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supercell - My Dearest [OsuMania]

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Topic Starter
Evening

arcwinolivirus wrote:

"Arcwinolivirus BAT checking/modding"

Take note that I am focusing on note patterns, comfortability, placements and consistency.
Also, do not be afraid to reject some parts of my mod but reason them out with sense.

[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem!

But be aware: SB Load is quite high. It should be less than 5.0. You might have some issues on it before ranking.

Column:
_ _ _ _
4K - |1|2|3|4|

[AEM's 4K Marathon]
SPOILER
00:21:309 (21309|1) - remove. sudden 3-noted note press. same as 00:33:452 (33452|3,33452|0) -

00:28:452 (28452|1) - ^

00:29:345 (29345|0) - move to 2 different instrument and pitch.

00:37:023 (37023|0) - Suggesting to remove since the violin-like sound is quite inconsisntent and inaudible here. The strong violin starts at 00:37:381 (37381|3) -

00:40:952 (40952|1) - move to 1 lowest tom.

01:25:863 (85863|2) - remove. There is no tom sound here in mp3. Listen without sound effects and 25% playback.

01:26:220 - add note to 2 hithat sound.

01:56:577 - ^ to 1

02:14:166 (134166|0,134256|3,134345|0,134434|3,134523|0,134613|3,134702|0,134791|3,134881|0,134970|3,135059|0,135148|3,135238|0,135238|1,135327|3,135327|2,135416|0,135416|1,135506|2,135506|3,135595|1,135595|0,135595|3) - I suggest to ctrl h to have alternating hand balance at 02:14:077 (134077|1,134166|0) -

and if applied above...

02:17:738 - https://osu.ppy.sh/ss/2033376
• Better pattern with consistent 2-noted notes for snare roll
• 3-noted notes for the start of chorus.
• Less complain for players :v

02:40:595 - add note snare.

02:43:988 (163988|2) - move to 3 for comfortability.

03:09:166 - add note. hithat and the start of that violin-like sound.

03:16:845 (196845|1) - move to 03:16:934 no drum here and hithat at that specific time.

03:20:952 (200952|0,201131|0) - move to 3 and 4 accordingly pitch.

03:28:809 and 03:29:166 - add note. to be similar at 03:28:095 (208095|3,208095|0,208452|3,208452|0) -

03:31:666 - add ln until 03:32:023 for the rising sound.

03:32:023 to 03:32:738 - rearrange like what I mentioned before.

03:57:202 - add note beat sound.

04:47:023 to 04:48:273 - Make the notes 2-noted like 04:48:452 (288452|3,288452|1,288631|1,288631|3,288809|1,288809|3,288988|1,288988|3,289166|1,289166|3) -

04:52:023 to 04:52:738 - rearrange like previous.

Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|

[LordRaika's 7K Jogging]
SPOILER
01:04:881 (64881|6) - remove. No beat sound here. not like 01:05:952 (65952|0,65952|2,66488|2,66488|0) -

01:29:881 - add note to 1 piano + beatsound.

01:32:023 (92023|4,92023|2) - move to 1 and 7 accordingly since different instrument than 01:31:845 (91845|4,91845|2) -

01:32:470 (92470|4,92648|1,93720|2) - remove these notes as its not that consistent and audible and awkward to press. Even Blocko's diff doesnt have it.

01:34:702 (94702|3) - remove as there's no strong sound to make this 3-noted and its just a tom sound with hithat.

01:39:881 (99881|2) - remove as there's no beat sound here. not like 01:41:309 (101309|4,101309|2) - which has beat sound. To hear it, listen mp3 without sound effects.

01:42:738 (102738|2) - ^

01:56:131 - add note to fill the emptiness of this part. There are piano-chime-like sounds too with vocal.

01:56:488 - ^

01:56:845 - ^

02:04:166 (124166|2) - extend until 02:05:595

02:39:166 to 02:41:309 - The 1/4th notes here are quite inconsistent. Its like sudden 1/4th notes fall in your screen. I suggest you to remove those 1/4th notes to avoid complains of other players and rearrange patterns. Dont remove 02:40:863 (160863|1,160863|5) - as it has a consistent drum sound for 1/4th

02:44:702 (164702|1,164702|5) - move to 1 and 7 since different pitch than 02:44:166 (164166|1,164166|5) -

02:49:881 - add note to 4 beat sound.
02:52:738 - ^
02:55:595 - ^
03:01:309 - ^

03:09:881 - add note to 5 strong sound.


03:10:416 - add note
03:10:773 - ^
03:11:131 - ^ to fill emptiness.

03:18:452 - recommend: https://osu.ppy.sh/ss/2033271
• follows the bass sound consistently.

03:19:970 (199970|3) - remove. not consistent especially for the flow of the drum.

03:21:309 - Suggesting: https://osu.ppy.sh/ss/2033277
• The previous pattern is awkward to play since it has stackings that didnt follow the pattarn.
• This pattern however is a note spread and comfortable and fun to play.
• More organized. If applied, apply until 03:26:666

03:29:523 - recommending: https://osu.ppy.sh/ss/2033284
• Follows the drum roll till the end until 3-noted note.
• Not risky as previous pattern. Consistent notes.

03:43:809 (223809|4,223809|2) - move to 2 and 6 accordingly to avoid 2-noted jack

03:33:273 (213273|3,213809|3,214345|3,214881|3,215238|3,215595|3,216131|3,216666|3,217202|3,217738|3,218095|3,218452|3,218988|3,219523|3,220059|3,220595|3,220952|3,221309|3,221845|3,222381|3,222916|3,223452|3) - I suggest to remove these notes to avoid the 3-noted for this kind of snare sound and to have the same note density you did in other parts like 02:18:452 (138452|3,138452|6,138988|3,138988|0,139523|4,139523|1,140059|2,140059|5) -
If applied, rearrange patterns.

03:44:881 (224881|5,224881|1,225059|1,225059|5,225952|5,225952|1,226130|5,226131|1) - move to 1 and 7 accordingly so it wont be repetitive.

03:47:202 (227202|2,227202|4,227381|4,227381|2,228273|4,228273|2,228451|4,228452|2) - ^

04:13:273 (253273|2,253273|6) - move to 1 and 5 accordingly.

05:13:452 to 05:15:595 - same as previous, remove 1/4th notes and leave other 1/4th notes that have drum sounds.

05:38:095 - https://osu.ppy.sh/ss/2033324
• More consistent.


[Blocko's 7K Mania]
SPOILER
00:40:952 (40952|4) - remove. same tom as 00:40:773 (40773|3,40773|5) -

04:42:202 - add note. just like 04:44:523 (284523|0,284523|5) -
04:45:059 - ^

04:50:416 - add note like 04:51:131 (291131|5,291131|6) - which is 2-noted.

Good diff for me owo)b

[7K Marathon]
SPOILER
00:39:523 - add note beatsound. Added on 4 with drum-hitnormal

01:29:345 (89345|4) - move to 4 Moved to 3 instead, having the cymbal on the thumb feels weird ( idk why lol )

01:32:738 - add note, strong sound fits to be 3-noted note press. Added on the ring finger of the R.H

01:33:273 (93273|5) - remove. no strong sound for 3-noted. Overmapped here for drums to keep the drum rhythm alive here

01:34:702 (94702|1) - ^

01:36:666 (96666|1) - ^ not same beat/drum sound as 01:36:488 (96488|1,96488|5) - Hmm okays, moved the other note to the centre for balance

01:38:452 to 01:49:881 - too repetitive imo. I suggest to rearrange some parts to avoid that. The SVs speed up making it more and more intense, while the player doesn't really need to focus much on what to press, giving it a sense of a build up in the music while making it simple to execute

01:49:881 to 01:53:988 - seems fun to play but I dont think the note density fits and looks like overnoted. The overmap here is following the intensity of the vocals and the music, i have more notes to have a higher intensity when playing this section along with a really high SV, the simplicity of the pattern makes it easier to focus on the rhythm instead of the pattern, well this is hard to explain

Until the end - I don't know but I think I will let other BATs to check the patterns and note densities of this difficulty. I'm quite confused on the note densities like some snare sounds are 4-noted, some are 5 and 6 oh my. Also the repetitiveness that might make other users say: "laziness" which we do not want that to hear :< I admit this difficulty is really fun to play for me, but I think there is a chance that some players might complain on how the notes are made in this difficulty. I will let other BATs to check. Sorry. ;3;

Basically, I focus more on the physical aspect on the map when playing, using a more intense but easy pattern when there is a strong note, creating a different sensation when the marathon. ( pretty much using a new style here )
There's no consistency on whether if a snare gets 4 or 5 notes since a 6 note chord can be as intense as a 4 note chord when placed in a certain fashion, I'm using a patterning in which makes use on which chords people find more intense to press and vice versa


Thanks for mod owo/!

[Overall]
Great map! fun to play diffs and yeah awesome-sauce SB! me cries alot :( lemme give ya BAT star really liked it. Good luck >w<)b
[FX] AEM

arcwinolivirus wrote:

[AEM's 4K Marathon]
SPOILER
00:21:309 (21309|1) - remove. sudden 3-noted note press. same as 00:33:452 (33452|3,33452|0) - ok

00:28:452 (28452|1) - ^ ok

00:29:345 (29345|0) - move to 2 different instrument and pitch. ok

00:37:023 (37023|0) - Suggesting to remove since the violin-like sound is quite inconsisntent and inaudible here. The strong violin starts at 00:37:381 (37381|3) - ok

00:40:952 (40952|1) - move to 1 lowest tom. ok

01:25:863 (85863|2) - remove. There is no tom sound here in mp3. Listen without sound effects and 25% playback. ok

01:26:220 - add note to 2 hithat sound. ok

01:56:577 - ^ to 1 ok

02:14:166 (134166|0,134256|3,134345|0,134434|3,134523|0,134613|3,134702|0,134791|3,134881|0,134970|3,135059|0,135148|3,135238|0,135238|1,135327|3,135327|2,135416|0,135416|1,135506|2,135506|3,135595|1,135595|0,135595|3) - I suggest to ctrl h to have alternating hand balance at 02:14:077 (134077|1,134166|0) - ok

and if applied above...

02:17:738 - https://osu.ppy.sh/ss/2033376
• Better pattern with consistent 2-noted notes for snare roll
• 3-noted notes for the start of chorus.
• Less complain for players :v
did like 04:52:023 - , and would like to nerf on only this part, well, it's challenging.

02:40:595 - add note snare. ok

02:43:988 (163988|2) - move to 3 for comfortability. a short burst, fun for fingers.

03:09:166 - add note. hithat and the start of that violin-like sound. ok

03:16:845 (196845|1) - move to 03:16:934 no drum here and hithat at that specific time. ok

03:20:952 (200952|0,201131|0) - move to 3 and 4 accordingly pitch. ok

03:28:809 and 03:29:166 - add note. to be similar at 03:28:095 (208095|3,208095|0,208452|3,208452|0) - ok

03:31:666 - add ln until 03:32:023 for the rising sound. ok

03:32:023 to 03:32:738 - rearrange like what I mentioned before. as 04:52:023 -

03:57:202 - add note beat sound. ok

04:47:023 to 04:48:273 - Make the notes 2-noted like 04:48:452 (288452|3,288452|1,288631|1,288631|3,288809|1,288809|3,288988|1,288988|3,289166|1,289166|3) - ok

04:52:023 to 04:52:738 - rearrange like previous. ok
thanks!
fixed hitsounds, patterns, rearranged, and many more.
updated.

http://puu.sh/bykgt/ec71db6fcb.osu
Topic Starter
Evening

[FX] AEM wrote:

arcwinolivirus wrote:

[AEM's 4K Marathon]
SPOILER
00:21:309 (21309|1) - remove. sudden 3-noted note press. same as 00:33:452 (33452|3,33452|0) - ok

00:28:452 (28452|1) - ^ ok

00:29:345 (29345|0) - move to 2 different instrument and pitch. ok

00:37:023 (37023|0) - Suggesting to remove since the violin-like sound is quite inconsisntent and inaudible here. The strong violin starts at 00:37:381 (37381|3) - ok

00:40:952 (40952|1) - move to 1 lowest tom. ok

01:25:863 (85863|2) - remove. There is no tom sound here in mp3. Listen without sound effects and 25% playback. ok

01:26:220 - add note to 2 hithat sound. ok

01:56:577 - ^ to 1 ok

02:14:166 (134166|0,134256|3,134345|0,134434|3,134523|0,134613|3,134702|0,134791|3,134881|0,134970|3,135059|0,135148|3,135238|0,135238|1,135327|3,135327|2,135416|0,135416|1,135506|2,135506|3,135595|1,135595|0,135595|3) - I suggest to ctrl h to have alternating hand balance at 02:14:077 (134077|1,134166|0) - ok

and if applied above...

02:17:738 - https://osu.ppy.sh/ss/2033376
• Better pattern with consistent 2-noted notes for snare roll
• 3-noted notes for the start of chorus.
• Less complain for players :v
did like 04:52:023 - , and would like to nerf on only this part, well, it's challenging.

02:40:595 - add note snare. ok

02:43:988 (163988|2) - move to 3 for comfortability. a short burst, fun for fingers.

03:09:166 - add note. hithat and the start of that violin-like sound. ok

03:16:845 (196845|1) - move to 03:16:934 no drum here and hithat at that specific time. ok

03:20:952 (200952|0,201131|0) - move to 3 and 4 accordingly pitch. ok

03:28:809 and 03:29:166 - add note. to be similar at 03:28:095 (208095|3,208095|0,208452|3,208452|0) - ok

03:31:666 - add ln until 03:32:023 for the rising sound. ok

03:32:023 to 03:32:738 - rearrange like what I mentioned before. as 04:52:023 -

03:57:202 - add note beat sound. ok

04:47:023 to 04:48:273 - Make the notes 2-noted like 04:48:452 (288452|3,288452|1,288631|1,288631|3,288809|1,288809|3,288988|1,288988|3,289166|1,289166|3) - ok

04:52:023 to 04:52:738 - rearrange like previous. ok
thanks!
fixed hitsounds, patterns, rearranged, and many more.
updated.

http://puu.sh/bykgt/ec71db6fcb.osu
Will update once L.R is done updating owo/
Mizukashii
as i notice that if you can't load the map

turn off > storyboard (which is im crying cuz it wont work :( :( :( )

anyone who feels the same way

come and lets go on a feeltrip
Topic Starter
Evening
;w; i can't update for some reason due to the name change of the diffs

Will try some method to fix this hopefully, will probably see something wrong about the SB if you redl today, so please dont.

EDIT:

OKAY

PROBLEM

Marathon size limit of 100mb doesn't trigger if the first diff that's in the alphabetical order does not have the word MUTHAFKIN "Marathon"

Basically the naming now causes the system to read AEM's diff since the "alphabetical order" starts with the "4" first then the "7" in the 4K 7K Label

Will have to arrange the naming for now, expect alot of updates regarding this.

Renamed AEM's Diff to Marathon for now so that i can actually submit stuff, will change later once this thing is resolved
LordRaika
@Arcwin
Im sry to inform that... half of the mod is invalid since im remapping ;w; while u give the mod....
SORRY BUT thanks a looooot ^^
here's something valid that i ABSOLUTELY apply... beside the other mod, ive already remapped it .... not rejecting it thou ^^


Update : http://puu.sh/bCmem.rar ( + around 12 additional HS )
-Added moaaaaaaar pianoooo~
-repattern most part
-hitsound and timing volume % check


arcwinolivirus wrote:

[LordRaika's 7K Jogging]
SPOILER
01:04:881 (64881|6) - remove. No beat sound here. not like 01:05:952 (65952|0,65952|2,66488|2,66488|0) -
Right, my miss here

01:29:881 - add note to 1 piano + beatsound.
Sure~

01:32:470 (92470|4,92648|1,93720|2) - remove these notes as its not that consistent and audible and awkward to press. Even Blocko's diff doesnt have it.
Remove all of this into 1/2 pattern for all around...

01:39:881 (99881|2) - remove as there's no beat sound here. not like 01:41:309 (101309|4,101309|2) - which has beat sound. To hear it, listen mp3 without sound effects.
my mistake... XD

01:56:131 - add note to fill the emptiness of this part. There are piano-chime-like sounds too with vocal.
added left hand piano low pitch note

02:39:166 to 02:41:309 - The 1/4th notes here are quite inconsistent. Its like sudden 1/4th notes fall in your screen. I suggest you to remove those 1/4th notes to avoid complains of other players and rearrange patterns. Dont remove 02:40:863 (160863|1,160863|5) - as it has a consistent drum sound for 1/4th
alreaedy remapped

For the rest ;w;
Sry it had been remapped....
But still thanks ^^
i do take the mod after remapped and its jst good to go...
no problem~

05:38:095 - https://osu.ppy.sh/ss/2033324
• More consistent.
Done~ ^^

@Zenx
feel free to change the dif name thingy...
sry it takes around 1-2 days... since im ... well quite busy ;w;

there are missing hitsound, on storyboard sample on my dif, its intentionally....
im too lazy, err no... im waiting for this feature
Topic Starter
Evening

LordRaika wrote:

@Arcwin
Im sry to inform that... half of the mod is invalid since im remapping ;w; while u give the mod....
SORRY BUT thanks a looooot ^^
here's something valid that i ABSOLUTELY apply... beside the other mod, ive already remapped it .... not rejecting it thou ^^


Update : http://puu.sh/bCmem.rar ( + around 12 additional HS )
-Added moaaaaaaar pianoooo~
-repattern most part
-hitsound and timing volume % check


arcwinolivirus wrote:

[LordRaika's 7K Jogging]
SPOILER
01:04:881 (64881|6) - remove. No beat sound here. not like 01:05:952 (65952|0,65952|2,66488|2,66488|0) -
Right, my miss here

01:29:881 - add note to 1 piano + beatsound.
Sure~

01:32:470 (92470|4,92648|1,93720|2) - remove these notes as its not that consistent and audible and awkward to press. Even Blocko's diff doesnt have it.
Remove all of this into 1/2 pattern for all around...

01:39:881 (99881|2) - remove as there's no beat sound here. not like 01:41:309 (101309|4,101309|2) - which has beat sound. To hear it, listen mp3 without sound effects.
my mistake... XD

01:56:131 - add note to fill the emptiness of this part. There are piano-chime-like sounds too with vocal.
added left hand piano low pitch note

02:39:166 to 02:41:309 - The 1/4th notes here are quite inconsistent. Its like sudden 1/4th notes fall in your screen. I suggest you to remove those 1/4th notes to avoid complains of other players and rearrange patterns. Dont remove 02:40:863 (160863|1,160863|5) - as it has a consistent drum sound for 1/4th
alreaedy remapped

For the rest ;w;
Sry it had been remapped....
But still thanks ^^
i do take the mod after remapped and its jst good to go...
no problem~

05:38:095 - https://osu.ppy.sh/ss/2033324
• More consistent.
Done~ ^^

@Zenx
feel free to change the dif name thingy...
sry it takes around 1-2 days... since im ... well quite busy ;w;

there are missing hitsound, on storyboard sample on my dif, its intentionally....
im too lazy, err no... im waiting for this feature
Updated, finalised the naming, i had to change it due to uploading problems

{ = [
} = ]

{7K Marathon} LordRaika's Prologue
{7K Marathon} Blocko's Interlude
{4K Marathon} AEM's Interlude
{7K Marathon} The Epilogue


Bolded words show the changes
Akasha-
Good luck on ranking ;) I really like this song, this map and this great sb >w< I cries cause of storyboard :(


Take my star~
Topic Starter
Evening

Kuo Kyoka wrote:

Good luck on ranking ;) I really like this song, this map and this great sb >w< I cries cause of storyboard :(


Take my star~
Thanks for star and testplay hh o/
Demane
Just wanted to point out that the preview point in AEM's Interlude is different from the other diffs

Anyways, this is a great mapset and I wish you luck on ranking :)
Kamikaze
I'd suggest removing Yuno's voice on the end, will all that Hoshizoria voices on the end going on sudden yandere appearence feels unexpectedly anticlimatic
gogogogogogogogoapppppppppp
Topic Starter
Evening

-Kamikaze- wrote:

I'd suggest removing Yuno's voice on the end, will all that Hoshizoria voices on the end going on sudden yandere appearence feels unexpectedly anticlimatic
gogogogogogogogoapppppppppp
oh lol okay will update when lr updates
LordRaika
Will update it soon ;w;
Topic Starter
Evening

LordRaika wrote:

Will update it soon ;w;
probably going to take a long time, I think I'll just upload a new map and wait for something to graveyard then ress this
LordRaika
Blocko
sup zenzen
Here's an update of my diff. Just a tiny change.

click me like how you click your circles
Kamikaze
If you'll ever revive this, move source to tags since it's an album name
Topic Starter
Evening
~
[FX] AEM
hi
Topic Starter
Evening

[FX] AEM wrote:

hi
hoi
[FX] AEM
rip
Jinjin
O cool you revived it
[FX] AEM
something popped up in my email box. :shock: :shock:
Topic Starter
Evening
just to clarify, i just updated it to fix the storyboarding not showing at all ,_,
BanchoBot
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