forum

Fear, and Loathing in Las Vegas - Rave-up Tonight

posted
Total Posts
136
show more
Ujimatsu Chiya
Sorry for late. Kibiya's Hard Done!!

http://puu.sh/9a2qb/e6bcd1b148.osu

Hitsound ↓↓↓↓↓↓↓

http://puu.sh/9a2rE/f4edff5170.zip



Change your orders.

http://puu.sh/9anj6/eec7667ea3.osu
Jemmmmy
更新了http://puu.sh/9atYM/c9b2e6b23f.osu

ItItS wrote:

[Jemmy's insane]
01:06:948 (1) - 稍微有点突兀ok,
02:19:622 (3,4,5,6) - 建议,3号:X=164,Y=288,4号:X=47,Y=325,5号:X=158,Y=171,6号:X=31,Y=148稍微调整了下
不错!没有更多我能够指出的了。[/list]
谢谢 :D

OblivioN wrote:

[Jemmy's Insane]
00:16:698 (3) - 有点落单的感觉;w;放在x:512 y:120如何?不了,这里还是按着ds来
00:26:261 (5,1) - 挨得有点近ok
00:57:386 (3,4) - ctrl g?感觉不需要
01:04:136 (1,2,3,4,5) - 我会这么干2333http://puu.sh/9amhV/ce99b0c2c4.jpg这里改了下
01:53:027 (1,2,3,4) - 还可以再跳一点ds加到1.2...
03:00:487 (1) - 这里其实ctrl g很好啊,毕竟kiai不是很顺呢

好人性啊 点赞嘻嘻厚
3Q
Topic Starter
lightr

OblivioN wrote:

感觉帮不到什么,于是来凑个数
选曲很棒
AudioLeadIn设置成2000吧 好的
[Revel]
00:03:948 (1) - 我会放在 x:92 y:212 和 00:05:073 (1) - stack 没改
00:05:073 (1,2,3) - 修一下stack 好的
00:20:636 (1) - 试试:http://puu.sh/98Ewh/adfbdda6fd.jpg 好的
00:23:636 (1) - 建议:http://puu.sh/9ajwG/585cb2c013.png 好的
00:31:136 (1,2,3,4,5) - 124、排成直的线多好http://puu.sh/98ECd/a2ef4a93d5.jpg 好的w
00:43:886 (1,1) - 修一下stack 好的
00:52:698 (1,3) - 这俩可以stack 这俩叠一起?这是个串啊...没怎么弄懂;w;
00:57:948 (6,7,1) - 这个,是弧度stream还是直的啊?如果是直的00:58:042 (7) - 需要fix一下 是弧线/w\
00:57:386 (3,4) - stack 好的
01:18:761 (8,4) - 修一下stack ;w; 好的
01:24:761 (5) - 这个……摆放和flow都不太好的样子……试试这样?http://puu.sh/9ak7N/d2c524d5ad.jpg 我觉得还行啊,都是向上的滑条
02:11:838 (5,2) - ^好的
02:53:514 (5) - 个人觉得放在02:53:027 (2) - 比较好 ;w;没改
03:19:622 (1,2,3,4,5) - 可以弄个圆形的streams note太少啦,不好弄D:

打起来非常爽 感谢,很少有人说我图打起来爽/.\


[Normal]
ar5我觉得比较好
01:22:698 (4) - 觉得换成note不错 imo 这个红线note,感觉在normal不怎么好lol
01:51:081 (4,1) - 修一下blanket
02:10:541 (2) - 往右边放一点 然后02:09:568 (4,3) - 这俩stack
02:14:433 (6) - ctrl g?
以上全部改了w


射个star~
谢谢MOD啊!还有star><

upload mods and upload Kibiya's Hard diff
Fuuyu
From Mod Q . . desu~

[General]

Easy - OK

Normal :
HP Drain - 4
OD - 4

Hard - OK

Iming - OK

[Easy]
00:06:761 Add a note
00:08:261 ^
00:10:511 ^
00:11:261 ^
00:12:761 ^
00:14:261 ^
00:21:761 ^
00:31:511 ^
00:32:261 ^
01:18:761 ^
00:32:636 Add Clap Hitsound
01:11:636 Add Clap Hitsound
02:53:027 Add a note
02:53:676 ^
02:54:973 ^

Normal - OK

[Kibiya's Hard]
00:17:636 Add a Hitsound Clap/Finish . . maybe
00:20:636 ^
00:21:573 Move to 00:21:761
00:21:948 Move to 00:22:136
00:22:323 Move to 00:22:511
00:22:698 Move to 00:22:886

Good Luck!*xLoupGarou shoots a kudosu star!*
Ujimatsu Chiya
[xLoupGarou]
[Kibiya's Hard]
00:17:636 Add a Hitsound Clap/Finish . . maybe Already contains two sound-alike.
00:20:636 ^ hmm... well... other modder said same this. I'll change it
00:21:573 Move to 00:21:761 Keep
00:21:948 Move to 00:22:136 Keep
00:22:323 Move to 00:22:511 Keep
00:22:698 Move to 00:22:886 Keep
[OblivioN]
[Kibiya's Hard]
唔……= =这个难度我不会摸啊……我skip可不可以……;w; You mean no problem?
thank you xLoupGarou and OblivioN ~ :)
Topic Starter
lightr
xLoupGarou's mod

xLoupGarou wrote:

From Mod Q . . desu~

[General]

Easy - OK

Normal :
HP Drain - 4
OD - 4

Hard - OK

Iming - OK

[Easy]
00:06:761 Add a note
00:08:261 ^
00:10:511 ^
00:11:261 ^
00:12:761 ^
00:14:261 ^
00:21:761 ^
00:31:511 ^
00:32:261 ^
01:18:761 ^
00:32:636 Add Clap Hitsound
01:11:636 Add Clap Hitsound
02:53:027 Add a note
02:53:676 ^
02:54:973 ^

I don't want to add too much notes on this diff,sorry nothing change :(

Normal - OK


00:22:698 Move to 00:22:886

Good Luck!*xLoupGarou shoots a kudosu star!*

Actually not a very useful mod . Thank you for woking on this map and star BTW :D
OblivioN
啊,对不起,复制错了,是这里来着
00:52:698 (1,3) - http://puu.sh/9bMKM/889ad39ebc.png
Topic Starter
lightr
啊O.O 明白了><
Cerulean Veyron
Hi, Free mod and star becuase i love FaLiLV ~ :) :) :)

[Easy]
  1. 00:23:636 (1,2,3,4) - This flow was good in the pasts, Nowadays it's not. Try this at least > http://puu.sh/9bN0C/f534c61de3.png
  2. 00:32:636 (1,2) - Smoothen these sliders a bit.
  3. 00:38:636 (1) - Add finish on first hit of slider.
  4. 01:06:948 (1) - Why would you make this spinner so early to appear? Will beginners be prepared?
  5. 01:50:433 (3,4) - Same as 00:32:636 (1,2) - But I'll show you a little example > http://puu.sh/9d31E/d59f23c4ff.png
  6. 01:56:919 (1) - Same as 00:38:636 (1) -
  7. 01:59:514 (1) - ^
  8. 02:51:406 (1,2,3) - I don't really like the flow here, I know you're trying to make a triangle with (2) and (3) notes. But it looks horrible to me.
  9. 03:06:973 (3,4) - Same as 00:32:636 (1,2) -, Or maybe you can make these two sliders blanketing this slider on 03:08:271 (1) -
  10. - Nice diff! needs a small improvement.
[Normal]
  1. 00:11:636 (1) - Smoothen this slider to be balanced with the previous slider > http://puu.sh/9d3Oz/b836efbd1f.png
  2. 00:32:636 (1) - Same as above, but in a different way > http://puu.sh/9d3Wi/7be851d2d4.png
  3. 00:35:636 (1,2) - Smoothen these two sliders or make a blanket on the next slider.
  4. 01:59:514 (1) - Add finish on first hit.
  5. - Better than Easy! Gets perfect while playing. Nice one!

Sorry for small mod, Too perfect for me, But GL on ranking this map ~
Topic Starter
lightr

GrayKaiser82 wrote:

Hi, Free mod and star becuase i love FaLiLV ~ :) :) :)
yes i love this band too ><
[Easy]
  1. 00:23:636 (1,2,3,4) - This flow was good in the pasts, Nowadays it's not. Try this at least > http://puu.sh/9bN0C/f534c61de3.png Good idea ! fixed
  2. 00:32:636 (1,2) - Smoothen these sliders a bit. fixed
  3. 00:38:636 (1) - Add finish on first hit of slider. fixed
  4. 01:06:948 (1) - Why would you make this spinner so early to appear? Will beginners be prepared? ;w;you are right,fixed it!
  5. 01:50:433 (3,4) - Same as 00:32:636 (1,2) - But I'll show you a little example > http://puu.sh/9d31E/d59f23c4ff.png fixed
  6. 01:56:919 (1) - Same as 00:38:636 (1) -
  7. 01:59:514 (1) - ^ fixed^
  8. 02:51:406 (1,2,3) - I don't really like the flow here, I know you're trying to make a triangle with (2) and (3) notes. But it looks horrible to me. but I don't how to make it looks better QAQ
  9. 03:06:973 (3,4) - Same as 00:32:636 (1,2) -, Or maybe you can make these two sliders blanketing this slider on 03:08:271 (1) -
    fixed
  10. - Nice diff! needs a small improvement.
[Normal]
  1. 00:11:636 (1) - Smoothen this slider to be balanced with the previous slider > http://puu.sh/9d3Oz/b836efbd1f.png fixed
  2. 00:32:636 (1) - Same as above, but in a different way > http://puu.sh/9d3Wi/7be851d2d4.png cool!fixed
  3. 00:35:636 (1,2) - Smoothen these two sliders or make a blanket on the next slider. fixed
  4. 01:59:514 (1) - Add finish on first hit. fixed
  5. - Better than Easy! Gets perfect while playing. Nice one!

Sorry for small mod, Too perfect for me, But GL on ranking this map ~ Thank you <3
Oh god your mod is really helpful to me! I love this mod. Thank you very much ><!
GugUCorn
hi, from my queue..

[General]

  1. Remove check "Widescreen Support"(You don't used StoryBoard) and check "letterbox during breaks"(You have breaktime in your map.)
[Easy]

  1. 00:23:636 (1) - add clap on head of slider. it maybe nice!
  2. 00:29:636 (1) - add finish on head and end of slider.
  3. 00:43:886 (3) - whistle on end of slider
  4. 00:56:261 (3) - clap
  5. 01:06:948 (1) - end here 01:08:636 and clap
  6. 01:20:636 (3) - NC
  7. 03:12:811 (1,2,3,1) - make pentagon pattern perfectly!
  8. 03:19:946 (1) - whistle
[Normal]

  1. 00:25:886 (2,2) - overlapping on Normal diff may make confused to Normal Player. try Ctrl+G (2) slider and next rhythm is up to you!
  2. 00:31:136 (2,4) - add finish on head of slider
  3. 00:43:323 (4) - NC?
  4. 00:44:261 (6) - clap. i heard drum sound
  5. 00:52:136 (3,1) - overlap on end of (3) slider perfectly
  6. 00:55:886 (2) - whistle on head of slider
  7. 01:06:386 (2) - slider than circle is fine. like your easy diff.
  8. 01:06:948 (1) - clap
  9. 01:10:323 (1) - it's not symmtry. move end slider point to (292,272)
  10. 01:17:261 (7,2) - blanket check
  11. 01:22:136 (3) - NC
  12. 01:35:636 (1) - adding finish may fine
  13. 02:14:433 (6) - ctrl + G
  14. 03:19:946 (1) - whistle
[Hard]
this user banned?!

  1. 00:20:636 (9,1) - switch NC
  2. 00:29:636 (1,2,4) - finish on head of slider
  3. 00:31:886 (3) - finish
  4. 00:32:261 (6) - use soft custom 1's clap on end of slider
  5. 03:20:027 (1) - clap
[Revel]
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to an username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming. Pasted on Ranking Criteria.. :idea: Please Change Revel to Extra.

  1. 00:07:136 (4) - NC
  2. 01:18:386 (5,6,7,8,9,10) - those are not fit on this part. suggest this rhythm
  3. 01:25:136 (1) - Ctr + G ?
  4. 01:42:011 (1) - don't need to add NC
  5. 03:08:919 (6,7,8,9) - suggest change Hitsound Auto whistle to Hitsound drum clap.
  6. 03:20:027 (1) - whistle
[Jemmy's Insane]

  1. 00:04:136 ~ 00:05:448 - add breaktime
  2. 00:31:886 (5,6,7,8) - recommend use drum hitsound finish
  3. 00:32:261 (9) - recommend use soft custom hitsound clap
  4. 00:52:886 (9) - NC?
  5. 00:55:136 (1) - finish
  6. 01:27:479 (4,6) - they are overmapped. remove them.
  7. 02:05:027 (2,3) - ctrl + G
  8. 02:48:163 (1) - add whistle
  9. 03:20:027 (1) - whistle
ok, it's all! Good luck! ;)
Ujimatsu Chiya

TaMul wrote:

hi, from my queue..

[Hard]
this user banned?! I'm here. :3 just chnage my nick name~

  1. 00:20:636 (9,1) - switch NC Fix it 감사합니다!!
  2. 00:29:636 (1,2,4) - finish on head of slider Fix it 감사합니다!!
  3. 00:31:886 (3) - finish sorry. keep. 피니쉬 넣기에는 보컬의 목소리에 일정함이 없는 것 같네요.
  4. 00:32:261 (6) - use soft custom 1's clap on end of slider Fix it감사합니다!!
  5. 03:20:027 (1) - clap 피니쉬로 바꾸는게 더 좋아보여서 피니쉬로 바궜습니다.
ok, it's all! Good luck! ;)
Thanks~
http://puu.sh/9fYXg/08a6db1b60.osu

here~ fix it. :3
Topic Starter
lightr

TaMul wrote:

hi, from my queue..

[General]

  1. Remove check "Widescreen Support"(You don't used StoryBoard) and check "letterbox during breaks"(You have breaktime in your map.)
fixed

[Easy]

  1. 00:23:636 (1) - add clap on head of slider. it maybe nice! fixed
  2. 00:29:636 (1) - add finish on head and end of slider. fixed
  3. 00:43:886 (3) - whistle on end of slider fixed
  4. 00:56:261 (3) - clap fixed
  5. 01:06:948 (1) - end here 01:08:636 and clap I think it's too short for new player):
  6. 01:20:636 (3) - NC fixed
  7. 03:12:811 (1,2,3,1) - make pentagon pattern perfectly! I changed this pattem
  8. 03:19:946 (1) - whistle
fixed

[Normal]

  1. 00:25:886 (2,2) - overlapping on Normal diff may make confused to Normal Player. try Ctrl+G (2) slider and next rhythm is up to you! fixed
  2. 00:31:136 (2,4) - add finish on head of slider
  3. 00:43:323 (4) - NC?
  4. 00:44:261 (6) - clap. i heard drum sound
  5. 00:52:136 (3,1) - overlap on end of (3) slider perfectly
  6. 00:55:886 (2) - whistle on head of slider
  7. 01:06:386 (2) - slider than circle is fine. like your easy diff.
  8. 01:06:948 (1) - clap
  9. 01:10:323 (1) - it's not symmtry. move end slider point to (292,272)
  10. 01:17:261 (7,2) - blanket check
  11. 01:22:136 (3) - NC
  12. 01:35:636 (1) - adding finish may fine
  13. 02:14:433 (6) - ctrl + G
  14. 03:19:946 (1) - whistle
fixed everything that you said :D


[Revel]
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to an username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming. Pasted on Ranking Criteria.. :idea: Please Change Revel to Extra. OK..fixed


  1. 00:07:136 (4) - NC fixed
  2. 01:18:386 (5,6,7,8,9,10) - those are not fit on this part. suggest this rhythm Very cool! fixed
  3. 01:25:136 (1) - Ctr + G ? keep
  4. 01:42:011 (1) - don't need to add NC fixed
  5. 03:08:919 (6,7,8,9) - suggest change Hitsound Auto whistle to Hitsound drum clap. fixed
  6. 03:20:027 (1) - whistle




ok, it's all! Good luck! ;)
Thank you !! :D
Famous
Mod request from my Queue

Sorry for late mod. :s

[Easy]

01:17:261 (4) - Add NC.

01:17:636 (1) - Remove NC.

Actually... there's nothing to say about your map. I like it and in my opinion everything is perfect. There are a few things you could change, but I guess this would mess up your mapset. xD I hope your map get ranked. :)
Topic Starter
lightr
ahh...I'm very sorry I can't give u kds ;w;
nothing change~
Thanky you for post BTW xD
Leorda
Hi~

[Easy]
00:35:636 (1) - Move 2 grid up for make pattern symetrical? (nazi)
00:56:261 (3) - Forgot to put clap here? I can hear the drum that heard here...
01:06:761 (2) - ^
01:20:636 (3) - New combo for your combo pattern? Since you add NC every 2 stanzas
01:32:636 (1) - This combo color blends your spinner and it cause players are unable to see this. Consider to do colorhax by click the right arrow (beside NC button) and choose the color you want

[Normal]
* Set AR +1 or +2. Your current one seems slow for me

00:25:136 (1) - Why new combo here? This would break your combo pattern. Any reason?
00:43:886 (5,6) - For better gameplay, remove (6) and add 1 repeating slider for (5)?
00:55:136 (5,1) - ^
01:06:761 - Add note here? It feels empty here since you follow the beats in this part, this felt missing to me....
01:56:271 (3) - Forgot to put clap at tail slider? Snare hit here....
02:02:108 (3) - New combo for your combo pattern? Since you add NC every 2 stanzas
02:11:838 (4) - Curve here would be better for blankets and better curve flow. Linear here would be awkward to see pattern (maybe?)
02:14:433 (6) - Un-reverse this slider would break the circular flow and makes player felt uncomfortable to face this pattern. Reverse this slider for circular flow? Just my opinion
02:25:460 (5) - Forgot to put NC here? Since you add NC every 2 stanzas

Well, you told me to not modding Hard since the guest mapper are banned (is that true?)
Good luck~
Topic Starter
lightr

Leorda wrote:

Hi~ Hey :D

[Easy]
00:35:636 (1) - Move 2 grid up for make pattern symetrical? (nazi) fixed
00:56:261 (3) - Forgot to put clap here? I can hear the drum that heard here... fixed
01:06:761 (2) - ^ whistle here
01:20:636 (3) - New combo for your combo pattern? Since you add NC every 2 stanzas fixed
01:32:636 (1) - This combo color blends your spinner and it cause players are unable to see this. Consider to do colorhax by click the right arrow (beside NC button) and choose the color you want fixed

[Normal]
* Set AR +1 or +2. Your current one seems slow for me OK,AR+1

00:25:136 (1) - Why new combo here? This would break your combo pattern. Any reason? 1 long white line 1 color :)
00:43:886 (5,6) - For better gameplay, remove (6) and add 1 repeating slider for (5)?
00:55:136 (5,1) - ^ I want to keep this
01:06:761 - Add note here? It feels empty here since you follow the beats in this part, this felt missing to me.... fixed
01:56:271 (3) - Forgot to put clap at tail slider? Snare hit here.... just add whistle
02:02:108 (3) - New combo for your combo pattern? Since you add NC every 2 stanzas fixed
02:11:838 (4) - Curve here would be better for blankets and better curve flow. Linear here would be awkward to see pattern (maybe?) keep
02:14:433 (6) - Un-reverse this slider would break the circular flow and makes player felt uncomfortable to face this pattern. Reverse this slider for circular flow? Just my opinion keep
02:25:460 (5) - Forgot to put NC here? Since you add NC every 2 stanzas fixed

Well, you told me to not modding Hard since the guest mapper are banned (is that true?) the mapper of Hard has changed his username...so...i think you should redownload:(
Good luck~
Thank you !! xD
Ujimatsu Chiya
Sorry HS little fix it.

http://puu.sh/9hEFB/91c2871ad6.osu

And cheak Tag please. :3
Jemmmmy

TaMul wrote:

hi, from my queue..


[Jemmy's Insane]

  1. 00:04:136 ~ 00:05:448 - add breaktimeok
  2. 00:31:886 (5,6,7,8) - recommend use drum hitsound finishok
  3. 00:32:261 (9) - recommend use soft custom hitsound clapok
  4. 00:52:886 (9) - NC?ok
  5. 00:55:136 (1) - finish no
  6. 01:27:479 (4,6) - they are overmapped. remove them.no,there are not, listen carefully
  7. 02:05:027 (2,3) - ctrl + G..no, i like the way it is
  8. 02:48:163 (1) - add whistleok
  9. 03:20:027 (1) - whistleno
thank you http://puu.sh/9hIjp/5d9f6fd1c9.osu

And To eINess
yoooo! eINess
[eINess's Hard]
00:05:636 (1,2,3) - place the slider smoother
00:08:636 (1,2,3,4) - ^
00:10:136 - rtythm change reverse slider doesn't fit
00:11:636 (1,2) - mult-reverse slider? change to two 1/2 slider for each one.
00:15:198 (2,4,5) - bad overlap
00:23:167 (7) - no sound here, why add note?
00:23:636 (1,2,3) - seems really random placement, need development.
00:26:636 (1,3) - bad overlap
00:28:323 (5,6,7) - try make something more neater
00:28:698 (6,1,2) - ^
00:32:167 - add note, sound is continuous
00:44:823 (2,4) - blanket
00:45:573 (4,3) - didn't snap well
00:48:386 (3,1) - avoid this type of overlap
00:51:104 (3) - why? it break the continuous rhythm.
01:01:323 (4,6,1) - overlap
01:11:073 - 5%? what for, it's unrankable, and no one will know if they hit the notes.
01:13:511 (7,2) - overlap
01:13:511 (7,2,1,3) - ^ or snap their ends.
01:19:136 (5) - change to two sliders
01:21:761 (3,5,7) - not snap well
01:24:386 (3,2) - ^
01:31:511 (6,8) - ^
01:38:636 (1,2,3,4) - ^
01:38:261 (4,2) - overlap
01:42:761 (4,2) - ^
01:53:676 (1) - again, no 5% vol
02:07:622 (2,5) - snap or separate
02:14:190 (7) - del the note
02:23:027 - add note
02:28:541 (2,4) - overlap
02:29:676 (5,8) - again, bad overlap, think another way to place
03:01:054 (7) - del
03:03:081 (2) - change rhythm
03:05:676 (1,4) - snap
03:14:757 (1,2) - why? change rhythm

need develop your conception of relevance between notes
Ujimatsu Chiya
And To eINess
yoooo! eINess
[eINess's Hard]
00:05:636 (1,2,3) - place the slider smoother
00:08:636 (1,2,3,4) - ^
00:10:136 - rtythm change reverse slider doesn't fit
00:11:636 (1,2) - mult-reverse slider? change to two 1/2 slider for each one.
00:15:198 (2,4,5) - bad overlap
00:23:167 (7) - no sound here, why add note?
00:23:636 (1,2,3) - seems really random placement, need development.
00:26:636 (1,3) - bad overlap
00:28:323 (5,6,7) - try make something more neater
00:28:698 (6,1,2) - ^
00:32:167 - add note, sound is continuous
00:44:823 (2,4) - blanket
00:45:573 (4,3) - didn't snap well
00:48:386 (3,1) - avoid this type of overlap
00:51:104 (3) - why? it break the continuous rhythm.
01:01:323 (4,6,1) - overlap
01:11:073 - 5%? what for, it's unrankable, and no one will know if they hit the notes.
01:13:511 (7,2) - overlap
01:13:511 (7,2,1,3) - ^ or snap their ends.
01:19:136 (5) - change to two sliders
01:21:761 (3,5,7) - not snap well
01:24:386 (3,2) - ^
01:31:511 (6,8) - ^
01:38:636 (1,2,3,4) - ^
01:38:261 (4,2) - overlap
01:42:761 (4,2) - ^
01:53:676 (1) - again, no 5% vol
02:07:622 (2,5) - snap or separate
02:14:190 (7) - del the note
02:23:027 - add note
02:28:541 (2,4) - overlap
02:29:676 (5,8) - again, bad overlap, think another way to place
03:01:054 (7) - del
03:03:081 (2) - change rhythm
03:05:676 (1,4) - snap
03:14:757 (1,2) - why? change rhythm

need develop your conception of relevance between notes
ok. thanks cheak snap and overlap~ :)

Change in the middle of some overlap in the middle have no idea. 8 AR mouse follow enough because there is no problem. ;)


http://puu.sh/9iqAu/62db7964f7.osu


here. Fix it !!
lkx_Shore
[General]
none

[Extra]
不够Extra(
00:33:292 - 其实这种地方的音已经很弱了(或者没有)你可以把00:33:198 (4) - 换成1/4短滑条试试,我觉得更好
00:50:448 (1) - hold滑条一般起在白线,你这个起在红线不好...等会破坏了top的节奏感他们打你怎么办(((
01:03:761 (7) - 换成note,然后01:04:136 (8) - 换滑条并且叠在01:03:948 - 物件的下面。
因为这部分人声是有停顿感的...最好叠叠物件来突出它...
01:44:073 (1,2,3,4,5,6) - 这部分我还是觉得你用01:38:167 (6,7,8) - 的梗比较好...没音的地方打起来没感觉,最好还是抓住音乐
01:45:011 (2) - 例如 http://puu.sh/9iuTY/2c3464ce42.jpg
02:17:676 - waowaowaowaowaowaowawaowaowaowaowao(
02:58:703 (1) - Nc?感觉好看点
03:22:217 - 5%音量

[Jemmy's Insane]
00:03:761 (5) - 尾巴finish
03:22:217 - 5%音量

[eINess's Hard]
00:09:011 (2) - change into 1/2
00:09:386 (3) - change into 1/1,and add note 00:09:948 -
00:10:136 (1) - http://puu.sh/9iw42/7f2acc0cd5.jpg
00:11:636 (1,2) - not fun...use note is better
00:46:886 (5) - change into 1/2 and add note 00:47:261 -
00:56:261 (7) - change into 1/2

[Normal]
03:19:946 (1) - 5%音量

[Easy]
03:19:946 (1) - 5%音量

[last]
为啥带了个质量这么水的困难
Topic Starter
lightr

lkx_Shore wrote:

[General]
none

[Extra]
不够Extra( 其实主要想把难度体现在第二个KIAI>.>
00:33:292 - 其实这种地方的音已经很弱了(或者没有)你可以把00:33:198 (4) - 换成1/4短滑条试试,我觉得更好
00:50:448 (1) - hold滑条一般起在白线,你这个起在红线不好...等会破坏了top的节奏感他们打你怎么办((( 改了(
01:03:761 (7) - 换成note,然后01:04:136 (8) - 换滑条并且叠在01:03:948 - 物件的下面。 大概明白了意思,改了下不知道对不对;w;
因为这部分人声是有停顿感的...最好叠叠物件来突出它...
01:44:073 (1,2,3,4,5,6) - 这部分我还是觉得你用01:38:167 (6,7,8) - 的梗比较好...没音的地方打起来没感觉,最好还是抓住音乐
01:45:011 (2) - 例如 http://puu.sh/9iuTY/2c3464ce42.jpg
02:17:676 - waowaowaowaowaowaowawaowaowaowaowao( .-.
02:58:703 (1) - Nc?感觉好看点
03:22:217 - 5%音量

[Jemmy's Insane]
00:03:761 (5) - 尾巴finish
03:22:217 - 5%音量


[Normal]
03:19:946 (1) - 5%音量

[Easy]
03:19:946 (1) - 5%音量

[last]
为啥带了个质量这么水的困难 我本以为找几个MOD后他会改善一下质量,结果他还是改不好;w;只能不要了,还是自己做个算了
谢谢! <3
lkx_Shore

lightr wrote:

lkx_Shore wrote:

[General]
none

[Extra]
01:03:761 (7) - 换成note,然后01:04:136 (8) - 换滑条并且叠在01:03:948 - 物件的下面。 大概明白了意思,改了下不知道对不对;w;
改对了
Autumn

Easy

  1. 01:59:514 (1) - 似乎要延长一个二分拍节奏比较靠谱,后三个一样。至于DS可以手动调整:


Hard

  1. 好像没做完,不过没问题,估计做好了也没问题

Jemmy's Insane

  1. 01:59:514 (1,2) - Ctrl+G on both of the sliders gets better flow imo

Extra

  1. 00:31:886 (5,6,7,8,9) - X=480 Y=308和前面1、3构成直线
  2. 00:36:948 (1) - 长直滑条比较单调,随便弄点花样
  3. 00:59:542 - 有鼓音加note,和00:59:448 (6) - 一起扔到00:59:636 (1) - 头。如果接受则00:58:886 (3,4,5) - 需要换一个flow,这里提供一个选择:
  4. 02:13:946 (2) - Ctrl+G这个位置好打一点,是我的错觉吗? :roll:
  5. 02:23:514 (4) - 包滑条看缩圈:
  6. 02:28:865 (4) - 往左挪一点别被02:28:054 (1) - 挡住,或者像03:04:379 (1) - 一样做个小的凹陷包住

Star
GL!
Topic Starter
lightr

Autumn wrote:

Easy

  1. 01:59:514 (1) - 似乎要延长一个二分拍节奏比较靠谱,后三个一样。至于DS可以手动调整:
好!


Hard

  1. 好像没做完,不过没问题,估计做好了也没问题

Extra

  1. 00:31:886 (5,6,7,8,9) - X=480 Y=308和前面1、3构成直线
  2. 00:36:948 (1) - 长直滑条比较单调,随便弄点花样
  3. 00:59:542 - 有鼓音加note,和00:59:448 (6) - 一起扔到00:59:636 (1) - 头。如果接受则00:58:886 (3,4,5) - 需要换一个flow,这里提供一个选择:
    赞!
  4. 02:13:946 (2) - Ctrl+G这个位置好打一点,是我的错觉吗? :roll: 保留,我感觉目前这个还行
  5. 02:23:514 (4) - 包滑条看缩圈: 稍微改了下,还是包不好;w;
  6. 02:28:865 (4) - 往左挪一点别被02:28:054 (1) - 挡住,或者像03:04:379 (1) - 一样做个小的凹陷包住
好!

Star
GL!
谢谢凹凸姆的mod和star ~ <3
Shohei Ohtani
so is this jpop or rock or electronic or what

Overall:
Usually in my mods I make a statement before the mod where i say the first thing to come to my mind but for this map, the top statement actually means something. What exact genre do you plan on defining this is and when this gets ranked? The lyrics are in english, so the j-pop tag is kind of silly. Most ranked songs from this group are listed as "Rock", so you can remove the Rock tag too.

extra:
00:18:948 (6) - But this jump like why.
00:29:636 (1,2) - See I have a pet peeve of the whole "Oh what if we just extend a slider to a blue tick even though the music doesn't do it hahaha", and I've learned to control it, but it just sounds so bad here. Like, the lyrics have it on the red tick, and it's supposed to be pretty impactful, but the blue tick ruins the impact and all. Also the overlap sux
00:33:198 (4) - y this tho
00:39:198 (4) - ^
00:44:636 - hahah i guess
01:03:573 (6,7) - help
01:10:323 (1) - no its ok you can jump here
01:22:323 (2) - Pretty sudden jump there.
01:27:479 (1,2,1,2,1,2) - Remove NC pls
01:39:198 (3) - ok
01:44:167 (2) - Add clap on end of slider
02:17:676 (1,2,3,4,5,6,7,8) - my mom was having a conversation with me about something while I was at this section and I literally jumped back and scared her like woah slider velocity calm down there. It doesn't help that this is what you start off this section with and gradually get easier
02:43:622 (1) - Spinner is a bit long, especially coming out of another spinner.

Jammin:
00:01:136 (1,2,3,4,5) - Like it looks cool but does it follow the music.
00:02:636 (1,2,3,4,5) - jumps please
00:37:698 (4) - This is SO out of place here, because the rest of the map is pretty serene and not very intense, and suddenly it's like "haha look at me im a 4.0x jump"
00:44:636 - ok.
01:03:854 (7) - hello jump.
01:18:761 (6) - This would be cool if it was more in a pattern with (5)
01:27:479 (4) - whats a pretty little girl like you doing in a jump like this.
01:48:761 (5) - like there is a time to put jumps and a time to not
01:53:676 (1,2,3,4,5,1,2,3,4,5) - hitsounds pls (and for the rest of this section)
03:08:595 (1) - this comboing ayyyy

Hard:
02:09:244 (7) - Add clap on end of slider
02:11:838 (7) - ^

Normal:
01:51:730 (1) - multi-repeats are 99% of the time bad on longish sliders.

Easy:
gud
Topic Starter
lightr

CDFA wrote:

so is this jpop or rock or electronic or what

Overall:
Usually in my mods I make a statement before the mod where i say the first thing to come to my mind but for this map, the top statement actually means something. What exact genre do you plan on defining this is and when this gets ranked? The lyrics are in english, so the j-pop tag is kind of silly. Most ranked songs from this group are listed as "Rock", so you can remove the Rock tag too.
OK i remove the Rock tag
extra:
00:18:948 (6) - But this jump like why. there is a voice transition.so i do this
00:29:636 (1,2) - See I have a pet peeve of the whole "Oh what if we just extend a slider to a blue tick even though the music doesn't do it hahaha", and I've learned to control it, but it just sounds so bad here. Like, the lyrics have it on the red tick, and it's supposed to be pretty impactful, but the blue tick ruins the impact and all. Also the overlap sux well,i change this sliders on red tick
00:33:198 (4) - y this tho
00:39:198 (4) - ^ temporarily remained
00:44:636 - hahah i guess
01:03:573 (6,7) - help
01:10:323 (1) - no its ok you can jump here its ok
01:22:323 (2) - Pretty sudden jump there. ok change a little
01:27:479 (1,2,1,2,1,2) - Remove NC pls ok
01:39:198 (3) - ok
01:44:167 (2) - Add clap on end of slider ok
02:17:676 (1,2,3,4,5,6,7,8) - my mom was having a conversation with me about something while I was at this section and I literally jumped back and scared her like woah slider velocity calm down there. It doesn't help that this is what you start off this section with and gradually get easier hahahahaha
02:43:622 (1) - Spinner is a bit long, especially coming out of another spinner. but the music let me do this:(


Hard:
02:09:244 (7) - Add clap on end of slider
02:11:838 (7) - ^ OK

Normal:
01:51:730 (1) - multi-repeats are 99% of the time bad on longish sliders. yes,I fixed this

Easy:
gud
thank you for this helpful mod . It seems that you are good at telling jokes BTW . hahaha xD
Jemmmmy

CDFA wrote:

so is this jpop or rock or electronic or what


Jammin:
00:01:136 (1,2,3,4,5) - Like it looks cool but does it follow the music.changed
00:02:636 (1,2,3,4,5) - jumps pleasechanged
00:37:698 (4) - This is SO out of place here, because the rest of the map is pretty serene and not very intense, and suddenly it's like "haha look at me im a 4.0x jump"ok,2.0x should be fine
00:44:636 - ok.
01:03:854 (7) - hello jump.yes jump
01:18:761 (6) - This would be cool if it was more in a pattern with (5)changed
01:27:479 (4) - whats a pretty little girl like you doing in a jump like this...................
01:48:761 (5) - like there is a time to put jumps and a time to notchanged a little bit
01:53:676 (1,2,3,4,5,1,2,3,4,5) - hitsounds pls (and for the rest of this section)added
03:08:595 (1) - this comboing ayyyychanged
thank you!


Autumn
Jemmy's Insane
01:59:514 (1,2) - Ctrl+G on both of the sliders gets better flow imochanged rhythm
thank you!
wantuol
[General]
bg好像和歌曲不太搭? 反正无所谓:3 规格1024*640你需要找bat问问
[Easy]
00:23:636 (1,2,3,4) - 这4个突然变0.9ds只是挨吐槽 没什么特别心意话直接用1.1ds
01:59:514 (1,2,3,4) - 这段节奏变化还是大起大落的 不玩的时候 这四个slider像混过去一样 来点花样
ok
[Normal]
00:46:136 (3) - 叠在00:43:886 (2) 上 更整齐
00:48:386 (2) - 前移1/2 红线起红线结束 (00:48:76这里推荐空白 不要有物件)
[Hard]
00:31:886 (3,4,5,6,7) - 这种堆叠有偏移 做图时候和玩的时候不同 会往左上偏移的 拉开来 竖着一排
01:06:573 (3) - 已经到hard了 这种空音比较大的地方 可以更大跳点打图会比较舒服
[Jemmy's Insane]
00:55:886 (4,5) - 像之前那样sldier尾巴接note ds抬大点?
02:58:865 (1) - 去了NC
03:17:352 (1,2) - 感觉结尾跳更远点更好
[ExtrA]
00:31:886 (5,6,7,8,9) - 之前说过的 堆叠有偏移
00:39:386 (5) - 感觉中心红点不好 1/3地方点红点就好 和00:39:948 (1) 做一个比较完整的blanket
00:43:323 (1,2,1,2) - 00:43:323 (1,2) 这两个堆叠或者小ds移动 两个NC感觉不是很酷炫 去了第一个
01:16:042 +1 弄一个三连
01:21:198 (4) - 4叠到 01:22:136 (1) 这个上
01:22:136 (1,2) - ^感觉这两个堆叠或者小ds移动更好
01:44:073 (1,2,3) - 先两个sldier再一个note这样?
01:59:514 (5,6,7,8,1) - ^ 堆叠偏移
02:33:081 (8,1) - 这个跳近了 不顺手
02:35:838 (1,2,3,1,2,3) - 没有特别酷炫哦 第二个NC去掉更好

就这些 good luck
Topic Starter
lightr

huafenshaonv wrote:

[General]
bg好像和歌曲不太搭? 反正无所谓:3 规格1024*640你需要找bat问问 不太清楚lol
[Easy]
00:23:636 (1,2,3,4) - 这4个突然变0.9ds只是挨吐槽 没什么特别心意话直接用1.1ds
01:59:514 (1,2,3,4) - 这段节奏变化还是大起大落的 不玩的时候 这四个slider像混过去一样 来点花样 不想改^
ok
[Normal]
00:46:136 (3) - 叠在00:43:886 (2) 上 更整齐 OK
00:48:386 (2) - 前移1/2 红线起红线结束 (00:48:76这里推荐空白 不要有物件) NO
[Hard]
00:31:886 (3,4,5,6,7) - 这种堆叠有偏移 做图时候和玩的时候不同 会往左上偏移的 拉开来 竖着一排 OK
01:06:573 (3) - 已经到hard了 这种空音比较大的地方 可以更大跳点打图会比较舒服 稍微改了下

[ExtrA]
00:31:886 (5,6,7,8,9) - 之前说过的 堆叠有偏移 OK
00:39:386 (5) - 感觉中心红点不好 1/3地方点红点就好 和00:39:948 (1) 做一个比较完整的blanket NO
00:43:323 (1,2,1,2) - 00:43:323 (1,2) 这两个堆叠或者小ds移动 两个NC感觉不是很酷炫 去了第一个 OK
01:16:042 +1 弄一个三连 NO
01:21:198 (4) - 4叠到 01:22:136 (1) 这个上 ONO/color]
01:22:136 (1,2) - ^感觉这两个堆叠或者小ds移动更好
01:44:073 (1,2,3) - 先两个sldier再一个note这样? NO
01:59:514 (5,6,7,8,1) - ^ 堆叠偏移 OK
02:33:081 (8,1) - 这个跳近了 不顺手 NO
02:35:838 (1,2,3,1,2,3) - 没有特别酷炫哦 第二个NC去掉更好 OK

就这些 good luck
谢谢MOD <3
Neta
Sorry for late! here's some mod by reqs

Took some IRC mod with Easy and Normal diff

[Jemmy's Insane]
  1. 00:55:886 (4) - how about move this to 400, 84? i think it looks better
  2. 01:15:761 (5) - here's some suggestion. how about bend this slider? to make this slider fit with 01:16:136 (1) -
  3. 02:13:135 (4) - i think this pattern looks better
  4. 03:08:271 (1) - same reason with 1st one 96, 40. It doesn't seems good to me as a player
  5. 03:17:838 - missed Finish here?

    Other looks fine pretty nice diff

GOOD LUCK~
Topic Starter
lightr
fixed sth with IRC.Thanks a lot Neta xD
Nozhomi
Hi~ From my modding queue :) > 2 min so I'll check Hard / Normal / Easy
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods.
If you've any question, ask me in-game.

- Revel :
Quick check : nothing to say.

- Jemmy's Insane :
Quick check : nothing to say too.

- Hard :
  1. 00:52:698 (5,6)- Improve blanket.
  2. 01:21:198 (2,3)- ^
  3. 02:56:433 (6,1)- ^
  4. 02:57:892 (1)- Maybe place it at x:160 y:380 to be symetrical with 02:57:568 (5)- and blanket it with (6) ?
- Normal :
  1. 00:55:886 (2)- Maybe reduce it to 00:56:261-, it fit better wth music.
  2. 01:10:323 (1)- CTRL + J ?
  3. 03:18:406- I found this part before spinner a little empty. Maybe add a spinner like other diffs ?
- Easy :
  1. Good diff nothing seems bad.

Well, really good mapset :)
Good luck.
Topic Starter
lightr

Nozhomi wrote:

Hi~ From my modding queue :) > 2 min so I'll check Hard / Normal / Easy
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods.
If you've any question, ask me in-game.

- Revel :
Quick check : nothing to say.

- Jemmy's Insane :
Quick check : nothing to say too.

- Hard :
  1. 00:52:698 (5,6)- Improve blanket. OK fixed
  2. 01:21:198 (2,3)- ^ OK fixed
  3. 02:56:433 (6,1)- ^ OK fixed
  4. 02:57:892 (1)- Maybe place it at x:160 y:380 to be symetrical with 02:57:568 (5)- and blanket it with (6) ?
OK fixed

- Normal :
  1. 00:55:886 (2)- Maybe reduce it to 00:56:261-, it fit better wth music. NO,follow vocal here is better imo
  2. 01:10:323 (1)- CTRL + J ? NO
  3. 03:18:406- I found this part before spinner a little empty. Maybe add a spinner like other diffs ?
hmm.IMO I think it is too short with new player.so i don't want to add a spinner here

- Easy :
  1. Good diff nothing seems bad.

Well, really good mapset :)
Good luck.
Thanks for mod <3
Jemmmmy

huafenshaonv wrote:

[General]

[Jemmy's Insane]
00:55:886 (4,5) - 像之前那样sldier尾巴接note ds抬大点?
02:58:865 (1) - 去了NC不,这里给人提个醒
03:17:352 (1,2) - 感觉结尾跳更远点更好不变了
谢谢

Neta wrote:

Sorry for late! here's some mod by reqs

Took some IRC mod with Easy and Normal diff

[Jemmy's Insane]
  1. 00:55:886 (4) - how about move this to 400, 84? i think it looks bettersure
  2. 01:15:761 (5) - here's some suggestion. how about bend this slider? to make this slider fit with 01:16:136 (1) -nop
  3. 02:13:135 (4) - i think this pattern looks betterok
  4. 03:08:271 (1) - same reason with 1st one 96, 40. It doesn't seems good to me as a playererr, no change
  5. 03:17:838 - missed Finish here?ops, sure

    Other looks fine pretty nice diff

GOOD LUCK~
thank you!


http://puu.sh/9xjkd/67fcf97693.osu
Myxo



  • General
  1. 02:38:433 (1) - This spinner is presented in every difficulty, that's why I'm writing it down here. The endpoints for this one are really inconsistent throughout the spread. For me, it sounds best to end it at 02:41:027 - It's the most emphasized beat around there, and since a break follows it doesn't matter that it ends at the big white line.
  2. Otherwise, nothing to point out here :)


  • Easy
  1. I'd use CS3 for this diff, for two reason: First is, to reduce the difficulty difference to the Normal a little bit, since the Easy is really, really easy (many 2/1-rhythm), while the Normal is on a generic Normal difficulty level. Second reason is, that your objects which are spaced by 1/1 wouldn't overlap each other (or just a tiny, tiny bit - You could fix those tiny overlaps then). It will make the map look more clean and more enjoyable for the newbies :)
  2. 00:56:636 (1,2) - The flow isn't really the best here. The straight slider doesn't fit the natural movement after (1). It would be nice if you change (2) into a curved slider, as shown in my screenshot below.
  3. 01:03:386 (2,3) - Again, the transition doesn't seem very natural. Consider to make (3) curved, something like this:
  4. 01:06:948 (1) - I highly recommend you to end this spinner at 01:08:636. You also did that in your Normal diff and it just fits better, because the drums end there :)
  5. 01:29:636 (1) - The current endpoint of this spinner sounds really strange to me o: Probably you did it like this because of the drums, but it just doesn't feel natural there. It sounds more regular and intuitive if you end it at 01:31:886 without a clap of course.
  6. 02:06:649 (4) - That stack doesn't seem to have a purpose. It's recommended to avoid stacks in Easy diffs when possible, because the newbies might have problems to read them. Also, you didn't use a stack here 02:09:244 (4), which is basically the same situation. I'd suggest to snap this circle normally, to create this placement:
  7. 02:15:081 (1) - Hmm. Again I disagree with your spinner endpoint :D 02:17:027 is just so emphasized. It sounds much better if the spinner ends there.
  8. 03:01:784 - I know that you are leaving this gap to emphasize the vocals here, but it still sounds pretty awkward. The reason is that you've been mainly following drums in this map and therefore you never leave out the big white line. You always used very regular rhythm. So I'd recommend you to add a circle here, though it will break your idea of having this gap ;w;
  9. 03:17:352 (1) - Moving this more upwards, as shown in my screenshot (without touching the HP-bar though) will improve the transition with the previous object really much and the flow will be much better!


  • Normal
  1. 00:08:636 (1,2,3,4) - You can see these overlapping a bit when playing, it doesn't look very tidy ^-^ You could try rotating (1) by about -20° degrees and moving (3) more downwards to avoid the overlap. You'd have to rearrange some objects afterwards though.
  2. 00:12:386 (2,3,1) - These 2/1-gaps here sound strange due to the fact that you didn't have these before. For the first one, you could just add a circle at 00:12:761, or you could turn 00:12:386 (2) into an 1/1-slider. For the second one, I'd recommend you to change 00:13:136 (3) to the rhythm shown in my screenshot. Actually, you've been following vocals in this section, and my rhythm follows the vocals as well :)
  3. 01:02:636 (1) - If you rotate this slider about -20°, you would improve the flow to the previous and to the next objects :3
  4. 01:06:386 (2) - For some reason this slider really stands out aesthetically, it feels out of place with the objects before. You might try something like this instead, or anything else using a curved slider:
  5. 02:11:190 (3,4) - The transition doesn't feel very good to me. Making (4) curved (preferably a blanket around (3)'s tail, like in my screenshot) would help really much improving the flow here :3
  6. 02:15:081 (1) - Same as Easy - End the spinner at 02:17:027
  7. 02:26:433 (3) - Maybe it would be a better idea to stack this on (2) instead. You always used 1/1-stack starting at the downbeat before. Basically, it just makes more sense with the drums.
  8. 02:31:946 (3,4,1) - The transition didn't feel very good to me. After (3) and (4), the natural movement would be leading downwards more. So, I'd suggest to move (1), to create something similiar to this:


  • Hard
  1. 00:43:323 (1,2,3) - Using a stack with different timespacing usually doesn't play very well, especially for a Hard diff. If you move 00:43:323 (1) to somewhere else (for an example see my screenshot), it will play much better :)
  2. 00:44:636 (1,2) - Since you are following vocals in this section, I'd do that here as well. That means, use a rhythm similiar to this:
  3. 00:46:136 (5,6) - Are you sure this extended slider fits there? It would better if you'd let it end at 00:46:323 instead, because of the vocals, and add a circle 00:46:417.
  4. 00:49:698 (4) - Change this to a triplet with an 1/2-slider at the end, like in my screenshot? It would fit the vocals better here :3 Also, it might be a good idea to map some more on 1/4 in this section, since Insane and Extra both use really much 1/4 here.
  5. 00:55:323 (1) - Having an NC at this spot can cause misreading very easily. Basically, players will think that 00:55:136 (5,1) this gap is 1/1, also due to the higher distance spacing. I'd place the NC on 00:55:136 (1) instead to improve readability!
  6. 02:57:892 (1) - Curving this slider a little bit more would not just improve the blanket, but also the transition with the objects before and afterwards :3 Just don't move the starting point, just make the slider more curved, like in my screnshot! Try it out and test how it plays :b
  7. 03:03:081 (1,2,3,4,5) - This pattern would be prettier when (5) was moved to (151|149) so that the three sliders make a perfect triangle!


  • Jemmy's Insane
  1. It might be a good idea to go with HP5,5 here for two reasons. First of all, HP5 seems really low for an Insane diff like this. Secondly, you'll have a different drain from the Hard diff :) In fact, it would be exactly between the Hard and Extra diff.
  2. 01:03:854 (7) - This is easy to misread as if the slider would start a 1/4-beat later. The reason is the higher spacing than previous 1/4, and also that the slider starts on a blue tick. When you have something like this, it reads fine, because the next object (which is spaced with the higher distance) starts on a regular beat. In your version, you'd expect the slider starting on a regular beat than :b Anyways, a solution would be to move 01:03:667 (6) like in my screenshot, so the player gets used to the higher 1/4 spacing:
  3. 01:20:261 (4,5,1) - After the linear drop-down, it would be better if the slider was curved (preferably a blanket around (2)) to create a smoother movement. Here's what I mean:
  4. 01:27:198 (3,4,5,6,1,2) - The rhythm here sounds wrong to me. First of all, you are emphasizing an instrument with (4) and (6) which you didn't emphasize before. Actually, it sounds much better without these circles. Secondly, you are having a slider ending on the big white tick. It doesn't sound very good and you are ignoring the stanza with it D: A better solution would be to use this rhythm:
  5. 02:03:406 (1) - I think the rhythm needs a change here. Either you want to vollow the vocals, then use my first rhythm. Or you want to follow the drums, then the second rhythm would be appropriate! Mapping a 3/4-slider here doesn't really make sense though :(
    Rhythm 1 & 2
    <- 1
    <- 2
  6. 02:06:325 (2) - You could ctrl+g this for a little bit of variation in movement here :)
  7. 02:12:325 (4,1) - After the jump to (4), I feel very suddenly stopped here due to the low distance between these objects and also because (1) is not curved fitting to the movement. It would create a more natural flow if you curve (1) the other way around, like in my screenshot :3


  • ExtrA
  1. 00:16:698 (6) - It would play much better if this was placed on a lower y-position than the following (7), as seen in my screenshot. At the moment, the transition (5) (6) (7) is not really intuitive.
  2. 00:27:386 (3) - Why don't you just use a ctrl+h-version of 00:26:636 (1) ? It would make a nice symmetry pattern, fitting to the one afterwards :b
  3. 00:33:198 (4) - Well, I don't really understand the point of this. If you want to use a 1/4-slider here, why don't you put a little jump afterwards? Using regular stream-spacing doesn't make much sense to me, especially because you could just use a stream then intead of the slider to avoid confusion. But I guess it's fine... If you still want to change it don't forget the other ones of course :)
  4. 00:39:948 (1) - Curve this slider the other way around, to create a better transition to 00:40:323 (2) ?
  5. 00:42:948 (6) - With this rhythm, you are ignoring the stanza completely. In fact, there isn't even a beat at the big white tick! Turning this into a regular circle would be a fine solution ^-^
  6. 00:44:636 - In the section starting here (the whole stream section), your NCing seems completely random to me. Maybe you are following something with it, but it would be soo much better if you just place 2 NCs a measure.. (on the big white tick + on the other downbeat)
  7. 01:08:823 (2,3,4,5,6) - This is the only thing in the map which is just unplayable for me. Seriously, I'm having big issues reading or aiming this. I'd highly recommend you to change this pattern, to something completely different, as there is no easy solution to fix this problem. If you still want to keep it, atleast move 01:09:948 (6) to the middle of the screen, because it's more intuitive to actually move after the last slider instead of having a stack.
  8. 01:11:073 (2,3,1) - It looks really strange that this is not stacked completely o:
  9. 01:27:198 (3,4,5,6,7,8,1) - Same as I said for Jemmmmy's diff at this point. The rhythm here sounds wrong to me. First of all, you are emphasizing an instrument with (4), (6) & (8) which you didn't emphasize before. Actually, it sounds much better without these circles. Secondly, you are having a slider ending on the big white tick. It doesn't sound very good and you are ignoring the stanza with it D: A better solution would be to use this rhythm:
  10. 02:15:081 - Same as the other stream, messy NCs ;w; They should probably be at 02:15:081 + 02:15:730 + 02:16:379
  11. 02:59:676 (2) - If you ctrl+g this slider, it will have a better transition with the previous object and still work pretty nicely with the following one :)
  12. 03:17:352 (1,2) - Hmm I get your point, but it is hearable that the instruments drop down at 03:17:676 + 03:18:163, which makes your rhythm sound rather bad o: Just try this with jumps maybe? Then it's still cool:

Well, overall, nice set! ^-^
The diffs are really fun to play and the rhythm is very good (that's the most important things for me).
Your blankets are all really off, so you should probably take a look at this if you want to learn how to make better-looking blankets! Nothing to worry about though.
Since the song is very long, there could be some more aesthetical improvements which I didn't list in my mod, because I felt they weren't as important for now. Also, the flow of some diffs can still be improved :)
A couple of mods will do this job for you, and then it should be ready in my opinion :o

Good luck :)
Topic Starter
lightr

Desperate-kun wrote:




  • General
  1. 02:38:433 (1) - This spinner is presented in every difficulty, that's why I'm writing it down here. The endpoints for this one are really inconsistent throughout the spread. For me, it sounds best to end it at 02:41:027 - It's the most emphasized beat around there, and since a break follows it doesn't matter that it ends at the big white line. OK,I change it ends at big white line
  2. Otherwise, nothing to point out here :)


  • Easy
  1. I'd use CS3 for this diff, for two reason: First is, to reduce the difficulty difference to the Normal a little bit, since the Easy is really, really easy (many 2/1-rhythm), while the Normal is on a generic Normal difficulty level. Second reason is, that your objects which are spaced by 1/1 wouldn't overlap each other (or just a tiny, tiny bit - You could fix those tiny overlaps then). It will make the map look more clean and more enjoyable for the newbies :) hmm it looks that CS3 is better,I change it
  2. 00:56:636 (1,2) - The flow isn't really the best here. The straight slider doesn't fit the natural movement after (1). It would be nice if you change (2) into a curved slider, as shown in my screenshot below. OK,fixed
  3. 01:03:386 (2,3) - Again, the transition doesn't seem very natural. Consider to make (3) curved, something like this: OK,fixed
  4. 01:06:948 (1) - I highly recommend you to end this spinner at 01:08:636. You also did that in your Normal diff and it just fits better, because the drums end there :)
  5. 01:29:636 (1) - The current endpoint of this spinner sounds really strange to me o: Probably you did it like this because of the drums, but it just doesn't feel natural there. It sounds more regular and intuitive if you end it at 01:31:886 without a clap of course.
  6. 02:06:649 (4) - That stack doesn't seem to have a purpose. It's recommended to avoid stacks in Easy diffs when possible, because the newbies might have problems to read them. Also, you didn't use a stack here 02:09:244 (4), which is basically the same situation. I'd suggest to snap this circle normally, to create this placement: OK,fixed
  7. 02:15:081 (1) - Hmm. Again I disagree with your spinner endpoint :D 02:17:027 is just so emphasized. It sounds much better if the spinner ends there.
  8. 03:01:784 - I know that you are leaving this gap to emphasize the vocals here, but it still sounds pretty awkward. The reason is that you've been mainly following drums in this map and therefore you never leave out the big white line. You always used very regular rhythm. So I'd recommend you to add a circle here, though it will break your idea of having this gap ;w; OK,fixed.-.
  9. 03:17:352 (1) - Moving this more upwards, as shown in my screenshot (without touching the HP-bar though) will improve the transition with the previous object really much and the flow will be much better! OK,fixed
About these spinners..someone said that it's too long or too short for nwebie players,but if i change it,it would not fit the music.I change spinners as you said,but i'm not sure it is right ;u;


  • Normal
  1. 00:08:636 (1,2,3,4) - You can see these overlapping a bit when playing, it doesn't look very tidy ^-^ You could try rotating (1) by about -20° degrees and moving (3) more downwards to avoid the overlap. You'd have to rearrange some objects afterwards though. hmm i think it's not a serious issue , keep
  2. 00:12:386 (2,3,1) - These 2/1-gaps here sound strange due to the fact that you didn't have these before. For the first one, you could just add a circle at 00:12:761, or you could turn 00:12:386 (2) into an 1/1-slider. For the second one, I'd recommend you to change 00:13:136 (3) to the rhythm shown in my screenshot. Actually, you've been following vocals in this section, and my rhythm follows the vocals as well :) nice~fixed
  3. 01:02:636 (1) - If you rotate this slider about -20°, you would improve the flow to the previous and to the next objects :3 OK,fixed
  4. 01:06:386 (2) - For some reason this slider really stands out aesthetically, it feels out of place with the objects before. You might try something like this instead, or anything else using a curved slider: OK,fixed
  5. 02:11:190 (3,4) - The transition doesn't feel very good to me. Making (4) curved (preferably a blanket around (3)'s tail, like in my screenshot) would help really much improving the flow here :3 OK,fixed
  6. 02:15:081 (1) - Same as Easy - End the spinner at 02:17:027
  7. 02:26:433 (3) - Maybe it would be a better idea to stack this on (2) instead. You always used 1/1-stack starting at the downbeat before. Basically, it just makes more sense with the drums. OK,also change the slider to make blanket better:D
  8. 02:31:946 (3,4,1) - The transition didn't feel very good to me. After (3) and (4), the natural movement would be leading downwards more. So, I'd suggest to move (1), to create something similiar to this: good idea


  • Hard
  1. 00:43:323 (1,2,3) - Using a stack with different timespacing usually doesn't play very well, especially for a Hard diff. If you move 00:43:323 (1) to somewhere else (for an example see my screenshot), it will play much better :) I agree with you!fixed
  2. 00:44:636 (1,2) - Since you are following vocals in this section, I'd do that here as well. That means, use a rhythm similiar to this: keep , i want to use 1/1 slider here
  3. 00:46:136 (5,6) - Are you sure this extended slider fits there? It would better if you'd let it end at 00:46:323 instead, because of the vocals, and add a circle 00:46:417. well , I change this slider 1/2 , but not add a circle .-.
  4. 00:49:698 (4) - Change this to a triplet with an 1/2-slider at the end, like in my screenshot? It would fit the vocals better here :3 Also, it might be a good idea to map some more on 1/4 in this section, since Insane and Extra both use really much 1/4 here. keep , since this is calm part , i dont want to add much circles in this part
  5. 00:55:323 (1) - Having an NC at this spot can cause misreading very easily. Basically, players will think that 00:55:136 (5,1) this gap is 1/1, also due to the higher distance spacing. I'd place the NC on 00:55:136 (1) instead to improve readability! OK,fixed
  6. 02:57:892 (1) - Curving this slider a little bit more would not just improve the blanket, but also the transition with the objects before and afterwards :3 Just don't move the starting point, just make the slider more curved, like in my screnshot! Try it out and test how it plays :b right,I curve it a little,seems better now :D
  7. 03:03:081 (1,2,3,4,5) - This pattern would be prettier when (5) was moved to (151|149) so that the three sliders make a perfect triangle! O.O This part mapped by Jemmmmy , but imo this is not very important , maybe i can keep it :)



  • ExtrA
  1. 00:16:698 (6) - It would play much better if this was placed on a lower y-position than the following (7), as seen in my screenshot. At the moment, the transition (5) (6) (7) is not really intuitive. oh it makes the flow better,changed it as you said:)
  2. 00:27:386 (3) - Why don't you just use a ctrl+h-version of 00:26:636 (1) ? It would make a nice symmetry pattern, fitting to the one afterwards :b hmm i'm not sure what do you mean .. ctrl+h with 00:26:636 (1)?
  3. 00:33:198 (4) - Well, I don't really understand the point of this. If you want to use a 1/4-slider here, why don't you put a little jump afterwards? Using regular stream-spacing doesn't make much sense to me, especially because you could just use a stream then intead of the slider to avoid confusion. But I guess it's fine... If you still want to change it don't forget the other ones of course :) I remove this 1\4 slider and use a stream instead :p
  4. 00:39:948 (1) - Curve this slider the other way around, to create a better transition to 00:40:323 (2) ? OK
  5. 00:42:948 (6) - With this rhythm, you are ignoring the stanza completely. In fact, there isn't even a beat at the big white tick! Turning this into a regular circle would be a fine solution ^-^ fixed, it sounds better now :D
  6. 00:44:636 - In the section starting here (the whole stream section), your NCing seems completely random to me. Maybe you are following something with it, but it would be soo much better if you just place 2 NCs a measure.. (on the big white tick + on the other downbeat) well,I add NC on every big white lines now
  7. 01:08:823 (2,3,4,5,6) - This is the only thing in the map which is just unplayable for me. Seriously, I'm having big issues reading or aiming this. I'd highly recommend you to change this pattern, to something completely different, as there is no easy solution to fix this problem. If you still want to keep it, atleast move 01:09:948 (6) to the middle of the screen, because it's more intuitive to actually move after the last slider instead of having a stack. wow so many testers and modders mention this D: ok i remap this part
  8. 01:11:073 (2,3,1) - It looks really strange that this is not stacked completely o: hmm but i think it is better if they are not stack , keep temporary
  9. 01:27:198 (3,4,5,6,7,8,1) - Same as I said for Jemmmmy's diff at this point. The rhythm here sounds wrong to me. First of all, you are emphasizing an instrument with (4), (6) & (8) which you didn't emphasize before. Actually, it sounds much better without these circles. Secondly, you are having a slider ending on the big white tick. It doesn't sound very good and you are ignoring the stanza with it D: A better solution would be to use this rhythm: you are the second one that mention it , yes I remove these circles as you said . looks better now :3
  10. 02:15:081 - Same as the other stream, messy NCs ;w; They should probably be at 02:15:081 + 02:15:730 + 02:16:379 fixed
  11. 02:59:676 (2) - If you ctrl+g this slider, it will have a better transition with the previous object and still work pretty nicely with the following one :) nice!
  12. 03:17:352 (1,2) - Hmm I get your point, but it is hearable that the instruments drop down at 03:17:676 + 03:18:163, which makes your rhythm sound rather bad o: Just try this with jumps maybe? Then it's still cool: why not <3

Well, overall, nice set! ^-^
The diffs are really fun to play and the rhythm is very good (that's the most important things for me).
Your blankets are all really off, so you should probably take a look at this if you want to learn how to make better-looking blankets! Nothing to worry about though.
Since the song is very long, there could be some more aesthetical improvements which I didn't list in my mod, because I felt they weren't as important for now. Also, the flow of some diffs can still be improved :)
A couple of mods will do this job for you, and then it should be ready in my opinion :o

^.^

Good luck :)
WOW , Thank you very much for this helpful mod desperate kun~~ xD
Jemmmmy

Desperate-kun wrote:






  • Jemmy's Insane
  1. It might be a good idea to go with HP5,5 here for two reasons. First of all, HP5 seems really low for an Insane diff like this. Secondly, you'll have a different drain from the Hard diff :) In fact, it would be exactly between the Hard and Extra diff.oh, ok
  2. 01:03:854 (7) - This is easy to misread as if the slider would start a 1/4-beat later. The reason is the higher spacing than previous 1/4, and also that the slider starts on a blue tick. When you have something like this, it reads fine, because the next object (which is spaced with the higher distance) starts on a regular beat. In your version, you'd expect the slider starting on a regular beat than :b Anyways, a solution would be to move 01:03:667 (6) like in my screenshot, so the player gets used to the higher 1/4 spacing: wooo, sure , that would be easy to read
  3. 01:20:261 (4,5,1) - After the linear drop-down, it would be better if the slider was curved (preferably a blanket around (2)) to create a smoother movement. Here's what I mean:changed
  4. 01:27:198 (3,4,5,6,1,2) - The rhythm here sounds wrong to me. First of all, you are emphasizing an instrument with (4) and (6) which you didn't emphasize before. Actually, it sounds much better without these circles. Secondly, you are having a slider ending on the big white tick. It doesn't sound very good and you are ignoring the stanza with it D: A better solution would be to use this rhythm:
    errrrrrrr, why not, the rhythm on 4,6 is obvious to me
  5. 02:03:406 (1) - I think the rhythm needs a change here. Either you want to vollow the vocals, then use my first rhythm. Or you want to follow the drums, then the second rhythm would be appropriate! Mapping a 3/4-slider here doesn't really make sense though :(changed, but 3/4 make sense, since i use different patter but same rhythm before
    Rhythm 1 & 2
    <- 1
    <- 2
  6. 02:06:325 (2) - You could ctrl+g this for a little bit of variation in movement here :)..no need
  7. 02:12:325 (4,1) - After the jump to (4), I feel very suddenly stopped here due to the low distance between these objects and also because (1) is not curved fitting to the movement. It would create a more natural flow if you curve (1) the other way around, like in my screenshot :3ok, change to original shape


Good luck :)
thank you !
http://puu.sh/9GHJV/b402319cbb.osu
kaito_tatsuya
here Free star ..:) good luck
Topic Starter
lightr

tatsuyapuck wrote:

here Free star ..:) good luck
woow.thank you:p
show more
Please sign in to reply.

New reply