Edit : What does raw input do? Should I use it?
Can you tell me why that is better?Volcanism wrote:
1600 6/11
Does putting my windows speed at 3/11 and setting the dpi really high give a more precise mouse movement?Pacze wrote:
With mouse acceleration off...
Windows sensitivy makes your cursor to skip certain pixels.
Sensitivy 6/11 gives no multiply to your cursor movement, 6/11 is 1x. That's why we call 6/11 the "default" speed.
Then, if you move your mouse 1 cm to the left, the cursor will move (FOR EXAMPLE) 1 pixel to the left.
On the other hand, 8/11 gives a 2x multiplier to your cursor movement. Now, if you move the mouse 1 cm to the left, the cursor will move 2 pixels instead of one. (So, your cursor moved from a Pixel A, to a pixel A+2, and you were unable to reach the pixel A+1)
In speed, 1000 dpi with 6/11 is exactly the same than 500 dpi with 8/11, except cause the second option makes you skip pixels.
A way to prove the pixel skipping, is to set the windows speed to 11/11 and then try to make smooth drainings at paint, u won't be able, as 11/11 gives 3,5 multiplier, u'll be draining things like you were an Atari model designer. (some programs can tell you when you have pixel skipping, too, as they give you the information about distance traveled by mouse vs distance traveled by cursor)
Pixel skipping is not a big problem (there are ways to prove this) but, if you want your mouse movement to be as precise as possible, u may want to keep ur windows speed at 6/11, and use ur dpi to change mouse speed instead.
Don't think so. If the principle that any number higher than 6/11 causes pixel skipping, than I assume having anything lower may produce the opposite effect.Raniemi wrote:
Does putting my windows speed at 3/11 and setting the dpi really high give a more precise mouse movement?Pacze wrote:
With mouse acceleration off...
Windows sensitivy makes your cursor to skip certain pixels.
Sensitivy 6/11 gives no multiply to your cursor movement, 6/11 is 1x. That's why we call 6/11 the "default" speed.
Then, if you move your mouse 1 cm to the left, the cursor will move (FOR EXAMPLE) 1 pixel to the left.
On the other hand, 8/11 gives a 2x multiplier to your cursor movement. Now, if you move the mouse 1 cm to the left, the cursor will move 2 pixels instead of one. (So, your cursor moved from a Pixel A, to a pixel A+2, and you were unable to reach the pixel A+1)
In speed, 1000 dpi with 6/11 is exactly the same than 500 dpi with 8/11, except cause the second option makes you skip pixels.
A way to prove the pixel skipping, is to set the windows speed to 11/11 and then try to make smooth drainings at paint, u won't be able, as 11/11 gives 3,5 multiplier, u'll be draining things like you were an Atari model designer. (some programs can tell you when you have pixel skipping, too, as they give you the information about distance traveled by mouse vs distance traveled by cursor)
Pixel skipping is not a big problem (there are ways to prove this) but, if you want your mouse movement to be as precise as possible, u may want to keep ur windows speed at 6/11, and use ur dpi to change mouse speed instead.
So it does nothing if I'm not using acceleration?Blueprint wrote:
Raw input ignores acceleration basically