Chata - Reviver

posted
Total Posts
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Topic Starter
DakeDekaane
This beatmap was submitted using in-game submission on jueves, 14 de mayo de 2015 at 12:17:42 a. m.

Artist: Chata
Title: Reviver
Source: 太鼓の達人
Tags: Taiko no Tatsujin
BPM: 158
Filesize: 4036kb
Play Time: 02:20
Difficulties Available:
  1. Beginner (1.44 stars, 126 notes)
  2. Easy (1.85 stars, 156 notes)
  3. Hard (3.62 stars, 413 notes)
  4. Insane (4.55 stars, 636 notes)
  5. Normal (2.48 stars, 276 notes)


Download: Chata - Reviver
Information: Scores/Beatmap Listing
---------------
So Dake is mapping a Chata song, quite intense and fun to map.
Boss spread ahoy! Diffs 2 stronk. If you downloaded before 26/03/15, redownload for new BG!

25th mapset, have fun with the CS 5 6 5.5 difficulty.

Download Authentic difficulties. (Put in Song folder)
Download D.N.Angel's Muzukashii. (Put in song folder)

Setz
Garven
koreapenguin
Maeglwn
Secretpipe
Pereira006
DahplA
forbiddenplayer
Flower
pkhg


History:
22/05/14: Submitted.
23/05/14: Insane finished.
25/05/14: Hard finished.
27/05/14: Normal finished.
28/05/14: Easy finished. Simple storyboard added.
05/06/14: D.N.Angel's Muzukashii added. Kantan finished.
16/06/14: Added Futsuu, Muzukashii and Oni as blank diffs, will make them soon.
14/07/14: Can't make Taiko for this, moved to Pending.
15/09/14: Renamed difficulties. Added new Easy
17/09/14: Easy finished, copy paste too stronk, don't get mad at me.
26/03/15: Changed background.
Frostmourne
茶太 best!
yoshilove
茶太 >ω< !!!
Setz
From #modreqs.

ahh, I love me some Chata. I am not very good at modding yet, but I am trying to learn. here's some stuff for the WIP Hard....

[Hard]

  1. CS5 makes me sad T.T
  2. 00:08:446 (1) - maybe remove this NC?
  3. 00:33:604 (9,10) - this blanket could be better, also the spacing between the slider and the triple is noticeably shorter from all other notes on the map, feels awkward while playing.
  4. 00:38:920 (1) - you've kept a constant spacing of 1.0 for the whole map, im assuming you will want to keep doing the same here, unless you did this for the sake of symmetry.
  5. Now, this up to you, depending on how difficult you want this Hard to be, but you may want to reconsider some of the doubles, specially the ones that come after singles and triples. they are very difficult to play for the target audience of a Hard diff imo. I will point some of these out, and you can decide what to do. again, this is just suggestion to lessen the harshness of this diff.
  6. 00:25:629 (2,3,4,5) - ^
  7. 00:28:667 (2,3,4,5) - ^
  8. 00:31:705 (2,3,4,5) - ^
  9. 00:34:743 (2,3,4,5) - ^


that's all i really have, sorry for the short and crappy mod. again, I am trying to learn. hope this is at least slightly helpful. good luck with the map, <3 Chata
Topic Starter
DakeDekaane

Setz206 wrote:

From #modreqs.

ahh, I love me some Chata. I am not very good at modding yet, but I am trying to learn. here's some stuff for the WIP Hard....

[Hard]

  1. CS5 makes me sad T.T CS5 is there because CS4 makes all the notes too close (and I don't want to use a spacing higher than 1.0x, except for a few spots).
  2. 00:08:446 (1) - maybe remove this NC? /*Nah, it's another part of the song.
  3. 00:33:604 (9,10) - this blanket could be better, also the spacing between the slider and the triple is noticeably shorter from all other notes on the map, feels awkward while playing. The stack there is "weirdly" placed because the osu! stacking makes it look bad while playing, adjusted a bit that part tho.
  4. 00:38:920 (1) - you've kept a constant spacing of 1.0 for the whole map, im assuming you will want to keep doing the same here, unless you did this for the sake of symmetry. /*Yup, the difference is not too noticeable while playing imo.
  5. Now, this up to you, depending on how difficult you want this Hard to be, but you may want to reconsider some of the doubles, specially the ones that come after singles and triples. they are very difficult to play for the target audience of a Hard diff imo. I will point some of these out, and you can decide what to do. again, this is just suggestion to lessen the harshness of this diff. /*Considering the Insane is pretty much intense due doubles+quad 1/4 patterns, having an easier Hard would break the spread. If this results being too hard I'll rename this as Insane and the actual Insane as Expert, all depends of how the spread ends.
  6. 00:25:629 (2,3,4,5) - ^
  7. 00:28:667 (2,3,4,5) - ^
  8. 00:31:705 (2,3,4,5) - ^
  9. 00:34:743 (2,3,4,5) - ^


that's all i really have, sorry for the short and crappy mod. again, I am trying to learn. hope this is at least slightly helpful. good luck with the map, <3 Chata
Not a crappy mod, you indeed brought up good points, I was already prepared to feedback like this and I'm happy it's like I expected, but again, I may change things once the spread is finished, thanks.
Garven


Do it
Topic Starter
DakeDekaane
Your words, my command.
DarknessAngel
koreapenguin
K.Pennguin's for Player Mod, all suggestion

  • General

  1. added "DarknessAngel" in tags :3 ?

    Easy

    can't find :3

    Normal
  2. 00:46:515 (1,2) - this repeat slider's beat is hard to beginners little bit, they might be confuse on this part D:
  3. 00:57:148 (4) - miss :3 ? i think so overlap here 00:56:768 (3) - right?
  4. 01:34:743 (3,4,1) - overlap this perfectly
  5. 01:36:642 (1,2,1,2,1,2,3,4,5) - i won't recommend this D: well, just my think :3
  6. 01:42:718 (4) - :3 as same here 0:57:148 (4)
  7. 01:45:376 (3,4) - not miss ww but overlap is better :3 maybe

    Hard
  8. 01:37:780 (4,4) - check AI mod unsnappu :3 it's bug?
  9. 01:52:591 (6) - move x180,y180 :3

    Insane

    nice diff :3


GL :3
tetsutaro
Hi Dake! Earwormed by Reviver lately, so would you like the authentic Kantan/Futsuu/Muzu for completeness?
Topic Starter
DakeDekaane
Hey tetsutaro, no need, I've already did it :P
Authentic Full Taiko-set here

koreapenguin wrote:

K.Pennguin's for Player Mod, all suggestion

  • General

  1. added "DarknessAngel" in tags :3 ? /*Oops, done

    Easy

    can't find :3

    Normal
  2. 00:46:515 (1,2) - this repeat slider's beat is hard to beginners little bit, they might be confuse on this part D: /*Considering the spread is like E+/N+/H+/I+, I think it's okay.
  3. 00:57:148 (4) - miss :3 ? i think so overlap here 00:56:768 (3) - right? /*That's manual stacking, because a stack in editor would look nice there, but in game, it looks ugly :<
  4. 01:34:743 (3,4,1) - overlap this perfectly /*Fixed
  5. 01:36:642 (1,2,1,2,1,2,3,4,5) - i won't recommend this D: well, just my think :3 /*Already explained in the first point
  6. 01:42:718 (4) - :3 as same here 0:57:148 (4) /*Manual stacking
  7. 01:45:376 (3,4) - not miss ww but overlap is better :3 maybe /*^

    Hard
  8. 01:37:780 (4,4) - check AI mod unsnappu :3 it's bug? /*I wonder what happened there, thanks for pointing!
  9. 01:52:591 (6) - move x180,y180 :3 /*Oops, fixed

    Insane

    nice diff :3 /*Thanks :3


GL :3
Thanks for modding.
Maeglwn
hey cutie ;3

[General]
  1. http://puu.sh/a6gt0.png DAKE YOUR LETTERS MAY NEED AN EPILEPSY WARNING


[Easy]
  1. 00:18:034 (3,4,5) - http://puu.sh/a6fIe.jpg curve a little bit like this? I think it looks super cute
  2. 00:37:401 (1,1,1) - why so many NCs here? o.o I figure you can probably get rid of the second NC entirely at least
  3. 00:43:477 (1,1) - same thing here. take as you will
  4. 01:30:566 (2,1,2,3) - feels incredibly linear-like. maybe add a upwards or downwards curve or something at 2?
  5. 01:51:452 (2,4) - SUPER MESSY OVERLAP PLEASE FIX BY MOVING GRID DOWN *SNORTING NOISES*
  6. 02:08:540 (1,2,3,1,2,3,1,2,3,1,2,3) - I'd really consider unstacking and making these small little triangles instead, stacks 2hard

    it's a super cute map


[Normal]
  1. 00:07:021 (1,2,3) - in general throughout the map, why are the triplets so spaced like this? seems hard for a normal. like, REALLY hard. try moving your mouse over it in time, it's like.. hard level triplets. really consider changing most of these. REALLY, I mean it. :P it sounds like a lot of work, but I promise, it's not. it's just.. these triplets seem REALLLLLY hard.
  2. 00:12:718 (4,5,6) - sudden stacked triplet where the rest are unstacked, seems a lot different than it should be in comparison to the others :P consider unstacking maybe. 00:22:971 (2,3) - same thing here, and 00:16:895 (2,3) - same thing here. cause after those 2 in the verse you start unstacking the triplets again. big difference
  3. actually, there appears to be a ton of discrepencies with those. I'd stick with either one or the other, cause you have them in the middle of the kiai like that too, and it's pretty confusing on what you want to do :P and generally stacks in normals are just bad anyways
  4. 01:10:819 (2) - slightly unstacked with 4 (little bit nazi, sorry T.T)
  5. 00:57:148 (4) - so I'm ASSUMING here that it's unstacked slightly cause of natural stacking, but why unstack this one in comparison to the rest of the ones earlier on that were unstacked? just confusing to me, is all
  6. 01:23:730 (1) - random not stacked with 5, idk if you actually want to bother working this one in or not (probably not) but eh, the choice is there

    the main issue I have with this one is absolutely the triplets being unstacked and generally being just.. obnoxiously hard. I really would recommend changing the spacing on them a ton, but well, once again, your map, not mine ;D

[Hard]
  1. I really think CS5 is too hard for a hard. :P
  2. 00:25:629 (2,3,4,5) - PLEASE NO I HATE THIS SO MUCH I DON'T UNDERSTAND WHY MAPPERS DO THIS
  3. 00:41:389 (2,3,4,5) - intentional backwards flow? wha? XD I would just keep these stacked honestly
  4. 00:54:300 (7,1) - nc seems weirdly timed. unstack 7 maybe if the NC HAS to be on 1?
  5. 01:10:629 (4,5) - might as well stack this on 2 :P
  6. 01:25:629 (1,2,3,4,5) - littttle bit crooked on the notes leading into the slider
    all I can really see on this one, cs5 makes me hurt a lot


[Insane]
  • I'm sorry dude, but I hate CS6 so much, that I really don't even want to mod this map that much. LOL
  1. generally, a lot of what I said on the hard (mostly the whole doubles thing GOD I HATE THAT) and the low CS applies here.
    the map itself looks fine, it's just.. low CS T.T
  2. 00:44:521 (6,7,8,9,10,11,1,2,3) - random things like this too, where the spacing is different in the streams is kinda throwing me off too
  3. the doubles in the kiai seem like a bit of overmapping too, in my personal opinion
  4. just.. CS6 WHY T.T


good mapset overall, it looks great as expected :3 your obsession with small circles is making me really upset though.. LOL

good luck my dude
Topic Starter
DakeDekaane
shit /use Reviver

Maeglwn wrote:

hey cutie ;3

[General]
  1. http://puu.sh/a6gt0.png DAKE YOUR LETTERS MAY NEED AN EPILEPSY WARNING /*PLAYERS MUST SUFFER MWHAHAHAHAHA


[Easy]
  1. 00:18:034 (3,4,5) - http://puu.sh/a6fIe.jpg curve a little bit like this? I think it looks super cute /*Would ruin the flow to 00:19:553 (1) -
  2. 00:37:401 (1,1,1) - why so many NCs here? o.o I figure you can probably get rid of the second NC entirely at least /*Consistency with the other difficulties
  3. 00:43:477 (1,1) - same thing here. take as you will /*Ditto
  4. 01:30:566 (2,1,2,3) - feels incredibly linear-like. maybe add a upwards or downwards curve or something at 2? /*Nah, I like lineal patterns.
  5. 01:51:452 (2,4) - SUPER MESSY OVERLAP PLEASE FIX BY MOVING GRID DOWN *SNORTING NOISES* /*IT'S NOT EVEN NOTICEABLE WHILE PLAYING, oops
  6. 02:08:540 (1,2,3,1,2,3,1,2,3,1,2,3) - I'd really consider unstacking and making these small little triangles instead, stacks 2hard /*Tried something, I feel it too hard, but the pattern I'd want to use here is too big teehee

    it's a super cute map


[Normal]
  1. 00:07:021 (1,2,3) - in general throughout the map, why are the triplets so spaced like this? seems hard for a normal. like, REALLY hard. try moving your mouse over it in time, it's like.. hard level triplets. really consider changing most of these. REALLY, I mean it. :P it sounds like a lot of work, but I promise, it's not. it's just.. these triplets seem REALLLLLY hard. /*Considering the whole spread (kinda E+/N+/H+/I+), this is okay :p
  2. 00:12:718 (4,5,6) - sudden stacked triplet where the rest are unstacked, seems a lot different than it should be in comparison to the others :P consider unstacking maybe. 00:22:971 (2,3) - same thing here, and 00:16:895 (2,3) - same thing here. cause after those 2 in the verse you start unstacking the triplets again. big difference /*Same reason as above.
  3. actually, there appears to be a ton of discrepencies with those. I'd stick with either one or the other, cause you have them in the middle of the kiai like that too, and it's pretty confusing on what you want to do :P and generally stacks in normals are just bad anyways
  4. 01:10:819 (2) - slightly unstacked with 4 (little bit nazi, sorry T.T) /*>.>
  5. 00:57:148 (4) - so I'm ASSUMING here that it's unstacked slightly cause of natural stacking, but why unstack this one in comparison to the rest of the ones earlier on that were unstacked? just confusing to me, is all /*This one derps the blankets while playing.
  6. 01:23:730 (1) - random not stacked with 5, idk if you actually want to bother working this one in or not (probably not) but eh, the choice is there
    /*Spacing would break
    the main issue I have with this one is absolutely the triplets being unstacked and generally being just.. obnoxiously hard. I really would recommend changing the spacing on them a ton, but well, once again, your map, not mine ;D

[Hard]
  1. I really think CS5 is too hard for a hard. :P/*CS4 is much clutter, also the spacing is very small, so it's not so hard
  2. 00:25:629 (2,3,4,5) - PLEASE NO I HATE THIS SO MUCH I DON'T UNDERSTAND WHY MAPPERS DO THIS /*Because it follows the song in a certain way?
  3. 00:41:389 (2,3,4,5) - intentional backwards flow? wha? XD I would just keep these stacked honestly /*Automatic stacking makes this blanket look bad
  4. 00:54:300 (7,1) - nc seems weirdly timed. unstack 7 maybe if the NC HAS to be on 1? /*tbh I didn't like these stacks, changed
  5. 01:10:629 (4,5) - might as well stack this on 2 :P/*Nah, not even noticeable while playing imo
  6. 01:25:629 (1,2,3,4,5) - littttle bit crooked on the notes leading into the slider /*Did something
    all I can really see on this one, cs5 makes me hurt a lot


[Insane]
  • I'm sorry dude, but I hate CS6 so much, that I really don't even want to mod this map that much. LOL /*God, why people complains about CS6, increased to CS5.5
  1. generally, a lot of what I said on the hard (mostly the whole doubles thing GOD I HATE THAT) and the low CS applies here. /*Doubles are fine as they are in the song itself, maybe not in the main layer, but :<
    the map itself looks fine, it's just.. low CS T.T
  2. 00:44:521 (6,7,8,9,10,11,1,2,3) - random things like this too, where the spacing is different in the streams is kinda throwing me off too /*Not so random, the music is more intense there, so the "faster" streams.
  3. the doubles in the kiai seem like a bit of overmapping too, in my personal opinion /*Same as a bit above :v
  4. just.. CS6 WHY T.T


good mapset overall, it looks great as expected :3 your obsession with small circles is making me really upset though.. LOL

good luck my dude


Small circles is the way, thanks for modding Maeg.
Secretpipe
I wont let you grav this ! :3

[Easy]
  1. 00:03:604 (4,2) - I'd improve the stack quality here.
  2. 00:07:021 (1) - Use more than 1 repeat for a slider is kinda bad suggested for Easy/Normal diff ! But I guess it's fine here ! owo
  3. 00:13:857 (2) - I'd reduce curv here and move 00:14:996 (3,4) - for make a triangle instead of makin' a basic straight line !
  4. 00:29:047 (2) - I'd make a sliderwave here ! It'd fit better imo.
  5. 00:33:604 (4,2) - Boring symmetry xD I suggest you to curv those sliders ! Or rotate them ?
  6. 00:37:401 (1,1,1,1) - Inconsistent NC here !
  7. 00:58:287 (5,2) - I'd stack here !
  8. 01:13:477 (3) - Put that note here for make a triangle x:144 y:156
  9. 01:33:224 (2,1) - The blanket can be a biiiiiiiit better xD
  10. 01:38:161 (1) - I don't see why you put a NC here !



[Normal]
  1. 00:12:718 (4,5,6) - I don't feel that these notes are in rythm and they are kinda akward when playing xD I suggest you to remove the last note and space the two notes !
  2. 00:23:540 (4,5) - I'd improve the transition here !
  3. 00:30:186 (5,6,7) - Straight line isn't a good idea here cause it breaks the flow imo!
  4. 00:33:983 (6) - That note is kinda high placed ! Consider to move it down ! :D
  5. 00:34:743 (1,2,3) - That pattern is not really esthetic imo! I'd suggest you to improve the quality of that pattern!
  6. 00:37:401 (1,1,1,1) - Same as Easy ! Inconsistent NC !
  7. 00:44:616 (2,3,1) - You can move these notes a bit to the right for make a blanket with 00:43:477 (1) -
  8. 01:13:477 (2) - I'd Ctrl+G that note !
  9. 01:20:692 (2) - Be careful ! That slider made a little overlap !
  10. 01:21:452 (3) - Same as above !
  11. 01:26:958 (4,5,6) - Space that triangle ?
  12. 01:30:946 (1,2,3,3,4,1) - Stack theses notes ?
  13. 01:46:135 (1,1,2) - I'd curv 01:47:275 (1) - for blanket !
  14. 01:48:034 (2) - Same as above
  15. 01:48:794 (1,2,1) - Same as same as above xD
  16. 02:05:123 (2) - I'd Ctrl+G here !
  17. 02:08:540 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Aaaaah , these C/P hurts D: I mean , it's the same pattern for like 7/8~ secondes ! I'd suggest you to add originality !


I'd add the rest of the mod later ! I'm kinda busy now 8-)
Topic Starter
DakeDekaane

Secretpipe wrote:

I wont let you grav this ! :3

[Easy]
  1. 00:03:604 (4,2) - I'd improve the stack quality here. /*Doing an stack would break my nice flow here > <
  2. 00:07:021 (1) - Use more than 1 repeat for a slider is kinda bad suggested for Easy/Normal diff ! But I guess it's fine here ! owo /*Slider is long enough to see the second repeat.
  3. 00:13:857 (2) - I'd reduce curv here and move 00:14:996 (3,4) - for make a triangle instead of makin' a basic straight line ! /*That'd be nice to do but the flow will lead out of the screen ;~;
  4. 00:29:047 (2) - I'd make a sliderwave here ! It'd fit better imo. /*Yeah, done
  5. 00:33:604 (4,2) - Boring symmetry xD I suggest you to curv those sliders ! Or rotate them ? /*Rotated.
  6. 00:37:401 (1,1,1,1) - Inconsistent NC here ! /*Fixed
  7. 00:58:287 (5,2) - I'd stack here ! /*Not really needed, I prefer keeping a nice flow than some fancy stacks
  8. 01:13:477 (3) - Put that note here for make a triangle x:144 y:156 /*Leading to the center for spinner :p
  9. 01:33:224 (2,1) - The blanket can be a biiiiiiiit better xD /*>_>
  10. 01:38:161 (1) - I don't see why you put a NC here ! /*Fixed



[Normal]
  1. 00:12:718 (4,5,6) - I don't feel that these notes are in rythm and they are kinda akward when playing xD I suggest you to remove the last note and space the two notes !
  2. 00:23:540 (4,5) - I'd improve the transition here ! /*Done
  3. 00:30:186 (5,6,7) - Straight line isn't a good idea here cause it breaks the flow imo! /*It's not that bad, also nice symmetry will die :(
  4. 00:33:983 (6) - That note is kinda high placed ! Consider to move it down ! :D/*The angle would not be as open as I want to, and that'd make me readjust this whole part, due the square I made there
  5. 00:34:743 (1,2,3) - That pattern is not really esthetic imo! I'd suggest you to improve the quality of that pattern! /*It iss a fancy curve :(
  6. 00:37:401 (1,1,1,1) - Same as Easy ! Inconsistent NC ! /*Fixed
  7. 00:44:616 (2,3,1) - You can move these notes a bit to the right for make a blanket with 00:43:477 (1) - /*But that's symmetric with the past slider ;~;
  8. 01:13:477 (2) - I'd Ctrl+G that note ! /*The music has the same intensity for both sliders so it makes more sense to both sliders be on the same directio imo
  9. 01:20:692 (2) - Be careful ! That slider made a little overlap ! /*Overlaps intended due the DS I'm using, though I reduced CS a bit.
  10. 01:21:452 (3) - Same as above ! /*^
  11. 01:26:958 (4,5,6) - Space that triangle ? /*^
  12. 01:30:946 (1,2,3,3,4,1) - Stack theses notes ? /*That won't be even noticeable while playing >.>
  13. 01:46:135 (1,1,2) - I'd curv 01:47:275 (1) - for blanket ! /*The next whole thing forms a square, which imo, looks better being all straight.
  14. 01:48:034 (2) - Same as above /*^
  15. 01:48:794 (1,2,1) - Same as same as above xD /*^
  16. 02:05:123 (2) - I'd Ctrl+G here ! /*Same as there
  17. 02:08:540 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Aaaaah , these C/P hurts D: I mean , it's the same pattern for like 7/8~ secondes ! I'd suggest you to add originality ! /*I'm going to get mad if you say making a square pattern formed with small pattern isn't original >:(


I'd add the rest of the mod later ! I'm kinda busy now 8-)
Thanks for mod and sorry for late reply o3o

Renamed stuff and working on a new Easy.
xxdeathx
you waited for him to become BAT so you could make him recheck~

sneaky~
Topic Starter
DakeDekaane
It was pure coincidence, I swear :(
Pereira006
Random mod

[Easy]

00:20:692 (3) - No add whistle and additions change to Soft in start ? like you did before, I feel drum, beat and lyrics is same.
00:35:123 (2) - ^ same but in end slider. I see other diff's have it, this diff don't why ?
00:43:477 (1) - ^ same but in repeat.
00:44:996 (2) - ^ same but in repeat.
00:50:123 (2) - missing add whistle and additions change to Soft in start
00:53:161 (2) - ^ same
00:56:199 (2) - ^ same
01:10:819 (6) - I feel lyrics and beat is change, should be new combo if you do that, remove new combo color in 01:13:097 (1), look better and fit this music IMO
01:29:047 (1) - missing add whistle and additions change to Soft in end
01:30:566 (2) - missing add whistle and additions change to Soft in start
01:41:768 (2) - missing add whistle and additions change to Soft in start
01:44:806 (2) - missing add whistle and additions change to Soft in start
01:47:844 (2) - missing add whistle and additions change to Soft in start
02:02:464 (6) - Same with 01:10:819 (6), new combo color and remove new combo in 02:04:743 (1)

[Normal]

00:07:021 (1) - 2 repeat is kidding boring for this normal diff, I prefer remove 1 repeat and add 1 note http://puu.sh/bKohs/2d72edf74c.jpg or change something you own, just 2 repeat is kidding borin IMO
00:19:933 (2) - missing add whistle and additions change to Soft in end
00:35:123 (2) - missing add whistle and additions change to Soft in end
00:40:439 (3) - un-symentrical this shape, try this http://puu.sh/bKoog/1c5f2ce146.jpg better symentrical (nazi)
00:50:123 (2) - missing add whistle and additions change to Soft in start
00:53:161 (2) - ^ same
00:56:199 (2) - ^ same
01:01:705 (1) - in kiai time, 2 repeat, sometime the newbie player get nervous because 2 repeat, also is boring, just saying example as 00:07:021 (1)
01:04:743 (1) - ^ same
01:18:224 (3) - I feel the melody is really high I can hear, still better if add whistle and additions change to Soft in end and start, is really sense a lot IMO
01:35:123 (5) - u missing new combo color here, like other diff's for consistency
01:31:325 (4) - can you move more up ? move to x:248 y:204, just for better flow
01:41:768 (2) - missing add whistle and additions change to Soft in start
01:44:806 (2) - ^ same

there lot slider 2 repeat is kidding boring and sometime get nervous IMO, just for me

[hard]

00:50:123 (2) - I really wanna if you add whistle and additions change to Soft in start, melody, lyrics soo high like other diff's imo
00:53:161 (2) - ^ same
00:56:199 (2) - ^ same
01:18:224 (4) - same in normal
01:41:768 (2) - missing add whistle and additions change to Soft in start
01:44:806 (2) - missing add whistle and additions change to Soft in start

gameplay look good for me

[insane]

00:50:123 (2) - missing add whistle and additions change to Soft in start
00:53:161 (2) - ^ same
00:56:199 (2) - ^ same
01:18:224 (6) - same other diff's (normal)
01:41:769 (2) - missing add whistle and additions change to Soft in start
01:44:806 (2) - ^ same
01:47:845 (2) - add whistle

[Expert]

01:18:224 (6) - same other diff's (normal)

[]
The easy and normal have lot missing add hitsound for consistency, example in easy 00:17:654 (3) - have whistle but 00:20:692 (3) - don't have it, why? the melody, beat and lyrics is same, my opinion, and normal, 2 repeat slider is boring in normal diff IMO EDIT: you better recheck hitsound for all diff's for consistency
I wish good you map
Topic Starter
DakeDekaane
inb4

xxdeathx wrote:

you waited for him to become BAT so you could make him recheck~
Topic Starter
DakeDekaane
SORRY FOR THE LATE REPLY ;_;

Pereira006 wrote:

Random mod

[Easy]

00:50:123 (2) - missing add whistle and additions change to Soft in start /*Not missing, I want this part different from the second part of the kiai, as that part has some chimes that first part doesn't
00:53:161 (2) - ^ same /*^
00:56:199 (2) - ^ same /*^
01:41:768 (2) - missing add whistle and additions change to Soft in start /*^
01:44:806 (2) - missing add whistle and additions change to Soft in start /*^
01:47:844 (2) - missing add whistle and additions change to Soft in start /*^

[Normal]

00:07:021 (1) - 2 repeat is kidding boring for this normal diff, I prefer remove 1 repeat and add 1 note http://puu.sh/bKohs/2d72edf74c.jpg or change something you own, just 2 repeat is kidding borin IMO /*The spread here is quite broken, I have to say, this was mapped originally as an Easy, and I think I'll rename the diffs (again). Also, the two repeats works here nicely as the music feels like it, idk how to explain it.
00:50:123 (2) - missing add whistle and additions change to Soft in start /*Same as in Easy
00:53:161 (2) - ^ same /*^
00:56:199 (2) - ^ same /*^
01:01:705 (1) - in kiai time, 2 repeat, sometime the newbie player get nervous because 2 repeat, also is boring, just saying example as 00:07:021 (1) /*As in previous similar suggestion.
01:04:743 (1) - ^ same /*^
01:18:224 (3) - I feel the melody is really high I can hear, still better if add whistle and additions change to Soft in end and start, is really sense a lot IMO /*The sound here is lower than the previous where I put whistle, but put a whistle on 01:17:844 -
01:35:123 (5) - u missing new combo color here, like other diff's for consistency /*Although you're right, that'd break my color sequence as in beginning the kiai on green without changing the combo colour through the arrow.
01:31:325 (4) - can you move more up ? move to x:248 y:204, just for better flow /*This is a straight line, it may look ugly, but I designed it that way (as the rest of the set with some straight patterns.)
01:41:768 (2) - missing add whistle and additions change to Soft in start /*Same as in Easy
01:44:806 (2) - ^ same /*^

there lot slider 2 repeat is kidding boring and sometime get nervous IMO, just for me

[hard]

00:50:123 (2) - I really wanna if you add whistle and additions change to Soft in start, melody, lyrics soo high like other diff's imo /*Same as in Easy
00:53:161 (2) - ^ same /*^
00:56:199 (2) - ^ same /*^
01:18:224 (4) - same in normal /*^
01:41:768 (2) - missing add whistle and additions change to Soft in start /*^
01:44:806 (2) - missing add whistle and additions change to Soft in start /*^

gameplay look good for me

[insane]

00:50:123 (2) - missing add whistle and additions change to Soft in start /*Same as in Easy
00:53:161 (2) - ^ same /*^
00:56:199 (2) - ^ same /*^
01:18:224 (6) - same other diff's (normal) /*^
01:41:769 (2) - missing add whistle and additions change to Soft in start /*^
01:44:806 (2) - ^ same /*^
01:47:845 (2) - add whistle /*I don't think it'd fit nicely, as I'm adding them only on 1rd and 3rd beat for that part.

[Expert]

01:18:224 (6) - same other diff's (normal) /*Same as in Easy

[]
The easy and normal have lot missing add hitsound for consistency, example in easy 00:17:654 (3) - have whistle but 00:20:692 (3) - don't have it, why? the melody, beat and lyrics is same, my opinion, and normal, 2 repeat slider is boring in normal diff IMO EDIT: you better recheck hitsound for all diff's for consistency
I wish good you map
Everything not put here was fixed.

Thanks a lot for the hitsound check on Easy and Normal, I just used the hitsound copier and didn't check if everything was correct, I really appreciate the help. Also checked the hitsounds and everything seems consistent x_x

mfw almost everyone who modded this map are now Nominators.

EDIT: http://puu.sh/glDrZ.png
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA :__________________;
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