ty!
AsprikaQ wrote:
random mod
All suggestion
[General]
- your mp3 volume sound so loud... - 2~3 dB ? umm i don't think so lol
- BG size? (I mean it's over 1024*768) i think it's rankable BG size
[Normal]
00:22:621 (3) - To x:360 y:296 ?
01:00:516 (3) - Bad stack because the head will stack with score from (1) slider i guess player can see this slider easil, i'll change this if other ppl point out this again
[Insane]
00:04:621 (5) - Distance ? ok
00:22:463 (7) - Improve blanket ok
00:22:463 (7) - End at 00:22:858 and remove 00:22:937 (1) ? ok
00:48:516 (3,4,5,6,7) - I am sure you meant to have 1/3 then you accidently use 1/4 or sth to resnap the notes . loooooooool fixed
01:04:148 (5) - So hard to see here because it stack up with all the hit300 i think it's good
01:29:253 (3) - Move to x:368 y:192 ? no. i wanna keep star placement
GL
and re-check hitsoundHabiHolic wrote:
[Mickey's Hard]
00:26:253 - why no note? i think add note batter I follow the rhythm
00:38:884 (6) - Don't need note. so delete Note this follow the rhythm too
00:56:726 (2) - add finish oh forget, kthx!
HabiHolic wrote:
Hi.
[Normal]
00:22:621 (3) - add clap head and tail all i think this part isn't fit clap on this slider
good Luck
konoshin69 wrote:
hello~! from modreqs
modding normal ^^
00:01:148 (1) - try having the beat snap divisor at 1/4 or 1/3 this note is late i don't wanna use 1/4,1/3 rhythm in Normal
00:03:990 (2) - this note is also late ^
please try using distance snap throughout the song
00:04:937 (4) - 00:05:569 (5) - both late, this could be easily solved if you changed the beat snap divisor
keep all notes within the grid 00:06:200 (1) -
00:13:463 (4) - late ^
00:14:726 (2) - - try placing it on the 3 slider i think normal diff should unify the distance snap, and i wanna keep this placement, it's no problem to play i guess
overall this map is a bit off beat, i know ive said this alot but really change the beat snap divisor; you can fit alot more notes on beat that way
pota-row wrote:
どうも
[Insane]
00:35:016 (4) - わかりづらいから00:34:937 (4) - にしたほうがいいのでは なんか1/4ずれてたwww fixed!
00:41:174 (4) - 短くしたほうがいいかも?俺はこのままのほうが違和感ない
00:48:516 (3,4,5,6,7,8) - すげえわかりづらいからスライダーかなんかでわかりやすくしてあげて スライダーにするとかっこわるいからno
00:58:779 (5) - 個人的にはここのコンボカラー変えたほうが好き わかりやすい 特に使う意味もないし、パターンでNCつけてるからnoかな
01:24:516 (1,2,3) - キックスライダーの真ん中の部分に点入れてすこし曲げたほうが周ってる感じ出て好きだよおれも好きだから changed
[Normal]
00:03:990 (2) - おわりのスライダーの点 move x320 y344
00:04:621 (3) - Delete note
00:18:042 (4) - おわりのすらいだーの点 move x208 y120
00:18:516 (5) - Delete note
もうむり
短くてごめんなさい
frost-b-spec wrote:
みかんでマッサージ・・・?
[General]
CrystLer diffのみoffsetが違うので修正してください。fixed
[Easy]
01:05:884 (2) - spacing ok
01:10:305 (2) - ^ ok
01:10:621 (3) - (1)と被せないように ok
01:15:674 (3) - spacing ok
[Normal]
00:11:569 (1) - spacing
00:12:516 (3) - 3rd waypoint(red)を(1)に合わせるなら合わせたほうが良いです。
00:22:621 (3) - spacing
00:23:411 (4) - ^
00:23:726 (1) - ^
00:25:621 (5) - y160
00:30:200 (4) - little hard i don't think so, it's normal diff..
00:40:305 (3) - spacing
00:52:305 (2) - ^
00:57:674 (4) - ^
00:59:884 (2) - ^
01:00:516 (3) - little hard no reason is same as above
01:09:990 (2) - spacing・・・半年ぶりくらいに譜面見た
no fixed xDfrost-b-spec wrote:
[Mickey]
01:14:411 (1) - mmm...sugguestion delete it((6) End) I think it's ok :3
Ok. I'll update your diffs after i got homeNardoxyribonucleic wrote:
The taiko diffs are done~ :3
http://puu.sh/9aJJS
I'll find mods asap.
Thanks for your mod~[I]MMoRTal[S] wrote:
:o Nardoxyribonucle In-game pm Modding RequestNador's Muzukashii00:01:621 (4) - k nope because the vocal pitch is lower than 00:01:937 (5) -
00:18:358 (73,74,75) - ddk no change because of difficulty (BPM=190)
00:54:042 (223) - add d and 00:53:727 (222) A bit overmapped imo, as the music becomes quiet after the sparse vocal.
00:54:200 (223) - k There are no strong sounds or high pitch to map with a kat...
01:24:990 (361) - k refer to 00:01:621 (4) -Nardo's Oni00:56:490 (277) - k no change, as the drum is a bit weak.
00:58:779 (289) - add d um... I made a compromise between the drums and the vocal. It would be better to leave it blank.01:29:431 (476,477,478,479,480,481,482,483,484) - add d 1/16 here1/16? Nope = =
Thanks for your mod~Nofool wrote:
^ arf I'm one minute late ;_;
Hi' Taiko mod req from Nardo
both diffs sounded good, suggestions :[Muzukashii]
00:09:042 (28) change to d ? it sounds like at 00:09:516 (30) -, not as high(treble) as the others k imo fixed
00:11:569 (40) ^ ^
00:21:674 (89) change to d ? (vocal) OK.
00:30:990 (132) ^ It is already mapped as d @@.
00:33:042 (142) change to d ? ^ nope. The vocal is of highest pitch among 00:32:569 (139,140,141,142) -
00:33:516 (144) del ? to emphasize the vocal um... I want to map both the instrument and the vocal.
00:58:937 (243,244) del these 2 notes ? to emphasize the beginning of the kiai and, ‘cause it follow the vocal which really starts at 00:58:779 and you had to dodge this I know it x_x Yeah, I want to map the vocal as much as I can, but owing to the drums I can't put notes at 00:58:779 - . No change here.
01:08:569 (287) change to k ? the vocal sounds like for your previous k The vocal actually has a slightly lower pitch than 01:08:411 (286) -[Oni]gl'
00:09:042 (30) refer to the muzu fixed
00:11:569 (42) ^ ^
00:21:358 (93) change to d ? the vocal is way lower than for the previous k imo (and no need to follow the instrumental since you didn’t at 00:20:727 -) In fact it has a slightly higher pitch than 00:21:200 (92) - ...
00:29:569 (144) change to k ? the vocal sounds like at 00:29:253 (142) and even higher Yes, but if compared to 00:29:885 (145) - it has a lower pitch. So I would like to keep the d to reserve such an intonation
00:33:042 (164) change to D ? ^ refer to Muzu
00:58:937 (289,290) refer to the muzu ^
01:11:411 (376,377,378,379,380) swap colors ? fits more the vocal imo (and the way you mapped the rest) no change, as I mapped it the same as 01:01:306 (304,305,306,307,308) -
01:13:937 (395,396) ^ no change, as the vocal sound is lower than 01:13:621 (394) -
Thanks for your mod~Julie wrote:
Mod request from nardo~ :3
[Muzukashii]
00:28:779 and 00:28:858 - d Good idea of placing a triplet. However, by considering the drum beats, it has to be kkd or kkk. So I choose to emphasize the vocal at 00:28:937 (123) - rather than the drums nearby.
[Oni]
00:13:227 (51) - delete? stream start, because stream start at 00:13:306 (52) xD Yes, but retained just because I want to increase the difficulty.
00:18:200 (77) - k Following the cymbals is one way to map the part. I tend keep the don so as to emphasize the incoming 00:18:516 (80) -
00:20:332 - k Um... I don't want to use too many triplets before 00:23:727 -
00:21:279 - k ^
00:22:385 - d In order to follow the vocal better, I think keeping 00:22:463 (102) - as D is better than using ddkdd.
01:07:858 - d similar reason to ^
01:16:700 - add a note and 01:16:463 (411,412,413,414) - maybe dkkkd? Umm... I think keeping the finish at 01:16:779 - could empower the strong crash cymbal.
01:24:595 - d No change, as it needs to be consistent to 00:01:227 -
Nice taikooo level <3!! Thanks <3
Thanks for your mod~Akemi_Homura wrote:
Hi~~! :3
From nardo's request.
It's really hard to mod this. because already perfect map...
d = don
D = big don
k = kat
K = big kat
- [General]
- Add tag 'Nardoxyribonucleic' all diff. fixed by Quilt~
- [Nardo's Oni]
- 00:18:279 - add d here~? drum sound is continue from 00:18:200 to 00:18:516. so make Quintuplet is better I think. Umm... As more prominent drum beats occur at 00:18:358 (78,79,80) - , triplet is enough imo.
- 00:31:937 (159) - how about change this to kkd pattern like this~? this part vocal has vibration. so I feel empty after this k. It seems to be good. Added.
- 00:44:411 - maybe you can add here k. vocal say 'si kai' It's one word. 00:43:937 (222) - si , 00:44:095 (223) - ka , 00:44:411 - i. so I think it's better add k there and make ddd kkk pattern. I think the words "shi" and "kai" occur at 00:43:937 (222,223) - respectively. What we can hear at 00:44:411 - is just a weak "i" sound. Therefore, it would be better to keep unfilled. :3
- [Nardo's Muzukashii]
- 00:26:253 (110) - How about change to k~?(like Oni). I think dkkd is better to follow. fixed
- 00:44:411 - same with Oni~ add k here~? :3 refer to the explanation in Oni.
- 00:59:569 (246) - change to k~?(It's same with 01:09:674 (293,294,295).) A strong snare sound can be heard at 01:09:674 (293) - . where 00:59:569 (246) - does not have such a sound.
- 01:14:569 (317) - How about remove this d~?(for emphasize 01:14:411 (316). and this support next kD pattern.) As I followed all the vocal sounds in the kiai, it would be a bit strange to remove this note.
Nice song and mapset~!!!
Gl to rank~! :3
Thanks for your mod~Konpaku Sariel wrote:
Nardo's Oni00:01:621 (6) - k nope, d would be better in contrast to the high-pitched 00:01:937 (7) -
00:09:832 (34) - d k is better for following the high-pitched instrument sound.
00:17:095 (72) - d 00:17:095 (72,73) - share the same vocal pitch, so double k is fine imo.
00:26:727 (124,125,126,127,128) - d_kkk_d Both current and the suggested patterns are okay to me. No change atm.
00:56:253 (274,275,276,277,278) - ddkdk or ddkkk or ddkkd changed to ddkdk.
01:01:779 (308) - k As there has no vocal, I intend to keep the don to produce a contrast to 01:00:832 (304) -
01:11:885 (380) - k Similar to ^
01:24:990 (456) - k refer to 00:01:621 (6) -
Okay. Before finding a Taiko BAT, I want to have one or two more mods first.Quilt wrote:
updated i think time to find BAT now
Thanks for your mod~mliencheng wrote:
Taiko diff modNardo's Muzukashii00:21:674 k fixed
00:25:621 k nope, vocal pitch is lower than 00:25:148 (105,106) -
00:48:200 k nope, the pitch is lower than 00:47:885 (204,206) -
00:48:516 d It has the same pitch as 00:47:885 (204) -
00:48:832 k no change, same pitch as 00:48:200 (205) -
01:00:990 k no change, as it has a lower pitch than 01:00:516 (251,253) -
01:11:095 k ^
01:23:727 k fixedNardo's Oni00:10:937 k The pitch is a bit lower than 00:11:095 (40,41) - , so d would be better.
00:18:042 k d could fit the vocal pattern better imo.
00:46:463 k d could follow the drum beat better.
01:02:963 d dkd would fit the guitar rhythm more imo.