Yes, I can help you find them.
no fixed xDfrost-b-spec wrote:
[Mickey]
01:14:411 (1) - mmm...sugguestion delete it((6) End) I think it's ok :3
Ok. I'll update your diffs after i got homeNardoxyribonucleic wrote:
The taiko diffs are done~ :3
http://puu.sh/9aJJS
I'll find mods asap.
Thanks for your mod~[I]MMoRTal[S] wrote:
:o Nardoxyribonucle In-game pm Modding RequestNador's Muzukashii00:01:621 (4) - k nope because the vocal pitch is lower than 00:01:937 (5) -
00:18:358 (73,74,75) - ddk no change because of difficulty (BPM=190)
00:54:042 (223) - add d and 00:53:727 (222) A bit overmapped imo, as the music becomes quiet after the sparse vocal.
00:54:200 (223) - k There are no strong sounds or high pitch to map with a kat...
01:24:990 (361) - k refer to 00:01:621 (4) -Nardo's Oni00:56:490 (277) - k no change, as the drum is a bit weak.
00:58:779 (289) - add d um... I made a compromise between the drums and the vocal. It would be better to leave it blank.01:29:431 (476,477,478,479,480,481,482,483,484) - add d 1/16 here1/16? Nope = =
Thanks for your mod~Nofool wrote:
^ arf I'm one minute late ;_;
Hi' Taiko mod req from Nardo
both diffs sounded good, suggestions :[Muzukashii]
00:09:042 (28) change to d ? it sounds like at 00:09:516 (30) -, not as high(treble) as the others k imo fixed
00:11:569 (40) ^ ^
00:21:674 (89) change to d ? (vocal) OK.
00:30:990 (132) ^ It is already mapped as d @@.
00:33:042 (142) change to d ? ^ nope. The vocal is of highest pitch among 00:32:569 (139,140,141,142) -
00:33:516 (144) del ? to emphasize the vocal um... I want to map both the instrument and the vocal.
00:58:937 (243,244) del these 2 notes ? to emphasize the beginning of the kiai and, ‘cause it follow the vocal which really starts at 00:58:779 and you had to dodge this I know it x_x Yeah, I want to map the vocal as much as I can, but owing to the drums I can't put notes at 00:58:779 - . No change here.
01:08:569 (287) change to k ? the vocal sounds like for your previous k The vocal actually has a slightly lower pitch than 01:08:411 (286) -[Oni]gl'
00:09:042 (30) refer to the muzu fixed
00:11:569 (42) ^ ^
00:21:358 (93) change to d ? the vocal is way lower than for the previous k imo (and no need to follow the instrumental since you didn’t at 00:20:727 -) In fact it has a slightly higher pitch than 00:21:200 (92) - ...
00:29:569 (144) change to k ? the vocal sounds like at 00:29:253 (142) and even higher Yes, but if compared to 00:29:885 (145) - it has a lower pitch. So I would like to keep the d to reserve such an intonation
00:33:042 (164) change to D ? ^ refer to Muzu
00:58:937 (289,290) refer to the muzu ^
01:11:411 (376,377,378,379,380) swap colors ? fits more the vocal imo (and the way you mapped the rest) no change, as I mapped it the same as 01:01:306 (304,305,306,307,308) -
01:13:937 (395,396) ^ no change, as the vocal sound is lower than 01:13:621 (394) -
Thanks for your mod~Julie wrote:
Mod request from nardo~ :3
[Muzukashii]
00:28:779 and 00:28:858 - d Good idea of placing a triplet. However, by considering the drum beats, it has to be kkd or kkk. So I choose to emphasize the vocal at 00:28:937 (123) - rather than the drums nearby.
[Oni]
00:13:227 (51) - delete? stream start, because stream start at 00:13:306 (52) xD Yes, but retained just because I want to increase the difficulty.
00:18:200 (77) - k Following the cymbals is one way to map the part. I tend keep the don so as to emphasize the incoming 00:18:516 (80) -
00:20:332 - k Um... I don't want to use too many triplets before 00:23:727 -
00:21:279 - k ^
00:22:385 - d In order to follow the vocal better, I think keeping 00:22:463 (102) - as D is better than using ddkdd.
01:07:858 - d similar reason to ^
01:16:700 - add a note and 01:16:463 (411,412,413,414) - maybe dkkkd? Umm... I think keeping the finish at 01:16:779 - could empower the strong crash cymbal.
01:24:595 - d No change, as it needs to be consistent to 00:01:227 -
Nice taikooo level <3!! Thanks <3
Thanks for your mod~Akemi_Homura wrote:
Hi~~! :3
From nardo's request.
It's really hard to mod this. because already perfect map...
d = don
D = big don
k = kat
K = big kat
- [General]
- Add tag 'Nardoxyribonucleic' all diff. fixed by Quilt~
- [Nardo's Oni]
- 00:18:279 - add d here~? drum sound is continue from 00:18:200 to 00:18:516. so make Quintuplet is better I think. Umm... As more prominent drum beats occur at 00:18:358 (78,79,80) - , triplet is enough imo.
- 00:31:937 (159) - how about change this to kkd pattern like this~? this part vocal has vibration. so I feel empty after this k. It seems to be good. Added.
- 00:44:411 - maybe you can add here k. vocal say 'si kai' It's one word. 00:43:937 (222) - si , 00:44:095 (223) - ka , 00:44:411 - i. so I think it's better add k there and make ddd kkk pattern. I think the words "shi" and "kai" occur at 00:43:937 (222,223) - respectively. What we can hear at 00:44:411 - is just a weak "i" sound. Therefore, it would be better to keep unfilled. :3
- [Nardo's Muzukashii]
- 00:26:253 (110) - How about change to k~?(like Oni). I think dkkd is better to follow. fixed
- 00:44:411 - same with Oni~ add k here~? :3 refer to the explanation in Oni.
- 00:59:569 (246) - change to k~?(It's same with 01:09:674 (293,294,295).) A strong snare sound can be heard at 01:09:674 (293) - . where 00:59:569 (246) - does not have such a sound.
- 01:14:569 (317) - How about remove this d~?(for emphasize 01:14:411 (316). and this support next kD pattern.) As I followed all the vocal sounds in the kiai, it would be a bit strange to remove this note.
Nice song and mapset~!!!
Gl to rank~! :3
Thanks for your mod~Konpaku Sariel wrote:
Nardo's Oni00:01:621 (6) - k nope, d would be better in contrast to the high-pitched 00:01:937 (7) -
00:09:832 (34) - d k is better for following the high-pitched instrument sound.
00:17:095 (72) - d 00:17:095 (72,73) - share the same vocal pitch, so double k is fine imo.
00:26:727 (124,125,126,127,128) - d_kkk_d Both current and the suggested patterns are okay to me. No change atm.
00:56:253 (274,275,276,277,278) - ddkdk or ddkkk or ddkkd changed to ddkdk.
01:01:779 (308) - k As there has no vocal, I intend to keep the don to produce a contrast to 01:00:832 (304) -
01:11:885 (380) - k Similar to ^
01:24:990 (456) - k refer to 00:01:621 (6) -
Okay. Before finding a Taiko BAT, I want to have one or two more mods first.Quilt wrote:
updated i think time to find BAT now
Thanks for your mod~mliencheng wrote:
Taiko diff modNardo's Muzukashii00:21:674 k fixed
00:25:621 k nope, vocal pitch is lower than 00:25:148 (105,106) -
00:48:200 k nope, the pitch is lower than 00:47:885 (204,206) -
00:48:516 d It has the same pitch as 00:47:885 (204) -
00:48:832 k no change, same pitch as 00:48:200 (205) -
01:00:990 k no change, as it has a lower pitch than 01:00:516 (251,253) -
01:11:095 k ^
01:23:727 k fixedNardo's Oni00:10:937 k The pitch is a bit lower than 00:11:095 (40,41) - , so d would be better.
00:18:042 k d could fit the vocal pattern better imo.
00:46:463 k d could follow the drum beat better.
01:02:963 d dkd would fit the guitar rhythm more imo.
Thanks for your mod mintong~mintong89 wrote:
Hello, Mod request from Nardo.[Nardo's Oni]
00:01:306 - => 00:01:621 - I would recommend you put 5 note (kkddd or your pattern) at here, it can fit the song's drum properly and it doesn't ruin your pattern too. As the drum at 00:01:542 - is really weak, I think leaving it blank would be fine.
00:18:200 (78,79,80,81) - Hmm actually the music is five drum sound too at here, so I think kkddk will more fit at here. changed to ddddk instread.
00:18:832 - => 00:20:569 - I will recommend you to add more note here just like 00:20:885 (90,91,92,93,94,95,96,97,98,99,100,101,102,103) - this way because the sound of the music not like previous part (this part's drum is more complex but not like previous part just have hit-hat, so it's really have more space you can place note.) fixed
00:25:463 (119,120,121,122,123,124) - Hmm it would be better if you add some 1/4 pattern on here too for the constant. (see previous and after's part pattern, they all have 1/4 note.) The reason of not using 1/4 pattern here is to emphasize the more complicated guitar sounds at 00:26:727 (131,132,133,134,135,136,137,138,139,140,141,142) - , so I would like to keep it simple.
00:58:779 - Add a note for fit the vocal? added d there.
01:01:621 (309,310,311) - ddk? the vocal is slightly higher at the end. Umm... ddd could show a better contrast to the next ddk at 01:02:253 (321,322,323) - , since the vocal at your specified point is more hesitant.
01:03:516 (325) - I will put as d here because the sound just like 01:03:832 (326) - this note. 01:03:516 (332) - actually has a higher pitch than 01:03:832 (333) - , so no change here.
01:19:463 - => 01:23:095 - How about make all as big note at every white line? well the music is explained, there just have drum and the every white line sound is just louder than other at this part. Umm... It would become a bit overemphasized imo.
01:24:516 (455,456,457,458,459) - Same as beginning suggestion. Same as above.[Nardo's Muzukashii]
00:37:621 (159,160,161,162,163,164,165,166) - According to the vocal, it would be better if you put as d k k d d k d k? Done.
00:49:779 (210) - Big note? the cymbal is quite loud. fixed
01:19:463 - => 01:23:095 - Same as Oni's suggestion. Same as Oni
Good Luck.
Rising Hope -TV ver.-
thank you! for good modIamKwaN wrote:
Mickey's Hard
- Check the AImod, unsnapped objects can be found and they can be easily fixed. fixed
- OD is a bit too high for such high BPM song, why not decreasing it by 1? sure
- 00:06:832 (1,2) - The rhythm here is a bit odd because you miss 00:06:832 (1,2) with both vocal and guitar. How about this? nope, sorry
- 00:44:095 (2) - This makes me feel awkward when I testplayed it because the vocal prolongs instead of halts, doesn't it? So, I would suggest using 1/1 slider instead of 1/2. Same applies on 00:46:621 (1) and 00:49:148 (1). k fixed~
- 00:58:779 (8) - I would prefer deleting this because you're suddenly switching from drums to vocals. A halt sounds more dynamic imo. ok :3
- 01:09:358 (1) - Remove the finish on the tail. It doesn't reflect its use and is too loud when there're two consecutive finishes. sorry I place hs follow the song ;w;
- 01:14:095 (6) - ^
- 01:20:095 (3,4) - Remove the normal sample on the tails, they are too loud and somehow annoying (I bet it's normal sample because I can't see it currently because of this bug). Something similar to 01:21:358 (3,4).already fixed bug, so it's ok to just leave it there :3
ควยเอ้ยม็อดแต่ NC 5555555Fumika wrote:
[Mickey]
- 00:01:463 (1) - NC? ไม่
- 00:30:358 (1) - ^ ไม่
- 00:50:253 (1) - ^ ไม่
- 00:58:148 (6) - ^ แก้จากม็อดที่แล้วละ
- 01:21:990 (1) - Why don't you remove the reverse and make a new slider instead? https://osu.ppy.sh/ss/1928582 not bad o_o
- 01:24:042 (6) - NC ไม่
normal and easy had been fixed allFycho wrote:
As your request.[General]
- I highly recommend you add video to the map since this is anime opening. ugh... i wanna add video, but i can't encode the video file..., so i gave up to add video
- why not set combo colors? If you are not intentional please set it.i didn't care about comb colors lol
[Insane]
- Reduce OD by 1 to balance the difficulty with extra diff? ok
- 00:01:141 (1,2,3,4,5) - –this need to be emphasized with clap, please add clap. ok
- 00:09:826 (8,1) –I guess you need swap nc since you always add nc at big white tick. ok
- 00:16:773 (4,5) –how about making them into a 1/2 slider, which fits vocal better than now. that's good idea. but no change. i wanna keep these notes, these triangle placement is my favorite
- 00:22:457 (7) –I think you should make the slider stop at 00:22:772 -. Please notice that the vocal is actually at 00:22:772 –not at00:22:851 –, vocals are usually not at ticks because singers have aspirated sound, they are delayed sometimes. You can listen here: 00:22:535 -, vocal is 00:22:535 –but actually not.yeah that's right. but i hold it. i feel your suggestion rhythm isn't fit here
- 00:28:931 (1) –missing finish!ok
- 00:28:931 (1) –why do you start triplet at white tick? This sounds very bad. Try this instead: http://puu.sh/be4Kh/d97e13df1e.jpg umm there isn't put triple notes,maybe mistakes
- 00:32:247 (5) –I suggest a triplet or a 1/4 reverse here. If you try to follow drums please don’t shift sound track suddenly, this will lead a bad feeling when playing. Also I don’t think clap fits here 00:32:404 -. i'm following vocal(と) here
- 00:36:510 (1) –missing finish at sliderhead again.. ok
- 00:41:168 (4,5) –This hug jump doesn’t fit the song well as 00:41:562 –This is a strong beat so you need to emphasize it, but 00:41:404 –is just a vocal. And the bend slider 00:41:168 (4) –looks very bad. Try this please: http://osu.ppy.sh/ss/1983689 its my favorite placement too
- 00:48:510 (3) –add a nc to lead the 1/3 pattern ok
- 00:50:405 (5) –missing nc ok
- 00:51:668 (1) –missing finish! ok
- 01:04:142 (5) –missing finish at sliderend!ok
- 01:27:115 (2) –triplet starting at white tick sounds bad, strong beat is this01:27:035 -, http://puu.sh/be85W/533910270c.jpg. Why do you like white tick triplet lol ok
[Normal]
- Increase AR by1, hard is ar8, so ar5 normal is better imo as well bpm is not low
- 00:27:509 (3) –weird clap at sliderhead, can you remove it?
- 00:28:930 (2) –missing finish
- 00:36:509 (1) -00:51:667 (1) - ^
- 00:57:667 (4) –rhythm is inaccuracy, 00:57:825 –strong beat is at here, your sliderend is at a wrong tick. Try this: http://puu.sh/beaNE/f56c27499c.jpg.
- 01:03:509 –remove clap, can you follow music to add hitsounds? This clap sounds very odd here
- 01:16:930 (1) –not a good rhythm here again, strong beat is at01:16:772 –not at01:16:930 -, so you’d better start slider at01:16:772 -
[Easy]Call me back when you reply this mod, let’s see what we can do then.This diff is lack of qualityidk how to make good low difficulty orz
- 00:22:299 (4) –It’s better to not ignore strong beat here at00:22:456 -, http://puu.sh/bebbo/f6152f459f.jpg.
- 00:23:563 (1) –similar as above, strong beat is at00:23:720 -, so rearrange 00:23:563 (1,2) - , just start slider at 00:23:720 – and end at00:24:193 -,
- 00:56:720 (1) –same as above somehow, strong beat is at00:57:193 –, your sliderend doesn’t follow anything now
- 00:57:984 (3) -–I don’t know what you follow here but I know it’s a bad rhythm, 00:57:825 - this is both vocal and drum heavy beat that you need follow.
- 01:01:773 (1) –missing finish, I am really tired to point out, check everywhere by yourself please
- 01:06:194 (3,1) –not a good shape imo, you can improve it by moving 01:07:142 (1) – to(39,193)
- 01:16:772 –heavy beat here, same
Thanks for your recheck mintong~mintong89 wrote:
Recheck as your request.[Oni]
00:32:404 - Should have a note at here I know you follow vocal but the drum snare at here is quite loud... added a triplet at 00:32:246 (169,170,171) -
00:58:141 (295,296,297,298) - I think these should add these as big note because quite climax imo. fixed[Muzukashii]其实我好有强迫症啊 怎么你死板跟vocal啊 我主要是vocal-drum based mapping, vocal為主, 鼓聲為輔 lol
00:58:141 (239,240,241,242) - Same as Oni. fixed
01:18:825 (337) - I know you're follow vocal but it would be better you put as k for consistently. ( 01:17:878 - => 01:19:141 - all k.) The snare rhythm occurs at 01:17:878 (334,336,338) - only, so I mapped 01:18:193 (335,337) - as k and d respectively according to the vocal pitch.
Call me back.