suzumu - Usotsuki PeterPan

posted
Total Posts
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Topic Starter
No_Gu
This beatmap was submitted using in-game submission on 2016年8月15日 星期一 at 21:05:27

Artist: suzumu
Title: Usotsuki PeterPan
Tags: 初音ミク Hatsune Miku ケビョウニンゲン Keibyou Ningen
BPM: 80
Filesize: 21732kb
Play Time: 03:45
Difficulties Available:
  1. Hard (2.3 stars, 312 notes)
  2. Insane (3.68 stars, 415 notes)
  3. Normal (1.58 stars, 205 notes)


Download: suzumu - Usotsuki PeterPan
Download: suzumu - Usotsuki PeterPan (no video)
Information: Scores/Beatmap Listing
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#66

其实suzumu很棒哒你萌不要黑他
Pokie
是時候傳授做圖的技術給我了奆奆
Topic Starter
No_Gu

Pokie wrote:

是時候傳授做圖的技術給我了奆奆
做得好渣
你才是巨巨 你全家都是巨巨
Number5
M4M

Normal
00:54:504 (4,5,6) - 有点反Flow
01:14:379 (5,6) - 建议重合
01:35:754 (1,2) - Flow
02:55:254 (3) - Flow
03:20:379 (6,7) - 建议重合
03:46:254 ~ 03:54:504 Map这一段
Hard
02:04:254 (1,2,3,4) - 太难
02:06:504 (3) - 改一下吧……看上去很偷懒……
02:09:504 (3) - ^
02:12:504 (3) - ^
03:20:004 (3,6,7,2,2,2,3) - ^
02:50:566 (4,5,6,7,8,9,10) - 太难
02:57:879 (10,11) - 这里好像是强塞进去的……
03:46:254 ~ 03:54:504 Map这一段
wmtokok
嗨...M4M

Hard
  1. 00:15:129 - 在這個時間之前的音效%可以減小一點嗎?大約40%我認為都足夠,因為開頭直接跟KIAI的70%相同好像有點扯
  2. 00:42:316 - 希望加上一個NOTE..因為你後邊沒有放棄這個歌詞 例如:00:44:566 (4) -
  3. 00:52:441 (2) - delete後節奏更完美....我參考這邊的 01:04:253 (1) -
  4. 01:26:566 (7) - 尾部加whistle 更符合你放whistle的節奏
  5. 02:29:004 (1) - NC 因為這DS改變了...在hard diff不NC的話感覺有點難
  6. 02:29:379 (11,12) - whistle>clap 會否更好聽?
  7. 02:57:879 (10) - 強烈要求NC...跳太多了吧
  8. 最後會否加上spinner


Normal
  1. same hard diff的音效%
  2. 00:11:004 (1) - NC? 數字都到(9)了
  3. 00:16:254 (4) - NC這個? 因為你在hard diff都有用NC來突出finish
  4. 01:23:004 (9) - 感覺節奏突然變慢了 所以有點怪...可參考01:35:004 (8) - or 這個http://puu.sh/9hkMz/d23887ceb0.jpg
  5. 01:40:254 (6) - 打起上不太好,因為你前邊(4,5)都在跟歌詞..但這個跟音樂的話節奏怪怪的
  6. 02:46:254 (6) - NC? 數字都到(10)了
  7. 最後會否加上spinner


end~

加油 :)
Yauxo
Hi there, coming from your moddingq (m4m)
Just to give you a small warning, I might be a little bit nazi when it comes to overlaps and blankets, even if its only by 1 x/y. No offense there :3

[Normal]
  1. Iam not really a fan of these long combos, I'd prefer if they had the same lenght as those in Hard
  2. 00:03:504 (3) - move 1y down to be on the same y as 00:02:004 (1) - ?
  3. 00:56:754 (6) - ^
  4. 00:49:254 (5) - flip vertically and move to 357/27?
  5. 00:58:254 (1) - adjust the tail downwards for a better blanket
  6. 01:00:879 (5) - circle?
  7. 01:13:254 (4) - 324/190 for a better triangle
  8. 01:23:004 (9) - 46/289 to fit 01:21:879 (8) - 's trail
  9. 02:01:254 (2) - this gap feels pretty empty :x are you sure that there shouldnt be a circle?
  10. 02:48:879 (10,1) - blanket could be improved a little bit
  11. 03:41:004 (1,2,3,1,2,3,4) - well, thats kinda boring, but I'd assume that this is mapped to fit to the song's calm voice/video?


[Hard]
  1. 00:12:504 (4) - move to ~188/187 to fit in with the same spacing 00:11:004 (1,2) - would have if 1 was a single circle
  2. 00:15:129 (1) - fix if you did ^
  3. 00:54:129 (8) - move to 113/276 for a better overlap
  4. 01:15:129 (6,7) - fix that spacing
  5. 02:01:254 (2) - same as in easy
  6. 03:41:004 (1,2,3,1,2,3,4) - ^

Gl with your map :3
orza6006
From M4M, first ever mod but i'll try my best...

Green is something I like, black is a suggestion, red is potentially unrankable

HP-1 or even HP-2, there are some serious drain sections in this map and this is only a Hard.
AR-1, the BPM is very low so AR7 would reflect that better
00:08:004 (1,2,3,4,5,6,7,8) - I like this!
00:15:879 (3,1) - Unexpected jump is unexpected. Don't feel this really fits the song... Bring it down and around to the left perhaps?
00:16:254 - 00:38:636 - This break is maybe a little long, but I don't know if it's just me.
01:02:754 (4,5,6,7,8,9,10,11,1) - YEAH PENTAGONS
01:08:660 (5) - Don't really see why you need this, maybe get rid of it and re-angle the slider to improve flow?
01:31:254 (4,5,6) - Flow here is very nice
01:53:754 (1,1,1,1,1,1) - HP drain here is kinda brutal for a Hard, if you don't decrease the HP I'd strongly advise you to maybe change some notes into sliders to stop HP drain from being too bad
02:11:004 (5,6,7,8,1) - More pentagons, yay!
02:20:660 (10) - Hmm, move to 256/208 and then the slider after that to 216/212 perhaps? I know 216/212 doesn't fit with grid snap, but I think this gives better flow
02:28:254 (5,6,7,8,9,10,11,12) - I have something similar in the map I'll get you to mod, glad to see you're a fan too
02:50:566 (4,5,6,7,8,9,10) - Hmm, this is a tough one because it might be a bit difficult to read for Hard. You might want to spread it out to improve readability, but I don't mind it, just concerned that it might be a little difficult to read for Hard is all.
02:57:691 (9,10) - Maybe the jump is a little bit too big, but it might be fine
03:37:254 (1) - Any particular reason for NC here?
03:41:004 (1,2,3,1,2,3,4) - This doesn't go on long enough for the HP drain to be a problem, but maybe you could have them in different places, make it a bit more varied perhaps? Also the section after this could be mapped, the drawn-out vocals are screaming to be made into beautiful sliders.
OD+2, OD3 is fine for a Normal, and this Normal is pretty easy anyway so I think OD3 would be better
AR+1, this is purely from my experience as I can still remember when I was playing Normal difficulties and I found AR5 easiest to read, but up to you whether you want to change it or not
Maybe if you decide to decrease HP of Hard, you should decrease HP of Normal as well to keep the spread between the two similar
00:02:004 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - I think the whistle hitsound is overused here but that might just be me
01:05:004 (1,2,3,4,5) - SYMMETRY POWERS GO
01:14:379 (5,6) - Hmm... 1/4 beats in a Normal might be a little risky even at 80BPM
01:18:879 (2,3) - Same as above
01:30:879 (2,3) - And again... (sorry, it fits the song but for a Normal it might be confusing)
01:53:754 (1,2,3,4,1,2) - Going to second what Yauxo said here, HP drain isn't a problem this time but it does feel a bit empty
02:48:879 (10) - Don't know if combos should get into double digits on Normal difficulties, maybe split into two 5-combos?
03:41:004 (1,2,3,1,2,3,4) - Same as Hard.
Also there were a few more 1/4 beats but I didn't bother pointing them out
Sorry I couldn't be of much help on this difficulty, this is very well mapped

GL, looking very nice~

And don't forget to mod mine!

Also sorry if it's bad, it's my first mod
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