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High Speed Music Team Sharpnel - M.A.M.A. [OsuMania]

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Harbyter
i badly want this map getting ranked so.. shoot!
Topic Starter
arcwinolivirus

NathanTheJOOKER wrote:

Nice map Arc! KUDOSO It! :D
Thank you for the support Nathan~! :)

Harbyter wrote:

i badly want this map getting ranked so.. shoot!
Same here :3 So I'm doing my best to get this ranked. Thank you so much for the support ^O^

ExUsagi wrote:

yo mama, its gonna be awesome if this ranked.. \ :v / good luck arcwin.. xD
*oops i dropped something..

*EDIT*

erm.. the image resolution is a bit blurry, since it's 800*600.. just a suggestion, why don't you use the larger image instead?
http://hellknight10.deviantart.com/art/ ... r-84003814 here's the source...
also, add tag : "Hellknight10 Ravenous Red Flower"
hellknight10 is the artist who made this background.. (before it's bubbled, why not? :3)
omg, IluvU Exusagis, I've been searchin for this! Going to update the BG. Thank you so much! >w<)b
Also thank you for the support and that starzzzzzzzzzzz :oops:

EDIT: UPDATED, ExTra NERFED TO ITS FINEST
.
also, thank you so much for that 5, yes FIVE STARS, Sir PROGUY >w<)b :oops:
Skadra_old
get this rank i need more pp :)
GOOD LUCK!
Kamikaze
RIP 8,5 stars, RIP 1kPP, rank where
Akasha-
Pls delete the last . of the title
Should be: Jea - M.A.M.A
LinK: http://www.discogs.com/%E9%AB%98%E9%80% ... se/1524567

Anyway good luck on ranking :3
Topic Starter
arcwinolivirus

Kuo Kyoka wrote:

Pls delete the last . of the title
Should be: Jea - M.A.M.A
LinK: http://www.discogs.com/%E9%AB%98%E9%80% ... se/1524567

Anyway good luck on ranking :3
I believe "M.A.M.A." is the right title for the song as it is indicated here: http://vgmdb.net/album/6717

Also, the same title is used in the game "flashflashrevolution":
Maiz94
Yup, M.A.M.A. is the correct title.
Fullerene-
Just read this since the board is public now, and I just wanted to leave some feedback about ExTra.

On a technical standpoint, ExTra is fine (actually the old [12][34] version is more accurate since the kick is constant 1/8) but the issue that arises is this being a huge difficulty spike compared to the rest of this difficulty, and the rest of the mapset. Vibrating at these speeds is a special skill, and after a certain point I'd say it's genetics in terms of how fast you can vibrate and how long. Being able to FC this wall does not exempt the fact that the rest of this map is a piece of cake compared to the ending. When I think of ExTra right now, the only thing I remember from it is that the ending is ridiculously difficult proportionately to the rest of the map.

3 options you have are:
1. Make the rest of the map very hard to smoothen the difficulty curve (like what I did in my example map I linked here a few months ago). You have a lot more room to make this potentially harder because there are 1/4 notes literally playing for the entire song. This is what Wafles did when he made his AiAe map so that he could map the 1/16 kicks without making them stick out like a sore thumb. PROGUY suggested this.

2. Rework the ending wall in ExTra so that the main thing that separates it from SHD in difficulty is the patterns. Just pattern the 1/8 notes as a normal stream, which is harder to hit than repeating rolls. Some tips to avoid awkward patterning here are avoiding any 1/4 minijacks (with some exceptions, just avoid anything longer than 2 minijacks of 1/4) and making sure the patterns don't have a bias for specific columns/hands. This should keep a decent difficulty spread provided the patterns aren't too awkward.

3. Scrap the ExTra difficulty. I personally don't think this is the best option, mainly because this song can actually make for a difficult map that's harder than SHD.

Some suggestions:
Columns are |1|2|3|4| as usual
[ExTra]
00:21:404 (21404|3) - move to 2, two hand jack + a one handed trill is a bit uncomfortable
00:24:575 - i'd just keep this as singles and then add a note for every clap, since the snares aren't as loud as the kicks later on, but the layering is the same. just a case where it feels slightly overlayered
01:53:718 - it'd be nice to see the double minijacks here to be [12] or [34] chords like in SHD, LN on one finger and a jack on the other isn't the smoothest pattern out there
02:12:918 - awkward transition here. if you want to keep the [14][23] and [12][34] for pattern variation, swap them so that the [14][23] trills are first and then [12][34]. this is because the next wall is going to be hit as [12][34] doubles at 1/6, so a transition of a similar pattern would be the most intuitive

[SHD]
02:12:918 - same as in ExTra, even if you're not manipulating the pattern as a chord, it's a lot more comfortable to transition from a [12][34] or [34][12] also
02:15:661 (135661|1,135747|1) - this is a big no-no during fast streams. it forces a lot of stress on this column for a short time and will trip up a lot of people. move 02:15:747 (135747|1) - to column 4, and then highlight the streams after and ctrl+h them.

oh yeah and it would be nice to add MAMA to tags so i don't have to put the periods in every time i want to search it lol



Some of the comments in that Trello card were pretty dumb imo, but that's for another day.
Topic Starter
arcwinolivirus

Fullerene- wrote:

Just read this since the board is public now, and I just wanted to leave some feedback about ExTra.

On a technical standpoint, ExTra is fine (actually the old [12][34] version is more accurate since the kick is constant 1/8) but the issue that arises is this being a huge difficulty spike compared to the rest of this difficulty, and the rest of the mapset. Vibrating at these speeds is a special skill, and after a certain point I'd say it's genetics in terms of how fast you can vibrate and how long. Being able to FC this wall does not exempt the fact that the rest of this map is a piece of cake compared to the ending. When I think of ExTra right now, the only thing I remember from it is that the ending is ridiculously difficult proportionately to the rest of the map.

SPOILER
3 options you have are:
1. Make the rest of the map very hard to smoothen the difficulty curve (like what I did in my example map I linked here a few months ago). You have a lot more room to make this potentially harder because there are 1/4 notes literally playing for the entire song. This is what Wafles did when he made his AiAe map so that he could map the 1/16 kicks without making them stick out like a sore thumb. PROGUY suggested this. I believe the patterns before the ending is actually hard enough to balance out the entire map. Also the current update already nerf the ending and its not that very hard to hit anymore (you can actually spam it with all 4 keys with a speed of 1/4 and can combo since its a jump-stair-pattern like)

2. Rework the ending wall in ExTra so that the main thing that separates it from SHD in difficulty is the patterns. Just pattern the 1/8 notes as a normal stream, which is harder to hit than repeating rolls. Some tips to avoid awkward patterning here are avoiding any 1/4 minijacks (with some exceptions, just avoid anything longer than 2 minijacks of 1/4) and making sure the patterns don't have a bias for specific columns/hands. This should keep a decent difficulty spread provided the patterns aren't too awkward. Ending was already nerf and I believe its very acceptable now which I do not plan to reduce the note density there anymore.

3. Scrap the ExTra difficulty. I personally don't think this is the best option, mainly because this song can actually make for a difficult map that's harder than SHD. :V

Some suggestions:
Columns are |1|2|3|4| as usual
[ExTra]
OK! Fixed: 00:21:404 (21404|3) - move to 2, two hand jack + a one handed trill is a bit uncomfortable
(X)! Nope: 00:24:575 - i'd just keep this as singles and then add a no te for every clap, since the snares aren't as loud as the kicks later on, but the layering is the same. just a case where it feels slightly overlayered I made the pattern based on its previous pattern 1/4 2-noters (add the synth sound at bgm), and then just added 1/8 single noter for that "trrr" sound. Also same pattern as the ending.
OK! Fixed: 01:53:718 - it'd be nice to see the double minijacks here to be [12] or [34] chords like in SHD, LN on one finger and a jack on the other isn't the smoothest pattern out there fixed, its now similar to SHD's [12] and [34] 2-noter minijacks
02:12:918 - awkward transition here. if you want to keep the [14][23] and [12][34] for pattern variation, swap them so that the [14][23] trills are first and then [12][34]. this is because the next wall is going to be hit as [12][34] doubles at 1/6, so a transition of a similar pattern would be the most intuitive. With the nerfed ending, I think its quite not-awkward to hit anymore and decided to keep it with that kind of stair pattern that is actually combo'ble even spamming at 1/4 speed. But thanks~!

[SHD]
02:12:918 - same as in ExTra, even if you're not manipulating the pattern as a chord, it's a lot more comfortable to transition from a [12][34] or [34][12] also Same reason to ExTra, also the stairs here is also like [12][34] 1/4 trills that can be FC'ble and hand balance to left and right hand. Its quite cool to look too~
OK! Fixed: 02:15:661 (135661|1,135747|1) - this is a big no-no during fast streams. it forces a lot of stress on this column for a short time and will trip up a lot of people. move 02:15:747 (135747|1) - to column 4, and then highlight the streams after and ctrl+h them. big thanks to this~

oh yeah and it would be nice to add MAMA to tags so i don't have to put the periods in every time i want to search it lol Yeah.. but I think its not valid to put the MAMA to tags since it's already the title of the song.. will confirm

Some of the comments in that Trello card were pretty dumb imo, but that's for another day.Hahaha... Oh well, I will just :v
Thank you so much again for that helpful mod, Irene~ Man you deserve a bro hug. no homo hhhhhhhhhh

ishimaru94 wrote:

Yup, M.A.M.A. is the correct title.
Thank you for the confirmation, Sir Ishi~! :)


EDIT: UPDATED~!
• Minor add/remove fix on Hitsounds
• Changed and Balanced volume of hitsounds applied
• Minor change in patterns and some LNs at SHD and ExTra
• Arcwin's Chaika. Grateful. These two guys above, :oops:
Arzenvald
o.o rankable or not? owell.. i love SHD diff so damn bad..

just 1 thing after this get qualified, please don't make a such pointless drama, but well, my prediction is, there will be a drama..*flies away~*

btw, good luck (again) papa! i wish this can be ranked soon
Topic Starter
arcwinolivirus

ExUsagi wrote:

o.o rankable or not? owell.. i love SHD diff so damn bad..

just 1 thing after this get qualified, please don't make a such pointless drama, but well, my prediction is, there will be a drama..*flies away~*

btw, good luck (again) papa! i wish this can be ranked soon
Thank you for the support :3/

already dramaniac here, oh wai mai tears won stahp after readin yar supportive message ;3; Lol! >w<)/
Topic Starter
arcwinolivirus
Upon the BAT check for metada by Sir Lanturn: t/258531

Update:
• Changed artist and added with romanized artist

with this, I require everyone to please RE-DOWNLOAD the map. Sorry for inconvenience


And... I believe the map is now ready. :)
Kamikaze
Shootin yer starz cuz sharpnel sound'n stuff
rank this month or riot
Topic Starter
arcwinolivirus

-Kamikaze- wrote:

Shootin yer starz cuz sharpnel sound'n stuff
rank this month or riot
wat dafonz thank you so much for those chiming STARZZZZZZZZZZZ, Kami >w<)b
Kamikaze
So, I'm kinda bored and I don't feel like modding atm

http://puu.sh/dh04u/d5bbd5a254.png
Arzenvald

-Kamikaze- wrote:

So, I'm kinda bored and I don't feel like modding atm

http://puu.sh/dh04u/d5bbd5a254.png
add more explosions, mlg & obey, flashing things and dank w22d, and add this magical word : "HOLLY MOMMAH".. <3

~~~~~~~~~~~~~~~~~~~~~~~~~`\ :v \
Kamikaze

Dude, you can remove this text by now it looks bad xD
Also throwing 2 stars to get my #1 fan spot
dionzz99
dude... rank exTra
Kyuuten
Maybe someone wrote it but I'm lazy
I think (in the ExTra) 00:00:318 (318|2) - should start in 00:00:447 - :v

GO4RANK GOGOGOGO
JamesHappy
rank when :U

PAPA is waiting
Mike Ace
Rank Dis Nao
Topic Starter
arcwinolivirus
re-update so it wont graveyard ;;
Hoping to get ranked this christmas or even before school :?
Spy
It's looks fine,but gaps between NM,HD and MX...
I feel not ok a bit,try to make gaps not such big,and call me back then.
shionelove

Spy wrote:

It's looks fine,but gaps between NM,HD and MX...
I feel not ok a bit,try to make gaps not such big,and call me back then.
I think gap between hd and mx is ok
Because https://osu.ppy.sh/forum/t/260369 gets rank
This has 1.5 sd gap,same as mama
Spy

hutunohito wrote:

Spy wrote:

It's looks fine,but gaps between NM,HD and MX...
I feel not ok a bit,try to make gaps not such big,and call me back then.
I think gap between hd and mx is ok
Because https://osu.ppy.sh/forum/t/260369 gets rank
This has 1.5 sd gap,same as mama
Oh.
You think ok but I don't think so.
Just wait for mapper reply.
Topic Starter
arcwinolivirus
I think I cannot change anything about the star rating anymore since the last ending/spike is the only one that makes the gap further and.. each difficulty ending are totally fine to the o!m players.

Also according to the rule of difficulty rating at https://osu.ppy.sh/wiki/Ranking_Criteria:
Below 1.5: Easy
Below 2.25: Normal
Below 3.75: Hard
Below 5.25: Insane
Above 5.25: Expert

I believe this is not for mania specific but still allowed to have such gap as long as there is a NM/EZ difficulty.
(with this, I hope https://osu.ppy.sh/wiki/Osu!mania_Ranking_Criteria updates about star rating stuffs.)
Ayachi-
Topic Starter
arcwinolivirus
Difficulties:
NM - 4Key (1.82 stars, 693 notes) which is Below 2.25: Normal
HD - 4Key (3.59 stars, 1175 notes) which is Below 3.75: Hard
MX - 4Key (4.84 stars, 1964 notes) which is Below 5.25: Insane AND this can be considered as the "another Insane level" since between hard and 5+ difficulty.
SHD - 4Key (5.13 stars, 2142 notes) Insane level
ExTra - 4Key (6.77 stars, 2500 notes) Naming rule, hardest difficulty

@Sakura
As we can see, still followed the amended rule (following what is stated under MAP given to your link) and I believe its a reasonable gap because the last part of each difficulty just made the gap big. Without the last part, all diff's star rating would be close to each other (Fullerene-'s opinion). And sometimes, star rating can be stupid. (z3nx opinion) Put quad jacks in a certain part of a song and boom instant high star rating.
Lirai
This just my opinion how to deal with the gap, but still fun to play, feel free to ignore it

Gap amount :
6.77 - 5.15 = 1.62
5.15 - 4.84 = 0.31
4.84 - 3.59 = 1.25
3.59 - 1.82 = 1.77

[SHD]
by adding note at
00:24:918 - col 3
00:25:261 - col 3
02:13:604 - col 4
02:14:290 - col 1
02:14:975 - col 2
02:16:347 - col 1
02:17:032 - col 2
02:17:718 - col 3
^ i know it will be not symmetrical as before, the point is put double on every white line (clap sound) on that section so i think you will find a way to make your pattern symmetrical as before

this can make The Star into 5.4 and the diff gap is smoother than before

6.77 - 5.40 = 1.37
5.40 - 4.84 = 0.51
[MX]
next will try to make it MX smoother with HD

00:20:461 - https://osu.ppy.sh/ss/2368388
00:21:832 - https://osu.ppy.sh/ss/2368388
00:23:204 - http://osu.ppy.sh/ss/2368399
00:24:575 - https://osu.ppy.sh/ss/2368403

02:10:175 - http://osu.ppy.sh/ss/2368413
02:11:547 - https://osu.ppy.sh/ss/2368415
02:12:918 - https://osu.ppy.sh/ss/2368411
02:15:661 - http://osu.ppy.sh/ss/2368409
^ sometimes you dont need to follow the instrument, this will make the chart easier, i think you wont like it but amount star of this diff will be around 4.66

so the gap on each diff will be

6.77 - 5.40 = 1.37
5.40 - 4.66 = 0.8
4.66 - 3.59 = 1.07
3.59 - 1.82 = 1.77

which is nearly to 1.0, very smooth unless NM to HD which is more than 1.5 but i think it's should be fine, this is 4K, it's easier to learn than 7K
My Opinion about difficulty

NM : good diff for newbie, advanced player can SS
HD : warmup diff, best place for 1/4 stream
MX : best diff to introduce 1/8 stream
SHD : best diff to use 1/8 st more also best way to introduce a 1/8 double
ExTra : best diff to kill yourself
i think that's all i can do,remember this is not nazi mod, you can always ignore all of it if you think it will ruin your Pattern/Beatmap
but you can rethink about that

I'm just wanna see this beatmap ranked
Good Luck ~ You're the Best arcwin :oops:
Topic Starter
arcwinolivirus

DE-CADE wrote:

This just my opinion how to deal with the gap, but still fun to play, feel free to ignore it

Gap amount :
6.77 - 5.15 = 1.62
5.15 - 4.84 = 0.31
4.84 - 3.59 = 1.25
3.59 - 1.82 = 1.77

[SHD]
SPOILER
by adding note at
00:24:918 - col 3
00:25:261 - col 3
02:13:604 - col 4
02:14:290 - col 1
02:14:975 - col 2
02:16:347 - col 1
02:17:032 - col 2
02:17:718 - col 3
^ i know it will be not symmetrical as before, the point is put double on every white line (clap sound) on that section so i think you will find a way to make your pattern symmetrical as before

this can make The Star into 5.4 and the diff gap is smoother than before
I also thought of that but I want the players to hit those patterns with comfortability.

6.77 - 5.40 = 1.37
5.40 - 4.84 = 0.51
[MX]
next will try to make it MX smoother with HD

SPOILER
I decided not to put chords on a snare/clap-like sounds and I want the players to feel the continuous rhythm in this pattern.
00:20:461 - https://osu.ppy.sh/ss/2368388
00:21:832 - https://osu.ppy.sh/ss/2368388
00:23:204 - http://osu.ppy.sh/ss/2368399
00:24:575 - https://osu.ppy.sh/ss/2368403


I rearranged the 02:10:175 part and made it half jumpstream, not jumptrills anymore. Thanks for this suggestion~!
02:10:175 - http://osu.ppy.sh/ss/2368413
02:11:547 - https://osu.ppy.sh/ss/2368415
02:12:918 - https://osu.ppy.sh/ss/2368411
02:15:661 - http://osu.ppy.sh/ss/2368409
^ sometimes you dont need to follow the instrument, this will make the chart easier, i think you wont like it but amount star of this diff will be around 4.66

so the gap on each diff will be

6.77 - 5.40 = 1.37
5.40 - 4.66 = 0.8
4.66 - 3.59 = 1.07
3.59 - 1.82 = 1.77

which is nearly to 1.0, very smooth unless NM to HD which is more than 1.5 but i think it's should be fine, this is 4K, it's easier to learn than 7K
My Opinion about difficulty

NM : good diff for newbie, advanced player can SS
HD : warmup diff, best place for 1/4 stream
MX : best diff to introduce 1/8 stream
SHD : best diff to use 1/8 st more also best way to introduce a 1/8 double
ExTra : best diff to kill yourself
i think that's all i can do,remember this is not nazi mod, you can always ignore all of it if you think it will ruin your Pattern/Beatmap
but you can rethink about that

I'm just wanna see this beatmap ranked
Good Luck ~ You're the Best arcwin :oops:
Oh my thank you so much for that feedback and suggestions. MX is now 4.77. Updated~
Kamikaze
Optionally you could nerf NM to around 1,5 star, change name to EZ and add NM with ~2,5 stars. This would assure a better spread.
Topic Starter
arcwinolivirus

-Kamikaze- wrote:

Optionally you could nerf NM to around 1,5 star, change name to EZ and add NM with ~2,5 stars. This would assure a better spread.
I can do that if, they are going to allow a 2.5 star NM because it is usually 2.0 below.
And if that also happens? then other mappers in the future will do 2.5 star rating NMs in 4K maps. (And as I know its 2.25 before it becomes a "H" icon)

I believe that the star rating gap here is so reasonable. I do not even get complains about the playability of NM, HD and MX and get positive feedback instead.
Waiting for the QATs and other BATs respond/action.
Kamikaze
Damn forgot about icon factor LOL
Well good luck =w=)b
Akasha-


High Speed Music Team Sharpnel - M.A.M.A. [Osu!Mania Modding]

===

From Kuo Kyoka's osu!mania Modding Queue

Mod Requested by arcwinolivirus


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: No Problem
- Tags: remove Sharpnel, already have on artist
- BG: Okay
- Kiai: Okay

Column
| 1 | 2 | 3 | 4 |


“Here come of some suggest for your map, I always check fullmap, if I’m too tried I will come back soon, or only check that keys by the request! And remember to reply the mod when you’re accepcted it or not! And forget my kud if my suggest is useful ~ Thanks for requested me ~

[NM]

SPOILER
  1. 00:25:947 (25947|0) - maybe add a note in here, cause it have the same strong with 00:28:690 -
  2. 00:35:375 - you forgot a note
  3. 00:35:547 - remove one, the beat doesnt strong as 00:36:918 -
  4. 00:41:204 (41204|3) - remove this one, before only begin at 00:38:632 - when have the voice with bass
  5. 01:10:861 - forgot a note
  6. 01:11:718 - I think should remove this note, doesnt have this part when have the same sound (m a m a) like before
  7. 01:16:347 - forgot a note
  8. 01:17:204 (77204|2) - remove if you following that sound only
  9. 01:47:890 - and 01:48:232 - add one more note?
    The after is okay with me :3
    Nice

[HD]

SPOILER
  1. 01:04:261 - add a note in here?
  2. In 01:12:404 - you only used one note and in 01:15:147 - have the same strong with that and you used two notes, suggest move one
    The rest seems fine with me :)
    This is my favorited's diff

[MX]

SPOILER
  1. Ready for rank ~

[SHD]

SPOILER
  1. 00:04:004 - suggest to using the short long note like the after in here
  2. 01:36:832 - you forgot a note, add one to like the other
  3. 01:31:347 - suggest add one more note in here cause it have the same strong with 01:32:718 - but only have a note
  4. 01:42:318 - same here
    I love the pattern while the last

[ETxrA]

SPOILER
  1. 00:00:318 (318|2) - the begin sound in on 00:00:404 -
  2. 00:01:775 (1775|1) - the end voice is on 00:02:075 - (1/8)
  3. 00:02:375 (2375|1) - the voice in on 00:02:332 - (1/8)
  4. 00:02:547 - in here is only begin the sound but in 00:02:590 - is begin the voice, so 00:02:547 (2547|3) - move to 00:02:590 -
  5. 00:04:004 - same with SHD
  6. 00:25:947 - add a note in here?? cause doesnt have same strong with 00:25:775 -
    Nice diff with a lot of Challenges

[Comment]

I love the map with the map and your charts too :3 Mama :v lmao ~
Pls go rank this ~ pls pls, if yes, the ETxrA will be more harder than AiAe
Good luck ~
Topic Starter
arcwinolivirus

Kuo Kyoka wrote:



High Speed Music Team Sharpnel - M.A.M.A. [Osu!Mania Modding]

===

From Kuo Kyoka's osu!mania Modding Queue

Mod Requested by arcwinolivirus


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: No Problem
- Tags: remove Sharpnel, already have on artist
- BG: Okay
- Kiai: Okay

Column
| 1 | 2 | 3 | 4 |


“Here come of some suggest for your map, I always check fullmap, if I’m too tried I will come back soon, or only check that keys by the request! And remember to reply the mod when you’re accepcted it or not! And forget my kud if my suggest is useful ~ Thanks for requested me ~

[NM]

SPOILER
  1. 00:25:947 (25947|0) - maybe add a note in here, cause it have the same strong with 00:28:690 - nope not the same strong sound as in this measure line there is no cymbals occured
  2. 00:35:375 - you forgot a note on-purpose
  3. 00:35:547 - remove one, the beat doesnt strong as 00:36:918 - removed note at column 1
  4. 00:41:204 (41204|3) - remove this one, before only begin at 00:38:632 - when have the voice with bass following the bass also same as 00:46:690 (46690|3) -
  5. 01:10:861 - forgot a note on-purpose, following the vocal to have variation
  6. 01:11:718 - I think should remove this note, doesnt have this part when have the same sound (m a m a) like before vocal of woo-"hoo"
  7. 01:16:347 - forgot a note same as the other one. on-purpose
  8. 01:17:204 (77204|2) - remove if you following that sound only woo-hoo. same reason
  9. 01:47:890 - and 01:48:232 - add one more note? great notice! also added some notes on other cymbalic sound parts~
    The after is okay with me :3
    Nice

[HD]

SPOILER
  1. 01:04:261 - add a note in here? ooh great notice!
  2. In 01:12:404 - you only used one note and in 01:15:147 - have the same strong with that and you used two notes, suggest move one its on purpose~ alternate 2-noter phase
    The rest seems fine with me :)
    This is my favorited's diff

[MX]

SPOILER
  1. Ready for rank ~ Thank you ^o^

[SHD]

SPOILER
  1. 00:04:004 - suggest to using the short long note like the after in here good idea!
  2. 01:36:832 - you forgot a note, add one to like the other just realized, ok!
  3. 01:31:347 - suggest add one more note in here cause it have the same strong with 01:32:718 - but only have a note been thinking of this but ok!
  4. 01:42:318 - same here ok!
    I love the pattern while the last Thanks!

[ETxrA]

SPOILER
  1. 00:00:318 (318|2) - the begin sound in on 00:00:404 -
  2. 00:01:775 (1775|1) - the end voice is on 00:02:075 - (1/8)
  3. 00:02:375 (2375|1) - the voice in on 00:02:332 - (1/8)
  4. 00:02:547 - in here is only begin the sound but in 00:02:590 - is begin the voice, so 00:02:547 (2547|3) - move to 00:02:590 -
    All okay above, approved >w<)b
  5. 00:04:004 - same with SHD done!
  6. 00:25:947 - add a note in here?? cause doesnt have same strong with 00:25:775 - OK! fixed the Extra's version too!
    Nice diff with a lot of Challenges

[Comment]

I love the map with the map and your charts too :3 Mama :v lmao ~
Pls go rank this ~ pls pls, if yes, the ETxrA will be more harder than AiAe
Good luck ~
Thank you so much for this mod! Its really helpful Sir KK >w<)b
Also NM star rating from 1.82 to 2 stars!! Same with HD wich is 3.22 stars only! Now that's more reasonable


EDIT: On-hold for bubble request. Waiting for Kuo Kyoka for the SB 8-)
:)
DanSparce
GO FOR RANK!!!! :D
Kyousuke-

arcwinolivirus wrote:

EDIT: On-hold for bubble request. Waiting for Kuo Kyoka for the SB 8-) :)
oh wow will come with SB xD
pls go rank this~!
SReisen
X10

go for ranked :D
Harbyter
hi~


today i was so lazy and checking here and there found something

NM
here a suggestion

-------------------------
from here 00:14:975 - to here 00:19:432 - isn't better for novice to follow the same rhytm like the previous one 00:09:490 - to here 00:14:975 - ?? and i personally think it suits better for this part of the song

if yes then --->

00:15:147 (15147|1) - delete this one

00:15:832 (15832|2) - move above in the blue line

00:16:518 (16518|2) - delete

00:17:204 (17204|1) - delete

00:17:890 (17890|1) - ^

00:18:575 (18575|2) - move above in the blue line

00:19:261 (19261|2) - del

-------------------------------


00:19:775 (19775|3) - changing this woooooooo in a LN to here 00:20:118 - ??it helps for the change of the incoming pattern

----------------------------

delete this???00:41:204 (41204|3) - after the huhuhu you didn't put a note like here 00:38:461 - and here 00:43:947 - that have the same sound ,if yes then i suggest too to change here too---- >

00:46:690 (46690|3,47032|2) - delete those and then
00:46:518 - add 1
00:46:861 - add 3 and move the note in 2
00:47:204 - add 4 and move note in 3

those pattern are for the hu te ku and the drum xD ---->


and then here i suggest to delete those notes 00:47:375 (47375|3,47547|0,47718|3) - cause the tecno music stop here 00:47:204 - and then restart from here 00:47:890 - so let feel to the player the music ,in a lot of song sometime in same pattern is better to leave empty ,more enjoyable :D


that's all,hope it will be helpfull , gogo rank it ç.ç
PatZar
14 days ago ~
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