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DJ Mashiro - Prismatic Lollipops

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DeletedUser_1574070
I got this immediately cuz I'm big fan of prismatic music

I see galv here

Insane


  • 00:22:633 (1,2,3,4,5,6,7,8) - I see weirdness here. following sounds, this is better imo http://osu.ppy.sh/ss/1695069
    00:47:583 (1,2,3,4) - i hoped to see sliders here but just keeping this can be okay. not bad
    00:57:088 (1,2,3,4) - ^
    01:02:144 (2,4) - for shaping, using ctrl+H could be better
    01:03:326 (2,3) - ^
    01:25:015 (1) - put a note in order to END beats and put spinner after the circle
Hard

  • 00:13:134 (1) - I'd rather put jump this
    00:40:164 - and 00:40:312 - i'd like to recommend u to put note(s)
    00:47:589 (1,2,3,4) - I don't think stack suits this part. 00:57:094 (1,2,3,4) - either
    try like wat u did here 01:01:847 (1,2,3,4,5) -
    01:25:015 (1) - same as i mentioned in Insane diff
    I think the diffspread is not that good. its like Easy<<<Normal<Hard<<<<<<<<Insane
    try make this diff more difficult. it could be better imo
Normal

  • 00:23:827 (5,6) - I'd make the pattern same with the last one in order to give consistency to a map. but this is not bad imo
    01:13:134 (4,5,1) - pattern like this come out so much in this diff and I think u should use less. considering its normal, this diff is bit hard for normal players.
    in this case, I'd rather remove the circle.
    01:24:421 (1,2,3) - just a shaping recommendation. 01:25:015 (3) - 249:371

Easy

  • 00:47:589 (3) - this comes out suddenly. NC this or make this different. 00:57:094 (3) - and 01:01:847 (3) - also should be
    01:25:015 (1) - like wat i mentioned in Hard and Insane diffs


kool map and song. hope ur map ranked!

gl
Secretpipe
From Modding Queue !

Here we go !

[Easy]
  1. 00:27:391 (1,2) - Maybe do the same slider and reverse one ?
  2. 00:51:748 (2,1) - You can stack them imo
  3. 01:25:015 - I'd add a note before spinner !
[BM's Normal]
  1. 00:16:401 (2,3,4) - Straight line is a bit boring Put 00:16:698 (3) - here : x:92 y:296
  2. 00:34:520 (5) - You can NC !
  3. 00:48:183 (4) - Same as 00:16:401 (2,3,4) -
[Hard]
  1. 00:30:213 (2,3) - (3) is a bit far !
  2. 00:47:589 (1,2,3,4) - Space them a bit !
  3. 00:57:094 (1,2,3,4) - Same as above
  4. 01:06:154 - You can add a note here !
  5. 01:08:381 (5) - Same as above
  6. 01:25:015 - Same as above ! Just before spinner !
[Insane]
  1. 566 objects unsnapped !
  2. A lot of objects at the same time
  3. Objects are less than 10ms apart !
  4. 00:41:649 (1,2,4,3,5,6,8,7,10,9,11,12,13,14,16,15) - Double stream ? o:
  5. 01:25:015 - Add a note and make a star instead of a square !
Haven't found anything with this diff


Sorry if I haven't found a lot of suggestions but this mapset is already ready ! :p
Good luck :D
Topic Starter
ZLOdeuka-

Secretpipe wrote:

From Modding Queue !

Here we go !

[Easy]
  1. 00:27:391 (1,2) - Maybe do the same slider and reverse one ? not fixed
  2. 00:51:748 (2,1) - You can stack them imo not fixed
  3. 01:25:015 - I'd add a note before spinner !
fixed

[BM's Normal]
  1. 00:16:401 (2,3,4) - Straight line is a bit boring Put 00:16:698 (3) - here : x:92 y:296
  2. 00:34:520 (5) - You can NC !
  3. 00:48:183 (4) - Same as 00:16:401 (2,3,4) -
[Hard]
  1. 00:30:213 (2,3) - (3) is a bit far ! fixed
  2. 00:47:589 (1,2,3,4) - Space them a bit ! fixed
  3. 00:57:094 (1,2,3,4) - Same as above fixed
  4. 01:06:154 - You can add a note here ! not fixed
  5. 01:08:381 (5) - Same as above not fixed
  6. 01:25:015 - Same as above ! Just before spinner !
fixed

[Insane]
  1. 566 objects unsnapped ! fixed
  2. A lot of objects at the same time fixed
  3. Objects are less than 10ms apart ! fixed
  4. 00:41:649 (1,2,4,3,5,6,8,7,10,9,11,12,13,14,16,15) - Double stream ? o: not fixed
  5. 01:25:015 - Add a note and make a star instead of a square !
fixed
Haven't found anything with this diff


Sorry if I haven't found a lot of suggestions but this mapset is already ready ! :p
Good luck :D

Thank you! Catch deserved kd
AlexaBM
Fixed some stuff, thank you all!
huehue
http://puu.sh/9mbUa/6fa9e0cb7a.osu
Lurei
Came from queue! Sorry, Insane too fast for me... :(

-Generally a nice map, so there's really nothing to say, except:

BM's Normal

-Raise the volume of all sections (except for the last spinner). I can barely hear the hit sounds (the music covers almost all of them...)

A minimal suggestion made to a perfect map. Hopefully someone helps you with that Insane.
...aaand, I'm off!
Lasoki
From my queue M4M:
Just as a reminder I'm a beginner and so you might not find my suggestions useful, I'm sorry if it isn't going to be useful.

General:

- Change offset to 73, but then again I'm not so pro in this timing stuff

Easy:

- 00:27:399 (1) – End this slider 1/2 earlier, I would also add a circle ½ after that.
- 01:25:320 (1) – End this spinner 4/4 later

Nothing else seemed wrong to me, then again this is one of my first mods…

Normal:

- 00:29:775 (1) – Make a circle and 5/4 later a slider with a length of 4/4  sounds weird to me if the music plays and makes a break and you just put a slider there if you know what I mean.
- 01:25:320 (1) – End this spinner 4/4 later
Nice normal!

Hard:

- 00:30:221 (2) – Would be better if you made this one only ½ long and then put one reverse arrow.
- 00:39:726 (2) - -^
- 01:05:271 – you should add a circle
- 01:08:241 – you should also add one here  if not feels like something is missing
- Start the spinner at the end at 01:25:097 (1) – end at 01:27:399 –

Liked this one a lot

Insane:

- 00:04:528 (5) – not sure if you wanted to do this one purpose but I would put it closer to 4
- 00:37:350 (3) – closer to 2, if you do this you should probably also move 4
- End last spinner 4/4 later

Sorry can't help that much in insane, since I can't and don't play it that much.


Went through your map a few times but couldn't find anything else, I hope this gets ranked soon and gl!
Don't forget to mod mine!
Ujimatsu Chiya
M4M here~

Red : Must Fix. ( Unranked )
Blue : Recommendation.
Black : My personal opinion.
[General]
  1. The difference is much greater difficulty.
    In particular, differences in the difficulty of hard and harsh insen think the difficulty.
    Will have a high degree of difficulty lately in the bitmap, but the fact that the gap between the hard and severe, right?
  2. Use your account hit sound a little more heat looks good. Is feeling empty without some parts.
[Easy]
  1. 00:04:520 - How about circle in here? unity here. 00:05:708 (3) -
  2. 00:06:896 (2) - ^
  3. 00:11:946 (2,3) - more better I think. http://puu.sh/9vWxb/a0d1e6f2f4.jpg
  4. 00:22:045 (1) - Does not seem to rhythm and unity.
  5. 00:25:015 (1,2,1,2) - Is not it time to end a bit longer?
  6. 00:47:589 (3) - Avoid more than 1, so that the reverse is the Easy diff I think.
  7. 00:57:094 (3) - same ^
  8. 01:01:847 (3) - same ^
  9. 01:03:777 (5) - umm.. add circle?
[BM's Normal]
  1. I hope to Drop one level to OD and HP.
  2. change tick rate 1 ?
  3. 00:16:401 (2,3,4) - I think fun is not so simple. :lol:
  4. 00:25:906 (2,4) - add clap.
  5. 00:28:579 (2,4) - ^
  6. 00:39:272 (1,2) - One looks more like a slider.
[Hard]
  1. 01:06:599 (1) - overlap this slider head 01:05:411 (3) -
  2. 01:12:243 (2,3,4) - How about this parttern? http://puu.sh/9vY6v/4af0f404e2.jpg
  3. 01:22:045 (1) - ^ http://puu.sh/9vYhF/c701e059f9.jpg
[Insane]
  1. 00:04:371 (4) - It looks like the DS constant.
  2. 00:06:896 (4,1) - How did this change the viewing order?
  3. 00:07:787 (1,2,3,4) - Personally, there seems to be a different shape is more fun.
  4. 00:12:465 (2) - remove circle and 00:12:911 - add here.
  5. 00:17:886 (1,2,3,4) - I'm more than a lot of flow.
  6. 00:27:094 (5,6) - Order to change it.
  7. 00:38:827 (3) - Please increase the gap suddenly narrowed'm starting a little bit more.
  8. 01:03:926 (4,5,6,7) - How about remove this?
GL~
Beafowl
Hi, M4M! c:
  • Easy
  1. Set Approach Rate to 2
  2. 00:47:589 (3) - Move to x:108 y:168 so that it is stacked with the beginning of 00:45:213 (2)
  3. 00:20:263 (1) - I'm not sure if this spinner would be right, it is a bit short and the distance between 00:19:965 (3) and the spinner is short
  4. 00:43:431 (2) - Maybe put this in the middle?
  5. Put 00:56:500 (2) and 00:58:876 (1) in the same height as 00:55:906 (1)
  6. 01:03:926 (5) - Maybe put this in the middle?

  • BM's Normal
  1. 00:14:322 (3) - Use 00:14:916 (4) and flip horizontally
  2. 00:17:886 (1) - Make this symmetrical (Theres a small issue) :3
  3. 00:24:124 (6) - Move this to x:312 y:348
  4. 00:33:332 (3) - Use the same slider in 00:32:144 (1) (sorry if I'm wrong)
  5. 00:37:490 (2) - End of the slider should be in 00:37:862

  • Hard
  1. Set Approach Rate to 7
  2. 00:09:569 (4) - Move to x:184 y:52
  3. 01:02:144 (2) - Stack with the end of 01:03:480 (7)
  4. 01:06:599 (1) - Stack with the beginning of 01:05:411 (3)

Good Luck!
Yuthuil
Easy:

00:27:250 I'd like this to come one tick later, on the red tick.
00:39:670 I was thinking replace hitcircle two with a short turn back slider? really short?

Normal:
Is it me or are the circles small for a normal song?

There's nothing in this mod so have my star :(
AlexaBM
Thank you all for your mods! I can't check it right now, but I'll answer it ASAP.
Fuuyu
Hello Again, It seems fine to me like all diffs so instead of modding I'll give you a star :)
Topic Starter
ZLOdeuka-

xLoupGarou wrote:

Hello Again, It seems fine to me like all diffs so instead of modding I'll give you a star :)

oh, thank you bro
AlexaBM
thank you all!
diff
osu file format v13

[General]
AudioFilename: Prismatic Lollipops.mp3
AudioLeadIn: 0
PreviewTime: 43431
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Prismatic Lollipops
TitleUnicode:Prismatic Lollipops
Artist:Dj Mashiro
ArtistUnicode:Dj Mashiro
Creator:ZLOdeuka-
Version:BM's Normal
Source:
Tags:AlexaBM dance pop color hatsune miku eat sweet candy
BeatmapID:433047
BeatmapSetID:179288

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
65,297.029702970297,4,2,1,50,1,0
3629,-100,4,2,1,50,0,1
3703,-100,4,2,1,50,0,0
25015,-111.111111111111,4,2,1,50,0,0
34817,-100,4,2,1,50,0,1
34891,-100,4,2,1,50,0,0
44025,-100,4,2,1,50,0,1
47589,-100,4,2,1,50,0,0
48777,-100,4,2,1,50,0,1
52342,-100,4,2,1,50,0,0
53530,-100,4,2,1,50,0,1
57094,-100,4,2,1,50,0,0
58282,-100,4,2,1,50,0,1
61847,-100,4,2,1,50,0,0
64223,-100,4,2,1,50,0,1
64297,-100,4,2,1,50,0,0
73728,-100,4,2,1,50,0,1
80857,-100,4,2,1,50,0,0
86797,-100,4,2,1,5,0,0


[Colours]
Combo1 : 40,166,249
Combo2 : 63,186,192
Combo3 : 255,21,21
Combo4 : 1,248,217
Combo5 : 255,28,255
Combo6 : 255,92,15

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neonat
BM's Normal

00:10:758 (1) - whistle on the start of slider
00:19:668 (4) - ^
01:04:223 - 01:23:233 - where are the whistles like what you did at the start?

Hard

00:06:005 (1) - what makes this different from 00:08:381 (1) - the former should be soft hitsound then
00:10:758 (1) - ^
00:15:510 (1) - ^
00:19:371 (5) - change to slider to get the beat at 00:19:520
00:28:282 (4,5) - change the first slider to a circle and shift the 2nd slider forward and repeat it, it fits better to the rhythm of the song
00:34:223 (5,2) - could blanket
00:59:322 (1,2,3,4) - sliders starting on offbeats always feel bad because the important beat is on the weak slider end where you do not click anything
01:06:599 (1) - same thing, why isn't it like 01:08:975 (1)
01:16:104 (1) - ^
01:24:569 (2,3) - the spacing not the same as 01:24:569 (2,3) and 01:24:718 (3,4)
01:24:866 (4,5) - break the curve and flow

Insane

00:01:698 - add note
00:01:772 - ^
00:02:292 - ^
00:02:366 - ^
00:23:010 (3) - shift to 00:23:159 to follow the music
00:23:604 (7) - shift to 00:23:753 to follow the music
00:29:619 (6,3) - to make it nicer, take (3) as reference and blanket it
00:32:886 (4,6,1) - make similar spacing between them
00:55:312 (5,6,9) - equal spacing between them
01:13:060 (2) - remove it, the stream doesn't start yet

Good Luck
-Neipezi
hello, ZLOdeuka-~ from my modding queues 'w'

[Easy]
no problem

[BM's Normal]
- Slider tick rate -1. there are too many combos.
00:39:866 (2) - 00:40:164 - move? it is difficult to play.
00:43:431 (4) - arrow 1 add more?

[Hard]
00:39:718 (2) - 1/4 slide(00:40:164 - ) change?
00:57:094 (1,2,3,4) - whistle add?
01:23:233 (1,2,3,4,1,2,3,4,5) - i tried to change your patterns.
496,80,83233,5,2,1:0:0:0:
364,4,83530,1,0,1:0:0:0:
288,136,83827,1,2,1:0:0:0:
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420,212,84421,5,2,1:0:0:0:
472,148,84569,1,0,1:0:0:0:
424,80,84718,1,0,1:0:0:0:
344,100,84866,1,0,1:0:0:0:
344,184,85015,1,4,0:0:0:0:

[Insane]
00:01:698 - ,00:01:772 - do you want to add a circle here? 00:02:292 - ,00:02:366 - the same
00:14:173 (1,2) - crtl + g? will be like a good jump.
00:33:332 (1,2) - ^
00:35:411 (5,6) - distance snap
00:45:362 (1,3,4) - it is not exactly a star. (1) x188 y120, (3) x268 y128, (4) x152 y196
00:51:748 (3) - after the -45 degree rotation, x28 y176 move :roll:
00:57:094 (1,2,3,4) - whistle add?
01:01:253 (4) - NC add?
01:03:926 (4) - whistle add?
01:11:352 (1) - add sound to normal tail
01:25:164 (1) - 01:25:089 - this start point?

good lucky owo/
AlexaBM
Thank you both! Fixed almost everything!
dif
osu file format v13

[General]
AudioFilename: Prismatic Lollipops.mp3
AudioLeadIn: 0
PreviewTime: 43431
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Prismatic Lollipops
TitleUnicode:Prismatic Lollipops
Artist:Dj Mashiro
ArtistUnicode:Dj Mashiro
Creator:ZLOdeuka-
Version:BM's Normal
Source:
Tags:AlexaBM dance pop color hatsune miku eat sweet candy
BeatmapID:433047
BeatmapSetID:179288

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
65,297.029702970297,4,2,1,50,1,0
3629,-100,4,2,1,50,0,1
3703,-100,4,2,1,50,0,0
25015,-111.111111111111,4,2,1,50,0,0
34817,-100,4,2,1,50,0,1
34891,-100,4,2,1,50,0,0
44025,-100,4,2,1,50,0,1
47589,-100,4,2,1,50,0,0
48777,-100,4,2,1,50,0,1
52342,-100,4,2,1,50,0,0
53530,-100,4,2,1,50,0,1
57094,-100,4,2,1,50,0,0
58282,-100,4,2,1,50,0,1
61847,-100,4,2,1,50,0,0
64223,-100,4,2,1,50,0,1
64297,-100,4,2,1,50,0,0
73728,-100,4,2,1,50,0,1
80857,-100,4,2,1,50,0,0
86797,-100,4,2,1,5,0,0


[Colours]
Combo1 : 40,166,249
Combo2 : 63,186,192
Combo3 : 255,21,21
Combo4 : 1,248,217
Combo5 : 255,28,255
Combo6 : 255,92,15

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112,212,50263,2,0,P|72:200|56:192,2,50
212,224,50857,1,0,0:0:0:0:
308,204,51154,6,0,P|368:168|380:124,1,99.9999999999999,4|0,0:0|0:0,0:0:0:0:
356,44,51748,2,0,P|296:80|284:124,1,99.9999999999999
308,204,52342,1,2,0:0:0:0:
392,256,52639,1,2,0:0:0:0:
477,204,52936,1,2,0:0:0:0:
392,148,53233,1,2,0:0:0:0:
296,128,53530,6,0,P|244:152|232:208,1,99.9999999999999,4|0,0:0|0:0,0:0:0:0:
232,288,54124,2,0,P|211:332|166:349,1,99.9999999999999
76,308,54718,2,0,L|56:252,1,50,0|2,0:0|0:0,0:0:0:0:
56,212,55015,2,0,L|36:156,2,50,0|2|0,0:0|0:0|0:0,0:0:0:0:
156,228,55609,6,0,P|236:224|256:204,1,99.9999999999999,0|4,0:0|0:0,0:0:0:0:
260,114,56203,1,0,0:0:0:0:
358,127,56500,1,0,0:0:0:0:
345,227,56797,1,0,0:0:0:0:
280,303,57094,6,0,B|248:263|248:263|248:215,1,99.9999999999999
312,136,57688,2,0,B|312:88|312:88|280:48,1,99.9999999999999
192,92,58282,5,4,0:0:0:0:
100,52,58579,1,0,0:0:0:0:
24,116,58876,1,0,0:0:0:0:
20,216,59173,2,0,L|40:272,1,50,0|2,0:0|0:0,0:0:0:0:
72,300,59470,2,0,P|112:296|160:244,2,99.9999999999999
20,216,60362,1,0,0:0:0:0:
64,128,60659,6,0,P|108:100|168:96,1,99.9999999999999,4|0,0:0|0:0,0:0:0:0:
248,136,61253,2,0,P|297:129|338:102,1,99.9999999999999,4|0,0:0|0:0,0:0:0:0:
424,52,61847,2,0,L|436:156,1,99.9999999999999
360,220,62441,2,0,L|344:332,1,99.9999999999999
248,344,63035,6,0,P|188:320|140:324,1,99.9999999999999
108,344,63480,1,0,0:0:0:0:
68,200,63926,2,0,P|80:144|76:132,1,50
60,108,64223,6,0,P|108:116|164:96,1,99.9999999999999,6|2,0:0|0:0,0:0:0:0:
240,48,64817,2,0,P|287:33|336:41,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
424,88,65411,1,0,0:0:0:0:
456,184,65708,2,0,L|464:300,1,99.9999999999999,0|0,0:0|0:0,0:0:0:0:
404,364,66302,1,0,0:0:0:0:
316,316,66599,6,0,P|248:304|208:312,2,99.9999999999999,2|2|2,0:0|0:0|0:0,0:0:0:0:
404,364,67490,1,2,0:0:0:0:
412,264,67787,2,0,L|416:152,1,99.9999999999999
428,64,68381,2,0,L|488:52,2,50,2|2|2,0:0|0:0|0:0,0:0:0:0:
332,88,68975,6,0,P|276:84|232:64,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
144,28,69569,2,0,L|112:148,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
112,176,70015,2,0,P|148:209|248:216,1,150
328,160,70758,2,0,L|336:108,2,50,0|2|0,0:0|0:0|0:0,0:0:0:0:
400,240,71352,6,0,P|436:208|428:144,2,99.9999999999999,2|2|2,0:0|0:0|0:0,0:0:0:0:
304,276,72243,1,2,0:0:0:0:
208,240,72540,2,0,L|108:184,1,99.9999999999999
32,144,73134,2,0,L|4:192,2,50,0|2|0,0:0|0:0|0:0,0:0:0:0:
116,88,73728,6,0,B|164:68|164:68|224:72,1,99.9999999999999,6|2,0:0|0:0,0:0:0:0:
300,116,74322,2,0,B|347:119|347:119|395:99,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
472,36,74916,1,0,0:0:0:0:
496,132,75213,2,0,L|488:240,1,99.9999999999999
440,320,75807,1,0,0:0:0:0:
344,352,76104,6,0,P|288:356|240:336,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
184,264,76698,1,2,0:0:0:0:
144,172,76995,2,0,L|108:76,2,99.9999999999999,2|0|2,0:0|0:0|0:0,0:0:0:0:
184,264,77886,2,0,L|240:288,1,50,4|2,0:0|0:0,0:0:0:0:
272,252,78183,2,0,L|304:292,1,50,4|2,0:0|0:0,0:0:0:0:
336,328,78480,6,0,P|412:336|432:320,1,99.9999999999999,6|2,0:0|0:0,0:0:0:0:
476,236,79074,1,2,0:0:0:0:
448,140,79371,1,2,0:0:0:0:
380,64,79668,2,0,P|326:44|268:48,1,99.9999999999999,4|0,0:0|0:0,0:0:0:0:
188,68,80263,2,0,L|128:52,2,50,0|2|0,0:0|0:0|0:0,0:0:0:0:
256,140,80857,6,0,L|272:240,1,99.9999999999999,4|0,0:0|0:0,0:0:0:0:
292,336,81451,2,0,P|232:352|180:340,1,99.9999999999999,4|0,0:0|0:0,0:0:0:0:
116,284,82045,2,0,L|32:296,2,74.9999999999999,6|0|2,0:0|0:0|0:0,0:0:0:0:
160,256,82639,2,0,B|180:236|176:212|176:212|172:180|200:148,1,99.9999999999999
272,108,83233,5,2,0:0:0:0:
342,37,83530,1,2,0:0:0:0:
431,82,83827,1,2,0:0:0:0:
416,181,84124,1,2,0:0:0:0:
317,197,84421,6,0,L|276:244,1,50
288,284,84718,2,0,L|247:331,1,50,0|0,0:0|0:0,0:0:0:0:
248,371,85015,1,4,0:0:0:0:
256,192,85089,12,0,87094,0:0:0:0:
Topic Starter
ZLOdeuka-
Thanks~ fixed
Luvdic
Hello!

[Insane]

01:06:451 (6) - I think you forgot to change this hitsound to Normal sample sets, and add a whistle (Saying this according to objects like 00:15:362 (7) - 00:05:857 (7) - etc etc etc)

[BM's normal]


00:11:352 (2,3,4,5) - These would sound better this way imo: http://puu.sh/9VcfD/f1f2ba6307.jpg

Nothing else for me I guess (even though I checked each diff 2-3 times, and play tested them at least once) , other than theres something wrong the diff spread, as in, the difference between normal and hard is not much, and the difference between hard and insane is abysmal. Maybe add a middle diff between Hard and Insane?
Lama Poluna
Мой мини мод
Надеюсь вам понравится <3

INSANE
00:24:124 (3) - немного в бок , неровно
00:10:609 (9) - может поставить эту ноту на место x416 y344
00:33:332 (1) - может переместить на х236 у256
Больше ничего не могу предложить и просто желаю удачи ^^
Arcubin
hey :3 sorry late :D

General

SPOILER
  1. i think offset should be at 00:01:253- knowing that the first beat is here
  2. it's not necessary but you have 3 "about to" same combo color :3 consider delete or change :3 (blue)
  3. diff spread quite far :3 not really but from hard (3,02) to insane (5,47) is way too far
  4. ah... yea your SB strobing is quite harsh :3 make it smoother
  5. and delete black blank image on this folder

Easy

SPOILER
00:01:847 (2) - try fix the distance so it was same at DS 1,00
00:08:084 (3) - ^
00:19:965 (3) - maybe move this to 180,200
00:47:589 (3) - try some new slider :) 5 times reverse is to hard for easy diff (except it was slow song)
00:57:094 (3) - ^
01:01:847 (3) - ^

BM's Normal

SPOILER
00:02:441 (3) - fix distance?
00:21:451 (3) - try better angle, reverse point should at 424,284

Hard

SPOILER
good :D try use 1/2 beats more often :3 sound undermapped for me

Insane

SPOILER
sorry i can't pass it :3 just fix some slider placement :3

Good luck :D
IchiGUN
Hi there /人◕ ‿‿ ◕人\
IRC Mod~
SPOILER
20:44 IchiGUN: в харде всё супер, в качестве предложений
20:45 IchiGUN: 01:00:213 (4) - что если заменить на две ноты, а не слайд? )
20:45 IchiGUN: http://puu.sh/asYJ3/00ad66fdcb.jpg
20:46 IchiGUN: там как раз под бит!
20:48 IchiGUN: Можно сдвинуть эту группу 01:06:302 (5,6,1) - на пару гридов вниз и на один вправо
20:49 IchiGUN: чтобы последняя нота идеально перекрывала начало 01:05:411 (3)
20:50 IchiGUN: В остальном хард шикарен, хитсаунды на высоте, SB как уже было отмечено ранее вкусное!!! :P
20:52 ZLOdeuka-: ))
20:52 ZLOdeuka-: ща
20:53 ZLOdeuka-: ок пофиксила
20:58 IchiGUN: (´◠ω◠`) пошел смотреть дальше
20:59 ZLOdeuka-: :3
21:01 IchiGUN: Так, далее Insane. Сенсей, научите меня делать такие инсы (◕︿◕✿)
21:02 ZLOdeuka-: о.о
21:02 IchiGUN: 00:23:827 (1,2,3,4,5) - предлагаю сделать пятиконечную звезду более симментричной, ноты и сдвинуть немного справо :P
21:03 ZLOdeuka-: хм она и правда кривая
21:03 ZLOdeuka-: я и не замечала
21:03 IchiGUN: http://puu.sh/asZph/a24fcdc0f1.jpg :P
21:03 IchiGUN: да, такие мелочи я могу замечать xD
21:03 ZLOdeuka-: сделала
21:14 IchiGUN: это круто!
21:14 IchiGUN: 00:58:282 (1,2,3) - как на счет того, чтобы отцентровать эту композицию, сейчас слегка сдвинута влево : 3
21:15 IchiGUN: ну и 2 немного опустить
21:19 IchiGUN: ну и в качестве предложения более хардкорная концовка 01:24:421 (1,2,3,4,5), просто дистанцию побольше раза в два >: )
21:20 IchiGUN: на этом всё, инс также отличный!
21:20 ZLOdeuka-: окей :)
21:23 IchiGUN: Normal, криминала не обнаружил о.о
21:25 IchiGUN: Easy, 00:09:569 (2,3,1) - need more symmetry >: D
21:25 IchiGUN: http://puu.sh/at0jW/862a4d6469.jpg как вариант
21:27 IchiGUN: 00:16:698 (2) - Normal Sampleset на начало :P ?
21:28 IchiGUN: 00:22:045 (1) - clap?
21:28 ZLOdeuka-: исправила
21:30 IchiGUN: 00:49:965 (2) - снова нормал на начало? )
21:30 ZLOdeuka-: ок
21:31 IchiGUN: да пожалуй и всё о.о
21:32 IchiGUN: можно еще попробовать хлопок на 01:22:639 (2)
Kodora
[General]
Звук прибавь на 10 во всех секциях(кроме последней офк) и всех диффах
[SB]
  1. 01:20:857 (1) - на этом моменте сделать более плавное появление брызг-звёзд
[Easy]
  1. 00:22:639 (2) - новое комбо
[Normal]
  1. 01:01:847 (3) - новое комбо
  2. 00:08:381 (1) - сделать небольшой изгиб в первой половине вниз. Визуально будет виглядеть лучше
  3. 01:25:089 (1) - начать отсюда 01:25:312
[Hard]
  1. 00:47:589 (1) - x: 256 y: 44
  2. 00:47:886 (2) - x:256 y:35
  3. 00:48:183 (3) - x:256 y:26
  4. 00:48:480 (4) - x:256 y:20
  5. 00:51:154 (1) - x: 372 y:184
[Insane]
  1. 00:08:975 (3) - нижнюю половину слайдера x:280 y:208
  2. 00:29:767 (1) - верхнюю половину слайдера x:88 y: 132
  3. 01:03:926 (4) - новое комбо
Topic Starter
ZLOdeuka-

Kodora wrote:

[General]
Звук прибавь на 10 во всех секциях(кроме последней офк) и всех диффах
[SB]
  1. 01:20:857 (1) - на этом моменте сделать более плавное появление брызг-звёзд
[Easy]
  1. 00:22:639 (2) - новое комбо
[Normal]
  1. 01:01:847 (3) - новое комбо
  2. 00:08:381 (1) - сделать небольшой изгиб в первой половине вниз. Визуально будет виглядеть лучше
  3. 01:25:089 (1) - начать отсюда 01:25:312
[Hard]
  1. 00:47:589 (1) - x: 256 y: 44
  2. 00:47:886 (2) - x:256 y:35
  3. 00:48:183 (3) - x:256 y:26
  4. 00:48:480 (4) - x:256 y:20
  5. 00:51:154 (1) - x: 372 y:184
[Insane]
  1. 00:08:975 (3) - нижнюю половину слайдера x:280 y:208
  2. 00:29:767 (1) - верхнюю половину слайдера x:88 y: 132
  3. 01:03:926 (4) - новое комбо
готово. всё исправила кроме сб
Kodora
all good~

wtf, dumb "too short" warnings strikes again?
Kodora
oops lag sorry
NewRulerNA
red: unrankable issue.
blue: maybe unrankable issue.
log
[General]
  1. "pon6.png" is unused.
[Hard & Insane]
  1. two timing sections at 00:25:015 -

    Ranking Criteria wrote:

    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
Topic Starter
ZLOdeuka-

NewRulerNA wrote:

red: unrankable issue.
blue: maybe unrankable issue.
log
[General]
  1. "pon6.png" is unused.
[Hard & Insane]
  1. two timing sections at 00:25:015 -

    Ranking Criteria wrote:

    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to c hange the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
wow thank you !
Kodora
Rebubbled~
Frim4503
bubble pop please
dif gap between hard and insane is too big

just see the web icon and you will know
riffy
Sorry. Reasons for poppuing are in English and in bold.

Frim4503 wrote:

bubble pop please
dif gap between hard and insane is too big

just see the web icon and you will know icons aren't really helping, judge by the difficulty
[General]
  1. Мику в тегах не нужна, она не связана с песней ну никак.
  2. So, yeah. As we've discussed, the spread feels broken.
  3. Artist is DJ Mashiro (yes, J is capitalized)
    Source: Artist's SC
  4. Combo colours are supposed to be consistent throughout your diffs. Please, note, that only GDs can have different colours.
    Colours
    Note: ты можешь пофиксить это через код осу файлов, не займет больше пары минут
  5. CБ нагрузка высоковата. Может какой-нибудь текст в слове автора указать, что на слабых машинах все это может затормозить? Что-то типа "Warning, the SB load is high, so SB may lag on low-end machines"
    Note: а вообще, было бы круто с кем-нибудь почекать СБ, может это все как-то оптимизиуется? Там где-то в паре мест доходило до х12, это тяжеловато. :c
[Easy]
  1. OD 1 и AR 3 попробуй. На таком БПМ низкий АР не читается, а высокий ОД кажется жестоким.
  2. 00:22:045 (1) - too soon after the spinner. according to the rules you should give at least 1500ms of recovery time.
    Note: а может вообще убрать спиннер и просто замапть? На таком БПМ спиннер проблематично адекватно упихать в изи.
  3. 00:57:094 (3) - и 01:01:847 (3) - заменить одним длинным слайдером с изгибами на битах? пример. Новичкам может быть трудно читать слайдеры с кучей повторов. А это упростит им жизнь.

    Очень неплохо. Если бы не спиннер, я бы влюбился.
[BM's Normal]
  1. OD/HP 4. Полагаю, что 5 играется слишком агрессивно для лайтового нормала.
  2. 00:47:589 - даунбиту можно было дать и отдельный серкл. Он очень выделяется, мапать его лишь хвостом слайдера как-то слабовато, мне кажется.

    Nicely done, Саша!
[Hard]
  1. Try AR 7,5. Don't you feel like 7 is a little too slow?
    Note: Пусть будет чуть читабельнее. Опять же, из-за БПМ все это делаем.
  2. 00:03:332 (4,2) - мелочь - оверлап немного печальный. Может ты сможешь его избежать?
  3. 00:47:589 (1,2,3,4) - отличная идея! ♥
  4. 01:02:144 (2,3,4,5) - выдели и нажми Ctrl+G, так они реверснутся и не будет неаккуратного пересечения 01:01:253 (2,2)

    Кажется, что все тут окей. Разве что АР немного низковат.
[Insane]
With such a number of jumps and on high BPM it surely feel more like an Extra. Rename it to Extra, then?
  1. 00:34:446 (8,1,2) - стак довольно труднопрочитать. Потести с кем-нибудь и реши, нужно ли это тебе.
  2. 00:34:446 (8,1,2) - у барабана бит выпал. :c Cеркл туда?

    Lookin' good!
Poke me when sperad and the unrankable stuff listed above in bold is fixed/checked. The rest is optional, of course!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Frim4503
okay
i'm sorry
but the dif gap between hard and insane is too big
next time i will write it carefully with good reason
Topic Starter
ZLOdeuka-

-Bakari- wrote:

Sorry. Reasons for poppuing are in English and in bold.

Frim4503 wrote:

bubble pop please
dif gap between hard and insane is too big

just see the web icon and you will know icons aren't really helping, judge by the difficulty
[General]
  1. Мику в тегах не нужна, она не связана с песней ну никак.
  2. So, yeah. As we've discussed, the spread feels broken.
  3. Artist is DJ Mashiro (yes, J is capitalized)
    Source: Artist's SC
  4. Combo colours are supposed to be consistent throughout your diffs. Please, note, that only GDs can have different colours.
    Colours
    Note: ты можешь пофиксить это через код осу файлов, не займет больше пары минут
  5. CБ нагрузка высоковата. Может какой-нибудь текст в слове автора указать, что на слабых машинах все это может затормозить? Что-то типа "Warning, the SB load is high, so SB may lag on low-end machines"
    Note: а вообще, было бы круто с кем-нибудь почекать СБ, может это все как-то оптимизиуется? Там где-то в паре мест доходило до х12, это тяжеловато. :c
[Easy]
  1. OD 1 и AR 3 попробуй. На таком БПМ низкий АР не читается, а высокий ОД кажется жестоким.
  2. 00:22:045 (1) - too soon after the spinner. according to the rules you should give at least 1500ms of recovery time.
    Note: а может вообще убрать спиннер и просто замапть? На таком БПМ спиннер проблематично адекватно упихать в изи.
  3. 00:57:094 (3) - и 01:01:847 (3) - заменить одним длинным слайдером с изгибами на битах? пример. Новичкам может быть трудно читать слайдеры с кучей повторов. А это упростит им жизнь.

    Очень неплохо. Если бы не спиннер, я бы влюбился.
[BM's Normal]
  1. OD/HP 4. Полагаю, что 5 играется слишком агрессивно для лайтового нормала.
  2. 00:47:589 - даунбиту можно было дать и отдельный серкл. Он очень выделяется, мапать его лишь хвостом слайдера как-то слабовато, мне кажется.

    Nicely done, Саша!
[Hard]
  1. Try AR 7,5. Don't you feel like 7 is a little too slow?
    Note: Пусть будет чуть читабельнее. Опять же, из-за БПМ все это делаем.
  2. 00:03:332 (4,2) - мелочь - оверлап немного печальный. Может ты сможешь его избежать?
  3. 00:47:589 (1,2,3,4) - отличная идея! ♥
  4. 01:02:144 (2,3,4,5) - выдели и нажми Ctrl+G, так они реверснутся и не будет неаккуратного пересечения 01:01:253 (2,2)

    Кажется, что все тут окей. Разве что АР немного низковат.
[Insane]
With such a number of jumps and on high BPM it surely feel more like an Extra. Rename it to Extra, then?
  1. 00:34:446 (8,1,2) - стак довольно труднопрочитать. Потести с кем-нибудь и реши, нужно ли это тебе.
  2. 00:34:446 (8,1,2) - у барабана бит выпал. :c Cеркл туда?

    Lookin' good!
Poke me when sperad and the unrankable stuff listed above in bold is fixed/checked. The rest is optional, of course!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
всё исправила. кроме Инса и оверлапа в харде.
Kobold84
Insane

Ну вообще, я бы рекомендовал поставить ар8.5; во-первых, потому что хард 7.5, слишком незначительная разница, а во-вторых, всё-таки 202 бпм и есть некоторые паттерны, которые лучше читаются с 8.5.

И мне показалось странным то, что в начале карты идут достаточно сложные джампы, а потом во время киая, в хороших моментах для джампов, простые ноты, вот как тут 00:59:322 (4,1,2,3,4,5) -

00:22:119 (3) - вот тут лучше две ноты смотрятся, чем слайдер.
00:28:876 - мне кажется, сюда бы ноту поставить.
00:38:678 (7,8) - где-то тут точно тройка бы подошла.
00:41:352 (4,5) - всё-таки спейсинг между ними лучше увеличить, музыка сильно не изменилась, но до этого были джампы, а тут они вплотную буквально.
01:22:713 (3) - опять же, две ноты лучше слайдера.
01:25:164 (1) - мелочь, конечно, но я бы продлил спиннер.
Marmowka
Держи, удачи.

IRC mod
14:30 ZLOdeuka-: привет о.о
14:30 Marmowka: Дароф
14:30 ZLOdeuka-: дело есть
14:31 ZLOdeuka-: есть 10 мин времени?
14:31 Marmowka: Да
14:31 ZLOdeuka-: диффу сделала. нужно модов набрать. она минута 30 всего. можешь помодить?
14:31 Marmowka: линк
14:31 *ZLOdeuka- is editing [http://osu.ppy.sh/b/431064 DJ Mashiro - Prismatic Lollipops [Insane]]
14:31 ZLOdeuka-: инс
14:35 Marmowka: доем
14:36 ZLOdeuka-: приятного
14:36 Marmowka: спс
14:37 Marmowka: короче
14:37 Marmowka: либо ты стакаешь паттерны
14:38 Marmowka: либо ты вообще этого не делаешь
14:38 Marmowka: примеание по всей карте
14:38 ZLOdeuka-: что делаю о.о
14:38 Marmowka: 00:24:718 (1,2) -
14:38 Marmowka: вот такие\
14:39 Marmowka: вещи
14:39 Marmowka: трудно даже мне
14:39 Marmowka: читать)
14:39 Marmowka: точнее вот
14:39 Marmowka: 00:24:421 (5,1) -
14:40 ZLOdeuka-: ну нельзя же сейчас прямол под него положить
14:40 ZLOdeuka-: сдвигается
14:40 Marmowka: Ну да , там сама думай оставлять нет
14:40 Marmowka: 00:25:758 (4) -
14:40 Marmowka: тут стрим
14:40 Marmowka: мелкий
14:40 Marmowka: можно
14:40 Marmowka: слышиться же
14:41 ZLOdeuka-: да но в этой диффе не может быть стримов
14:41 Marmowka: 00:29:322 (7) - такие не бойся тоже триплеты
14:41 Marmowka: амм
14:41 Marmowka: Ну ок
14:41 Marmowka: ,__,
14:41 ZLOdeuka-: ну, просто звезды подпрыгнут о.о
14:41 Marmowka: 00:30:807 (3) -
14:41 ZLOdeuka-: и в одном месте стрим не оч
14:41 Marmowka: я ничего тут не слышу
14:42 ZLOdeuka-: поставила свисток
14:42 Marmowka: 00:38:381 (6) - тут не в музыку
14:42 Marmowka: вроде как
14:43 Marmowka: 00:37:936 (5) -
14:43 Marmowka: продолжи порпобуй его до 6ки
14:43 Marmowka: а 6ку удали
14:43 Marmowka: вроде так играбельно
14:43 ZLOdeuka-: ща
14:44 Marmowka: 00:44:025 (1,2) - не по спейсингу
14:44 Marmowka: дикий тут прыжок хоть и мелки
14:44 Marmowka: й
14:44 ZLOdeuka-: исправила
14:45 Marmowka: 00:49:817 (4,1) -
14:45 Marmowka: аналогино
14:46 Marmowka: 01:03:480 (7,8,1) - придумай :D тут пример про либо стак либо по шире
14:47 Marmowka: 01:07:639 (1,2) - спейсинг , аш в 2 рааз
14:48 Marmowka: 01:12:688 (1,2,3,4,5,6) - http://puu.sh/hZO6s.jpg
14:48 Marmowka: 01:13:728 (1) - подгонишь потом сама
14:48 Marmowka: 01:15:659 (3,4,5) - тут поправь
14:49 Marmowka: 00:05:263 (1,2,3,4,5,1) - аккуратнее :3
14:52 Marmowka: 00:25:758 (4) - http://puu.sh/hZOgm.jpg
14:52 Marmowka: Подумал если не будет стримов
14:52 Marmowka: то вроде впишеться
14:52 Marmowka: но надо её по дальше
14:52 Marmowka: джампиком таким
14:53 Marmowka: а здесь 00:37:936 (5) -
14:53 Marmowka: слайдер 1.2
14:54 Marmowka: и на соседний красный тик шарик еба....и
14:54 Marmowka: Я все думаю
14:55 Marmowka: Остальное , скажут другие
14:55 Marmowka: :)
14:56 ZLOdeuka-: спасибо)
YellowManul
nyan~
irc
14:03 YellowManul: 00:14:025 (4,5) -
14:04 YellowManul: (пуш работай мразь)
14:04 YellowManul: http://puu.sh/hZMa7/955adb6101.jpg
14:05 YellowManul: 00:27:243 (8) -
14:05 YellowManul: на кружок бы заменить о3о/
14:05 YellowManul: 00:30:659
14:06 YellowManul: сюда хочу кружок!
14:06 YellowManul: 00:43:134
14:06 YellowManul: и сюда под следующий
14:07 ZLOdeuka-: напиши в тему лучше, как моди о.о
14:08 YellowManul: я думал ирк, ну ладно о3о
14:09 ZLOdeuka-: ах, хорошо
14:09 ZLOdeuka-: давай ирк
14:11 YellowManul: блин
14:11 YellowManul: норм так диффа же
14:11 YellowManul: не знаю больше, что найти
14:11 ZLOdeuka-: ну напиши советы, например там где кривой слайдер, мб хочешь видеть его по другому
14:11 YellowManul: попозже обязом о3о
14:13 YellowManul: скоро буду~
14:14 ZLOdeuka-: хорошо :3
15:51 YellowManul: mh
15:51 *YellowManul is editing [http://osu.ppy.sh/b/431064 DJ Mashiro - Prismatic Lollipops [Insane]]
15:51 YellowManul: сюда бы еще кружок
15:51 YellowManul: 00:38:530
15:52 ZLOdeuka-: ok
15:54 YellowManul: 00:07:045 (3) -
15:54 YellowManul: может сюда кружок на красный?
15:55 ZLOdeuka-: не, я решила обойтись без стримов
15:55 YellowManul: почему стрим
15:55 YellowManul: убираешь слайдер и ставишь кружок
15:55 YellowManul: а то там конец на сильный бит
15:55 YellowManul: и арррррг
15:56 ZLOdeuka-: а,не
15:56 ZLOdeuka-: просто поставлю хс
15:56 YellowManul: окей
15:56 YellowManul: хм
15:57 YellowManul: я не знаю, что тут еще
15:57 YellowManul: норм все о3о
15:57 ZLOdeuka-: пасиб :3
15:57 YellowManul: :3
15:57 ZLOdeuka-: хорошо же, отправляй тогда
DexFrild
[Insane]
• 00:03:629 (1,2) - Зачем их так сильно было закручивать? Почему бы не сделать их такими: • 00:22:936 (2,3,4) - Триплов хватает перед этим. А здесь лучше сбацать такую штуку: • 00:32:441 (2) - Сделай из этого слайдер. И бас бочку не пропустишь, которая на 00:32:589 - и с основного стиля не сойдешь.
• 01:16:847 (4) - Гораздо лучше смотрится, если его перевернуть.
• 01:12:985 (1,2,3,4,5,6,7) - Тут, по сути, стрима нет (Как и в начале 00:12:391 (1,2,3,4,5,6,7) - Но тут он больше сочетается с рисунком). Можно слепить красивый паттерн из такой комбинации: или такой: На твое усмотрение. Стрим тоже неплох.
 
На этом все, пожалуй. Удачи.
Topic Starter
ZLOdeuka-

DexFrild wrote:

[Insane]
• 00:03:629 (1,2) - Зачем их так сильно было закручивать? Почему бы не сделать их такими: • 00:22:936 (2,3,4) - Триплов хватает перед этим. А здесь лучше сбацать такую штуку: • 00:32:441 (2) - Сделай из этого слайдер. И бас бочку не пропустишь, которая на 00:32:589 - и с основного стиля не сойдешь.
• 01:16:847 (4) - Гораздо лучше смотрится, если его перевернуть.
• 01:12:985 (1,2,3,4,5,6,7) - Тут, по сути, стрима нет (Как и в начале 00:12:391 (1,2,3,4,5,6,7) - Но тут он больше сочетается с рисунком). Можно слепить красивый паттерн из такой комбинации: или такой: На твое усмотрение. Стрим тоже неплох.
 
На этом все, пожалуй. Удачи.
ок пофиксила.

YellowManul и Marmowka - моды тоже.

спасибо :)
riffy
Check it carefully @Next BN

Rebubbled.
Kodora
Ranked ~
Flask
I was planning to check this =3=

Congratz!
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