forum

Senpi- - The First Part of Touhou EX Boss Rush!! [OsuMania]

posted
Total Posts
180
show more
Deep Sea
#2
LordRaika
Kamikaze will be proud of you for this beatmap, ahahaha ,

will check it tomorrow XD
pkk
owo)9
LordRaika

Qualify


BG :
Snap : ( some follow the instrument solo and its correct )
Audio :
Timing : ( all timing is for neutralize and volume setting )
Pattern :

things that i didnt check alone is tags XD lol... dont think it will be wrong it anyway...

Gratz~ ^^b
Feerum
LETS GET HYPED!

Finally! Grats Rube \:D/
Zan-
nice mod hehehe
Ayachi-
Update to latest version
Deep Sea
Gratz Rube :3
Topic Starter
RuberusuScarlet
thanks Raika-san ~ ><)/

and thanks everyone ~ ><)/
JUDYDANNY
Gratz~ :)
Adtw_
Wow congrats~ :)
Kyousuke-
wow hype!! 12 min!!
the longest mania marathon map (?)

grats ruber~ ><)/
chisaki-san
おめでとうございます~
ランキングプロセスのための最高の幸運 !! ♥♥ o(*>ω<*)o
dosyeru
congrats ;)
Kyuare
:)
LordRaika
^^b
Topic Starter
RuberusuScarlet
04:28:583 - 1ms deviation in BPM line


……… :?

RuberusuScarlet wrote:

fuck 1ms
Kyousuke-
hue dq'ed :(

/i'm just finished playing and osu tells this map has been dq'ed :<
rip my score lol
gl for rerank ruber! ><)/
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Marathon

(A) General Technical Errors

  • There is an unused within the mapset folder. SB/moji/6th-2.png is unused, please remove this file or use it within the storyboard.
(C) Gameplay Issues

  • The timing sections at 04:28:583 - are unsnapped - please snap them to their correct position. (At 04:28:582 -)

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###AC
Topic Starter
RuberusuScarlet

Quality Assurance Team wrote:

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Marathon

(A) General Technical Errors

  • There is an unused within the mapset folder. SB/moji/6th-2.png is unused, please remove this file or use it within the storyboard. fixed
(C) Gameplay Issues

  • The timing sections at 04:28:583 - are unsnapped - please snap them to their correct position. (At 04:28:582 -) ok

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###AC
waiting update


change log
01:36:944 (96944|0) - end to 01:37:268 -
04:02:798 (242798|1,242879|0,243042|1) - move 212 :arrow: 121
04:27:862 - add BPM160
06:56:901 - Time Signature 3/4 :arrow: 6/4
09:44:830 (584830|2) - delete. no piano
05:31:928 - SV delete
07:08:900 - http://osu.ppy.sh/ss/3337974
09:06:936 - add kiai off
09:17:041 - ^kiai on
09:37:252 - SV 1.5× :arrow: 1.53× (BPM95 × 1.526… = 145)
09:57:462 - ^1.7× :arrow: 1.68× (BPM95 × 1.684… = 160)
11:40:715 - pattern changed
BPM and offset fixed (thanks Kuo Kyoka)
SB re-make
Diff name changed


to BNs : please wait Re-Bubble and Re-Approve. I have not yet completed the preparation
PANDAAAAAAAA

RuberusuScarlet wrote:

09:37:252 - SV 1.5× :arrow: 1.52× (BPM95 × 1.526… = 145)
1.52x > 1.53x ?
Because
1.526 it should be 1.53
Topic Starter
RuberusuScarlet

nowsmart wrote:

RuberusuScarlet wrote:

09:37:252 - SV 1.5× :arrow: 1.52× (BPM95 × 1.526… = 145)
1.52x > 1.53x ?
Because
1.526 it should be 1.53
oh…I was wrong xD

It has already been changed
Akasha-
Hi RuberusuScarlet,

Since the map get DQ, and you can updates it again, i will points some few errors on your BPMs now
But first, please apply this one, if you any questions, please PM me on game, thanks

[TimingPoints]
2806,315.789473684211,4,1,5,100,1,0
15437,324.324324324324,4,1,5,100,1,0
16734,346.820809248555,4,1,5,100,1,0
18121,382.165605095541,4,1,5,100,1,0
19649,416.666666666667,4,1,5,100,1,0
21315,431.654676258993,4,1,5,100,1,0
29485,324.324324324324,4,1,5,100,1,0
216944,324.324324324324,4,1,5,100,1,0
268605,400,4,1,5,100,1,0
269005,324.324324324324,4,1,5,100,1,0
418842,324.324324324324,4,1,5,100,1,0
438301,315.789473684211,4,1,5,100,1,0
448406,315.789473684211,7,1,5,100,1,0
466090,315.789473684211,4,1,5,100,1,0
688405,342.857142857143,4,1,5,100,1,0
689090,315.789473684211,4,1,5,100,1,0
689721,315.789473684211,4,1,5,100,1,0
699079,545.454545454546,4,1,5,100,1,0
700715,545.454545454546,4,1,5,100,1,0
708419,600,4,1,5,100,1,0
709319,631.578947368421,4,1,5,100,1,0
710582,521.739130434783,4,1,5,100,1,0

NOTICE: The code didnt have the green timings yet

Good luck on the requalification!
Topic Starter
RuberusuScarlet

Kuo Kyoka wrote:

Hi RuberusuScarlet,

Since the map get DQ, and you can updates it again, i will points some few errors on your BPMs now
But first, please apply this one, if you any questions, please PM me on game, thanks

[TimingPoints]
2806,315.789473684211,4,1,5,100,1,0
15437,324.324324324324,4,1,5,100,1,0
16734,346.820809248555,4,1,5,100,1,0
18121,382.165605095541,4,1,5,100,1,0
19649,416.666666666667,4,1,5,100,1,0
21315,431.654676258993,4,1,5,100,1,0
29485,324.324324324324,4,1,5,100,1,0
216944,324.324324324324,4,1,5,100,1,0
268605,400,4,1,5,100,1,0
269005,324.324324324324,4,1,5,100,1,0
418842,324.324324324324,4,1,5,100,1,0
438301,315.789473684211,4,1,5,100,1,0
448406,315.789473684211,7,1,5,100,1,0
466090,315.789473684211,4,1,5,100,1,0
688405,342.857142857143,4,1,5,100,1,0
689090,315.789473684211,4,1,5,100,1,0
689721,315.789473684211,4,1,5,100,1,0
699079,545.454545454546,4,1,5,100,1,0
700715,545.454545454546,4,1,5,100,1,0
708419,600,4,1,5,100,1,0
709319,631.578947368421,4,1,5,100,1,0
710582,521.739130434783,4,1,5,100,1,0

NOTICE: The code didnt have the green timings yet

Good luck on the requalification!
I was apply some.

thanks Kyoka-san ~ ><)/
Topic Starter
RuberusuScarlet

RuberusuScarlet wrote:

Quality Assurance Team wrote:

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Marathon

(A) General Technical Errors

  • There is an unused within the mapset folder. SB/moji/6th-2.png is unused, please remove this file or use it within the storyboard. fixed
(C) Gameplay Issues

  • The timing sections at 04:28:583 - are unsnapped - please snap them to their correct position. (At 04:28:582 -) ok

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###AC
waiting update


change log
01:36:944 (96944|0) - end to 01:37:268 -
04:02:798 (242798|1,242879|0,243042|1) - move 212 :arrow: 121
04:27:862 - add BPM160
06:56:901 - Time Signature 3/4 :arrow: 6/4
09:44:830 (584830|2) - delete. no piano
05:31:928 - SV delete
07:08:900 - http://osu.ppy.sh/ss/3337974
09:06:936 - add kiai off
09:17:041 - ^kiai on
09:37:252 - SV 1.5× :arrow: 1.53× (BPM95 × 1.526… = 145)
09:57:462 - ^1.7× :arrow: 1.68× (BPM95 × 1.684… = 160)
11:40:715 - pattern changed
BPM and offset fixed (thanks Kuo Kyoka)
SB re-make
Diff name changed


to BNs : please wait Re-Bubble and Re-Approve. I have not yet completed the preparation
Updated!


ready for Re-Bubble and Re-Approve
Harbyter
rebubz~ 1#
Deep Sea
~ 2#
Topic Starter
RuberusuScarlet
I forgot to adjust the volume

updated, and waiting Raika's check
Akasha-
i just passed by on here: 09:37:253 -
Actually, 190.000 BPM is more accuracy with this one, 95 is not fit with this
But its your choices

Anyway, if its your selfpop bubble, you must call for rebubble ( i guess so )
頑張って, i hope it will requalify soon ~ Really love this song xD
Topic Starter
RuberusuScarlet

Kuo Kyoka wrote:

i just passed by on here: 09:37:253 -
Actually, 190.000 BPM is more accuracy with this one, 95 is not fit with this
But its your choices

Anyway, if its your selfpop bubble, you must call for rebubble ( i guess so )
頑張って, i hope it will requalify soon ~ Really love this song xD
hmm… ok, I removed the BPM95

and, I was adjusted SV

updated

thanks ~ ><)/
LordRaika
Sry for the wait...

just checked it...
No more stuff to be pointed out....
^^b

and no, no need to rebubble since its a minor change.
Topic Starter
RuberusuScarlet
thanks!
Kyousuke-
regrats! nice ruber~~
schwarzvgrune
おめでとうございますo(≧v≦)o~~好棒
Truth you left
Thanks god you have break part ;)
nsm285866172
omg新手表示开NF打完这首歌我要死了
nsm285866172

nsm285866172 wrote:

omg新手表示开NF打完这首歌我要死了
Thanks for the map!
Ayyri
It returns.
Please sign in to reply.

New reply