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Gero - ~Outgrow~ (TV Size) [Taiko|Osu]

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xxdeathx
Hi, from your m4m queue. my map: https://osu.ppy.sh/s/173664

[Easy]
  1. i hit 00:26:253 (4) early because i thought it was supposed to be 00:25:931. fill up 00:25:931 with another circle or replace 00:25:608 (3,4) with slider
  2. 00:32:866 (3) - 00:36:899 (3) - new combo to stay consistent with others
  3. 01:24:640 (1) - extend or make new spinner to end at same point as other difficulties
[Normal]
  1. 00:34:157 (3) - new combo here to stay consistent with everything else around it
  2. 00:47:221 (3) - doesn't feel intuitive because the voice is a 1/2 beat earlier at 00:47:060
  3. 01:06:253 - empty but could use a circle here
[Hard]
  1. 00:01:092 (1) - 00:53:673 (1) - 01:04:318 (2) - make these sliders smoother
  2. 00:03:189 (3) - new combo here, 00:05:286 (1) - remove new combo, 00:05:769 (2) - new combo. to stay consistent.
  3. 00:04:640 (2) - you should put a key press instead of ending the slider at 00:32:544 because it is part of the singing but nothing happens on 00:04:640
  4. 00:21:576 (1,2,1,2) - too many new combos here, some feel out of place
  5. 00:41:092 (2,3) - make these parallel
  6. 00:45:447 (5,6,1) - these jumps are too hard for hard difficulty. it says only 1.85 but that's because the map has a really high slider speed.
  7. 00:56:253 (1,2,3) - if this gets new combo, also put new combo 00:57:544 (3) and maybe 00:58:834 (3)
  8. 00:59:802 (2,1) - don't let it cover the start of the slider
  9. 01:11:092 (1) - remove new combo to stay consistent with 01:05:931 (6)
[Insane]
  1. 00:03:189 (3) - new combo here to stay consistent with 00:05:769 (1)
  2. 00:03:995 (6) - 00:07:060 (1) - 00:50:447 (3) - 00:51:415 (2) - make these sliders smoother, i can see slight blemishes on them
  3. 00:30:286 (1) - move end point one grid down to blanket better
  4. 00:32:382 (3) - you should put a key press instead of slider end at 00:32:544 because it is part of the singing
  5. 00:55:931 (1,2,3,4,1) - move this lower; it's too high and the health bar blocks the approach circle
  6. 00:56:253 (1) - remove new combo
waxman
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ




[Insane]

I really don't like those drum sounds ......... It's like this mapset gets worse.

00:09:640 (1,2) - stack imperfectly here.
00:10:447 (3,4,5) - not issue foo ranked. yeah it's intentional According to 00:10:124 (2,3,4) - . but I prefer to move 00:10:769 (4) to x:8 y:276
00:14:963 - this sound is strange. choose sampleset on right of editing window, then change it to " Auto "
00:19:479 (4,5) - so boring. my idea is still boring. change them following your style.
00:37:382 (2) - same as 00:14:963 - and add Whistle on tail.
00:46:818 (5) - delete Whistle?
00:49:802 (1) - same as 00:14:963 - and add Whistle on tail
00:50:124 (2) - add Whistle on the head
01:01:415 (1,1) - Those end of slider are not stacked perfectly. :D
01:08:673 (3,4) - Drum...
01:24:963 (2) - add Clap
01:25:769 (1) - add Whistle According to 01:24:479 (1) -
01:26:414 (3) - Clap on the dead would be moved to the tail. Accoring to " 01:24:963 (2) - add Clap "


[Hard]
We don't need to discuss about drum sound because it's your style and your map.
00:09:318 (4) - delete a circle? because of 00:08:995 (3,4) - too far.
00:12:221 (1) - same as Insane diff
00:17:060 - it's not same sound as Insane diff. delete Whistle or add one on Insane diff
00:23:673 (3,4) - it's not beautiful imo.
01:00:124 (1,2) - nazi, stack perfectly
01:06:899 (3) - add Whistle on tail
01:23:673 (1) - delete Clap. because main sound is off here.
Topic Starter
GugUCorn

xxdeathx wrote:

Hi, from your m4m queue. my map: https://osu.ppy.sh/s/173664

[Easy]
  1. i hit 00:26:253 (4) early because i thought it was supposed to be 00:25:931. fill up 00:25:931 with another circle or replace 00:25:608 (3,4) with slider ok,fixed!
  2. 00:32:866 (3) - 00:36:899 (3) - new combo to stay consistent with others fixed!
  3. 01:24:640 (1) - extend or make new spinner to end at same point as other difficulties no,that would be hard
[Normal]
  1. 00:34:157 (3) - new combo here to stay consistent with everything else around it fixed
  2. 00:47:221 (3) - doesn't feel intuitive because the voice is a 1/2 beat earlier at 00:47:060 yes, but that's part is followed by drum sound.
  3. 01:06:253 - empty but could use a circle here because of no vocal, it's empty
[Hard]
  1. 00:01:092 (1) - 00:53:673 (1) - 01:04:318 (2) - make these sliders smoother sorry, i don't want to change :P
  2. 00:03:189 (3) - new combo here, 00:05:286 (1) - remove new combo, 00:05:769 (2) - new combo. to stay consistent. no
  3. 00:04:640 (2) - you should put a key press instead of ending the slider at 00:32:544 because it is part of the singing but nothing happens on 00:04:640 no. i'll consider that.
  4. 00:21:576 (1,2,1,2) - too many new combos here, some feel out of place fixed!
  5. 00:41:092 (2,3) - make these parallel fixed
  6. 00:45:447 (5,6,1) - these jumps are too hard for hard difficulty. it says only 1.85 but that's because the map has a really high slider speed. I know that will may be hard. but no, consider it
  7. 00:56:253 (1,2,3) - if this gets new combo, also put new combo 00:57:544 (3) and maybe 00:58:834 (3) fixed!
  8. 00:59:802 (2,1) - don't let it cover the start of the slider no :P
  9. 01:11:092 (1) - remove new combo to stay consistent with 01:05:931 (6) fixed!
[Insane]
  1. 00:03:189 (3) - new combo here to stay consistent with 00:05:769 (1) fixed!
  2. 00:03:995 (6) - 00:07:060 (1) - 00:50:447 (3) - 00:51:415 (2) - make these sliders smoother, i can see slight blemishes on them that's intentional,no change
  3. 00:30:286 (1) - move end point one grid down to blanket better fixed!
  4. 00:32:382 (3) - you should put a key press instead of slider end at 00:32:544 because it is part of the singing no
  5. 00:55:931 (1,2,3,4,1) - move this lower; it's too high and the health bar blocks the approach circle fixed!
  6. 00:56:253 (1) - remove new combo no

waxman wrote:

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ




[Insane]

I really don't like those drum sounds ......... It's like this mapset gets worse. no, i want to use it

00:09:640 (1,2) - stack imperfectly here. that's interntional
00:10:447 (3,4,5) - not issue foo ranked. yeah it's intentional According to 00:10:124 (2,3,4) - . but I prefer to move 00:10:769 (4) to x:8 y:276 not bad, fixed!
00:14:963 - this sound is strange. choose sampleset on right of editing window, then change it to " Auto " i added drum sound on sound like "ku!". i'll consider
00:19:479 (4,5) - so boring. my idea is still boring. change them following your style. i thought it's not borring..
00:37:382 (2) - same as 00:14:963 - and add Whistle on tail. no
00:46:818 (5) - delete Whistle? hmm..ok
00:49:802 (1) - same as 00:14:963 - and add Whistle on tail fixed
00:50:124 (2) - add Whistle on the head there is not whistle's place
01:01:415 (1,1) - Those end of slider are not stacked perfectly. :D i'll try..
01:08:673 (3,4) - Drum... no,:P
01:24:963 (2) - add Clap no
01:25:769 (1) - add Whistle According to 01:24:479 (1) - there is not whistle's place
01:26:414 (3) - Clap on the dead would be moved to the tail. Accoring to " 01:24:963 (2) - add Clap " no


[Hard]
We don't need to discuss about drum sound because it's your style and your map.
00:09:318 (4) - delete a circle? because of 00:08:995 (3,4) - too far. not far!
00:12:221 (1) - same as Insane diff no
00:17:060 - it's not same sound as Insane diff. delete Whistle or add one on Insane diff no, that may be hard
00:23:673 (3,4) - it's not beautiful imo. hmm..no!
01:00:124 (1,2) - nazi, stack perfectly fixed
01:06:899 (3) - add Whistle on tail fixed
01:23:673 (1) - delete Clap. because main sound is off here. fixed
Thanks for modding!
Evening
From quheuahuhauefhau

[Oni]

00:04:802 (9) - Remove | I don't think this note is necessary, it feels out of place, I think 00:05:447 (10) - is enough to lead the player into 00:05:769 (11) -
00:47:866 (265,266) - Swap | When I hear the kats here 00:47:544 (262,263,264) - , it feels like it is mapping to the vocals in the music, but the following kat doesn't fall perfectly on the vocal itself, which sounds late
01:11:899 (433,436) - I think you should delete these notes | These notes somewhat links the whole pattern together, which decreases the emphasis created by the finishes since the BPM is rather high, I suggest to give players some breaks in between the emphasis to recover
01:25:286 (518,522,526) - Remove | Same reasoning as above

[Muzu]
01:11:899 (327,330) - Same as Oni ; Remove them | Same reasoning as Oni
01:25:286 (394,401) - Remove | Same reasoning as Oni

Otherwise, the other patterns look fine for playing owo/
Gero
osu!needs moar Gero's songs xD wwwwwwwwww
Topic Starter
GugUCorn

Gero wrote:

osu!needs moar Gero's songs xD wwwwwwwwww
Charlotte
Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Muzukashii

00:08:350 (17) - change d
00:09:640 (23) - change d
00:10:931 (29) - change k
00:17:544 (47) - change d
00:28:996 (105) - change D
00:53:511 (229) - change k
00:53:673 (230) - change k
01:14:157 (338) - change d
01:27:236 - 01:29:481 - spinner

Oni

HP7→6
OD7→6

00:21:173 (91) - change d
00:28:996 (145) - change D
00:49:802 (278) - change d
00:51:092 (290) - change d
00:51:415 (292) - change D
00:58:834 (343) - change d
01:23:108 (511,512) - ctrl + g
01:26:253 (524) - change K
01:26:415 (525) - change d
01:27:236 - 01:29:481 - spinner

Good luck :)
Come[Back]Home
Easy
00:15:286 Breaktime?
00:34:157 (1) Remove NC

Normal
00:26:576 (2) I think that one is too low
00:54:640 (1) ^

Insane
00:06:576 (4,5) ctrl+g (Maybe? :P)
01:01:899 (1) I dont know about this one. I know its Insane. But when you play the map, you'll definetily have a miss there.

Hard
I couldn't find anything here.

This Map is nearly perfect. Its really awesome mapped. You have my star :P
Topic Starter
GugUCorn

Come[Back]Home wrote:

Edit: Ignore this one. Your mod goes here anyway :P
I've posted the wrong mod here xD
I knew there was something strange about that. :o
Topic Starter
GugUCorn

Come[Back]Home wrote:

Easy
00:15:286 Breaktime? no, inserting break time is not fit on here. and it don't have problem about health gage! :D
00:34:157 (1) Remove NC ok!

Normal
00:26:576 (2) I think that one is too low fixed!
00:54:640 (1) ^ fixed!

Insane
00:06:576 (4,5) ctrl+g (Maybe? :P) nope! :P
01:01:899 (1) I dont know about this one. I know its Insane. But when you play the map, you'll definetily have a miss there. hmm? I as well as my friend can play that! :roll:

Hard
I couldn't find anything here.

This Map is nearly perfect. Its really awesome mapped. You have my star :P
Thank you for giveing star and mod! ;)
Arlecchino
hi!From my Queue.. :3

[Easy]
00:35:931 - add 1 slider ? so you can remove circle at 00:36:253
00:39:479 - add circle here and move the spinner to 00:39:640 so end spin at 00:40:608
00:41:737 (2) - change to slider ?
01:04:640 (2) - how about 1/1 slider reverse ? or like the this...
but for ^^ i think better make 01:04:640 (2) - to 1/1 slider reverse
01:08:834 - add circle ? since you follow the vocal.. :3
spinner start 01:24:479 and end 01:27:221 ?

[Normal]
how2mod normal with 4+ stars rate..
00:38:028 - since this.. 4 stars rate.. i dunno how to say.. but ...
00:40:124 - vvv
01:21:899 (1) - change to slider reverse

[Hard]
spinner end 00:16:899 and add circle at 00:17:060 ? if you makes them like that.. fix the second spinner like dat too
00:18:189 - vvv wanna some cookie ? i make some cookie :3


Hope this helped..
dont forget my rule :3
good luck with your map tamul \~
Topic Starter
GugUCorn

-[ Asuna ]- wrote:

hi!From my Queue.. :3

[Easy]
00:35:931 - add 1 slider ? so you can remove circle at 00:36:253 i feel something strange about that. so i changed some rhythm it.
00:39:479 - add circle here and move the spinner to 00:39:640 so end spin at 00:40:608 no, i don't want it. After hit a note, starting spinner is so abrupt!
00:41:737 (2) - change to slider ? sorry, i don't want it.
01:04:640 (2) - how about 1/1 slider reverse ? or like the this... sorry, i don't want it.
but for ^^ i think better make 01:04:640 (2) - to 1/1 slider reverse
01:08:834 - add circle ? since you follow the vocal.. :3 although there is vocal, i don't need to add circle on here.
spinner start 01:24:479 and end 01:27:221 ? ok

[Normal]
how2mod normal with 4+ stars rate..
00:38:028 - since this.. 4 stars rate.. i dunno how to say.. but ...it make more hard.. :(
00:40:124 - vvv same, hard..maybe..
01:21:899 (1) - change to slider reverse no

[Hard]
spinner end 00:16:899 and add circle at 00:17:060 ? if you makes them like that.. fix the second spinner like dat too ok
00:18:189 - vvv wanna some cookie ? i make some cookie :3 sorry, i don't want it! :P


Hope this helped..
dont forget my rule :3
good luck with your map tamul \~
thank you for mod!
climbb65588

lZenxl wrote:

From quheuahuhauefhau

[Oni]

00:04:802 (9) - Remove | I don't think this note is necessary, it feels out of place, I think 00:05:447 (10) - is enough to lead the player into 00:05:769 (11) -
Fixed
00:47:866 (265,266) - Swap | When I hear the kats here 00:47:544 (262,263,264) - , it feels like it is mapping to the vocals in the music, but the following kat doesn't fall perfectly on the vocal itself, which sounds late
Fixed
01:11:899 (433,436) - I think you should delete these notes | These notes somewhat links the whole pattern together, which decreases the emphasis created by the finishes since the BPM is rather high, I suggest to give players some breaks in between the emphasis to recover
Unchanged. The drum sounds there are noticeable.
01:25:286 (518,522,526) - Remove | Same reasoning as above
Unchanged. Same reason.
[Muzu]
01:11:899 (327,330) - Same as Oni ; Remove them | Same reasoning as Oni
Fixed. Muzu can be more flexible.
01:25:286 (394,401) - Remove | Same reasoning as Oni
Fixed

Otherwise, the other patterns look fine for playing owo/

Charlotte wrote:

Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Muzukashii

00:08:350 (17) - change d
00:09:640 (23) - change d
00:10:931 (29) - change k
00:17:544 (47) - change d
00:28:996 (105) - change D
00:53:511 (229) - change k
00:53:673 (230) - change k
01:14:157 (338) - change d
01:27:236 - 01:29:481 - spinner

I'm sorry but most of them will remain unchanged based on the drum sound.

Oni

HP7→6
OD7→6

00:21:173 (91) - change d
Fixed.
00:28:996 (145) - change D
00:49:802 (278) - change d
00:51:092 (290) - change d
00:51:415 (292) - change D
00:58:834 (343) - change d
01:23:108 (511,512) - ctrl + g
01:26:253 (524) - change K
01:26:415 (525) - change d
01:27:236 - 01:29:481 - spinner

Same as Muzu that most of them will remain unchanged based on the drum sound. Sorry.

Good luck :)
Updated version:
http://puu.sh/9dpds/617d1d7465.rar
Topic Starter
GugUCorn
updated!
[ -Scarlet- ]
Hello~ from your m4m queue~

[General]

You might want to add a few more tags like the composers. Katsuhiko Kurosu , Yohske Yamamoto , Sumiyo Mutsumi , HoneyWorks . Gero is just the band name, you better for you to list down the member as well~

Source: http://vgmdb.net/album/43013

[Insane]

  • I think you should change slider tick rate to 1 instead. Since you don't make used of the slider ticks to add hitsounds to it
  1. 00:01:092 (1,2) - The slider that close to each other doesn't look nice imo. Either space them like this ---> http://puu.sh/9g9A6/95a5af327a.jpg
  2. 00:01:415 (2) - Whistle at the tail of this slider might sounds nicer~
  3. 00:04:963 (2) - You might wanna blanket this with (1) slider. ---> http://puu.sh/9g9M3/837de09de5.jpg
  4. 00:06:253 (2,3) - For me, this stack might be a bad follow especially following up with a sudden 1/4 slider. You might want to separate the stack to keep the flow on-going.
  5. 00:08:834 (2) - I think you should change this to circles instead. Slider doesn't emphasize much especially in vocals.
  6. 00:11:415 (1,2,3,4,5,6,7,8) - Maybe make them like this? http://puu.sh/9gaqs/36b2d1bad2.jpg You make great use of the hitsound, but for me stacking the triples doesn't make your flow on-going.
  7. 00:12:302 (1) - The drum sample for this end of the spinner doesn't sound that nice, maybe silence the spinner by using inherited point here 00:14:963
  8. 00:23:511 (1,2,3) - Maybe increase the jumps here? Following your hitsound, increasing the jumps here seems nicer. Quite awkward for player when they're following your hitsound but there's no jump here.
  9. 00:28:350 (3,5,7) - NC these part? Alerting the players there's change of beat here and since you got 4 combo colour, NC this part might look a little nicer
  10. 00:32:221 (2,3,4) - Maybe change to this? http://puu.sh/9gb2R/08a3e2ba6d.jpg . I don't really get what you're following at this point. 00:32:221 (2) for vocal and the end 00:32:382 (3) slider doesn't emphasize the vocal well enough.
  11. 00:32:705 (4,1) - Maybe triple 1/4 here? Since you already stack them
  12. 00:37:382 (2,3) - The drum sample doesn't sound nice here. Maybe add soft clap here 00:37:382 (2) instead?
  13. 00:39:802 (2,3) - Maybe NC these two? Helps to alert player there's change in rhythm here.
  14. 00:52:705 (3) - Having finish end of this slider sounds nicer than end of 00:53:189 (4) slider.
  15. 00:55:528 - Add a circle here? Feels a little weird ignoring the vocal here. Then make it like this? http://puu.sh/9gbLP/8d9b54be08.jpg
  16. 00:55:931 (1) - Highly don't recommend you to stack this. Might confuse some player here.
  17. 00:56:253 (1) - Finish at head of slider?
  18. 01:03:995 (1) - Maybe change to 1/4 slider? It gives off a strong nice start for the chorus.
  19. 01:12:705 (3) - Maybe this? http://puu.sh/9gc6p/08e32590b4.jpg . Leaving 01:13:511 empty feels awkward especially in chorus.
  20. 01:18:028 (1) - Remove finish here. Pretty noisy when you add a lot of finish
  21. 01:22:382 (2,3,4) - Might want to increase the jumps here. Is nicer especially with the hitsound.
  22. 01:26:415 (3) - Remove clap from head slider and add it to slider tail instead.
Pretty neat and nice diff~

[Hard]

Wow. Are you making a light Insane or a Hard diff? It has the same slider velocity as your Insane! Highly recommend if you decrease to 1.6 instead. But, I guess this isn't a big problem. AR8 would fit this diff better

  1. 00:01:737 - Whistle tail of the slider here?
  2. 00:06:576 (1) - NC here? This is a Hard diff, need to NC to alert players a jump here.
  3. 00:06:899 - Whistle end of slider?
  4. 00:07:544 - 00:12:060 - Why no follow the hitsound same as your Insane? It sounded great in your Insane so might as well do the same for your Hard.
  5. 00:12:221 (1) - Same as Insane about the spinner.
  6. 00:17:060 (1) - Whistle sounds nice here
  7. 00:27:866 (1) - Remove finish here.
  8. 00:32:221 (6) - Change this to 1/1 slider instead. Reverse slider doesn't fit the music here.
  9. 00:49:802 (1,2) - The finish here seems very noisy here. I would prefer if you add finish 00:51:092 end of slider instead.
  10. 00:55:528 - Add a not here? triple 1/4
  11. 01:18:834 (4) - Change this to 1/2 slider?
  12. 01:27:060 (2) - End it with finish sound nicer~
I seriously think that you should decrease the difficulty for this map. Is too hard for a Hard diff, it looks like a light Insane to me. Fast sliders and spacing, a bit too much for a Hard diff. But then again, I'm not experienced mapper so.. Don't mind me xd

[Normal]

  • Not that good in modding Normal but will try my best~
  1. 00:03:995 (3) - Maybe change this to 1/1 slider instead?
  2. 00:07:544 - Clap at slider tail sounds nice
  3. 00:12:221 (1) - Same about spinner with other diff
  4. 00:26:253 - Add a circle here with a clap?
  5. 00:29:802 - Add a 1/1 here?
Nothing much, pretty neat for a Normal diff :D

[Easy]

  • Nothing much to say, just some suggestion~
  1. 00:10:447 (2) - Remove whistle here? Add inherited point here 00:10:608 with S:C3 might sound nicer
  2. 00:18:834 (2) - Missing whistle?
  3. 00:23:995 (2) - ^
The rest is perfect~

That's it~ But I think the difficulty curve is bad. The difference between your Normal and Hard diff is way too much. But it's okay I guess? Good luck~




.
Topic Starter
GugUCorn

[ -Scarlet- ] wrote:

Hello~ from your m4m queue~

[General]

You might want to add a few more tags like the composers. Katsuhiko Kurosu , Yohske Yamamoto , Sumiyo Mutsumi , HoneyWorks . Gero is just the band name, you better for you to list down the member as well~ ok, added!

Source: http://vgmdb.net/album/43013

[Insane]

  • I think you should change slider tick rate to 1 instead. Since you don't make used of the slider ticks to add hitsounds to it no, i want to use 2
  1. 00:01:092 (1,2) - The slider that close to each other doesn't look nice imo. Either space them like this ---> http://puu.sh/9g9A6/95a5af327a.jpg sorry, no
  2. 00:01:415 (2) - Whistle at the tail of this slider might sounds nicer~ not bad,added!
  3. 00:04:963 (2) - You might wanna blanket this with (1) slider. ---> http://puu.sh/9g9M3/837de09de5.jpg i made blanket with (4) slider
  4. 00:06:253 (2,3) - For me, this stack might be a bad follow especially following up with a sudden 1/4 slider. You might want to separate the stack to keep the flow on-going. sorry, no
  5. 00:08:834 (2) - I think you should change this to circles instead. Slider doesn't emphasize much especially in vocals.i'll consider it. pass
  6. 00:11:415 (1,2,3,4,5,6,7,8) - Maybe make them like this? http://puu.sh/9gaqs/36b2d1bad2.jpg You make great use of the hitsound, but for me stacking the triples doesn't make your flow on-going. not bad, fixed!
  7. 00:12:302 (1) - The drum sample for this end of the spinner doesn't sound that nice, maybe silence the spinner by using inherited point here 00:14:963 i decreased volume. but i continue using drum sampleset.
  8. 00:23:511 (1,2,3) - Maybe increase the jumps here? Following your hitsound, increasing the jumps here seems nicer. Quite awkward for player when they're following your hitsound but there's no jump here. no
  9. 00:28:350 (3,5,7) - NC these part? Alerting the players there's change of beat here and since you got 4 combo colour, NC this part might look a little nicer fixed!
  10. 00:32:221 (2,3,4) - Maybe change to this? http://puu.sh/9gb2R/08a3e2ba6d.jpg . I don't really get what you're following at this point. 00:32:221 (2) for vocal and the end 00:32:382 (3) slider doesn't emphasize the vocal well enough. no
  11. 00:32:705 (4,1) - Maybe triple 1/4 here? Since you already stack them no, that's awkward
  12. 00:37:382 (2,3) - The drum sample doesn't sound nice here. Maybe add soft clap here 00:37:382 (2) instead? i'll consider it.
  13. 00:39:802 (2,3) - Maybe NC these two? Helps to alert player there's change in rhythm here. no, don't need to that.
  14. 00:52:705 (3) - Having finish end of this slider sounds nicer than end of 00:53:189 (4) slider. you can hear sound like "chaang~" on end of (4) slider
  15. 00:55:528 - Add a circle here? Feels a little weird ignoring the vocal here. Then make it like this? http://puu.sh/9gbLP/8d9b54be08.jpg no
  16. 00:55:931 (1) - Highly don't recommend you to stack this. Might confuse some player here. no
  17. 00:56:253 (1) - Finish at head of slider? ok
  18. 01:03:995 (1) - Maybe change to 1/4 slider? It gives off a strong nice start for the chorus. no
  19. 01:12:705 (3) - Maybe this? http://puu.sh/9gc6p/08e32590b4.jpg . Leaving 01:13:511 empty feels awkward especially in chorus. no
  20. 01:18:028 (1) - Remove finish here. Pretty noisy when you add a lot of finish i'll consider it.
  21. 01:22:382 (2,3,4) - Might want to increase the jumps here. Is nicer especially with the hitsound. no
  22. 01:26:415 (3) - Remove clap from head slider and add it to slider tail instead. no
Pretty neat and nice diff~

[Hard]

Wow. Are you making a light Insane or a Hard diff? It has the same slider velocity as your Insane! Highly recommend if you decrease to 1.6 instead. But, I guess this isn't a big problem. AR8 would fit this diff better I forgot changing SV when i make Hard diff. so i can't change SV now. because i must change all of thing. but it doesn't have problem for rank! ;)

  1. 00:01:737 - Whistle tail of the slider here? ok
  2. 00:06:576 (1) - NC here? This is a Hard diff, need to NC to alert players a jump here. no, don't need to that
  3. 00:06:899 - Whistle end of slider? nope! :P
  4. 00:07:544 - 00:12:060 - Why no follow the hitsound same as your Insane? It sounded great in your Insane so might as well do the same for your Hard. fixed!
  5. 00:12:221 (1) - Same as Insane about the spinner. fixed
  6. 00:17:060 (1) - Whistle sounds nice here fixed
  7. 00:27:866 (1) - Remove finish here. no
  8. 00:32:221 (6) - Change this to 1/1 slider instead. Reverse slider doesn't fit the music here. no
  9. 00:49:802 (1,2) - The finish here seems very noisy here. I would prefer if you add finish 00:51:092 end of slider instead. fixed
  10. 00:55:528 - Add a not here? triple 1/4 fixed! fixed
  11. 01:18:834 (4) - Change this to 1/2 slider? no
  12. 01:27:060 (2) - End it with finish sound nicer~fixed
I seriously think that you should decrease the difficulty for this map. Is too hard for a Hard diff, it looks like a light Insane to me. Fast sliders and spacing, a bit too much for a Hard diff. But then again, I'm not experienced mapper so.. Don't mind me xd

[Normal]

  • Not that good in modding Normal but will try my best~
  1. 00:03:995 (3) - Maybe change this to 1/1 slider instead? no
  2. 00:07:544 - Clap at slider tail sounds nice no clap, but added whistle
  3. 00:12:221 (1) - Same about spinner with other diff fixed!
  4. 00:26:253 - Add a circle here with a clap? intentional,no
  5. 00:29:802 - Add a 1/1 here? no
Nothing much, pretty neat for a Normal diff :D

[Easy]

  • Nothing much to say, just some suggestion~
  1. 00:10:447 (2) - Remove whistle here? Add inherited point here 00:10:608 with S:C3 might sound nicer sorry, no!
  2. 00:18:834 (2) - Missing whistle? fixed!
  3. 00:23:995 (2) - ^ fixed!
The rest is perfect~

That's it~ But I think the difficulty curve is bad. The difference between your Normal and Hard diff is way too much. But it's okay I guess? Good luck~




.
Thank you for mod! :)
Yauxo
Hi there, coming from your modding q (m4m)

[General]
  1. Just the Slider Tick rate thing (read in easy)

[Easy]
  1. I dont think that you'd need a Slider Tick Rate of 2 as it makes the sliders look spammy
  2. 00:25:931 (1) - NC
  3. 00:25:931 (1,3) - blanket can be improved
  4. 00:36:899 (3,1) - ^
  5. 00:42:382 (3) - how about this? It'd support the missing hit on 00:42:060 (3) - and 00:43:028 (4) -
  6. 00:43:189 (4) - if you fixed above, how about this? This wouldnt only fix the hitsound that's at the slidertick right now, but it'd also support the song itself more
  7. rinse and repeat for the following combos
  8. 01:13:673 (3) - slider that ends on 01:13:995 (4) - ?

    Actually, if you set the sliderticks to 2 just to fit some hitsounds in -> change the rhythm so that you dont have to do that. It just seems inconsistent from time to time

[Normal]
  1. Same slider tick rate thing here
  2. 00:18:834 (3) - whistle on tail
  3. 00:50:447 (5) - overlap with 2?
  4. 00:51:737 (6) - there is a strong beat here that shouldnt be unmapped
  5. 00:53:350 (3) - not sure if there's a whistle missing here (00:57:221 (2) - )

[Hard]
  1. 00:41:415 (3) - overlap off by 1x
  2. 01:00:608 (2) - overlap off by 1 on each coord

[Insane]
  1. 00:01:092 (1,2) - Blanketing seems fine, but they are just too touchy. spread them a bit
  2. 00:26:576 (1) - off by 1y, dont forget to fix 00:27:221 (3) - and all the jumps that lead there afterwards
  3. 01:03:511 (2) - off by 1x
  4. 01:05:769 (2) - off by 1y

Looks fine to me, gl with your set :3
Topic Starter
GugUCorn

Yauxo wrote:

Hi there, coming from your modding q (m4m)

[General]
  1. Just the Slider Tick rate thing (read in easy)

[Easy]
  1. I dont think that you'd need a Slider Tick Rate of 2 as it makes the sliders look spammy no. because of using slier tick hitsound, i used slider tick 2.
  2. 00:25:931 (1) - NC ok
  3. 00:25:931 (1,3) - blanket can be improved fixed!
  4. 00:36:899 (3,1) - ^ fixed!
  5. 00:42:382 (3) - how about this? It'd support the missing hit on 00:42:060 (3) - and 00:43:028 (4) - I followed vocal sound
  6. 00:43:189 (4) - if you fixed above, how about this? This wouldnt only fix the hitsound that's at the slidertick right now, but it'd also support the song same~itself more
  7. rinse and repeat for the following combos
  8. 01:13:673 (3) - slider that ends on 01:13:995 (4) - ? no

    Actually, if you set the sliderticks to 2 just to fit some hitsounds in -> change the rhythm so that you dont have to do that. It just seems inconsistent from time to time

[Normal]
  1. Same slider tick rate thing here
  2. 00:18:834 (3) - whistle on tail ok
  3. 00:50:447 (5) - overlap with 2? fixed
  4. 00:51:737 (6) - there is a strong beat here that shouldnt be unmapped no, no vocal here!
  5. 00:53:350 (3) - not sure if there's a whistle missing here (00:57:221 (2) - ) oh, that's clap's place

[Hard]
  1. 00:41:415 (3) - overlap off by 1x fixed
  2. 01:00:608 (2) - overlap off by 1 on each coord fixed!

[Insane]
  1. 00:01:092 (1,2) - Blanketing seems fine, but they are just too touchy. spread them a bit i heard that twice..fixed
  2. 00:26:576 (1) - off by 1y, dont forget to fix 00:27:221 (3) - and all the jumps that lead there afterwards fixed!
  3. 01:03:511 (2) - off by 1x fixed!
  4. 01:05:769 (2) - off by 1y fixed!

Looks fine to me, gl with your set :3
Thanks mod
Tada
Hello

Insane

00:12:060 (7) - NC
00:15:286 - volume 10%
00:15:931 - green line move to 00:16:899 (1)
00:34:963 (4) - 00:35:044 end
00:38:350 - 00:38:511 three notes
00:45:447 - 00:45:608 same
00:55:528 - add note
00:55:850 - same
01:14:076 - same
01:14:560 - same
01:14:882 - same
01:16:092 - 01:16:737 stream
01:18:431 - note
01:19:721 - same
01:19:882 - remove
01:20:044 - note


Hard
HP-1
00:15:931 - green line move to 00:17:060 (1)
00:38:834 (5) - NC
00:39:479 (1) - remove NC
00:40:124 (2) - NC
00:40:608 (1) - remove NC
00:41:899 (1) - remove NC
00:42:866 (5) - NC
00:44:479 (5) - NC
00:51:737 (3) - NC
00:53:028 (3) - NC
00:58:189 (4) - NC


good song good map!
glgl ;)
Topic Starter
GugUCorn

Tada wrote:

Hello

Insane

00:12:060 (7) - NC
00:15:286 - volume 10%
00:15:931 - green line move to 00:16:899 (1)
00:34:963 (4) - 00:35:044 end
00:38:350 - 00:38:511 three notes
00:45:447 - 00:45:608 same
00:55:528 - add note
00:55:850 - same
01:14:076 - same
01:14:560 - same
01:14:882 - same
01:16:092 - 01:16:737 stream
01:18:431 - note
01:19:721 - same
01:19:882 - remove
01:20:044 - note


Hard
HP-1
00:15:931 - green line move to 00:17:060 (1)
00:38:834 (5) - NC
00:39:479 (1) - remove NC
00:40:124 (2) - NC
00:40:608 (1) - remove NC
00:41:899 (1) - remove NC
00:42:866 (5) - NC
00:44:479 (5) - NC
00:51:737 (3) - NC
00:53:028 (3) - NC
00:58:189 (4) - NC


good song good map!
glgl ;)
some fixed, thanks!
Konpaku Sariel
climbb's Taiko Oni
00:06:899 (15,16) - k D

00:07:544 (18) - k

00:10:931 (38) - D

00:12:221 (49) - D

00:14:963 (54) - add d

00:19:963 (82) - d

00:20:528 (86) - d and move to 00:20:366 (85) -

00:22:060 (99,100,101,102) - ctrl + G

00:25:769 (124,125,126) - ddk

00:26:253 (128,129,130,131,132) - kkddk

00:27:060 (136) - d

00:47:544 (263,264,265,266,267,268) - kkd_kkd

01:07:705 (404) - d

01:08:511 (411,412,413,414) - ctrl + G

01:09:318 (416) - add d

01:27:060 (531) - D
Nwolf
woof

[Climbb's Taiko Muzukashii]

00:07:544 (12,13) - Think these two should be moved to 00:07:382 - cause it sounds really weird atm and you used the same rhythm in the next few bars

[Climbb's Taiko Oni]

00:07:544 (17,18) - Same as muzu, (19) would then be moved to 00:08:108 - to make it a 1/4 triplet
00:24:479 - You should fill this, feels weird
01:06:253 (390) - Change to kat for consistency
tetsutaro
Taiko Tension Queue
...not putting banner because in hurry to clear backlog long overdue

[Ouendan]
:idea: Consistently nicely shaped sliders, even in Easy where sizeable population just meh over it.
:idea: Personally Ouendan I would mostly stick to the vocals (see use of term Ouendan)
<Easy> 00:12:382 (1) - Start 00:12:221. The total length factors out the spinner burden for the extra 1/2 beat, which then gives consistency across diffs
01:13:995 - (i) Too much space affecting bonus on 01:13:995 (335) (ii) Playing with Go-go Time fireworks is bad/unnecessary

[Taiko]
Perceived difficulty rating: 6★ Muzu / 8★ Oni
<Oni> Undue complexity. Suggested ref: V.I.P authentic set
01:13:995 - (i) Too much space affecting bonus on 01:13:995 (335) (ii) Playing with Go-go Time fireworks is bad/unnecessary

If you like this, consider tipping at 184231. KILLERBLOOD - Just A Trip
climbb65588

Konpaku Sariel wrote:

00:06:899 (15,16) - k D

Unchanged.

00:07:544 (18) - k

Unchanged.

00:10:931 (38) - D

Unchanged.

00:12:221 (49) - D

Unchanged.

00:14:963 (54) - add d

Unchanged.

00:19:963 (82) - d

Unchanged.

00:20:528 (86) - d and move to 00:20:366 (85) -

Fixed.

00:22:060 (99,100,101,102) - ctrl + G

Unchanged.

00:25:769 (124,125,126) - ddk

Unchanged.

00:26:253 (128,129,130,131,132) - kkddk

Unchanged.

00:27:060 (136) - d

Unchanged.

00:47:544 (263,264,265,266,267,268) - kkd_kkd

Unchanged.

01:07:705 (404) - d

Unchanged.

01:08:511 (411,412,413,414) - ctrl + G

Unchanged.

01:09:318 (416) - add d

Unchanged.

01:27:060 (531) - D

Fixed

Nwolf wrote:

woof

[Climbb's Taiko Muzukashii]

00:07:544 (12,13) - Think these two should be moved to 00:07:382 - cause it sounds really weird atm and you used the same rhythm in the next few bars

Fixed.

[Climbb's Taiko Oni]

00:07:544 (17,18) - Same as muzu, (19) would then be moved to 00:08:108 - to make it a 1/4 triplet
00:24:479 - You should fill this, feels weird
01:06:253 (390) - Change to kat for consistency

All Fixed.

tetsutaro wrote:

Taiko Tension Queue
...not putting banner because in hurry to clear backlog long overdue

[Ouendan]
:idea: Consistently nicely shaped sliders, even in Easy where sizeable population just meh over it.
:idea: Personally Ouendan I would mostly stick to the vocals (see use of term Ouendan)
<Easy> 00:12:382 (1) - Start 00:12:221. The total length factors out the spinner burden for the extra 1/2 beat, which then gives consistency across diffs
01:13:995 - (i) Too much space affecting bonus on 01:13:995 (335) (ii) Playing with Go-go Time fireworks is bad/unnecessary

[Taiko]
Perceived difficulty rating: 6★ Muzu / 8★ Oni
<Oni> Undue complexity. Suggested ref: V.I.P authentic set
01:13:995 - (i) Too much space affecting bonus on 01:13:995 (335) (ii) Playing with Go-go Time fireworks is bad/unnecessary

If you like this, consider tipping at 184231. KILLERBLOOD - Just A Trip

Fixed Kiai Time problem.
http://puu.sh/a4DLN/7ce61e0b98.rar
Topic Starter
GugUCorn
updated! ^^;
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