LiSA - Rising Hope -TV ver.- [Osu|Taiko]

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Mikkuri

HabiHolic wrote:

[Mickey's Hard]

00:26:253 - why no note? i think add note batter I follow the rhythm
00:38:884 (6) - Don't need note. so delete Note this follow the rhythm too
00:56:726 (2) - add finish oh forget, kthx!
and re-check hitsound

http://puu.sh/8XnGz.osu
Topic Starter
Quilt

HabiHolic wrote:

Hi.
[Normal]
00:22:621 (3) - add clap head and tail all i think this part isn't fit clap on this slider
good Luck
thank you for checking hitsound~:D/

konoshin69 wrote:

hello~! from modreqs :)
modding normal ^^
00:01:148 (1) - try having the beat snap divisor at 1/4 or 1/3 this note is late i don't wanna use 1/4,1/3 rhythm in Normal
00:03:990 (2) - this note is also late ^
please try using distance snap throughout the song
00:04:937 (4) - 00:05:569 (5) - both late, this could be easily solved if you changed the beat snap divisor
keep all notes within the grid 00:06:200 (1) -
00:13:463 (4) - late ^
00:14:726 (2) - - try placing it on the 3 slider i think normal diff should unify the distance snap, and i wanna keep this placement, it's no problem to play i guess
overall this map is a bit off beat, i know ive said this alot but really change the beat snap divisor; you can fit alot more notes on beat that way :)
thank you for modding. but sorry all no changes orz
those
rank my map \o/
Topic Starter
Quilt
those mod my map please \o/
pota-row
どうも

[Insane]
00:35:016 (4) - わかりづらいから00:34:937 (4) - にしたほうがいいのでは

00:41:174 (4) - 短くしたほうがいいかも?

00:48:516 (3,4,5,6,7,8) -  すげえわかりづらいからスライダーかなんかでわかりやすくしてあげて

00:58:779 (5) -  個人的にはここのコンボカラー変えたほうが好き わかりやすい

01:24:516 (1,2,3) -  キックスライダーの真ん中の部分に点入れてすこし曲げたほうが周ってる感じ出て好きだよ

[Normal]
00:03:990 (2) - おわりのスライダーの点 move x320 y344
00:04:621 (3) - Delete note

00:18:042 (4) - おわりのすらいだーの点 move x208 y120
00:18:516 (5) - Delete note

もうむり
短くてごめんなさい
frost-b-spec
みかんでマッサージ・・・?

[General]
CrystLer diffのみoffsetが違うので修正してください。

[Easy]
01:05:884 (2) - spacing
01:10:305 (2) - ^
01:10:621 (3) - (1)と被せないように
01:15:674 (3) - spacing

[Normal]
00:11:569 (1) - spacing
00:12:516 (3) - 3rd waypoint(red)を(1)に合わせるなら合わせたほうが良いです。
00:22:621 (3) - spacing
00:23:411 (4) - ^
00:23:726 (1) - ^
00:25:621 (5) - y160
00:30:200 (4) - little hard
00:40:305 (3) - spacing
00:52:305 (2) - ^
00:57:674 (4) - ^
00:59:884 (2) - ^
01:00:516 (3) - little hard
01:09:990 (2) - spacing

[Mickey]
01:14:411 (1) - mmm...sugguestion delete it((6) End)

・・・半年ぶりくらいに譜面見た
Topic Starter
Quilt

pota-row wrote:

どうも

[Insane]
00:35:016 (4) - わかりづらいから00:34:937 (4) - にしたほうがいいのでは なんか1/4ずれてたwww fixed!

00:41:174 (4) - 短くしたほうがいいかも?俺はこのままのほうが違和感ない

00:48:516 (3,4,5,6,7,8) -  すげえわかりづらいからスライダーかなんかでわかりやすくしてあげて スライダーにするとかっこわるいからno

00:58:779 (5) -  個人的にはここのコンボカラー変えたほうが好き わかりやすい 特に使う意味もないし、パターンでNCつけてるからnoかな

01:24:516 (1,2,3) -  キックスライダーの真ん中の部分に点入れてすこし曲げたほうが周ってる感じ出て好きだよおれも好きだから changed

[Normal]
00:03:990 (2) - おわりのスライダーの点 move x320 y344
00:04:621 (3) - Delete note

00:18:042 (4) - おわりのすらいだーの点 move x208 y120
00:18:516 (5) - Delete note

もうむり
短くてごめんなさい
thank you いいmodだった

frost-b-spec wrote:

みかんでマッサージ・・・?

[General]
CrystLer diffのみoffsetが違うので修正してください。fixed

[Easy]
01:05:884 (2) - spacing ok
01:10:305 (2) - ^ ok
01:10:621 (3) - (1)と被せないように ok
01:15:674 (3) - spacing ok

[Normal]
00:11:569 (1) - spacing
00:12:516 (3) - 3rd waypoint(red)を(1)に合わせるなら合わせたほうが良いです。
00:22:621 (3) - spacing
00:23:411 (4) - ^
00:23:726 (1) - ^
00:25:621 (5) - y160
00:30:200 (4) - little hard i don't think so, it's normal diff..
00:40:305 (3) - spacing
00:52:305 (2) - ^
00:57:674 (4) - ^
00:59:884 (2) - ^
01:00:516 (3) - little hard no reason is same as above
01:09:990 (2) - spacing

・・・半年ぶりくらいに譜面見た
ありでふw

i adjusted a timing point(red)
so mickey update your diff please before fix your diff!
Nardoxyribonucleic
Hello Quilt~ Can I write the taiko diffs :?:
Topic Starter
Quilt
u can find modder and taiko bat?
Nardoxyribonucleic
Yes, I can help you find them.
Mikkuri

frost-b-spec wrote:

[Mickey]
01:14:411 (1) - mmm...sugguestion delete it((6) End) I think it's ok :3
no fixed xD
Topic Starter
Quilt
ok. but i'll delete your diff if you can't find them
plz understand it
litoluna
hi

[Easy]
  1. 00:02:569 (3) - 白の中点1grid左 赤の点1grid上blanket綺麗になると思います。
  2. 00:15:042 (2) - 00:12:516 (3) - の始端とかぶるのはさけたほうがいいかも。
  3. 00:31:463 (1) - 1grid右 blanketずれるのでなおして
    00:30:200 (3) - の終端が00:31:463 (1) - のtick部分にくると思います。
  4. 00:49:148 (1) - 終端の点1grid up 中点1grid left
    00:50:411 (2) - 1grid up
    00:50:411 (2) - x:184 y:228
  5. 00:57:990 (3) - もう少し曲げたほうがよさげです

[Normal]
  1. 00:22:621 (3) - vovalとっているのなら00:22:463 - からのほうがあっていると思います。シンバル音もあるので...!
  2. 00:47:884 (3) - 00:49:148 (1) - との重なりが気になりました。
    00:46:621 (1) - と平行になるように配置してみてはどうでしょうか
  3. 01:28:937 (4) - NC

[Hard]
  1. 01:18:832 (5,6,7) - like this?
    awesome diff ;)

[Insane]
  1. 00:46:306 (5) - sliderにして00:46:463 - の音とってみてもいいかもしれないです(add Whistle)
  2. 01:16:858 (9) - delete note 3連打ならここ?01:16:697 -

[Extra]
  1. 00:02:569 (2) - 逆に曲げたほうが私は好きです。

がんばってくださ!!!!
Extraダレダロ~ :roll:
Nardoxyribonucleic
The taiko diffs are done~ :3

http://puu.sh/9aJJS

I'll find mods asap.
Topic Starter
Quilt

Nardoxyribonucleic wrote:

The taiko diffs are done~ :3

http://puu.sh/9aJJS

I'll find mods asap.
Ok. I'll update your diffs after i got home
[I]MMoRTal[S]
:o Nardoxyribonucle In-game pm Modding Request :):):)

00:01:621 (4) - k

00:18:358 (73,74,75) - ddk

00:54:042 (223) - add d and 00:53:727 (222)

00:54:200 (223) - k

01:24:990 (361) - k
00:56:490 (277) - k

00:58:779 (289) - add d

01:29:431 (476,477,478,479,480,481,482,483,484) - add d 1/16 here :o:D:o
Nofool
^ arf I'm one minute late ;_;
Hi' Taiko mod req from Nardo

both diffs sounded good, suggestions :

[Muzukashii]
00:09:042 (28) change to d ? it sounds like at 00:09:516 (30) -, not as high(treble) as the others k imo
00:11:569 (40) ^
00:21:674 (89) change to d ? (vocal)
00:30:990 (132) ^
00:33:042 (142) change to d ? ^
00:33:516 (144) del ? to emphasize the vocal
00:58:937 (243,244) del these 2 notes ? to emphasize the beginning of the kiai and, ‘cause it follow the vocal which really starts at 00:58:779 and you had to dodge this I know it x_x
01:08:569 (287) change to k ? the vocal sounds like for your previous k
[Oni]
00:09:042 (30) refer to the muzu
00:11:569 (42) ^
00:21:358 (93) change to d ? the vocal is way lower than for the previous k imo (and no need to follow the instrumental since you didn’t at 00:20:727 -)
00:29:569 (144) change to k ? the vocal sounds like at 00:29:253 (142) and even higher
00:33:042 (164) change to D ? ^
00:58:937 (289,290) refer to the muzu
01:11:411 (376,377,378,379,380) swap colors ? fits more the vocal imo (and the way you mapped the rest)
01:13:937 (395,396) ^
gl'
Julie
Mod request from nardo~ :3

[Muzukashii]
00:28:779 and 00:28:858 - d

[Oni]
00:13:227 (51) - delete? stream start, because stream start at 00:13:306 (52) xD
00:18:200 (77) - k
00:20:332 - k
00:21:279 - k
00:22:385 - d
01:07:858 - d
01:16:700 - add a note and 01:16:463 (411,412,413,414) - maybe dkkkd?
01:24:595 - d

Nice taikooo level <3!!
Nardoxyribonucleic

[I]MMoRTal[S] wrote:

:o Nardoxyribonucle In-game pm Modding Request :):):)

00:01:621 (4) - k nope because the vocal pitch is lower than 00:01:937 (5) -

00:18:358 (73,74,75) - ddk no change because of difficulty (BPM=190)

00:54:042 (223) - add d and 00:53:727 (222) A bit overmapped imo, as the music becomes quiet after the sparse vocal.

00:54:200 (223) - k There are no strong sounds or high pitch to map with a kat...

01:24:990 (361) - k refer to 00:01:621 (4) -
00:56:490 (277) - k no change, as the drum is a bit weak.

00:58:779 (289) - add d um... I made a compromise between the drums and the vocal. It would be better to leave it blank.

01:29:431 (476,477,478,479,480,481,482,483,484) - add d 1/16 here :o:D:o1/16? Nope = =
Thanks for your mod~ :)

Nofool wrote:

^ arf I'm one minute late ;_;
Hi' Taiko mod req from Nardo

both diffs sounded good, suggestions :

[Muzukashii]
00:09:042 (28) change to d ? it sounds like at 00:09:516 (30) -, not as high(treble) as the others k imo fixed
00:11:569 (40) ^ ^
00:21:674 (89) change to d ? (vocal) OK.
00:30:990 (132) ^ It is already mapped as d @@.
00:33:042 (142) change to d ? ^ nope. The vocal is of highest pitch among 00:32:569 (139,140,141,142) -
00:33:516 (144) del ? to emphasize the vocal um... I want to map both the instrument and the vocal.
00:58:937 (243,244) del these 2 notes ? to emphasize the beginning of the kiai and, ‘cause it follow the vocal which really starts at 00:58:779 and you had to dodge this I know it x_x Yeah, I want to map the vocal as much as I can, but owing to the drums I can't put notes at 00:58:779 - . No change here.
01:08:569 (287) change to k ? the vocal sounds like for your previous k The vocal actually has a slightly lower pitch than 01:08:411 (286) -
[Oni]
00:09:042 (30) refer to the muzu fixed
00:11:569 (42) ^ ^
00:21:358 (93) change to d ? the vocal is way lower than for the previous k imo (and no need to follow the instrumental since you didn’t at 00:20:727 -) In fact it has a slightly higher pitch than 00:21:200 (92) - ...
00:29:569 (144) change to k ? the vocal sounds like at 00:29:253 (142) and even higher Yes, but if compared to 00:29:885 (145) - it has a lower pitch. So I would like to keep the d to reserve such an intonation
00:33:042 (164) change to D ? ^ refer to Muzu
00:58:937 (289,290) refer to the muzu ^
01:11:411 (376,377,378,379,380) swap colors ? fits more the vocal imo (and the way you mapped the rest) no change, as I mapped it the same as 01:01:306 (304,305,306,307,308) -
01:13:937 (395,396) ^ no change, as the vocal sound is lower than 01:13:621 (394) -
gl'
Thanks for your mod~ :)

Julie wrote:

Mod request from nardo~ :3

[Muzukashii]
00:28:779 and 00:28:858 - d Good idea of placing a triplet. However, by considering the drum beats, it has to be kkd or kkk. So I choose to emphasize the vocal at 00:28:937 (123) - rather than the drums nearby.

[Oni]
00:13:227 (51) - delete? stream start, because stream start at 00:13:306 (52) xD Yes, but retained just because I want to increase the difficulty. ;)
00:18:200 (77) - k Following the cymbals is one way to map the part. I tend keep the don so as to emphasize the incoming 00:18:516 (80) -
00:20:332 - k Um... I don't want to use too many triplets before 00:23:727 -
00:21:279 - k ^
00:22:385 - d In order to follow the vocal better, I think keeping 00:22:463 (102) - as D is better than using ddkdd.
01:07:858 - d similar reason to ^
01:16:700 - add a note and 01:16:463 (411,412,413,414) - maybe dkkkd? Umm... I think keeping the finish at 01:16:779 - could empower the strong crash cymbal.
01:24:595 - d No change, as it needs to be consistent to 00:01:227 -

Nice taikooo level <3!! Thanks <3
Thanks for your mod~ :)

Update: http://puu.sh/9d50L
Topic Starter
Quilt
update
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