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LiSA - Rising Hope -TV ver.- [Osu|Taiko]

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Mikkuri

IamKwaN wrote:

Mickey's Hard

  1. Check the AImod, unsnapped objects can be found and they can be easily fixed. fixed
  2. OD is a bit too high for such high BPM song, why not decreasing it by 1? sure
  3. 00:06:832 (1,2) - The rhythm here is a bit odd because you miss 00:06:832 (1,2) with both vocal and guitar. How about this? nope, sorry
  4. 00:44:095 (2) - This makes me feel awkward when I testplayed it because the vocal prolongs instead of halts, doesn't it? So, I would suggest using 1/1 slider instead of 1/2. Same applies on 00:46:621 (1) and 00:49:148 (1). k fixed~
  5. 00:58:779 (8) - I would prefer deleting this because you're suddenly switching from drums to vocals. A halt sounds more dynamic imo. ok :3
  6. 01:09:358 (1) - Remove the finish on the tail. It doesn't reflect its use and is too loud when there're two consecutive finishes. sorry I place hs follow the song ;w;
  7. 01:14:095 (6) - ^
  8. 01:20:095 (3,4) - Remove the normal sample on the tails, they are too loud and somehow annoying (I bet it's normal sample because I can't see it currently because of this bug). Something similar to 01:21:358 (3,4).already fixed bug, so it's ok to just leave it there :3
thank you! for good mod :D

Fumika wrote:

[Mickey]
  1. 00:01:463 (1) - NC? ไม่
  2. 00:30:358 (1) - ^ ไม่
  3. 00:50:253 (1) - ^ ไม่
  4. 00:58:148 (6) - ^ แก้จากม็อดที่แล้วละ
  5. 01:21:990 (1) - Why don't you remove the reverse and make a new slider instead? https://osu.ppy.sh/ss/1928582 not bad o_o
  6. 01:24:042 (6) - NC ไม่
ควยเอ้ยม็อดแต่ NC 5555555
ม็อดละเอียดๆหน่อย ไม่ใช่ม็อดส่งๆ เคนะ

http://puu.sh/aTyT6.osu
^
sorry
______
here new
v
http://puu.sh/aTz2E.osu
Topic Starter
Quilt
ez
00:49:148 (1) - , 00:50:411 (1),; i think current placement is good enough

insane
00:56:253 (4,5) ; same as above reason

fixed others!

thank you fumika xD
Fumika
BTW, offset -7 please

Orz
Topic Starter
Quilt
changed offset
thank you!
Fycho
As your request.

[General]
  1. I highly recommend you add video to the map since this is anime opening.
  2. why not set combo colors? If you are not intentional please set it.

[CrystLer]
  1. change diff name to Laurier’s CrystLer? It will be consistent with your other gds
  2. 00:23:246 (3,4) –rhythm is a bit odd here imo, how about this? http://puu.sh/be2r9/25ecd67187.jpg, triplet starting at red tick is more natual.
  3. 00:26:720 (2) –and 00:27:351 (5) – sliderhead missing clap…
  4. 00:28:693 (2) –I suggest you remove this since it’s overmapped, also stacking triplet breaks the flow.
  5. 00:35:878 (4) –missing clap, this is snare clap in music, please listen music carefully.
  6. 00:36:193 (6) –add clap at sliderhead, it sounds better, it’s too blank now imo
  7. 00:39:035 (1) –missing finish at sliderhead, there is a clear cymbal in music
  8. 00:48:509 (3,4,5,6,7,8) –This is kinda hard to read, I suggest you use 1/3 sliders or increase the spacing between the circles
  9. 00:53:404 (4) –adding whistle, it will fit the drum in music better imo
  10. 01:04:141 (7) –maybe add clap at both sliderhead and end? It sounds better imo, and it can emphasize the heavy beat at 01:04:299 –
  11. 01:04:614 (2) –why always miss clap lol
  12. 01:14:088 (6) –add finish? There is cymbal
  13. 01:21:351 (3) -^
  14. 01:23:088 (1) –missing finish!
  15. 01:24:983 (6) –why not keep the same hitsound as 00:01:614 (7) –

[Insane]
  1. Reduce OD by 1 to balance the difficulty with extra diff?
  2. 00:01:141 (1,2,3,4,5) - –this need to be emphasized with clap, please add clap.
  3. 00:09:826 (8,1) –I guess you need swap nc since you always add nc at big white tick.
  4. 00:16:773 (4,5) –how about making them into a 1/2 slider, which fits vocal better than now.
  5. 00:22:457 (7) –I think you should make the slider stop at 00:22:772 -. Please notice that the vocal is actually at 00:22:772 –not at00:22:851 –, vocals are usually not at ticks because singers have aspirated sound, they are delayed sometimes. You can listen here: 00:22:535 -, vocal is 00:22:535 –but actually not.
  6. 00:28:931 (1) –missing finish!
  7. 00:28:931 (1) –why do you start triplet at white tick? This sounds very bad. Try this instead: http://puu.sh/be4Kh/d97e13df1e.jpg
  8. 00:32:247 (5) –I suggest a triplet or a 1/4 reverse here. If you try to follow drums please don’t shift sound track suddenly, this will lead a bad feeling when playing. Also I don’t think clap fits here 00:32:404 -.
  9. 00:36:510 (1) –missing finish at sliderhead again..
  10. 00:41:168 (4,5) –This hug jump doesn’t fit the song well as 00:41:562 –This is a strong beat so you need to emphasize it, but 00:41:404 –is just a vocal. And the bend slider 00:41:168 (4) –looks very bad. Try this please: http://osu.ppy.sh/ss/1983689
  11. 00:48:510 (3) –add a nc to lead the 1/3 pattern
  12. 00:50:405 (5) –missing nc
  13. 00:51:668 (1) –missing finish!
  14. 01:04:142 (5) –missing finish at sliderend!
  15. 01:27:115 (2) –triplet starting at white tick sounds bad, strong beat is this01:27:035 -, http://puu.sh/be85W/533910270c.jpg. Why do you like white tick triplet lol

[Normal]
  1. Increase AR by1, hard is ar8, so ar5 normal is better imo as well bpm is not low
  2. 00:27:509 (3) –weird clap at sliderhead, can you remove it?
  3. 00:28:930 (2) –missing finish
  4. 00:36:509 (1) -00:51:667 (1) - ^
  5. 00:57:667 (4) –rhythm is inaccuracy, 00:57:825 –strong beat is at here, your sliderend is at a wrong tick. Try this: http://puu.sh/beaNE/f56c27499c.jpg.
  6. 01:03:509 –remove clap, can you follow music to add hitsounds? This clap sounds very odd here
  7. 01:16:930 (1) –not a good rhythm here again, strong beat is at01:16:772 –not at01:16:930 -, so you’d better start slider at01:16:772 -

[Easy]
  1. 00:22:299 (4) –It’s better to not ignore strong beat here at00:22:456 -, http://puu.sh/bebbo/f6152f459f.jpg.
  2. 00:23:563 (1) –similar as above, strong beat is at00:23:720 -, so rearrange 00:23:563 (1,2) - , just start slider at 00:23:720 – and end at00:24:193 -,
  3. 00:56:720 (1) –same as above somehow, strong beat is at00:57:193 –, your sliderend doesn’t follow anything now
  4. 00:57:984 (3) -–I don’t know what you follow here but I know it’s a bad rhythm, 00:57:825 - this is both vocal and drum heavy beat that you need follow.
  5. 01:01:773 (1) –missing finish, I am really tired to point out, check everywhere by yourself please
  6. 01:06:194 (3,1) –not a good shape imo, you can improve it by moving 01:07:142 (1) – to(39,193)
  7. 01:16:772 –heavy beat here, same
This diff is lack of quality imo.
Call me back when you reply this mod, let’s see what we can do then.
Topic Starter
Quilt

Fycho wrote:

As your request.

[General]
  1. I highly recommend you add video to the map since this is anime opening. ugh... i wanna add video, but i can't encode the video file..., so i gave up to add video
  2. why not set combo colors? If you are not intentional please set it.i didn't care about comb colors lol

[Insane]
  1. Reduce OD by 1 to balance the difficulty with extra diff? ok
  2. 00:01:141 (1,2,3,4,5) - –this need to be emphasized with clap, please add clap. ok
  3. 00:09:826 (8,1) –I guess you need swap nc since you always add nc at big white tick. ok
  4. 00:16:773 (4,5) –how about making them into a 1/2 slider, which fits vocal better than now. that's good idea. but no change. i wanna keep these notes, these triangle placement is my favorite
  5. 00:22:457 (7) –I think you should make the slider stop at 00:22:772 -. Please notice that the vocal is actually at 00:22:772 –not at00:22:851 –, vocals are usually not at ticks because singers have aspirated sound, they are delayed sometimes. You can listen here: 00:22:535 -, vocal is 00:22:535 –but actually not.yeah that's right. but i hold it. i feel your suggestion rhythm isn't fit here
  6. 00:28:931 (1) –missing finish!ok
  7. 00:28:931 (1) –why do you start triplet at white tick? This sounds very bad. Try this instead: http://puu.sh/be4Kh/d97e13df1e.jpg umm there isn't put triple notes,maybe mistakes
  8. 00:32:247 (5) –I suggest a triplet or a 1/4 reverse here. If you try to follow drums please don’t shift sound track suddenly, this will lead a bad feeling when playing. Also I don’t think clap fits here 00:32:404 -. i'm following vocal(と) here
  9. 00:36:510 (1) –missing finish at sliderhead again.. ok
  10. 00:41:168 (4,5) –This hug jump doesn’t fit the song well as 00:41:562 –This is a strong beat so you need to emphasize it, but 00:41:404 –is just a vocal. And the bend slider 00:41:168 (4) –looks very bad. Try this please: http://osu.ppy.sh/ss/1983689 its my favorite placement too
  11. 00:48:510 (3) –add a nc to lead the 1/3 pattern ok
  12. 00:50:405 (5) –missing nc ok
  13. 00:51:668 (1) –missing finish! ok
  14. 01:04:142 (5) –missing finish at sliderend!ok
  15. 01:27:115 (2) –triplet starting at white tick sounds bad, strong beat is this01:27:035 -, http://puu.sh/be85W/533910270c.jpg. Why do you like white tick triplet lol ok

[Normal]
  1. Increase AR by1, hard is ar8, so ar5 normal is better imo as well bpm is not low
  2. 00:27:509 (3) –weird clap at sliderhead, can you remove it?
  3. 00:28:930 (2) –missing finish
  4. 00:36:509 (1) -00:51:667 (1) - ^
  5. 00:57:667 (4) –rhythm is inaccuracy, 00:57:825 –strong beat is at here, your sliderend is at a wrong tick. Try this: http://puu.sh/beaNE/f56c27499c.jpg.
  6. 01:03:509 –remove clap, can you follow music to add hitsounds? This clap sounds very odd here
  7. 01:16:930 (1) –not a good rhythm here again, strong beat is at01:16:772 –not at01:16:930 -, so you’d better start slider at01:16:772 -

[Easy]
  1. 00:22:299 (4) –It’s better to not ignore strong beat here at00:22:456 -, http://puu.sh/bebbo/f6152f459f.jpg.
  2. 00:23:563 (1) –similar as above, strong beat is at00:23:720 -, so rearrange 00:23:563 (1,2) - , just start slider at 00:23:720 – and end at00:24:193 -,
  3. 00:56:720 (1) –same as above somehow, strong beat is at00:57:193 –, your sliderend doesn’t follow anything now
  4. 00:57:984 (3) -–I don’t know what you follow here but I know it’s a bad rhythm, 00:57:825 - this is both vocal and drum heavy beat that you need follow.
  5. 01:01:773 (1) –missing finish, I am really tired to point out, check everywhere by yourself please
  6. 01:06:194 (3,1) –not a good shape imo, you can improve it by moving 01:07:142 (1) – to(39,193)
  7. 01:16:772 –heavy beat here, same
This diff is lack of qualityidk how to make good low difficulty orz
Call me back when you reply this mod, let’s see what we can do then.
normal and easy had been fixed all
laurier diff had been fixed some hitsound suggestion. then he wanted to keep this diff name...so i hold this
thank your for modding fucho

to guest: i've changed all combo colors. please update your diff before u change
Fycho
recheck, no kd

[General]
  1. Title/Romanised Title source: please refer to http://vgmdb.net/album/44404
[CrystLer]
  1. 00:01:614 (7) - changed to whistle like01:24:983 (6) - on head
[Insane]
  1. 00:01:457 (5) - missing clap on head.
  2. 00:01:773 (6) - remove this, there is no beat in music, it feels overmapped.
  3. 00:31:457 (1,2,3) - why do you start triplet at white tick? This sounds very bad. Try this instead: http://puu.sh/be4Kh/d97e13df1e.jpg
  4. 00:41:168 (4,5) - how about adding a note to make it more consequence?
[Normal]
  1. 00:41:562 (1) - should add finish on head, whistle is a little weak.
  2. 01:04:141 (5) - remove finish from head, heavy beat and cymbal in music is at 01:04:299 - ,
  3. 01:16:772 (6) - or 01:16:614 (5) - missing nc.
[Easy]
  1. 00:23:720 (1) - missing finish on head.
  2. 00:51:668 (1) - ^
  3. 00:57:825 (3) - ^
  4. 01:04:299 (1) - ^
  5. 01:11:878 (1) - ^
  6. 01:09:036 (3) - missing clap.
  7. 00:49:142 (1) - add finish on tail to follow cymbal better.
  8. 01:16:614 (4) - missing nc.
  9. 01:28:299 (3) - add finish on tail to follow cymbal in music.
Topic Starter
Quilt
Insane
00:41:168 (4,5) - how about adding a note to make it more consequence? : umm i wanna keep. these sliders are fit here imo

fixed other

thank you
mintong89
Recheck as your request.

[Oni]

00:32:404 - Should have a note at here I know you follow vocal but the drum snare at here is quite loud...
00:58:141 (295,296,297,298) - I think these should add these as big note because quite climax imo.

[Muzukashii]

00:58:141 (239,240,241,242) - Same as Oni.
01:18:825 (337) - I know you're follow vocal but it would be better you put as k for consistently. ( 01:17:878 - => 01:19:141 - all k.)
其实我好有强迫症啊 怎么你死板跟vocal啊
Call me back.
Nardoxyribonucleic

mintong89 wrote:

Recheck as your request.

[Oni]

00:32:404 - Should have a note at here I know you follow vocal but the drum snare at here is quite loud... added a triplet at 00:32:246 (169,170,171) -
00:58:141 (295,296,297,298) - I think these should add these as big note because quite climax imo. fixed

[Muzukashii]

00:58:141 (239,240,241,242) - Same as Oni. fixed
01:18:825 (337) - I know you're follow vocal but it would be better you put as k for consistently. ( 01:17:878 - => 01:19:141 - all k.) The snare rhythm occurs at 01:17:878 (334,336,338) - only, so I mapped 01:18:193 (335,337) - as k and d respectively according to the vocal pitch.
其实我好有强迫症啊 怎么你死板跟vocal啊 我主要是vocal-drum based mapping, vocal為主, 鼓聲為輔 lol
Call me back.
Thanks for your recheck mintong~ :)

@Quilt: Please update~ http://puu.sh/bs0lE.rar
Topic Starter
Quilt
updated taiko diffs
Fycho
Circle'd.

打包米桶
mintong89
Rechecked and it's fine now.

Bubbled!~

狂草飞球
Crystal

mintong89 wrote:

狂草飞球

Fycho wrote:

打包米桶
congratz inb4 :D
Shohei Ohtani
God dammit mintong i hope you know what you're doing.

Overall:
Why is the preview point where it is? Why not at the beginning?
No video? Not that I'm an asshole about "ALL TV SIZE MAPS NEED VIDEO", and I just ranked a TV Size map without a video, but both ranked versions have videos, so you can easily just jack one of them and put them in your map. Unless the rules have changed, you're allowed to just jack videos and use them as your own.

Crystaler???: (like seriously I can't even get what this means and I even looked at the map data)
00:03:114 (4,5,6) - WHAT IS IN THE MUSIC HERE.
00:13:772 (1,2,3,1,2,3,1,2) - ok i can accept like using stuff like this once for the sake of like "hahahhah hey look at me im artificially creative" but like at this point, it just looks like a misinterpretation of the rhythm in the music.
00:53:562 (1,2,3,4) - ;AAA;!!! It just doesn't look very appealing having the Giant African Dong Slidertrain kind of thing going, nor does forcibly jerking back and forth feel good either.

Insane:
00:40:931 (3,4,5) - Little bit of an issue here. It'd be cool if all of these were spaced evenly apart? Would I accept a jump? yes.
00:48:510 (1,2,3,4,5,6) - drumclaps or drumfinishes???

Hard:
00:34:299 - did i. . . did I accidentally go into normal diff?

Like it's a cool hard diff, but it looks like a diff that I'd have in my hard diffs. . . and if you've seen my insane diffs (besides CDFGimme like that's a gimme) they're usually not very hard, so the hard diffs aren't very hard by comparison

Normal:
00:06:193 (1) - Raise this endpoint pls
01:16:772 (1) - clap on end of slider
01:17:562 (2) - ^
Topic Starter
Quilt
fixed some
Laurier
俺のも適当に直しといて
Shohei Ohtani
Topic Starter
Quilt

CDFA wrote:

God dammit mintong i hope you know what you're doing.

Overall:
Why is the preview point where it is? Why not at the beginning?the current prevew poing is cooler than biggining
No video? Not that I'm an asshole about "ALL TV SIZE MAPS NEED VIDEO", and I just ranked a TV Size map without a video, but both ranked versions have videos, so you can easily just jack one of them and put them in your map. Unless the rules have changed, you're allowed to just jack videos and use them as your own.k

Crystaler???: (like seriously I can't even get what this means and I even looked at the map data) laurier wanna use this diff name. so i don't change... depend on him
00:03:114 (4,5,6) - WHAT IS IN THE MUSIC HERE.fix
00:13:772 (1,2,3,1,2,3,1,2) - ok i can accept like using stuff like this once for the sake of like "hahahhah hey look at me im artificially creative" but like at this point, it just looks like a misinterpretation of the rhythm in the music.i think its good..
00:53:562 (1,2,3,4) - ;AAA;!!! It just doesn't look very appealing having the Giant African Dong Slidertrain kind of thing going, nor does forcibly jerking back and forth feel good either.idk how to change lol. i think its ok , some chinese mappers are using more complex placement lol

Insane:
00:40:931 (3,4,5) - Little bit of an issue here. It'd be cool if all of these were spaced evenly apart? Would I accept a jump? yes. adjusted some placement
00:48:510 (1,2,3,4,5,6) - drumclaps or drumfinishes??? added dram

Hard:
00:34:299 - did i. . . did I accidentally go into normal diff? umm i think its not bad

Like it's a cool hard diff, but it looks like a diff that I'd have in my hard diffs. . . and if you've seen my insane diffs (besides CDFGimme like that's a gimme) they're usually not very hard, so the hard diffs aren't very hard by comparison

Normal:
00:06:193 (1) - Raise this endpoint plsk
01:16:772 (1) - clap on end of sliderk
01:17:562 (2) - ^k
thank you
mintong89

CDFA wrote:

God dammit mintong i hope you know what you're doing. I'm not the circle-er at this map, so I don't get the reason why you want to abuse like that.

Overall:
Why is the preview point where it is? Why not at the beginning? Why not? The creator want to put at where is depend on him, that's his map, not you.
No video? Not that I'm an asshole about "ALL TV SIZE MAPS NEED VIDEO", and I just ranked a TV Size map without a video, but both ranked versions have videos, so you can easily just jack one of them and put them in your map. Unless the rules have changed, you're allowed to just jack videos and use them as your own. well, I can't agree or disagree on this, because this is depend on creator too.
Sorry if you want to mad about the osu diff's quality, I can't say anything because I'm just approve the taiko diff.
Some of that are not unrankable are not unrankable, so I don't get it of your mad.
mochi
bubbled
mochi
ranked
mochi
wow gratz!
Topic Starter
Quilt
thank you great mochi!
Shohei Ohtani

mintong89 wrote:

CDFA wrote:

God dammit mintong i hope you know what you're doing. I'm not the circle-er at this map, so I don't get the reason why you want to abuse like that.

Overall:
Why is the preview point where it is? Why not at the beginning? Why not? The creator want to put at where is depend on him, that's his map, not you.
No video? Not that I'm an asshole about "ALL TV SIZE MAPS NEED VIDEO", and I just ranked a TV Size map without a video, but both ranked versions have videos, so you can easily just jack one of them and put them in your map. Unless the rules have changed, you're allowed to just jack videos and use them as your own. well, I can't agree or disagree on this, because this is depend on creator too.
Sorry if you want to mad about the osu diff's quality, I can't say anything because I'm just approve the taiko diff.
Some of that are not unrankable are not unrankable, so I don't get it of your mad.
nigga it was a joke calm down hahahhahahahahahhahahahhahah

Gonna edit this later with stuff
mintong89
uuh ok seem I'm too serious x_x
Topic Starter
Quilt
WOW GRAVEYARD LOL
Shohei Ohtani
So uh I'm not gonna lie I was asking people to testplay it and one thing lead to another and I totally forgot. Sorry about that :(

Did you still want to go through with this map?
Topic Starter
Quilt
i want
edit:this map going graveyard, im lazy to wait rechek anymore
Shohei Ohtani
So I was reminded to mod this map by a not very nice PM that wasn't from the map creator

Extra:
00:03:667 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6) - Going to quote the ranking criteria for this one
All hitcircles and the starting point of any sliders should be snapped to be a beat in the music. Slider end points should be snapped to a beat in the music, or the end of a prolonged note where appropriate. Adding hitobjects where there is no musical cue to justify them can result in confusing patterns which are difficult to follow and incongruent with the backing track.
Here is the rhythm for this particular section (I didn't notate notes because I'm a lazy poop)



00:33:983 (1) - Not too very fond of this jump here
00:49:141 (1) - LIKE REALLY I KNOW I SAID THIS LAST TIME LIKE EVEN THE SLIGHTEST OFFSET
00:53:562 (1,2,3,4) - SAME ABOUT THE TOTEM COCK TOWER
01:07:930 (1,2,3) - I don't get this speed up. First of all, this is a BACKGROUND VOCAL PART that is QUIETER than the main voice. Like, there's no reason to start speeding up here.

Sorry it took me so long to get to this D:. In the future, please remember that prompt forum PMs are the best way to get to me :P. I don't keep a personal list of maps to look back at daily, so I don't know what's happening unless you tell me :P. I'm not gonna entirely be like "oh, it's all your fault" because I did get a PM recheck request. . . and I honestly just forgot. However, you don't have to be afraid to remind me, because then shit like this happens, where I forget because of life and then I have the 41st infantry getting pissy with me. :P

I'm being fairly nice about the extra diff at the moment. There's a lot of weird overmapping stuff, but right now, I'm just looking for core stuff that would hurt the map in the ranking process. Woohoo.

FORUM PM ME QUILT WHEN YOU FINISH THIS
Topic Starter
Quilt
deleted laurier's diff cz he doesn't have motivation to change this. i also have no motivation
sorry for taking waste time
Shohei Ohtani
hahahah lmao that was the nigga that messaged me like "hurry up" this nigga got motivation.

Bubble repair rather than rank because of the major change.

Also, when you're able to, edit the thread so you can put Laurier's diff there owo
Sonnyc
General:

-- Your combo color 4 feels too dark when the video is on. Consider changing to something brighter.
-- Remove "Laurier" from the tags. Add "mahouka koukou no rettousei" the romanized version of the source and "opening" in the tags.

Easy:

00:37:773 (1) - Remove combo.
01:01:773 (1) - Remove Clap at the reverse.
01:16:772 (2) - Hitsounds missing in this slider.

Normal:

01:03:035 (3,4) - 1/2 rhythm doesn't fits here. http://puu.sh/e8TVH/b52836a043.jpg Follow the music please.

Mickey's Hard:

00:04:299 - Volume is too low. Mind tuning up to 35%?

Insane:

00:14:247 (2) - Consider placing at (512,304) to make the spacing consistent with 00:14:405 (3,4).
00:27:352 (7) - Imo placing somewhere else would play better than a stack.
00:40:615 (2) - Reduce 1/4 to fit the vocal please. If not, 00:40:299 (1,2,3,4,5) these patterns are just getting dragged which weakens the effect of 00:40:931 (3,4,5).
00:40:931 (3) - Set a new combo to distribute this new pattern.
00:41:405 (5) - Finish at the end.
00:56:799 (2) - Imo a note would rather fit at 00:56:483 better along the drum.

Taiko:

-- Mind removing video if you didn't intended to add?

Let me know if you are done applying mods.
Topic Starter
Quilt
fixed all ty
Sonnyc
yes BAT yes ranked
Laurier
fk. where is my diff.
Topic Starter
Quilt
its gone
Sonnyc

Quilt wrote:

deleted laurier's diff cz he doesn't have motivation to change this. i also have no motivation
sorry for taking waste time
hmm? I thought you guys already finished deciding.
Quilt can add an extra link if you still have Laurier's diff.
Topic Starter
Quilt
she just kidding me, don't mind lololololollololol
Laurier

Quilt wrote:

she just kidding me, don't mind lololololollololol
sorry the confusing joke.
Quilt omedeto-
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