Tristam & Braken - Frame of Mind

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Sky Trias
whoaa .. drop from #indonesian :roll:

  • [ Hard]

  1. 01:00:392 (5) - can you give more space ? like spacing 00:59:707 (3,4)
  2. 01:25:764 (4,5) - blanked please
  3. 01:38:450 - bookmark here? the sound is changing .. i know you following the white-red tick http://puu.sh/dKKXA/88adffed3c.jpg . but i think this changing to white-blue tick . can you fixed that ? http://puu.sh/dKL4c/425671676f.jpg - it just my recommendation
  4. 03:05:535 (1) - maybe add finish ?
  5. 02:06:221 (2) - unsight not , can you just give that space ?
  6. 02:48:221 (3,4) - blanked properly please?
  • [ Insane]

  1. 01:11:193 (2,3) - ctrl+g i think ?
  • [ Chill]

  1. 00:20:878 - add not ?
  2. 01:15:564 - ^
  3. 02:54:051 (2) - ctrl+g? make better flow


Pliss jangan di bully , aku noob kaka
Topic Starter
Ciyus Miapah

Sky Trias wrote:

whoaa .. drop from #indonesian :roll:

  • [ Hard]

  1. 01:00:392 (5) - can you give more space ? like spacing 00:59:707 (3,4)
  2. 01:25:764 (4,5) - blanked please
  3. 01:38:450 - bookmark here? the sound is changing .. i know you following the white-red tick http://puu.sh/dKKXA/88adffed3c.jpg . but i think this changing to white-blue tick . can you fixed that ? http://puu.sh/dKL4c/425671676f.jpg - it just my recommendation sounds weird
  4. 03:05:535 (1) - maybe add finish ?
  5. 02:06:221 (2) - unsight not , can you just give that space ?
  6. 02:48:221 (3,4) - blanked properly please?
  • [ Insane]

  1. 01:11:193 (2,3) - ctrl+g i think ?
i think this one not really good

  • [ Chill]

  1. 00:20:878 - add not ? looks overmapped if i do
  2. 01:15:564 - ^
  3. 02:54:051 (2) - ctrl+g? make better flow
its a reverse slider, so if i ctrl + g, flow will be bad i guess

Pliss jangan di bully , aku noob kaka woles aja kk
thanks ya mod nya, lumayan ngebantu di diff hyper sama chill :)
PatZar
23:46 Fort: hai
23:46 Genocide: hai beb
23:46 Fort: [http://puu.sh/dLoEW/6aab43df36.jpg awal yang buruk]
23:46 Genocide: WKWKWKWK
23:47 Genocide: ada apa?
23:47 Fort: mod my map :D
23:47 Genocide: ctb ?
23:47 Fort: bisa gitu?
23:47 Genocide: kagka
23:48 Fort: diff overdose ini
23:48 Genocide: gk deh
23:48 Genocide: mw muntah gw liatnya
23:48 Fort: yeh
23:48 Fort: mod std lah
23:48 Genocide: mana bisa gw std
23:48 Fort: belajar :D
23:49 Genocide: gw mod paling di decline semua `-`
23:50 Fort: ane mah target nambah sp pake mod org lain biar bisa di notis BAT
23:50 Genocide: fug fug fug fug fug
23:50 *Genocide is listening to [http://osu.ppy.sh/b/431095 Tristam & Braken - Frame of Mind]
23:50 Genocide: ini bukan?
23:50 Fort: :D
23:51 Fort: iya
23:51 Genocide: metadatanya diganti bukan?
23:51 Fort: ane kasih saran deh buat mod ini map
23:51 Fort: banyakin mod Blanket fix ya, sama distance
23:52 Genocide: :^)
23:52 Fort: metadatanya mah udah bener sih
23:53 *Genocide is editing [http://osu.ppy.sh/b/441128 Tristam & Braken - Frame of Mind [Insane]]
23:53 Fort: duh ini dah jam 12 masih aja gk bisa tidur
23:53 Fort: kepikiran creepypasta mulu
23:53 Genocide: kiainya gk ke snap
23:54 Fort: hah?
23:54 Genocide: http://puu.sh/dLp4N/e11eabcc50.png
23:57 *Genocide is editing [http://osu.ppy.sh/b/441128 Tristam & Braken - Frame of Mind [Insane]]
23:57 Genocide: 01:54:393 (6) - di 1144
23:57 Genocide: 144*
23:57 Genocide: 01:54:565 (1) - 248 - 128
23:57 Genocide: 01:54:393 (6) - 144 - 256
23:58 Fort: 144 itu apa?
23:58 Genocide: ngemod std gimna sih
23:58 Genocide: gk ngerti gw
23:59 Genocide: blangket aja gw gk tau
23:59 Fort: pakai koordinat
23:59 Fort: koordinatnya ada di sebelah kanan atas map
23:59 Genocide: iya koordinat 01:54:565 (1) - x248 - y128
23:59 Fort: deket beat snap divisore
00:00 Genocide: 01:54:393 (6) - x144 - y256
00:00 Fort: oke
00:00 Fort: yay 00:00
00:00 Genocide: yay
00:01 Genocide: 02:25:765 (1) - jadiin 1/2 slider
00:01 Genocide: terus nomor (2)nya dijauhin
00:01 Fort: terusin dong
00:02 Fort: berapa kali jaraknya?
00:02 Genocide: 02:33:993 (3,4,5,6) - jngan disitu" aja dibikin kyk inveresible's insane di monster
00:02 Genocide: 02:26:108 (2) - 64 mungkin
00:02 Fort: ane nanya jarak ini 02:25:765 (1,2) -
00:02 Fort: apa?? 64x
00:02 Fort: itu overload
00:02 Genocide: x64 y268
00:03 Genocide: kan 1 nya dibikin 1/2
00:03 Genocide: 02:25:765 (1) - dibkin 1/2 slider terus 02:26:108 (2) - x64 y268
00:04 Fort: 02:33:993 (3,4,5,6) - yg ini klo di ctb jd zigzag move
00:05 Fort: gimana klo ini jadiin jump? 02:35:365 (1,2) -
00:05 Genocide: 02:35:365 (1,2) - jump keatas uda enak jngan
00:06 Fort: oh iya deh
00:07 Genocide: bentar
00:08 Genocide: 02:33:308 (1,2,3,4,5,6) - [http://puu.sh/dLpPI/1181eed824.jpg kyk gini enak flownya]
00:09 Genocide: dibikin tangga
00:09 Fort: hah
00:09 Fort: itu gede amat jarak antara 2 ke 3
00:10 Genocide: iya
00:10 Genocide: buat gw sih enak
00:10 Fort: jadi goyang gergaji dong klo gitu :D
00:11 Genocide: iya :D
00:11 Fort: ah enggak ah, distance nya kegedean
00:11 Genocide: akwkawk
00:12 Genocide: 03:18:564 (1,2,3,4) - dibikin jalan
00:12 Fort: oke skip aja yg itu
00:13 Fort: jalan apa?
00:13 Fort: melengkung atau lurus?
00:13 Genocide: melengkung
00:14 Fort: oke done
00:15 Genocide: 02:11:708 (4) - ctrl + g coba
00:16 Genocide: atau gk x136y96
00:17 Fort: kaya gini http://puu.sh/dLql6/95af9f8546.jpg
00:17 Genocide: iya
00:17 Fort: oke done
00:17 Genocide: 03:24:222 (6) - x288 y112
00:18 Fort: hah?
00:18 Genocide: napa
00:19 Fort: keliatan overlap
00:19 Genocide: akwkawkaw
00:19 Genocide: uda gitu aja
00:20 Fort: yaudh
00:20 Genocide: savelog gk ih
00:20 Genocide: nih*
00:20 Fort: diff lain lah
00:20 Fort: biar afdol :D
00:20 Genocide: gg :D
00:21 Genocide: mw maen dutu
00:21 Fort: yah D:
00:21 Genocide: :D
00:22 Fort: terusin dulu lah kagok
00:22 Genocide: tarr
00:22 Genocide: awkakwk
00:22 Genocide: uda kebelet maen
00:22 Fort: ;_;
00:22 Fort: tahan dulu
00:23 Genocide: ;__;
00:23 Fort: yaudah deh main
00:23 *Genocide is editing [http://osu.ppy.sh/b/431095 Tristam & Braken - Frame of Mind [Hyper]]
00:24 Genocide: 00:11:022 (1) - end spinner 00:12:735
00:24 Genocide: 00:12:735 -
00:24 Genocide: terus 00:13:078 - add note
00:25 Fort: done
00:27 Genocide: 01:43:764 (3,4,5) - http://puu.sh/dLqWU/ed51da1139.png
00:28 Fort: itu kesusahan
00:28 Fort: mending di stack aja
00:28 Fort: hehe
00:28 Genocide: emng hard gk boleh jalan ? awkakw
00:28 Genocide: baru tau ;_;
00:29 Fort: boleh sih tapi distance nya gk boleh terlalu jauh
00:29 Genocide: :o okok
00:30 Genocide: 02:24:393 - bagian mw ke kiai ke2 agak tenang tp bagian 00:59:364 - mw ke kiai pertama berisik
00:30 Genocide: ada tripletnya
00:32 Genocide: 03:20:621 (4) - dibikin seperti [http://puu.sh/dLrea/5344a8b52d.png ini] biar agak rapi
00:33 Fort: duh gk ngerti
00:33 Genocide: ;_;
00:33 Genocide: yang kiai kiai skip tar gw ksh tau
00:33 Fort: enggak deh buat yg 03:20:621 (4) -
00:34 Fort: oh soalnya itu kan udah kiai pertama jadi pemain dah terbiasa ama map
00:34 Genocide: oke
00:36 Fort: ayo terusin
00:36 Genocide: 04:00:050 (4) - x64y232
00:36 Fort: done
00:38 Genocide: 02:31:078 (4,1) - agak kejauhan
00:38 Genocide: jadi inconsistency mungkin :v
00:39 Fort: justru distancenya 2.40x
00:39 Fort: jadi tetap konsisten
00:39 Genocide: oke
00:40 Genocide: itu aja
00:40 *Genocide is editing [http://osu.ppy.sh/b/441175 Tristam & Braken - Frame of Mind [Chill]]
00:40 Fort: yaudah deh
00:40 Genocide: damn garis ijo
00:40 Fort: yg itu nanti aja deh
00:40 Genocide: napa emng?
00:40 Fort: ane kasih kau waktu luang buat maen xD
00:40 Genocide: awkawkakw
00:40 Genocide: yay
00:40 Genocide: post ini jadinya ? :v
00:40 Fort: ane juga mau self mod diff hyper ini
00:41 Genocide: selfmod susah ;_;

good luck beb ! <3
Topic Starter
Ciyus Miapah
thankies! :3
neonat
in-game as well

2014-12-28 01:23 Fort: hi
2014-12-28 01:23 neonat: ?
2014-12-28 01:23 neonat: hi
2014-12-28 01:23 Fort: neonat mod my map by IRC mod pls
2014-12-28 01:23 neonat: what map
2014-12-28 01:23 Fort: ACTION is listening to [http://osu.ppy.sh/b/441128 Tristam & Braken - Frame of Mind]
2014-12-28 01:24 neonat: all diffs
2014-12-28 01:24 neonat: or wut
2014-12-28 01:25 Fort: Hyper, insane, and Chill
2014-12-28 01:26 neonat: hyper eh
2014-12-28 01:26 Fort: yes
2014-12-28 01:26 neonat: 00:15:478 (1,2,3,4,5,6) - makes no sense to place whistle on all white lines
2014-12-28 01:26 Fort: done
2014-12-28 01:27 neonat: same with 00:20:964 (1,2,3,4) -
2014-12-28 01:27 neonat: because 00:23:707 (1) - onwards with the vocals
2014-12-28 01:27 Fort: already done :D
2014-12-28 01:27 neonat: it makes more sense for that kind of pattern
2014-12-28 01:28 neonat: 00:32:621 (1) - found this weird, felt there shouldn't be something at 00:32:793 where the slider ended, just too much sounds here in this section i guess
2014-12-28 01:29 neonat: with it being so cramped with objects as well
2014-12-28 01:29 neonat: 00:40:850 (1) - same
2014-12-28 01:29 Fort: wait
2014-12-28 01:30 Fort: i think i overmapped this diff
2014-12-28 01:30 neonat: so i wait?
2014-12-28 01:31 Fort: okay done
2014-12-28 01:31 neonat: 00:56:621 (1,2,3,4,1,2,3,4,5) - spacing varies quite a bit 1.19x - 1.26x
2014-12-28 01:31 neonat: kinda awkward
2014-12-28 01:32 neonat: visibly noticeable hence I went to check
2014-12-28 01:34 neonat: might as well make the NC for the start similar to the rest in the kiai time
2014-12-28 01:34 neonat: you made it such that NC starts with vocals
2014-12-28 01:34 neonat: so NC at 01:08:278 (4) -
2014-12-28 01:35 neonat: not at 01:09:307 (1) -
2014-12-28 01:35 Fort: okay done
2014-12-28 01:36 neonat: '01:21:992 (2) - NC here instead
2014-12-28 01:37 neonat: 01:38:964 - add a note, feels more complete rhythm this way
2014-12-28 01:38 Fort: can i add jump in there?
2014-12-28 01:38 neonat: idk lol
2014-12-28 01:39 neonat: just make it like 01:38:450 (2,3) - ?
2014-12-28 01:39 neonat: 01:40:507 (1) - finish for more impact? lol
2014-12-28 01:39 Fort: yep
2014-12-28 01:39 Fort: done
2014-12-28 01:40 neonat: you broke ur combo pattern again here lol 01:44:278 (1) -
2014-12-28 01:41 neonat: you can follow the pattern at 01:34:507 (1) -
2014-12-28 01:41 neonat: by NC 01:45:478 (6) - instead then lol
2014-12-28 01:43 neonat: 02:13:421 - shouldn't the break line be here?
2014-12-28 01:43 Fort: but that combo is in red line
2014-12-28 01:43 Fort: no
2014-12-28 01:43 Fort: lol
2014-12-28 01:43 neonat: like i said
2014-12-28 01:43 neonat: cuz u did it here 01:34:507 (1) -
2014-12-28 01:43 neonat: which I conclude you did for the lead in
2014-12-28 01:43 neonat: for the 2nd phrase in the section
2014-12-28 01:43 Fort: oh i see
2014-12-28 01:44 neonat: which is the same as 01:45:478 (6) -
2014-12-28 01:44 Fort: i change it to circle
2014-12-28 01:44 neonat: 02:31:936 (1) - NC because?
2014-12-28 01:45 Fort: ummm distance change
2014-12-28 01:45 neonat: 02:33:650 (4) - this kinda sticks out cuz
2014-12-28 01:45 neonat: it isn't rotated the same as 02:32:621 (1,2,3) -
2014-12-28 01:45 Fort: because i manually creat that sliders
2014-12-28 01:46 Fort: create*
2014-12-28 01:46 neonat: 02:36:050 (4) - NC, remove NC 02:36:735 (1) - like 1st kiai
2014-12-28 01:46 neonat: 02:38:792 (2) - NC here instead
2014-12-28 01:46 neonat: eehhhh
2014-12-28 01:47 neonat: why doesnt this kiai follow the first
2014-12-28 01:47 neonat: it's totally different lol
2014-12-28 01:47 Fort: done
2014-12-28 01:47 neonat: forget it
2014-12-28 01:47 neonat: i give up on NCs
2014-12-28 01:47 neonat: keep changing lol
2014-12-28 01:47 Fort: i will do self mod on that thing
2014-12-28 01:48 neonat: 03:04:164 (6) - remove that whistle at the start
2014-12-28 01:48 neonat: place it at the end of the slider
2014-12-28 01:49 neonat: 03:15:478 (7) - whistle on end of slider
2014-12-28 01:50 neonat: 03:15:821 (8) - whistle on start of slider
2014-12-28 01:50 Fort: okay done
2014-12-28 01:52 neonat: 04:00:564 (2,3) - I find that this rhythm feels better http://imgur.com/mWNRYSE
2014-12-28 01:52 neonat: how that repeat slider ended botheredme
2014-12-28 01:52 Fort: yea i guess
2014-12-28 01:52 neonat: in regards to being able to click along with the music
2014-12-28 01:53 neonat: so yea, check up ur NCs
2014-12-28 01:53 neonat: shall look at insane
2014-12-28 01:54 Fort: already fixed all Ncs
2014-12-28 01:54 neonat: 00:51:136 (1,2) - i rather you don't stack these
2014-12-28 01:55 Fort: done
2014-12-28 01:56 Fort: i think you look to nc's again
2014-12-28 01:56 Fort: nbs*
2014-12-28 01:56 Fort: ncs*
2014-12-28 01:56 neonat: ?
2014-12-28 01:57 Fort: nevermind
2014-12-28 01:57 neonat: 01:47:364 (1,2,3,4) - i find the intensity here very weird lol
2014-12-28 01:58 Fort: maybe remove hitsound or what?
2014-12-28 01:58 neonat: if u asked me
2014-12-28 01:58 neonat: i would say do a reduction in density, but not that drastic lol
2014-12-28 01:58 neonat: like http://i.imgur.com/i9JqhCD.png
2014-12-28 01:59 Fort: [http://puu.sh/dLsJr/8c795ace33.png heck]
2014-12-28 01:59 Fort: site blocked in my isp
2014-12-28 02:00 neonat: lmao
2014-12-28 02:00 neonat: so the other one as well?
2014-12-28 02:00 Fort: puush it maybe can help
2014-12-28 02:01 neonat: http://puu.sh/dLsP2.jpg
2014-12-28 02:01 neonat: the first one for the repeat slider was just
2014-12-28 02:01 neonat: 2 1/2 sliders and a circle to replace that pattern
2014-12-28 02:02 neonat: 02:57:307 (1) - finish on start of slider
2014-12-28 02:03 neonat: 03:18:564 (1,2,3,4,5,6,7,8,1) - don't totally 100% stack on each other
2014-12-28 02:04 neonat: even a slight movement along the stream would be good
2014-12-28 02:04 Fort: okay done
2014-12-28 02:04 neonat: chill
2014-12-28 02:05 Fort: wait
2014-12-28 02:05 Fort: how about this notes
2014-12-28 02:05 Fort: 02:49:079 (1,2,3,4,5) -
2014-12-28 02:05 Fort: you like it?
2014-12-28 02:05 neonat: how is it so diff from the rest around it lol
2014-12-28 02:06 neonat: im not fond of sliders starting on beats like 02:49:593 (4) - but then again
2014-12-28 02:06 neonat: it's not the only one around
2014-12-28 02:06 neonat: u got the sudden whistle spams for sections 2 and 4 at the start of chill as well
2014-12-28 02:06 Fort: okay
2014-12-28 02:08 neonat: 00:47:279 (3,8) - don't see what you mapping these triplets to
2014-12-28 02:08 neonat: this whole part in the music is 1/2 beats
2014-12-28 02:08 Fort: it feels good
2014-12-28 02:08 Fort: hahaha
2014-12-28 02:08 neonat: if u wanted some lead in triplets 00:47:621 - would be most natural
2014-12-28 02:09 neonat: i won't complain that much really about such triplets
2014-12-28 02:09 neonat: but as long as they fit more naturally
2014-12-28 02:10 Fort: okay fix pattern
2014-12-28 02:10 neonat: 01:16:508 (1) - remove clap on start
2014-12-28 02:10 neonat: place it on end of slider
2014-12-28 02:11 Fort: chnaged
2014-12-28 02:11 Fort: changed*
2014-12-28 02:11 neonat: 01:23:193 (2) - either whistle all the rest like this, or no whistle for places like these
2014-12-28 02:13 Fort: done
2014-12-28 02:13 neonat: 01:43:593 (2) - clap on start
2014-12-28 02:13 neonat: 01:45:651 (8) - ^
2014-12-28 02:14 Fort: done
2014-12-28 02:16 neonat: 02:05:193 (1,2,3,1,2,3,4) - similar to 01:54:222 (1,2,3,4,5,6,7,8,9) - no?
2014-12-28 02:17 neonat: 02:35:365 (1) - finish on start of slider
2014-12-28 02:17 Fort: i think not similiar
2014-12-28 02:17 neonat: 02:46:336 (1) - ^
2014-12-28 02:18 Fort: eh why big notes are not in finish HS
2014-12-28 02:18 neonat: shouldsoft sampleset the end of slider 03:13:422 (6) -
2014-12-28 02:19 neonat: 03:30:222 (1) - finish on start of slider
2014-12-28 02:19 neonat: 03:38:279 (10) - maybe NC
2014-12-28 02:20 Fort: i nc on 03:37:765 (1) -
2014-12-28 02:20 neonat: 03:49:422 (3) - swap this with 03:49:079 (1,2) -
2014-12-28 02:21 neonat: so slider holds with vocals
2014-12-28 02:21 neonat: these are things I felt most strongly
2014-12-28 02:21 neonat: so yea
2014-12-28 02:21 Fort: weird
2014-12-28 02:22 Fort: i look at this notes 03:50:108 (1,2) -
2014-12-28 02:22 Fort: but i think its nice idea
2014-12-28 02:22 Fort: cause same like 03:54:565 (7) -

Good Luck
Topic Starter
Ciyus Miapah

neonat wrote:

in-game as well

2014-12-28 01:23 Fort: hi
2014-12-28 01:23 neonat: ?
2014-12-28 01:23 neonat: hi
2014-12-28 01:23 Fort: neonat mod my map by IRC mod pls
2014-12-28 01:23 neonat: what map
2014-12-28 01:23 Fort: ACTION is listening to [http://osu.ppy.sh/b/441128 Tristam & Braken - Frame of Mind]
2014-12-28 01:24 neonat: all diffs
2014-12-28 01:24 neonat: or wut
2014-12-28 01:25 Fort: Hyper, insane, and Chill
2014-12-28 01:26 neonat: hyper eh
2014-12-28 01:26 Fort: yes
2014-12-28 01:26 neonat: 00:15:478 (1,2,3,4,5,6) - makes no sense to place whistle on all white lines
2014-12-28 01:26 Fort: done
2014-12-28 01:27 neonat: same with 00:20:964 (1,2,3,4) -
2014-12-28 01:27 neonat: because 00:23:707 (1) - onwards with the vocals
2014-12-28 01:27 Fort: already done :D
2014-12-28 01:27 neonat: it makes more sense for that kind of pattern
2014-12-28 01:28 neonat: 00:32:621 (1) - found this weird, felt there shouldn't be something at 00:32:793 where the slider ended, just too much sounds here in this section i guess
2014-12-28 01:29 neonat: with it being so cramped with objects as well
2014-12-28 01:29 neonat: 00:40:850 (1) - same
2014-12-28 01:29 Fort: wait
2014-12-28 01:30 Fort: i think i overmapped this diff
2014-12-28 01:30 neonat: so i wait?
2014-12-28 01:31 Fort: okay done
2014-12-28 01:31 neonat: 00:56:621 (1,2,3,4,1,2,3,4,5) - spacing varies quite a bit 1.19x - 1.26x
2014-12-28 01:31 neonat: kinda awkward
2014-12-28 01:32 neonat: visibly noticeable hence I went to check
2014-12-28 01:34 neonat: might as well make the NC for the start similar to the rest in the kiai time
2014-12-28 01:34 neonat: you made it such that NC starts with vocals
2014-12-28 01:34 neonat: so NC at 01:08:278 (4) -
2014-12-28 01:35 neonat: not at 01:09:307 (1) -
2014-12-28 01:35 Fort: okay done
2014-12-28 01:36 neonat: '01:21:992 (2) - NC here instead
2014-12-28 01:37 neonat: 01:38:964 - add a note, feels more complete rhythm this way
2014-12-28 01:38 Fort: can i add jump in there?
2014-12-28 01:38 neonat: idk lol
2014-12-28 01:39 neonat: just make it like 01:38:450 (2,3) - ?
2014-12-28 01:39 neonat: 01:40:507 (1) - finish for more impact? lol
2014-12-28 01:39 Fort: yep
2014-12-28 01:39 Fort: done
2014-12-28 01:40 neonat: you broke ur combo pattern again here lol 01:44:278 (1) -
2014-12-28 01:41 neonat: you can follow the pattern at 01:34:507 (1) -
2014-12-28 01:41 neonat: by NC 01:45:478 (6) - instead then lol
2014-12-28 01:43 neonat: 02:13:421 - shouldn't the break line be here?
2014-12-28 01:43 Fort: but that combo is in red line
2014-12-28 01:43 Fort: no
2014-12-28 01:43 Fort: lol
2014-12-28 01:43 neonat: like i said
2014-12-28 01:43 neonat: cuz u did it here 01:34:507 (1) -
2014-12-28 01:43 neonat: which I conclude you did for the lead in
2014-12-28 01:43 neonat: for the 2nd phrase in the section
2014-12-28 01:43 Fort: oh i see
2014-12-28 01:44 neonat: which is the same as 01:45:478 (6) -
2014-12-28 01:44 Fort: i change it to circle
2014-12-28 01:44 neonat: 02:31:936 (1) - NC because?
2014-12-28 01:45 Fort: ummm distance change
2014-12-28 01:45 neonat: 02:33:650 (4) - this kinda sticks out cuz
2014-12-28 01:45 neonat: it isn't rotated the same as 02:32:621 (1,2,3) -
2014-12-28 01:45 Fort: because i manually creat that sliders
2014-12-28 01:46 Fort: create*
2014-12-28 01:46 neonat: 02:36:050 (4) - NC, remove NC 02:36:735 (1) - like 1st kiai
2014-12-28 01:46 neonat: 02:38:792 (2) - NC here instead
2014-12-28 01:46 neonat: eehhhh
2014-12-28 01:47 neonat: why doesnt this kiai follow the first
2014-12-28 01:47 neonat: it's totally different lol
2014-12-28 01:47 Fort: done
2014-12-28 01:47 neonat: forget it
2014-12-28 01:47 neonat: i give up on NCs
2014-12-28 01:47 neonat: keep changing lol
2014-12-28 01:47 Fort: i will do self mod on that thing
2014-12-28 01:48 neonat: 03:04:164 (6) - remove that whistle at the start
2014-12-28 01:48 neonat: place it at the end of the slider
2014-12-28 01:49 neonat: 03:15:478 (7) - whistle on end of slider
2014-12-28 01:50 neonat: 03:15:821 (8) - whistle on start of slider
2014-12-28 01:50 Fort: okay done
2014-12-28 01:52 neonat: 04:00:564 (2,3) - I find that this rhythm feels better http://imgur.com/mWNRYSE
2014-12-28 01:52 neonat: how that repeat slider ended botheredme
2014-12-28 01:52 Fort: yea i guess
2014-12-28 01:52 neonat: in regards to being able to click along with the music
2014-12-28 01:53 neonat: so yea, check up ur NCs
2014-12-28 01:53 neonat: shall look at insane
2014-12-28 01:54 Fort: already fixed all Ncs
2014-12-28 01:54 neonat: 00:51:136 (1,2) - i rather you don't stack these
2014-12-28 01:55 Fort: done
2014-12-28 01:56 Fort: i think you look to nc's again
2014-12-28 01:56 Fort: nbs*
2014-12-28 01:56 Fort: ncs*
2014-12-28 01:56 neonat: ?
2014-12-28 01:57 Fort: nevermind
2014-12-28 01:57 neonat: 01:47:364 (1,2,3,4) - i find the intensity here very weird lol
2014-12-28 01:58 Fort: maybe remove hitsound or what?
2014-12-28 01:58 neonat: if u asked me
2014-12-28 01:58 neonat: i would say do a reduction in density, but not that drastic lol
2014-12-28 01:58 neonat: like http://i.imgur.com/i9JqhCD.png
2014-12-28 01:59 Fort: [http://puu.sh/dLsJr/8c795ace33.png heck]
2014-12-28 01:59 Fort: site blocked in my isp
2014-12-28 02:00 neonat: lmao
2014-12-28 02:00 neonat: so the other one as well?
2014-12-28 02:00 Fort: puush it maybe can help
2014-12-28 02:01 neonat: http://puu.sh/dLsP2.jpg
2014-12-28 02:01 neonat: the first one for the repeat slider was just
2014-12-28 02:01 neonat: 2 1/2 sliders and a circle to replace that pattern
2014-12-28 02:02 neonat: 02:57:307 (1) - finish on start of slider
2014-12-28 02:03 neonat: 03:18:564 (1,2,3,4,5,6,7,8,1) - don't totally 100% stack on each other
2014-12-28 02:04 neonat: even a slight movement along the stream would be good
2014-12-28 02:04 Fort: okay done
2014-12-28 02:04 neonat: chill
2014-12-28 02:05 Fort: wait
2014-12-28 02:05 Fort: how about this notes
2014-12-28 02:05 Fort: 02:49:079 (1,2,3,4,5) -
2014-12-28 02:05 Fort: you like it?
2014-12-28 02:05 neonat: how is it so diff from the rest around it lol
2014-12-28 02:06 neonat: im not fond of sliders starting on beats like 02:49:593 (4) - but then again
2014-12-28 02:06 neonat: it's not the only one around
2014-12-28 02:06 neonat: u got the sudden whistle spams for sections 2 and 4 at the start of chill as well
2014-12-28 02:06 Fort: okay
2014-12-28 02:08 neonat: 00:47:279 (3,8) - don't see what you mapping these triplets to
2014-12-28 02:08 neonat: this whole part in the music is 1/2 beats
2014-12-28 02:08 Fort: it feels good
2014-12-28 02:08 Fort: hahaha
2014-12-28 02:08 neonat: if u wanted some lead in triplets 00:47:621 - would be most natural
2014-12-28 02:09 neonat: i won't complain that much really about such triplets
2014-12-28 02:09 neonat: but as long as they fit more naturally
2014-12-28 02:10 Fort: okay fix pattern
2014-12-28 02:10 neonat: 01:16:508 (1) - remove clap on start
2014-12-28 02:10 neonat: place it on end of slider
2014-12-28 02:11 Fort: chnaged
2014-12-28 02:11 Fort: changed*
2014-12-28 02:11 neonat: 01:23:193 (2) - either whistle all the rest like this, or no whistle for places like these
2014-12-28 02:13 Fort: done
2014-12-28 02:13 neonat: 01:43:593 (2) - clap on start
2014-12-28 02:13 neonat: 01:45:651 (8) - ^
2014-12-28 02:14 Fort: done
2014-12-28 02:16 neonat: 02:05:193 (1,2,3,1,2,3,4) - similar to 01:54:222 (1,2,3,4,5,6,7,8,9) - no?
2014-12-28 02:17 neonat: 02:35:365 (1) - finish on start of slider
2014-12-28 02:17 Fort: i think not similiar
2014-12-28 02:17 neonat: 02:46:336 (1) - ^
2014-12-28 02:18 Fort: eh why big notes are not in finish HS
2014-12-28 02:18 neonat: shouldsoft sampleset the end of slider 03:13:422 (6) -
2014-12-28 02:19 neonat: 03:30:222 (1) - finish on start of slider
2014-12-28 02:19 neonat: 03:38:279 (10) - maybe NC
2014-12-28 02:20 Fort: i nc on 03:37:765 (1) -
2014-12-28 02:20 neonat: 03:49:422 (3) - swap this with 03:49:079 (1,2) -
2014-12-28 02:21 neonat: so slider holds with vocals
2014-12-28 02:21 neonat: these are things I felt most strongly
2014-12-28 02:21 neonat: so yea
2014-12-28 02:21 Fort: weird
2014-12-28 02:22 Fort: i look at this notes 03:50:108 (1,2) -
2014-12-28 02:22 Fort: but i think its nice idea
2014-12-28 02:22 Fort: cause same like 03:54:565 (7) -

Good Luck
thanks so much ;)
-BlueSun-
I love this song so much and the map is really good, i hope it gets ranked :D
Topic Starter
Ciyus Miapah

-BlueSun- wrote:

I love this song so much and the map is really good, i hope it gets ranked :D
it will be ranked, i promise
riffy
We did an IRC chech with the mapper.

13:24 Fort: hello
13:24 -Bakari-: hey
13:24 Fort: ummm i need help
13:25 -Bakari-: sure, how can I help you
13:25 Fort: check some major issues in here
13:25 *Fort is listening to [http://osu.ppy.sh/b/431095 Tristam & Braken - Frame of Mind]
13:26 -Bakari-: okay
13:28 *-Bakari- is editing [http://osu.ppy.sh/b/441525 Tristam & Braken - Frame of Mind [Crystal's Easy]]
13:29 -Bakari-: 00:10:679 (1,1) - unrankable. For the easiest diff there should be ~1500ms of recovery time after each spinner
13:30 Fort: okay done
13:30 -Bakari-: okay, let's do a little IRC check
13:31 Fort: okay
13:32 Fort: sure
13:33 -Bakari-: from what I see now there's a problem with the diff spread
13:33 -Bakari-: lemme get a link to that rule/guide
13:33 -Bakari-: https://osu.ppy.sh/wiki/Difficulty_appropriate_gameplay_elements
13:35 -Bakari-: adding a few more 1/2 beats to make Normal have ~2,1 stars would be the best possible solution, I'd say
13:35 Fort: okay i fix some stacing in easy diff
13:36 Fort: but can stacked object added to easy diff?
13:37 Fort: like in here 00:36:736 (3,4) -
13:37 -Bakari-: it's okay, but I'd recommend to avoid them
13:37 Fort: okay
13:38 -Bakari-: 00:43:593 (1,1) - same thing about recovery time
13:38 *-Bakari- is editing [http://osu.ppy.sh/b/441525 Tristam & Braken - Frame of Mind [Crystal's Easy]]
13:39 Fort: i was delete that spinner
13:41 -Bakari-: 00:53:193 (1) - a very minor thing, but can we make the shape a little more readable? [http://puu.sh/dNB0x.jpg example]
13:43 -Bakari-: 01:12:222 (2) - push it 1/2 forward in order to represent the vocals better
13:43 -Bakari-: [http://puu.sh/dNB6v.jpg that's what you'll get]
13:44 Fort: done
13:45 -Bakari-: 01:09:650 (3) - and push this one as well, for the same reason
13:46 -Bakari-: 01:17:879 (2) - finish this one at 01:18:221 -
13:47 -Bakari-: 1/2 gaps seem out of place in this diff, so yeah :c
13:47 Fort: yea i know this one
13:47 -Bakari-: 01:47:365 (1,1) - sorry, we'll have to change this :c
13:48 Fort: already done
13:49 -Bakari-: 02:00:393 (1,2) - we don't really need the circle
13:49 -Bakari-: extend the slider by 1/2 and we will have a pattern like [http://puu.sh/dNBmA.jpg this]
13:50 -Bakari-: might require some minor spacing changes, but I think you can handle this
13:50 Fort: hell this GD
13:51 -Bakari-: nah, we aren't doin' a lot of changes
13:51 -Bakari-: the diff looks pretty nice, except for some patterns
13:52 Fort: umm i see
13:52 -Bakari-: 02:13:421 - the strong beat is unclickabe, which means that the rhythm is not mapped correctly.
13:52 -Bakari-: so, the only way to solve it is to make that beat clickable
13:53 -Bakari-: for example, [http://puu.sh/dNBuP.jpg like this]
13:53 -Bakari-: 02:30:565 (1,1) - sorry :c
13:54 Fort: change pattern
13:54 Fort: done
13:54 -Bakari-: 02:37:251 (2) - push it 1/2 forward
13:54 -Bakari-: we've already done something similar
13:54 Fort: already fixed to all spinners
13:54 -Bakari-: 02:45:651 (2) - guess the mapper just copy-pasted the pattern :D
13:55 Fort: i know this one
13:55 Fort: :D
13:55 -Bakari-: 03:29:536 (3) - and this one
13:55 Fort: oke copy pasted fix
13:55 -Bakari-: 03:35:022 (2) - and this
13:56 Fort: wth he just use 1/4 snap divisor lol
13:58 -Bakari-: okay, we've finished with Easy
13:59 Fort: yes
13:59 -Bakari-: as I said previously, ask the guest mapper or try to make the Normal harder yourself
13:59 -Bakari-: adding more 1/2s when it fits and looks necessary is the best possible way to do it
14:00 Fort: but this one is 1.95 and my hard SR is 3.30
14:00 Fort: i talk to Hinsvar about this one
14:00 Fort: and he said is okay with that
14:00 -Bakari-: poke him once again, just to be on a safe side
14:00 -Bakari-: lemme explain that
14:01 Fort: but im still not sure for this
14:01 Fort: okay
14:02 -Bakari-: Easy - 1.22 / N - 1.95 / H - 3.3 / I - 4.41 / C - 5,04
14:02 -Bakari-: feels like a diff of 2,xx star rating is missing here, right?
14:03 -Bakari-: with a few changes to the Normal we can fix that
14:03 Fort: oh i see, so i need to raise normal diff star rating to 2?
14:04 -Bakari-: ~2,0 OR 2,1
14:05 -Bakari-: so, I guess we can skip Normal for now and move on to Hard
14:05 *-Bakari- is editing [http://osu.ppy.sh/b/431095 Tristam & Braken - Frame of Mind [Hard]]
14:06 Fort: yes done wityh normal
14:06 Fort: with*
14:06 -Bakari-: 00:20:964 (1,2,3) - if you take a look at the spacing values (upper-right corner of the screen, yellow numbers)
14:06 -Bakari-: you can see that spacing is incosistent
14:06 -Bakari-: it jumps from 1,1 to 1,2 and then back to 1.1
14:07 Fort: exactly im using 1/2x but i dont know why like this lol
14:07 -Bakari-: check it yourself, there might be a few more spacing mistakes
14:07 -Bakari-: 00:35:020 (2,3) -
14:09 Fort: done
14:09 -Bakari-: 01:03:478 (1,2,3,4) - i like the idea, but spacing difference makes it look untidy
14:10 -Bakari-: 01:06:564 (2) - i doubt that you really want to have this curve, remove the red point?
14:10 Fort: fix distance
14:10 -Bakari-: try AR 7,5 or even 8
14:11 -Bakari-: 7 is just too slow for a >150 BPM hard diff
14:11 Fort: how it can be lol
14:11 Fort: okay fix AR
14:12 Fort: 01:06:564 (2) - i think i like this slider
14:12 -Bakari-: 01:39:993 (1) - it's really hard to tell how many repets are in this slider, that is why I want you to change it
14:12 -Bakari-: http://puu.sh/dNCio.jpg
14:12 Fort: so it same like this? 03:07:764 (1) -
14:12 -Bakari-: or [http://puu.sh/dNCiN.jpg ~~]
14:13 -Bakari-: yeah
14:14 Fort: how about this? http://puu.sh/dNClr/8e6f73f37f.jpg
14:14 -Bakari-: 02:24:392 (1) - should be finished on the red tick, I'd say. there is nothing on the blue one
14:14 -Bakari-: yeah, that's okay
14:14 -Bakari-: 02:45:821 (6) - you know, same again :c
14:15 Fort: yea good
14:15 Fort: oh i didnt see it
14:15 -Bakari-: 02:51:478 (6) - finish on the red tick
14:15 Fort: how about this one? 01:18:135 (5) -
14:15 -Bakari-: extended (3/4) sliders are quite a complicated thing, so you should pay a lot of attention to them
14:16 -Bakari-: 01:18:135 (5) - it's okay
14:16 Fort: nah
14:17 -Bakari-: 02:55:250 (1) - there's a very bvious drum hit at the red tick
14:17 -Bakari-: which is ignored for no reason :c
14:18 Fort: done
14:18 -Bakari-: 03:29:707 (7) - and the repeats again
14:18 Fort: done
14:18 -Bakari-: 03:32:450 (5) - minor - probably we can improve the shape here :) [http://puu.sh/dNCwL.jpg right?]
14:19 Fort: blanet
14:19 Fort: blanketed
14:21 -Bakari-: and that's it.
14:21 -Bakari-: try to pay more attention to spacing on this diff, otherwise it's fine
14:21 Fort: okay i will take a look at it
14:22 -Bakari-: oh, and disable epilepsy warning on Easy and Normal
14:23 -Bakari-: I think we don't need them anymore :)
14:23 Fort: widescreen support too?
14:23 -Bakari-: yeah
14:24 Fort: okay done
14:24 Fort: umm i think in hard diff im using various spacing
14:26 *-Bakari- is editing [http://osu.ppy.sh/b/441128 Tristam & Braken - Frame of Mind [Insane]]
14:27 -Bakari-: 00:28:508 (5) - we can clearly hear vocals fade at the red tick
14:27 -Bakari-: other 3/4s are fine, though
14:27 -Bakari-: 00:33:308 (3) - same as above
14:28 Fort: all done
14:29 -Bakari-: 00:46:251 (4) - isn't that overmapped?
14:29 -Bakari-: 00:47:622 (3) - ^
14:30 -Bakari-: I'm not really happy about the overmapped triplets and I don't think they are necessary here
14:30 Fort: but looks good
14:30 Fort: :D
14:30 -Bakari-: well, echnically they're rankable
14:30 Fort: okay i will fix it
14:31 -Bakari-: but they hurt the original rhythm of the song, as the artist did not intend to add those triplets in the song
14:31 Fort: but without overmapping this map is like aaa
14:31 -Bakari-: you're free to keep 1/4s when they are fitting
14:32 -Bakari-: or if you really do want to keep overmapped stuff, keep it consistent :c
14:32 Fort: i fix some 1/4 who didnt fit to song
14:35 -Bakari-: btw, some parts like 01:47:364 - are kinda hard to hear
14:35 -Bakari-: can you use louder hitsound there?
14:35 -Bakari-: I'd say 45% volume instead of 30%
14:35 Fort: okay 45%
14:39 -Bakari-: 03:26:622 (4,5,6,7) - the 1/4 stack combined wth 1/2 feels sorta misleading
14:39 -Bakari-: unstack 7, maybe?
14:41 -Bakari-: okay. that's it for the Insane :D
14:41 Fort: how about this?
14:41 Fort: http://puu.sh/dNDnz/9034d74ca5.jpg
14:41 Fort: i unstack triplet
14:42 -Bakari-: looks nice
14:42 Fort: yea
14:43 *-Bakari- is editing [http://osu.ppy.sh/b/441175 Tristam & Braken - Frame of Mind [Chill]]
14:43 -Bakari-: 00:18:136 (9) - inaudible hitobjects are not allowed
14:44 -Bakari-: you can have a 5% volume slidertail, but 5% circle is a no-no thing :c
14:45 Fort: im fix this one
14:46 -Bakari-: to be honest, I don't really see the point of this diff
14:47 -Bakari-: the music does not suggest insane jumps like 00:58:679 (6,7) - (x5.0+ DS)
14:47 Fort: cause its my old map
14:47 Fort: :D
14:47 Fort: okay fixed
14:47 -Bakari-: 01:26:708 (5,1,2) - a sudden DS-reduce herehits really hard
14:48 -Bakari-: try to use higher DS, so it won't be so confusing
14:49 Fort: done
14:52 -Bakari-: I'll post log and a very short summary of hat we've changed in the beatmaps thread o/
14:52 Fort: i'll update this first
14:54 Fort: okay update the map

Changes:
  1. A few patterns were improved
  2. Minor volume change
  3. Rhythm was fixed in a few parts
  4. General suggestions


Overall, I find harder diffs sorta questionable and appearance of the set might be improved a little.
Topic Starter
Ciyus Miapah

-Bakari- wrote:

We did an IRC chech with the mapper.

13:24 Fort: hello
13:24 -Bakari-: hey
13:24 Fort: ummm i need help
13:25 -Bakari-: sure, how can I help you
13:25 Fort: check some major issues in here
13:25 *Fort is listening to [http://osu.ppy.sh/b/431095 Tristam & Braken - Frame of Mind]
13:26 -Bakari-: okay
13:28 *-Bakari- is editing [http://osu.ppy.sh/b/441525 Tristam & Braken - Frame of Mind [Crystal's Easy]]
13:29 -Bakari-: 00:10:679 (1,1) - unrankable. For the easiest diff there should be ~1500ms of recovery time after each spinner
13:30 Fort: okay done
13:30 -Bakari-: okay, let's do a little IRC check
13:31 Fort: okay
13:32 Fort: sure
13:33 -Bakari-: from what I see now there's a problem with the diff spread
13:33 -Bakari-: lemme get a link to that rule/guide
13:33 -Bakari-: https://osu.ppy.sh/wiki/Difficulty_appropriate_gameplay_elements
13:35 -Bakari-: adding a few more 1/2 beats to make Normal have ~2,1 stars would be the best possible solution, I'd say
13:35 Fort: okay i fix some stacing in easy diff
13:36 Fort: but can stacked object added to easy diff?
13:37 Fort: like in here 00:36:736 (3,4) -
13:37 -Bakari-: it's okay, but I'd recommend to avoid them
13:37 Fort: okay
13:38 -Bakari-: 00:43:593 (1,1) - same thing about recovery time
13:38 *-Bakari- is editing [http://osu.ppy.sh/b/441525 Tristam & Braken - Frame of Mind [Crystal's Easy]]
13:39 Fort: i was delete that spinner
13:41 -Bakari-: 00:53:193 (1) - a very minor thing, but can we make the shape a little more readable? [http://puu.sh/dNB0x.jpg example]
13:43 -Bakari-: 01:12:222 (2) - push it 1/2 forward in order to represent the vocals better
13:43 -Bakari-: [http://puu.sh/dNB6v.jpg that's what you'll get]
13:44 Fort: done
13:45 -Bakari-: 01:09:650 (3) - and push this one as well, for the same reason
13:46 -Bakari-: 01:17:879 (2) - finish this one at 01:18:221 -
13:47 -Bakari-: 1/2 gaps seem out of place in this diff, so yeah :c
13:47 Fort: yea i know this one
13:47 -Bakari-: 01:47:365 (1,1) - sorry, we'll have to change this :c
13:48 Fort: already done
13:49 -Bakari-: 02:00:393 (1,2) - we don't really need the circle
13:49 -Bakari-: extend the slider by 1/2 and we will have a pattern like [http://puu.sh/dNBmA.jpg this]
13:50 -Bakari-: might require some minor spacing changes, but I think you can handle this
13:50 Fort: hell this GD
13:51 -Bakari-: nah, we aren't doin' a lot of changes
13:51 -Bakari-: the diff looks pretty nice, except for some patterns
13:52 Fort: umm i see
13:52 -Bakari-: 02:13:421 - the strong beat is unclickabe, which means that the rhythm is not mapped correctly.
13:52 -Bakari-: so, the only way to solve it is to make that beat clickable
13:53 -Bakari-: for example, [http://puu.sh/dNBuP.jpg like this]
13:53 -Bakari-: 02:30:565 (1,1) - sorry :c
13:54 Fort: change pattern
13:54 Fort: done
13:54 -Bakari-: 02:37:251 (2) - push it 1/2 forward
13:54 -Bakari-: we've already done something similar
13:54 Fort: already fixed to all spinners
13:54 -Bakari-: 02:45:651 (2) - guess the mapper just copy-pasted the pattern :D
13:55 Fort: i know this one
13:55 Fort: :D
13:55 -Bakari-: 03:29:536 (3) - and this one
13:55 Fort: oke copy pasted fix
13:55 -Bakari-: 03:35:022 (2) - and this
13:56 Fort: wth he just use 1/4 snap divisor lol
13:58 -Bakari-: okay, we've finished with Easy
13:59 Fort: yes
13:59 -Bakari-: as I said previously, ask the guest mapper or try to make the Normal harder yourself
13:59 -Bakari-: adding more 1/2s when it fits and looks necessary is the best possible way to do it
14:00 Fort: but this one is 1.95 and my hard SR is 3.30
14:00 Fort: i talk to Hinsvar about this one
14:00 Fort: and he said is okay with that
14:00 -Bakari-: poke him once again, just to be on a safe side
14:00 -Bakari-: lemme explain that
14:01 Fort: but im still not sure for this
14:01 Fort: okay
14:02 -Bakari-: Easy - 1.22 / N - 1.95 / H - 3.3 / I - 4.41 / C - 5,04
14:02 -Bakari-: feels like a diff of 2,xx star rating is missing here, right?
14:03 -Bakari-: with a few changes to the Normal we can fix that
14:03 Fort: oh i see, so i need to raise normal diff star rating to 2?
14:04 -Bakari-: ~2,0 OR 2,1
14:05 -Bakari-: so, I guess we can skip Normal for now and move on to Hard
14:05 *-Bakari- is editing [http://osu.ppy.sh/b/431095 Tristam & Braken - Frame of Mind [Hard]]
14:06 Fort: yes done wityh normal
14:06 Fort: with*
14:06 -Bakari-: 00:20:964 (1,2,3) - if you take a look at the spacing values (upper-right corner of the screen, yellow numbers)
14:06 -Bakari-: you can see that spacing is incosistent
14:06 -Bakari-: it jumps from 1,1 to 1,2 and then back to 1.1
14:07 Fort: exactly im using 1/2x but i dont know why like this lol
14:07 -Bakari-: check it yourself, there might be a few more spacing mistakes
14:07 -Bakari-: 00:35:020 (2,3) -
14:09 Fort: done
14:09 -Bakari-: 01:03:478 (1,2,3,4) - i like the idea, but spacing difference makes it look untidy
14:10 -Bakari-: 01:06:564 (2) - i doubt that you really want to have this curve, remove the red point?
14:10 Fort: fix distance
14:10 -Bakari-: try AR 7,5 or even 8
14:11 -Bakari-: 7 is just too slow for a >150 BPM hard diff
14:11 Fort: how it can be lol
14:11 Fort: okay fix AR
14:12 Fort: 01:06:564 (2) - i think i like this slider
14:12 -Bakari-: 01:39:993 (1) - it's really hard to tell how many repets are in this slider, that is why I want you to change it
14:12 -Bakari-: http://puu.sh/dNCio.jpg
14:12 Fort: so it same like this? 03:07:764 (1) -
14:12 -Bakari-: or [http://puu.sh/dNCiN.jpg ~~]
14:13 -Bakari-: yeah
14:14 Fort: how about this? http://puu.sh/dNClr/8e6f73f37f.jpg
14:14 -Bakari-: 02:24:392 (1) - should be finished on the red tick, I'd say. there is nothing on the blue one
14:14 -Bakari-: yeah, that's okay
14:14 -Bakari-: 02:45:821 (6) - you know, same again :c
14:15 Fort: yea good
14:15 Fort: oh i didnt see it
14:15 -Bakari-: 02:51:478 (6) - finish on the red tick
14:15 Fort: how about this one? 01:18:135 (5) -
14:15 -Bakari-: extended (3/4) sliders are quite a complicated thing, so you should pay a lot of attention to them
14:16 -Bakari-: 01:18:135 (5) - it's okay
14:16 Fort: nah
14:17 -Bakari-: 02:55:250 (1) - there's a very bvious drum hit at the red tick
14:17 -Bakari-: which is ignored for no reason :c
14:18 Fort: done
14:18 -Bakari-: 03:29:707 (7) - and the repeats again
14:18 Fort: done
14:18 -Bakari-: 03:32:450 (5) - minor - probably we can improve the shape here :) [http://puu.sh/dNCwL.jpg right?]
14:19 Fort: blanet
14:19 Fort: blanketed
14:21 -Bakari-: and that's it.
14:21 -Bakari-: try to pay more attention to spacing on this diff, otherwise it's fine
14:21 Fort: okay i will take a look at it
14:22 -Bakari-: oh, and disable epilepsy warning on Easy and Normal
14:23 -Bakari-: I think we don't need them anymore :)
14:23 Fort: widescreen support too?
14:23 -Bakari-: yeah
14:24 Fort: okay done
14:24 Fort: umm i think in hard diff im using various spacing
14:26 *-Bakari- is editing [http://osu.ppy.sh/b/441128 Tristam & Braken - Frame of Mind [Insane]]
14:27 -Bakari-: 00:28:508 (5) - we can clearly hear vocals fade at the red tick
14:27 -Bakari-: other 3/4s are fine, though
14:27 -Bakari-: 00:33:308 (3) - same as above
14:28 Fort: all done
14:29 -Bakari-: 00:46:251 (4) - isn't that overmapped?
14:29 -Bakari-: 00:47:622 (3) - ^
14:30 -Bakari-: I'm not really happy about the overmapped triplets and I don't think they are necessary here
14:30 Fort: but looks good
14:30 Fort: :D
14:30 -Bakari-: well, echnically they're rankable
14:30 Fort: okay i will fix it
14:31 -Bakari-: but they hurt the original rhythm of the song, as the artist did not intend to add those triplets in the song
14:31 Fort: but without overmapping this map is like aaa
14:31 -Bakari-: you're free to keep 1/4s when they are fitting
14:32 -Bakari-: or if you really do want to keep overmapped stuff, keep it consistent :c
14:32 Fort: i fix some 1/4 who didnt fit to song
14:35 -Bakari-: btw, some parts like 01:47:364 - are kinda hard to hear
14:35 -Bakari-: can you use louder hitsound there?
14:35 -Bakari-: I'd say 45% volume instead of 30%
14:35 Fort: okay 45%
14:39 -Bakari-: 03:26:622 (4,5,6,7) - the 1/4 stack combined wth 1/2 feels sorta misleading
14:39 -Bakari-: unstack 7, maybe?
14:41 -Bakari-: okay. that's it for the Insane :D
14:41 Fort: how about this?
14:41 Fort: http://puu.sh/dNDnz/9034d74ca5.jpg
14:41 Fort: i unstack triplet
14:42 -Bakari-: looks nice
14:42 Fort: yea
14:43 *-Bakari- is editing [http://osu.ppy.sh/b/441175 Tristam & Braken - Frame of Mind [Chill]]
14:43 -Bakari-: 00:18:136 (9) - inaudible hitobjects are not allowed
14:44 -Bakari-: you can have a 5% volume slidertail, but 5% circle is a no-no thing :c
14:45 Fort: im fix this one
14:46 -Bakari-: to be honest, I don't really see the point of this diff
14:47 -Bakari-: the music does not suggest insane jumps like 00:58:679 (6,7) - (x5.0+ DS)
14:47 Fort: cause its my old map
14:47 Fort: :D
14:47 Fort: okay fixed
14:47 -Bakari-: 01:26:708 (5,1,2) - a sudden DS-reduce herehits really hard
14:48 -Bakari-: try to use higher DS, so it won't be so confusing
14:49 Fort: done
14:52 -Bakari-: I'll post log and a very short summary of hat we've changed in the beatmaps thread o/
14:52 Fort: i'll update this first
14:54 Fort: okay update the map

Changes:
  1. A few patterns were improved
  2. Minor volume change
  3. Rhythm was fixed in a few parts
  4. General suggestions


Overall, I find harder diffs sorta questionable and appearance of the set might be improved a little.
i will find anything for the hardest diffs
thank you so much <3
Axarious

General
  1. So many inherited points ;;
Crystal's Easy
  1. 00:51:821 (5,1) - Can improve slider (1) so it blankets with slider (5)'s tail.
  2. 01:02:793 (3) - Move to x:270 to match the 1.19x ds.
  3. 01:08:279 (2) - End it 01:09:136 - here to change the polarity to the red tick? Still follows the music with "head - up".
  4. 01:17:193 (1) - Maybe a 1/2 slider to change polarity to red as well as following "shat - tered".
  5. 01:17:707 - If you do ^, start the 1/1 slider here to match "frame - of"
  6. 01:18:564 (1) - Start on 01:18:393 - to match "mind"? Only if you follow the above two steps. Matches the polarity of (2), as well. However, the reverse doesn't match with "in - stead" anymore, it comes early.
  7. 01:24:736 (1) - Make this bend 01:25:421 - here? Downbeat and "some - how" on that tick.
  8. 01:27:479 (1) - Doesn't really match with the music imo, but it's definitely playable.
  9. 02:00:393 (1) - Make the start and end of this slider parallel? You can barely see the second bend of the slider.
  10. 02:16:851 (1) - Have the node overlap the second slider tick.
  11. 02:30:565 (1) - Start the spinner 02:30:050 - here?
  12. 02:36:050 (2) - Extend this slider to the red tick 02:36:907 - here.
  13. 02:37:250 (3) - Extend this slider to the white tick 02:38:107 - here, for a polarity change as well as a continuation of "sky".
  14. 02:39:478 (5) - Maybe end slider one measure later 02:40:507 - here so there isn't as much of a pause? Continues the sound of "it", too.
  15. 02:44:964 (1) - Link Maybe this instead?
  16. 03:33:650 (1) - Link ^
  17. 03:58:679 (1) - Doesn't match the music too well, imo.
Yauxo's Normal
  1. 00:22:336 (3) - Move to x:454 y:52?
  2. 00:40:164 (1) - Move to x:258 y:335.
  3. 00:40:850 (2) - If you follow ^, move to x:431 y:377.
  4. 00:41:536 (3) - You can improve the blanket after moving (2), use two slider anchors before the node to get a better curve.
  5. 00:49:764 (2) - Move to x:85 y:143? That's about as close you can get with this blanket.
  6. 00:51:821 (2) - Move to x:125 y:140.
  7. 00:58:678 (4) - Move to x:218 y:284.
  8. 01:07:593 (1) - What a way to start kiai! Nice!
  9. 02:43:593 (1) - Move to x:131 to stack with (3)'s tail.
  10. 02:50:450 (3) - Move to x:117 y:47 for symmetry?
  11. 02:51:136 (4,2) - If you do ^, move this to x:39 y:234 to preserve the ds. Will need some tweaking of slider (1), to fix the blanket and ds.
  12. 04:03:136 (1) - Move to x:145 y:166 for an equilateral triangle.
Hard
  1. 00:21:650 (2,4) - Ctrl H?
  2. 00:24:050 (2) - Slider is too bent imo, maybe straighten it out? Short sliders are ugly when they have a curve in them.
  3. 00:31:592 (7) - The curves should have the same magnitude, balance out this slider.
  4. 00:39:478 (5,6) - Fix this blanket.
  5. 00:42:907 (1) - Link Maybe this instead? Reverse slider matches + emphasizes the drop off.
  6. 00:49:764 (1,2,3) - Equilateral triangle? Ctrl G (1) and (2) and then move (2) to x:244 y:130.
  7. 01:03:821 (2,3,4) - Ctrl Shift R one of these by 120 degrees to make the others.
  8. 01:12:221 (4,5,7) - Messy. Slider (7) overlaps + the bends aren't that appealing.
  9. 01:14:450 (4,5) - Tighten slider (5) to make a better blanket. You can do so by moving the end point of slider (5) to x:499 y:278. Will require you to move circle (6) to fix ds.
  10. 01:15:650 (7) - Get rid of the first node? Fits the bass a little better that way.
  11. 01:18:564 (1) - Move to x:445 y:265 to fix the blanket, but instead creates 1.18x ds.
  12. 01:21:135 (8) - Straighten out this slider for aesthetics.
  13. 01:35:535 (2,3,4) - That was sudden. First appearance of triples in the map in a non-kiai section.
  14. 01:39:478 (2) - 1/2 slider pointed up, maybe. Changes polarity to the red tick so the pause isn't so unreadable.
  15. 01:47:707 (7) - Move to x:226 y:116?
  16. 02:08:621 (1) - Would look nice if the overlap here was actually larger, move to x:105 y:221?
  17. 02:11:364 (1) - Link This instead?
  18. 02:29:878 (1) - Rotate 5 degrees around selection center.
  19. 02:31:078 (4) - Move to x:214 y:343 to fix the noticeable distance snap.
  20. 04:00:050 (4,5,6,7) - Weird to play.
Insane
  1. Holy crap that wall of green inherited points.
  2. 01:19:593 (3) - Why two bends in a short 1/2 slider?
  3. 01:53:708 (4,5) - Fix blanket.
  4. 02:12:736 - Why not map the second "Here - we - come"?
  5. 02:49:936 (2,3) - Fix blanket.
  6. 02:55:251 (1,2) - ^
  7. 03:06:908 (1,1) - Hard to read this. Stream should start 03:07:764 - here, not a measure before.
  8. 03:13:765 (1) - Extend spinner to 03:17:878 - here, eliminates the break.
  9. 03:29:365 (2,1,5,1) - That'll be hard to read, too.
  10. 03:33:993 (3) - Why two bends?
  11. 03:38:451 (1) - Put a circle here instead, then a spinner 03:38:536 - here.
Chill
  1. More green inherited point walls, wow!
  2. 00:33:222 (3) - I guess you can include this, it's playable and everything but there's no sound.
  3. 01:11:536 (3,4,5) - Fix ds.
  4. 01:18:393 (4,1) - Fix blanket.
  5. 03:07:765 (3,4,5) - Rotate one of these by 120 to make the other two, don't freehand these.
  6. 03:09:136 (5,7) - Fix blanket.
  7. 03:10:165 (9,10,11,1) - ^
Topic Starter
Ciyus Miapah

Axarious wrote:


General
  1. So many inherited points ;; #yay
Hard
  1. 00:21:650 (2,4) - Ctrl H? why ):
  2. 00:24:050 (2) - Slider is too bent imo, maybe straighten it out? Short sliders are ugly when they have a curve in them. i think no
  3. 00:31:592 (7) - The curves should have the same magnitude, balance out this slider. i was fix it many times, so i will keep this, not really much a problem here
  4. 00:39:478 (5,6) - Fix this blanket.
  5. 00:42:907 (1) - Link Maybe this instead? Reverse slider matches + emphasizes the drop off. nope, i think sv changes better
  6. 00:49:764 (1,2,3) - Equilateral triangle? Ctrl G (1) and (2) and then move (2) to x:244 y:130. i didnt make triangle here
  7. 01:03:821 (2,3,4) - Ctrl Shift R one of these by 120 degrees to make the others.
  8. 01:12:221 (4,5,7) - Messy. Slider (7) overlaps + the bends aren't that appealing. not really a big problem
  9. 01:14:450 (4,5) - Tighten slider (5) to make a better blanket. You can do so by moving the end point of slider (5) to x:499 y:278. Will require you to move circle (6) to fix ds.
  10. 01:15:650 (7) - Get rid of the first node? Fits the bass a little better that way. follow vocal
  11. 01:18:564 (1) - Move to x:445 y:265 to fix the blanket, but instead creates 1.18x ds.
  12. 01:21:135 (8) - Straighten out this slider for aesthetics. nope
  13. 01:35:535 (2,3,4) - That was sudden. First appearance of triples in the map in a non-kiai section.
  14. 01:39:478 (2) - 1/2 slider pointed up, maybe. Changes polarity to the red tick so the pause isn't so unreadable. it can be unreadable because has long jump who player can see follow point clearly visible
  15. 01:47:707 (7) - Move to x:226 y:116?
  16. 02:08:621 (1) - Would look nice if the overlap here was actually larger, move to x:105 y:221?
  17. 02:11:364 (1) - Link This instead? not necessary thing
  18. 02:29:878 (1) - Rotate 5 degrees around selection center.
  19. 02:31:078 (4) - Move to x:214 y:343 to fix the noticeable distance snap.
  20. 04:00:050 (4,5,6,7) - Weird to play. pattern change
Insane
  1. Holy crap that wall of green inherited points. Thanks
  2. 01:19:593 (3) - Why two bends in a short 1/2 slider? cause people will notice that slider
  3. 01:53:708 (4,5) - Fix blanket.
  4. 02:12:736 - Why not map the second "Here - we - come"? its nicely done if i dont map that part <3
  5. 02:49:936 (2,3) - Fix blanket.
  6. 02:55:251 (1,2) - ^
  7. 03:06:908 (1,1) - Hard to read this. Stream should start 03:07:764 - here, not a measure before.
  8. 03:13:765 (1) - Extend spinner to 03:17:878 - here, eliminates the break. no, done spinning and do sudden stream so crap damn hard
  9. 03:29:365 (2,1,5,1) - That'll be hard to read, too. i have something in there
  10. 03:33:993 (3) - Why two bends? ^ same like above
  11. 03:38:451 (1) - Put a circle here instead, then a spinner 03:38:536 - here. not really good
Chill
  1. More green inherited point walls, wow! Big Thanks
  2. 00:33:222 (3) - I guess you can include this, it's playable and everything but there's no sound. not really, it has soft sample
  3. 01:11:536 (3,4,5) - Fix ds.
  4. 01:18:393 (4,1) - Fix blanket.
  5. 03:07:765 (3,4,5) - Rotate one of these by 120 to make the other two, don't freehand these.
  6. 03:09:136 (5,7) - Fix blanket.
  7. 03:10:165 (9,10,11,1) - ^
okay fixed all except the red marked, thanks for mods, im very like it especially in Chill diff
Crystal

Axarious wrote:


General
  1. So many inherited points ;;
Crystal's Easy
  1. 00:51:821 (5,1) - Can improve slider (1) so it blankets with slider (5)'s tail. i think mine is already okay since i didn't mean to blanket them
  2. 01:02:793 (3) - Move to x:270 to match the 1.19x ds. ok
  3. 01:08:279 (2) - End it 01:09:136 - here to change the polarity to the red tick? Still follows the music with "head - up".good idea
  4. 01:17:193 (1) - Maybe a 1/2 slider to change polarity to red as well as following "shat - tered". maybe it is enough
  5. 01:17:707 - If you do ^, start the 1/1 slider here to match "frame - of"
  6. 01:18:564 (1) - Start on 01:18:393 - to match "mind"? Only if you follow the above two steps. Matches the polarity of (2), as well. However, the reverse doesn't match with "in - stead" anymore, it comes early.
  7. 01:24:736 (1) - Make this bend 01:25:421 - here? Downbeat and "some - how" on that tick. ok
  8. 01:27:479 (1) - Doesn't really match with the music imo, but it's definitely playable. i will consider later :D
  9. 02:00:393 (1) - Make the start and end of this slider parallel? You can barely see the second bend of the slider. i changed to another pattern
  10. 02:16:851 (1) - Have the node overlap the second slider tick. fixed
  11. 02:30:565 (1) - Start the spinner 02:30:050 - here? i prefer mine ;w;
  12. 02:36:050 (2) - Extend this slider to the red tick 02:36:907 - here. fixed
  13. 02:37:250 (3) - Extend this slider to the white tick 02:38:107 - here, for a polarity change as well as a continuation of "sky". fixed with the same pattern before
  14. 02:39:478 (5) - Maybe end slider one measure later 02:40:507 - here so there isn't as much of a pause? Continues the sound of "it", too. hmm i think it is too hard for easy
  15. 02:44:964 (1) - Link Maybe this instead? it is to keep consistant as well
  16. 03:33:650 (1) - Link ^ i changed to another one
  17. 03:58:679 (1) - Doesn't match the music too well, imo. fixed
@Neil Leo: thank you for noticing me, but it seems that 1 full measure is enough although it is higher than 160. let BATs confirm whether it is okay! :D

thanks for modding!!

osu file format v13

[General]
AudioFilename: [DnB] - Tristam &amp; Braken - Frame of Mind [Monstercat Release].mp3
AudioLeadIn: 0
PreviewTime: 156093
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 111520,133463,144434,221234,232206
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Frame of Mind
TitleUnicode:Frame of Mind
Artist:Tristam & Braken
ArtistUnicode:Tristam & Braken
Creator:Fort
Version:Crystal's Easy
Source:
Tags:Monstercat monster cat release liquid drum and bass dnb featuring yauxo crystal [_crystal]
BeatmapID:441525
BeatmapSetID:177523

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
2,89736,105925
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Combo2 : 0,64,128
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Yauxo
So, uhm, yea. Small update

Iam currently ill, having fever and cant do anything thats related to mapping on my laptop (nor do I want to) so I'll have to do stuffs later on.

Then, I dont see why exactly Iam supposed to make this Normal more difficult. Iam not gonna add inconsistent and random 1/2 beats into a DnB Song with a simple and repeating beat where they dont fit. I even made sure that I use more Circles than I had in my old version of the map. The SV should be slightly higher too. Starrating is not the way to go imo. I think the map is fine the way it is. (Though, I will take a look at it to see where I could change things that'd statisfy me as well)
Also, neither do I agree on the remap of yours, Fort. I didnt take a look at it yet, but you cant just remap it on your own without asking me. Come on. Getting this ranked is one thing, but just forcing it isnt the way to go.
Birdy
[Easy]
00:14:793 (4,5) - These need to start where they currently end to emphasize the starting beat of the respective bar. Also later add a circle at 00:14:793.
00:24:393 (1,2) - Design suggestion. Start the second slider at x400 y20 and curve it:
00:42:222 (2) - Would be good if you curved this just a little more to match (1)'s track. Example: middlepoint at x420 y284, end at x348 y284.
00:53:193 (1) - Should blanket (5)'s end. Also move the red point one square upwards.
01:24:736 (1) - I think the red point should be at either of the beats (white lines), not in the middle (red line). Doesn't follow the music properly this way.
02:57:308 (5) - The long break starting from here is completely unnecessary and doesn't occur in any other difficulty. Please map it.
03:33:651 (1) - Move to x504 y140 for a proper blanket.

[Normal]
00:34:336 (4,2) - Unnecessary overlap, could be avoided.
01:23:364 (4,5,6,1) - Such a random distance snap change is a no-no in Normal diff. Snap 'em properly.
01:37:078 (4,5) - ^
02:27:136 (1,3) - These would be really nice as 6/4 sliders. Just remove (2) and (4) and extend them.

[Hard]
00:29:192 (1) - No need to extend this slider an extra 1/4 when there's absolutely no reason to. Shorten it.
00:38:107 (2) - ^ augh.
01:23:535 (7,8) - Feel like this stack could be, you know, not stacked. Perhaps move (8) upwards so that it forms a triangle.
02:02:450 (1) - Should be not in contact with (2). x200 y84 could work.
02:44:278 (1) - The snare in the middle desperately needs a hit object. This slider completely ignores the rhythm.
Overall the flow is pretty weird but I guess this works.

[Insane]
00:23:708 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,3,4,1) - So, about those unnecessarily extended sliders. Holy shit.
Several other sections with these too, as you probably know, though they aren't that distracting.
01:24:393 (3,1) - Overlap could be avoided, even though it's not really distracting.
01:29:536 (1) - Moving to x512 y264 could work better design- and flow-wise.
02:36:393 (3) - In a weird position when we look at the stack overlapping this. x160 y64 could work.

[Chill bro]
00:20:878 - Could use a similar "lead-in note" as at 00:15:393 (9).
And then again, same extended sliders @ 00:23:708.
I can't really say anything about this stuff as I have absolutely no experience with it, but I guess it at least looks good.

Good luck.
Topic Starter
Ciyus Miapah

Yauxo wrote:

So, uhm, yea. Small update

Iam currently ill, having fever and cant do anything thats related to mapping on my laptop (nor do I want to) so I'll have to do stuffs later on.

Then, I dont see why exactly Iam supposed to make this Normal more difficult. Iam not gonna add inconsistent and random 1/2 beats into a DnB Song with a simple and repeating beat where they dont fit. I even made sure that I use more Circles than I had in my old version of the map. The SV should be slightly higher too. Starrating is not the way to go imo. I think the map is fine the way it is. (Though, I will take a look at it to see where I could change things that'd statisfy me as well)
Also, neither do I agree on the remap of yours, Fort. I didnt take a look at it yet, but you cant just remap it on your own without asking me. Come on. Getting this ranked is one thing, but just forcing it isnt the way to go.
sorry but im just add some necessary notes to make it have 2 star rating, im really sorry for editing your map without permission ;_;


Static Noise Bird wrote:

[Hard]
00:29:192 (1) - No need to extend this slider an extra 1/4 when there's absolutely no reason to. Shorten it.
00:38:107 (2) - ^ augh.
01:23:535 (7,8) - Feel like this stack could be, you know, not stacked. Perhaps move (8) upwards so that it forms a triangle. i think no for this one
02:02:450 (1) - Should be not in contact with (2). x200 y84 could work. maybe no, it's okay overlap in there
02:44:278 (1) - The snare in the middle desperately needs a hit object. This slider completely ignores the rhythm. im follow vocal, so it's not really a big problem
Overall the flow is pretty weird but I guess this works. lol, wierd but good xD

[Insane]
00:23:708 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,3,4,1) - So, about those unnecessarily extended sliders. Holy shit. its some happy pattern /o/
Several other sections with these too, as you probably know, though they aren't that distracting.
01:24:393 (3,1) - Overlap could be avoided, even though it's not really distracting. jump like that is good, i will keep it
01:29:536 (1) - Moving to x512 y264 could work better design- and flow-wise.
02:36:393 (3) - In a weird position when we look at the stack overlapping this. x160 y64 could work. i think its okay

[Chill bro]
00:20:878 - Could use a similar "lead-in note" as at 00:15:393 (9). no, i think it's overmapped, i was hear this part many times
And then again, same extended sliders @ 00:23:708. hehe
I can't really say anything about this stuff as I have absolutely no experience with it, but I guess it at least looks good. yea i guess so

Good luck.
Yauxo
So, this is all I can do

- Changed some fitting 1/1 Sliders into 1/2 + Circle
- Changed some 1/1 Sliders into two Circles
- Changed some 2/1 Sliderpatterns into variant patterns (f.e 1/1 Slider + 1/2 Slider + Circle)

The starrating is 1.97, there really isnt anything to "fix" to force this to 2.x, neither is that a good idea imo. It's a DnB Song. I didnt want and dont want to overmap it with random rhythm changes, neither do I like normals with high SV so that the objects are 10 miles apart from each other.

Comparing the Easy to the Normal, the Normal fits in there very well imo. If you guys want to change something to the spread, remove some of the triplets in Hard.

Static Noise Bird wrote:

[Normal]
00:34:336 (4,2) - Unnecessary overlap, could be avoided. Doesnt matter, as it's not really visible ingame, unless you really wait for this thing to happen. It's vanished as soon as the Slider fully appears http://puu.sh/dTcAp/c687c4cacd.jpg
01:23:364 (4,5,6,1) - Such a random distance snap change is a no-no in Normal diff. Snap 'em properly. That was probably from Fort's "remap". No random DS change to be seen here on my map
01:37:078 (4,5) - ^
02:27:136 (1,3) - These would be really nice as 6/4 sliders. Just remove (2) and (4) and extend them. true, applied

Axarious wrote:

Yauxo's Normal
  1. 00:22:336 (3) - Move to x:454 y:52?
  2. 00:40:164 (1) - Move to x:258 y:335.
  3. 00:40:850 (2) - If you follow ^, move to x:431 y:377.
  4. 00:41:536 (3) - You can improve the blanket after moving (2), use two slider anchors before the node to get a better curve.
  5. 00:49:764 (2) - Move to x:85 y:143? That's about as close you can get with this blanket.
  6. 00:51:821 (2) - Move to x:125 y:140.
  7. 00:58:678 (4) - Move to x:218 y:284.
  8. 01:07:593 (1) - What a way to start kiai! Nice!
  9. 02:43:593 (1) - Move to x:131 to stack with (3)'s tail.
  10. 02:50:450 (3) - Move to x:117 y:47 for symmetry?
  11. 02:51:136 (4,2) - If you do ^, move this to x:39 y:234 to preserve the ds. Will need some tweaking of slider (1), to fix the blanket and ds.
  12. 04:03:136 (1) - Move to x:145 y:166 for an equilateral triangle.
applied all
osu file format v13

[General]
AudioFilename: [DnB] - Tristam &amp; Braken - Frame of Mind [Monstercat Release].mp3
AudioLeadIn: 0
PreviewTime: 156093
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 1
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[Editor]
Bookmarks: 111520,133463,144434,221234,232206
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Frame of Mind
TitleUnicode:Frame of Mind
Artist:Tristam & Braken
ArtistUnicode:Tristam & Braken
Creator:Fort
Version:Yauxo's Normal
Source:
Tags:Monstercat monster cat release liquid drum and bass dnb featuring yauxo crystal [_crystal]
BeatmapID:441464
BeatmapSetID:177523

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4.5
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

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364,180,123821,2,0,P|362:229|334:270,1,100,0|0,0:0|0:0,0:0:0:0:
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68,324,131707,1,0,0:0:0:0:
256,192,132050,12,0,133421,0:0:0:0:
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216,236,147136,6,0,P|167:226|68:272,2,150,0|2|0,0:0|0:0|0:0,0:0:0:0:
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300,316,152278,1,2,0:0:0:0:
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392,104,153650,1,2,0:0:0:0:
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224,228,154678,1,2,0:0:0:0:
308,261,155021,1,2,0:0:0:0:
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108,312,156393,1,8,0:0:0:0:
12,336,156736,2,0,P|10:281|41:237,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
120,180,157421,1,0,0:0:0:0:
216,204,157764,1,8,0:0:0:0:
284,132,158107,6,0,P|314:176|312:230,1,110.000003356934,4|8,0:0|0:0,0:0:0:0:
276,324,158793,2,0,L|400:336,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
468,284,159478,2,0,P|484:220|488:164,2,110.000003356934,0|8|0,0:0|0:0|0:0,0:0:0:0:
385,334,160507,1,8,0:0:0:0:
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104,280,161878,1,8,0:0:0:0:
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224,212,162907,2,0,P|226:157|195:113,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
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96,276,163936,2,0,P|148:272|232:348,1,165.000005035401,8|0,0:0|0:0,0:0:0:0:
324,228,164964,2,0,L|348:360,2,110.000003356934,0|8|0,0:0|0:0|0:0,0:0:0:0:
300,132,165993,2,0,L|232:164,1,55.0000016784668
228,200,166336,6,0,P|254:299|369:312,1,220.000006713867,4|0,0:0|0:0,0:0:0:0:
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472,192,167707,2,0,L|436:80,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
340,64,168393,2,0,L|373:168,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
308,244,169078,6,0,B|249:77|249:77|212:40,1,220.000006713867,4|0,0:0|0:0,0:0:0:0:
168,132,170107,1,8,0:0:0:0:
117,47,170450,2,0,B|84:80|84:80|64:144,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
39,234,171136,2,0,P|93:236|137:205,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
231,228,171821,6,0,P|164:312|56:336,1,220.000006713867,4|0,0:0|0:0,0:0:0:0:
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76,148,173193,2,0,P|120:116|176:96,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
268,72,173878,2,0,P|312:104|368:124,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
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268,356,175593,1,8,0:0:0:0:
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128,140,176621,2,0,P|73:137|52:144,1,55.0000016784668,0|0,0:0|0:0,0:0:0:0:
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109,239,177307,6,0,P|205:202|208:84,1,220.000006713867,6|2,0:0|0:0,0:0:0:0:
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248,328,181078,1,8,0:0:0:0:
347,342,181421,2,0,P|343:288|308:248,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
211,235,182107,2,0,B|167:239|167:239|103:223,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
104,124,182793,6,0,B|176:140|176:140|324:116,1,220.000006713867,6|2,0:0|0:0,0:0:0:0:
380,40,183821,1,8,0:0:0:0:
472,80,184164,2,0,L|448:200,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
376,256,184850,2,0,L|354:148,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
272,96,185536,6,0,L|200:80,1,55.0000016784668,2|0,0:0|0:0,0:0:0:0:
180,52,185878,2,0,L|184:224,1,165.000005035401,8|0,0:0|0:0,0:0:0:0:
156,260,186564,1,8,0:0:0:0:
248,296,186907,2,0,L|360:280,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
464,176,187764,2,0,L|392:188,2,55.0000016784668,0|8|0,0:0|0:0|0:0,0:0:0:0:
488,132,188278,6,0,B|350:158|350:158|306:166|271:148,1,220.000006713867,6|2,0:0|0:0,0:0:0:0:
180,112,189307,1,8,0:0:0:0:
88,148,189650,2,0,B|80:84|80:84|112:36,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
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160,312,191021,6,0,P|262:295|290:194,1,220.000006713867,6|2,0:0|0:0,0:0:0:0:
340,108,192050,1,8,0:0:0:0:
240,104,192393,2,0,P|184:120|132:164,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
76,224,193078,1,2,0:0:0:0:
168,266,193421,1,8,0:0:0:0:
228,344,193764,6,0,B|272:312|266:245|266:245|288:197|288:197|292:140,1,220.000006713867,6|2,0:0|0:0,0:0:0:0:
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416,140,195136,2,0,L|424:254,1,110.000003356934,2|8,0:0|0:0,0:0:0:0:
408,348,195821,2,0,P|461:344|502:308,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
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180,128,199936,5,0,0:0:0:0:
207,223,200278,1,8,0:0:0:0:
236,320,200621,2,0,B|288:298|288:298|306:242,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
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436,44,201993,6,0,B|480:181|480:181|460:265,1,220.000006713867,0|0,0:0|0:0,0:0:0:0:
432,348,203021,1,8,0:0:0:0:
352,292,203364,2,0,L|240:320,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
148,332,204050,2,0,P|94:328|52:293,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
24,200,204736,6,0,B|72:184|116:208|136:240|136:240|180:216|232:212,1,220.000006713867,0|0,0:0|0:0,0:0:0:0:
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416,184,206107,2,0,P|469:187|511:222,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
476,316,206793,2,0,P|422:312|380:277,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
320,200,207478,6,0,L|312:128,1,55.0000016784668,0|0,0:0|0:0,0:0:0:0:
344,108,207821,2,0,P|264:132|176:96,1,165.000005035401,8|0,0:0|0:0,0:0:0:0:
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80,100,208850,2,0,B|72:176|72:176|88:208,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
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234,329,210050,1,0,0:0:0:0:
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156,120,211593,2,0,P|188:76|240:61,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
340,61,212278,2,0,P|391:76|424:119,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
400,216,212964,6,0,P|292:236|183:216,1,220.000006713867,0|0,0:0|0:0,0:0:0:0:
156,120,213993,1,8,0:0:0:0:
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336,380,217078,2,0,P|368:337|369:283,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
360,184,217764,2,0,P|413:190|452:228,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
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256,192,218536,12,0,221193,0:0:0:0:
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296,232,240050,2,0,P|360:260|484:232,1,200,0|0,0:0|0:0,0:0:0:0:
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392,80,241421,1,0,0:0:0:0:
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116,80,242450,1,0,0:0:0:0:
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Topic Starter
Ciyus Miapah

Yauxo wrote:

So, this is all I can do

- Changed some fitting 1/1 Sliders into 1/2 + Circle
- Changed some 1/1 Sliders into two Circles
- Changed some 2/1 Sliderpatterns into variant patterns (f.e 1/1 Slider + 1/2 Slider + Circle)

The starrating is 1.97, there really isnt anything to "fix" to force this to 2.x, neither is that a good idea imo. It's a DnB Song. I didnt want and dont want to overmap it with random rhythm changes, neither do I like normals with high SV so that the objects are 10 miles apart from each other.

Comparing the Easy to the Normal, the Normal fits in there very well imo. If you guys want to change something to the spread, remove some of the triplets in Hard.
im just delete all triplets in hard diff, and my apologize to force your diff into 2.xx star rating, but my suggestion is turn cs to 3.5 or 3.6 can be helped increase star rating without changing your pattern. i was thinking about that.

edit: reply this post and i will find bat for check this map (:
DNR
before I bubble this, pls recheck this with AiMod. There's a lot of big issues ;w;!
DNR
boop
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