SomeGuyNamedDavid wrote:
SomeGuyNamedDavid, in response to Rad-, wrote:
- About this map, the preview point should be here: 01:13:235 (Why right in the middle of a verse like that?) Because the preview point was too far away from the best part of the song, and it sounds alot better right before the beat starts on this song.
- You should add an inherited point at the same place as your timing point. (As in, add an inherited point with the exact same offset as my first timing point? Why?) To avoid slider speed conflicts, and if you anytime decide to change slider speed, you would have to add an inherited point anyway there so it doesn't hurt to make a new one always on the same place as timing point.
- In all difficulties, you should really use a better spacing, 0,5x makes the sliders too fast for the small spacing that each object has in between. (So as a rule of thumb, distance spacing should be about equal to slider speed? Or faster?) Distance should always be consistent, you can't have sliders that are too fast for the spacing of your notes, as it is not good to read, specailly for first time plays, it really makes alot of confusion to how you should move with your cursor.
- All the maps felt being too straight, like the sliders and most patterns being alot like squares.Yeah, that's kind of what I was going for, since I didn't want to experiment too much and end up with a disorganized mess, at least not for my first map.) Well, i can tell you already that you will hardly get a first map ranked, so take as much time to practice as possible, because first maps are always bad for anyone really,
- You should also never use so much reptition, it's boring when played. (It was actually a little less before, but I was told that using a different beat pattern for identical-sounding measures back-to-back was bad, so now I have conflicting advice. A little clarity on that would be nice.) Repetition shows how lazy a mapper is, and repeated maps that are obvious as this is really boring to play, as it's just playing the same thing but flipped. Try doing new patterns and not just keep it safe with your map, you really shouldn't avoid being creative if you actually want a ranked map.
- On Easy, there are too many reverting sliders. Don't really like 00:37:399 (1) these sliders. (Do you mean just the really short ones, or all of them? I'm actually not a big fan of the really short ones either, due to getting only short notice to when they end, so I made sure not to overuse those.) Both, but of course the short ones are an even bigger problem on easy difficulty, these kinds of sliders are better on harder difficulty maps.
- The Insane was actually my favorite difficulty from this, but by the wrong reasons lol, i actually enjoy these kind of streamy maps. But of course it has lots of problems like:
--- You kept using the same spacing all the time, Insanes and Hards can have a different one for some parts to make jumps, and to avoid such spaced streams and single tapping notes. (I did add jumps on a couple occasions, but not very often because I'm not all that sure on where is okay and where isn't.) These were hardly noticeable as the whole map spacing is the same all the time, and it really reminds me of a map from 2009 or 2010
--- 00:59:212 (1,2,3,4,5,6,7) - this pattern is really bad, it breaks the flow of the map and it's not easy to read the last part. Noted and fixed.)
--- Again, it felt like i was playing alot of squared patterns, which shouldn't never be like that for a map if this difficulty. (But is it unrankable, or just frowned upon?) Most assuredly unrankable, nowadays no one makes maps like these because of how it looks bad, ofc you can always try doing maps like these, but it will still look as if it were your first maps ever made for that reason.
Really, what you need to know is play more often and map more and more as possible, to improve both as a player and as a mapper, being a good player will be easier to make a better difficulty spread as well, specially on higher difficulty maps. So then, as a player who typically plays at about 3 stars (in the new difficulty system), do I just have no business being in the mapping community at all?)I never said that, i said you needed to improve, not quit. Practice is important.