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High Speed Music Team Sharpnel - M.A.M.A. [OsuMania]

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Topic Starter
arcwinolivirus
Get Hype boiz. jk

Update:
• Decided not to add SB anymore. (Sorry Sir KK ;;)
• About to do some selfmod for more improvement.
• Let's bounce.
Gravey-
Arc pls HAHAHAHHA Rank pls zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
Dis raul
Akasha-
nah ... sorry arcwin
i will soon give the sb to you
[AyanoTatemaya]


*heavy breathing*
Harbyter
gogogo
Kyousuke-

[AyanoTatemaya] wrote:



*heavy breathing*


omg revived go go rank! >w<)/
SpectorDG
Updated Some Diffs :O
Go Arcwin !!!
Shoegazer
hi arcwin

[Metadata]
Artist should be jea. Discogs has said that M.A.M.A. is by Jea. There are people on FFR who have the album that can confirm that this is the case as they own the album physically. High Speed Music Team Sharpnel is the collective of Jea, La-Quebrata, Lemmy, MC-JunQ and Quebradora - which is why the album's artist is High Speed Music Team Sharpnel.

[SHD]
Overall decent, though maybe you can change some parts to have a noticeable difficulty discrepancy from ExTra.
00:23:204 - haha this is cruel. Would personally use [12][34] instead here, but this is very much a personal choice.
00:24:575 - Rather rushable stream pattern. Maybe use something like this instead? Change the jumpstream after it to this as well, if you're changing the stream.
00:42:747 - The LNs have a layering scheme of either ascending or descending triplets, you should probably follow it for the entire section for consistency. This doesn't apply to this LN section alone. 00:43:432 - , 00:45:490 - , you get the idea.
00:57:490 - 00:58:861 - You could probably follow the same LN scheme as you did from the part before it.
01:07:775 - Same issue as 42.747, since the LN layering scheme is minitrills, you should probably stick with it.
01:42:061 - Pretty spiky compared to the rest of the map, perhaps consider changing it to [134][34][21][34][134]? 01:42:575 - could be [14][23][123].
02:10:175 - Perhaps change this to a [14][23] jumptrill instead, so you can change 02:11:547 - to [43][21] for better transitioning into the stream.
02:12:918 - Insanely insanely rushable pattern, and is potentially harder than ExTra. Remove every 2-note chord from this section and probably make this one long stream. Try to use as easy patterns as possible, something like
this. (up to down) Basically try to avoid as many minitrills and hidden 3 to 4 note 1/4 jacks as possible, while at the same time make sure that the stream changes direction enough for people to not rush.

[ExTra]
I'll beef up the rest of the map if possible.
00:11:890 - Don't have to avoid minijacks here, try something like [123]1[234]4[123] instead.You can do the same for a pretty good portion of the chart.
00:14:632 - ^
00:17:375 - ^
You get the idea. Feel free to use variations like [234]2[134]3, [123]2[134]4 as well to vary it up.
00:36:918 - The chart is extremely convoluted with 3-note chords already, I feel that it'd be fine to differentiate them from cymbal crashes. Perhaps have a minijack to represent cymbal crashes? Your choice.
00:42:747 - Same issue with the SHD, inconsistent LN layering.
01:07:775 - ^
01:26:118 - Can be a 3-note 1/4 jumpjack.
01:28:861 - ^
01:31:604 - ^
01:34:347 - ^
01:37:090 - ^
You get the idea, there are several places where you can do this. Try to avoid jacks where the column of the 3 note jack is the same as the LN right after the jack if the column is outwards (1 or 4). For example, avoid something like [12][12][13]. You CAN add jacks like those if the second chord is the same as the third chord. The main reason for this is that most players would have more issues hitting a jack that changes chords outwards ([13][12]) rather than inwards ([12][13]). The player would probably let go of the 1 for a second and will drop the LN.
02:10:261 - You can change probably change this entire section into a jumpglut section, like this. You'll notice that in the pic there is a hidden minijack, then no minijack, then a minijack, and repeat. Those are the easiest jumpgluts you can have. Just make sure the last note in this section is a [134].
02:12:918 - You already know what I think of this... I really really don't like this section because of how much it inflates SR. I know you're pretty adamant about changing this section, but if you want to change it - change this to a 1/8 jumpstream with jumps layered to the synth. Patterns don't really matter at this point, just try to avoid 4+ note hidden 1/4 jacks if you do so.

There you go, best of luck.
Topic Starter
arcwinolivirus

Shoegazer wrote:

hi arcwin
SPOILER
[Metadata]
Artist should be jea. Discogs has said that M.A.M.A. is by Jea. There are people on FFR who have the album that can confirm that this is the case as they own the album physically. High Speed Music Team Sharpnel is the collective of Jea, La-Quebrata, Lemmy, MC-JunQ and Quebradora - which is why the album's artist is High Speed Music Team Sharpnel.We already talked alot about this since the beginning and we came up to use "High Speed Music Team Sharpnel" as the safest choice.
t/258531

Shoegazer wrote:

[SHD]
Overall decent, though maybe you can change some parts to have a noticeable difficulty discrepancy from ExTra.

00:23:204 - haha this is cruel. Would personally use [12][34] instead here, but this is very much a personal choice. twas thinking the same since I also suck in this pattern lol. Fixed.

00:24:575 - Rather rushable stream pattern. Maybe use something like this instead? Change the jumpstream after it to this as well, if you're changing the stream. I believe that this pattern is already comfortable the way it is. The pattern also avoids the sudden mini jacks like the column 2 and column 3 in the image you provided.

00:42:747 - The LNs have a layering scheme of either ascending or descending triplets, you should probably follow it for the entire section for consistency. This doesn't apply to this LN section alone. 00:43:432 - , 00:45:490 - , you get the idea. Fixed.

00:57:490 - 00:58:861 - You could probably follow the same LN scheme as you did from the part before it. No change. I didn't add LN since the music phase have just changed on that part (focus on cymbals).

01:07:775 - Same issue as 42.747, since the LN layering scheme is minitrills, you should probably stick with it. Fixed

01:42:061 - Pretty spiky compared to the rest of the map, perhaps consider changing it to [134][34][21][34][134]? 01:42:575 - could be [14][23][123]. Rearranged instead but still based on your idea.

02:10:175 - Perhaps change this to a [14][23] jumptrill instead, so you can change 02:11:547 - to [43][21] for better transitioning into the stream.
rearranged instead

02:12:918 - Insanely insanely rushable pattern, and is potentially harder than ExTra. Remove every 2-note chord from this section and probably make this one long stream. Try to use as easy patterns as possible, something like
this. (up to down) Basically try to avoid as many minitrills and hidden 3 to 4 note 1/4 jacks as possible, while at the same time make sure that the stream changes direction enough for people to not rush. From what I have done in my difficulties, this suggestion should be on MX since I made the MX to only have 1/8 stream alone (without any 2-noters/jumps). Now in this SHD which should be harder than MX, I decided to add notes on every clap with that 1/8th which should be a jump/2-noter and with the pattern I made.
Either way, I rearranged the pattern again and now I'm pretty sure it is much easier to read/hit >w<)b

[ExTra]
I'll beef up the rest of the map if possible.
00:11:890 - Don't have to avoid minijacks here, try something like [123]1[234]4[123] instead.You can do the same for a pretty good portion of the chart.
00:14:632 - ^
00:17:375 - ^
You get the idea. Feel free to use variations like [234]2[134]3, [123]2[134]4 as well to vary it up. It is not that I hate jacks but it seems having jacks on those parts are not too comfortable with me. I made it like that to have hand balance / spread. Sorry, no change but thanks.

00:36:918 - The chart is extremely convoluted with 3-note chords already, I feel that it'd be fine to differentiate them from cymbal crashes. Perhaps have a minijack to represent cymbal crashes? Your choice. no change sir.

00:42:747 - Same issue with the SHD, inconsistent LN layering. fixed
01:07:775 - ^ ^

01:26:118 - Can be a 3-note 1/4 jumpjack.
01:28:861 - ^
01:31:604 - ^
01:34:347 - ^
01:37:090 - ^
You get the idea, there are several places where you can do this. Try to avoid jacks where the column of the 3 note jack is the same as the LN right after the jack if the column is outwards (1 or 4). For example, avoid something like [12][12][13]. You CAN add jacks like those if the second chord is the same as the third chord. The main reason for this is that most players would have more issues hitting a jack that changes chords outwards ([13][12]) rather than inwards ([12][13]). The player would probably let go of the 1 for a second and will drop the LN.I rearranged the notes instead in these parts.


02:10:261 - You can change probably change this entire section into a jumpglut section, like this. You'll notice that in the pic there is a hidden minijack, then no minijack, then a minijack, and repeat. Those are the easiest jumpgluts you can have. Just make sure the last note in this section is a [134]. I decided to rearrange the part to [1,2][3,4] jumptrills only.

02:12:918 - You already know what I think of this... I really really don't like this section because of how much it inflates SR. I know you're pretty adamant about changing this section, but if you want to change it - change this to a 1/8 jumpstream with jumps layered to the synth. Patterns don't really matter at this point, just try to avoid 4+ note hidden 1/4 jacks if you do so. Sorry but I'll keep it since the patterns in this very last part is fc'ble and clearer (jumps on beat+hithat, beat+bgsynth, beat+clap, etc). This is the nerfed version of the jumptrill I made back then (which I am sad that the jumptrill is not acceptable. and this time, I'm confident about it.

There you go, best of luck. Thanks! :)
Thank you so much for that helpful mod and suggestions. Some Major update applied~!
kagiii
finally >w< go go go~~~ :)
Karukami
this needs to be ranked ;w;
DrawdeX
arc pls rankt :v)/
NlHIL
maniera
- Marco -
And here is the map i would shoot my kudos if only i have one ;w;
Kamikaze
Hi Arcwin pls rank
Chronocide
Sooo....
Why is mania speedranking a thing and is this still not ranked?
Gonna shoot some stars, please get this map ranked 8-)
EDIT: If I could! Why is this in the graveyard :cry:
genkicho
please make new diff between SHD and ExTra ^.^ the star difference is too far (5 and 7) ;)
Marirose
if you need bubble or mod help,i ll help you
Topic Starter
arcwinolivirus

Marirose wrote:

if you need bubble or mod help,i ll help you
Because of your message, I revived the map and re-mod it myself~

IMPORTANT UPDATE CHANGE
• Nerfed ExTra difficulty ending to balance it more!
• Same with SHD's ending part.
• Waiting for BN's mod and check!
JamesHappy
rank when
Marirose
marked

mod later
Arzenvald
hype is real... welcome back papa
Marirose
BN check
col=1-4

NM
00:41:204 (41204|3) - remove,i think you didnt follow this sound,btw for consistant,there's also nothing at 00:38:461 - or 00:43:947 -
00:46:690 (46690|3) - remove
00:46:861 (46861|0,47204|1) - ctrl+g
02:12:918 - pattern sick since this time point,i recommand only use single LN for the highspeed drum and catch clap sound another hand is enough until 02:18:404 -

nice HD

MX
00:47:375 (47375|2,47547|3,47718|1) - why not try to make this a little jackhammer 8-)

SHD
00:25:732 (25732|3,25775|1) - ctrl+g then 00:25:861 (25861|3,25904|2,25947|1) - ctrl+g
00:26:032 (26032|3) - and move this to col3
01:48:061 (108061|3) - better at col3,looks better with 01:47:890 (107890|1,107975|0,108147|1) -

ExTra
there's no medicine for this cancer,ok deal with it

call me after update
good luck arcwin ;)
Topic Starter
arcwinolivirus

Marirose wrote:

BN check
col=1-4
SPOILER
NM
00:41:204 (41204|3) - remove,i think you didnt follow this sound,btw for consistant,there's also nothing at 00:38:461 - or 00:43:947 - The sound follows the low-bass sound and it follows the same lowbass sound of the previous note which is 00:41:032 (41032|1) - to remove this note feels awkward

00:46:690 (46690|3) - remove This is intentional as the bass phase is going to end moving to a new phase

00:46:861 (46861|0,47204|1) - ctrl+g fixed!

02:12:918 - pattern sick since this time point,i recommand only use single LN for the highspeed drum and catch clap sound another hand is enough until 02:18:404 - Really great suggestion, I managed to re-note this part without increasing the stars. Thanks!

nice HD Thank you >w<)b

MX
00:47:375 (47375|2,47547|3,47718|1) - why not try to make this a little jackhammer 8-) good idea but I think I'll keep this and since the 2nd note has the trumpet-like sound + the clap, I added a note to make it two noter. thanks for this!

SHD
00:25:732 (25732|3,25775|1) - ctrl+g then 00:25:861 (25861|3,25904|2,25947|1) - ctrl+g cool suggestion! fixed!
00:26:032 (26032|3) - and move this to col3 ^
01:48:061 (108061|3) - better at col3,looks better with 01:47:890 (107890|1,107975|0,108147|1) - good notice! fixed!

ExTra
there's no medicine for this cancer,ok deal with it :V

call me after update
good luck arcwin ;)
Thank you so much for that helpful mod and check >w<)b
UPDATED

EDIT:
• Just cured the cancer more, nerfed the ExTra's 1/8 parts.
Marirose
bubbled,then
Ayachi-
bubbled---->fast pop
good luck on qualify >w<
Marirose
rebubbled
Topic Starter
arcwinolivirus
Thank you so much <3

[ S a k u r a ] wrote:

bubbled---->fast pop
good luck on qualify >w<
I accidentally update because of nerfing some parts in ExTra >w<
Kamikaze
the hype is REAL
rip 8 star rating, that ending was good imho
Gravey-
[Qualify]
Fu fu fu! Finally wkwkwkw! >w<)b

[General]
Background
Timing
Song Setup
Metadata
Misc. . .
║NM - OD rate for maps with very few sliders is suggested to be at least 8.

|1|2|3|4|
[NM]
OD - 8
00:53:375 (53375|2) - Move to |4| Notice this part 00:50:632 (50632|0,50804|3) - as based on the rhythm/sound/instrument the 1st SN this one 00:50:632 (50632|0) - is not connected to the continuous ladder-like beat (Consistency)

[HD]
OD - 8
HP DR - 7.5

*Screams internally*

I'm scared of my lyfe now. . .
LOL! High level mapping style OP!
>w<)b
Rivals_7
It's Time
Hyep..........
Topic Starter
arcwinolivirus

[GraveChaos] wrote:

[Qualify]
Fu fu fu! Finally wkwkwkw! >w<)b

[General]
Background
Timing
Song Setup
Metadata
Misc. . .
║NM - OD rate for maps with very few sliders is suggested to be at least 8.

|1|2|3|4|
[NM]
OD - 8 I'll keep my NM OD 7 HP 7 as it is usually the default one
00:53:375 (53375|2) - Move to |4| Notice this part 00:50:632 (50632|0,50804|3) - as based on the rhythm/sound/instrument the 1st SN this one 00:50:632 (50632|0) - is not connected to the continuous ladder-like beat (Consistency) Fixed! also moved some notes in order to have similar patterns as shown as 00:50:632 (50632|0) - great job son!

[HD]
OD - 8 changed as 7.5 instead
HP DR - 7.5

*Screams internally*

I'm scared of my lyfe now. . .
LOL! High level mapping style OP! Lol Wat! :U
>w<)b
Thank you so much for the mod, Sir Son~! :v
UPDATED!
• Minor fix in all difficulties such as the intro and some patterns.
• NM's ending part is more fun now~
• SHD's ending part starts with more comfortable opening.

Awaiting for re-bubble~ >w<)/
Marirose
rebubbled
Kamikaze
pp?
pp.
JamesHappy
HYPE
Arzenvald
HOLY MOMAH!! >.<
Gravey-
Where's P.A.P.A ? D:
Topic Starter
arcwinolivirus

[GraveChaos] wrote:

Where's P.A.P.A ? D:
He's waiting for M.A.M.A. :>>>>>>
Gravey-


M.A.M.A is here going to fetch u P.A.P.A
Rivals_7
Yee Gratz :)
Finally.........
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