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Nico Nico Chorus - daze

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Yuii-
Mod by Yuii-
Requested via PM.


[General]


Las dificultades "Normal" / "Hard" / "Insane" / "Extra" tienen Offset 1.455. Mientras que el "Easy Collab", 7.355 ... El Offset tiene que ser igual en todas las dificultades.



[Normal]


Tincho, acá vamos a hacer algo. El Normal cambialo por dificultad "Easy".


General: Cambiar AR a "3,0".


  1. 00:02:202 - Empezá mappeando desde ahí. Recordá que el Offset es donde está el primer beat fuerte de la canción, por ende estaría bien que coloques allí la primer nota.

  2. 00:16:748 (1) - ¿Qué te parece esto?

  3. 00:24:020 (1,2) - Intenta con esto:

  4. 00:31:748 - 01:29:323 - Lindo mappeo. Me gustó el flow y el estilo que usaste acá... sólido.

[Easy Collab]


Tincho, acá vamos a hacer otra cosa. Cambiar "Easy Collab" for "Normal Collab".


General: Cambiar AR a "5,0" / OD a "4,0" / HP a "4,0"



  1. 00:07:355 - Igual que antes... Hay que empezar mappeando antes.

  2. 00:13:567 - Agregar círculo.

  3. 00:14:779 - Misma ^

  4. 00:16:748 - Misma ^

  5. 00:23:870 - Misma ^

  6. 00:25:688 - Misma ^

  7. 00:28:718 - Misma ^

  8. 00:30:536 - Misma ^

  9. 00:33:567 - Misma ^

  10. 00:35:233 - 00:45:839 - Te sugiero mappear algo. (De esto me puedo encargar yo, si querés).

  11. 00:46:294 - Agregar un slider. Que dure hasta 00:46:597

  12. 00:47:658 (4) - Mové este círculo más cerca de 00:47:809 (5)

  13. 00:47:809 (5) - Hacé que el slider dure hasta 00:48:415 - Y quitá el círculo en 00:48:415 (6)

  14. 00:49:476 - Agregar círculo.

  15. 00:51:294 - 00:55:536 - Agregar pausa.

  16. 00:55:688 - Agregar círculo.

  17. 00:56:900 - Misma ^

  18. 00:59:324 - Misma ^

  19. 01:00:385 - 01:29:476 - Falta terminar.


[Hard]


General: Cambiar CS a "3,5".



  1. 00:04:854 (5) - Remover.

  2. 00:12:278 - Podrías agregar un slider corto acá, porque no queda bien el espacio vacío.

  3. 00:15:308 (2) - Remover.

  4. 00:17:354 - Agregar círculo.

  5. 00:38:945 (2) - Remover.

  6. 00:48:566 - Agregar círculo.

  7. 00:50:384 - Misma ^

  8. 01:02:051 - Misma ^

  9. 01:03:566 (3,4,5,6) - Mirá esto (el círculo 6 es opcional), ¿qué te parece?:

  10. 01:15:384 - 01:15:838 - Agregá algo.


[Insane]


General: Cambiar AR a "8,5" / OD a "7,0".


  1. 00:04:172 (2,3,4,1,2,3,4,5) - Este pattern está bien para una dificultad "Extra". Pero como ya hay una, busquemos una alternativa:

  2. 00:36:066 (2) - Remover.

  3. 00:38:566 (5,6,7) - Lo mismo que te decía antes.

  4. 00:55:611 (4) - Remover.

  5. 01:07:732 (2) - No me gusta para nada cómo queda.

  6. 01:22:278 (5) - Remover.

  7. 01:26:444 (1,1,1,1,1,1,1,1) - Dale sin miedo a hacer los saltos más exagerados. Más spacing!!


[Extra]


General: ¡¡Sin miedo!! // Cambiar CS a "4,5" / AR a "9,3" / OD a "8,5" / HP a "7,0".


  1. 00:11:899 (1,2,3,4) - Hacé el stream con spacing (algo así o similar):

  2. 00:13:641 - Agregar círculo.

  3. 00:14:551 - Misma ^

  4. 00:16:748 (1,2,3) - Metele un poco más de spacing.

  5. 00:18:641 - Agregar círculo.

  6. 00:19:778 (4,5) - Más spacing.

  7. 00:25:838 (1,2,3,4,5,6,1,2,3) - ¡Bien!

  8. 00:28:111 (1,2,3) - Un poco más de spacing.

  9. 00:32:354 (3,4,5) - Misma ^

  10. 00:49:172 (2,3) - Misma ^

  11. 01:08:566 (1,2,3) - Misma ^

  12. 01:09:778 (1) - Tiralo más a la derecha, que queda un poco más alejado de 01:09:323 (5)

  13. 01:19:020 (1,2,3,4,5,6) - ¿Qué te parece un star pattern? Algo así (el "6" está abajo del "2"):

  14. 01:20:460 - Agregar círculo.

  15. 01:21:066 - Misma ^

  16. 01:25:384 (2,3,4) - Un toque más de spacing.

  17. 01:28:641 (1) - Ubica el spinner en 01:28:717
Topic Starter
Martungo

Yuii- wrote:

Mod by Yuii-
Requested via PM.


[General]


Las dificultades "Normal" / "Hard" / "Insane" / "Extra" tienen Offset 1.455. Mientras que el "Easy Collab", 7.355 ... El Offset tiene que ser igual en todas las dificultades.



[Normal]


Tincho, acá vamos a hacer algo. El Normal cambialo por dificultad "Easy".


General: Cambiar AR a "3,0".


  1. 00:02:202 - Empezá mappeando desde ahí. Recordá que el Offset es donde está el primer beat fuerte de la canción, por ende estaría bien que coloques allí la primer nota.

  2. 00:16:748 (1) - ¿Qué te parece esto?

  3. 00:24:020 (1,2) - Intenta con esto:

  4. 00:31:748 - 01:29:323 - Lindo mappeo. Me gustó el flow y el estilo que usaste acá... sólido.

[Easy Collab]


Tincho, acá vamos a hacer otra cosa. Cambiar "Easy Collab" for "Normal Collab".


General: Cambiar AR a "5,0" / OD a "4,0" / HP a "4,0"



  1. 00:07:355 - Igual que antes... Hay que empezar mappeando antes.

  2. 00:13:567 - Agregar círculo.

  3. 00:14:779 - Misma ^

  4. 00:16:748 - Misma ^

  5. 00:23:870 - Misma ^

  6. 00:25:688 - Misma ^

  7. 00:28:718 - Misma ^

  8. 00:30:536 - Misma ^

  9. 00:33:567 - Misma ^

  10. 00:35:233 - 00:45:839 - Te sugiero mappear algo. (De esto me puedo encargar yo, si querés).

  11. 00:46:294 - Agregar un slider. Que dure hasta 00:46:597

  12. 00:47:658 (4) - Mové este círculo más cerca de 00:47:809 (5)

  13. 00:47:809 (5) - Hacé que el slider dure hasta 00:48:415 - Y quitá el círculo en 00:48:415 (6)

  14. 00:49:476 - Agregar círculo.

  15. 00:51:294 - 00:55:536 - Agregar pausa.

  16. 00:55:688 - Agregar círculo.

  17. 00:56:900 - Misma ^

  18. 00:59:324 - Misma ^

  19. 01:00:385 - 01:29:476 - Falta terminar.


[Hard]


General: Cambiar CS a "3,5".



  1. 00:04:854 (5) - Remover.

  2. 00:12:278 - Podrías agregar un slider corto acá, porque no queda bien el espacio vacío.

  3. 00:15:308 (2) - Remover.

  4. 00:17:354 - Agregar círculo.

  5. 00:38:945 (2) - Remover.

  6. 00:48:566 - Agregar círculo.

  7. 00:50:384 - Misma ^

  8. 01:02:051 - Misma ^

  9. 01:03:566 (3,4,5,6) - Mirá esto (el círculo 6 es opcional), ¿qué te parece?:

  10. 01:15:384 - 01:15:838 - Agregá algo.


[Insane]


General: Cambiar AR a "8,5" / OD a "7,0".


  1. 00:04:172 (2,3,4,1,2,3,4,5) - Este pattern está bien para una dificultad "Extra". Pero como ya hay una, busquemos una alternativa:

  2. 00:36:066 (2) - Remover.

  3. 00:38:566 (5,6,7) - Lo mismo que te decía antes.

  4. 00:55:611 (4) - Remover.

  5. 01:07:732 (2) - No me gusta para nada cómo queda.

  6. 01:22:278 (5) - Remover.

  7. 01:26:444 (1,1,1,1,1,1,1,1) - Dale sin miedo a hacer los saltos más exagerados. Más spacing!!


[Extra]


General: ¡¡Sin miedo!! // Cambiar CS a "4,5" / AR a "9,3" / OD a "8,5" / HP a "7,0".


  1. 00:11:899 (1,2,3,4) - Hacé el stream con spacing (algo así o similar):

  2. 00:13:641 - Agregar círculo.

  3. 00:14:551 - Misma ^

  4. 00:16:748 (1,2,3) - Metele un poco más de spacing.

  5. 00:18:641 - Agregar círculo.

  6. 00:19:778 (4,5) - Más spacing.

  7. 00:25:838 (1,2,3,4,5,6,1,2,3) - ¡Bien!

  8. 00:28:111 (1,2,3) - Un poco más de spacing.

  9. 00:32:354 (3,4,5) - Misma ^

  10. 00:49:172 (2,3) - Misma ^

  11. 01:08:566 (1,2,3) - Misma ^

  12. 01:09:778 (1) - Tiralo más a la derecha, que queda un poco más alejado de 01:09:323 (5)

  13. 01:19:020 (1,2,3,4,5,6) - ¿Qué te parece un star pattern? Algo así (el "6" está abajo del "2"):

  14. 01:20:460 - Agregar círculo.

  15. 01:21:066 - Misma ^

  16. 01:25:384 (2,3,4) - Un toque más de spacing.

  17. 01:28:641 (1) - Ubica el spinner en 01:28:717
Muchas gracias por modear :D
Anxient
pretty sure the title is daze without any capitals
Topic Starter
Martungo

Anxient wrote:

pretty sure the title is daze without any capitals
Thanks, fixed
Lumael
Hello! NM Request on queue
Easy
  1. There's unsnapped stuff, look AiMod for more information!
    00:03:717 (1) - Make a mirror of 00:02:505 (3) -
    00:03:717 (1,2) - Blanket can be improved
    00:12:202 (2) - Never place circles at red snap on Easy
    00:19:323 (3) - Make a mirror of 00:18:111 (2) - ?
    00:21:141 (1,2) - blanket can be improved
    00:25:990 (1) - Ctrl H for flow
    00:49:778 (1,2) - I would try a blanket since the position of (2) seens too random
    00:55:687 (1,2) - Blanket can be improved
    01:08:717 (1,2) - ^
    01:14:020 (2) - Never use sliders with 2 reverses arrows on Easy diff
Normal


  • 00:02:505 (2,3,4) - Fix spacing
    00:08:111 (2,3) - blanket
    00:22:960 (2,3) - ^
    00:28:111 (3,1) - ^
    00:29:172 (2,4) - Don't overlap like this ina Normal, it's also a bit weird..
    00:40:081 (4,2) - ^
    00:43:566 (4,1) - ^
    00:49:778 (3,1) - ^
    00:51:748 (3,4) - Fix this pattern, they are overlapping each other
    01:02:202 (6,1) - ^
    01:08:111 (4,1) - This stack may confuse starter players
Hard
  1. LOL this Hard is too Hard
    00:09:778 (1,4,5) - Fix those overlaps
    00:20:687 (5,1) - Fix blanket
    00:23:263 (3,4) - ^
    00:32:051 (1,4) - Fix overlap
    00:39:475 (4,2) - ^
    00:49:475 (5,2) - ^
    01:10:535 (3,1) - ^
    01:13:414 (4,2) - ^
    01:14:626 (3,1) - ^

GL!
Topic Starter
Martungo

Lumael wrote:

Hello! NM Request on queue
Easy
  1. There's unsnapped stuff, look AiMod for more information!
    00:03:717 (1) - Make a mirror of 00:02:505 (3) - seems good
    00:03:717 (1,2) - Blanket can be improved no
    00:12:202 (2) - Never place circles at red snap on Easy fixed
    00:19:323 (3) - Make a mirror of 00:18:111 (2) - ? i like how it looks
    00:21:141 (1,2) - blanket can be improved no
    00:25:990 (1) - Ctrl H for flow nope
    00:49:778 (1,2) - I would try a blanket since the position of (2) seens too random fixed
    00:55:687 (1,2) - Blanket can be improved no
    01:08:717 (1,2) - ^ no
    01:14:020 (2) - Never use sliders with 2 reverses arrows on Easy diff fixed
Normal


  • 00:02:505 (2,3,4) - Fix spacing they are now sliders
    00:08:111 (2,3) - blanket no
    00:22:960 (2,3) - ^ no
    00:28:111 (3,1) - ^ no
    00:29:172 (2,4) - Don't overlap like this ina Normal, it's also a bit weird.. fixed
    00:40:081 (4,2) - ^ i think it's fine
    00:43:566 (4,1) - ^ ^
    00:49:778 (3,1) - ^ ^
    00:51:748 (3,4) - Fix this pattern, they are overlapping each other fixed
    01:02:202 (6,1) - ^ fixed
    01:08:111 (4,1) - This stack may confuse starter players changed by a sexy slider
Hard
  1. LOL this Hard is too Hard Thanks
    00:09:778 (1,4,5) - Fix those overlaps fixed
    00:20:687 (5,1) - Fix blanket fixed
    00:23:263 (3,4) - ^ fixed
    00:32:051 (1,4) - Fix overlap fixed
    00:39:475 (4,2) - ^ F
    00:49:475 (5,2) - ^ I
    01:10:535 (3,1) - ^ X
    01:13:414 (4,2) - ^ E
    01:14:626 (3,1) - ^ D

GL!
Thanks for mod^^
Lumael
I really recommend you to fix the blankets... To have a good blanket the approach circle should be finely surrounded by the slider. Anything different from that is a off blanket or a blanket try...
Topic Starter
Martungo

Lumael wrote:

I really recommend you to fix the blankets... To have a good blanket the approach circle should be finely surrounded by the slider. Anything different from that is a off blanket or a blanket try...
thanks but I'll leave it like this
Yamicchi
Hi, from my modding queue :3
[General]
Add a silent hitsound for the last spinner of Hard, Insane and Extra diff.
[Easy]
Please fix all the mistakes in AiMod
00:02:505 (3) - NC
00:03:717 (1) - no NC
00:04:929 (2) - NC
00:06:141 (1) - no NC
00:10:232 (5) - bad shape slider
00:36:596 (1) - less shape a bit
01:16:066 (1) - white tick?
[Normal]
00:58:414 (3,1,2) - the DS changed in half?
01:15:990 (1) - End at 01:17:808 - Have a break
[Hard]
00:55:687 (2) - the slider tail should be clickable
00:58:111 (1) - ^
[Insane]
00:23:263 (4) - Ctrl + G this
00:26:748 (3) - this seems a bit far?
00:33:111 (5) - Ctrl + G
00:50:535 (1,2,3) - Further
01:00:838 (6) - Ctrl + G
01:01:596 (2,4) - Ctrl + G
I don't mod Extra, so I'll end the mod here :3 Good luck on your map :3
Topic Starter
Martungo

[ Shana Yami ] wrote:

Hi, from my modding queue :3
[General]
Add a silent hitsound for the last spinner of Hard, Insane and Extra diff. i like the whistle sound at the end
[Easy]
Please fix all the mistakes in AiMod fixed
00:02:505 (3) - NC good
00:03:717 (1) - no NC good
00:04:929 (2) - NC no
00:06:141 (1) - no NC nope
00:10:232 (5) - bad shape slider fixed
00:36:596 (1) - less shape a bit fixed~
01:16:066 (1) - white tick? fine
[Normal]
00:58:414 (3,1,2) - the DS changed in half? what?
01:15:990 (1) - End at 01:17:808 - Have a break too short, at 01:19:020 is better
[Hard]
00:55:687 (2) - the slider tail should be clickable no
00:58:111 (1) - ^ no
[Insane]
00:23:263 (4) - Ctrl + G this nope
00:26:748 (3) - this seems a bit far? maybe
00:33:111 (5) - Ctrl + G seems good
00:50:535 (1,2,3) - Further fixed
01:00:838 (6) - Ctrl + G no
01:01:596 (2,4) - Ctrl + G nope
I don't mod Extra, so I'll end the mod here :3 Good luck on your map :3
Thanks for mod~
Kyle Y
#modding queue
Becasue I am sure you read my rules, therefore one more diff will be modded.
Let's start.
[Gerenal]
I think the heavy beat for this song.... I not sure about it, could you mind ask somebody to check it once more?
becasue I hear strong beat for some place, just like 00:07:354 - 00:17:051 - 00:19:475 - 00:20:687 - 00:25:535 - 00:38:869 -
I hope I listen to it wrongly.


[Easy]
00:01:445 (1,2) - avoid overlap, suggest slider
00:02:354 - circle here and slider start at 00:02:505 -
00:02:505 (1) - you basically need to blanket slider in every diff, especially Easy and Normal
00:07:808 (1) - check all your slider if it balnket well or not
00:36:596 (1) - blanket
00:42:354 (2,3) - hard flow
00:50:838 - missing
00:55:990 -better circle at 00:55:687 - and 1 beat slider at 00:55:990 -
00:58:111 (3) - ^
01:12:657 (4,1) - circle + slider
01:15:990 (1,1) - unrankable, not enough recovery time (4 beats for Easy)

[Normal]
00:09:778 (1) - start at 00:09:626 -
00:08:717 (3,1) - ds
00:11:141 (3,1) - ds
00:16:748 (4,5) - avoid overlap
00:17:505 - for this part, beat is on White, but vocal on red.
better use more 1.5 beat reverse, sth like that. I don't know if it suits this song.
At least this part is calm, use more long slider
and reduce objects placed on red link
Btw, you should map for beats, not vocal
00:45:990 (2) - move to 00:46:293 - and add a circle at 00:45:990 -
00:56:596 (1) - avoid overlap
01:08:111 (4) - nc here and 01:08:717 (1) - cancel nc
01:12:505 - beat is here

[Insane]
00:07:354 (1,2,3,4,5) - try this for better flow

00:13:717 (5) - stack head of 00:13:869 (1) -
00:15:384 (3,4) - slider?
00:16:899 (2) - closer, otherwise quite misleading
00:19:929 (4,5,1) - poor flow

00:23:263 (4,5,6) - poor flow
00:31:596 (1) - why nc
00:50:763 (2) - increase ds
00:53:566 (1,2,3,4,5) - place lower, for flowing
00:54:929 - still be add sth to click here
00:55:535 (3,4,5) - separate more
00:56:596 (3,4) - Ctrl+g for flowing
01:01:141 - 01:01:748 - 01:02:354 - should be sth to click here
01:04:172 - ^
01:12:960 (3) - 1/2 beat +circle
01:13:414 (4) - circle+ 1/2 beat
01:14:323 (2) - ctrl+g for flowing and place to about 200, 256
01:21:748 (2) - separate more
01:25:838 (1,2,3,4,1) - poor flow
01:26:141 - suggestion, make to a square, I have no time to draw that prefect

01:28:566 (1) - 01:27:960 (1) - del nc
01:27:354 - make this to a star shape
Topic Starter
Martungo

Kyle Y wrote:

#modding queue
Becasue I am sure you read my rules, therefore one more diff will be modded.
Let's start.
[Gerenal]
I think the heavy beat for this song.... I not sure about it, could you mind ask somebody to check it once more?
becasue I hear strong beat for some place, just like 00:07:354 - 00:17:051 - 00:19:475 - 00:20:687 - 00:25:535 - 00:38:869 -
I hope I listen to it wrongly. I will find someone for check it again later, but i think is fine just like that


[Easy]
00:01:445 (1,2) - avoid overlap, suggest slider good idea
00:02:354 - circle here and slider start at 00:02:505 - no, too close
00:02:505 (1) - you basically need to blanket slider in every diff, especially Easy and Normal ok
00:07:808 (1) - check all your slider if it balnket well or not ok
00:36:596 (1) - blanket it's fine
00:42:354 (2,3) - hard flow fixed
00:50:838 - missing remaped
00:55:990 -better circle at 00:55:687 - and 1 beat slider at 00:55:990 - i think not
00:58:111 (3) - ^ same here
01:12:657 (4,1) - circle + slider changed
01:15:990 (1,1) - unrankable, not enough recovery time (4 beats for Easy) fixed

[Normal]
00:09:778 (1) - start at 00:09:626 - no, the sound is higher in 00:09:778 (1) -
00:08:717 (3,1) - ds fixed
00:11:141 (3,1) - ds fixed
00:16:748 (4,5) - avoid overlap avoided
00:17:505 - for this part, beat is on White, but vocal on red.
better use more 1.5 beat reverse, sth like that. I don't know if it suits this song.
At least this part is calm, use more long slider
and reduce objects placed on red link
Btw, you should map for beats, not vocal fixed, i think
00:45:990 (2) - move to 00:46:293 - and add a circle at 00:45:990 - cool?
00:56:596 (1) - avoid overlap avoided
01:08:111 (4) - nc here and 01:08:717 (1) - cancel nc changed
01:12:505 - beat is here

[Insane]
00:07:354 (1,2,3,4,5) - try this for better flow I only changed the slider

00:13:717 (5) - stack head of 00:13:869 (1) - no
00:15:384 (3,4) - slider? nah
00:16:899 (2) - closer, otherwise quite misleading nice
00:19:929 (4,5,1) - poor flow fixed
I don't know what you want to tell me here, i don't get it
00:23:263 (4,5,6) - poor flow fixed
00:31:596 (1) - why nc changed
00:50:763 (2) - increase ds fixed
00:53:566 (1,2,3,4,5) - place lower, for flowing fixed
00:54:929 - still be add sth to click here i think not
00:55:535 (3,4,5) - separate more fixed
00:56:596 (3,4) - Ctrl+g for flowing changed
01:01:141 - 01:01:748 - 01:02:354 - should be sth to click here yes, no and no
01:04:172 - ^ nah
01:12:960 (3) - 1/2 beat +circle no
01:13:414 (4) - circle+ 1/2 beat no
01:14:323 (2) - ctrl+g for flowing and place to about 200, 256 I will remap that part
01:21:748 (2) - separate more it's fine
01:25:838 (1,2,3,4,1) - poor flow no ;_;
01:26:141 - suggestion, make to a square, I have no time to draw that prefect nah

01:28:566 (1) - 01:27:960 (1) - del nc no
01:27:354 - make this to a star shape i like how it looks
sorry for being too slow on respond, I'll finish this tomorrow, too tired now.
Edit: Finished, thanks for mod
KASUM1
Hello~! As requested for my queue

[General]
Your bg should be 1366x768

[Extra]

00:01:444 (1,1) - stack for better pattern
00:13:110 (4,4) - blanket the circle
00:21:898 (5,3,4) - overlap o.o
00:28:110 (1,1) - stack
00:30:383 (1,2) - fix blanket
00:32:959 (5,2) - blanket (5) for better pattern
00:36:747 (3,2) - stack to avoid overlap
00:51:141 (4,3) - stack
00:57:354 (2,1) - ^
01:10:383 (3,2) - ^


[Insane]

00:01:445 (1,2) - stack for better pattern
00:04:475 (1,2) - overlap
00:20:081 (3,3) - ^
00:20:687 (3,2) - stack
00:21:141 (4,3) - ^
00:31:899 (1,6) - ^
00:33:717 (1,2,6) - ^
00:36:748 (2,3) - ^
00:39:475 (4,4) - ^ to avoid messy patterns
00:50:232 (5,2) - ^
00:52:657 (5,2) - blanket
01:26:292 (2,1,2,1,2,1,2,1) - try to move all these notes on the white tick , sounds good

I hope my mod helps ♥
Topic Starter
Martungo

KASUM1 wrote:

Hello~! As requested for my queue

[General]
Your bg should be 1366x768 but I like the background :(

[Extra]

00:01:444 (1,1) - stack for better pattern nice
00:13:110 (4,4) - blanket the circle fixed
00:21:898 (5,3,4) - overlap o.o fixed
00:28:110 (1,1) - stack fixed
00:30:383 (1,2) - fix blanket fixed
00:32:959 (5,2) - blanket (5) for better pattern nice
00:36:747 (3,2) - stack to avoid overlap fixed
00:51:141 (4,3) - stack fixed
00:57:354 (2,1) - ^ fixed
01:10:383 (3,2) - ^ fixed


[Insane]

00:01:445 (1,2) - stack for better pattern I like how it looks
00:04:475 (1,2) - overlap they aren't overlaped
00:20:081 (3,3) - ^ fixed
00:20:687 (3,2) - stack fixed
00:21:141 (4,3) - ^ no, only moved it a little
00:31:899 (1,6) - ^ stacked
00:33:717 (1,2,6) - ^ no
00:36:748 (2,3) - ^ no
00:39:475 (4,4) - ^ to avoid messy patterns okay
00:50:232 (5,2) - ^ moved
00:52:657 (5,2) - blanket fixed
01:26:292 (2,1,2,1,2,1,2,1) - try to move all these notes on the white tick , sounds good nope

I hope my mod helps ♥
Thanks for the mod, helps a lot
Doormat
Hello, from my modding queue. Sorry for taking a while; had some personal things to take care of.

It really amazes me at how talented Nico Nico Choruses can be, wow.

Difficulties looked at: Insane, Extra

Insane

00:21:899 (4,1) – I think you should make these into a 1/1 slider rather than have two notes; the two notes makes the flow feel disjointed in my opinion
00:26:748 (3,1) – ^
00:31:596 (4,1) – ^
01:26:292 (2) – There’s no beat here; delete this note
01:26:596 (1,2,1,2,1,2,1,1) – Shift these notes so that the first note starts at 01:26:444

Extra
– I can’t find anything glaringly wrong with this difficulty; you might want to get a few others to look at it, but I think it’s fine.

--
This is the best that I can do; hope this helps ;)
Topic Starter
Martungo

Doormat wrote:

Hello, from my modding queue. Sorry for taking a while; had some personal things to take care of. np

It really amazes me at how talented Nico Nico Choruses can be, wow.

Difficulties looked at: Insane, Extra

Insane

00:21:899 (4,1) – I think you should make these into a 1/1 slider rather than have two notes; the two notes makes the flow feel disjointed in my opinion I think this fine as it is
00:26:748 (3,1) – ^ same here
00:31:596 (4,1) – ^ and same here
01:26:292 (2) – There’s no beat here; delete this note moved
01:26:596 (1,2,1,2,1,2,1,1) – Shift these notes so that the first note starts at 01:26:444 thanks for noticing, is my fault. Fixed

Extra
– I can’t find anything glaringly wrong with this difficulty; you might want to get a few others to look at it, but I think it’s fine. I will do it

--
This is the best that I can do; hope this helps ;)
Thanks for mod
dsco
Extra
00:02:050 (3) - NC here to make 00:02:050 (3,1,2,3) read like a pattern, since those are jumps and 00:01:444 (1,2) are not.
00:06:444 (1) - commit to the antijump with a stack or increase spacing since there is a full beat between it and the last circle.
00:07:807 (1) - make more horizontal so it doesnt look like it leads into 00:08:262 (3)
00:08:262 (3,4,5) - this could maybe be space more to improve flow.
00:09:020 (1) - curve a tad bit upwards to make more visually appealing?
00:11:292 (7) - the stack is nice but it makes the flow worse.
00:11:747 (5) - consider making this a 1/4 slider.
00:14:171 (4) - make less vertical to lead into next slider better
00:15:989 (3,1,1) - this could maybe be improved. 00:16:747 (1,2,3) are about the same spacing as 00:15:989 (3,1,1) making this read oddly.
00:20:080 (1,2,3) - directionally this is odd. why not make the slider point a bit upwards instead of a bit downwards?
00:21:444 (1,2,3,4) - this is all same direction but the triple makes you slow your cursor down. if the cursor stopped it would play fine, but the fast and slow currently plays poorly.
00:22:353 (1,2) - these could both be ctrl+g
00:24:929 (3,1,2) - poor flow
00:27:807 (4,5) - maybe make this more vertical to separate its direction more from the slider previous?
00:36:141 (5,1) - space more?
00:41:444 (5,6,7,1) - odd spacing choices. i'd recommend more between 5 and 6,7
00:48:262 (1,2,3,4,5,1) - either separate the triplets more or make the triplets less spaced.
00:50:232 (5,1,2,3) - the spacing does a very poor job of indicating this rhythm.
00:52:201 (4,5,1,2) - the angle between 1,2 makes this very awkward to play.
00:53:565 (1,2,3,4,5,1,2,3,4,5,1,2,3) - i would separate each of the individual streams a bit more.
00:56:595 (3,4) - separate more? this part is high energy, the sliders being so close here kills some momentum.
01:07:807 (1,2) - separate the direction of one more (more upward)
make spacing more consistent throughout your kiai, it varies a ton and makes the map a tad more awkward and ugly.
01:23:413 (6,1) - i'd recommend separating more
01:28:565 (1) - move more to the left

Insane
odd that the hard has a higher HP than insane. increase HP.
00:02:051 (3,4,5,1) - very poor spacing choice. 4,5,1 reads like a triple and the entire bit is all 1/2
00:06:748 (1,2,3,1) - more spacing between 3,1 if you dont make it an anti jump. its too close making it look like part of the jump pattern.
00:31:444 (3,4) - space more
00:47:051 (1,2,3) - i'd recommend not so big spacing, especially since the jumps right before it aren't as big
00:55:081 (1,2,3,4,5) - reads like one jump pattern, though it isnt equal in rhythm. rearrange spacing
01:05:081 (9,1) - such small spacing compared to the two triples before it
01:05:687 (4,1,2) - reads very badly
01:10:232 (3,4,1) - bad jump pattern following the slider, since the direction is the same coming from slider into jumps, the distance should not vary between slider to circle and circle to circle.
01:21:748 (2) - i'd consider spacing even more, almost reads like a jump especially with followpoint

Hard
00:11:899 (4) - repeats too long, i think. doesn't feel right to hold. maybe make the slider repeat once and then a circle after?
00:15:990 (4,1,2) - equal spacing between 4,1 and 1,2 but different rhythm. doesn't play well
00:19:778 (2) - space more from previous
00:27:202 (1,2) - the low AR makes this appear like a 1/2 instead of 1/1, i'd recommend not using an antijump here.
00:37:657 (1,2) - ^
00:36:293 (1,2,3) - why such odd spacing? also the angle between is ugly.
00:40:687 (3,4,5) - reads like a triplet which is especially bad since there are 2 triplets pretty close before it.
00:49:778 (1) - buttslider. i'd use a redpoint.
01:12:202 (3,1) - reads like the stacks everywhere else in the chorus.
the chorus is a fair bit better than the rest of the map imo. i'd consider remapping a few small parts.
01:21:444 (2) - buttslider
01:21:444 (2,3) - too close to read the rhythm well.
01:26:141 (1,2,3,4,1,2,3,4) - i would heavily consider using sliders for at least this first combo so that the player can learn the rhythm; this is pretty hard for a hard.

Normal
entire song, the downbeat is very unemphasized which i would consider crucial for a normal.
00:16:748 (4,5) - slider? very hard rhythm for a normal
00:19:172 (1,2,3) - i think this rhythm could be improved, it feels very odd in a normal diff.
00:40:081 (4,2) - blanket could be improved
00:42:354 (3,4) - lazy. improvable rhythm and sliders.
00:58:414 (2,1) - avoid stack on this rhythm, especially when its not like that anywhere else.


Easy
00:11:445 (1) - ugly slider
00:52:808 (2,3,4) - rhythm doesnt belong in an easy
00:59:020 (1) - ugly slider, why not symmetrical?
01:12:505 (4) - rhythm doesnt belong in an easy
01:15:232 (2) - why not spinner after like other diffs?
Topic Starter
Martungo
Wow, it's huge ( ͡° ͜ʖ ͡°)
Sorry for taking so long

reminixe wrote:

Extra
00:02:050 (3) - NC here to make 00:02:050 (3,1,2,3) read like a pattern, since those are jumps and 00:01:444 (1,2) are not. 00:02:051 (3) - It's not a new combo because here sounds whistle
00:06:444 (1) - commit to the antijump with a stack or increase spacing since there is a full beat between it and the last circle. Stacked and changed a bit
00:07:807 (1) - make more horizontal so it doesnt look like it leads into 00:08:262 (3) Or vertically :D nice idea
00:08:262 (3,4,5) - this could maybe be space more to improve flow. Fixed
00:09:020 (1) - curve a tad bit upwards to make more visually appealing? Maybe
00:11:292 (7) - the stack is nice but it makes the flow worse. Fixed
00:11:747 (5) - consider making this a 1/4 slider. Nope
00:14:171 (4) - make less vertical to lead into next slider better Fixed
00:15:989 (3,1,1) - this could maybe be improved. 00:16:747 (1,2,3) are about the same spacing as 00:15:989 (3,1,1) making this read oddly. I'll find a way to improve it later but I think it's fine
00:20:080 (1,2,3) - directionally this is odd. why not make the slider point a bit upwards instead of a bit downwards? Remapped, check it and tell me what you think ;)
00:21:444 (1,2,3,4) - this is all same direction but the triple makes you slow your cursor down. if the cursor stopped it would play fine, but the fast and slow currently plays poorly. Stacked
00:22:353 (1,2) - these could both be ctrl+g Fixed
00:24:929 (3,1,2) - poor flow Added flow
00:27:807 (4,5) - maybe make this more vertical to separate its direction more from the slider previous? Sure
00:36:141 (5,1) - space more? Why not?
00:41:444 (5,6,7,1) - odd spacing choices. i'd recommend more between 5 and 6,7 Fixed
00:48:262 (1,2,3,4,5,1) - either separate the triplets more or make the triplets less spaced. Separated
00:50:232 (5,1,2,3) - the spacing does a very poor job of indicating this rhythm. Fixed :x
00:52:201 (4,5,1,2) - the angle between 1,2 makes this very awkward to play. Fixed
00:53:565 (1,2,3,4,5,1,2,3,4,5,1,2,3) - i would separate each of the individual streams a bit more. Nope
00:56:595 (3,4) - separate more? this part is high energy, the sliders being so close here kills some momentum. Not much space but okay
01:07:807 (1,2) - separate the direction of one more (more upward)
make spacing more consistent throughout your kiai, it varies a ton and makes the map a tad more awkward and ugly. I think i can do something
01:23:413 (6,1) - i'd recommend separating more lol, okay
01:28:565 (1) - move more to the left Sure

Insane
odd that the hard has a higher HP than insane. increase HP. Decreased hard's HP
00:02:051 (3,4,5,1) - very poor spacing choice. 4,5,1 reads like a triple and the entire bit is all 1/2 Fixed
00:06:748 (1,2,3,1) - more spacing between 3,1 if you dont make it an anti jump. its too close making it look like part of the jump pattern. Stacked 00:07:051 (3,1) -
00:31:444 (3,4) - space more A bit
00:47:051 (1,2,3) - i'd recommend not so big spacing, especially since the jumps right before it aren't as big I think it's fine
00:55:081 (1,2,3,4,5) - reads like one jump pattern, though it isnt equal in rhythm. rearrange spacing Fixed. But maybe I let it a bit hard
01:05:081 (9,1) - such small spacing compared to the two triples before it Fixed
01:05:687 (4,1,2) - reads very badly Fixed
01:10:232 (3,4,1) - bad jump pattern following the slider, since the direction is the same coming from slider into jumps, the distance should not vary between slider to circle and circle to circle. Moved
01:21:748 (2) - i'd consider spacing even more, almost reads like a jump especially with followpoint It's okay

Hard
00:11:899 (4) - repeats too long, i think. doesn't feel right to hold. maybe make the slider repeat once and then a circle after? Slider repeat and another slider
00:15:990 (4,1,2) - equal spacing between 4,1 and 1,2 but different rhythm. doesn't play well Fixed
00:19:778 (2) - space more from previous Fixed
00:27:202 (1,2) - the low AR makes this appear like a 1/2 instead of 1/1, i'd recommend not using an antijump here. Fixed
00:37:657 (1,2) - ^ Stacked
00:36:293 (1,2,3) - why such odd spacing? also the angle between is ugly. Stacked :x
00:40:687 (3,4,5) - reads like a triplet which is especially bad since there are 2 triplets pretty close before it.
00:49:778 (1) - buttslider. i'd use a redpoint. Nope
01:12:202 (3,1) - reads like the stacks everywhere else in the chorus. What do you mean?
the chorus is a fair bit better than the rest of the map imo. i'd consider remapping a few small parts. Yes, some parts of the map are a bit old, that's why
01:21:444 (2) - buttslider No
01:21:444 (2,3) - too close to read the rhythm well. Fixed
01:26:141 (1,2,3,4,1,2,3,4) - i would heavily consider using sliders for at least this first combo so that the player can learn the rhythm; this is pretty hard for a hard. Nice idea

Normal
entire song, the downbeat is very unemphasized which i would consider crucial for a normal.
00:16:748 (4,5) - slider? very hard rhythm for a normal Sure
00:19:172 (1,2,3) - i think this rhythm could be improved, it feels very odd in a normal diff. Fixed
00:40:081 (4,2) - blanket could be improved Improved
00:42:354 (3,4) - lazy. improvable rhythm and sliders. Remapped
00:58:414 (2,1) - avoid stack on this rhythm, especially when its not like that anywhere else. Moved


Easy
00:11:445 (1) - ugly slider Fixed
00:52:808 (2,3,4) - rhythm doesnt belong in an easy Fixed
00:59:020 (1) - ugly slider, why not symmetrical? It's not ugly for me
01:12:505 (4) - rhythm doesnt belong in an easy Fixed
01:15:232 (2) - why not spinner after like other diffs? Someone in another mod said there was enough time to recover from the spinner, so I decided to remove it
Thanks for mod
A Mystery
Hello! From my queue

General

  1. Needs some work, but already a good start
  2. You should make the last spinner consistent in every diff
  3. The gap between the normal and the hard is way too big, and you will either need another diff, or you need to make the normal harder to fill the gap. The hard almost plays like an insane (which is good in this case), but the normal should be harder as well. Try to use some 1/2, it won't hurt and will prepare the player for the hard diff which is full of 1/2s
Extra

  1. First I want to tell you to put some more logic behind your patterns. Use a larger spacing to emphasize strong beats, smaller spacing where that's not needed. Otherwise you'll just get random jump patterns, and that would not be great at all
  2. Hitsounding is kinda meh, you should use claps for the snares at the first part instead of whistles. You can use a different snare if you don't want to use the same one as the kiai, but a whistle is not really a good way to represent it, at least to me.
  3. You shouldn't overmap things like 00:38:945 (5) - , you didn't do this often, but try to avoid it
00:06:596 - Why don't you start the stream here already and make a quintuplet with 00:06:748 (2,3,4) - ? I think it would fit really well
00:08:111 (2,3,4,5,6,7) - Analyze this pattern for example. 00:08:263 (3) - This circle has no strong tick, not a sound in the song where a jump like this would be justified. However, you still made the jump as big as 00:08:263 (3,4) - , while (4) in this example does need this kind of larger spacing, because of the snare in the song, however you can't notice it because the spacing is already high here. 00:08:717 (6) - This beat is strong again, because of the chord change and because of the 3rd white tick of the measure, but you are using a smaller spacing than the previous ones, and here it gets really big again 00:08:717 (6,7) - but there isn't really a reason for this. See what I'm trying to say? Just keep this in mind for next maps, first determine which ticks are strong, and then make a pattern that would fit. I'm not saying spacing should be consistent all the time when there's no strong beat, but there should be a reason for jumps to be there, not just randomly used. This is a general concept, so I'm not going to point out every spacing issue in the map, that would take me way too long
00:20:384 (1,2) - Reduce spacing? The downbeat gets nothing and this jump is way bigger, it should be the other way around
00:21:141 (4,1,2,3,4,5) - Why does it switch to the normal sample set? It doesn't really fit D:
00:21:899 (5) - Finish
00:25:232 (1,2) - Same as 00:20:384 (1,2) - . You use a huge jump for the snare, but that causes 00:25:535 (3) - which is also a pretty strong beat (it's basically the downbeat but moved 1/2 beat earlier) to have a very small spacing, and that doesn't really fit, nor does it play nicely
00:25:838 (1,2,3,4,5,6,1,2,3) - Mirror these, it will make more sense with the cursor movement and it will flow better (this is why)
00:27:202 (2) - Ctrl+J and rotate a little? This doesn't flow nicely
00:40:838 (2,3,4) - Switch spacing, 00:41:141 (4) - this snare is more important
00:42:354 (1,2) - Switch the objects and reposition them. The slider-end of 00:42:354 (1) - is a strong sound which should be emphasized, and a slider-end is not a good way to do this
00:42:960 (4,5) - If you changed the previous suggestion, change this as well to stay consistent and to make a nice rhythm pattern
00:43:566 (1) - And here
00:44:172 (4) - Aaaand here (circle+slider instead of the return slider)
00:44:626 (5,6) - Try something like this so the snare and downbeat will be emphasized more properly. The current spacing is kinda random
00:48:717 (1) - Rotate this clockwise to the slider will follow the straight line from the triple
00:53:111 (4) - Move close to 00:52:960 (3) -
00:54:778 (1,2,3) - If you made spacing the same here it would play a lot nicer
01:08:717 (3,1,2) - Switch spacing again
01:12:505 (1,2,3,1) - It feels more like the pattern should build up instead of break down doesn't it? Try to increase the spacing instead of reducing it
01:28:717 (1) - Let the spinner end on the blue tick? That's where the song stops so... And if you think it's too short then maybe a slider would work out better

Insane

  1. I like this a lot more than the extra tbh, did you map these diffs in different time periods? There is a pretty big difference in pattern use
00:30:384 (6) - Ctrl+G? Feels a lot better
00:31:596 (4) - This deserves a larger jump, so consider moving it to the right
00:33:414 (6) - Also ctrl+g, it would create a nice circular flow
00:34:626 (6) - Rotate anti-clockwise for better flow
00:35:081 (2) - Just like the previous diff, I recommend moving this down or something, so that the early "downbeat" will be emphasized :P
00:35:838 (5) - Stack on 00:35:232 (3) - 's slider-end? The jump feels kinda random
00:39:475 (4,1) - This overlap looks kinda meh, move the second slider a little to the left
00:41:293 (2) - Either stack on 00:40:687 (3) - or make a triple on 00:41:445 (3) - ? I think that will fit a lot better
00:45:687 (3,4,5,1) - Why no quintuplet? :P
00:46:899 (6) - Move further to the left to avoid the overlap and to no reduce the distance between 00:46:748 (5,6) - compared to 00:46:596 (4,5) - because that wouldn't make sense
00:48:566 (4,5,1) - Move further away to emphasize the downbeat?
00:52:808 (1,2) - These offbeat sliders are unnecessary, maybe this will work out better
01:00:535 (4,6) - Move the slider further to the left? This overlap is very meh D:

Hard

00:10:535 (1,2,3) - Spacing inconsistencies aren't really nice, try to reduce the distance between the first 2 sliders, the little jumps towards (3) does fit though
00:15:535 (2,3) - Switch the objects? The offbeat slider doesn't really fit
00:37:505 - I don't think you should ignore this beat, the anti-jump would really work out if the next object was on this tick instead of the red tick where the slider starts now, and it might be a little confusing as well
00:43:869 (2,3) - Switch for the same reason as 00:15:535 (2,3) -
00:55:687 (2) - A slider-return on the start of a kiai, such an important downbeat? :( Iiii don't think that's a great idea. Try replacing this by a circle+slider with a 1/1 gap instead. It would emphasize the start of the kiai waay better
00:58:111 (1) - Same thing here for consistency, and kind of the same reason as well (still a strong downbeat), and same for the other similar sliders
01:00:838 (1) - Finish on head?
01:06:141 (4,5) - Switch because 00:15:535 (2,3) -
01:09:020 (5) - Slider+circle? It would represent the voice better
01:28:566 (1) - Map the red tick like the other diffs, and then start the spinner

Normal

00:41:141 (1) - You should definitely map the downbeat, and not just let a slider go over it

Good luck!
Topic Starter
Martungo
Sorry for taking sooo long on respond

A Mystery wrote:

Hello! From my queue Hi o/

General

  1. Needs some work, but already a good start How much? ;_;
  2. You should make the last spinner consistent in every diff how about the easy? the spin is too short. I can make changes in the normal but I don't know how to do it in the easy
  3. The gap between the normal and the hard is way too big, and you will either need another diff, or you need to make the normal harder to fill the gap. The hard almost plays like an insane (which is good in this case), but the normal should be harder as well. Try to use some 1/2, it won't hurt and will prepare the player for the hard diff which is full of 1/2s Done, I didn't notice the difference between normal and hard
Extra

  1. First I want to tell you to put some more logic behind your patterns. Use a larger spacing to emphasize strong beats, smaller spacing where that's not needed. Otherwise you'll just get random jump patterns, and that would not be great at all They are not random but I'll keep it in mind
  2. Hitsounding is kinda meh, you should use claps for the snares at the first part instead of whistles. You can use a different snare if you don't want to use the same one as the kiai, but a whistle is not really a good way to represent it, at least to me. Nice idea, changed it
  3. You shouldn't overmap things like 00:38:945 (5) - , you didn't do this often, but try to avoid it I don't know what are you talking about
00:06:596 - Why don't you start the stream here already and make a quintuplet with 00:06:748 (2,3,4) - ? I think it would fit really well Sounds good
00:08:111 (2,3,4,5,6,7) - Analyze this pattern for example. 00:08:263 (3) - This circle has no strong tick, not a sound in the song where a jump like this would be justified. However, you still made the jump as big as 00:08:263 (3,4) - , while (4) in this example does need this kind of larger spacing, because of the snare in the song, however you can't notice it because the spacing is already high here. 00:08:717 (6) - This beat is strong again, because of the chord change and because of the 3rd white tick of the measure, but you are using a smaller spacing than the previous ones, and here it gets really big again 00:08:717 (6,7) - but there isn't really a reason for this. See what I'm trying to say? Just keep this in mind for next maps, first determine which ticks are strong, and then make a pattern that would fit. I'm not saying spacing should be consistent all the time when there's no strong beat, but there should be a reason for jumps to be there, not just randomly used. This is a general concept, so I'm not going to point out every spacing issue in the map, that would take me way too long Basically, the jumps have no sense. I'll think about what to do with them
00:20:384 (1,2) - Reduce spacing? The downbeat gets nothing and this jump is way bigger, it should be the other way around Fixed
00:21:141 (4,1,2,3,4,5) - Why does it switch to the normal sample set? It doesn't really fit D: I don't know... I thought it was a good idea change the sounds in some parts of the song, for make some variety ;_;. Removed
00:21:899 (5) - Finish okay
00:25:232 (1,2) - Same as 00:20:384 (1,2) - . You use a huge jump for the snare, but that causes 00:25:535 (3) - which is also a pretty strong beat (it's basically the downbeat but moved 1/2 beat earlier) to have a very small spacing, and that doesn't really fit, nor does it play nicely Fixed
00:25:838 (1,2,3,4,5,6,1,2,3) - Mirror these, it will make more sense with the cursor movement and it will flow better Nice(this is why)
00:27:202 (2) - Ctrl+J and rotate a little? This doesn't flow nicely Ctrl+J and moved a little
00:40:838 (2,3,4) - Switch spacing, 00:41:141 (4) - this snare is more important I put the same distance between 00: 40: 838 (2,3,4) -
00:42:354 (1,2) - Switch the objects and reposition them. The slider-end of 00:42:354 (1) - is a strong sound which should be emphasized, and a slider-end is not a good way to do this Sure, sounds so much better
00:42:960 (4,5) - If you changed the previous suggestion, change this as well to stay consistent and to make a nice rhythm pattern ^~
00:43:566 (1) - And here ^~
00:44:172 (4) - Aaaand here (circle+slider instead of the return slider) ^~
00:44:626 (5,6) - Try something like this so the snare and downbeat will be emphasized more properly. The current spacing is kinda random I'll do something different
00:48:717 (1) - Rotate this clockwise to the slider will follow the straight line from the triple I remade this part
00:53:111 (4) - Move close to 00:52:960 (3) - No
00:54:778 (1,2,3) - If you made spacing the same here it would play a lot nicer I think not
01:08:717 (3,1,2) - Switch spacing again Fixed
01:12:505 (1,2,3,1) - It feels more like the pattern should build up instead of break down doesn't it? Try to increase the spacing instead of reducing it Fixed
01:28:717 (1) - Let the spinner end on the blue tick? That's where the song stops so... And if you think it's too short then maybe a slider would work out better Is okay like it is

Insane

  1. I like this a lot more than the extra tbh, did you map these diffs in different time periods? There is a pretty big difference in pattern use Yep, They have a few months apart
00:30:384 (6) - Ctrl+G? Feels a lot better Feels good
00:31:596 (4) - This deserves a larger jump, so consider moving it to the right Nice
00:33:414 (6) - Also ctrl+g, it would create a nice circular flow Good idea
00:34:626 (6) - Rotate anti-clockwise for better flow Hmm no, but i moved it a little
00:35:081 (2) - Just like the previous diff, I recommend moving this down or something, so that the early "downbeat" will be emphasized :P Added spacing
00:35:838 (5) - Stack on 00:35:232 (3) - 's slider-end? The jump feels kinda random Changed, but is still a jump
00:39:475 (4,1) - This overlap looks kinda meh, move the second slider a little to the left Fixed
00:41:293 (2) - Either stack on 00:40:687 (3) - or make a triple on 00:41:445 (3) - ? I think that will fit a lot better Stacked, nice
00:45:687 (3,4,5,1) - Why no quintuplet? :P Why not? :P
00:46:899 (6) - Move further to the left to avoid the overlap and to no reduce the distance between 00:46:748 (5,6) - compared to 00:46:596 (4,5) - because that wouldn't make sense It looks much better now
00:48:566 (4,5,1) - Move further away to emphasize the downbeat? Good idea
00:52:808 (1,2) - These offbeat sliders are unnecessary, maybe this will work out better No, changed by circles
01:00:535 (4,6) - Move the slider further to the left? This overlap is very meh D: Omg yes

Hard

00:10:535 (1,2,3) - Spacing inconsistencies aren't really nice, try to reduce the distance between the first 2 sliders, the little jumps towards (3) does fit though Fixed
00:15:535 (2,3) - Switch the objects? The offbeat slider doesn't really fit Changed
00:37:505 - I don't think you should ignore this beat, the anti-jump would really work out if the next object was on this tick instead of the red tick where the slider starts now, and it might be a little confusing as well Fiiixed
00:43:869 (2,3) - Switch for the same reason as 00:15:535 (2,3) - You right
00:55:687 (2) - A slider-return on the start of a kiai, such an important downbeat? :( Iiii don't think that's a great idea. Try replacing this by a circle+slider with a 1/1 gap instead. It would emphasize the start of the kiai waay better Fixed
00:58:111 (1) - Same thing here for consistency, and kind of the same reason as well (still a strong downbeat), and same for the other similar sliders ^~
01:00:838 (1) - Finish on head? Nop
01:06:141 (4,5) - Switch because 00:15:535 (2,3) - You're a wizard
01:09:020 (5) - Slider+circle? It would represent the voice better It does
01:28:566 (1) - Map the red tick like the other diffs, and then start the spinner Ops, fixed

Normal

00:41:141 (1) - You should definitely map the downbeat, and not just let a slider go over it Mapped

Good luck!
Thanks for mod
Leorda
Hi there, sorry for delay

[Easy]
01:12:960 (4,1) - Swap new combo for your combo pattern

[Normal]
00:50:535 (1,2,3) - How about this pattern following vocal? The current one probably will confuse player if this was following the vocal or not
00:56:596 (1) - This can be do a blanket combo imo
01:23:717 (2) - ^

[Insane]
* This combo color was different from other diff. Please make it consistent

00:45:988 - Unsnapped slider start
00:46:139 - Unsnapped slider edge

[Extra]
00:07:349 - Unsnapped green timing line
00:38:563 - ^
00:47:047 - ^
00:47:350 - ^
00:48:259 - ^
00:53:562 - ^
00:55:986 - ^
00:58:107 - ^
01:05:379 - ^
01:07:803 - ^

Sorry for lazy mod... good luck
A Mystery

Martinchooo wrote:

A Mystery wrote:

Hello! From my queue Hi o/

General

  1. You should make the last spinner consistent in every diff how about the easy? the spin is too short. I can make changes in the normal but I don't know how to do it in the easy
I mean the the hard, insane and extra, I'm sorry I confused you here. If you use a spinner like you did in the extra now, it should not be too short for an easy. If you doubt, then just make a longer one starting earlier. But for normal hard insane and extra you can use the same spinner (which is still inconsistent at the moment)

Extra

  1. You shouldn't overmap things like 00:38:945 (5) - , you didn't do this often, but try to avoid it I don't know what are you talking about
Well triples like these don't have any (noticeable) sound on the blue tick, so mapping a triple is basically overmapping. That's what I meant. Also, places like these 00:45:763 (5) - have the triple on that blue tick while the actual triple in the song has a circle on the next blue tick (you can clearly hear the snare).
Topic Starter
Martungo
~

Leorda wrote:

Hi there, sorry for delay o/

[Easy]
01:12:960 (4,1) - Swap new combo for your combo pattern

[Normal]
00:50:535 (1,2,3) - How about this pattern following vocal? The current one probably will confuse player if this was following the vocal or not
00:56:596 (1) - This can be do a blanket combo imo
01:23:717 (2) - ^

[Insane]
* This combo color was different from other diff. Please make it consistent

00:45:988 - Unsnapped slider start
00:46:139 - Unsnapped slider edge

[Extra]
00:07:349 - Unsnapped green timing line
00:38:563 - ^
00:47:047 - ^
00:47:350 - ^
00:48:259 - ^
00:53:562 - ^
00:55:986 - ^
00:58:107 - ^
01:05:379 - ^
01:07:803 - ^

Sorry for lazy mod... good luck
This doesn't help me
Topic Starter
Martungo

A Mystery wrote:

Martinchooo wrote:

Hello! From my queue Hi o/

General

  1. You should make the last spinner consistent in every diff how about the easy? the spin is too short. I can make changes in the normal but I don't know how to do it in the easy
I mean the the hard, insane and extra, I'm sorry I confused you here. If you use a spinner like you did in the extra now, it should not be too short for an easy. If you doubt, then just make a longer one starting earlier. But for normal hard insane and extra you can use the same spinner (which is still inconsistent at the moment)

Oh well. Now normal, hard, insane and extra have the last spinner in the same place. Thanks for clearing

Extra

  1. You shouldn't overmap things like 00:38:945 (5) - , you didn't do this often, but try to avoid it I don't know what are you talking about
Well triples like these don't have any (noticeable) sound on the blue tick, so mapping a triple is basically overmapping. That's what I meant. Also, places like these 00:45:763 (5) - have the triple on that blue tick while the actual triple in the song has a circle on the next blue tick (you can clearly hear the snare).

You right o: I didn't noticed. It was something I did at the time because it sounded good, probably >:(
A Mystery
You didn't have to kds that post >_<
I was just explaining what I meant
Topic Starter
Martungo
You deserve that kudo, handsome
Shira
from my queue ~

[Easy]
00:02:505 (2) - why is this put on the red tick ? :3 move it back and extend it ?
00:07:354 (2) - lower this a bit ?
00:11:445 (1) - make this look prettier ?
00:23:717 (3) - i think this goes on the red tick after idk
00:24:323 (4) - i think this goes here 00:24:323 -
00:29:020 (3,4,5) - these need to be moved to the red tick to the right ?
00:32:657 (2) - end on the red tick to the right
00:33:869 (3) - make this slider longer to the red tick ?
00:42:354 (2,3,4) - doesnt fit the rhythm imo
00:52:202 (2) - move to red tick before ?
01:04:172 (2) - doesnt match rhythm imo
01:16:293 - spinner ?

[Normal]
00:06:444 (6) - doesnt match rhythm imo
00:09:778 (1) - ugly slider :^)

[Hard]
00:04:929 (5) - i think this belongs at the red tick after, then move it closer to the next note
00:07:051 (4) - why no blanket
00:07:354 (1) - if blanketing ^ move this farther ?
00:30:535 - what happened to this beat ?
00:41:899 (6) - move this somewhere else ?
00:55:535 (4) - delete
01:08:869 (4) - weird placement

[Insane]
00:20:687 (3) - ctrl+h & move closer ?
00:27:051 (1) - delete
nice diff \O/

[Extra]
idk how to mod extra, sorry ><

[Conclusion]
i really liked your insane !
hf gl w ranking ~
Topic Starter
Martungo

Maphi wrote:

from my queue ~ Hi~

[Easy]
00:02:505 (2) - why is this put on the red tick ? :3 move it back and extend it ? Because the sound is stronger there, It sounds weird if I move and extend
00:07:354 (2) - lower this a bit ? Sure
00:11:445 (1) - make this look prettier ? Is pretty ;_;, changed
00:23:717 (3) - i think this goes on the red tick after idk I think not
00:24:323 (4) - i think this goes here 00:24:323 - What? why?
00:29:020 (3,4,5) - these need to be moved to the red tick to the right ? I put sliders
00:32:657 (2) - end on the red tick to the right Good
00:33:869 (3) - make this slider longer to the red tick ? Nope
00:42:354 (2,3,4) - doesnt fit the rhythm imo Fixed
00:52:202 (2) - move to red tick before ? Changed by a slider
01:04:172 (2) - doesnt match rhythm imo It's fine
01:16:293 - spinner ? No

[Normal]
00:06:444 (6) - doesnt match rhythm imo Fixed
00:09:778 (1) - ugly slider :^) Is not >:(

[Hard]
00:04:929 (5) - i think this belongs at the red tick after, then move it closer to the next note I think not
00:07:051 (4) - why no blanket Fixed
00:07:354 (1) - if blanketing ^ move this farther ? Sure
00:30:535 - what happened to this beat ? There is nothing
00:41:899 (6) - move this somewhere else ? Why?
00:55:535 (4) - delete Yes
01:08:869 (4) - weird placement Remapped

[Insane]
00:20:687 (3) - ctrl+h & move closer ? Nice
00:27:051 (1) - delete No
nice diff \O/

[Extra]
idk how to mod extra, sorry >< Np

[Conclusion]
i really liked your insane ! Thx ┌( ゚ヮ゚)┘
hf gl w ranking ~
Topic Starter
Martungo
D:
_handholding
hi from my modding queue

[normal]
00:09:626 - a note here would play so well especially if you stacked it oon top of 00:09:778 (1) . If you do decided to add the note alter the DS
00:20:384 (3,4,5) - I wouldnt recommend this in a normal especially with the high bpm
00:34:929 (1,2,3) - ^ I wont mention it again if theyre are other patterns. Up to you if you wanna change them or not
00:55:687 (1) - what do you think of this rhythm? it has more flow in my opinion and fits well for a normal diff.
Repeat for the next bar if you plan on using it
01:12:505 (4,5,6,1) - yh im pretty sure this will be frowned upon by alot. 4 notes in 12 spaces from each other at 190+ bpm. Really consider changing this. How about turning 5 and 6 into a sslider?
01:15:232 (4) - just a suggestion. The note is held so why not increase the slider length a bit more?
01:23:717 (2) - would look good if you curved it in line with slider (1) 01:28:566 (6) - im just going to throw this idea as well. The spinner doesnt play well imo. A slider would much better capture the feel of the music. It plays especially well since you already have a timing point to silence the end. try it out

[hard]
00:54:475 (3,4,5,6,1) - you very really find a stream of 5 notes in a hard, yet alone one of 5 notes. I strongly recommend changing these into a reverse slider
01:28:566 (7) - same as normal

Thats all from me. If you feel the mod was terrible then dont give me kds. I hope I was somewhat useful GL!

edit: I just went through your Insane and lol, its really good. Definitely your best diff ;P
again GL and I might come back to mod again if I dont feel so lazy
Topic Starter
Martungo

Hi Im Nathan wrote:

hi from my modding queue Hi Nathan

[normal]
00:09:626 - a note here would play so well especially if you stacked it oon top of 00:09:778 (1) . If you do decided to add the note alter the DS Sounds good
00:20:384 (3,4,5) - I wouldnt recommend this in a normal especially with the high bpm Removed
00:34:929 (1,2,3) - ^ I wont mention it again if theyre are other patterns. Up to you if you wanna change them or not I will remove those triples
00:55:687 (1) - what do you think of this rhythm? it has more flow in my opinion and fits well for a normal diff. Wow nice, I'm going to do it
Repeat for the next bar if you plan on using it Sure
01:12:505 (4,5,6,1) - yh im pretty sure this will be frowned upon by alot. 4 notes in 12 spaces from each other at 190+ bpm. Really consider changing this. How about turning 5 and 6 into a sslider? Erased all those notes
01:15:232 (4) - just a suggestion. The note is held so why not increase the slider length a bit more? I was thinking about it, changed
01:23:717 (2) - would look good if you curved it in line with slider (1) There is no picture but I did this 01:28:566 (6) - im just going to throw this idea as well. The spinner doesnt play well imo. A slider would much better capture the feel of the music. It plays especially well since you already have a timing point to silence the end. try it out I'll delete the spinner

[hard]
00:54:475 (3,4,5,6,1) - you very really find a stream of 5 notes in a hard, yet alone one of 5 notes. I strongly recommend changing these into a reverse slider Changed
01:28:566 (7) - same as normal I'll leave the spinner just like that

Thats all from me. If you feel the mod was terrible then dont give me kds. I hope I was somewhat useful GL! It helped me alot

edit: I just went through your Insane and lol, its really good. Definitely your best diff ;P Thanks
again GL and I might come back to mod again if I dont feel so lazy
Sorry for taking so long, thanks for mod!
Qiyana
Hi! From my queue! Going to be short. There's not much mistakes.

Extra
[General]
Nothing!
[Modding Itself]
00:05:384 (2,3,4) - This jump is extreme.
01:00:838 (4) - This is offscreen.

Like I said, this was short.
Topic Starter
Martungo

Dyl-Byl wrote:

Hi! From my queue! Going to be short. There's not much mistakes. Hi

Extra
[General]
Nothing!
[Modding Itself]
00:05:384 (2,3,4) - This jump is extreme. Fixed
01:00:838 (4) - This is offscreen. Fixed

Like I said, this was short.
-Yuzuriha
finish~

sounds
http://puu.sh/m06N7/07eff348b0.zip
with up plz :)



SPOILER
 osu file format v14

[General]
AudioFilename: Nico Nico Chorus OPdaze Mekakucity Actors.mp3
AudioLeadIn: 0
PreviewTime: 55687
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 7354,17202,26899,36596,46293,55990,65687,75990,82657,89172
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:daze
TitleUnicode:daze
Artist:Nico Nico Chorus
ArtistUnicode:Nico Nico Chorus
Creator:Martinchooo
Version:-Yuzuriha's Insane
Source:Nico Nico Douga
Tags:Mekakucity actors メカクシティアクターズ MKA anime niconico chorus 合唱 op opening 「daze」douga nnd まふまふ エコ MARiA はまひろ un:c あやぽんず*
BeatmapID:855984
BeatmapSetID:177644

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.49999990463257
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"「daze」.avi"
0,0,"Background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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2202,-100,4,2,8,70,0,0
55990,-100,4,2,8,80,0,1
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75990,-100,4,2,8,70,0,0
88566,-133.333333333333,4,2,8,70,0,0
89172,-133.333333333333,4,2,1,60,0,0


[Colours]
Combo1 : 255,0,0
Combo2 : 255,128,0
Combo3 : 112,0,223
Combo4 : 0,255,255
Combo5 : 128,255,0
Combo6 : 255,128,255
Combo7 : 255,255,0

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182,250,71444,2,0,L|198:347,1,74.9999952316285,8|0,0:0|0:0,0:0:0:0:
325,173,71748,6,0,P|289:135|189:159,1,149.999990463257,2|8,0:0|0:0,0:0:0:0:
244,51,72202,2,0,P|293:56|332:73,1,74.9999952316285,2|0,0:0|0:0,0:0:0:0:
411,156,72505,1,2,0:0:0:0:
327,262,72657,1,8,0:0:0:0:
451,293,72808,1,0,0:0:0:0:
256,304,72960,6,0,B|245:254|245:254|261:218|261:218|250:189|260:150,1,149.999990463257,6|10,0:0|0:0,0:0:0:0:
112,166,73414,2,0,P|162:197|211:209,1,74.9999952316285,2|0,0:0|0:0,0:0:0:0:
341,228,73717,1,2,0:0:0:0:
257,159,73869,1,8,0:0:0:0:
380,190,74020,6,0,L|367:283,1,74.9999952316285,6|0,0:0|0:0,0:0:0:0:
462,146,74323,2,0,L|449:53,1,74.9999952316285,2|8,0:0|0:0,0:0:0:0:
339,63,74626,2,0,P|308:90|266:103,1,74.9999952316285,2|0,0:0|0:0,0:0:0:0:
148,65,74929,1,2,0:0:0:0:
148,65,75005,1,2,0:0:0:0:
148,65,75081,1,10,0:0:0:0:
267,25,75232,1,0,0:0:0:0:
257,159,75384,6,0,B|278:203|278:203|240:252|275:313,1,149.999990463257,6|8,0:0|0:0,0:0:0:0:
393,213,75838,1,2,0:0:0:0:
393,213,75914,1,2,0:0:0:0:
393,213,75990,2,0,P|366:246|326:260,1,74.9999952316285,2|2,0:0|0:0,0:0:0:0:
183,249,76293,1,8,0:0:0:0:
257,159,76444,1,0,0:0:0:0:
150,209,76596,6,0,L|156:297,1,74.9999952316285,2|0,0:0|0:0,0:0:0:0:
258,243,76899,1,8,0:0:0:0:
182,136,77051,1,2,0:0:0:0:
278,68,77202,2,0,P|316:88|351:121,1,74.9999952316285,0|2,0:0|0:0,0:0:0:0:
393,213,77505,1,8,0:0:0:0:
376,94,77657,1,0,0:0:0:0:
345,273,77808,6,0,P|389:291|469:218,1,149.999990463257,6|8,0:0|0:0,0:0:0:0:
469,345,78263,1,0,0:0:0:0:
393,213,78414,1,2,0:0:0:0:
271,286,78566,2,0,P|330:278|351:270,1,74.9999952316285,2|8,0:0|0:0,0:0:0:0:
336,155,78869,1,0,0:0:0:0:
237,97,79020,6,0,L|245:180,1,74.9999952316285,2|0,0:0|0:0,0:0:0:0:
337,128,79323,1,8,0:0:0:0:
155,65,79475,2,0,L|163:148,1,74.9999952316285,2|0,0:0|0:0,0:0:0:0:
119,261,79778,1,2,0:0:0:0:
119,261,79854,1,2,0:0:0:0:
119,261,79929,1,10,0:0:0:0:
162,139,80081,1,0,0:0:0:0:
323,211,80232,6,0,B|290:240|290:240|177:216,1,149.999990463257,6|8,0:0|0:0,0:0:0:0:
262,153,80687,1,0,0:0:0:0:
259,276,80838,1,2,0:0:0:0:
340,135,80990,2,0,P|315:96|273:77,1,74.9999952316285,2|8,0:0|0:0,0:0:0:0:
194,123,81293,1,2,0:0:0:0:
272,56,81444,5,6,0:0:0:0:
259,276,81748,2,0,B|237:217|237:217|215:191|215:191|212:158|182:127,1,149.999990463257,12|2,0:0|0:0,0:0:0:0:
166,260,82202,1,8,0:0:0:0:
249,180,82354,1,8,0:0:0:0:
139,216,82505,6,0,L|137:312,1,74.9999952316285,6|0,0:0|0:0,0:0:0:0:
225,354,82808,1,0,0:0:0:0:
335,286,82960,2,0,P|382:297|413:308,1,74.9999952316285,8|2,0:0|0:0,0:0:0:0:
463,188,83263,1,8,0:0:0:0:
383,266,83414,1,2,0:0:0:0:
395,122,83566,1,8,0:0:0:0:
280,189,83717,6,0,P|330:212|376:214,1,74.9999952316285,6|0,0:0|0:0,0:0:0:0:
395,122,84020,1,0,0:0:0:0:
263,109,84172,2,0,P|226:125|193:170,1,74.9999952316285,8|2,0:0|0:0,0:0:0:0:
243,300,84475,1,8,0:0:0:0:
280,189,84626,1,2,0:0:0:0:
169,259,84778,1,8,0:0:0:0:
318,252,84929,6,0,P|295:208|268:177,1,74.9999952316285,6|0,0:0|0:0,0:0:0:0:
164,77,85232,1,0,0:0:0:0:
109,195,85384,2,0,P|156:208|192:209,1,74.9999952316285,8|2,0:0|0:0,0:0:0:0:
295,103,85687,1,8,0:0:0:0:
343,219,85838,1,2,0:0:0:0:
425,130,85990,1,8,0:0:0:0:
343,219,86141,5,4,0:0:0:0:
142,281,86444,1,4,0:0:0:0:
257,104,86748,1,4,0:0:0:0:
326,302,87051,1,4,0:0:0:0:
123,358,87354,1,4,0:0:0:0:
79,152,87657,1,4,0:0:0:0:
263,52,87960,1,4,0:0:0:0:
157,233,88263,1,4,0:0:0:0:
69,42,88566,6,0,B|112:73|112:73|196:53|225:139|225:139|197:129,1,224.999994277954,4|0,0:0|0:0,0:0:0:0:
i hate pp
Hello

Yuzurihas Ingayne


So first off i'm seeing a lot of overlap that is barely readable because of the AR

00:55:535 (5,6) - Change the combo
01:27:051 (4,5,6,7,8) - Can you shape this into a star or pentagon

That's it. Your map looks like a mess tbh

The overlapping triangle pattern is pretty boring after a while but that's just what I think

Good luck with your map :)
Thievley
didn't realize this was graveyarded :-(
From my queue!❤

omg thank god you haven't graveyarded this

I'm so sorry for not getting to this sooner!


[Easy]

General:
  1. I'm pretty sure the distances between notes have to all be the same, so if you decide to have them all 1.00x apart, then please try really hard to keep it consistent unless you're absolutely positive there is no other location on the grid to place a note and have it be the same distance. I recommend going back and taking care of that! c:
  2. Maybe make the AR a little lower
Stuff

00:01:445 (1) - I don't think those beats need to be mapped as they are just a count off that lead into the first actual downbeat. If you don't understand what I mean, nevermind lol.
00:01:445 (1,2) - Fix blanket!
00:06:141 (1,2) - In my opinion, it breaks the flow to have the note going backwards from where the slider is pointing to. Maybe move it more forward?
00:07:354 (2) - Maybe change to a slider to be consistent with what you had initially! While I'm on that note, go ahead and move most of the sliders you have to start on red ticks through out that portion because that's where the strongest downbeat is. Right now the rhythm you have is pretty repetitive and doesn't follow the most important beats of the music.
00:15:081 (4) - I would remove this slider since it keeps going while the music actually pauses for a bit here 00:16:141, Alternate rhythm could be at 00:15:081 - 00:17:051 Starting here, I like the rhythms you chose but I can't say the same for the placement of the objects... For example
00:24:172 (4,1) - Breaks linear flow (Meaning one circle going to another nice and linearly :D I don't even know if that's a word omg)
00:29:020 (1,2,3) - Change to a repeating slider from where 1 is to circle 2
00:35:687 (4,1) - Flow break, maybe fix to linear movement because the way it's placed right now looks a little off
00:36:596 (1,2) - Fix blanket!
00:39:020 (3) - Slider moved back too soon. If you want to use a repeating slider there, then stretch it to the next red tick so that it moves on the strongest beat in both the vocals and instrumentals.
00:41:141 (1) - Move this to the white tick ahead. I think one thing you really need to work on is recognizing important beats in both vocals AND instrumentals and basing your rhythms off of that. Lol, I'm not sure of how to explain that better.
Ummm for example at these times... 00:41:445, 00:42:505, 00:43:717, the instrumentals and vocals move at the same time, making these certain downbeats important :D asjoaisjdaoisjdoasijdioas
00:48:414 (3) - This repeating slider repeats on the important beat and it would be better if that beat would be clicked so maybe move it up or just place a slider on the white tick that the slider is repeating on.
00:52:960 (2) - Same thing hereeeee
01:00:535 (2) - This slider skips right over that nice important downbeat :c Move it forward?
01:01:748 (3) - Move forward to red tick?
01:05:687 (3) - You could move this down because it overlaps the slider before it a little bit and it would be cleaner that way and easier to get to c: linear floooooow

Other thoughts: Hm, I think that's most what I had to say... Also some sliders you made were pretty interesting, but the bad thing about most is that they mess with the flow/movement of the map, so definitely, more blankets, cleaner slider anchors and that kind of stuff would help...

Also a thing concerning combos, count 4 beats and then make NC :D (New combo)

00:02:505 (2) - So technically, since this is considered the first actually beat, this would be the start of a new combo! Then from there count 4 xD

[Normal]

General:
  1. Maybe lower AR to 4
  2. Keep ds consistent (correct me if i'm wrong, but I believe that easy and normal difficulties must have exact distances between notes.)
Stuff:

00:02:505 (2) - Like I said in the easy mod, start NC here
00:02:505 (1,1,1) - Actually, make all of these a new combo :p
Please fix the anchors to be at least a bit more cleaner ^
00:12:202 (1) - Why not add a circle before this slider like you did here > 00:09:626 (4,1) - Be consistent with patterns~
00:09:778 (1) - There must be a better way to make this shape....
00:50:535 (1,2,3) - Change to repeating slider that repeats on blue tick because that is a triplet
00:53:566 (1) - I like this XD
01:22:505 (1,2,3) - Make these all new combos :D

Other thoughts:
Pretty good diff overall for the most part, could use some tweaking with placement (a.k.a the long sliders at the beginning and end) but ehhhh

[Hard]

General: Fine aisdjoaisdjaoisjoiasd

Stuff:

00:43:717 (1,3) - Blanket?
00:14:626 (1) - Make this less curved and then blanket (5)
00:18:869 (6,3) - Stack
00:30:384 (2) - Make this less curved and maybe even flip it to fall into three
00:30:838 (3,4) - Stack if you did the above^
I'm seeing notes that are stacked under long sliders, maybe you should try stacking them on the next slider rather than the one before.
Examples: 00:42:354 (1,2,3,4,5,1,2,3,4) -
01:04:929 (3,1) - You connected these two but didn't do the same to these even though they have the same rhythm 00:57:657 (4,1) - Stay consistent with placement~
01:00:535 (5,6,1) - Stack 5,6 on 1 because of that reoccurring pattern as seen 01:02:960 (4,5,1) - , 01:10:232 (1,2,3) - 01:11:444 (1,2,3) - actually, what is your reasoning for stacking certain notes of that pattern, but then choosing to not stack on others? :O like all throughout 00:27:202 (3,4,1,2,3,4,1,2,3,4,5,6,1) -

Other thoughts: Nice c: I think the higher difficulties are fine tbh lol.
Thievley
Oh my god you did graveyard this rip my mod and trying to redeem myself
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