Thanks for the mod! Fixed everything except for 1 which I stated below
IamKwaN wrote:
[General][Insane]
- You should replace the soft-sliderslide.wav with this blank .wav according to the ranking criteria. Furthermore, copy that file and rename it to soft-sliderslide2.wav as the noises are quite obvious when it comes to 00:11:195 (1) . OK I did but I'm not quite sure what was wrong with my current slider-slide. it was already blank
[Hard]
- 01:15:139 - Redundant green line.
- 00:22:239 - lol I dont understand the intention of speeding up here. Well I felt that the 1/4 reverse at the same speed looks too short and it would look better if it was longer.Since most people would just hold it, it won't make a difference in terms of gameplay
- 00:27:387 (1,4) - You may want to fix the stack here. Same for 00:34:843 (2,7,8,1) .
- 00:29:517 - Volume is too high that hitsounds dominates the music, lower it to 60%?
- 00:35:730 (5,6) - Try a triplet here. http://puu.sh/cfvTs.jpg
- 00:52:772 (5) - It doesn't make sense to have this gaining a higher volume of hitsound than 00:52:594 (4) if you compare the heaviness of these two in the music. I am quite sure (5) is softer than (4). So, I suggest 00:52:594 (4) using drum finish and 00:52:772 (5) only drum sampleset.
- 01:14:606 - As mentioned above, lower the volume to 50% please. Drum samples are just acting like ornaments instead of main-dish. Also, same for 01:15:316.
- 01:24:991 - Adding a circle here sounds more comfortable to me as there is a heavy drum. Also, delete 01:25:168 (5) as the stream of drums starts at 01:25:257 .
[Normal]
- 00:59:695 - Missing whistle.
- 01:18:156 (1,2) - Blanket.
- 01:15:139 - Redundant green line.
- 00:35:198 (4) - 142,170 for polishing the stack with 00:34:133 (2) .
- 00:44:784 (1) - 395,151 for polishing the blanket.
- 01:01:115 (4) - Try 469,346 for consistent distance snap.