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Jena Lee - Ma Reference

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Topic Starter
Eni
This beatmap was submitted using in-game submission on Tuesday, May 27, 2014 at 8:40:19 PM

Artist: Jena Lee
Title: Ma Reference
Source: Ma référence
Tags: project_railgun alarido xxcrystalmoonanimexx kanari sylvia garcia
BPM: 170
Filesize: 6124kb
Play Time: 02:58
Difficulties Available:
  1. Alarido's Hard (4.85 stars, 338 notes)
  2. Normal (3.02 stars, 182 notes)
Download: Jena Lee - Ma Reference
Information: Scores/Beatmap Listing
---------------
6th Storyboard / 3rd Collab Storyboard! ^^

Tu es toujours ma référence...

Normal by me
Hard by Alarido
Storyboard by Kanari and me / Thanks Angelo pro hitsounds~

Hope for rank someday
-Teina-
hey~ railgun

From mod as request

[Normal]
  1. 00:30:623 - should be start slider or circle here. There have a loudly durm ,you make whole part is follow that but only 00:30:623 - is not make this.
  2. 00:44:035 (3) - ... more beautiful?
  3. 01:07:153 - there have a vocal, it make 01:07:065 - look like early.
  4. 01:30:094 (5) - . 01:30:623 (1) - is a mainly vocal. you can change the cross flow to make it outstanding.
  5. 02:08:741 - add note. There is not separate (rhythm). and this is different with 02:10:506 - . If you space here, it is strange.
  6. 02:19:682 (2,3) - CTRL + G , I think this is more match the rhythm.
  7. 02:42:623 - add note , I think you should add note here but you can choose add it or not.
Nice map~
Topic Starter
Eni
tellertheworld:
[Normal]
  1. 00:30:623 - should be start slider or circle here. There have a loudly durm ,you make whole part is follow that but only 00:30:623 - is not make this. I think the vertex helps here.
  2. 00:44:035 (3) - ... more beautiful? I prefer the current slider for symmetry
  3. 01:07:153 - there have a vocal, it make 01:07:065 - look like early. I want to keep this for consistent 1/1
  4. 01:30:094 (5) - . 01:30:623 (1) - is a mainly vocal. you can change the cross flow to make it outstanding. ok
  5. 02:08:741 - add note. There is not separate (rhythm). and this is different with 02:10:506 - . If you space here, it is strange. Follows the vocal of emphasized climax before final chorus
  6. 02:19:682 (2,3) - CTRL + G , I think this is more match the rhythm. Changed
  7. 02:42:623 - add note , I think you should add note here but you can choose add it or not. Follows same vocal as 02:07:682 (1,2,3,4) -
Thanks for mod
bedabeda
osu needs morefrench songs
Biri Biri
More French songs would be rather nice.
Mod as per request:

[Normal]

00:07:682 (2,3,4) - Consistent, and i think it'd feel cleaner on the intro if the beats hit the same on 00:09:800 (2,3,4).

spoilerboxidea for 00:09:800 (2,3,4)

00:28:153 (1) - is fine where it is as a standalone slider, so...
00:29:212 (2) - <-- New combo? Looks good and flows well into Kiai on a new combo.

01:24:270 (1,2,3) - Works well with that same beat, optional change. Same as above

02:20:741 (1,2) - If emphasis was on the vocal again; I suggest splitting just as the above scenarios and making another standalone slider for the vocal since it enters Kiai on the (2) as well.
pimp
General

• french song with french lyrics, thats pointless, this lyrics will not help anyone to understand the song, you should be using english lyrics
• the map is at pending status but you have a wip collab or something? move the map to works in progress if you do
• Ma référence should be moved to tags, don't use album name as source

Normal

• 01:06:447 (1) - repeat is not placed in a beat, i know you want to make the slider fit the vocals but this can be considered overmapping
if you really want to follow vocal please remove the repeat and make slider end at 01:07:153 - and add a circle at 01:07:682 -
• 01:22:153 (5) - a long slider is not fitting here, its because the singer split the lyrics in two here, it's not a straight verse as 00:59:918 (1,2) - try to make something like 02:18:623 -
• 01:30:094 - i would prefer you make this part easier, try to avoid changing polarity in newbies difficulties that much. how about just using a circle at 01:30:094 - ?
• 01:58:506 (1,1) - here i get a 100, i was totally distracted trying to make a decent spin, then i suddenly had to hit a circle placed in an unusual beat that is really close to the spinner. 02:04:859 please remove this circle to give more time to players to read the rhythm. another way to fix this would end the spinner at 02:03:800 - and add something at 02:04:506
• 02:32:741 (1) - a long spinner is not fitting here, try to follow the main vocal ending the spinner at 02:34:859 and mapping sice 02:35:565 - or make spinner end at 02:35:565 - and mapping since 02:36:270 -
• 02:53:212 (2) - maybe avoiding this 1/2 would be better since you dont have an easy diff, not a big deal anyway

Alarido's

this diff is very well made, but i actually disagree with many of your rhythm choices. i think the diff would be better if had focused more on vocals
actually most times i dont really know what you are following, you keep shifting between vocals and guitar/other instruments
i'm not saying you should not follow instruments, i just think vocal is more outstanding most of the time in the song

• 00:09:270 (1,2,3,4,5) - here's one exemple of hybrid rhythm, this combo starts following guitar then you suddenly change ur mind and try to follow vocal since 00:10:329 -
it was a bit confusing 1st plays. i expected something like that http://puu.sh/9dTUk/f04576e1d6.jpg

• 00:17:212 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - here is an exemple of where i think that vocals are more outstanding, waddaya think?
• 01:29:741 (4,5) - this 1/1 break totally ruins the atmosphere. please remove both sliders and add a circle at 01:29:741 - and a 1/1 slider at 01:29:918 -

i will understand if you disagree with my rhythm preference. i was trying to make them suggestions for future maps, but those need some exemples
just giving you my thoughts, dont want to fully mod rhythm here because i really think that the diff is already good, dont want to ruin it

good lucky :D
Angelo
Hello Railgun !
Here is my mod (it's my 8th mod :D) :

[ General]
  1. Great song, love it ♥ ;)
  2. Add these files in your song folder
[ Normal]
  1. Replace the old .osu file with this one, I have put hitsounds on all the map

  2. 00:29:212 (2) - do something like this please http://puu.sh/9eIH7/21a6cf6c1c.jpg 00:31:329 (1) - same here
  3. 01:06:447 (1) - Please do not follow the vocals here :?
  4. 01:29:388 (3,4,5) - Please do not follow the vocals here too :?
  5. 02:10:859 (1,1) - The shape is for me not so good, try to make it better please :?
[ Alarido's Hard]
  1. I'm too lazy to finish it, sorry :?

That was my mod, i hope it will be helpful !

Good luck ! :)

+sorry for my bad english :/
Topic Starter
Eni
No new mods until Alarido and I finish applying the previous mods. Thanks~

Bored? Mod these pending map(s)~

Okoratu


General

  1. I still don't french but you asked me to do this
  2. I still don't get why you pair French Songs with Cute pictures of Hatsune Miku... do you want me to think her voice is synthesized? xD
  3. I actually have to admit that i like this song even though i don't know what's it about
  4. I'm writing mods without looking into the threads that much, so here it goes anyways
  5. Shameless Self-advertisment

Hard

  1. Hi again. Might try out AR8 for this, dunno feels better for me at least
  2. 00:00:271 - why doesn't this map start in the same point the other diff starts in?, could be nicer to have a Hard and Normal where both have the same Draintimes lol
  3. 00:03:800 (1) - the sound it's mapping more or less starts on the downbeat in 00:03:094 -, so it should be moved there
  4. 00:20:741 (3,4) - idk but it looks like it's intended to be the same slider here lol
  5. 00:25:682 (1,2,3,4,5) - I expected more of a speedup than a slowdown here because this is obviously building up for a chorus, so my suggestion is this timeline
  6. 00:32:565 - consider another circle here for the vocal?
  7. 00:48:976 (3,4,5) - just saying that the stack lenincy on this destroys this idea a bit ingame
  8. 00:53:741 - maybe another circle, not sure about this one here
  9. 00:57:800 (4,5) - this might look better if the blanket space was increased a bit
  10. 01:03:447 (3,4,5,6) - i have no idea why you ignore the downbeat in this pattern it makes the whole thing a bit unintuitive for me
  11. 01:19:329 (1,2) - kinda annoys me that their ends are a bit unevenly opened
  12. 01:27:447 (6,1) - might either avoid this overlap completely or make it similar to 01:29:212 (3,4) - for consistency?
  13. 01:57:094 - any reason for this break end to be delayed this way, if so, you could tell Railgun to do the same in the Normal :D
  14. 02:35:565 (1) - CRTL+G this twice in order to have the same shape as 02:36:976 (3) - lol :D
  15. 02:39:623 (4,5) - just saying that this idea is not only anticlimatic but the even DS is being destroyed by the Stack leniency ingame anyway :3
  16. 02:43:859 (7,1) - you could avoid this overlap easily by rotating the slider a bit also you could use the same for this 02:44:035 (1,2) - while doing so
  17. 02:55:329 (1) - why doesn't this spinner end in 02:58:859 - otherwise these green lines are useless xD

Normal

  1. I like the hitsounds somebody suggested, might use them for the Hard too, idk
  2. 00:03:800 - could be cool to have a circle for the sound here
  3. 00:06:623 (1) - the way this slider bends makes no sense to me the red anchor should be on the slider tick in order to follow the vocal in 00:06:976 - better.
  4. 00:12:270 (1) - same thing here, could be something like this:
  5. 00:14:388 (1) - idk but it looks like it's supposed to follow the vocal
  6. 00:17:212 (1,3) - when you do things like this 00:14:388 (1,3) - preferably i don't really get why you don't use the same slider here lol
  7. 00:34:153 (1) - weird sliderwave which isn't all that to my liking
  8. 00:41:212 (3,1) - you could try to blanket 00:42:270 (4) - with the end / beginning of both, i guess
  9. 01:06:447 (1) - I don't get this slider at all, the vocal you're trying to map here are are like this, so i feel that this slider is not that justified here
  10. 00:59:918 (1,2) - & 01:22:153 (5) - just saying that these could be nice for sliderart
  11. 01:58:506 (1) - you could actually have this spinner end in 02:03:800 - and place a circle in 02:04:506 -, i think that fits the vocal at least a bit better, but that's prolly preference
  12. 02:10:859 (1,2) - could be nice as a blanket
  13. 02:42:976 (3) - having this one do its turn in 02:43:682 - would actually make a whole lot more sense than having it turn on the not so dominant red tick imo my reasoning is that the sound in that red tick is being hold and released in 02:43:682 - anyways
  14. 02:52:506 (1,2) - Blanket with the followcircle of (1) maybe?

Gl with your map!
Alarido

pimpG wrote:

General

• french song with french lyrics, thats pointless, this lyrics will not help anyone to understand the song, you should be using english lyrics
• the map is at pending status but you have a wip collab or something? move the map to works in progress if you do
• Ma référence should be moved to tags, don't use album name as source

Alarido's

this diff is very well made, but i actually disagree with many of your rhythm choices. i think the diff would be better if had focused more on vocals
actually most times i dont really know what you are following, you keep shifting between vocals and guitar/other instruments
i'm not saying you should not follow instruments, i just think vocal is more outstanding most of the time in the song

• 00:09:270 (1,2,3,4,5) - here's one exemple of hybrid rhythm, this combo starts following guitar then you suddenly change ur mind and try to follow vocal since 00:10:329 -
it was a bit confusing 1st plays. i expected something like that http://puu.sh/9dTUk/f04576e1d6.jpg

• 00:17:212 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - here is an exemple of where i think that vocals are more outstanding, waddaya think?
• 01:29:741 (4,5) - this 1/1 break totally ruins the atmosphere. please remove both sliders and add a circle at 01:29:741 - and a 1/1 slider at 01:29:918 - ► Changed (:

i will understand if you disagree with my rhythm preference. i was trying to make them suggestions for future maps, but those need some exemples
just giving you my thoughts, dont want to fully mod rhythm here because i really think that the diff is already good, dont want to ruin it

good lucky :D
Thanks pimp (:

1. Well, I was called to map this when I'd not inspired to (and I still not inspired to), but I've done this by friendship.
2. Sometimes I psychedelize while mapping (not sure if like Mashley or someone else). My mind goes so mad, so crazy, so....
3. You are right.
4. About a remap at this time... sincerely, I've no soul for remaps this time. But surely, that's a thing to use on next maps. At least, I would try prevent the trigger of my psychedelism from being fired ~.~

(Maybe I should map osu!mania instead ~.~)
Alarido

Okoratu wrote:



Hard

  1. Hi again. Might try out AR8 for this, dunno feels better for me at least ► felt so high here >< let's hear more people <>
  2. 00:00:271 - why doesn't this map start in the same point the other diff starts in?, could be nicer to have a Hard and Normal where both have the same Draintimes lol ► Fix'd.
  3. 00:03:800 (1) - the sound it's mapping more or less starts on the downbeat in 00:03:094 -, so it should be moved there ► Done.
  4. 00:20:741 (3,4) - idk but it looks like it's intended to be the same slider here lol ► Fix'd.
  5. 00:25:682 (1,2,3,4,5) - I expected more of a speedup than a slowdown here because this is obviously building up for a chorus, so my suggestion is this timeline
    ► Done.
  6. 00:32:565 - consider another circle here for the vocal? ► For the planned approach, it doesn't fit.
  7. 00:48:976 (3,4,5) - just saying that the stack lenincy on this destroys this idea a bit ingame
  8. 00:53:741 - maybe another circle, not sure about this one here ► no... it doesn't fits.
  9. 00:57:800 (4,5) - this might look better if the blanket space was increased a bit ► Fix'd.
  10. 01:03:447 (3,4,5,6) - i have no idea why you ignore the downbeat in this pattern it makes the whole thing a bit unintuitive for me ► because mapped this {tum-TUM──tum-tum}, where (4,5) feels being more like a hold-jump than series of notes.
  11. 01:19:329 (1,2) - kinda annoys me that their ends are a bit unevenly opened ► Hm... perhaps you though of increasing AR by one tick to solve this, among other things...
  12. 01:27:447 (6,1) - might either avoid this overlap completely or make it similar to 01:29:212 (3,4) - for consistency? ► Adjust'd a bit, but kept at most for the flow. And.... I can't see any similarity between them (at least at placements)
  13. 01:57:094 - any reason for this break end to be delayed this way, if so, you could tell Railgun to do the same in the Normal :D ► Fix'd
  14. 02:35:565 (1) - CRTL+G this twice in order to have the same shape as 02:36:976 (3) - lol :D ► ◄
  15. 02:39:623 (4,5) - just saying that this idea is not only anticlimatic but the even DS is being destroyed by the Stack leniency ingame anyway :3 ► Curved a bit (or a beet...)
  16. 02:43:859 (7,1) - you could avoid this overlap easily by rotating the slider a bit also you could use the same for this 02:44:035 (1,2) - while doing so ► Intentional. Kept for the intended flow at this point.
  17. 02:55:329 (1) - why doesn't this spinner end in 02:58:859 - otherwise these green lines are useless xD ► Now ending at 02:59:565.

Gl with your map!
@Okoratu Thx

@Railgun > The update > http://0paste.com/5998

Att.
Topic Starter
Eni
Removed soft-hitnormal2.wav (I prefer the current hitsounds), delete old and re-download if needed.
Topic Starter
Eni

Kamidachi wrote:

More French songs would be rather nice.
Mod as per request:

[Normal]

00:07:682 (2,3,4) - Consistent, and i think it'd feel cleaner on the intro if the beats hit the same on 00:09:800 (2,3,4). This is really nice but I want to keep the pattern of 00:14:388 (1,2,3,4) - for consistent symmetry.

spoilerboxidea for 00:09:800 (2,3,4)

00:28:153 (1) - is fine where it is as a standalone slider, so...
00:29:212 (2) - <-- New combo? Looks good and flows well into Kiai on a new combo. I prefer to not use new combo after 1 note. Helps guide the player to the next object.

01:24:270 (1,2,3) - Works well with that same beat, optional change. Same as above New hitsounds make this play nicer.

02:20:741 (1,2) - If emphasis was on the vocal again; I suggest splitting just as the above scenarios and making another standalone slider for the vocal since it enters Kiai on the (2) as well. Keeping as-is.
Thanks for mod
Leorda
Hi... sorry for delay....

[General]
Why Miku? It doesn't fit at all D:

[Normal]
00:59:212 (4) - Make a good curve? The current one seems weird to see....
01:36:623 - Break here is too long and it makes boring for beginners. Create a part around here
02:32:741 (1) - Long spinner here doesn't fit because the long vocal part is just short (if you mean to do that). Please shorten as possible to make player's hand not getting hurt

[Alarido's Hard]
* AR +1? Your current one seems bit slow

00:30:976 (7) - Reverse this slider to get a better flow? Your current one makes players feels uncomfortable because a linear flow ahead for next object
00:41:918 (6,7,1) - Make a circular flow like this? Since there's a slider with curve shape, I think it's better to do this https://osu.ppy.sh/ss/1776488
00:45:447 (1) - Flip these slider to make better flow?
01:36:623 - Break here is too long and it makes boring for players. Create a part around here

Good luck then~
Topic Starter
Eni
Thanks for all the mods, will apply soon.
Alarido

Leorda wrote:

Hi... sorry for delay....

[General]
Why Miku? It doesn't fit at all D: ► Miku may not fit to the more common/current/nowadays concept of doing things... but to me it feels OK since the singer is also female.

[Alarido's Hard]
* AR +1? Your current one seems bit slow

00:30:976 (7) - Reverse this slider to get a better flow? Your current one makes players feels uncomfortable because a linear flow ahead for next object
00:41:918 (6,7,1) - Make a circular flow like this? Since there's a slider with curve shape, I think it's better to do this https://osu.ppy.sh/ss/1776488
00:45:447 (1) - Flip these slider to make better flow? ► It was initially designed to be as is, and tried flipping it on many ways.... resolved keep it untouched an, instead, reverse 00:45:094 (9) -
01:36:623 - Break here is too long and it makes boring for players. Create a part around here ► It will take some time, but going change...

Good luck then~
@Leorda → {Fixed all things not answered} Thanks !!! (wait... I remember you were BAT... why not Alumni?)

@Railgun → The diff will submitted as soon as possible.

Att.
Topic Starter
Eni
pimpG

pimpG wrote:

General

• french song with french lyrics, thats pointless, this lyrics will not help anyone to understand the song, you should be using english lyrics There are Japanese song with Japanese lyrics, English song with English lyrics, French song with French lyrics is nice too.
• the map is at pending status but you have a wip collab or something? move the map to works in progress if you do 100%!
• Ma référence should be moved to tags, don't use album name as source Fixed

Normal

• 01:06:447 (1) - repeat is not placed in a beat, i know you want to make the slider fit the vocals but this can be considered overmapping There is a 1/1 wait so I think it's fine.
if you really want to follow vocal please remove the repeat and make slider end at 01:07:153 - and add a circle at 01:07:682 -
• 01:22:153 (5) - a long slider is not fitting here, its because the singer split the lyrics in two here, it's not a straight verse as 00:59:918 (1,2) - try to make something like 02:18:623 - I am following the <<Je ne veux pas te perdre.>>
• 01:30:094 - i would prefer you make this part easier, try to avoid changing polarity in newbies difficulties that much. how about just using a circle at 01:30:094 - ? I use this pattern for the emphasis in change between 1/2 to 1/1.
• 01:58:506 (1,1) - here i get a 100, i was totally distracted trying to make a decent spin, then i suddenly had to hit a circle placed in an unusual beat that is really close to the spinner. 02:04:859 please remove this circle to give more time to players to read the rhythm. another way to fix this would end the spinner at 02:03:800 - and add something at 02:04:506 I may consider, but there are many ranked normals with 1/1 waits after spinners. I prefer the current pattern.
• 02:32:741 (1) - a long spinner is not fitting here, try to follow the main vocal ending the spinner at 02:34:859 and mapping sice 02:35:565 - or make spinner end at 02:35:565 - and mapping since 02:36:270 - I put spinner here because it is the same vocal as 01:58:506 -.
• 02:53:212 (2) - maybe avoiding this 1/2 would be better since you dont have an easy diff, not a big deal anyway

Angelo

Angelo wrote:

Hello Railgun !
Here is my mod (it's my 8th mod :D) :

[ General]
  1. Great song, love it ♥ ;) Me too!
  2. Add these files in your song folder Ok!

[ Normal]
  1. Replace the old .osu file with this one, I have put hitsounds on all the map These are really good hitsounds, thanks!

  2. 00:29:212 (2) - do something like this please http://puu.sh/9eIH7/21a6cf6c1c.jpg 00:31:329 (1) - same here Done
  3. 01:06:447 (1) - Please do not follow the vocals here :? Vocals are at emphasis, they need to be followed.
  4. 01:29:388 (3,4,5) - Please do not follow the vocals here too :? For emphasis of the lyrics, no change.
  5. 02:10:859 (1,1) - The shape is for me not so good, try to make it better please :? I cannot replicate the pattern with a different slider.

Okoratu

Okoratu wrote:



General

  1. I still don't french but you asked me to do this
  2. I still don't get why you pair French Songs with Cute pictures of Hatsune Miku... do you want me to think her voice is synthesized? xD Miku is to Jena Lee as Jena Lee is to Miku!
  3. I actually have to admit that i like this song even though i don't know what's it about
  4. I'm writing mods without looking into the threads that much, so here it goes anyways haha
  5. Shameless Self-advertisment

Normal

  1. I like the hitsounds somebody suggested, might use them for the Hard too, idk Possibly, they're really nice.
  2. 00:03:800 - could be cool to have a circle for the sound here I prefer without
  3. 00:06:623 (1) - the way this slider bends makes no sense to me the red anchor should be on the slider tick in order to follow the vocal in 00:06:976 - better. Fixed, thanks
  4. 00:12:270 (1) - same thing here, could be something like this: Slightly modified, I prefer the longer stem.
  5. 00:14:388 (1) - idk but it looks like it's supposed to follow the vocal It plays better as-is.
  6. 00:17:212 (1,3) - when you do things like this 00:14:388 (1,3) - preferably i don't really get why you don't use the same slider here lol I prefer the current pattern.
  7. 00:34:153 (1) - weird sliderwave which isn't all that to my liking It plays nice
  8. 00:41:212 (3,1) - you could try to blanket 00:42:270 (4) - with the end / beginning of both, i guess Blankets already (symmetry)
  9. 01:06:447 (1) - I don't get this slider at all, the vocal you're trying to map here are are like this, so i feel that this slider is not that justified here Emphasis of "so/always perfect" as a whole, discussed a better solution in-game.
  10. 00:59:918 (1,2) - & 01:22:153 (5) - just saying that these could be nice for sliderart I prefer the current pattern.
  11. 01:58:506 (1) - you could actually have this spinner end in 02:03:800 - and place a circle in 02:04:506 -, i think that fits the vocal at least a bit better, but that's prolly preference I prefer the current pattern. If I end the spinner earlier it'd probably be at the previous bookmark.
  12. 02:10:859 (1,2) - could be nice as a blanket I don't like blankets, but I think it is fine as is.
  13. 02:42:976 (3) - having this one do its turn in 02:43:682 - would actually make a whole lot more sense than having it turn on the not so dominant red tick imo my reasoning is that the sound in that red tick is being hold and released in 02:43:682 - anyways Follows vocal
  14. 02:52:506 (1,2) - Blanket with the followcircle of (1) maybe? It is already blanket


    ~

Leorda

Leorda wrote:

Hi... sorry for delay....

[General]
Why Miku? It doesn't fit at all D: It goes with the song (French)

[Normal]
00:59:212 (4) - Make a good curve? The current one seems weird to see.... I like this pattern
01:36:623 - Break here is too long and it makes boring for beginners. Create a part around here No, follows song
02:32:741 (1) - Long spinner here doesn't fit because the long vocal part is just short (if you mean to do that). Please shorten as possible to make player's hand not getting hurt Follows lyrics, not vocal

Thanks for mods
Topic Starter
Eni
Note to self: Remove ending spinner for circle, remove kiai spinner for new patterns
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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