eah i sended it to my friend.SomeGuyNamedDavid wrote:
Alright, thanks. So by "2 people" playing my map do you mean there was someone other than you or me?
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eah i sended it to my friend.SomeGuyNamedDavid wrote:
Alright, thanks. So by "2 people" playing my map do you mean there was someone other than you or me?
.
Oh, nice. If he does modding, or if he helped you with yours, you can let him know that he's free to come post and claim his kudosu too.ego_17 wrote:
eah i sended it to my friendSomeGuyNamedDavid wrote:
Alright, thanks. So by "2 people" playing my map do you mean there was someone other than you or me?
SomeGuyNamedDavid, in response to xLoupGarou's mod, wrote:
Sorry for the Late Reply From . . xLoupGarou's Modding Queue
*Mp3 --> OK
*BG --> Nyan~LINK
-Cropped to 16:9
-Resized to 1024*576
-Applied the same effect with my other edits
-Improved Photo Quality
(Manually cropped and resized accordingly. Hesitant to use provided BG, not sure if I like how the effect looks.)Nyan~MOD (Additional notes inside)Important : The way I'll be modding is to NOT change your mapping style so sorry if I only modded few
Source : Add Initial D (Not done, not exactly true. (I might do it anyway, though, I guess I don't see why not other than it being technically wrong.) The proper source is what I've written in the artist slot, I haven't been able to figure out the real artist. Initial D, as the media being parodied, is already listed in the tags.)
[Normal] (All done.)
HP Drain +1
Circle Size -1 ( NM Diff )
OD - +1
00:38:567 Add a note
00:54:148 ^
00:55:706 ^
00:57:264 ^
01:08:949 Add a long note End --> 01:09:339
01:09:728 Add a note
[Hard] (All done.)
HP Drain +1
Circle Size -1 ( Don't use 5 )
OD +1
Your Notes are too close for a Hard Diff try moving it
-Nothing Else-
[Insane] (All done.)
Circle Size -1
-Nothing Else-
That's All, I suggest you put more blankets . . . (I guess by this you mean blanket beats, I'll try to keep that in mind.)
Good Luck~ (Thank you, and thanks for the modding.)
SomeGuyNamedDavid, in response to Rad-, wrote:
- About this map, the preview point should be here: 01:13:235 (Why right in the middle of a verse like that?)
- You should add an inherited point at the same place as your timing point. (As in, add an inherited point with the exact same offset as my first timing point? Why?)
- In all difficulties, you should really use a better spacing, 0,5x makes the sliders too fast for the small spacing that each object has in between. (So as a rule of thumb, distance spacing should be about equal to slider speed? Or faster?)
- All the maps felt being too straight, like the sliders and most patterns being alot like squares. (Yeah, that's kind of what I was going for, since I didn't want to experiment too much and end up with a disorganized mess, at least not for my first map.)
- You should also never use so much reptition, it's boring when played. (It was actually a little less before, but I was told that using a different beat pattern for identical-sounding measures back-to-back was bad, so now I have conflicting advice. A little clarity on that would be nice.)
- On Easy, there are too many reverting sliders. Don't really like 00:37:399 (1) these sliders. (Do you mean just the really short ones, or all of them? I'm actually not a big fan of the really short ones either, due to getting only short notice to when they end, so I made sure not to overuse those.)
- The Insane was actually my favorite difficulty from this, but by the wrong reasons lol, i actually enjoy these kind of streamy maps. But of course it has lots of problems like:
--- You kept using the same spacing all the time, Insanes and Hards can have a different one for some parts to make jumps, and to avoid such spaced streams and single tapping notes. (I did add jumps on a couple occasions, but not very often because I'm not all that sure on where is okay and where isn't.)
--- 00:59:212 (1,2,3,4,5,6,7) - this pattern is really bad, it breaks the flow of the map and it's not easy to read the last part. (Noted and fixed.)
--- Again, it felt like i was playing alot of squared patterns, which shouldn't never be like that for a map if this difficulty. (But is it unrankable, or just frowned upon?)
Really, what you need to know is play more often and map more and more as possible, to improve both as a player and as a mapper, being a good player will be easier to make a better difficulty spread as well, specially on higher difficulty maps. (So then, as a player who typically plays at about 3 stars (in the new difficulty system), do I just have no business being in the mapping community at all?)
SomeGuyNamedDavid wrote:
SomeGuyNamedDavid, in response to Rad-, wrote:
- About this map, the preview point should be here: 01:13:235 (Why right in the middle of a verse like that?) Because the preview point was too far away from the best part of the song, and it sounds alot better right before the beat starts on this song.
- You should add an inherited point at the same place as your timing point. (As in, add an inherited point with the exact same offset as my first timing point? Why?) To avoid slider speed conflicts, and if you anytime decide to change slider speed, you would have to add an inherited point anyway there so it doesn't hurt to make a new one always on the same place as timing point.
- In all difficulties, you should really use a better spacing, 0,5x makes the sliders too fast for the small spacing that each object has in between. (So as a rule of thumb, distance spacing should be about equal to slider speed? Or faster?) Distance should always be consistent, you can't have sliders that are too fast for the spacing of your notes, as it is not good to read, specailly for first time plays, it really makes alot of confusion to how you should move with your cursor.
- All the maps felt being too straight, like the sliders and most patterns being alot like squares.Yeah, that's kind of what I was going for, since I didn't want to experiment too much and end up with a disorganized mess, at least not for my first map.) Well, i can tell you already that you will hardly get a first map ranked, so take as much time to practice as possible, because first maps are always bad for anyone really,
- You should also never use so much reptition, it's boring when played. (It was actually a little less before, but I was told that using a different beat pattern for identical-sounding measures back-to-back was bad, so now I have conflicting advice. A little clarity on that would be nice.) Repetition shows how lazy a mapper is, and repeated maps that are obvious as this is really boring to play, as it's just playing the same thing but flipped. Try doing new patterns and not just keep it safe with your map, you really shouldn't avoid being creative if you actually want a ranked map.
- On Easy, there are too many reverting sliders. Don't really like 00:37:399 (1) these sliders. (Do you mean just the really short ones, or all of them? I'm actually not a big fan of the really short ones either, due to getting only short notice to when they end, so I made sure not to overuse those.) Both, but of course the short ones are an even bigger problem on easy difficulty, these kinds of sliders are better on harder difficulty maps.
- The Insane was actually my favorite difficulty from this, but by the wrong reasons lol, i actually enjoy these kind of streamy maps. But of course it has lots of problems like:
--- You kept using the same spacing all the time, Insanes and Hards can have a different one for some parts to make jumps, and to avoid such spaced streams and single tapping notes. (I did add jumps on a couple occasions, but not very often because I'm not all that sure on where is okay and where isn't.) These were hardly noticeable as the whole map spacing is the same all the time, and it really reminds me of a map from 2009 or 2010
--- 00:59:212 (1,2,3,4,5,6,7) - this pattern is really bad, it breaks the flow of the map and it's not easy to read the last part. Noted and fixed.)
--- Again, it felt like i was playing alot of squared patterns, which shouldn't never be like that for a map if this difficulty. (But is it unrankable, or just frowned upon?) Most assuredly unrankable, nowadays no one makes maps like these because of how it looks bad, ofc you can always try doing maps like these, but it will still look as if it were your first maps ever made for that reason.
Really, what you need to know is play more often and map more and more as possible, to improve both as a player and as a mapper, being a good player will be easier to make a better difficulty spread as well, specially on higher difficulty maps. So then, as a player who typically plays at about 3 stars (in the new difficulty system), do I just have no business being in the mapping community at all?)I never said that, i said you needed to improve, not quit. Practice is important.
That actually never happened to me, but i guess that is completely optional, i just use it to avoid confusion with sliders, but really not important. And what i really meant was on the first object, so my bad.ego_17 wrote:
adding inherited timig poing(green one) exactly on timing point(red one) may cause map fail to load.
Not totally sure what you mean by this. Otherwise, done.Joon wrote:
[General]
*Hit sound of your classical. But this is to change the pattern of your own.
Thank you. I tried to award you kudosu for your post, but it was revoked.KSHR wrote:
Artist: TEKONDO
Romanized^: TEKONDO
Title: ~Going My Way~
Romanized^: ~Going My Way~
Source: Densha de D Lightning Stage
Tags: 電車でD
No kds. Good luck.
Oops, yeah that was my mistake.. OrzSomeGuyNamedDavid wrote:
Thank you. I tried to award you kudosu for your post, but it was revoked.KSHR wrote:
Artist: TEKONDO
Romanized^: TEKONDO
Title: ~Going My Way~
Romanized^: ~Going My Way~
Source: Densha de D Lightning Stage
Tags: 電車でD
No kds. Good luck.
But, a question. The title seems to be written in lowercase, ("~Going my way~") which would be the proper way to write it here?
No problem, and thanks for clearing that up for me.KSHR wrote:
Oops, yeah that was my mistake.. OrzSomeGuyNamedDavid wrote:
Thank you. I tried to award you kudosu for your post, but it was revoked.
But, a question. The title seems to be written in lowercase, ("~Going my way~") which would be the proper way to write it here?
All changes made to Easy and Normal. "Random sliders" really were just random, though I don't see anything wrong with a slightly longer slider every now and then. Changed anyway, though. "01:24:918 (1,2,3) - Wrong spacing" assumed to be referring to 01:28:230 (1,2) and changed accordingly. (You accidentally used the same timestamp twice in a row.)NolanM wrote:
NEW MAPPER, EH? Well, hello neighbor! Lol.
From modding queue Thank you for taking note on the rules <3Easy00:32:726 (1,2,3) - These three sliders are ugly. This is a chance to do something inspirational, that will make your map specially unique from others!
00:35:842 (3) - Move to x:168 y:292 Spacing is bad
00:51:421 (1,2,1) - Are this supposed to signify something? If not, this makes no sense. Use this space to make something different. Nice slider shapes, but to my other opinion they're just 3 random sliders.
01:15:961 (1,2,3,4) - Okay, now 01:15:961 (1,2) makes sense, but then I don't hear 01:17:129 (3,4) at all. It's a metronome. Take out
01:29:593 (3,4,5) - ^Normal00:48:304 (1,2,3,4,5,6) - This bunch is too crowded, ESPECIALLY in normal... reminds me of the older maps (Not that I've been playing this for a long time) You could do something like: (first number is the x axis, second number is the y axis number.
00:49:083 (3) - move to 164 84
00:49:279 (4) - move to 192 68
00:49:473 (5) - move to 228 64
00:49:863 (6) - Flip (ctrl+j) and move to 324 112
**Then move next notes accordingly. Try to do this without making a mess like I would do
01:03:885 (3) - Random slider again?! What does this mean lol
01:24:918 (1,2,3) - move to 120 48
01:24:918 (1,2,3) - Wrong spacing move to 336 120HardThis map looks horrible. Don't take any offense to that because I don't mean it in a bad way. The fact that everything is all squished together bothers me and the fact that all of the sliders are small as hell though there are some huge one bothers me to. Being that this thing looks like some racing thing, (I'm probably wrong) it should be longer sliders but faster velocity. Sorry, but I'm not going to mod this difficulty, but I'll give you some help. https://osu.ppy.sh/b/47970&m=0 look at this map, at ignore's Chaos. Observe how these sliders are long and the velocity is high. Now.. imagine the velocity to be slower but the sliders to be all tiny and short... which seems more fun? To me, longer and more velocity. You might wanna change that. =)
Edit: Good luck !
Well, when I say it's the worst I meant it was the worst. I feel like I've improved it since then, but people don't really seem to agree.ego_17 wrote:
i liked hard )
for me all on their places, circles and slider exact there they shoud be/arranging not that good, but playable
comparing map with 150 and 185 bpm isnt right..
Well, I don't see any problem with including both. I've seen other maps do it before, and there's nothing wrong with having an extra difficulty.ego_17 wrote:
i think its better to leave one version of hard in set/
just put one you think is better in set,
put old one somethere and link it the description/
All changes made, thanks for the mod.Prophecy wrote:
SPOILER[Note]
- Must Fix
- Recommend
[Overall]
~ Normal is too easy.
~ Don't use too long slider.
~ Normal should always map on White Ticks.
~ Good Luck :3
[Normal]
~ A lot of long slider here! Some slider will leads boring.
00:32:737 ~ 00:33:893 - Remap: Bad pattern.
00:38:957 ~ 00:43:241 - Remap: Bad pattern.
00:49:084 - Remap: Bad pattern.