BTW, offset -7 please
Orz
Orz
normal and easy had been fixed allFycho wrote:
As your request.[General]
- I highly recommend you add video to the map since this is anime opening. ugh... i wanna add video, but i can't encode the video file..., so i gave up to add video
- why not set combo colors? If you are not intentional please set it.i didn't care about comb colors lol
[Insane]
- Reduce OD by 1 to balance the difficulty with extra diff? ok
- 00:01:141 (1,2,3,4,5) - –this need to be emphasized with clap, please add clap. ok
- 00:09:826 (8,1) –I guess you need swap nc since you always add nc at big white tick. ok
- 00:16:773 (4,5) –how about making them into a 1/2 slider, which fits vocal better than now. that's good idea. but no change. i wanna keep these notes, these triangle placement is my favorite
- 00:22:457 (7) –I think you should make the slider stop at 00:22:772 -. Please notice that the vocal is actually at 00:22:772 –not at00:22:851 –, vocals are usually not at ticks because singers have aspirated sound, they are delayed sometimes. You can listen here: 00:22:535 -, vocal is 00:22:535 –but actually not.yeah that's right. but i hold it. i feel your suggestion rhythm isn't fit here
- 00:28:931 (1) –missing finish!ok
- 00:28:931 (1) –why do you start triplet at white tick? This sounds very bad. Try this instead: http://puu.sh/be4Kh/d97e13df1e.jpg umm there isn't put triple notes,maybe mistakes
- 00:32:247 (5) –I suggest a triplet or a 1/4 reverse here. If you try to follow drums please don’t shift sound track suddenly, this will lead a bad feeling when playing. Also I don’t think clap fits here 00:32:404 -. i'm following vocal(と) here
- 00:36:510 (1) –missing finish at sliderhead again.. ok
- 00:41:168 (4,5) –This hug jump doesn’t fit the song well as 00:41:562 –This is a strong beat so you need to emphasize it, but 00:41:404 –is just a vocal. And the bend slider 00:41:168 (4) –looks very bad. Try this please: http://osu.ppy.sh/ss/1983689 its my favorite placement too
- 00:48:510 (3) –add a nc to lead the 1/3 pattern ok
- 00:50:405 (5) –missing nc ok
- 00:51:668 (1) –missing finish! ok
- 01:04:142 (5) –missing finish at sliderend!ok
- 01:27:115 (2) –triplet starting at white tick sounds bad, strong beat is this01:27:035 -, http://puu.sh/be85W/533910270c.jpg. Why do you like white tick triplet lol ok
[Normal]
- Increase AR by1, hard is ar8, so ar5 normal is better imo as well bpm is not low
- 00:27:509 (3) –weird clap at sliderhead, can you remove it?
- 00:28:930 (2) –missing finish
- 00:36:509 (1) -00:51:667 (1) - ^
- 00:57:667 (4) –rhythm is inaccuracy, 00:57:825 –strong beat is at here, your sliderend is at a wrong tick. Try this: http://puu.sh/beaNE/f56c27499c.jpg.
- 01:03:509 –remove clap, can you follow music to add hitsounds? This clap sounds very odd here
- 01:16:930 (1) –not a good rhythm here again, strong beat is at01:16:772 –not at01:16:930 -, so you’d better start slider at01:16:772 -
[Easy]Call me back when you reply this mod, let’s see what we can do then.This diff is lack of qualityidk how to make good low difficulty orz
- 00:22:299 (4) –It’s better to not ignore strong beat here at00:22:456 -, http://puu.sh/bebbo/f6152f459f.jpg.
- 00:23:563 (1) –similar as above, strong beat is at00:23:720 -, so rearrange 00:23:563 (1,2) - , just start slider at 00:23:720 – and end at00:24:193 -,
- 00:56:720 (1) –same as above somehow, strong beat is at00:57:193 –, your sliderend doesn’t follow anything now
- 00:57:984 (3) -–I don’t know what you follow here but I know it’s a bad rhythm, 00:57:825 - this is both vocal and drum heavy beat that you need follow.
- 01:01:773 (1) –missing finish, I am really tired to point out, check everywhere by yourself please
- 01:06:194 (3,1) –not a good shape imo, you can improve it by moving 01:07:142 (1) – to(39,193)
- 01:16:772 –heavy beat here, same
Thanks for your recheck mintong~mintong89 wrote:
Recheck as your request.[Oni]
00:32:404 - Should have a note at here I know you follow vocal but the drum snare at here is quite loud... added a triplet at 00:32:246 (169,170,171) -
00:58:141 (295,296,297,298) - I think these should add these as big note because quite climax imo. fixed[Muzukashii]其实我好有强迫症啊 怎么你死板跟vocal啊 我主要是vocal-drum based mapping, vocal為主, 鼓聲為輔 lol
00:58:141 (239,240,241,242) - Same as Oni. fixed
01:18:825 (337) - I know you're follow vocal but it would be better you put as k for consistently. ( 01:17:878 - => 01:19:141 - all k.) The snare rhythm occurs at 01:17:878 (334,336,338) - only, so I mapped 01:18:193 (335,337) - as k and d respectively according to the vocal pitch.
Call me back.
mintong89 wrote:
狂草飞球
congratz inb4Fycho wrote:
打包米桶
thank youCDFA wrote:
God dammit mintong i hope you know what you're doing.
Overall:
Why is the preview point where it is? Why not at the beginning?the current prevew poing is cooler than biggining
No video? Not that I'm an asshole about "ALL TV SIZE MAPS NEED VIDEO", and I just ranked a TV Size map without a video, but both ranked versions have videos, so you can easily just jack one of them and put them in your map. Unless the rules have changed, you're allowed to just jack videos and use them as your own.k
Crystaler???: (like seriously I can't even get what this means and I even looked at the map data) laurier wanna use this diff name. so i don't change... depend on him
00:03:114 (4,5,6) - WHAT IS IN THE MUSIC HERE.fix
00:13:772 (1,2,3,1,2,3,1,2) - ok i can accept like using stuff like this once for the sake of like "hahahhah hey look at me im artificially creative" but like at this point, it just looks like a misinterpretation of the rhythm in the music.i think its good..
00:53:562 (1,2,3,4) - ;AAA;!!! It just doesn't look very appealing having the Giant African Dong Slidertrain kind of thing going, nor does forcibly jerking back and forth feel good either.idk how to change lol. i think its ok , some chinese mappers are using more complex placement lol
Insane:
00:40:931 (3,4,5) - Little bit of an issue here. It'd be cool if all of these were spaced evenly apart? Would I accept a jump? yes. adjusted some placement
00:48:510 (1,2,3,4,5,6) - drumclaps or drumfinishes??? added dram
Hard:
00:34:299 - did i. . . did I accidentally go into normal diff? umm i think its not bad
Like it's a cool hard diff, but it looks like a diff that I'd have in my hard diffs. . . and if you've seen my insane diffs (besides CDFGimme like that's a gimme) they're usually not very hard, so the hard diffs aren't very hard by comparison
Normal:
00:06:193 (1) - Raise this endpoint plsk
01:16:772 (1) - clap on end of sliderk
01:17:562 (2) - ^k
Sorry if you want to mad about the osu diff's quality, I can't say anything because I'm just approve the taiko diff.CDFA wrote:
God dammit mintong i hope you know what you're doing. I'm not the circle-er at this map, so I don't get the reason why you want to abuse like that.
Overall:
Why is the preview point where it is? Why not at the beginning? Why not? The creator want to put at where is depend on him, that's his map, not you.
No video? Not that I'm an asshole about "ALL TV SIZE MAPS NEED VIDEO", and I just ranked a TV Size map without a video, but both ranked versions have videos, so you can easily just jack one of them and put them in your map. Unless the rules have changed, you're allowed to just jack videos and use them as your own. well, I can't agree or disagree on this, because this is depend on creator too.
nigga it was a joke calm down hahahhahahahahahhahahahhahahmintong89 wrote:
Sorry if you want to mad about the osu diff's quality, I can't say anything because I'm just approve the taiko diff.CDFA wrote:
God dammit mintong i hope you know what you're doing. I'm not the circle-er at this map, so I don't get the reason why you want to abuse like that.
Overall:
Why is the preview point where it is? Why not at the beginning? Why not? The creator want to put at where is depend on him, that's his map, not you.
No video? Not that I'm an asshole about "ALL TV SIZE MAPS NEED VIDEO", and I just ranked a TV Size map without a video, but both ranked versions have videos, so you can easily just jack one of them and put them in your map. Unless the rules have changed, you're allowed to just jack videos and use them as your own. well, I can't agree or disagree on this, because this is depend on creator too.
Some of that are not unrankable are not unrankable, so I don't get it of your mad.
All hitcircles and the starting point of any sliders should be snapped to be a beat in the music. Slider end points should be snapped to a beat in the music, or the end of a prolonged note where appropriate. Adding hitobjects where there is no musical cue to justify them can result in confusing patterns which are difficult to follow and incongruent with the backing track.Here is the rhythm for this particular section (I didn't notate notes because I'm a lazy poop)
hmm? I thought you guys already finished deciding.Quilt wrote:
deleted laurier's diff cz he doesn't have motivation to change this. i also have no motivation
sorry for taking waste time
sorry the confusing joke.Quilt wrote:
she just kidding me, don't mind lololololollololol