The updated easy can be found here: http://puu.sh/92DHJ/2459b9b501.rar
Thx for ur mod , Waiting DrawdeX Normal modded diff n UpdatedIndeed wrote:
Hello, mod4mod with mangopore.
[General]
I don't see anything, everything looks good.
[Easy][Normal]
- HP-1
your placement is quite nice, as well as your spacing, so sorry if this mod isn't really useful
00:40:576 (6) - delete this
00:47:515 (1) - this spinner is too short for an easy difficulty, either take it out or place starting here 00:45:882
01:13:637 (1) - this spinner is too short
01:26:699 (1) - start this spinner here 01:26:086[Hard]
- CS-1
HP+1
AR+1
OD+1
You'll have to fix your spacing throughout the song using 1.0 distance snap to adjust for the change in CS.
In normal difficulties, you really shouldn't go above 4, 5 is pushing it but still acceptable.
00:04:614 (6) - new combo
00:05:122 (1) - no nc
00:05:122 (1,2,3) - here, the spacing is too far, change it to this http://puu.sh/92zle.jpg
00:13:258 (7) - new combo
00:17:326 (1,2,3,4) - spacing, change it to this http://puu.sh/92zrt.jpg
00:20:970 (6) - delete this
00:26:290 (1,2,3) - this is very cramped together, consider changing it to this http://puu.sh/92zGG.jpg
00:40:168 (6) - new combo
00:42:617 (6) - ^
00:57:311 (5) - make this a repeating slider
00:58:127 (6) - delete this
01:01:392 (6) - new combo
01:05:066 (6) - ^
01:05:066 (6,7) - these need to be closer to the next slider
01:05:474 (1) - no new combo
01:16:290 (2,3,4) - these are very cramped, space them out
01:19:352 (5) - new combo[Insane]
- AR-1
Watch your spacing in this song, there are some jumps that are questionable.
00:23:841 (7) - new combo
00:41:699 (3) - delete this
00:58:535 (6) - new combo
01:01:392 (4) - move this closer to the repeating slider before it, like this http://puu.sh/92B5s.jpg
01:01:801 (5) - move this to x:100 y:226
01:02:005 (6) - move this to x:113 y:109
01:09:964 (7) - delete this
01:10:168 (1,2) - move these here 01:09:964
01:11:597 (4) - delete this
01:10:984 (3) - move this here 01:11:188
01:10:780 - add a hit circle here and here 01:10:984 http://puu.sh/92ByZ.jpg
- I don't have much to mod on this diff, sorry but it looks really well made, so I'll add what I can
00:05:885 (5) - new combo
01:01:392 (4) - new combo
01:13:978 (1,2) - I don't think you should stack these, a nice half screen jump would look good
Thanks IndeedIndeed wrote:
Hello, mod4mod with mangopore.
[Normal]
- CS-1 OK
HP+1 OK
AR+1 OK
OD+1 OK
You'll have to fix your spacing throughout the song using 1.0 distance snap to adjust for the change in CS.
In normal difficulties, you really shouldn't go above 4, 5 is pushing it but still acceptable.
00:04:614 (6) - new combo OK
00:05:122 (1) - no nc OK
00:05:122 (1,2,3) - here, the spacing is too far, change it to this http://puu.sh/92zle.jpg OK
00:13:258 (7) - new combo OK
00:17:326 (1,2,3,4) - spacing, change it to this http://puu.sh/92zrt.jpg OK
00:20:970 (6) - delete this OK
00:26:290 (1,2,3) - this is very cramped together, consider changing it to this http://puu.sh/92zGG.jpg OK
00:40:168 (6) - new combo OK
00:42:617 (6) - ^ OK
00:57:311 (5) - make this a repeating slider OK
00:58:127 (6) - delete this OK
01:01:392 (6) - new combo OK
01:05:066 (6) - ^ OK
01:05:066 (6,7) - these need to be closer to the next slider OK
01:05:474 (1) - no new combo OK
01:16:290 (2,3,4) - these are very cramped, space them out OK
01:19:352 (5) - new combo OK
osu file format v12
[General]
AudioFilename: Sidonia.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
Bookmarks: 21394,23025,49148,88331
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.2
[Metadata]
Title:Sidonia (TV Size)
TitleUnicode:Sidonia (TV Size)
Artist:angela
ArtistUnicode:angela
Creator:Nazalion
Version:Draw's Normal+
Source:Sidonia no Kishi
Tags:Knight of sidonia no kishi mangopore DrawdeX
BeatmapID:426503
BeatmapSetID:177157
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.8
SliderTickRate:2
[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
1055,1016.94915254237,4,2,0,40,1,0
21393,408.163265306122,4,1,1,30,1,0
21393,-200,4,1,1,30,0,0
34454,-200,4,1,1,40,0,0
40576,-200,4,1,1,30,0,0
40780,-200,4,1,1,35,0,0
40984,-200,4,1,1,40,0,0
41801,-200,4,1,1,35,0,0
42209,-200,4,1,1,40,0,0
47107,-200,4,1,1,35,0,0
47515,-200,4,1,1,40,0,0
49148,-200,4,1,1,40,0,1
61382,-200,4,1,1,20,0,0
61801,-200,4,1,1,30,0,0
62209,-200,4,1,1,40,0,0
67107,-200,4,1,1,20,0,0
67923,-200,4,1,1,30,0,0
68739,-200,4,1,1,40,0,0
75270,-200,4,1,1,50,0,1
88127,-200,4,2,1,5,0,0
[Colours]
Combo1 : 248,52,214
Combo2 : 137,10,192
Combo3 : 18,124,255
Combo4 : 242,24,57
[HitObjects]
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okey updatedDrawdeX wrote:
Thanks IndeedIndeed wrote:
Hello, mod4mod with mangopore.
[Normal]
- CS-1 OK
HP+1 OK
AR+1 OK
OD+1 OK
You'll have to fix your spacing throughout the song using 1.0 distance snap to adjust for the change in CS.
In normal difficulties, you really shouldn't go above 4, 5 is pushing it but still acceptable.
00:04:614 (6) - new combo OK
00:05:122 (1) - no nc OK
00:05:122 (1,2,3) - here, the spacing is too far, change it to this http://puu.sh/92zle.jpg OK
00:13:258 (7) - new combo OK
00:17:326 (1,2,3,4) - spacing, change it to this http://puu.sh/92zrt.jpg OK
00:20:970 (6) - delete this OK
00:26:290 (1,2,3) - this is very cramped together, consider changing it to this http://puu.sh/92zGG.jpg OK
00:40:168 (6) - new combo OK
00:42:617 (6) - ^ OK
00:57:311 (5) - make this a repeating slider OK
00:58:127 (6) - delete this OK
01:01:392 (6) - new combo OK
01:05:066 (6) - ^ OK
01:05:066 (6,7) - these need to be closer to the next slider OK
01:05:474 (1) - no new combo OK
01:16:290 (2,3,4) - these are very cramped, space them out OK
01:19:352 (5) - new combo OK
@Nazalion
You should have PM'd me if there are changes on my diff XDUpdate for Draw's Normal+osu file format v12
[General]
AudioFilename: Sidonia.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
Bookmarks: 21394,23025,49148,88331
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.2
[Metadata]
Title:Sidonia (TV Size)
TitleUnicode:Sidonia (TV Size)
Artist:angela
ArtistUnicode:angela
Creator:Nazalion
Version:Draw's Normal+
Source:Sidonia no Kishi
Tags:Knight of sidonia no kishi mangopore DrawdeX
BeatmapID:426503
BeatmapSetID:177157
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.8
SliderTickRate:2
[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
1055,1016.94915254237,4,2,0,40,1,0
21393,408.163265306122,4,1,1,30,1,0
21393,-200,4,1,1,30,0,0
34454,-200,4,1,1,40,0,0
40576,-200,4,1,1,30,0,0
40780,-200,4,1,1,35,0,0
40984,-200,4,1,1,40,0,0
41801,-200,4,1,1,35,0,0
42209,-200,4,1,1,40,0,0
47107,-200,4,1,1,35,0,0
47515,-200,4,1,1,40,0,0
49148,-200,4,1,1,40,0,1
61382,-200,4,1,1,20,0,0
61801,-200,4,1,1,30,0,0
62209,-200,4,1,1,40,0,0
67107,-200,4,1,1,20,0,0
67923,-200,4,1,1,30,0,0
68739,-200,4,1,1,40,0,0
75270,-200,4,1,1,50,0,1
88127,-200,4,2,1,5,0,0
[Colours]
Combo1 : 248,52,214
Combo2 : 137,10,192
Combo3 : 18,124,255
Combo4 : 242,24,57
[HitObjects]
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152,90,3088,2,2,B|152:160|152:160|152:248|183:260,1,180
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192,320,5122,1,4,0:0:0:0:
344,224,6139,1,4,0:0:0:0:
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312,240,26086,1,8,0:0:0:0:
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280,272,43841,1,0,0:0:0:0:
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256,192,47515,12,4,48739,0:0:0:0:
95,160,49148,6,6,P|161:100|192:96,1,90
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336,112,50372,1,8,0:0:0:0:
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344,264,52005,5,8,0:0:0:0:
263,303,52413,2,2,P|187:261|176:224,1,90
168,176,53229,1,8,0:0:0:0:
240,128,53637,1,8,0:0:0:0:
160,88,54046,2,2,L|70:88,2,90
248,64,55270,5,8,0:0:0:0:
335,39,55678,2,2,P|410:88|432:120,1,90
352,152,56495,1,8,0:0:0:0:
384,240,56903,1,8,0:0:0:0:
304,280,57311,2,0,L|200:280,2,90
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288,184,62617,1,0,0:0:0:0:
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400,256,64658,1,8,0:0:0:0:
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280,104,72821,2,2,L|368:152,1,90
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184,304,79148,1,8,0:0:0:0:
232,312,79352,6,8,P|312:312|328:296,1,90
352,280,79964,1,8,0:0:0:0:
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136,88,81597,1,8,0:0:0:0:
80,106,81801,6,2,B|64:160|64:200|96:224,1,90
112,216,82413,1,8,0:0:0:0:
104,264,82617,2,2,P|64:264|64:320,1,90
88,336,83229,1,8,0:0:0:0:
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352,216,84658,5,8,0:0:0:0:
392,192,84862,2,2,L|348:112,2,90
304,192,86086,1,8,0:0:0:0:
256,192,86290,1,8,0:0:0:0:
256,192,86495,12,4,87923,0:0:0:0:
btw thx to ur modDrawdeX wrote:
A little modding for the beatmap
[Timing]
• 00:21:393 - I think you haven't set a Preview Point yet, so set it here. -> Fixed
• There's an error about two timing points exist, so just change 393 to 394. (Refer here: http://puu.sh/94mCu/438a8110a3.JPG) -> Fixed
• Audio bitrate is higher than 192kbps. I suggest recompressing it with Audacity. (Ctrl+Shift+A to find the error) -> if i do this, the offset will changed to, it will better if someone mod this and give us offset
• I don't know about how the kiai works, but I think you should delete the 2nd kiai time.-> this is chorus part ..im still thinking about it x.x
I like the preview point, and about kiai aimod is only pointing out the second kiai time as being less than 15 seconds but really both the kiai times are less than 15 seconds.DrawdeX wrote:
A little modding for the beatmap
[Timing]
• 00:21:393 - I think you haven't set a Preview Point yet, so set it here.
• There's an error about two timing points exist, so just change 393 to 394. (Refer here: http://puu.sh/94mCu/438a8110a3.JPG)
• Audio bitrate is higher than 192kbps. I suggest recompressing it with Audacity. (Ctrl+Shift+A to find the error)
• I don't know about how the kiai works, but I think you should delete the 2nd kiai time.
Okay, so disregard the way I've said to fix the timing sections that doesn't work. The real way to fix it is to move the timing section from 21:394 back to 21:393, aimod is going to say that two timing points exist there but that's fine as seen here: http://puu.sh/97b0i/d1594885a7.png in the ranking criteria.mangopore wrote:
I like the preview point, and about kiai aimod is only pointing out the second kiai time as being less than 15 seconds but really both the kiai times are less than 15 seconds.DrawdeX wrote:
A little modding for the beatmap
[Timing]
• 00:21:393 - I think you haven't set a Preview Point yet, so set it here.
• There's an error about two timing points exist, so just change 393 to 394. (Refer here: http://puu.sh/94mCu/438a8110a3.JPG)
• Audio bitrate is higher than 192kbps. I suggest recompressing it with Audacity. (Ctrl+Shift+A to find the error)
• I don't know about how the kiai works, but I think you should delete the 2nd kiai time.
The kiai times are fine and I don't think any change to them is necessary.
About the timing section, what happened to my difficulty is evident in both draw's normal and the hard however it doesn't show in the hard because there is a hitcircle there and not a slider. The way I fixed mine was to delete the green timing section immediately after and then go to the timing section and change the slider velocity to 0.90x. I've looked at Draw's diff and did the same thing and it fixes it. If you ever do put a slider at that point on the hard you're going to have to do the same thing, but since it's just a hitcircle right now it's fine.
osu file format v12
[General]
AudioFilename: Sidonia.mp3
AudioLeadIn: 0
PreviewTime: 20442
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
Bookmarks: 21394,23025,49148,88331
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.2
[Metadata]
Title:Sidonia (TV Size)
TitleUnicode:Sidonia (TV Size)
Artist:angela
ArtistUnicode:angela
Creator:Nazalion
Version:Draw's Normal+
Source:Sidonia no Kishi
Tags:Knight of sidonia no kishi mangopore DrawdeX
BeatmapID:426503
BeatmapSetID:177157
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.8
SliderTickRate:2
[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
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21455,408.163265306122,4,1,1,30,1,0
21495,-200,4,1,1,30,0,0
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Combo2 : 137,10,192
Combo3 : 18,124,255
Combo4 : 242,24,57
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thanks to your timing checking and updateDrawdeX wrote:
Our Preview Point and some inherited points seems really conflict or something. (Ctrl+Shift+A to find the errors)
[Timing]
• 00:20:950 - I suggest this to be the Preview Point for all difficulties.
• For the 59 BPM, correct offset is 1120.
• For the 147 BPM, correct offset is 21455.Update for Draw's Normal+osu file format v12
[General]
AudioFilename: Sidonia.mp3
AudioLeadIn: 0
PreviewTime: 20442
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
Bookmarks: 21394,23025,49148,88331
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.2
[Metadata]
Title:Sidonia (TV Size)
TitleUnicode:Sidonia (TV Size)
Artist:angela
ArtistUnicode:angela
Creator:Nazalion
Version:Draw's Normal+
Source:Sidonia no Kishi
Tags:Knight of sidonia no kishi mangopore DrawdeX
BeatmapID:426503
BeatmapSetID:177157
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.8
SliderTickRate:2
[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
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21455,408.163265306122,4,1,1,30,1,0
21495,-200,4,1,1,30,0,0
34556,-200,4,1,1,40,0,0
40678,-200,4,1,1,30,0,0
40882,-200,4,1,1,35,0,0
41086,-200,4,1,1,40,0,0
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Combo2 : 137,10,192
Combo3 : 18,124,255
Combo4 : 242,24,57
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384,240,56965,1,8,0:0:0:0:
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No need to kudosu this.
Report this to BATNazalion wrote:
thanks to your timing checking and updateDrawdeX wrote:
Our Preview Point and some inherited points seems really conflict or something. (Ctrl+Shift+A to find the errors)
[Timing]
• 00:20:950 - I suggest this to be the Preview Point for all difficulties.
• For the 59 BPM, correct offset is 1120.
• For the 147 BPM, correct offset is 21455.Update for Draw's Normal+osu file format v12
[General]
AudioFilename: Sidonia.mp3
AudioLeadIn: 0
PreviewTime: 20442
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
Bookmarks: 21394,23025,49148,88331
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.2
[Metadata]
Title:Sidonia (TV Size)
TitleUnicode:Sidonia (TV Size)
Artist:angela
ArtistUnicode:angela
Creator:Nazalion
Version:Draw's Normal+
Source:Sidonia no Kishi
Tags:Knight of sidonia no kishi mangopore DrawdeX
BeatmapID:426503
BeatmapSetID:177157
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.8
SliderTickRate:2
[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
1120,1016.94915254237,4,2,0,40,1,0
21455,408.163265306122,4,1,1,30,1,0
21495,-200,4,1,1,30,0,0
34556,-200,4,1,1,40,0,0
40678,-200,4,1,1,30,0,0
40882,-200,4,1,1,35,0,0
41086,-200,4,1,1,40,0,0
41903,-200,4,1,1,35,0,0
42311,-200,4,1,1,40,0,0
47209,-200,4,1,1,35,0,0
47617,-200,4,1,1,40,0,0
49250,-200,4,1,1,40,0,1
61494,-200,4,1,1,20,0,0
62311,-200,4,1,1,40,0,0
67209,-200,4,1,1,20,0,0
68025,-200,4,1,1,30,0,0
68841,-200,4,1,1,40,0,0
75372,-200,4,1,1,50,0,1
88127,-200,4,2,1,5,0,0
618903,-200,4,1,1,30,0,0
[Colours]
Combo1 : 248,52,214
Combo2 : 137,10,192
Combo3 : 18,124,255
Combo4 : 242,24,57
[HitObjects]
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88,160,60230,1,8,0:0:0:0:
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352,248,62271,5,4,0:0:0:0:
288,184,62679,1,0,0:0:0:0:
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280,320,65332,1,8,0:0:0:0:
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88,224,66352,2,2,P|88:176|152:184,1,90
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184,144,76965,2,2,L|123:77,2,90
112,200,78189,5,8,0:0:0:0:
56,200,78393,1,8,0:0:0:0:
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No need to kudosu this.
(pls denied that kudos)
Need : someone who can make video pv for this beatmapfound a video which edited by someone. almost original but added lyrics.
Thx to ur Vid and ur modNewRulerNA wrote:
osu! needs more nights of sidonia!!
my short mod here. pls ignore if not need the mod.
red: unrankable issue.
blue: maybe unrankable issue.
bold: problem/suggestion
underline: reason
italic: solution
[General]00:34:924 (2) - ^ same. slider end should be 00:35:196 - .not explain all of reason but almost parts/diffs have same issues.
Need : someone who can make video pv for this beatmapfound a video which edited by someone. almost original but added lyrics.
https://www.mediafire.com/?eaf5gdb2n4py12t
video offset: 100
00:34:516 ~ 00:47:577 - odd part (exclude easy). I think you guys have not known how to use 1/3.
example on Insane:- 00:34:516 (1) - the vocal around 00:34:788 - so the slider end is early.
should change such as this while mapping the part.
please use 0 byte wav file as sliderslide.
[Hard]00:23:903 (1) - x80 y15200:24:312 (2) - x152 y12000:24:516 (3) - x88 y24001:12:475 (1) - same as Insane01:14:040 (1,1) - same as Insane01:20:638 (6) - why did not start at 01:20:434 - ?
- 00:23:903 (1,2,3) - how about putting a jump? the stack does not fit the melody imo.
00:24:312 - 00:24:516 - have large volume so that would be better.- 00:23:495 (6) - x96 y48
the vocal start also at there.
01:20:434 (6) - 1/1 slider01:21:046 (7) - 1/2 slider (or two circles)I think should be this.01:25:128 (4) - missing clap?[Insane]00:24:516 (6) - x224 y320try this00:47:577 - would you like to use default-normal-sliderslide?
- 00:06:077 - why did not put circle here?
there is also brass so would be better to be triple.- 00:14:213 - ^
- 00:14:975 - ^
- 00:23:903 (3,5) - I recommend removing the stacking.
I hear 00:24:312 (5,6) - followed vocal rather than instruments because 00:24:516 (6) - is not stacked. 00:23:903 (3,4) - 00:24:312 (5,6) - would be each pair if follow insturuments.- 00:24:312 (5) - x232 y144
the sound would be fit this melody.00:50:842 (5) - how about putting a jump with circles?
the vocal have huge volume around here so would fit the jump.
00:59:210 (4,5) - why did you put anti-jump?
that is too near against other part on melody.01:03:903 (1,2,3) - this jump is playable, but not fits the melody imo
the melody is quiet in this part therefore the jump is too huge and would not fit.
try this01:12:475 (1) - why dont you be the spinner start at 01:12:067 - ?
the extended sound does not start at 01:12:475 - so I feel that is odd.01:14:040 (1,2) - unsnapping objects.
I heard insturuments at 01:14:006 - and 01:14:312 - . at least current objects are late.
mod time: 1 hour
good luck!
and i still waiting T_TDrawdeX wrote:
You should get BATs to do the recheck on the mapset.
But get more mods first before you do the PM to BATs.
Oh, and I forgot to give you a star, so me giving you star! (/>w<)/