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posted
NO KDS FOR THIS POST PLEASE
I'm not modding just stalking :3

rew0825 wrote:

DragonSlayer96 wrote:

ok. second check is up
NOTE : I am using cutting edge and they did update what AiMod can find for unsnapped notes I check this not have note unsnap !?

[Kantan]


[Futsuu]


[Muzukashii]
Reason why DS96 see it unsnap is because is actually unsnap by 1ms (I learn it from a BAT lol)
like this note in kantan 00:18:339 (14) , while the tick is 00:18:340 , just 00:00:001 lolol :3
So just snap all the object on the timing panel and it should work out
posted
Mod time for suggestions

General :
About the hitsounds you used. the clap hitsound is really a quiet one & i feels the many usages for finish hitsound makes your flow sounds bad . I recommended you , how about try using normal clap & Normal hitsound finish. I think it'll be suitable for your maps.

also I feels not sure about the current offset. but i guess i should ask some experienced BAT/QAT about this case


Rain

Note : the last kiai part kinda pain & it's not works well with your overall pattern
00:33:340 (1,2) - well you can move this 00:33:768 (2) - slider a bit to left to make the next part more logically to catch
01:12:340 (1,1) - this slider's flow works so bad & it's not suit with your overall mapping flow , i strongly suggest you should try to improve a good pattern here
01:17:911 (4,5,6) - try to move this whole beat to left ( x = 368) to make this 01:17:482 (1,2,3,4) - jump works well (Select & move all the beat until the coordination shows on x = 368)
01:19:411 (1,2,3,4,5,6) - move this whole beat to right to (x = 304) ^ same case as above
01:30:875 (8,1,2,3,4,5) - this part's chain jump flow are bad , i sugges you should try to readjust the position on this part
01:34:304 (8,1,2,3,4) - bad chain flow too , try to readjust the position too
01:38:054 (1,2,3,4) - i suggest you should shorten this slider jump's position because it works bad
Extra : From Riari's Suggestion on #ctb

01:43:197 (1) - could also be shortened to a 1/2 with a circle at 01:43:625 - because it's sounds much more fitting
00:26:697 (2) - Should that be a whistle slider - i understand the head is, but maybe the body is a mistake
00:24:340 (4) - this isn't too appealing either


Cup

Note : some beat's position are too short & make this cup diff very easy to play & it's kinda bored at the same time , i strongly suggest you should make some improvement
00:08:911 (1,2) - i think you co can raise this part's distance a bit ( 00:08:911 (1) - x = 128)
00:16:197 (3) - x = 352
00:17:911 (1,2) - same case as 00:08:911 (1,2) -
00:20:911 (5,1) - 00:21:340 (1) - to x = 160 ?
00:24:768 (1,2,3,4) - you can move this part into the corner right to make some distance between the other parts
00:28:197 (1,2,3,4,5) - still you can improve this part by adding some distance
00:33:340 (2,3,4,5) - try not to make this part feels stacked

the Platter & Salad diff are well modded & I find no issue or errors about that . . .

For the last thing , i suggest you should find some experienced modder for hitsounds

btw , try to PM/Contact me after you applied & fix some issues , so i can Check it well , Goodluck :)
posted

ursa wrote:

Mod time for suggestions

General :
About the hitsounds you used. the clap hitsound is really a quiet one & i feels the many usages for finish hitsound makes your flow sounds bad . I recommended you , how about try using normal clap & Normal hitsound finish. I think it'll be suitable for your maps.

also I feels not sure about the current offset. but i guess i should ask some experienced BAT/QAT about this case


Rain

Note : the last kiai part kinda pain & it's not works well with your overall pattern
00:33:340 (1,2) - well you can move this 00:33:768 (2) - slider a bit to left to make the next part more logically to catch Fixed
01:12:340 (1,1) - this slider's flow works so bad & it's not suit with your overall mapping flow , i strongly suggest you should try to improve a good pattern here Fixed
01:17:911 (4,5,6) - try to move this whole beat to left ( x = 368) to make this 01:17:482 (1,2,3,4) - jump works well (Select & move all the beat until the coordination shows on x = 368) Fixed
01:19:411 (1,2,3,4,5,6) - move this whole beat to right to (x = 304) ^ same case as above Fixed
01:30:875 (8,1,2,3,4,5) - this part's chain jump flow are bad , i sugges you should try to readjust the position on this part Fixed
01:34:304 (8,1,2,3,4) - bad chain flow too , try to readjust the position too Fixed
01:38:054 (1,2,3,4) - i suggest you should shorten this slider jump's position because it works bad Fixed
Extra : From Riari's Suggestion on #ctb !?

01:43:197 (1) - could also be shortened to a 1/2 with a circle at 01:43:625 - because it's sounds much more fitting Umm..No
00:26:697 (2) - Should that be a whistle slider - i understand the head is, but maybe the body is a mistake ok Fixed
00:24:340 (4) - this isn't too appealing either Move to x:128


Cup

Note : some beat's position are too short & make this cup diff very easy to play & it's kinda bored at the same time , i strongly suggest you should make some improvement ;w; I want this Cup is Easy
00:08:911 (1,2) - i think you co can raise this part's distance a bit ( 00:08:911 (1) - x = 128) Fixed
00:16:197 (3) - x = 352 Fixed
00:17:911 (1,2) - same case as 00:08:911 (1,2) - Fixed
00:20:911 (5,1) - 00:21:340 (1) - to x = 160 ? Umm..Fixed
00:24:768 (1,2,3,4) - you can move this part into the corner right to make some distance between the other parts Fixed
00:28:197 (1,2,3,4,5) - still you can improve this part by adding some distance Fixed
00:33:340 (2,3,4,5) - try not to make this part feels stacked Fixed

the Platter & Salad diff are well modded & I find no issue or errors about that . . . Really!?

For the last thing , i suggest you should find some experienced modder for hitsounds Ok I will find

btw , try to PM/Contact me after you applied & fix some issues , so i can Check it well , Goodluck :)
Thanks :)
posted
I think Spinner in Start is not Good , I think Delete (CTB)

and Change offset 340 > 338 and Add at 7177 :)
posted
For hs request
http://puu.sh/d3ywn/6ef2902c37.rar
call me if you have a problem
posted

- N a n a k a - wrote:

For hs request
http://puu.sh/d3ywn/6ef2902c37.rar
call me if you have a problem
Thank you HS :)
posted
Here's recheck.

[Rain]
00:44:891 (1,2) - Ctrl + G, to make it better flow.
00:45:320 (3,4) - ^
00:45:748 (5) - ^
00:46:391 (1,2) - Make it further, it's a bit boring for now. Maybe (1) for x : 128, and (2) for x : 384?
00:55:605 (2,3) - x : 256, x : 480. Actually you already used similar style of the circles for twice, so how about to try with this?
01:11:034 (2) - add hyperdash on its tail.
01:20:034 (5,6) - Add more movements here, this one is boring though.
01:39:748 (1,3) -


[Platter]
01:28:820 (4,5) - add a jump here, it will fit nicely.

[Salad]
00:32:034 (2) - Not really a good idea. Just use fliped 00:31:177 (1) as well.
01:39:748 (1,2,3,4,1,2,3,4) - Feel pretty hard to catch them all without exact timing and sense. Could you reduce its distance for a bit?

[Cup]
00:35:034 (1) - move it a bit right. x : 272?
01:07:177 (3,4) - a bit excessive slider. Could you fix them with high-angled one?
01:38:034 (1,2) - Inconsistency sliders. Fix them with same shape.

That's it! Very nice work, and I think it's ready for the apple, Call me back if you were done.
posted

CLSW wrote:

Here's recheck.

[Rain]
00:44:891 (1,2) - Ctrl + G, to make it better flow. Fixed
00:45:320 (3,4) - ^ Fixed
00:45:748 (5) - ^ Fixed
00:46:391 (1,2) - Make it further, it's a bit boring for now. Maybe (1) for x : 128, and (2) for x : 384? Fixed
00:55:605 (2,3) - x : 256, x : 480. Actually you already used similar style of the circles for twice, so how about to try with this? Fixed (x:256 , x:160 for some easy)
01:11:034 (2) - add hyperdash on its tail. Fixed
01:20:034 (5,6) - Add more movements here, this one is boring though. Fixed (ctrl+h)
01:39:748 (1,3) - Fixed


[Platter]
01:28:820 (4,5) - add a jump here, it will fit nicely.Fixed

[Salad]
00:32:034 (2) - Not really a good idea. Just use fliped 00:31:177 (1) as well. Fixed
01:39:748 (1,2,3,4,1,2,3,4) - Feel pretty hard to catch them all without exact timing and sense. Could you reduce its distance for a bit? Fixed

[Cup]
00:35:034 (1) - move it a bit right. x : 272? Fixed
01:07:177 (3,4) - a bit excessive slider. Could you fix them with high-angled one? Fixed
01:38:034 (1,2) - Inconsistency sliders. Fix them with same shape. Fixed

That's it! Very nice work, and I think it's ready for the apple, Call me back if you were done.
Thanks :)
posted
Here's my CtB mod!

The AR looks a little fast for a Cup.
00:17:891 (1,2,3) - You use a lot of these vertical noodle sliders. if you rotate some of them, you could get a little more slider variance, since there's a whole lot of these in the map.
00:31:177 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3) - For stuff, this included, there's not a lot of movement variation sometimes. It helps to get the player to keep moving and dancing.
01:17:462 (1,2,3,4,5,1,2,1,2,3,4,5,1) - this is a cool example of above. You're pulling the catcher along with the music, and it looks pretty as well as plays nicely.
Overall, I feel like you could use a lot more slider variance in the map. This is just a personal suggestion into how you can improve your future maps. There's really not any immediate problem with the map, it conforms with the mapping criteria and plays rather nicely.
Again, the AR is rather speedy for a Salad. Seems to be a recurring thing. Easily fixed, though! and as with the previous map, there's a lot of vertical noodle sliders that you could probably rotate for some more map variance.
00:11:034 (1,2,3,4) - You have a couple of these long segments of going in one specific direction. I admit they are interesting, but it would be cool if you added a little spacing among some of these parts. Especially here.. 00:18:962 (4,1,2,3) - But, if this is your way of mapping, you can leave this comment be. It still looks pretty in it's own merit, all aligned like that. https://osu.ppy.sh/ss/2283987 Even by simply flipping the two middle sliders, we get a cool zig-zaggy motion which sounds cool with the music. Let your imagination run wild. :)
00:54:962 (4,1,2) - I really love how you did this with the notes and the slider. I really think you should pull off stuff like this more often, as it heightens parts of the songs with important movements.
01:15:748 (1) - As soon as we get off the Kiai here, some contradiction happens. In the Cup, there's a lot more movement energy compared to other parts of the map, but here, we see a lot less than was emphasized on the cup. It helps to make the difficulty range consistent through every part of a song's structure compared to other difficulties, so the player knows what to expect if they like your map and decide to challenge them self with a harder difficulty or mod up an easier one.
01:39:534 (5,1,2,3,4,1,2,3,4) - I really like this motion you put here. this is why, earlier i suggested sliders go in a way like I said, because you can line them up and blanket them if you so desire and give the player more to do than just move on one direction for a couple of seconds.
The AR on Platter seems fine. It could be slowed down a wee bit to scale with Cup and Salad though.
There's a little more slider diversity here.
00:48:319 (1,2) - I feel that you could add a hyper-dash here to emphasize this part of the song.
01:07:820 (3) - This is a really weird slider that throws out a random droplet away from it's ends. I found it strange to be honest.
01:15:748 - I feel like you could add some more with the rhythm. Since you're at a platter now, you can incorporate a lot more of the complex rhythm that this part of the song has to offer.
01:32:034 (4,1) - This happens to be nearly a pixel jump (970 units/second) And it's a rather tight jump for a platter. You really should revise this.
There's a lot of repeating patterns here, especially during the beginning of the map. Like earlier, you can rotate some of these patterns/sliders or space them a little differently to help give them diversity, or mix a little more patterns into it. The Ar looks fine here too.
01:06:534 (4,5,6,7) - This went way out of place from the rest of the rhythm you had set. At first I thought it was a snapping error. Then 01:02:891 (3,4,5,6,1) - This here, and thought maybe this was supposed to be a part of the map. However, it also sounds hitsounded weirdly.
01:06:534 (4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - As previously, this whole second has some weird hitsounding that doesn't seem to go along with the music and the rhythm you already set previously in the map.
01:15:748 - And as soon as we get here, there's a lot of single-line movements set here. To be very honest, in a Rain, you can make the note spacing quite strange and complex, since players performing at this level of play should be able to play through it nicely. This is just a mild concern. Oh, and when the drums come in at 01:19:177 - Sounds like a great time to pull out your strange pattern you had as I mentioned previously, because it actually fits with the main rhythm set. And you can do that on a Rain.


Other than that, the timing feels pretty swift, I do enjoy the map in general. I hope you enjoy my comments!
posted

Kitokofox wrote:

Here's my CtB mod!

The AR looks a little fast for a Cup. No
00:17:891 (1,2,3) - You use a lot of these vertical noodle sliders. if you rotate some of them, you could get a little more slider variance, since there's a whole lot of these in the map. Um..No
00:31:177 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3) - For stuff, this included, there's not a lot of movement variation sometimes. It helps to get the player to keep moving and dancing. ok some fix
01:17:462 (1,2,3,4,5,1,2,1,2,3,4,5,1) - this is a cool example of above. You're pulling the catcher along with the music, and it looks pretty as well as plays nicely. Um..ok
Overall, I feel like you could use a lot more slider variance in the map. This is just a personal suggestion into how you can improve your future maps. There's really not any immediate problem with the map, it conforms with the mapping criteria and plays rather nicely. ok
Again, the AR is rather speedy for a Salad. Seems to be a recurring thing. Easily fixed, though! and as with the previous map, there's a lot of vertical noodle sliders that you could probably rotate for some more map variance. Nooo not change AR ;w;
00:11:034 (1,2,3,4) - You have a couple of these long segments of going in one specific direction. I admit they are interesting, but it would be cool if you added a little spacing among some of these parts. Especially here.. 00:18:962 (4,1,2,3) - But, if this is your way of mapping, you can leave this comment be. It still looks pretty in it's own merit, all aligned like that. https://osu.ppy.sh/ss/2283987 Even by simply flipping the two middle sliders, we get a cool zig-zaggy motion which sounds cool with the music. Let your imagination run wild. :)Fixed
00:54:962 (4,1,2) - I really love how you did this with the notes and the slider. I really think you should pull off stuff like this more often, as it heightens parts of the songs with important movements. ok
01:15:748 (1) - As soon as we get off the Kiai here, some contradiction happens. In the Cup, there's a lot more movement energy compared to other parts of the map, but here, we see a lot less than was emphasized on the cup. It helps to make the difficulty range consistent through every part of a song's structure compared to other difficulties, so the player knows what to expect if they like your map and decide to challenge them self with a harder difficulty or mod up an easier one. ok
01:39:534 (5,1,2,3,4,1,2,3,4) - I really like this motion you put here. this is why, earlier i suggested sliders go in a way like I said, because you can line them up and blanket them if you so desire and give the player more to do than just move on one direction for a couple of seconds. ok
The AR on Platter seems fine. It could be slowed down a wee bit to scale with Cup and Salad though. Nooo ;w;
There's a little more slider diversity here.
00:48:319 (1,2) - I feel that you could add a hyper-dash here to emphasize this part of the song. No 1/4 it's can't add Hdash
01:07:820 (3) - This is a really weird slider that throws out a random droplet away from it's ends. I found it strange to be honest. not change
01:15:748 - I feel like you could add some more with the rhythm. Since you're at a platter now, you can incorporate a lot more of the complex rhythm that this part of the song has to offer. not change
01:32:034 (4,1) - This happens to be nearly a pixel jump (970 units/second) And it's a rather tight jump for a platter. You really should revise this. Fixed
There's a lot of repeating patterns here, especially during the beginning of the map. Like earlier, you can rotate some of these patterns/sliders or space them a little differently to help give them diversity, or mix a little more patterns into it. The Ar looks fine here too. Um..not change
01:06:534 (4,5,6,7) - This went way out of place from the rest of the rhythm you had set. At first I thought it was a snapping error. Then 01:02:891 (3,4,5,6,1) - This here, and thought maybe this was supposed to be a part of the map. However, it also sounds hitsounded weirdly. Fixed
01:06:534 (4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - As previously, this whole second has some weird hitsounding that doesn't seem to go along with the music and the rhythm you already set previously in the map.Fixed
01:15:748 - And as soon as we get here, there's a lot of single-line movements set here. To be very honest, in a Rain, you can make the note spacing quite strange and complex, since players performing at this level of play should be able to play through it nicely. This is just a mild concern. Oh, and when the drums come in at 01:19:177 - Sounds like a great time to pull out your strange pattern you had as I mentioned previously, because it actually fits with the main rhythm set. And you can do that on a Rain. Umm..not change


Other than that, the timing feels pretty swift, I do enjoy the map in general. I hope you enjoy my comments!
Thanks ;)
posted
I'm fine with these changes. :)
A treat for your nice awesome work. I played it for you, this was fun. :)
https://osu.ppy.sh/ss/2293276
posted
After some checks from ursa, I'll be able to do it. Please wait for a while!
posted
Rain
00:57:105 (2,3) - This slider can be readjusted like this for improving this part's chainjump [url=osu.ppy.sh/ss/2294097]*Pic[/url]
01:20:677 - how about putting a beat here & placed in x = 464 it feels empty if you not putting beat here
01:29:462 (1,2,3,4,5,6,7) - how about try re adjust the position like this this. i just feel the previous one kinda not work well when entering the impact jump part
01:31:391 (2) - how about mvoing this beat into x = 400 for reducing this 01:30:962 (1,2) - distance to make the next part flow can be better

Unused Green Lines
00:44:034
00:46:177
01:12:320
01:34:070

Hitsounds issue
00:45:105 (2) - remove clap
00:45:319 (3) - add Clap
00:58:820 (2) - add clap at the slider end
00:59:677 (3) - remove clap
01:00:102 (4) - add clap at head slider

Platter


00:26:677 (5) - this slider can be moved to x = 80 for giving some distance between 00:25:820 (4,5) - part
01:31:820 (3,4) - how try to move this slider into like this for good position i think

Hitsound issue
01:05:034 (4) - add clap
01:06:748 (3) - add clap ?
01:34:391 (1) - remove clap at the end slider
01:34:820 (2) - remove clap at the end slider

just that & it's ok (no kd)
posted

ursa wrote:

Rain
00:57:105 (2,3) - This slider can be readjusted like this for improving this part's chainjump [url=osu.ppy.sh/ss/2294097]*Pic[/url] Fixed
01:20:677 - how about putting a beat here & placed in x = 464 it feels empty if you not putting beat here Fixed and change some note
01:29:462 (1,2,3,4,5,6,7) - how about try re adjust the position like this this. i just feel the previous one kinda not work well when entering the impact jump part Fixed
01:31:391 (2) - how about mvoing this beat into x = 400 for reducing this 01:30:962 (1,2) - distance to make the next part flow can be better ok Fixed

Unused Green Lines
00:44:034 Fixed
00:46:177 Fixed
01:12:320 Fixed
01:34:070 Fixed

Hitsounds issue
00:45:105 (2) - remove clap Fixed
00:45:319 (3) - add Clap Fixed
00:58:820 (2) - add clap at the slider end Fixed
00:59:677 (3) - remove clap Fixed
01:00:102 (4) - add clap at head slider Fixed

Platter


00:26:677 (5) - this slider can be moved to x = 80 for giving some distance between 00:25:820 (4,5) - part Fixed
01:31:820 (3,4) - how try to move this slider into like this for good position i think Fixed

Hitsound issue
01:05:034 (4) - add clap Umm..No
01:06:748 (3) - add clap ? Fixed
01:34:391 (1) - remove clap at the end slider Fixed
01:34:820 (2) - remove clap at the end slider Fixed

just that & it's ok (no kd)
Thank you :):):)
posted
* Removed soft-sliderslide, and soft-sliderslide2.wav cuz they are useless on Taiko and CtB both.

Okay, now it seems ready, Enjoy your apple!
posted

CLSW wrote:

* Removed soft-sliderslide, and soft-sliderslide2.wav cuz they were useless on Taiko and CtB both.

Okay, now it seems ready, Enjoy your apple!
Thank you so much ;w;
posted
Hi, here comes a taiko mod as requested in my queue.

[General]

Delete the timing point at 01:02:034 - which is redundant for all diffs.

  • [Kantan]

  1. 00:12:320 (7,8) - consider removing finish for these two notes ? A bit overemphasized imo.
  2. 00:23:891 (21,22) - swap these notes to k d ? This could fit both the vocal and the snare at 00:23:891 -
  3. 00:29:462 (29,31) - swap these notes to d k ? Similar to ^
  4. 00:44:034 (50,51) - swap these notes to d k ? The vocal at 00:44:462 (51) - is higher-pitched than 00:44:034 (50) -
  5. 00:57:748 (70) - maybe d here to show the drop in vocal pitch ?
  6. 01:25:605 - How about adding k here and change 01:26:034 (110) - to d ? The patterns in this part are just too sparse that they does not fit the music well.
  • [Futsuu]

  1. 00:11:034 (11,12) - maybe k d here to maintain a better pattern consistency as 00:07:605 (2,3) - ?
  2. 00:12:320 (14,15,16) - Similar to Kantan, d k D would be better here.
  3. 00:15:320 (19,20,21) - It seems that k d k could follow the snares nicely.
  4. 00:16:391 (22,23) - try changing 00:16:391 (22) - to k and move 00:16:605 (23) - to 00:16:819 - and change to d ? This could follow the vocal in a way better.
  5. 00:21:320 (35) - consider deleting this to make it consistent to 00:24:748 - ?
  6. 00:23:891 (42) - k could follow both the vocal and the snare there.
  7. 00:42:962 (92) - maybe k here to fit the high-pitched vocal ?
  8. 00:44:462 (96) - maybe k here for snare consistency ?
  9. 01:26:462 (187,188) - Again, k d could follow the snare at 01:26:462 (187) - , thus resulting in a better flow imo.
  • [Muzukashii]

  1. 00:08:462 (8) - k could fit both the vocal and the snare there.
  2. 00:11:891 (24) - ^
  3. 00:15:534 (39,41) - swap these notes to d k ? This could accompany the increase in vocal pitch there.
  4. 00:16:819 (43,44) - d k could follow the snare at 00:17:034 (44) -
  5. 00:23:891 (71) - same as Futsuu
  6. 00:36:534 (118,119) - same as 00:16:819 (43,44) -
  7. 00:39:962 (133,134,135,136) - consider removing the finishes here ? A bit overemphasized imo. Also, d k k d could follow the vocal pitch better.
  8. 00:48:320 (165) - K ? The vocal pitch there is higher than 00:48:748 (166,167) -
  9. 00:49:177 (167) - D would be better since it has the same vocal pitch as 00:48:748 (166) -
  10. 00:52:177 (178) - ^
  11. 00:55:605 (191) - ^
  12. 01:02:462 (216) - ^
  13. 01:08:891 (241) - same as 00:48:320 (165) -
  14. 01:09:748 (243) - same as 00:49:177 (167) -
  15. 01:18:212 (275) - This note appears to be a little bit awkward. Consider deleting it to follow 01:16:498 - ?
  16. 01:29:891 (318) - same as 00:49:177 (167) -
  17. 01:33:320 (332,333) - K D would be nice since the vocal pitch at 01:33:320 (332) - is higher than that at 01:33:748 (333) -
  18. 01:36:748 (346) - same as 00:49:177 (167) -
  • [Oni]

  1. 00:10:820 (21,22) - maybe d k for the sake of snare consistency ?
  2. 00:19:391 (64,65,66,67) - It seems the d kkk could result in a better flow of notes since the vocal pitch at 00:19:391 (64) - is lower than that at 00:18:962 (63) -
  3. 00:26:998 (101) - k could follow the background clapping sound nicely.
  4. 00:28:177 (108) - k could fit both the high-pitched vocal as well as the snare there.
  5. 00:39:962 (168,169,170,171) - same as Muzukashii
  6. 00:46:712 (201) - consider deleting this note ? There is no obvious sound to be followed.
  7. 00:48:320 (212,214) - swap these notes to K D ? Same as Muzukashii.
  8. 00:52:177 (228) - same as Muzukashii
  9. 00:55:177 (242,244) - same as 00:48:320 (212,214) -
  10. 01:02:034 (280,282) - ^
  11. 01:05:891 (298,299) - K D could match the vocal pitch nicely.
  12. 01:09:320 (315) - same as Muzukashii
  13. 01:14:248 (343) - d could represent the drop in vocal pitch there.
  14. 01:29:462 (433,435) - same as 00:48:320 (212,214) -
  15. 01:36:320 (467,469) - ^


That's all and good luck~ :D
posted

Nardoxyribonucleic wrote:

Hi, here comes a taiko mod as requested in my queue. Hi :)

[General]

Delete the timing point at 01:02:034 - which is redundant for all diffs. Fixed

  • [Kantan]

  1. 00:12:320 (7,8) - consider removing finish for these two notes ? A bit overemphasized imo. Delete finish at (8)
  2. 00:23:891 (21,22) - swap these notes to k d ? This could fit both the vocal and the snare at 00:23:891 - Fixed
  3. 00:29:462 (29,31) - swap these notes to d k ? Similar to ^ Fixed
  4. 00:44:034 (50,51) - swap these notes to d k ? The vocal at 00:44:462 (51) - is higher-pitched than 00:44:034 (50) - Fixed
  5. 00:57:748 (70) - maybe d here to show the drop in vocal pitch ? Fixed
  6. 01:25:605 - How about adding k here and change 01:26:034 (110) - to d ? The patterns in this part are just too sparse that they does not fit the music well. Fixed
  • [Futsuu]

  1. 00:11:034 (11,12) - maybe k d here to maintain a better pattern consistency as 00:07:605 (2,3) - ? Fixed
  2. 00:12:320 (14,15,16) - Similar to Kantan, d k D would be better here. change to D k D
  3. 00:15:320 (19,20,21) - It seems that k d k could follow the snares nicely. Fixed
  4. 00:16:391 (22,23) - try changing 00:16:391 (22) - to k and move 00:16:605 (23) - to 00:16:819 - and change to d ? This could follow the vocal in a way better. Fixed
  5. 00:21:320 (35) - consider deleting this to make it consistent to 00:24:748 - ? Fixed
  6. 00:23:891 (42) - k could follow both the vocal and the snare there. Fixed
  7. 00:42:962 (92) - maybe k here to fit the high-pitched vocal ? Fixed
  8. 00:44:462 (96) - maybe k here for snare consistency ? Fixed
  9. 01:26:462 (187,188) - Again, k d could follow the snare at 01:26:462 (187) - , thus resulting in a better flow imo. Fixed
  • [Muzukashii]

  1. 00:08:462 (8) - k could fit both the vocal and the snare there. Fixed
  2. 00:11:891 (24) - ^ Fixed
  3. 00:15:534 (39,41) - swap these notes to d k ? This could accompany the increase in vocal pitch there. Fixed
  4. 00:16:819 (43,44) - d k could follow the snare at 00:17:034 (44) - Fixed
  5. 00:23:891 (71) - same as Futsuu Fixed
  6. 00:36:534 (118,119) - same as 00:16:819 (43,44) - Fixed
  7. 00:39:962 (133,134,135,136) - consider removing the finishes here ? A bit overemphasized imo. Also, d k k d could follow the vocal pitch better. Fixed
  8. 00:48:320 (165) - K ? The vocal pitch there is higher than 00:48:748 (166,167) - Fixed
  9. 00:49:177 (167) - D would be better since it has the same vocal pitch as 00:48:748 (166) - Fixed
  10. 00:52:177 (178) - ^ Fixed
  11. 00:55:605 (191) - ^ Fixed
  12. 01:02:462 (216) - ^ Fixed
  13. 01:08:891 (241) - same as 00:48:320 (165) - Fixed
  14. 01:09:748 (243) - same as 00:49:177 (167) - Fixed
  15. 01:18:212 (275) - This note appears to be a little bit awkward. Consider deleting it to follow 01:16:498 - ? Fixed
  16. 01:29:891 (318) - same as 00:49:177 (167) - Fixed
  17. 01:33:320 (332,333) - K D would be nice since the vocal pitch at 01:33:320 (332) - is higher than that at 01:33:748 (333) - Umm...Not change
  18. 01:36:748 (346) - same as 00:49:177 (167) - Fixed
  • [Oni]

  1. 00:10:820 (21,22) - maybe d k for the sake of snare consistency ? Fixed
  2. 00:19:391 (64,65,66,67) - It seems the d kkk could result in a better flow of notes since the vocal pitch at 00:19:391 (64) - is lower than that at 00:18:962 (63) - Fixed
  3. 00:26:998 (101) - k could follow the background clapping sound nicely. Fixed
  4. 00:28:177 (108) - k could fit both the high-pitched vocal as well as the snare there. Fixed
  5. 00:39:962 (168,169,170,171) - same as Muzukashii Fixed
  6. 00:46:712 (201) - consider deleting this note ? There is no obvious sound to be followed. Um...Not change
  7. 00:48:320 (212,214) - swap these notes to K D ? Same as Muzukashii. Fixed
  8. 00:52:177 (228) - same as Muzukashii Fixed
  9. 00:55:177 (242,244) - same as 00:48:320 (212,214) - Fixed
  10. 01:02:034 (280,282) - ^ Fixed
  11. 01:05:891 (298,299) - K D could match the vocal pitch nicely. Fixed
  12. 01:09:320 (315) - same as Muzukashii Fixed
  13. 01:14:248 (343) - d could represent the drop in vocal pitch there. Fixed
  14. 01:29:462 (433,435) - same as 00:48:320 (212,214) - Fixed
  15. 01:36:320 (467,469) - ^ Fixed


That's all and good luck~ :D
Thank you :)
posted
From my modding queue ;)

00:18:748 (62,63) - ctrl + g
and.... nothing else gj =。=
01:41:034 (362) - how about put it here 01:40:819
and... nothing again...
01:13:177 (159) - put it here 01:13:391
01:40:605 (217) - 01:40:819
nothing. gj


eat my star and good luck ;)
posted

- Love1yV1ruS - wrote:

From my modding queue ;)

00:18:748 (62,63) - ctrl + g Fixed
and.... nothing else gj =。=
01:41:034 (362) - how about put it here 01:40:819 Fixed
and... nothing again...
01:13:177 (159) - put it here 01:13:391 Um...I thing not
01:40:605 (217) - 01:40:819 ^


nothing. gj


eat my star and good luck ;)
Thanks mod and star :)
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