Congrats! I've been waiting for this ;D
Yeah seems i need to fix it all.Toastedsalad wrote:
Did a few runs of chill diff.
a few small things make this map very annoying to fully enjoy
- sometimes the hitsounds are inaudible you right i check it in previous update it was normal offset but why in here is -1/+1 offset
- 00:55:765 (4,1) - sudden big jump (x3.36) without musical cue its okay, but i will make sure my map playable
- 01:24:308 (2,3) - & 02:57:308 (1,2,3,4) - and some other things that make me go "wtf was that part about", feel like it was mapped just to be harder
please priti, Chill means cold hearted and cold blood and didnt related to Easy diff, you get it wrong. and it was custom diff names in hardest diff.Priti wrote:
Gratz!
Just saying though, this will most likely get dq'd due to "Chill" not fitting a hardest diff, if anything it'll fit an Easy.
saya tau kejadian seperti ini bakalan terjadi. Jadi lebih baik map ini mendapatkan disqualifikasi daripada tetap jadi map ranked. dan makasih ya untuk semangatnyaMako Sakata wrote:
Walaupun nanti disqualified tetep semangat fort!
Untuk sementara enjoy your first qualified map😜
yeah im too fast to say it to you, and i will come back for you if my map was rebubbled or whateverAka wrote:
Chill diff is pretty much out of the rhythm, triplets are placed where 1/1 would suit much better and moments when they actually suit are done with 1/1, same goes with insane diff, just saying..
well, ikr its a dnb track but its a pity its done in this way. and sorry that i didnt get there before lmao
i was wondering you feel ;_;CDFA wrote:
whoops
*slow clap*Priti wrote:
Just saying though, this will most likely get dq'd due to "Chill" not fitting a hardest diff, if anything it'll fit an Easy.
i didnt really see your epic mod here, it just glit on inheritted timing pointsTess wrote:
Inaudible hitsounds just disable custom hitsound, too many muted sliderends okay since it didnt clickable objects, bad aesthetics it's your feeling, flow is meh you do it wrong, inconsistent hitsounding need some variation, inconsistent patterning blah, inconsistent rhythms and random spacing... its okay in hardest diff
So, DQ when? soon XD
Instead of telling the player to disable your hitsounds, you could, you know, use good hitsounds?Fort wrote:
just disable custom hitsound
Actually muted sliderends are to be used sparingly and only where they fit, they're not to be spammed all over the place just because "it didnt clickable objects".Fort wrote:
okay since it didnt clickable objects
Aesthetics are objective, though. It's to do with symmetry. No, not Andrea-style x-axis symmetry, but all forms of symmetry, such as rotational symmetry, inverted symmetry, subtle symmetry, internal symmetry and asymmetry. Your map has little to none of this, which makes it look sloppy, and amateuristic.Fort wrote:
it's your feeling
What exactly am I doing wrong? It's your flow, not mine.Fort wrote:
you do it wrong
If there's no variation in the song, there should be no variation in your hitsounds, and the minimal amount of variation in your patterns. "needs variation" is no excuse for just random mapping.Fort wrote:
need some variation
Nice.Fort wrote:
blah
"bad mapping is okay because hardest diff"Fort wrote:
its okay in hardest diff
It wasn't a mod, it was a comment, and I have no clue where you're pulling inherited timing sections from because I never once mentioned any of those.Fort wrote:
i didnt really see your epic mod here, it just glit on inheritted timing points
also gratz for the first rank!Kaguya Hourain wrote:
yea you exactly right, that thing still inaudiable even with 40% - 100% volume ;_;, soft sample hitsound very low.....Frostmourne wrote:
also gratz for the first rank!Kaguya Hourain wrote:
Edit: On a serious note, the only one thing if I disqualified this map as I were QAT would be inaudible hitsounds on many places.
Example
01:23:193 (2) -
01:24:308 (2) -
01:30:822 (7,8) -
01:33:136 (6,7) - the music sounds heavily here, I see no reason why you wanted it silent this way as same as 01:33:479 (8) - 's tail
01:35:879 (5) -
01:47:364 (1,2,4,5) -
and the likes
Flow and triplets are pretty ok. I don't know if anyone here is qualified enough to determine what good flow is if you can't play properly.
00:23:708 (1) - to 00:44:279 (3) -
I don't think it's a good idea to silence slides' end just to force players to hold the sliders from one to another. extended sliders are not always appreciated by me though
inverness wrote:
People like you are literally the reason why this game remains cancerous. Good job being an arrogant asshat shit.
Rei Hakurei wrote:
how could you rank a map, if you didn't even want to listen to what people say.
Fort wrote:
blah
and all the other shit. Is this kind of attitude is what we're looking for?Fort wrote:
i didnt really see your epic mod here
im just thinking what the hell i am, this just my old game design style. i keep it until now, and this is the result. #2015 too brutal for me
inverness wrote:
Like I'm not chill enough.
The mapper is being plain arrogant by wording things in the way that made him looks like he knows everything. Moreover it seems that not even himself actually realized about that already.Fort wrote:
blahand all the other shit. Is this kind of attitude is what we're looking for?Fort wrote:
i didnt really see your epic mod here
That's my main point. Hell, I don't even care about the map, it is the mapper's (and every single other mapper that does so in a somewhat similar way) attitude that sickens me
I'm done here.
i was wrong. once again i feel so sorry, but at least you respect from my work and this map rank. i know this map will be DQ'ed but i know my old mapping style ruined your play style. and my stupid attitude who make me even stronger, and sorry to people who modding this and appreciate time for my map, i feel like a dumb, "why i keep my old mapping style?" just it i can say, keep pushing and pushing and pushing i train my mapping skill like this, i will map with better maps, better project, better style as you all wish. No random jumps, no inconsistent spacing, no dumbest diff name, everything will be fine next time.Rei Hakurei wrote:
basically, you've ranked your map, and now,
you're absolutely selfish about any incoming advices, what kind of attitude is that?
even though it came late, is there any reason to ignore it?
so basically should i say, or should i blame the one that helps you is... meh.
I think that people abuse dnb to spam triples... it kind of bugs me..... but oh well what can u do, just my view on things. After all, you can literally put a bunch of triples consecutively and get it ranked if it's a dnb map.Aka wrote:
Chill diff is pretty much out of the rhythm, triplets are placed where 1/1 would suit much better and moments when they actually suit are done with 1/1, same goes with insane diff, just saying..
well, ikr its a dnb track but its a pity its done in this way. and sorry that i didnt get there before lmao
2015-01-11 19:27 AlpacaCokelat: omg i just saw your map forum. kenapa pada kebakaran jenggot ahahahahahfjhgdkdf astaga lmao
2015-01-11 19:27 AlpacaCokelat: im sorry for making more drama in your map dang it
2015-01-11 19:27 Fort: wkwkwkwk
2015-01-11 19:27 Fort: mod lagi dong map ane
2015-01-11 19:28 AlpacaCokelat: ayy sure. bentar ku-apdet
2015-01-11 19:28 Fort: yg chill
2015-01-11 19:28 AlpacaCokelat: okok
2015-01-11 19:29 Fort: redownload
2015-01-11 19:30 Fort: gk pakai NF aja bisa pass ini kau
2015-01-11 19:30 Fort: :D
2015-01-11 19:31 Fort: itu tablet atau apa :o
2015-01-11 19:33 AlpacaCokelat: mouse
2015-01-11 19:33 AlpacaCokelat: pegel aaaaaaa
2015-01-11 19:33 AlpacaCokelat: wwww pardon my noob skill
2015-01-11 19:33 Fort: leh
2015-01-11 19:33 Fort: itu spinnya kok gitu
2015-01-11 19:34 Fort: raw input pls
2015-01-11 19:34 AlpacaCokelat: iyep. aku gabisa ngespin di tengah, soalnya mouse-ku berat
2015-01-11 19:34 AlpacaCokelat: lel raw input geraknya malah susah hue
2015-01-11 19:34 AlpacaCokelat: ini remap semua ya?
2015-01-11 19:34 Fort: nanti juga terbiasa
2015-01-11 19:34 Fort: iya
2015-01-11 19:35 AlpacaCokelat: weleh remap berapa jam ini?
2015-01-11 19:35 Fort: lebih mending remap daripada refix
2015-01-11 19:35 AlpacaCokelat: iya sih
2015-01-11 19:35 Fort: paling 5 jam
2015-01-11 19:35 AlpacaCokelat: buset. untung weekend
2015-01-11 19:35 AlpacaCokelat: ACTION is editing [http://osu.ppy.sh/b/581141 Tristam & Braken - Frame of Mind [Chill]]
2015-01-11 19:35 AlpacaCokelat: idk itu awalannya agak boring kalo tiap combo ds-nya sama2 0.9x
2015-01-11 19:36 AlpacaCokelat: gimana kalo dinaikin sedikit demi sedikit?
2015-01-11 19:36 Fort: terlalu lebay itu
2015-01-11 19:36 Fort: wkowkowkwo
2015-01-11 19:37 AlpacaCokelat: lmao iya sih tapi kalo sama semua rada gimana gitu wkwkwkk
2015-01-11 19:37 AlpacaCokelat: rindu pattern lama ;_____;
2015-01-11 19:37 AlpacaCokelat: 00:12:735 (1,2,3,4,5,6,7,8) - ini ds-nya 0.9x udah bagus , 00:15:478 (1,2,3,4,5,6,7,8) - ds-nya jadi 1.0x mungkin lumayan ahahahjhds abaikan
2015-01-11 19:39 AlpacaCokelat: add whistle 00:33:993 (7) - ? buat nyeimbangin whistle di kepala slider 00:32:621 (3) -
2015-01-11 19:39 Fort: ini kan diffname nya chill
2015-01-11 19:39 Fort: awalnya woles aja dulu
2015-01-11 19:40 AlpacaCokelat: hmm bener juga. boleh deh
2015-01-11 19:40 AlpacaCokelat: trus kiai-nya bikin pegel wkwkwkwkk kenapa gak awalannya aja yg diremap?
2015-01-11 19:40 Fort: slider itu emang hitsoundnya gitu
2015-01-11 19:41 AlpacaCokelat: eeh? gak diilangin kalo gitu? atau emang maunya ada whistle? terserah aja deh wkwkwkwkk
2015-01-11 19:41 AlpacaCokelat: oiya trus itu awalannya bisa dibagusin pake whistle, mungkin setiap downbeat dan volume-nya agak dikecilin but up to you again
2015-01-11 19:41 Fort: ACTION is playing [http://osu.ppy.sh/b/581141 Tristam & Braken - Frame of Mind [Chill]]
2015-01-11 19:41 Fort: testplay dulu
2015-01-11 19:42 AlpacaCokelat: okk
2015-01-11 19:46 AlpacaCokelat: 00:43:250 - 00:43:593 - 00:43:936 - oiya ini kok line buat ngubah sv-nya masih ada? ds-nya jadi agak beda wkwkwkk mending timing line ini dihapus
2015-01-11 19:46 AlpacaCokelat: 00:42:907 (1,2,3,4) - ini perasaanku aja atau combo colornya sama kayak 00:40:164 (1,2,3,4,5,6,7) -
2015-01-11 19:46 Fort: emang sengaja itu
2015-01-11 19:47 AlpacaCokelat: astaga kok mirip banget ini combo colornya
2015-01-11 19:47 AlpacaCokelat: ooh timing line-nya sengaja?
2015-01-11 19:47 AlpacaCokelat: daripada pake timing line gitu mending pake ds sih soalnya ga ada slider but up to you
2015-01-11 19:52 Fort: itu beda ah
2015-01-11 19:52 AlpacaCokelat: gdi my skin
2015-01-11 19:52 AlpacaCokelat: oiya 00:49:764 (1) -
2015-01-11 19:52 AlpacaCokelat: flow suggestion https://puu.sh/emIqF/c33c955699.jpg
2015-01-11 19:53 Fort: liat di song setup
2015-01-11 19:53 AlpacaCokelat: 5 sama 6 rada mirip hue
2015-01-11 19:53 Fort: done
2015-01-11 19:54 AlpacaCokelat: oiya trus itu bisa dibikin blanket sih but idk aku kalo blanket jelek https://puu.sh/emIGf/9903c38413.jpg
2015-01-11 19:54 AlpacaCokelat: brb ganti skin
2015-01-11 19:55 AlpacaCokelat: eh bener sumpah 5 sama 6 mirip banget ahahahahadgfhjsd
2015-01-11 19:56 AlpacaCokelat: oiya trus tadi aku nyaris ketipu di 01:17:193 (1,2) - kukira ga ada jeda wwwww
2015-01-11 19:58 AlpacaCokelat: tapi ga masalah sih sebenarnya lmao
2015-01-11 19:58 AlpacaCokelat: do u want nazi mod
2015-01-11 19:59 Fort: yg penting di post gitu aja
2015-01-11 19:59 Fort: lah ane mau nonton oimt dulu ah
2015-01-11 19:59 AlpacaCokelat: yaelah
2015-01-11 20:00 AlpacaCokelat: ok imma post the rest on forum
wow wow, i hope that you won't use nuclear bomb, soldierzeroclover wrote:
-Toastedsalad
-Aka
-Tess
-Frostmourne
if you want start debate and post a shit at social media like twitter or facebook as a war , im ready at anytimes when i available
and pls dont do it in this thread
15:42 Fort: can you mod my map?
15:42 Fort: only 1 diff
15:43 Rakuen: ok 0.0
15:43 Rakuen: but might take time
15:43 *Fort is editing [http://osu.ppy.sh/b/581141 Tristam & Braken - Frame of Mind [Chill]]
15:43 Fort: just this one
15:44 Rakuen: downloading
15:45 Fort: i want some hitsounding mod here
15:45 Fort: since this map problem has in hitsound
15:46 Rakuen: just silence hitsound they mentioned
15:47 Fort: it's Chill v2
15:48 Rakuen: umm
15:48 Rakuen: if u dont mind can i req for a mod too? :D
15:48 Rakuen: low bpm, 2 min drain
15:48 Fort: but i will do it only in irc
15:48 Fort: just np it
15:48 Rakuen: yea sure
15:48 *Rakuen is listening to [http://osu.ppy.sh/b/570613 Studio EIM, Chaotic Content - Malina BGM]
15:49 Rakuen: then if u dont mind post at the forum with log, i kd?
15:49 Fort: seems the BG same
15:49 Fort: with ....
15:49 Fort: im forget
15:49 Rakuen: lol
15:49 Fort: okay downloading
15:50 Rakuen: so i do yours in irc?
15:50 Fort: up to you
15:53 Rakuen: so i'll do yours first here i guess
15:53 *Rakuen is editing [http://osu.ppy.sh/b/581141 Tristam & Braken - Frame of Mind [Chill]]
15:54 Fort: okay
15:54 Fort: seems this song is interesting
15:54 *Fort is editing [http://osu.ppy.sh/b/576985 Studio EIM, Chaotic Content - Malina BGM [Hard]]
15:54 Fort: maybe slider tick 2 is good here
15:54 Rakuen: 00:20:964 (1,2,3,4,5,6,7) - spacing here can be improved a bit
15:54 Rakuen: to make it near
15:54 Rakuen: neat
15:55 Rakuen: move 00:21:993 (4) - to 256/308
15:55 Rakuen: then 00:23:021 (7) - to 236/228
15:56 Fort: done
15:56 Rakuen: 00:31:250 (6) - suggest not to follow vocal here
15:56 Rakuen: just a circle would work better
15:56 Rakuen: the vocal is slightly earlier than this, it's in like 1/6
15:57 Rakuen: or maybe make 00:31:250 (6,7) - a slider
15:57 Fort: that slider feels good
15:57 Fort: but fix it
15:57 Rakuen: yea it's up to you man >.o)b
15:57 Rakuen: im just giving mods
15:58 Fort: okay done
15:58 Rakuen: 00:53:021 (3) - stack on 00:51:650 (4) - ? (nazi)
15:59 Fort: feels better without stacking i think
15:59 Fort: lol
16:00 Rakuen: 01:05:193 (3) - might cause combo miss
16:00 Rakuen: the spacing here is a bit sudden (4.21x)
16:01 Rakuen: oh so did u actually remap this?
16:02 Rakuen: ive seen the 1st qualified ver, it's more sliders less circles
16:03 Rakuen: 02:05:878 (1) - prefer to stack somewhere around 02:04:164 (4) -
16:03 Rakuen: make the flow keep going
16:03 Fort: i cant type here
16:04 Fort: what the hell
16:04 Rakuen: ?
16:04 Rakuen: what?
16:04 Fort: nah i can type again
16:04 Rakuen: k
16:05 Fort: about this 01:04:850 (1,2) -
16:05 Rakuen: 02:12:050 (1) - personally would like it stop 02:13:078 - for more ready time, as previous spinner did
16:05 Fort: http://puu.sh/epniv/26157b7114.jpg
16:06 Rakuen: 02:45:307 (2) - sometimes antijump os hard to read after stream
16:08 Fort: but in this spinner 02:12:050 (1) - in 02:13:250 - has some vocal sound
16:08 Fort: 02:45:136 - i can add notes here?
16:09 Rakuen: hm sure
16:09 Rakuen: anything u like
16:09 Rakuen: u can keep them too
16:09 Fort: done
16:09 Rakuen: maybe for the front part too if u want to add 01:17:536 (2) -
16:10 Rakuen: or u can keep as a special style
16:10 Fort: done
16:10 Fort: but i like overmapping
16:10 *Fort runs
16:10 Rakuen: lol
16:11 Rakuen: there's vocal i guess :3
16:11 Rakuen: combo color 6 and 1 looks close :3
16:12 Rakuen: like for example at this part 02:49:593 (4,5,6,7,8,1,2,3) -
16:12 Fort: where?
16:12 Rakuen: oh wait it's 5 and 6
16:12 Rakuen: wrong type :3
16:13 Fort: hue
16:13 Rakuen: so u can change if u feel want to
16:13 Rakuen: like it's quite hard to see a color change :3
16:14 Fort: maybe people follow some followpoint in this map
16:14 Fort: because followpoint in here is easy to read
16:14 Rakuen: k
16:14 Fort: lol i was overmapping this 03:10:850 (9,10,1) -
16:15 Rakuen: slightly overmap is ok
16:15 Rakuen: like triplets
16:15 Rakuen: nvm, im done with your mod
16:15 Rakuen: im posting it now
16:15 Fort: okay
16:15 Fort: skystar the overmap guy
16:16 Rakuen: oh and
16:16 Rakuen: if u dont mind
16:16 Rakuen: [_Crystal] 's name is now Crystal
16:16 Rakuen: so u might wanna change the tags too
16:16 Fort: okay sure
16:17 Fort: any tags suggestion?
16:17 Rakuen: hm not reli
16:17 Fort: like EP or album
16:17 Rakuen: it's cool to go
AlpacaCokelat wrote:
well i'm sorry if my comment kinda offended you guys or something because i didn't mean to idk
anyway we did a small irc check and managed to fix a slider's flowirc log2015-01-11 19:27 AlpacaCokelat: omg i just saw your map forum. kenapa pada kebakaran jenggot ahahahahahfjhgdkdf astaga lmao
2015-01-11 19:27 AlpacaCokelat: im sorry for making more drama in your map dang it
2015-01-11 19:27 Fort: wkwkwkwk
2015-01-11 19:27 Fort: mod lagi dong map ane
2015-01-11 19:28 AlpacaCokelat: ayy sure. bentar ku-apdet
2015-01-11 19:28 Fort: yg chill
2015-01-11 19:28 AlpacaCokelat: okok
2015-01-11 19:29 Fort: redownload
2015-01-11 19:30 Fort: gk pakai NF aja bisa pass ini kau
2015-01-11 19:30 Fort: :D
2015-01-11 19:31 Fort: itu tablet atau apa :o
2015-01-11 19:33 AlpacaCokelat: mouse
2015-01-11 19:33 AlpacaCokelat: pegel aaaaaaa
2015-01-11 19:33 AlpacaCokelat: wwww pardon my noob skill
2015-01-11 19:33 Fort: leh
2015-01-11 19:33 Fort: itu spinnya kok gitu
2015-01-11 19:34 Fort: raw input pls
2015-01-11 19:34 AlpacaCokelat: iyep. aku gabisa ngespin di tengah, soalnya mouse-ku berat
2015-01-11 19:34 AlpacaCokelat: lel raw input geraknya malah susah hue
2015-01-11 19:34 AlpacaCokelat: ini remap semua ya?
2015-01-11 19:34 Fort: nanti juga terbiasa
2015-01-11 19:34 Fort: iya
2015-01-11 19:35 AlpacaCokelat: weleh remap berapa jam ini?
2015-01-11 19:35 Fort: lebih mending remap daripada refix
2015-01-11 19:35 AlpacaCokelat: iya sih
2015-01-11 19:35 Fort: paling 5 jam
2015-01-11 19:35 AlpacaCokelat: buset. untung weekend
2015-01-11 19:35 AlpacaCokelat: ACTION is editing [http://osu.ppy.sh/b/581141 Tristam & Braken - Frame of Mind [Chill]]
2015-01-11 19:35 AlpacaCokelat: idk itu awalannya agak boring kalo tiap combo ds-nya sama2 0.9x
2015-01-11 19:36 AlpacaCokelat: gimana kalo dinaikin sedikit demi sedikit?
2015-01-11 19:36 Fort: terlalu lebay itu
2015-01-11 19:36 Fort: wkowkowkwo
2015-01-11 19:37 AlpacaCokelat: lmao iya sih tapi kalo sama semua rada gimana gitu wkwkwkk
2015-01-11 19:37 AlpacaCokelat: rindu pattern lama ;_____;
2015-01-11 19:37 AlpacaCokelat: 00:12:735 (1,2,3,4,5,6,7,8) - ini ds-nya 0.9x udah bagus , 00:15:478 (1,2,3,4,5,6,7,8) - ds-nya jadi 1.0x mungkin lumayan ahahahjhds abaikan
2015-01-11 19:39 AlpacaCokelat: add whistle 00:33:993 (7) - ? buat nyeimbangin whistle di kepala slider 00:32:621 (3) -
2015-01-11 19:39 Fort: ini kan diffname nya chill
2015-01-11 19:39 Fort: awalnya woles aja dulu
2015-01-11 19:40 AlpacaCokelat: hmm bener juga. boleh deh
2015-01-11 19:40 AlpacaCokelat: trus kiai-nya bikin pegel wkwkwkwkk kenapa gak awalannya aja yg diremap?
2015-01-11 19:40 Fort: slider itu emang hitsoundnya gitu
2015-01-11 19:41 AlpacaCokelat: eeh? gak diilangin kalo gitu? atau emang maunya ada whistle? terserah aja deh wkwkwkwkk
2015-01-11 19:41 AlpacaCokelat: oiya trus itu awalannya bisa dibagusin pake whistle, mungkin setiap downbeat dan volume-nya agak dikecilin but up to you again
2015-01-11 19:41 Fort: ACTION is playing [http://osu.ppy.sh/b/581141 Tristam & Braken - Frame of Mind [Chill]]
2015-01-11 19:41 Fort: testplay dulu
2015-01-11 19:42 AlpacaCokelat: okk
2015-01-11 19:46 AlpacaCokelat: 00:43:250 - 00:43:593 - 00:43:936 - oiya ini kok line buat ngubah sv-nya masih ada? ds-nya jadi agak beda wkwkwkk mending timing line ini dihapus
2015-01-11 19:46 AlpacaCokelat: 00:42:907 (1,2,3,4) - ini perasaanku aja atau combo colornya sama kayak 00:40:164 (1,2,3,4,5,6,7) -
2015-01-11 19:46 Fort: emang sengaja itu
2015-01-11 19:47 AlpacaCokelat: astaga kok mirip banget ini combo colornya
2015-01-11 19:47 AlpacaCokelat: ooh timing line-nya sengaja?
2015-01-11 19:47 AlpacaCokelat: daripada pake timing line gitu mending pake ds sih soalnya ga ada slider but up to you
2015-01-11 19:52 Fort: itu beda ah
2015-01-11 19:52 AlpacaCokelat: gdi my skin
2015-01-11 19:52 AlpacaCokelat: oiya 00:49:764 (1) -
2015-01-11 19:52 AlpacaCokelat: flow suggestion https://puu.sh/emIqF/c33c955699.jpg
2015-01-11 19:53 Fort: liat di song setup
2015-01-11 19:53 AlpacaCokelat: 5 sama 6 rada mirip hue
2015-01-11 19:53 Fort: done
2015-01-11 19:54 AlpacaCokelat: oiya trus itu bisa dibikin blanket sih but idk aku kalo blanket jelek https://puu.sh/emIGf/9903c38413.jpg
2015-01-11 19:54 AlpacaCokelat: brb ganti skin
2015-01-11 19:55 AlpacaCokelat: eh bener sumpah 5 sama 6 mirip banget ahahahahadgfhjsd
2015-01-11 19:56 AlpacaCokelat: oiya trus tadi aku nyaris ketipu di 01:17:193 (1,2) - kukira ga ada jeda wwwww
2015-01-11 19:58 AlpacaCokelat: tapi ga masalah sih sebenarnya lmao
2015-01-11 19:58 AlpacaCokelat: do u want nazi mod
2015-01-11 19:59 Fort: yg penting di post gitu aja
2015-01-11 19:59 Fort: lah ane mau nonton oimt dulu ah
2015-01-11 19:59 AlpacaCokelat: yaelah
2015-01-11 20:00 AlpacaCokelat: ok imma post the rest on forum
additional things
[Chill]goodluck~!
- 01:35:021 (1) - i assume you didn't add whistle here because you don't want it to collide with the finish hitsound, but by not adding whistle here kinda ruins your hitsound pattern . since you also added whistle at every previous downbeat 01:32:278 (1) - 01:29:536 (1) - , when there's no whistle at 01:35:021 (1) - it feels kinda empty. so i hope you'll consider
- 01:40:507 (1) - ^
- 01:43:250 - to 01:47:364 - i'd suggest to add slider somewhere between them because they're all circles spam lmao
- 01:47:450 (1) - kinda prefer this spinner to start at 01:48:736 - because that's where the vocal is holding a long note. also similiar with this spinner 03:16:507 (1) -
- 01:51:480 - unsapped timing point. also i'd make the volume louder around 70-80% because the current sampleset you're using makes it barely audible i get it
02:05:536 (8,1) - new combo isn't visible, especially with that similiar combo colorgdi ignore this im change combo colour- 01:52:164 (1) - 01:54:564 (1) - 01:57:650 (1) - are you using the vocal as the combo guide? i guess it's fine since you're consistent with it but it kinda feels weird when the new combo is based on the vocal while the rhythm is following the bass lmao just pointing this out it's okay, newcombo in vocal
- 02:24:050 (7) - add whistle? same hitsound pattern with 02:18:221 (5,7) -
- 02:47:364 (7,1) - nazi lel blanket can be improved a bit https://puu.sh/emLUf/6188dc7b84.jpg
- 03:16:164 (8,1) - why not adding notes between them? idk the rhythm kinda stopped at (8) and feels kinda awkward because you followed the vocal at spinner. i'd make this rhythm pattern https://puu.sh/emMsd/3f6f37e71e.jpg but then again, it's up to you not really necessary
- 03:19:249 (1) - add finish
- 03:32:964 (1,2) - flow suggestion https://puu.sh/emML5/29cf440e55.jpg too hard
- 03:34:336 (1) - ctrl+G this can make the flow better. if you follow, you might want to place 03:34:678 (2) - a bit far (like this maybe https://puu.sh/emMX5/f63c7669cc.jpg idk just jump makes that notes looks not really good
i guess that's all. sorry for poor mod lmao idk i dont have any suggestion with all your circle jumps because my aim is noob wwwww anyway i'm still quite uneasy with combo color 5 and 6 tbh they looked the same, especially when you use skin that doesn't show much combo colour (like mine wwwww) so i really hope you'll still consider to change it fixed
fix all except red one, thanks for mods. updated!!Fantastica wrote:
Mod :3
[Chill][Insane]
- 00:42:907 (1,2,3,4) - Make them have same Distance Snaps..... This is a little flat part of the song, so if you make different DS I think it isn't good fix some DS, i make some ascension distance here
- 01:04:850 (1) - Change to a circle at 01:04:850 and move it to stack with 01:04:164 (5) - . it's to near from 01:04:678 (8) - remembering here's an energy up part of the song i will keep this
- 02:42:050 (9) - Move to x:300 y:288 to make an energy up jump from 02:41:878 (8,9) - to 02:42:050 (9,1) - cool!
- 02:54:393 (9) - stack with 02:53:536 (3) - is better IMO will not to stacked overlap objects
- 03:10:678 (8,9) - Ctrl+G <-- if OK then fix the HS because an energy up of the song at 03:10:850 (9,1) - the distance should be more bigger than 03:10:678 (8,9) - fixed, but in different way
- 03:18:564 - add an Inherited timing point with 50% audio volume. This part has low audio volume.
- ^If OK 03:18:907 - add an Inherited timing point with 100% audio volume
OK....
- 00:49:593 (4,1) - I think it isn't a good time to stack
- 01:19:593 (3) - I feel something about this slider. If that's me I'll make it like This
- 03:02:451 (7) - I think it's better stack with 03:02:793 (1) - than 03:02:622 (8) -
- 03:18:564 - 03:18:907 - same with Chill diff
Good Luck!!! XD