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Demetori - Higan Kikou ~ View of The River Styx

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Topic Starter
GoldenWolf
This beatmap was submitted using in-game submission on jeudi 16 avril 2015 at 23:40:40

Artist: Demetori
Title: Higan Kikou ~ View of The River Styx
Source: 東方Project
Tags: Manenjushaka ~ Nada Upasana Pundarika C77 東方花映塚 ~ Phantasmagoria of Flower View Riverside Retour th09 touhou Komachi Onozuka ZUN woof
BPM: 182
Filesize: 14276kb
Play Time: 07:38
Difficulties Available:
  1. Extra Stage (5,54 stars, 2698 notes)
Download: Demetori - Higan Kikou ~ View of The River Styx
Information: Scores/Beatmap Listing
---------------
☆DE★ME☆TO★RI☆
 
 
 
Aye, finished woo~!
 
Yes, I did put a break this time.
05/08 diff name change please re-dl etc etc.
14/04 re-diff name change, please re-download!
Natsu
omg! thanks god there is a break <3
Topic Starter
GoldenWolf
<3
kisata
you should totally get mods for this!
Topic Starter
GoldenWolf
I should totally finish it first!
kisata
please tell me this is for rank please tell me this is for rank please tell me this is for rank please tell me this is for rank
Topic Starter
GoldenWolf
Yes it is
Zare
a star first
mod might follow when I see progress on the map
good luck
AnreFM
awesome <3
AJT
sorry for bump
^ get ranked!
saiyuri
hello noob modder here
all mods are opinions therefore you can ignore them if you want

02:01:195 (13,1) - maybe 1.2x spacing so that it follows the pattern in 02:00:701 (10,11,12,13)
02:17:020 (8) - try making prev and next spacing similar
02:51:966 (7) - nc (but honestly nc mods are personal opinion)
03:23:449 (4) - i would make it equal spacing on prev and next
03:25:426 (11,12) - 1.6x spacing fits more b/c 03:24:767 (5,6) - is 1.8x, 03:25:097 (8,11) - is 1.7x
03:28:229 (12) - 1.7x or 2.0x because 03:27:405 (5,6) - is 1.6x and 03:27:735 (8,9) - is 1.8x
04:02:844 (7,8,9) - spacing is kinda weird b/c everything before was essentially same spacing
05:06:855 (7,8,1) - i would make this all 1 combo or 3 seperate combos of 1s
06:41:416 (6) - 2.23x spacing fits better into pattern imo

sorry i am noob player as well
Topic Starter
GoldenWolf

Harrharrqi wrote:

hello noob modder here
all mods are opinions therefore you can ignore them if you want

02:01:195 (13,1) - maybe 1.2x spacing so that it follows the pattern in 02:00:701 (10,11,12,13) It's already 1.2x, except the slider speed is different so it indicates a different value
02:17:020 (8) - try making prev and next spacing similar But it's 1.64 and 1.68 on 1/4 apart, you can't even notice the difference lol
02:51:966 (7) - nc (but honestly nc mods are personal opinion) nah, the long combo is intended here
03:23:449 (4) - i would make it equal spacing on prev and next Doesn't make a real difference, and I'm changing the spacing through the whole kiai on almost every jump, it's intended
03:25:426 (11,12) - 1.6x spacing fits more b/c 03:24:767 (5,6) - is 1.8x, 03:25:097 (8,11) - is 1.7x But then I wouldn't be able to blanket and it would look so messy :( plays just fine as it is anyway
03:28:229 (12) - 1.7x or 2.0x because 03:27:405 (5,6) - is 1.6x and 03:27:735 (8,9) - is 1.8x But it's already 1.7x ??
04:02:844 (7,8,9) - spacing is kinda weird b/c everything before was essentially same spacing oops indeed, wasn't intended, fixed the spacing a bit
05:06:855 (7,8,1) - i would make this all 1 combo or 3 seperate combos of 1s Why?
06:41:416 (6) - 2.23x spacing fits better into pattern imo What do you mean?

sorry i am noob player as well qq
Great wall
good map,is this for ranking?
Topic Starter
GoldenWolf

Great wall wrote:

good map,is this for ranking?
Thanks! And yeah it is.
Mazzerin
00:51:141 (1) - 01:12:240 (1) - this part is really weird, sounds like the guitar is in groups of 4 not 3 notes, but the drums have a backbeat so having an odd number of notes in a group makes it feel really weird, while 4 or 2 would feel better to play

01:18:834 (3) - sounds like this slider should be 1/6 but i guess you want that slow slider to transite into the new section, then i guess you could make 01:18:669 (2) - reverse slider 1 1/6 note longer and start 01:18:834 (3) - 1 note later and end it on the blue tick, it would be fine since the next slider is really close so it's not hard to fail getting a 300 on both of them

02:19:327 (5,6,7,1) - could make the spacing of these a bit larger to emphasize the drums more here

02:24:438 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - hm why aren't these started on the strong note? (the white tick) it feels much better when the stream starts on the strong note and ends on weak notes then starts on the strong ones again like this: http://puu.sh/dgQns/8e61c92da4.jpg same happens at 02:31:361 (1) - but at 02:36:636 (1) - it's just like i suggested, so why not make it more consistent?

02:42:899 (7,8,9) - i think these might be a problem for ranking, id suggest making atleast one slider in that pattern because of the 1/3s or atleast change the spacing, because its quite confusing when its spaced the same way as the 1/2s were before

03:56:910 (2) - maybe a nc here?

id try to emphasize the stronger guitar notes more in this next section, like these ones at 03:58:723 (5) - 03:59:877 (4,5) - with ncs and further spacing from what was/will be happening before/after: http://puu.sh/dgR92/c304060a5e.jpg

04:28:064 (4,5,6) - can't really hear 1/4s here, could make a cool slow slider on the long guitar note(4) and end it on 6 and continue the streams on 04:28:394 (8) - ?

04:31:690 (1,2,3,4,5,6,7,8) - woah what's up with this part, id really suggest you just choose to focus on either the guitar or the drums, it feels really awkward and confusing at the moment

04:40:097 (9,10,11,12,13,14,15,16,17) - would map this part like this: http://puu.sh/dgRKL/325008a323.jpg the anti jump fits the guitar perfectly, and i can't really hear the 1/4s here again

04:44:438 (6) 04:53:009 (2) - - still not very fond of these and would rather have either them following only the guitars or only the drums instead of both, but keep it if you want : D

04:57:075 (6) - some variation instead of the same pattern on this part? maybe some small anti jumps? also separate the startings of that riff to emphasize it has 4 notes in each part of it here 04:57:240 (7,11,15,1,5,9) -


05:05:976 (1,2,3,4,5) - alright this looks cool and all and im fine with it but it also might be a bit harder to rank because its kinda hidden and 1/6, reverse slider could fix it?

05:55:427 (6,7,8,6,7,8,6,7,8) - why dont these start on the streams before like the rest did :( not really a big deal though

06:47:514 (1) - to 06:52:625 (26) - it would be really epic if you made these more and more spaced like you did with the streams in the kiai same with 03:33:669 (1) - to 03:38:778 (26) -

07:08:284 (5,6,7) - maybe a slider+circle or something instead of these, 1/3s again

07:15:537 (1,2,3,4,5,6) - this is pretty brutal to have at the end of the map too, 100% recommend to at least make one or two sliders to introduce the player to the fact that its 1/3
Topic Starter
GoldenWolf

Mazzerin wrote:

00:51:141 (1) - 01:12:240 (1) - this part is really weird, sounds like the guitar is in groups of 4 not 3 notes, but the drums have a backbeat so having an odd number of notes in a group makes it feel really weird, while 4 or 2 would feel better to play It is by group 3, only 4 occasionally. 00:51:141 (1,2,3) - This is a group of 4, but after that it's only 3. 00:51:800 (4,5,6) - A group of 3, where (4) is the low pitched note, (5) the medium and (6) the high, and it goes one until 00:56:250 (1) - which is kind of an isolated note (or like the first of a group of 3 but cut off after 1, the low pitched note) then you have 00:56:415 (2,3,4) - this group of 4 again, and then groups of 3 again. Not sure if that makes much sense but hope you can understand it :p

01:18:834 (3) - sounds like this slider should be 1/6 but i guess you want that slow slider to transite into the new section, then i guess you could make 01:18:669 (2) - reverse slider 1 1/6 note longer and start 01:18:834 (3) - 1 note later and end it on the blue tick, it would be fine since the next slider is really close so it's not hard to fail getting a 300 on both of them The thing you hear is actually a 1/8 on the snare :p I chose to skip the second note of it because it fets much nicer to just slap a 1/2 slider at that point

02:19:327 (5,6,7,1) - could make the spacing of these a bit larger to emphasize the drums more here I think it's fine as it is now, the spacing seems big enough imo

02:24:438 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - hm why aren't these started on the strong note? (the white tick) it feels much better when the stream starts on the strong note and ends on weak notes then starts on the strong ones again like this: http://puu.sh/dgQns/8e61c92da4.jpg same happens at 02:31:361 (1) - but at 02:36:636 (1) - it's just like i suggested, so why not make it more consistent? Because it feels nicer the actually way to me; where I would "stop" on the strong note with the slider, it also puts more emphasize on it than if I start the stream on the strong note, where it would be a circle like the others, and where the sliders would kind of pop out of nowhere. On the last one where it's just one stream, the only way I found to emphasize the strong note was to divide the "groups" with a bigger spacing starting on the strong hit, it was mainly just to vary things a bit instead of using the same pattern thrice

02:42:899 (7,8,9) - i think these might be a problem for ranking, id suggest making atleast one slider in that pattern because of the 1/3s or atleast change the spacing, because its quite confusing when its spaced the same way as the 1/2s were before Why? No 1/2s were spaced like that before, and randomly throwing sliders would make 0 sense.. I don't see any problem here, it's fine as it is

03:56:910 (2) - maybe a nc here? Yeah ok sure why not/b]

id try to emphasize the stronger guitar notes more in this next section, like these ones at 03:58:723 (5) - 03:59:877 (4,5) - with ncs and further spacing from what was/will be happening before/after: http://puu.sh/dgR92/c304060a5e.jpg [b]That would jus tbecome a NC spam, I don't like them at all. The spacing changes/use of sliders to emphasize the stronger guitar notes are enough, they might be subtle but there is no need for more imo


04:28:064 (4,5,6) - can't really hear 1/4s here, could make a cool slow slider on the long guitar note(4) and end it on 6 and continue the streams on 04:28:394 (8) - ? Except there are no long guitar note there, it's all 1/4s (except for 04:27:734 (1,2,3) - where it's actually a 1/6 triple, but ehhh I just slapped 1/4 over it because no way I'd make something nice and playable out of it)

04:31:690 (1,2,3,4,5,6,7,8) - woah what's up with this part, id really suggest you just choose to focus on either the guitar or the drums, it feels really awkward and confusing at the moment Well I choose... BOTH huehuehue.

04:40:097 (9,10,11,12,13,14,15,16,17) - would map this part like this: http://puu.sh/dgRKL/325008a323.jpg the anti jump fits the guitar perfectly, and i can't really hear the 1/4s here again Yeah that stream is kind of weird, changed it for something else

04:44:438 (6) 04:53:009 (2) - - still not very fond of these and would rather have either them following only the guitars or only the drums instead of both, but keep it if you want : D Kind of need to do that for hitsounds tho..

04:57:075 (6) - some variation instead of the same pattern on this part? maybe some small anti jumps? also separate the startings of that riff to emphasize it has 4 notes in each part of it here 04:57:240 (7,11,15,1,5,9) - High pitch = Placed high on the playfield, low pitch = placed lower on the playfield, while keeping in mind the previous notes and placing higher/lower depending on them.. I think it fits just as good as it could imo


05:05:976 (1,2,3,4,5) - alright this looks cool and all and im fine with it but it also might be a bit harder to rank because its kinda hidden and 1/6, reverse slider could fix it? I don't care how "hard" something can be to rank, I only care about fitting the song, it's perfectly fine as it is now, also easy enough to it, it's like only 3 circles to hit accurately

05:55:427 (6,7,8,6,7,8,6,7,8) - why dont these start on the streams before like the rest did :( not really a big deal though But they do ?_?

06:47:514 (1) - to 06:52:625 (26) - it would be really epic if you made these more and more spaced like you did with the streams in the kiai same with 03:33:669 (1) - to 03:38:778 (26) - The spacing was based on the guitar pitch, since it stays the same the spacing doesn't change

07:08:284 (5,6,7) - maybe a slider+circle or something instead of these, 1/3s again But why? I don't think there is anything wrong with using circles for 1/3s..

07:15:537 (1,2,3,4,5,6) - this is pretty brutal to have at the end of the map too, 100% recommend to at least make one or two sliders to introduce the player to the fact that its 1/3 But I already used spaced 1/3 circles just before, and honestly it's not brutal lol.. might be a bit hard to read on the first try, but then again you aren't going to FC this map first try, are you?
Thanks for your mod! Will update in 3 weeks when I will have an available pending slot for it ;;
hehe
hi

Extra Stage


  1. 00:38:284 (1) - couldn't catch this triple 2 plays in a row, to me i kept moving to 00:37:872 (8) - 's position instead and missed. maybe due to the flow of the previous slider. consider placing it there. current palcement is a little too far.
  2. 00:48:174 (5,6,7) - this isn't really readable off the bat considering you did 00:47:679 (1,2) - right before with same DS but different rhythm spacing.
  3. 00:49:823 (1,2,3,4) - and you go back to killing us with similar DS on 1/2~ ;_;
  4. 00:51:635 (3,4) - i believe to introduce pattern in a nicer manner, its better to reduce this distance first for the player to know the 3 > jump > 3 > jump pattern. around 2.0 DS is fine to me.
  5. 01:58:805 (2,3) - this is inconsistent with the rest of the map!
  6. 02:01:195 (13,1) - intentional? very low spacing here. i understand the decreasing spacing pattern but the music intensity isn't decreasing.
  7. 02:27:569 (4,5,1,2,3) - maybe instead of the gap, you can follow 02:26:745 (2,1,2,3,4) - ? http://i.imgur.com/kuIriXC.png and while you're at that, maybe unstack 02:28:229 (2,3) - into jumps since it'll be more fun if it was like 02:27:240 (2,3) -
  8. 02:28:888 (1,2,3,4) - confused this for something like 1/4 slider + circle pattern, maybe to make more obvious, i think this is good http://i.imgur.com/ZZ76NfA.png
  9. 02:52:789 (17) - umm nc?
  10. 04:49:492 (13,14,1) - maybe like this so people wont mistake as 2 circles. http://i.imgur.com/75XLZaP.png

good luck
Topic Starter
GoldenWolf

handsome wrote:

hi Hello

Extra Stage


  1. 00:38:284 (1) - couldn't catch this triple 2 plays in a row, to me i kept moving to 00:37:872 (8) - 's position instead and missed. maybe due to the flow of the previous slider. consider placing it there. current palcement is a little too far. If I move it down the distance for 00:38:449 (3,4,5) - wouldn't be equal anymore and it makes it rather awkward, also the triple would half overlap the slider and it doesn't look nice either.. I don't know, never had issue with that triple before, don't quite think it's an issue..
  2. 00:48:174 (5,6,7) - this isn't really readable off the bat considering you did 00:47:679 (1,2) - right before with same DS but different rhythm spacing. Mkay, changed the spacing a bit
  3. 00:49:823 (1,2,3,4) - and you go back to killing us with similar DS on 1/2~ ;_; Keeping this one though, I want this to be a jump
  4. 00:51:635 (3,4) - i believe to introduce pattern in a nicer manner, its better to reduce this distance first for the player to know the 3 > jump > 3 > jump pattern. around 2.0 DS is fine to me. Seems too low, doesn't separate the patterns nicely enough
  5. 01:58:805 (2,3) - this is inconsistent with the rest of the map! Well since it has been pointed out already I'll change it I guess
  6. 02:01:195 (13,1) - intentional? very low spacing here. i understand the decreasing spacing pattern but the music intensity isn't decreasing. The pitch is.
  7. 02:27:569 (4,5,1,2,3) - maybe instead of the gap, you can follow 02:26:745 (2,1,2,3,4) - ? http://i.imgur.com/kuIriXC.png and while you're at that, maybe unstack 02:28:229 (2,3) - into jumps since it'll be more fun if it was like 02:27:240 (2,3) - That doesn't fit the song tho..
  8. 02:28:888 (1,2,3,4) - confused this for something like 1/4 slider + circle pattern, maybe to make more obvious, i think this is good http://i.imgur.com/ZZ76NfA.png I like it, changed
  9. 02:52:789 (17) - umm nc? I already explained in a previous why there isn't a new combo there
  10. 04:49:492 (13,14,1) - maybe like this so people wont mistake as 2 circles. http://i.imgur.com/75XLZaP.png If you're playing nomod you can see there is only one approach circle, if you're playing with hidden you can guess it's a slider since it doesn't disappear. I don't think there is any reason to change it (also it would look ugly otherwise)

good luck Thank you!
ac8129464363
yo

[general]
Resize bg to 1024x768 or get one with higher resolution?
aimod is complaining about unsnapped sliderends by 2 ms and idk they are unsnapped but it doesn't seem to want to fix....

[yay demetori]
02:05:152 (6) - sliders ending on big white ticks are not cool, could use a rhythm like this or idk use your imagination: https://osu.ppy.sh/ss/2911659
02:28:229 (2,3) - why stack these but not 02:27:075 (1,2,3) - ? could make a jump or something :p
02:42:899 (7,8,9) - should be careful placing 2/3 (?) circles here; the way you have it is hard to read because it's pretty much the same spacing as the stream just before.
03:53:778 (1,2) - would be cooler if you threw the other one a lot further away for better emphasis. even something like this works: https://osu.ppy.sh/ss/2911629
04:21:965 (9,10,11) - aaaa the antijump please either decrease or increase the spacing at least a bit :(
06:52:790 - 2 uninherited points on the same spot. this is unrankable.
04:32:185 (3,4) - and 04:33:503 (7,8) - I think that these spacings are too large compared to the rest of the pattern to be easily readable - consider moving them to a similar distance as the others? the rhythm is already kind of confusing :v
07:06:141 (16) - you could make this into a slider and a circle, repeat sliders are lame and it would be more fun: https://osu.ppy.sh/ss/2911608
07:10:756 (8,9,10) - please increase the spacing on these 1/2 notes, it's not very clear compared to 07:08:284 (5,6,7) - and 07:15:537 (1,2,3,4,5,6) -


very nice map, not much to point out. sad to see little activity on it. take my star anyways :p
Topic Starter
GoldenWolf

deetz wrote:

yo Heyyy

[general]
Resize bg to 1024x768 or get one with higher resolution? Cropped those 60 filthy pixels
aimod is complaining about unsnapped sliderends by 2 ms and idk they are unsnapped but it doesn't seem to want to fix.... The objects were unsnapped by 1 ms actually, which caused the sliders' tails to be unsnapped by 2ms because of rounding errors I guess.. Fixed anyway

[yay demetori]
02:05:152 (6) - sliders ending on big white ticks are not cool, could use a rhythm like this or idk use your imagination: https://osu.ppy.sh/ss/2911659 I generally try to avoid it, but I want to start a slider on the guitar note, so a circle won't do. Also the downbeat is quite weak, feels weird to me to start something on it.
02:28:229 (2,3) - why stack these but not 02:27:075 (1,2,3) - ? could make a jump or something :p Alright, unstacked the circles, but no jumps out of it.
02:42:899 (7,8,9) - should be careful placing 2/3 (?) circles here; the way you have it is hard to read because it's pretty much the same spacing as the stream just before. Tried some kind of "anti-jump", not totally sure if this plays better though.
03:53:778 (1,2) - would be cooler if you threw the other one a lot further away for better emphasis. even something like this works: https://osu.ppy.sh/ss/2911629 There is some kind of complex OCD behind it, pls don't. ;-;
04:21:965 (9,10,11) - aaaa the antijump please either decrease or increase the spacing at least a bit :( Tried making it more compressed, not sure it plays better though, will see.
06:52:790 - 2 uninherited points on the same spot. this is unrankable.Oopsies. Fixed.
04:32:185 (3,4) - and 04:33:503 (7,8) - I think that these spacings are too large compared to the rest of the pattern to be easily readable - consider moving them to a similar distance as the others? the rhythm is already kind of confusing :v Tried to close them up a bit
07:06:141 (16) - you could make this into a slider and a circle, repeat sliders are lame and it would be more fun: https://osu.ppy.sh/ss/2911608 "Repeat sliders are lame" I like you. Also changed it.
07:10:756 (8,9,10) - please increase the spacing on these 1/2 notes, it's not very clear compared to 07:08:284 (5,6,7) - and 07:15:537 (1,2,3,4,5,6) - Awww come on, who would put 1/3s directly after 1/4s------- *cough cough*. Increased the spacing a bit.


very nice map, not much to point out. sad to see little activity on it. take my star anyways :p Thank you <3
nooblet
Now that I can actually play it without dying

[woof]
03:33:669 (1,1) - Gradual volume increase with each set of notes through these two combos?

03:47:693 - 03:53:205 - 03:55:495 - Getting rid of the little breaks for an HP drain decrease would be nice

04:11:909 (1) - NC to here makes more sense, the previous part does not end until 04:11:744 (2) - . Plus the next time this is heard, the combo starts on these three notes as well at 04:17:185 (1) -

04:40:921 (1) - Could use more wiggles? ;w; climax of solo

05:05:976 (1,2,3,4,5) - Could be replaced with a slider, like previously at 04:49:492 (13,14,1) - since 1/6 were not really "developed", it's quite unexpected. I think they're the only 1/6 circles in the map?

06:49:492 (17) - no volume increase to 80% like earlier ?_? Could make gradual increase as well.

07:22:789 (1,2,3,4) - since you map both guitar + drums earlier, why stop there :^) could add a note for the guitar strum on the red tick

I like it a lot more now that I can kinda play it.

04:31:690 (1) - sexy part
Topic Starter
GoldenWolf

nooblet wrote:

Now that I can actually play it without dying hey man

[woof]
03:33:669 (1,1) - Gradual volume increase with each set of notes through these two combos? I wouldn't see why, the music doesn't change into intensity at all here, I don't see how that would fits the song

03:47:693 - 03:53:205 - 03:55:495 - Getting rid of the little breaks for an HP drain decrease would be nice Hey now you complain that I put breaks in my maps? ;_;

04:11:909 (1) - NC to here makes more sense, the previous part does not end until 04:11:744 (2) - . Plus the next time this is heard, the combo starts on these three notes as well at 04:17:185 (1) - Woops, that was an error, fixed

04:40:921 (1) - Could use more wiggles? ;w; climax of solo Wiggle wiggle prepare for the giggles

05:05:976 (1,2,3,4,5) - Could be replaced with a slider, like previously at 04:49:492 (13,14,1) - since 1/6 were not really "developed", it's quite unexpected. I think they're the only 1/6 circles in the map? They are, and they're also totally fine in my opinion. Like, it's 3 circles between two sliders and they're compressed, and finally I don't see anything else than circles fitting that 1/6, unlike the previous ones.

06:49:492 (17) - no volume increase to 80% like earlier ?_? Could make gradual increase as well. Eh, changed

07:22:789 (1,2,3,4) - since you map both guitar + drums earlier, why stop there :^) could add a note for the guitar strum on the red tick Holy balls there is even a drum beat on the red tick before, crap

I like it a lot more now that I can kinda play it. I like you a lot more now that I can kinda play you

04:31:690 (1) - sexy part You're sexy
Thanks babe <3
A Mystery
Omgosh
Star
And a small mod

General

  1. I don't think every pattern is really turning out that well, but that's just my opinion on it
  2. You might want to recheck the hitsounds you used. Some of them (the drum-hitclap for example) have a slight delay before the audible part. Consider cutting off the tiny bit of emptiness to get the most accurate hitsounds.
  3. Going for ranking or not I felt like modding
EDIT:

GoldenWolf wrote:

Yes it is
Sorry I'm blind

Extra Stage

00:56:250 (1) - Why does the NC start here and not on the next slider?
00:58:064 (11,12,13) - Generally I don't think this whole part plays that nicely but i'll consider that as personal preference. However it would feel better if these were rotated a bit more anti-clockwise, as it (imo) improves both moving from 00:57:569 (8,9,10) - and to 00:58:558 (14,15,16) -
01:01:031 (1,2) - Instead of stacking (1) you could move it closer to 01:00:865 (12) - to emphasize the guitar sound (very minor though, it felt more natural)
01:05:481 (7,8,9) - Why not keep the 3-circle-pattern like this one 01:04:987 (4,5,6) - ? I think the current pattern ruins the flow (like moving the circles a bit and 01:05:811 (9) - stacked on 01:04:987 (4) - )
01:05:811 (9) - This one also feels unnecessarily stacked, a larger distance between the circle and the next quintuplet feels more natural
01:13:889 (1) - This object is almost off-screen and collides with the possible unstable rate w/e shit you can turn on standing there. This is not unrankable or anything, just something you might want to think about
01:41:992 (3) - not to be a nitpicky but this circle does not represent a sound in the music (like you did here 01:44:547 (2,3,4,5,6,7) - 01:44:547 (2,3,4,5,6,7) - etc)
01:43:393 (5) - ctrl+j for better slidercurve/flow?
01:55:756 (9,10) - I don't get the whistle hitsound here (maybe something I'm missing here?)
01:59:712 (3) - Instead of stacking you could move it to the right (while keeping the same distance) so you could add a little jump to emphasize the next slider
02:01:360 (1) - I get the decrease of DS here but a small jump to emphasize the first note of an entire new part in the song would be nice (idk how to call those parts)
02:10:426 (6) - Honestly I think this needs a NC more than this 02:11:086 (1) -
02:17:432 (2,3) - it's a small CS, so I don't know whether this will be a problem or not but it might overlap with some people's HP bars
02:27:899 (5,1,2,3) - A little jump between 5 and 1 would make more sense instead of something even smaller than the average DS here. 02:28:064 (1,2,3) - Using the same distance between these would make the jumps feel right. This is what i'm talking about
02:34:410 (7,9) - This is imo a little overdone, consider making the quintuplet a little more straight
02:37:707 (14) - Nc or something? Idk but seems kinda long atm
02:51:471 (1) - Rip hr players after this
03:09:356 (6,7,8,1,2,3) - Same as 02:17:432 (2,3) -
04:24:273 (5) - Nc on 5 already? I know that is not a new beat but putting NCs on the last circle of triples seems kinda odd to me
Oh god those 1/3s are a pain
05:06:141 (2,3,4) - Uhmm I'm not sure, this is going to be a combo breaker for some people
05:12:569 (5) - NC?
06:12:899 (10,11) - Moving both up and ctrl+g'ing thel would add a nice little jump and pattern
06:45:866 (10) - move up for a little better movement (the current pattern feels a bit awkward)
07:21:470 (2,3) - They are pretty damn close, consider moving the slider a little more to the left, also strong beat on the slider head so a little jump would be nice
Topic Starter
GoldenWolf

A Mystery wrote:

Omgosh
Star
And a small mod <3

General

  1. I don't think every pattern is really turning out that well, but that's just my opinion on it </3
  2. You might want to recheck the hitsounds you used. Some of them (the drum-hitclap for example) have a slight delay before the audible part. Consider cutting off the tiny bit of emptiness to get the most accurate hitsounds. Redownload the map, this issue has been fixed a month ago or so (and I had to update ALL my maps too qwq)
  3. Going for ranking or not I felt like modding
EDIT:

GoldenWolf wrote:

Yes it is
Sorry I'm blind it's k im deaf

Extra Stage

00:56:250 (1) - Why does the NC start here and not on the next slider? I think I already explained that in a previous mod; Because the notes here works by group of 3, and it happens that the last group of this measure ends on 00:56:086 (15) -, so I put the NC on the next circle rather than awkwardly starting it in the middle of the next group on the slider (Even if the next group is only 2 notes, the circle and the slider, and it goes by groups of 3 afterward).
00:58:064 (11,12,13) - Generally I don't think this whole part plays that nicely but i'll consider that as personal preference. However it would feel better if these were rotated a bit more anti-clockwise, as it (imo) improves both moving from 00:57:569 (8,9,10) - and to 00:58:558 (14,15,16) - I don't really see the issue here, it plays just fine for me? ;;
01:01:031 (1,2) - Instead of stacking (1) you could move it closer to 01:00:865 (12) - to emphasize the guitar sound (very minor though, it felt more natural) Eh? On the contrary, putting it further away from the previous puts more emphasis on it, so I'm not sure what you wanted to say here?
01:05:481 (7,8,9) - Why not keep the 3-circle-pattern like this one 01:04:987 (4,5,6) - ? I think the current pattern ruins the flow (like moving the circles a bit and 01:05:811 (9) - stacked on 01:04:987 (4) - ) Because it's symmetrical to 01:03:338 (8,9,10,11,12,13) -, and you don't seem to like that pattern lol rip
01:05:811 (9) - This one also feels unnecessarily stacked, a larger distance between the circle and the next quintuplet feels more natural You meant this one 01:06:470 (1) - right? I think it's fine, it's another group of 3, except there is a stream in it this time :3 It's just separated from the previous group like every other though
01:13:889 (1) - This object is almost off-screen and collides with the possible unstable rate w/e shit you can turn on standing there. This is not unrankable or anything, just something you might want to think about Yeah I know, but it's not off-screen so it's fine? Even me using the huge ass sized unstable hit box something it doesn't bother me so
01:41:992 (3) - not to be a nitpicky but this circle does not represent a sound in the music (like you did here 01:44:547 (2,3,4,5,6,7) - 01:44:547 (2,3,4,5,6,7) - etc) AW shet, fixed
01:43:393 (5) - ctrl+j for better slidercurve/flow? k
01:55:756 (9,10) - I don't get the whistle hitsound here (maybe something I'm missing here?) Just me wanting to add something to the song for once, I don't do that often (aka once in a full moon when the planets are aligned)
01:59:712 (3) - Instead of stacking you could move it to the right (while keeping the same distance) so you could add a little jump to emphasize the next slider Nope, a straight line fits the drum hits more here
02:01:360 (1) - I get the decrease of DS here but a small jump to emphasize the first note of an entire new part in the song would be nice (idk how to call those parts) Would feel rather awkward IMO
02:10:426 (6) - Honestly I think this needs a NC more than this 02:11:086 (1) - Changed, especially since I did that later on :p
02:17:432 (2,3) - it's a small CS, so I don't know whether this will be a problem or not but it might overlap with some people's HP bars That'd be some huge HP bar if they go to almost half of the screen then. It doesn't overlap with the default HP bar, so that's their problem, not mine
02:27:899 (5,1,2,3) - A little jump between 5 and 1 would make more sense instead of something even smaller than the average DS here. 02:28:064 (1,2,3) - Using the same distance between these would make the jumps feel right. This is what i'm talking about Afjagfgagfa, changed the pattern almost completely because I can't make the older one work, tell me what you think.
02:34:410 (7,9) - This is imo a little overdone, consider making the quintuplet a little more straight nofunallowed.jpg ;;
02:37:707 (14) - Nc or something? Idk but seems kinda long atm Yeah it is
02:51:471 (1) - Rip hr players after this RIP
03:09:356 (6,7,8,1,2,3) - Same as 02:17:432 (2,3) - Still doesn't overlap the default HP bar so it's fine by me
04:24:273 (5) - Nc on 5 already? I know that is not a new beat but putting NCs on the last circle of triples seems kinda odd to me The guitar note changes where I put the NC, so that's why. Also NC at the end of triples/stream isn't really uncommon
Oh god those 1/3s are a pain <3
05:06:141 (2,3,4) - Uhmm I'm not sure, this is going to be a combo breaker for some people Afaffhaha this again ;_; Cmon please, it's not even hard.... It's even an odd number of notes, 3 circles or 5 total, unlike most 1/6s being 4 notes..
05:12:569 (5) - NC? k
06:12:899 (10,11) - Moving both up and ctrl+g'ing thel would add a nice little jump and pattern Mh why not
06:45:866 (10) - move up for a little better movement (the current pattern feels a bit awkward) I... don't see why ?_?
07:21:470 (2,3) - They are pretty damn close, consider moving the slider a little more to the left, also strong beat on the slider head so a little jump would be nice Moved up a little
Thanks for your mod <3
Nekolike
this song is masterpiece, this map is incredible, it makes me feel like drumming♥

id love to see ranked every one of your demetori maps >-<
Topic Starter
GoldenWolf
I'd love to aswell :^)
Mazzerin
goldenwolf is a lazy belgian, dont expect him to rank anything unless the whole osu community unites to mod his maps for him cause he's too lazy to even look for modding queues
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