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LiSA - Rising Hope -TV ver.- [Osu|Taiko]

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Julie
Mod request from nardo~ :3

[Muzukashii]
00:28:779 and 00:28:858 - d

[Oni]
00:13:227 (51) - delete? stream start, because stream start at 00:13:306 (52) xD
00:18:200 (77) - k
00:20:332 - k
00:21:279 - k
00:22:385 - d
01:07:858 - d
01:16:700 - add a note and 01:16:463 (411,412,413,414) - maybe dkkkd?
01:24:595 - d

Nice taikooo level <3!!
Nardoxyribonucleic

[I]MMoRTal[S] wrote:

:o Nardoxyribonucle In-game pm Modding Request :) :) :)

Nador's Muzukashii
00:01:621 (4) - k nope because the vocal pitch is lower than 00:01:937 (5) -

00:18:358 (73,74,75) - ddk no change because of difficulty (BPM=190)

00:54:042 (223) - add d and 00:53:727 (222) A bit overmapped imo, as the music becomes quiet after the sparse vocal.

00:54:200 (223) - k There are no strong sounds or high pitch to map with a kat...

01:24:990 (361) - k refer to 00:01:621 (4) -

Nardo's Oni
00:56:490 (277) - k no change, as the drum is a bit weak.

00:58:779 (289) - add d um... I made a compromise between the drums and the vocal. It would be better to leave it blank.

01:29:431 (476,477,478,479,480,481,482,483,484) - add d 1/16 here :o :D :o 1/16? Nope = =
Thanks for your mod~ :)

Nofool wrote:

^ arf I'm one minute late ;_;
Hi' Taiko mod req from Nardo

both diffs sounded good, suggestions :

[Muzukashii]
00:09:042 (28) change to d ? it sounds like at 00:09:516 (30) -, not as high(treble) as the others k imo fixed
00:11:569 (40) ^ ^
00:21:674 (89) change to d ? (vocal) OK.
00:30:990 (132) ^ It is already mapped as d @@.
00:33:042 (142) change to d ? ^ nope. The vocal is of highest pitch among 00:32:569 (139,140,141,142) -
00:33:516 (144) del ? to emphasize the vocal um... I want to map both the instrument and the vocal.
00:58:937 (243,244) del these 2 notes ? to emphasize the beginning of the kiai and, ‘cause it follow the vocal which really starts at 00:58:779 and you had to dodge this I know it x_x Yeah, I want to map the vocal as much as I can, but owing to the drums I can't put notes at 00:58:779 - . No change here.
01:08:569 (287) change to k ? the vocal sounds like for your previous k The vocal actually has a slightly lower pitch than 01:08:411 (286) -
[Oni]
00:09:042 (30) refer to the muzu fixed
00:11:569 (42) ^ ^
00:21:358 (93) change to d ? the vocal is way lower than for the previous k imo (and no need to follow the instrumental since you didn’t at 00:20:727 -) In fact it has a slightly higher pitch than 00:21:200 (92) - ...
00:29:569 (144) change to k ? the vocal sounds like at 00:29:253 (142) and even higher Yes, but if compared to 00:29:885 (145) - it has a lower pitch. So I would like to keep the d to reserve such an intonation
00:33:042 (164) change to D ? ^ refer to Muzu
00:58:937 (289,290) refer to the muzu ^
01:11:411 (376,377,378,379,380) swap colors ? fits more the vocal imo (and the way you mapped the rest) no change, as I mapped it the same as 01:01:306 (304,305,306,307,308) -
01:13:937 (395,396) ^ no change, as the vocal sound is lower than 01:13:621 (394) -
gl'
Thanks for your mod~ :)

Julie wrote:

Mod request from nardo~ :3

[Muzukashii]
00:28:779 and 00:28:858 - d Good idea of placing a triplet. However, by considering the drum beats, it has to be kkd or kkk. So I choose to emphasize the vocal at 00:28:937 (123) - rather than the drums nearby.

[Oni]
00:13:227 (51) - delete? stream start, because stream start at 00:13:306 (52) xD Yes, but retained just because I want to increase the difficulty. ;)
00:18:200 (77) - k Following the cymbals is one way to map the part. I tend keep the don so as to emphasize the incoming 00:18:516 (80) -
00:20:332 - k Um... I don't want to use too many triplets before 00:23:727 -
00:21:279 - k ^
00:22:385 - d In order to follow the vocal better, I think keeping 00:22:463 (102) - as D is better than using ddkdd.
01:07:858 - d similar reason to ^
01:16:700 - add a note and 01:16:463 (411,412,413,414) - maybe dkkkd? Umm... I think keeping the finish at 01:16:779 - could empower the strong crash cymbal.
01:24:595 - d No change, as it needs to be consistent to 00:01:227 -

Nice taikooo level <3!! Thanks <3
Thanks for your mod~ :)

Update: http://puu.sh/9d50L
Topic Starter
Quilt
update
Akemi_Homura
Hi~~! :3
From nardo's request.
It's really hard to mod this. because already perfect map... :oops:

d = don
D = big don
k = kat
K = big kat

  • [General]
  1. Add tag 'Nardoxyribonucleic' all diff.

  • [Nardo's Oni]
  1. 00:18:279 - add d here~? drum sound is continue from 00:18:200 to 00:18:516. so make Quintuplet is better I think.
  2. 00:31:937 (159) - how about change this to kkd pattern like this~? this part vocal has vibration. so I feel empty after this k.
  3. 00:44:411 - maybe you can add here k. vocal say 'si kai' It's one word. 00:43:937 (222) - si , 00:44:095 (223) - ka , 00:44:411 - i. so I think it's better add k there and make ddd kkk pattern.

  • [Nardo's Muzukashii]
  1. 00:26:253 (110) - How about change to k~?(like Oni). I think dkkd is better to follow.
  2. 00:44:411 - same with Oni~ add k here~? :3
  3. 00:59:569 (246) - change to k~?(It's same with 01:09:674 (293,294,295).)
  4. 01:14:569 (317) - How about remove this d~?(for emphasize 01:14:411 (316). and this support next kD pattern.)

Nice song and mapset~!!!
Gl to rank~! :3
Topic Starter
Quilt
oh sorry i forgot to add tag lol
fixed. update plz everyone
Konpaku Sariel
Nardo's Oni
00:01:621 (6) - k

00:09:832 (34) - d

00:17:095 (72) - d

00:26:727 (124,125,126,127,128) - d_kkk_d

00:56:253 (274,275,276,277,278) - ddkdk or ddkkk or ddkkd

01:01:779 (308) - k

01:11:885 (380) - k

01:24:990 (456) - k
Nardoxyribonucleic

Akemi_Homura wrote:

Hi~~! :3
From nardo's request.
It's really hard to mod this. because already perfect map... :oops:

d = don
D = big don
k = kat
K = big kat

  • [General]
  1. Add tag 'Nardoxyribonucleic' all diff. fixed by Quilt~

  • [Nardo's Oni]
  1. 00:18:279 - add d here~? drum sound is continue from 00:18:200 to 00:18:516. so make Quintuplet is better I think. Umm... As more prominent drum beats occur at 00:18:358 (78,79,80) - , triplet is enough imo.
  2. 00:31:937 (159) - how about change this to kkd pattern like this~? this part vocal has vibration. so I feel empty after this k. It seems to be good. Added.
  3. 00:44:411 - maybe you can add here k. vocal say 'si kai' It's one word. 00:43:937 (222) - si , 00:44:095 (223) - ka , 00:44:411 - i. so I think it's better add k there and make ddd kkk pattern. I think the words "shi" and "kai" occur at 00:43:937 (222,223) - respectively. What we can hear at 00:44:411 - is just a weak "i" sound. Therefore, it would be better to keep unfilled. :3

  • [Nardo's Muzukashii]
  1. 00:26:253 (110) - How about change to k~?(like Oni). I think dkkd is better to follow. fixed
  2. 00:44:411 - same with Oni~ add k here~? :3 refer to the explanation in Oni.
  3. 00:59:569 (246) - change to k~?(It's same with 01:09:674 (293,294,295).) A strong snare sound can be heard at 01:09:674 (293) - . where 00:59:569 (246) - does not have such a sound.
  4. 01:14:569 (317) - How about remove this d~?(for emphasize 01:14:411 (316). and this support next kD pattern.) As I followed all the vocal sounds in the kiai, it would be a bit strange to remove this note.

Nice song and mapset~!!!
Gl to rank~! :3
Thanks for your mod~ :)

Konpaku Sariel wrote:

Nardo's Oni
00:01:621 (6) - k nope, d would be better in contrast to the high-pitched 00:01:937 (7) -

00:09:832 (34) - d k is better for following the high-pitched instrument sound.

00:17:095 (72) - d 00:17:095 (72,73) - share the same vocal pitch, so double k is fine imo.

00:26:727 (124,125,126,127,128) - d_kkk_d Both current and the suggested patterns are okay to me. No change atm.

00:56:253 (274,275,276,277,278) - ddkdk or ddkkk or ddkkd changed to ddkdk.

01:01:779 (308) - k As there has no vocal, I intend to keep the don to produce a contrast to 01:00:832 (304) -

01:11:885 (380) - k Similar to ^

01:24:990 (456) - k refer to 00:01:621 (6) -
Thanks for your mod~ :)

Update: http://puu.sh/9eDJm
Topic Starter
Quilt
updated i think time to find BAT now
Nardoxyribonucleic

Quilt wrote:

updated i think time to find BAT now
Okay. Before finding a Taiko BAT, I want to have one or two more mods first.
mliencheng
Taiko diff mod :)


Nardo's Muzukashii
00:21:674 k
00:25:621 k
00:48:200 k
00:48:516 d
00:48:832 k
01:00:990 k
01:11:095 k
01:23:727 k



Nardo's Oni
00:10:937 k
00:18:042 k
00:46:463 k
01:02:963 d
Nardoxyribonucleic

mliencheng wrote:

Taiko diff mod :)

Nardo's Muzukashii
00:21:674 k fixed
00:25:621 k nope, vocal pitch is lower than 00:25:148 (105,106) -
00:48:200 k nope, the pitch is lower than 00:47:885 (204,206) -
00:48:516 d It has the same pitch as 00:47:885 (204) -
00:48:832 k no change, same pitch as 00:48:200 (205) -
01:00:990 k no change, as it has a lower pitch than 01:00:516 (251,253) -
01:11:095 k ^
01:23:727 k fixed

Nardo's Oni
00:10:937 k The pitch is a bit lower than 00:11:095 (40,41) - , so d would be better.
00:18:042 k d could fit the vocal pattern better imo.
00:46:463 k d could follow the drum beat better.
01:02:963 d dkd would fit the guitar rhythm more imo.
Thanks for your mod~ :)

Update: http://puu.sh/9BPVr
Topic Starter
Quilt
updated
Kairi
Ranked!
Topic Starter
Quilt
yay
thank you kairi!
mintong89
Hello, Mod request from Nardo.

[Nardo's Oni]

00:01:306 - => 00:01:621 - I would recommend you put 5 note (kkddd or your pattern) at here, it can fit the song's drum properly and it doesn't ruin your pattern too.
00:18:200 (78,79,80,81) - Hmm actually the music is five drum sound too at here, so I think kkddk will more fit at here.
00:18:832 - => 00:20:569 - I will recommend you to add more note here just like 00:20:885 (90,91,92,93,94,95,96,97,98,99,100,101,102,103) - this way because the sound of the music not like previous part (this part's drum is more complex but not like previous part just have hit-hat, so it's really have more space you can place note.)
00:25:463 (119,120,121,122,123,124) - Hmm it would be better if you add some 1/4 pattern on here too for the constant. (see previous and after's part pattern, they all have 1/4 note.)
00:58:779 - Add a note for fit the vocal?
01:01:621 (309,310,311) - ddk? the vocal is slightly higher at the end.
01:03:516 (325) - I will put as d here because the sound just like 01:03:832 (326) - this note.
01:19:463 - => 01:23:095 - How about make all as big note at every white line? well the music is explained, there just have drum and the every white line sound is just louder than other at this part.
01:24:516 (455,456,457,458,459) - Same as beginning suggestion.

[Nardo's Muzukashii]

00:37:621 (159,160,161,162,163,164,165,166) - According to the vocal, it would be better if you put as d k k d d k d k?
00:49:779 (210) - Big note? the cymbal is quite loud.
01:19:463 - => 01:23:095 - Same as Oni's suggestion.

Good Luck.
Nardoxyribonucleic

mintong89 wrote:

Hello, Mod request from Nardo.

[Nardo's Oni]

00:01:306 - => 00:01:621 - I would recommend you put 5 note (kkddd or your pattern) at here, it can fit the song's drum properly and it doesn't ruin your pattern too. As the drum at 00:01:542 - is really weak, I think leaving it blank would be fine.
00:18:200 (78,79,80,81) - Hmm actually the music is five drum sound too at here, so I think kkddk will more fit at here. changed to ddddk instread.
00:18:832 - => 00:20:569 - I will recommend you to add more note here just like 00:20:885 (90,91,92,93,94,95,96,97,98,99,100,101,102,103) - this way because the sound of the music not like previous part (this part's drum is more complex but not like previous part just have hit-hat, so it's really have more space you can place note.) fixed
00:25:463 (119,120,121,122,123,124) - Hmm it would be better if you add some 1/4 pattern on here too for the constant. (see previous and after's part pattern, they all have 1/4 note.) The reason of not using 1/4 pattern here is to emphasize the more complicated guitar sounds at 00:26:727 (131,132,133,134,135,136,137,138,139,140,141,142) - , so I would like to keep it simple.
00:58:779 - Add a note for fit the vocal? added d there.
01:01:621 (309,310,311) - ddk? the vocal is slightly higher at the end. Umm... ddd could show a better contrast to the next ddk at 01:02:253 (321,322,323) - , since the vocal at your specified point is more hesitant.
01:03:516 (325) - I will put as d here because the sound just like 01:03:832 (326) - this note. 01:03:516 (332) - actually has a higher pitch than 01:03:832 (333) - , so no change here.
01:19:463 - => 01:23:095 - How about make all as big note at every white line? well the music is explained, there just have drum and the every white line sound is just louder than other at this part. Umm... It would become a bit overemphasized imo.
01:24:516 (455,456,457,458,459) - Same as beginning suggestion. Same as above.

[Nardo's Muzukashii]

00:37:621 (159,160,161,162,163,164,165,166) - According to the vocal, it would be better if you put as d k k d d k d k? Done.
00:49:779 (210) - Big note? the cymbal is quite loud. fixed
01:19:463 - => 01:23:095 - Same as Oni's suggestion. Same as Oni

Good Luck.
Thanks for your mod mintong~ :)

Update: https://www.dropbox.com/s/3yf2yrrhncfgn ... ize%29.rar
IamKwaN
Hi, from my queue here.
SLAP QUILT FOR THE YURI WHERE'S MY FAN SERVICE

General

  1. Change the title to this to which you can refer to the source here:
    Rising Hope -TV ver.-
  2. You may need some custom combo colors to fit the color tone of background.
  3. Uncheck widescreen support for all diffs.
  4. Nardo's name has been misspelled in the description.

CrystLer

  1. Several unsnapped objects mentioned by the AImod.
  2. 00:18:516 (2) - Clap on head.
  3. 00:26:727 (2) - Missing a clap?
  4. 00:27:358 (5) - Missing a clap on head.
  5. 01:04:621 (2) - ^
  6. 01:21:358 (3) - I believe a clap should be placed on head like 01:20:095 (3) and 01:22:621 (3).
  7. 01:29:253 (6) - Finish on tail seems too loud for me and personally I think a S:C2 clap is more suitable than finish.

Insane

  1. OD-1 because it's rather amusing to have Insane and Extra sharing the same settings.
  2. 00:01:463 (5,6) - I think switching these two would be more comfortable, where starting the slider at 00:01:621 can fit the vocal to place more with the three claps.
  3. 00:13:148 (6,7,8,9,10,11,12,13) - A slight suggestion on hitsounds to strengthen the esthesis. How about placing S:C2 claps with 40% volume?
  4. 00:33:358 (4) - NC would be more player-friendly imo. Similar to 00:58:779 (5).
  5. 00:54:200 (1) - Maybe a finish on head.
  6. 00:58:305 (2,3,4) - S:C2 Claps on these three for the obvious background drums?
  7. 01:19:306 - Adding a circle results in a better transition than a halt.
  8. 01:23:963 (3,4,5,6,7,8) - Something similar to 00:13:148 (6,7,8,9,10,11,12,13).
  9. 01:27:042 (1,2,3) - The end of triplets fall on a red tick which is quite weird imo. How about this? And the slider head (4) can refer both the guitar and the drum.

Mickey's Hard

  1. Check the AImod, unsnapped objects can be found and they can be easily fixed.
  2. OD is a bit too high for such high BPM song, why not decreasing it by 1?
  3. 00:06:832 (1,2) - The rhythm here is a bit odd because you miss 00:06:832 (1,2) with both vocal and guitar. How about this?
  4. 00:44:095 (2) - This makes me feel awkward when I testplayed it because the vocal prolongs instead of halts, doesn't it? So, I would suggest using 1/1 slider instead of 1/2. Same applies on 00:46:621 (1) and 00:49:148 (1).
  5. 00:58:779 (8) - I would prefer deleting this because you're suddenly switching from drums to vocals. A halt sounds more dynamic imo.
  6. 01:09:358 (1) - Remove the finish on the tail. It doesn't reflect its use and is too loud when there're two consecutive finishes.
  7. 01:14:095 (6) - ^
  8. 01:20:095 (3,4) - Remove the normal sample on the tails, they are too loud and somehow annoying (I bet it's normal sample because I can't see it currently because of this bug). Something similar to 01:21:358 (3,4).

Normal

  1. AR+1 sounds great with such high BPM.
  2. 00:11:884 (2,3) - This flawed blanket is really obvious.
  3. 00:13:779 (1,2) - How about blanketing each other?
  4. Seems like many overlapping. Yet, I think it's within your toleration level. So, I simply skip them atm.
  5. 00:49:148 (1,3) - Nah, how about altering their positions like this?
  6. 00:57:674 (4,5) - The rhythm here makes me confused. I would prefer something like this:
  7. Well, the level of overlapping is now beyond my tolerance since the kiai. I really recommend you to rearrange them sincerely. They are now cramping which doesn't look good imo. For example, 01:00:516 (3,1,2) and 01:09:358 (1,2,3) and 01:27:042 (1,2,3).
  8. 01:28:937 (1) - I don't think this NC is necessary. Keep the pattern consistent would be perfect.

Easy

  1. Similar to Normal, AR+1 would be more suitable for such high BPM song.
  2. 00:06:832 (2,3) - Blanket issue.
  3. 00:17:569 (1) - Why do u choose to place this in a position overlapping with 00:15:042 (2) provided that there are many alternative spaces to put it? :/
  4. 01:26:253 (1) - Remove this NC.
  5. 01:28:937 (1) - ^
I hope some of these help. Good luck!
Topic Starter
Quilt
thank you! fixed some!
Laurier
Fumika
M4M !! btw, just suggestion from me :3

[General]
  1. Nothing
[Easy]
  1. Decrease Slider Tick Rate by 1 would be nice
  2. 00:06:200 (1,2) - Make this slider more curve for the blanket (3) http://osu.ppy.sh/ss/1928538
  3. 00:37:779 (3) - NC
  4. 00:49:148 (1) - Reverse this (Ctr + G) will improve more flow here
  5. 00:50:411 (1) - ^ If you did that, you should NC here too
  6. 00:59:253 (1) - Remove clap at the reverse plz, it sounds weird =.=
  7. 01:01:779 (1) - Move a slider node left a bit, for the perfect blanket w
  8. 01:04:305 (1) - Remove clap at the reverse
  9. 01:11:884 (1) - ^
  10. 01:28:937 (4) - NC
[Normal]
  1. 00:02:884 (4) - Remove whistle plz
  2. 00:20:095 (3) - NC ?
  3. 00:32:726 (3) - Add clap in whole slider?
  4. 00:41:569 (1) - Add finish at the start plz
  5. 01:00:516 (3) - Remove clap at the reverse plz
  6. 01:02:411 (2) - Is this kinda hard to read for the normal diff ?
  7. 01:10:621 (3) - Remove clap at the reverse
  8. 01:28:937 (4) - NC
[Mickey]
  1. 00:01:463 (1) - NC?
  2. 00:30:358 (1) - ^
  3. 00:50:253 (1) - ^
  4. 00:58:148 (6) - ^
  5. 01:21:990 (1) - Why don't you remove the reverse and make a new slider instead? https://osu.ppy.sh/ss/1928582
  6. 01:24:042 (6) - NC
[Insane]
  1. 00:08:095 (3) - NC
  2. 00:13:148 (6) - ^
  3. 00:56:253 (4,5) - (Ctr + G) will improve more flow here
[CrystLer]
  1. 00:03:358 (6,1) - MEGA JUMP
THIS DIFF IS TOO OP I CAN'T MOD AHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Mikkuri

IamKwaN wrote:

Mickey's Hard

  1. Check the AImod, unsnapped objects can be found and they can be easily fixed. fixed
  2. OD is a bit too high for such high BPM song, why not decreasing it by 1? sure
  3. 00:06:832 (1,2) - The rhythm here is a bit odd because you miss 00:06:832 (1,2) with both vocal and guitar. How about this? nope, sorry
  4. 00:44:095 (2) - This makes me feel awkward when I testplayed it because the vocal prolongs instead of halts, doesn't it? So, I would suggest using 1/1 slider instead of 1/2. Same applies on 00:46:621 (1) and 00:49:148 (1). k fixed~
  5. 00:58:779 (8) - I would prefer deleting this because you're suddenly switching from drums to vocals. A halt sounds more dynamic imo. ok :3
  6. 01:09:358 (1) - Remove the finish on the tail. It doesn't reflect its use and is too loud when there're two consecutive finishes. sorry I place hs follow the song ;w;
  7. 01:14:095 (6) - ^
  8. 01:20:095 (3,4) - Remove the normal sample on the tails, they are too loud and somehow annoying (I bet it's normal sample because I can't see it currently because of this bug). Something similar to 01:21:358 (3,4).already fixed bug, so it's ok to just leave it there :3
thank you! for good mod :D

Fumika wrote:

[Mickey]
  1. 00:01:463 (1) - NC? ไม่
  2. 00:30:358 (1) - ^ ไม่
  3. 00:50:253 (1) - ^ ไม่
  4. 00:58:148 (6) - ^ แก้จากม็อดที่แล้วละ
  5. 01:21:990 (1) - Why don't you remove the reverse and make a new slider instead? https://osu.ppy.sh/ss/1928582 not bad o_o
  6. 01:24:042 (6) - NC ไม่
ควยเอ้ยม็อดแต่ NC 5555555
ม็อดละเอียดๆหน่อย ไม่ใช่ม็อดส่งๆ เคนะ

http://puu.sh/aTyT6.osu
^
sorry
______
here new
v
http://puu.sh/aTz2E.osu
Topic Starter
Quilt
ez
00:49:148 (1) - , 00:50:411 (1),; i think current placement is good enough

insane
00:56:253 (4,5) ; same as above reason

fixed others!

thank you fumika xD
Fumika
BTW, offset -7 please

Orz
Topic Starter
Quilt
changed offset
thank you!
Fycho
As your request.

[General]
  1. I highly recommend you add video to the map since this is anime opening.
  2. why not set combo colors? If you are not intentional please set it.

[CrystLer]
  1. change diff name to Laurier’s CrystLer? It will be consistent with your other gds
  2. 00:23:246 (3,4) –rhythm is a bit odd here imo, how about this? http://puu.sh/be2r9/25ecd67187.jpg, triplet starting at red tick is more natual.
  3. 00:26:720 (2) –and 00:27:351 (5) – sliderhead missing clap…
  4. 00:28:693 (2) –I suggest you remove this since it’s overmapped, also stacking triplet breaks the flow.
  5. 00:35:878 (4) –missing clap, this is snare clap in music, please listen music carefully.
  6. 00:36:193 (6) –add clap at sliderhead, it sounds better, it’s too blank now imo
  7. 00:39:035 (1) –missing finish at sliderhead, there is a clear cymbal in music
  8. 00:48:509 (3,4,5,6,7,8) –This is kinda hard to read, I suggest you use 1/3 sliders or increase the spacing between the circles
  9. 00:53:404 (4) –adding whistle, it will fit the drum in music better imo
  10. 01:04:141 (7) –maybe add clap at both sliderhead and end? It sounds better imo, and it can emphasize the heavy beat at 01:04:299 –
  11. 01:04:614 (2) –why always miss clap lol
  12. 01:14:088 (6) –add finish? There is cymbal
  13. 01:21:351 (3) -^
  14. 01:23:088 (1) –missing finish!
  15. 01:24:983 (6) –why not keep the same hitsound as 00:01:614 (7) –

[Insane]
  1. Reduce OD by 1 to balance the difficulty with extra diff?
  2. 00:01:141 (1,2,3,4,5) - –this need to be emphasized with clap, please add clap.
  3. 00:09:826 (8,1) –I guess you need swap nc since you always add nc at big white tick.
  4. 00:16:773 (4,5) –how about making them into a 1/2 slider, which fits vocal better than now.
  5. 00:22:457 (7) –I think you should make the slider stop at 00:22:772 -. Please notice that the vocal is actually at 00:22:772 –not at00:22:851 –, vocals are usually not at ticks because singers have aspirated sound, they are delayed sometimes. You can listen here: 00:22:535 -, vocal is 00:22:535 –but actually not.
  6. 00:28:931 (1) –missing finish!
  7. 00:28:931 (1) –why do you start triplet at white tick? This sounds very bad. Try this instead: http://puu.sh/be4Kh/d97e13df1e.jpg
  8. 00:32:247 (5) –I suggest a triplet or a 1/4 reverse here. If you try to follow drums please don’t shift sound track suddenly, this will lead a bad feeling when playing. Also I don’t think clap fits here 00:32:404 -.
  9. 00:36:510 (1) –missing finish at sliderhead again..
  10. 00:41:168 (4,5) –This hug jump doesn’t fit the song well as 00:41:562 –This is a strong beat so you need to emphasize it, but 00:41:404 –is just a vocal. And the bend slider 00:41:168 (4) –looks very bad. Try this please: http://osu.ppy.sh/ss/1983689
  11. 00:48:510 (3) –add a nc to lead the 1/3 pattern
  12. 00:50:405 (5) –missing nc
  13. 00:51:668 (1) –missing finish!
  14. 01:04:142 (5) –missing finish at sliderend!
  15. 01:27:115 (2) –triplet starting at white tick sounds bad, strong beat is this01:27:035 -, http://puu.sh/be85W/533910270c.jpg. Why do you like white tick triplet lol

[Normal]
  1. Increase AR by1, hard is ar8, so ar5 normal is better imo as well bpm is not low
  2. 00:27:509 (3) –weird clap at sliderhead, can you remove it?
  3. 00:28:930 (2) –missing finish
  4. 00:36:509 (1) -00:51:667 (1) - ^
  5. 00:57:667 (4) –rhythm is inaccuracy, 00:57:825 –strong beat is at here, your sliderend is at a wrong tick. Try this: http://puu.sh/beaNE/f56c27499c.jpg.
  6. 01:03:509 –remove clap, can you follow music to add hitsounds? This clap sounds very odd here
  7. 01:16:930 (1) –not a good rhythm here again, strong beat is at01:16:772 –not at01:16:930 -, so you’d better start slider at01:16:772 -

[Easy]
  1. 00:22:299 (4) –It’s better to not ignore strong beat here at00:22:456 -, http://puu.sh/bebbo/f6152f459f.jpg.
  2. 00:23:563 (1) –similar as above, strong beat is at00:23:720 -, so rearrange 00:23:563 (1,2) - , just start slider at 00:23:720 – and end at00:24:193 -,
  3. 00:56:720 (1) –same as above somehow, strong beat is at00:57:193 –, your sliderend doesn’t follow anything now
  4. 00:57:984 (3) -–I don’t know what you follow here but I know it’s a bad rhythm, 00:57:825 - this is both vocal and drum heavy beat that you need follow.
  5. 01:01:773 (1) –missing finish, I am really tired to point out, check everywhere by yourself please
  6. 01:06:194 (3,1) –not a good shape imo, you can improve it by moving 01:07:142 (1) – to(39,193)
  7. 01:16:772 –heavy beat here, same
This diff is lack of quality imo.
Call me back when you reply this mod, let’s see what we can do then.
Topic Starter
Quilt

Fycho wrote:

As your request.

[General]
  1. I highly recommend you add video to the map since this is anime opening. ugh... i wanna add video, but i can't encode the video file..., so i gave up to add video
  2. why not set combo colors? If you are not intentional please set it.i didn't care about comb colors lol

[Insane]
  1. Reduce OD by 1 to balance the difficulty with extra diff? ok
  2. 00:01:141 (1,2,3,4,5) - –this need to be emphasized with clap, please add clap. ok
  3. 00:09:826 (8,1) –I guess you need swap nc since you always add nc at big white tick. ok
  4. 00:16:773 (4,5) –how about making them into a 1/2 slider, which fits vocal better than now. that's good idea. but no change. i wanna keep these notes, these triangle placement is my favorite
  5. 00:22:457 (7) –I think you should make the slider stop at 00:22:772 -. Please notice that the vocal is actually at 00:22:772 –not at00:22:851 –, vocals are usually not at ticks because singers have aspirated sound, they are delayed sometimes. You can listen here: 00:22:535 -, vocal is 00:22:535 –but actually not.yeah that's right. but i hold it. i feel your suggestion rhythm isn't fit here
  6. 00:28:931 (1) –missing finish!ok
  7. 00:28:931 (1) –why do you start triplet at white tick? This sounds very bad. Try this instead: http://puu.sh/be4Kh/d97e13df1e.jpg umm there isn't put triple notes,maybe mistakes
  8. 00:32:247 (5) –I suggest a triplet or a 1/4 reverse here. If you try to follow drums please don’t shift sound track suddenly, this will lead a bad feeling when playing. Also I don’t think clap fits here 00:32:404 -. i'm following vocal(と) here
  9. 00:36:510 (1) –missing finish at sliderhead again.. ok
  10. 00:41:168 (4,5) –This hug jump doesn’t fit the song well as 00:41:562 –This is a strong beat so you need to emphasize it, but 00:41:404 –is just a vocal. And the bend slider 00:41:168 (4) –looks very bad. Try this please: http://osu.ppy.sh/ss/1983689 its my favorite placement too
  11. 00:48:510 (3) –add a nc to lead the 1/3 pattern ok
  12. 00:50:405 (5) –missing nc ok
  13. 00:51:668 (1) –missing finish! ok
  14. 01:04:142 (5) –missing finish at sliderend!ok
  15. 01:27:115 (2) –triplet starting at white tick sounds bad, strong beat is this01:27:035 -, http://puu.sh/be85W/533910270c.jpg. Why do you like white tick triplet lol ok

[Normal]
  1. Increase AR by1, hard is ar8, so ar5 normal is better imo as well bpm is not low
  2. 00:27:509 (3) –weird clap at sliderhead, can you remove it?
  3. 00:28:930 (2) –missing finish
  4. 00:36:509 (1) -00:51:667 (1) - ^
  5. 00:57:667 (4) –rhythm is inaccuracy, 00:57:825 –strong beat is at here, your sliderend is at a wrong tick. Try this: http://puu.sh/beaNE/f56c27499c.jpg.
  6. 01:03:509 –remove clap, can you follow music to add hitsounds? This clap sounds very odd here
  7. 01:16:930 (1) –not a good rhythm here again, strong beat is at01:16:772 –not at01:16:930 -, so you’d better start slider at01:16:772 -

[Easy]
  1. 00:22:299 (4) –It’s better to not ignore strong beat here at00:22:456 -, http://puu.sh/bebbo/f6152f459f.jpg.
  2. 00:23:563 (1) –similar as above, strong beat is at00:23:720 -, so rearrange 00:23:563 (1,2) - , just start slider at 00:23:720 – and end at00:24:193 -,
  3. 00:56:720 (1) –same as above somehow, strong beat is at00:57:193 –, your sliderend doesn’t follow anything now
  4. 00:57:984 (3) -–I don’t know what you follow here but I know it’s a bad rhythm, 00:57:825 - this is both vocal and drum heavy beat that you need follow.
  5. 01:01:773 (1) –missing finish, I am really tired to point out, check everywhere by yourself please
  6. 01:06:194 (3,1) –not a good shape imo, you can improve it by moving 01:07:142 (1) – to(39,193)
  7. 01:16:772 –heavy beat here, same
This diff is lack of qualityidk how to make good low difficulty orz
Call me back when you reply this mod, let’s see what we can do then.
normal and easy had been fixed all
laurier diff had been fixed some hitsound suggestion. then he wanted to keep this diff name...so i hold this
thank your for modding fucho

to guest: i've changed all combo colors. please update your diff before u change
Fycho
recheck, no kd

[General]
  1. Title/Romanised Title source: please refer to http://vgmdb.net/album/44404
[CrystLer]
  1. 00:01:614 (7) - changed to whistle like01:24:983 (6) - on head
[Insane]
  1. 00:01:457 (5) - missing clap on head.
  2. 00:01:773 (6) - remove this, there is no beat in music, it feels overmapped.
  3. 00:31:457 (1,2,3) - why do you start triplet at white tick? This sounds very bad. Try this instead: http://puu.sh/be4Kh/d97e13df1e.jpg
  4. 00:41:168 (4,5) - how about adding a note to make it more consequence?
[Normal]
  1. 00:41:562 (1) - should add finish on head, whistle is a little weak.
  2. 01:04:141 (5) - remove finish from head, heavy beat and cymbal in music is at 01:04:299 - ,
  3. 01:16:772 (6) - or 01:16:614 (5) - missing nc.
[Easy]
  1. 00:23:720 (1) - missing finish on head.
  2. 00:51:668 (1) - ^
  3. 00:57:825 (3) - ^
  4. 01:04:299 (1) - ^
  5. 01:11:878 (1) - ^
  6. 01:09:036 (3) - missing clap.
  7. 00:49:142 (1) - add finish on tail to follow cymbal better.
  8. 01:16:614 (4) - missing nc.
  9. 01:28:299 (3) - add finish on tail to follow cymbal in music.
Topic Starter
Quilt
Insane
00:41:168 (4,5) - how about adding a note to make it more consequence? : umm i wanna keep. these sliders are fit here imo

fixed other

thank you
mintong89
Recheck as your request.

[Oni]

00:32:404 - Should have a note at here I know you follow vocal but the drum snare at here is quite loud...
00:58:141 (295,296,297,298) - I think these should add these as big note because quite climax imo.

[Muzukashii]

00:58:141 (239,240,241,242) - Same as Oni.
01:18:825 (337) - I know you're follow vocal but it would be better you put as k for consistently. ( 01:17:878 - => 01:19:141 - all k.)
其实我好有强迫症啊 怎么你死板跟vocal啊
Call me back.
Nardoxyribonucleic

mintong89 wrote:

Recheck as your request.

[Oni]

00:32:404 - Should have a note at here I know you follow vocal but the drum snare at here is quite loud... added a triplet at 00:32:246 (169,170,171) -
00:58:141 (295,296,297,298) - I think these should add these as big note because quite climax imo. fixed

[Muzukashii]

00:58:141 (239,240,241,242) - Same as Oni. fixed
01:18:825 (337) - I know you're follow vocal but it would be better you put as k for consistently. ( 01:17:878 - => 01:19:141 - all k.) The snare rhythm occurs at 01:17:878 (334,336,338) - only, so I mapped 01:18:193 (335,337) - as k and d respectively according to the vocal pitch.
其实我好有强迫症啊 怎么你死板跟vocal啊 我主要是vocal-drum based mapping, vocal為主, 鼓聲為輔 lol
Call me back.
Thanks for your recheck mintong~ :)

@Quilt: Please update~ http://puu.sh/bs0lE.rar
Topic Starter
Quilt
updated taiko diffs
Fycho
Circle'd.

打包米桶
mintong89
Rechecked and it's fine now.

Bubbled!~

狂草飞球
Crystal

mintong89 wrote:

狂草飞球

Fycho wrote:

打包米桶
congratz inb4 :D
Shohei Ohtani
God dammit mintong i hope you know what you're doing.

Overall:
Why is the preview point where it is? Why not at the beginning?
No video? Not that I'm an asshole about "ALL TV SIZE MAPS NEED VIDEO", and I just ranked a TV Size map without a video, but both ranked versions have videos, so you can easily just jack one of them and put them in your map. Unless the rules have changed, you're allowed to just jack videos and use them as your own.

Crystaler???: (like seriously I can't even get what this means and I even looked at the map data)
00:03:114 (4,5,6) - WHAT IS IN THE MUSIC HERE.
00:13:772 (1,2,3,1,2,3,1,2) - ok i can accept like using stuff like this once for the sake of like "hahahhah hey look at me im artificially creative" but like at this point, it just looks like a misinterpretation of the rhythm in the music.
00:53:562 (1,2,3,4) - ;AAA;!!! It just doesn't look very appealing having the Giant African Dong Slidertrain kind of thing going, nor does forcibly jerking back and forth feel good either.

Insane:
00:40:931 (3,4,5) - Little bit of an issue here. It'd be cool if all of these were spaced evenly apart? Would I accept a jump? yes.
00:48:510 (1,2,3,4,5,6) - drumclaps or drumfinishes???

Hard:
00:34:299 - did i. . . did I accidentally go into normal diff?

Like it's a cool hard diff, but it looks like a diff that I'd have in my hard diffs. . . and if you've seen my insane diffs (besides CDFGimme like that's a gimme) they're usually not very hard, so the hard diffs aren't very hard by comparison

Normal:
00:06:193 (1) - Raise this endpoint pls
01:16:772 (1) - clap on end of slider
01:17:562 (2) - ^
Topic Starter
Quilt
fixed some
Laurier
俺のも適当に直しといて
Shohei Ohtani
Topic Starter
Quilt

CDFA wrote:

God dammit mintong i hope you know what you're doing.

Overall:
Why is the preview point where it is? Why not at the beginning?the current prevew poing is cooler than biggining
No video? Not that I'm an asshole about "ALL TV SIZE MAPS NEED VIDEO", and I just ranked a TV Size map without a video, but both ranked versions have videos, so you can easily just jack one of them and put them in your map. Unless the rules have changed, you're allowed to just jack videos and use them as your own.k

Crystaler???: (like seriously I can't even get what this means and I even looked at the map data) laurier wanna use this diff name. so i don't change... depend on him
00:03:114 (4,5,6) - WHAT IS IN THE MUSIC HERE.fix
00:13:772 (1,2,3,1,2,3,1,2) - ok i can accept like using stuff like this once for the sake of like "hahahhah hey look at me im artificially creative" but like at this point, it just looks like a misinterpretation of the rhythm in the music.i think its good..
00:53:562 (1,2,3,4) - ;AAA;!!! It just doesn't look very appealing having the Giant African Dong Slidertrain kind of thing going, nor does forcibly jerking back and forth feel good either.idk how to change lol. i think its ok , some chinese mappers are using more complex placement lol

Insane:
00:40:931 (3,4,5) - Little bit of an issue here. It'd be cool if all of these were spaced evenly apart? Would I accept a jump? yes. adjusted some placement
00:48:510 (1,2,3,4,5,6) - drumclaps or drumfinishes??? added dram

Hard:
00:34:299 - did i. . . did I accidentally go into normal diff? umm i think its not bad

Like it's a cool hard diff, but it looks like a diff that I'd have in my hard diffs. . . and if you've seen my insane diffs (besides CDFGimme like that's a gimme) they're usually not very hard, so the hard diffs aren't very hard by comparison

Normal:
00:06:193 (1) - Raise this endpoint plsk
01:16:772 (1) - clap on end of sliderk
01:17:562 (2) - ^k
thank you
mintong89

CDFA wrote:

God dammit mintong i hope you know what you're doing. I'm not the circle-er at this map, so I don't get the reason why you want to abuse like that.

Overall:
Why is the preview point where it is? Why not at the beginning? Why not? The creator want to put at where is depend on him, that's his map, not you.
No video? Not that I'm an asshole about "ALL TV SIZE MAPS NEED VIDEO", and I just ranked a TV Size map without a video, but both ranked versions have videos, so you can easily just jack one of them and put them in your map. Unless the rules have changed, you're allowed to just jack videos and use them as your own. well, I can't agree or disagree on this, because this is depend on creator too.
Sorry if you want to mad about the osu diff's quality, I can't say anything because I'm just approve the taiko diff.
Some of that are not unrankable are not unrankable, so I don't get it of your mad.
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