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Nell - Perfect

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Total Posts
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Topic Starter
chaee
UPDATED
Shiranai
Helloooo :)

[General]
  1. Please check AiMod (Ctrl+Shift+A) some objects out of screen, please fix that and object are not allowed to touch the HP bar (e.g. this one 01:57:621 (1,2) - )
  2. Please change the extention of BG from .png to .jpg to reduce the size of .osz, I already convert one feel free to use http://puu.sh/9FVGQ/399ccc2551.jpg
  3. I think you should enable Widescreen Support, since the BG dimension is widescreen
  4. You also need a custom combo colors to make your map more beautiful, you can use mine
    [Colours]
    Combo1 : 246,128,180
    Combo2 : 255,255,255
    Combo3 : 186,231,235
    Combo4 : 159,154,208
    Or you can find It on your own
  5. Delete Nell from Tags because It's already on Artist name
  6. Since Escaping Gravity is an album name, you should put It on Tags instead on Source, because the rules say so
  7. I think your Offset is a bit to fast, maybe you should asking help for timing
  8. Your easiest diff must be named Normal instead of Easy to complete the Diff spread criteria (at least Normal and Hard) you can also read the ranking criteria to make sure
[Whispering Love]
  1. 00:08:708 - Add a circle there? I hear the harp or guitar sound there
  2. 00:09:143 (9) - New Combo? the singer begin to sing a new lyric there
  3. 00:13:925 - Add a circle there?
  4. 00:28:056 (5) - Maybe you should move that circle to x:220 y:328 to prevent overlap, then move this 00:28:273 (6) - to x:208 y:244, like this http://puu.sh/9FWnq/dfe670c01f.jpg
  5. 00:39:360 (6) - Move that to x:472 y:248 the move them 00:39:795 (7,8) - to x:392 y:328 to make them neater, like this http://puu.sh/9FWNR/5c31e25000.jpg
  6. 00:42:621 (6) - I think that one better to be blanket like this http://puu.sh/9FWUt/c81b5aa983.jpg then 00:43:273 (7) - that one will better look like this http://puu.sh/9FX49/a0c1ce8c97.jpg
  7. 00:50:664 (3) - Make It a bit curve? http://puu.sh/9FXeY/bb251bf195.jpg
  8. 00:57:186 (4) - Move this to x:80 y:88 then move this 00:57:621 (1) - to x:213 y:176 then move 00:57:838 (2) - to x:284 y:216 then move 00:58:056 (3) - to x:300 y:296, so It'll look neater, like this http://puu.sh/9FXzw/b7d44e8301.jpg
  9. 00:58:490 (5,6) - I think that one is a bad flow, maybe you can Ctrl+J this 00:58:490 (5) - http://puu.sh/9FXGx/f5b42909cc.jpg
  10. 01:03:490 (4,6) - I think that one is a bad overlap, you can make (4) a perfect stack under slider (6)'s body or you can move (4) a bit farther like this to make a jump http://puu.sh/9FXUA/140e87b768.jpg
  11. 01:07:621 (8,1,2,3) - Maybe the rhythm will be better like this http://puu.sh/9FY4g/a26d1c3731.jpg
  12. 01:13:164 (2) - Delete thta? I think there's no need to be a note there
  13. 01:21:099 (6) - NC? since after a long a break and also a new rhythm so I thing It should be NC, then delete this NC 01:22:403 (1) -
  14. 01:24:143 (5) - Move this to x:400 y:216 to prevent overlap with this 01:23:056 (3) -
  15. 01:30:229 (8) - You should spread It more to make a better blanket, like this http://puu.sh/9FYHi/8ed6029126.jpg
  16. 01:34:795 (9) - Move up a bit to prevent overlap
  17. 01:36:099 (3,5) - That overlap is also not good, how about make them like this? http://puu.sh/9FZ8n/f3b5ab34c9.jpg
  18. 01:41:316 (6,7) - Make them like this? http://puu.sh/9FZh3/def79d7af0.jpg to prevent overlap
  19. 02:01:425 (2) - Delete? then add circle here 02:02:295 -
  20. 02:08:708 (2) - Spread It more for better blanket with this 02:09:360 (3) -
  21. 02:27:621 (3) - Move up a bit to prevent overlap
  22. 02:32:838 (4) - Move It a bit to left to prevent overlap
  23. 02:33:925 - Pull the break time to the right until big white tick, before http://puu.sh/9FZCS/bc57414eae.jpg after http://puu.sh/9FZE8/c1456e288c.jpg It'll affect when we play
  24. How about add a spinner here 02:53:273 - I geuss It's lack of spinner, start from 02:53:273 - end on 02:54:795 -
  25. 02:55:664 (3,6) - Bad overlap, maybe you should move this 02:56:534 (6) - to x:264 y:180
  26. 03:00:229 (1) - Spread It more for better blanket, then stack this 03:00:012 (10) - on 03:00:229 (1) - (1)'s head, like this http://puu.sh/9G03u/3c3057f87e.jpg
  27. 03:10:664 (1,2) - Out of screen and can be blanket better
  28. 03:15:882 (1,2) - Move them a bit down to prevent overlap
  29. 03:19:795 (1,2) - Move them a bit up to prevent overlap
  30. 03:21:099 (5,6) - Not looking so good, maybe you should move up (6) a bit
  31. 03:33:708 (2) - Better stack It perfectly under 03:32:838 (9) - (9)'s body, like this http://puu.sh/9G0oH/4fcadc11f7.jpg
  32. 03:39:795 (7,8,9,10) - How about make them like this? http://puu.sh/9G0Aj/9669483cd5.jpg It's look neater
  33. 03:41:316 (11,1) - The shape of (11) can be better like this http://puu.sh/9G0Im/6e08dae3ca.jpg
  34. 03:54:143 (7,8) - Move them to x:96 y:292
  35. How about you map the last part after kiai time untill here 04:18:490 - ? It's bit weird since he still singing and the song also not fading away

[]
For now that's all, maybe I'll take a look on your Normal tonight or tomorrow morning
Your map is good and flowing nicely, but the NC and hitsounding still have to be improveeed, good luck~
Kamio Misuzu
hi~ m4m here

[Whispering Love]
00:07:838 (6,7) - try to change it into a note + 1/2 slider + note, just like this one
00:09:143 - NC

00:09:143 (7,8,9) - move note 9 to 00:09:143 -

00:14:360 (1,2,3) - ^

00:14:360 (1) - remove NC

00:13:056 (1,2) - please change this like 00:16:969 (1,2,3) -

00:25:447 (2) - slider‘s tail and 00:25:882 (3,4) - maybe you can heard a drum, right? please change the additions into drum and add claps also change is up to you, just like 00:36:099 (3) - and others

00:34:577 (7,1) - it's not a good idea to get a break here imo, try to change into a note + 1/2slider? i think it will be better :)

00:49:360 (6) - move to 00:49:577 -

01:18:056 (5) - a reverse slider seems suit for here. from 01:17:838 - to 01:18:273 - , maybe you can know my means ;w;

02:33:708 (6) - ^ also dont forget add a note here 02:34:143 -

01:57:621 (1) - 03:10:664 (1) - unrankable because they are out of range

03:10:664 (1,2) - blanket

03:40:664 (10) - NC

03:41:969 (1) - remove NC

[Easy]
01:53:708 (3,4) - check the DS

02:34:143 - add a note with whistle

00:08:056 (5) - reverse at 00:08:490 -

the drum hitsound suggestion same as Whispering Love

nothing else

good luck~! :)
Kasuga
Hello :)

From my modding queue

[Easy]
I have nothing to say here....

[Whispering Love]
- Too many offscreen object. Check AiMod for details and consider fixing it
- 00:09:143 (8) - Put new combo here
- 01:30:229 (8,9) - Blanket it properly
- 02:33:708 - Try to reduce the break. It's too long, try to make it less than 15 seconds
- 03:57:621 - Suggestion. Try to add more note until 04:28:925 -
Topic Starter
chaee

Mako Sakata wrote:

Helloooo :)

[General]
  1. Please check AiMod (Ctrl+Shift+A) some objects out of screen, please fix that and object are not allowed to touch the HP bar (e.g. this one 01:57:621 (1,2) - ) alright ffixed
  2. Please change the extention of BG from .png to .jpg to reduce the size of .osz, I already convert one feel free to use http://puu.sh/9FVGQ/399ccc2551.jpg
  3. I think you should enable Widescreen Support, since the BG dimension is widescreen didn't think of that alright
  4. You also need a custom combo colors to make your map more beautiful, you can use mine
    [Colours][color=#FF0000] i thought i had custom combo colors already[/color]
    Combo1 : 246,128,180
    Combo2 : 255,255,255
    Combo3 : 186,231,235
    Combo4 : 159,154,208
    Or you can find It on your own i thought i had custom combo colors already..
  5. Delete Nell from Tags because It's already on Artist name done
  6. Since Escaping Gravity is an album name, you should put It on Tags instead on Source, because the rules say so done
  7. I think your Offset is a bit to fast, maybe you should asking help for timing
  8. Your easiest diff must be named Normal instead of Easy to complete the Diff spread criteria (at least Normal and Hard) you can also read the ranking criteria to make sure
done

[Whispering Love]
  1. 00:08:708 - Add a circle there? I hear the harp or guitar sound there added
  2. 00:09:143 (9) - New Combo? the singer begin to sing a new lyric there added combo
  3. 00:13:925 - Add a circle there? done c:
  4. 00:28:056 (5) - Maybe you should move that circle to x:220 y:328 to prevent overlap, then move this 00:28:273 (6) - to x:208 y:244, like this http://puu.sh/9FWnq/dfe670c01f.jpg oh cool! fixed
  5. 00:39:360 (6) - Move that to x:472 y:248 the move them 00:39:795 (7,8) - to x:392 y:328 to make them neater, like this http://puu.sh/9FWNR/5c31e25000.jpg fixed in previous update but thanks
  6. 00:42:621 (6) - I think that one better to be blanket like this http://puu.sh/9FWUt/c81b5aa983.jpg then 00:43:273 (7) - that one will better look like this http://puu.sh/9FX49/a0c1ce8c97.jpg oh you're right! fixed
  7. 00:50:664 (3) - Make It a bit curve? http://puu.sh/9FXeY/bb251bf195.jpg eeh nope. not my style
  8. 00:57:186 (4) - Move this to x:80 y:88 then move this 00:57:621 (1) - to x:213 y:176 then move 00:57:838 (2) - to x:284 y:216 then move 00:58:056 (3) - to x:300 y:296, so It'll look neater, like this http://puu.sh/9FXzw/b7d44e8301.jpg
  9. 00:58:490 (5,6) - I think that one is a bad flow, maybe you can Ctrl+J this 00:58:490 (5) - http://puu.sh/9FXGx/f5b42909cc.jpg
  10. 01:03:490 (4,6) - I think that one is a bad overlap, you can make (4) a perfect stack under slider (6)'s body or you can move (4) a bit farther like this to make a jump http://puu.sh/9FXUA/140e87b768.jpg
  11. 01:07:621 (8,1,2,3) - Maybe the rhythm will be better like this http://puu.sh/9FY4g/a26d1c3731.jpg
  12. 01:13:164 (2) - Delete thta? I think there's no need to be a note there
  13. 01:21:099 (6) - NC? since after a long a break and also a new rhythm so I thing It should be NC, then delete this NC 01:22:403 (1) - fixed in previous update
  14. 01:24:143 (5) - Move this to x:400 y:216 to prevent overlap with this 01:23:056 (3) - done
  15. 01:30:229 (8) - You should spread It more to make a better blanket, like this http://puu.sh/9FYHi/8ed6029126.jpg done
  16. 01:34:795 (9) - Move up a bit to prevent overlap i like the overlap here
  17. 01:36:099 (3,5) - That overlap is also not good, how about make them like this? http://puu.sh/9FZ8n/f3b5ab34c9.jpg nice fixed
  18. 01:41:316 (6,7) - Make them like this? http://puu.sh/9FZh3/def79d7af0.jpg to prevent overlap fixed
  19. 02:01:425 (2) - Delete? then add circle here 02:02:295 - deleted
  20. 02:08:708 (2) - Spread It more for better blanket with this 02:09:360 (3) - nope it's a duplicate of 1
  21. 02:27:621 (3) - Move up a bit to prevent overlap nope
  22. 02:32:838 (4) - Move It a bit to left to prevent overlap done
  23. 02:33:925 - Pull the break time to the right until big white tick, before http://puu.sh/9FZCS/bc57414eae.jpg after http://puu.sh/9FZE8/c1456e288c.jpg It'll affect when we play cool done
  24. How about add a spinner here 02:53:273 - I geuss It's lack of spinner, start from 02:53:273 - end on 02:54:795 - added
  25. 02:55:664 (3,6) - Bad overlap, maybe you should move this 02:56:534 (6) - to x:264 y:180 done
  26. 03:00:229 (1) - Spread It more for better blanket, then stack this 03:00:012 (10) - on 03:00:229 (1) - (1)'s head, like this http://puu.sh/9G03u/3c3057f87e.jpg done c:
  27. 03:10:664 (1,2) - Out of screen and can be blanket better fixed in previous update
  28. 03:15:882 (1,2) - Move them a bit down to prevent overlap
  29. 03:19:795 (1,2) - Move them a bit up to prevent overlap
  30. 03:21:099 (5,6) - Not looking so good, maybe you should move up (6) a bit fixed in previous update
  31. 03:33:708 (2) - Better stack It perfectly under 03:32:838 (9) - (9)'s body, like this http://puu.sh/9G0oH/4fcadc11f7.jpg fixed
  32. 03:39:795 (7,8,9,10) - How about make them like this? http://puu.sh/9G0Aj/9669483cd5.jpg It's look neater awesome done
  33. 03:41:316 (11,1) - The shape of (11) can be better like this http://puu.sh/9G0Im/6e08dae3ca.jpg fixed. kind of..
  34. 03:54:143 (7,8) - Move them to x:96 y:292 fixed
  35. How about you map the last part after kiai time untill here 04:18:490 - ? It's bit weird since he still singing and the song also not fading away but that part is unmapped?


thanks so much for your mod! it really improved my mapset ^^
[]
For now that's all, maybe I'll take a look on your Normal tonight or tomorrow morning
Your map is good and flowing nicely, but the NC and hitsounding still have to be improveeed, good luck~
Topic Starter
chaee

Kasuga wrote:

Hello :)

From my modding queue

[Easy]
I have nothing to say here....

[Whispering Love]
- Too many offscreen object. Check AiMod for details and consider fixing it thanks fixed
- 00:09:143 (8) - Put new combo here fixed in previous update
- 01:30:229 (8,9) - Blanket it properly fixed in previous update
- 02:33:708 - Try to reduce the break. It's too long, try to make it less than 15 seconds the break is fine
- 03:57:621 - Suggestion. Try to add more note until 04:28:925 - nope the map ends here
thanks
truonant
Hello~ from my Mod Queue

General
Your background image is in png format, I would recommend using a JPG because you can still achieve the same quality while decreasing the file size: DL LINK
I like what you did with the hitsounds during the beginning portion of Whispering Love, please continue to add the rest of the hitsounds I think they were removed?
Sorry, I started my mod 2 days ago, updated and then finished the rest today, so it may seem a bit confusing and messy since some of it might already be fixed within your previous update

Easy Normal - briefly looked at it
With all of the ½ tick notes, your Easy plays like a Normal. I would highly recommend changing to Normal.
Change HP drain to 3 for Easy, otherwise leave it at 4 if you plan to change this to Normal Since you changed it to Normal, fix your HP, AR, and OD
02:55:012 – no kiai section?
00:08:056 (5) – I recommend pulling it back http://puu.sh/9HJgG/3d81d7b3ff.jpg because it sounds weird with the slider hitsound on the blue tick

Insane
03:57:621 – Not mapping after this?There’s potential to end it here: 04:19:658 -

Combo placement
SPOILER
00:06:751 (4) - Suggestion: http://puu.sh/9HJTj/698f1df229.jpg
00:09:143 (8) –NC
00:13:056 (1) – remove NC
There are some sections where you have jumps. I would suggest incorporating some patterns to enhance readability/flow or you could just leave it. It’s up to you.
00:57:621 (1,2,3,4) – ^
01:00:012 (1,2,3,4,5) - ^ play around with pattern to see what works. Example : Here’s a possible suggestion: star pattern - http://puu.sh/9HKCK/ccb7ce4957.jpg
01:01:534 (6,7,8,1,2) - ^
01:28:925 (4,5,6,7) – ^
02:06:751 (8,9,10,11,12) – ^
02:25:230 (6,7,8,9) – ^
03:10:012 (7) – stack on slider end

Aesthetics[spoilerbox]
00:24:360 (6) – better blanket - http://puu.sh/9HJY1/46548a033f.jpg
00:25:447 (2) – better blanket - http://puu.sh/9HK36/f6086e26e5.jpg
00:26:316 (1,3) – These aren’t quite parallel
00:36:099 (3) - move left a bit so that (1) and (2:head) are parallel with (2:tail) and (3:head)
01:30:229 (8) – you can blanket bow sliders like this - http://puu.sh/9HL7G/19de1232c6.jpg
01:33:490 (6,7,8,9) - Looked neater? http://puu.sh/9HLcW/c189953f5f.jpg
01:35:664 (2) – blanket
01:40:012 (3) – blanket
01:41:316 (6) – blanket
01:52:621 (2,3) – I think it’ll look better parallel
01:58:273 (2) – stack slider tail on 01:57:621 (1) – slider tail
02:04:143 (3) –blanket
02:08:708 (2) – blanket
02:20:447 (6) – slider bow blanket
03:00:229 (1) – slider bow blanket
03:17:186 (3) – blanket
03:21:751 (6) – move up a bit
03:32:186 (8) – blanket
03:37:403 (2) – blanket
03:41:316 (11) - A better way to make this type of slider (make it on a larger grid first and then rotate) -http://puu.sh/9HLJU/5cb1f3c0f6.jpg

Good luck with your map. I hope my mod was helpful.
emilia
Well its just 2 diffs for now...

Ok GO!

Normal
01:34:143 (3) - Blanket better
02:28:925 (1) - You can consider angling this
03:05:447 (1) - Blanket better

Not many problems for an Easy map, good job! But I have to say, at some points, the beatmap doesn't go with the song at all; you don't have to place your notes on the white lines (assuming your timing is right) all the time, the important thing is that people need to get the beat of the song. Nice flow, patterns and sliders though.

Whispering Love
00:06:099 (3,4) - Consider blanketting
00:44:360 (1,2) - Consider aligning
01:08:708 (5) - Consider shifting this lower
01:55:012 (1) - Consider curving this
02:13:490 (2,3,4,5,6) - Htcirles look mundane here
02:32:838 (4,5,6,7) - Make this shape look better
03:45:882 (4,5,6) - Uneven spacing

Its a little too easy for a mapset with a special name. I like your consistency though, keep it up!

Nice mapping style you have there~
Don
This map is in an unmoddable state. Change the tempo to 92, 4/4 and set the slider speed to 2.4. Send me a forum PM or contact me in game once it's fixed. Notes should be snapped to 1/6.
Topic Starter
chaee

Kamio Misuzu wrote:

hi~ m4m here

[Whispering Love]
00:07:838 (6,7) - try to change it into a note + 1/2 slider + note, just like this one
00:09:143 - NC

00:09:143 (7,8,9) - move note 9 to 00:09:143 -

00:14:360 (1,2,3) - ^

00:14:360 (1) - remove NC

00:13:056 (1,2) - please change this like 00:16:969 (1,2,3) -

00:25:447 (2) - slider‘s tail and 00:25:882 (3,4) - maybe you can heard a drum, right? please change the additions into drum and add claps also change is up to you, just like 00:36:099 (3) - and others

00:34:577 (7,1) - it's not a good idea to get a break here imo, try to change into a note + 1/2slider? i think it will be better :)

00:49:360 (6) - move to 00:49:577 -

01:18:056 (5) - a reverse slider seems suit for here. from 01:17:838 - to 01:18:273 - , maybe you can know my means ;w;

02:33:708 (6) - ^ also dont forget add a note here 02:34:143 -

01:57:621 (1) - 03:10:664 (1) - unrankable because they are out of range

03:10:664 (1,2) - blanket

03:40:664 (10) - NC

03:41:969 (1) - remove NC

[Easy]
01:53:708 (3,4) - check the DS

02:34:143 - add a note with whistle

00:08:056 (5) - reverse at 00:08:490 -

the drum hitsound suggestion same as Whispering Love

nothing else

good luck~! :)
alright thank you
Topic Starter
chaee

truonant wrote:

Hello~ from my Mod Queue

General
Your background image is in png format, I would recommend using a JPG because you can still achieve the same quality while decreasing the file size: DL LINK
I like what you did with the hitsounds during the beginning portion of Whispering Love, please continue to add the rest of the hitsounds I think they were removed?
Sorry, I started my mod 2 days ago, updated and then finished the rest today, so it may seem a bit confusing and messy since some of it might already be fixed within your previous update

Easy Normal - briefly looked at it
With all of the ½ tick notes, your Easy plays like a Normal. I would highly recommend changing to Normal.
Change HP drain to 3 for Easy, otherwise leave it at 4 if you plan to change this to Normal Since you changed it to Normal, fix your HP, AR, and OD
02:55:012 – no kiai section?
00:08:056 (5) – I recommend pulling it back http://puu.sh/9HJgG/3d81d7b3ff.jpg because it sounds weird with the slider hitsound on the blue tick

Insane
03:57:621 – Not mapping after this?There’s potential to end it here: 04:19:658 -

Combo placement
SPOILER
00:06:751 (4) - Suggestion: http://puu.sh/9HJTj/698f1df229.jpg
00:09:143 (8) –NC
00:13:056 (1) – remove NC
There are some sections where you have jumps. I would suggest incorporating some patterns to enhance readability/flow or you could just leave it. It’s up to you.
00:57:621 (1,2,3,4) – ^
01:00:012 (1,2,3,4,5) - ^ play around with pattern to see what works. Example : Here’s a possible suggestion: star pattern - http://puu.sh/9HKCK/ccb7ce4957.jpg
01:01:534 (6,7,8,1,2) - ^
01:28:925 (4,5,6,7) – ^
02:06:751 (8,9,10,11,12) – ^
02:25:230 (6,7,8,9) – ^
03:10:012 (7) – stack on slider end

Aesthetics[spoilerbox]
00:24:360 (6) – better blanket - http://puu.sh/9HJY1/46548a033f.jpg
00:25:447 (2) – better blanket - http://puu.sh/9HK36/f6086e26e5.jpg
00:26:316 (1,3) – These aren’t quite parallel
00:36:099 (3) - move left a bit so that (1) and (2:head) are parallel with (2:tail) and (3:head)
01:30:229 (8) – you can blanket bow sliders like this - http://puu.sh/9HL7G/19de1232c6.jpg
01:33:490 (6,7,8,9) - Looked neater? http://puu.sh/9HLcW/c189953f5f.jpg
01:35:664 (2) – blanket
01:40:012 (3) – blanket
01:41:316 (6) – blanket
01:52:621 (2,3) – I think it’ll look better parallel
01:58:273 (2) – stack slider tail on 01:57:621 (1) – slider tail
02:04:143 (3) –blanket
02:08:708 (2) – blanket
02:20:447 (6) – slider bow blanket
03:00:229 (1) – slider bow blanket
03:17:186 (3) – blanket
03:21:751 (6) – move up a bit
03:32:186 (8) – blanket
03:37:403 (2) – blanket
03:41:316 (11) - A better way to make this type of slider (make it on a larger grid first and then rotate) -http://puu.sh/9HLJU/5cb1f3c0f6.jpg

Good luck with your map. I hope my mod was helpful.
thanks this was very helpful
neonat
Genral

Tags for Whispering Love: korean indie love sb escaping gravity
Tags for Normal: korean indie love sb escaping gravity

^ you have 1 additional space in the tags for Normal, remove it to make the tags consistent for both difficulties

Normal

00:08:056 (5) - this is off-rhythm, try and change the rhythm:
00:21:969 (4,5) - this part feels very weird, mostly because it's really nothing much here to map, but changing the beat might help
00:47:186 (3) - NC here
00:59:360 (3,4) - they aren't parallel to each other
02:34:143 - shift the break line to this timing
02:57:621 (5) - the bend at the end of the slider isn't really clear, looks awkward
03:47:186 (1,2) - blanket better
03:48:490 (2,3) - spacing too close, should be constant like 03:49:795 (3,4,5)

Whispering Love

00:09:143 (1) - this slider goes over the important beat at 00:09:360 and 00:09:795 (2) also goes over the important beat at 00:10:012 - you should shift them such that 00:10:447 (3) starts at 00:09:143 and 00:09:143 (1) moves to 00:09:360 and 00:09:795 (2) to 00:10:012
00:14:360 (1,2,3) - same as above
00:33:490 (4,5) - blanket could be better
00:41:969 (5,6) - blanket these 2
01:01:534 (6,8) - maybe don't let them overlap
01:02:186 (8,2,3) - equal spacing between them
01:03:490 (4,5) - blanket
01:18:490 - break line place it here
01:33:490 (6,7) - blanket them
01:40:012 (3,4) - blanket nicely
02:08:708 (2,3) - blanket perfectly
02:14:577 (6) - if you want to have a jump/bigger spacing between objects, it should be done here with this note, not with 02:14:795 (7)
02:17:186 (3,4) - blanket perfectly
02:18:490 (1,2) - they are not parallel with each other
02:20:447 (6,1) - blanket properly
03:10:229 (1) - this NC isn't needed
03:32:186 (8,9) - like most of the supposed blankets, it's not perfect
03:38:056 (3,5) - not stacked perfectly
03:43:273 (3,5) - ^
03:52:403 (3,5) - stack them



Good Luck
Topic Starter
chaee

neonat wrote:

Genral

Tags for Whispering Love: korean indie love sb escaping gravity
Tags for Normal: korean indie love sb escaping gravity

^ you have 1 additional space in the tags for Normal, remove it to make the tags consistent for both difficulties alright thanks

Normal

00:08:056 (5) - this is off-rhythm, try and change the rhythm: fixed
00:21:969 (4,5) - this part feels very weird, mostly because it's really nothing much here to map, but changing the beat might help i think it's fine. keeping it till further notice
00:47:186 (3) - NC here nc'd
00:59:360 (3,4) - they aren't parallel to each other fixed
02:34:143 - shift the break line to this timing i can't ._.
02:57:621 (5) - the bend at the end of the slider isn't really clear, looks awkward alright got rid of it
03:47:186 (1,2) - blanket better
03:48:490 (2,3) - spacing too close, should be constant like 03:49:795 (3,4,5)

Whispering Love

00:09:143 (1) - this slider goes over the important beat at 00:09:360 and 00:09:795 (2) also goes over the important beat at 00:10:012 - you should shift them such that 00:10:447 (3) starts at 00:09:143 and 00:09:143 (1) moves to 00:09:360 and 00:09:795 (2) to 00:10:012 no thanks
00:14:360 (1,2,3) - same as above ^
00:33:490 (4,5) - blanket could be better fixed
00:41:969 (5,6) - blanket these 2 did that in previous update
01:01:534 (6,8) - maybe don't let them overlap okay
01:02:186 (8,2,3) - equal spacing between them spacin nope
01:03:490 (4,5) - blanket mhm
01:18:490 - break line place it here done
01:33:490 (6,7) - blanket them okay
01:40:012 (3,4) - blanket nicely ^
02:08:708 (2,3) - blanket perfectly ^
02:14:577 (6) - if you want to have a jump/bigger spacing between objects, it should be done here with this note, not with 02:14:795 (7) makes sense alright
02:17:186 (3,4) - blanket perfectly okay
02:18:490 (1,2) - they are not parallel with each other fixed
02:20:447 (6,1) - blanket properly looks proper to me
03:10:229 (1) - this NC isn't needed removed
03:32:186 (8,9) - like most of the supposed blankets, it's not perfect uh huh right .-.
03:38:056 (3,5) - not stacked perfectly fixed
03:43:273 (3,5) - ^ that's as perfect as i can get it
03:52:403 (3,5) - stack them done



Good Luck
thanks
Topic Starter
chaee
UPDATED

Lots of changes made thanks modders
Famous
M4M request from my Queue

Normal
  1. Stack 00:24:577 (6) with 00:21:969 (4)?
  2. 00:32:621 (4) - that circle is a little bit weird. Maybe move it more higher?
  3. Try to make 00:52:403 (1) more parallel with 00:51:099 (5).
  4. 00:53:708 (3,4) - blanket
  5. Move 03:36:751 (1,2) one box right. (DS)

Hard
  1. Stack 00:34:577 (7) with 00:33:056 (3)? Then move 00:34:360 (6) to x:104 ; y:192.
  2. Stack 01:24:795 (1) with 01:22:838 (2).
  3. 02:05:447 (6) add NC here or 02:06:751 (8) here?
Gaia
M4M via my queue

[General]
03:58:093 - Weird place to end the song.. hmm

[Normal]
00:05:447 (1) - first note but no hitsounds ehh
00:09:360 (6) - curve other way?
00:28:056 (4) - a little right so perfect triangle
00:35:229 (1,2,3) - Isn't evenly spread out, maybe point the slider right a lil? http://puu.sh/a2Bqf/5235bd15a1.jpg
00:38:056 (5,6) - I'm sure you can do this sliderbow better
00:46:316 (9) - suggestion but maybe curve this to match 00:47:186 (1) - ?
00:56:316 (1) - Not sure but might be a lil too short
01:23:708 (3,4) - overlap (bow this?)
01:58:925 (4) - down more to match with previous 3 circles
02:22:403 (5,6,7) - doesn't look perfect
02:25:012 (2) - stack on (5,7) of ^

[Hard]
I think your whistles are places kinda randomly s:
00:32:838 (2,7) - stack
00:44:577 (2) - right more to improve flow
00:52:403 (7,8) - try this maybe http://puu.sh/a2CHy/ff41911aaa.jpg
01:15:882 (1,2) - match these?
01:22:838 (2,1) - stack
01:45:664 (1,6) - ^
02:05:447 (6) - NC
02:23:708 (1,2,3) - odd triangle
02:24:360 (4,7) - stack on end of slider
02:27:621 (3) - 02:29:360 (2,4) - stack mebe?
03:00:229 (1) - 03:02:186 (5) - ^
03:33:490 (1,2,3) - doesn't look perfect
03:38:708 (4) - stack end on 03:36:751 (1) -
03:44:360 (6) - point upwards more
03:45:882 (4,5,6) - not perf
03:53:056 (4) - right more, match with the next 4 notes
03:53:708 (5,6) - align them

Hope I helped~ GL from now (:
Topic Starter
chaee

-Famous- wrote:

M4M request from my Queue

Normal
  1. Stack 00:24:577 (6) with 00:21:969 (4)? didn't see that thanks.
  2. 00:32:621 (4) - that circle is a little bit weird. Maybe move it more higher? fixed
  3. Try to make 00:52:403 (1) more parallel with 00:51:099 (5). done
  4. 00:53:708 (3,4) - blanket fixed
  5. Move 03:36:751 (1,2) one box right. (DS)
don't know what you mean but i made some changes anyway

Hard
  1. Stack 00:34:577 (7) with 00:33:056 (3)? Then move 00:34:360 (6) to x:104 ; y:192. done
  2. Stack 01:24:795 (1) with 01:22:838 (2). done
  3. 02:05:447 (6) add NC here or 02:06:751 (8) here?
done

Thanks
Topic Starter
chaee

Gaia wrote:

M4M via my queue

[General]
03:58:093 - Weird place to end the song.. hmm maybe..

[Normal]
00:05:447 (1) - first note but no hitsounds ehh there are no hitsounds in the beginning
00:09:360 (6) - curve other way? nope
00:28:056 (4) - a little right so perfect triangle done
00:35:229 (1,2,3) - Isn't evenly spread out, maybe point the slider right a lil? http://puu.sh/a2Bqf/5235bd15a1.jpg mmh sure
00:38:056 (5,6) - I'm sure you can do this sliderbow betterbetter how?
00:46:316 (9) - suggestion but maybe curve this to match 00:47:186 (1) - ? nope
00:56:316 (1) - Not sure but might be a lil too short it's fine
01:23:708 (3,4) - overlap (bow this?) nope
01:58:925 (4) - down more to match with previous 3 nope
02:22:403 (5,6,7) - doesn't look perfect i think it's fine
02:25:012 (2) - stack on (5,7) of ^

[Hard]
I think your whistles are places kinda randomly s: hardly lol
00:32:838 (2,7) - stack yes that is a stack
00:44:577 (2) - right more to improve flow nope
00:52:403 (7,8) - try this maybe http://puu.sh/a2CHy/ff41911aaa.jpg looks good added
01:15:882 (1,2) - match these? nope
01:22:838 (2,1) - stack with what it's just a note
01:45:664 (1,6) - ^ stacked
02:05:447 (6) - NC added in previous update
02:23:708 (1,2,3) - odd triangle fixed thanks
02:24:360 (4,7) - stack on end of slider yup
02:27:621 (3) - 02:29:360 (2,4) - stack mebe?
03:00:229 (1) - 03:02:186 (5) - ^
03:33:490 (1,2,3) - doesn't look perfect i have my reasons for making it that way
03:38:708 (4) - stack end on 03:36:751 (1) - mmkay
03:44:360 (6) - point upwards more why i think it's fine
03:45:882 (4,5,6) - not perf fixed thanks
03:53:056 (4) - right more, match with the next 4 notes cool
03:53:708 (5,6) - align them

Hope I helped~ GL from now (:
Yup you did thanks
Topic Starter
chaee
UPDATED

fixed stacks and other minor mapset issues

added a clap hitsound. working on that right now
Yauxo
Hi there, coming from your request in my Modding Q
Thanks for m4ming :3

[General]
  1. Set the Stack Leniency to at least 4

[Normal]
  1. OD 4.5 or 4
  2. 00:09:360 (6) - Flow would be slightly better if it was curved to the left
  3. 00:13:708 (5) - Sth like this?
  4. 00:28:056 (4) - Adjust this one so that the spacing fits. Normals are not supposed to have even the slightest jumps
  5. 00:39:360 (6) - I kinda dislike this slider here. It's not blanketed by 5 and it has a weird trail even through the head of 5. I dont know what to do with it, but I thought I'd point it out
  6. 00:40:664 (1) - ctrl+j and move to the old position
  7. 01:25:012 (4) - This one's okay I think but some players will find this difficult to read. If you have any other position for this one, go ahead and change it
  8. 01:58:925 (4,5) - blanket could be improved
  9. 02:21:099 (4) - This one if pretty far outside the grid, ctrl+j and rotate?
  10. 03:22:403 (2) - The slidertail is too far outside the grid. You'll have to change this

[Hard]
  1. OD 5.5 or 6
  2. 00:36:751 (1) - adjust/fix the spacing
  3. 00:49:360 (6) - This spacing seems rather weird. Right now it kinda looks like a 3/4 beat instead of a 1/2. I'd just go ahead and respace it to the usual spacing
  4. 01:10:447 (2) - 286/184ish?
  5. 02:26:099 (1) - this one seems off. There should be a circle where the slider starts now. The Slider should start 02:26:316 (1) -
  6. 02:31:316 (1) - ^same thing
  7. 03:49:795 (6) - ^
  8. 03:10:012 (7) - 270/302ish. the pseudoantijump looks kinda weird here, it'd be better if the spacing would be the same between these objects
  9. 03:21:751 (6) - The position of this slider looks rather weird as it almost touches 5's trail with its head
  10. 03:27:621 (3) - Thats a weird overlap as well. Xou could make 3 a blanketed object by 2
  11. 03:43:273 (3) - oberlap is off by a little bit
Hemmi
Hello, from my modding queue :

Normal

Nazi details :

00:21:969 (4) - Spacing.
00:55:012 (5) - ^
01:35:447 (5) - ^
01:42:621 (3) - ^
00:34:143 (7) - Improve this blanket (head and tail not at the same distance from 5:Head).
00:40:664 (1) - I suggest either to have a straight slider or a clearly curved one, here it looks strange.
00:44:577 (7) - Slightly move to 192,236 for instance (better flow).
00:49:795 (3) - Improve this blanket.
00:49:795 (3,4,5) - Equilateral triangle with the heads.
01:05:447 (3,4,5) - Equilateral triangle.
01:11:969 (5) - In situations like this one, it looks cool to have the slider tick at the center of 4:Tail.
01:15:882 (2) - Too many points on this slider I'm afraid :/
01:25:012 (4) - I suggest either to have a straight slider or a clearly curved one, here it looks strange.
01:40:229 (4,5,1) - Equilateral triangle.
01:49:360 (3,4,5,6) - This pattern should be symmetrical (just make sure that the distance between 3 and 6 is the same than the distance from 3 to 4 and nobody will notice).
01:52:403 (1) - Improve this blanket :3
01:52:403 (1,2,3) - ^Thanks to above you can make an... equilateral triangle, yay!
01:57:621 (1,2,3,4) - You can go for a diamond here.
00:20:664 (2) - Off grid, you don't have to fix it but keep in mind you generally should.
00:41:534 (2) - ^
01:31:534 (1) - ^
01:40:229 (4,5) - ^
01:58:925 (4) - ^
02:08:925 (2) - ^
02:10:664 (5) - ^
02:21:099 (3,4) - ^
03:14:577 (5,6) - ^
03:22:403 (2,3) - ^
03:25:012 (6) - ^
03:30:229 (6) - ^
03:48:490 (2) - ^
03:50:664 (4) - ^
03:53:708 (2,3) - ^
Et cetera, be careful with these little details.


Real things :

00:08:056 (5) - Looks better curved, best would be the Ctrl+J of 6, because : 1) it looks better, 2) it gives a better flow
00:17:186 (5) - We have a spacing issue here, why not make it blanketed by 4 ? Like so
00:26:316 (1) - Looks ans plays better curved don't you think ?(like a Ctrl+C+V of 00:28:925 (6) )
00:36:751 (4) - I like the pattern you used for the whistles previously, which was putting it on the third beat of each bar. Now you put it on the first beat, although the music still suggests to emphasize the third beat more.
00:36:751 (4) - 00:47:186 (1) - 00:56:316 (1) - etc. Given the drum roll, you can put a Finish to give more variety to your hitsounds.
00:56:316 (1) - The location of 00:58:056 (1) and the small amount of time to catch it is a bit too hard for a normal, consider making a pattern where it is less eccentered.
01:18:056 (1) - The silence in the music is important, and I don't think a spinner like you did is the best way to render it. First, you should add either a reverse or a circle @ 01:18:056 , and then either simply remove the spinner, or make it start @ 01:18:490
01:55:012 (4) - You can mix up your usual shape with 2 Bézier curves to an hybrid 1 Bézier- 1 standard, it can allow you to make some cool blankets like here, plus it seems to fit the style of the map.
02:12:838 (8,1,2,3,4) - Suggestion here : http://puu.sh/a3B0L/32b62e53aa.jpg (then 3 overlaps 2:Taill and 4 overlaps 1)
02:13:273 - No Kiai here !
02:33:708 - This break is more than 20s long. Generally, try to put more breaks because it is a Normal.
02:55:012 - This Kiai lacks Hitsounds, try to add some Finishes, some Whistles. Also, the volume is barely higher than the previous one, you could lower the previous from 60 to 50 for instance ?
02:57:621 (5) - This is a bit too hard to read for a Normal
, because there is a polarity issue, the following rhythm is more intuitive : http://puu.sh/a3BE8/24415329aa.jpg
03:02:838 (5,6) - Same rhythm, but here it reads better so you can keep it.

03:15:773 - Why did you toggle the Kiai ?
03:36:534 - ^
03:57:403 - ^

you can contact me IG for more details or explanations.

Good luck !
~Gunsillie
Kibbleru
irc mod?

SPOILER
19:50 Kibbleru: b my frand
19:50 Kibbleru: ty
19:51 chaee: what lol
19:51 chaee: sure
19:51 Kibbleru: yay o/
19:51 chaee: o.o
19:51 Kibbleru: owo
19:52 chaee: you're modding my map owo
19:52 chaee: hrmff
19:53 Kibbleru: oh no juts taking a look lol
19:54 Kibbleru: if you want some critisismg
19:54 chaee: oh ahah. okeh :d
19:54 Kibbleru: critisism
19:54 Kibbleru: wtf
19:54 Kibbleru: critisism?
19:54 Kibbleru: is that how u spell it?
19:54 Kibbleru: i noticed that you're missing alot of sounds
19:54 chaee: criticism
19:55 Kibbleru: 00:09:360 -
19:55 Kibbleru: there
19:55 Kibbleru: how 2 fking english
19:55 Kibbleru: k
19:55 Kibbleru: yeah
19:55 Kibbleru: like here
19:55 Kibbleru: 00:09:360 -
19:55 Kibbleru: so a long white tick
19:55 Kibbleru: is called a downbeat
19:55 Kibbleru: usually the downbeat is a really strong note
19:55 Kibbleru: so its not a good idea to leave it unmapped
19:56 chaee: for which diff?
19:56 *Kibbleru is editing [http://osu.ppy.sh/b/424621 Nell - Perfect [Hard]]
19:56 Kibbleru: is this french lol?
19:56 chaee: OH!
19:57 Kibbleru: actually hang on
19:57 chaee: the fat tick
19:57 chaee: i see now
19:57 Kibbleru: wait hang on
19:57 Kibbleru: im questioning ur offset a bit
19:57 Kibbleru: nvm its correct
19:58 Kibbleru: 00:13:056 (1,2,3) - so this part
19:58 Kibbleru: im confused why you decided to leave out 00:12:838 - and 00:13:708 - 00:14:143 -
19:58 Kibbleru: like
19:58 Kibbleru: i don't see a particular reason why you would want to do that o-o
19:58 Kibbleru: they're all the same in intensity
19:59 Kibbleru: none of them seem to stand out more
19:59 Kibbleru: yet you only mapped some and left some out
19:59 chaee: i didn't want to overmap
19:59 chaee: i guess
19:59 chaee: hmm..
19:59 Kibbleru: lol
19:59 Kibbleru: okay
19:59 Kibbleru: overmap
20:00 Kibbleru: i thikn ur getting the definition wrong here lol
20:00 Kibbleru: overmapping refers to placing an object when there is no actual musical beat to support it :P
20:00 Kibbleru: 00:14:577 - and again ur missing some stuff here too
20:00 Kibbleru: 00:15:229 - ^
20:01 chaee: probably yeah. i wanted to make it simple and clean because that's my preference for hards
20:01 chaee: the downbeat
20:01 chaee: got it
20:01 Kibbleru: 00:14:360 - if you want to follow vocal line for here i have a rhythm suggestion http://puu.sh/a7mGl/a27f82564c.png
20:01 Kibbleru: maybe but i don't see a reason why you would want to simplify it that much
20:01 Kibbleru: this song isnt in danger of being too hard lol
20:02 Kibbleru: 138 bpm xP definitely not
20:02 Kibbleru: 00:36:751 (1) - weird spacing here lol
20:02 Kibbleru: gotta be careful of these
20:03 Kibbleru: essentially, the main issue here is rhythm
20:03 Kibbleru: placement is no problem for u it seems
20:03 Kibbleru: one thing to beware of is placing your jumps
20:04 Kibbleru: however
20:04 Kibbleru: yes jumps are nice
20:04 Kibbleru: but make sure they make sense
20:04 chaee: very nice
20:04 Kibbleru: such as for emphasis
20:04 Kibbleru: 01:17:621 (4) - why not turn this into a 1/2 slider so you can map out this drum thing? 01:17:838 -
20:05 chaee: good idea
20:05 Kibbleru: like this is a well placed jump 01:41:969 (8) -
20:05 Kibbleru: gj on that :D
20:06 chaee: 02:12:403 (2) - 1/2 slider here too?
20:06 Kibbleru: yep it fits
20:06 Kibbleru: oh right
20:06 Kibbleru: something else is NC consistency
20:06 Kibbleru: do you have a specific pattern for ur NCing?
20:07 Kibbleru: if not let me recommend something
20:07 Kibbleru: just put your new comboes on ever downbeat or every 2 downbeats :D
20:07 Kibbleru: which is again another important reason to map out the downbeats
20:08 Kibbleru: but every 1 or 2 downbeats NC pattern is easy and it works well
20:10 chaee: i get what you're saying. aah.. should have read music theory wiki before i stared this ._.
20:10 Kibbleru: LOL
20:10 Kibbleru: 03:45:446 (2,3) -
20:11 Kibbleru: btw wtf is this haha
20:11 Kibbleru: either i made some changes by accident
20:11 chaee: what is that
20:11 Kibbleru: or u have 2 sliders playing at the same time lmao
20:12 chaee: D:
20:12 chaee: fixing i don't know what happened there
20:12 Kibbleru: i suppose this 03:45:447 (3) - was suppose to start here? 03:44:795 -
20:12 Kibbleru: just drag it over on the timeline
20:13 chaee: yup done
20:13 Kibbleru: btw u should finish the song ._.
20:14 Kibbleru: i highly recommend
20:14 chaee: lol.. 5 people have told me that already
20:15 Kibbleru: no
20:15 Kibbleru: ik what ur thinking
20:15 Kibbleru: "too lazy to map the rest"
20:15 Kibbleru: don't
20:15 chaee: laazy
20:15 Kibbleru: dont
20:15 Kibbleru: NO
20:15 Kibbleru: askfjhsakfsa
20:15 Kibbleru: if ur gunna map something
20:15 chaee: yup
20:15 Kibbleru: map it to the endd
20:15 Kibbleru: THE ENDDD
20:15 Kibbleru: ASLKFJHSALKFJAS
20:15 chaee: even if it kills me eh?
20:15 Kibbleru: trust me ive had similar experiences with my first ranked map
20:15 Kibbleru: yess
20:15 Kibbleru: u must die to complete it
20:16 chaee: shouldn't mapped a tv size instead lol
20:16 Kibbleru: should've?
20:16 Kibbleru: fuck tv sizes i got 3 full versions ranked b4 mapping a single tv size
20:17 chaee: ahaha i noticed
20:18 chaee: i dont't think i'll ever map a tv size :d
20:19 Kibbleru: yay proud of u :D/
20:19 Kibbleru: wtf
20:19 Kibbleru: yo
20:19 Kibbleru: combo colour inconsistencies lol
20:20 Kibbleru: also lower the HP and OD of ur normal diff a bit lol
20:20 chaee: i-i know.. i don't have a pattern that i follow when i combo just combo to the music
20:20 chaee: i try anyway
20:20 Kibbleru: HP and OD should be like AR-1 or 2
20:20 Kibbleru: yeah
20:20 Kibbleru: but
20:21 Kibbleru: every downbeat often follows the music
20:21 Kibbleru: so
20:21 Kibbleru: q:
20:21 Kibbleru: does this count as mod? gunna post log kds pls
Topic Starter
chaee

Don wrote:

This map is in an unmoddable state. Change the tempo to 92, 4/4 and set the slider speed to 2.4. Send me a forum PM or contact me in game once it's fixed. Notes should be snapped to 1/6.
got it
Topic Starter
chaee

Kibbleru wrote:

irc mod?

SPOILER
19:50 Kibbleru: b my frand
19:50 Kibbleru: ty
19:51 chaee: what lol
19:51 chaee: sure
19:51 Kibbleru: yay o/
19:51 chaee: o.o
19:51 Kibbleru: owo
19:52 chaee: you're modding my map owo
19:52 chaee: hrmff
19:53 Kibbleru: oh no juts taking a look lol
19:54 Kibbleru: if you want some critisismg
19:54 chaee: oh ahah. okeh :d
19:54 Kibbleru: critisism
19:54 Kibbleru: wtf
19:54 Kibbleru: critisism?
19:54 Kibbleru: is that how u spell it?
19:54 Kibbleru: i noticed that you're missing alot of sounds
19:54 chaee: criticism
19:55 Kibbleru: 00:09:360 -
19:55 Kibbleru: there
19:55 Kibbleru: how 2 fking english
19:55 Kibbleru: k
19:55 Kibbleru: yeah
19:55 Kibbleru: like here
19:55 Kibbleru: 00:09:360 -
19:55 Kibbleru: so a long white tick
19:55 Kibbleru: is called a downbeat
19:55 Kibbleru: usually the downbeat is a really strong note
19:55 Kibbleru: so its not a good idea to leave it unmapped
19:56 chaee: for which diff?
19:56 *Kibbleru is editing [http://osu.ppy.sh/b/424621 Nell - Perfect [Hard]]
19:56 Kibbleru: is this french lol?
19:56 chaee: OH!
19:57 Kibbleru: actually hang on
19:57 chaee: the fat tick
19:57 chaee: i see now
19:57 Kibbleru: wait hang on
19:57 Kibbleru: im questioning ur offset a bit
19:57 Kibbleru: nvm its correct
19:58 Kibbleru: 00:13:056 (1,2,3) - so this part
19:58 Kibbleru: im confused why you decided to leave out 00:12:838 - and 00:13:708 - 00:14:143 -
19:58 Kibbleru: like
19:58 Kibbleru: i don't see a particular reason why you would want to do that o-o
19:58 Kibbleru: they're all the same in intensity
19:59 Kibbleru: none of them seem to stand out more
19:59 Kibbleru: yet you only mapped some and left some out
19:59 chaee: i didn't want to overmap
19:59 chaee: i guess
19:59 chaee: hmm..
19:59 Kibbleru: lol
19:59 Kibbleru: okay
19:59 Kibbleru: overmap
20:00 Kibbleru: i thikn ur getting the definition wrong here lol
20:00 Kibbleru: overmapping refers to placing an object when there is no actual musical beat to support it :P
20:00 Kibbleru: 00:14:577 - and again ur missing some stuff here too
20:00 Kibbleru: 00:15:229 - ^
20:01 chaee: probably yeah. i wanted to make it simple and clean because that's my preference for hards
20:01 chaee: the downbeat
20:01 chaee: got it
20:01 Kibbleru: 00:14:360 - if you want to follow vocal line for here i have a rhythm suggestion http://puu.sh/a7mGl/a27f82564c.png
20:01 Kibbleru: maybe but i don't see a reason why you would want to simplify it that much
20:01 Kibbleru: this song isnt in danger of being too hard lol
20:02 Kibbleru: 138 bpm xP definitely not
20:02 Kibbleru: 00:36:751 (1) - weird spacing here lol
20:02 Kibbleru: gotta be careful of these
20:03 Kibbleru: essentially, the main issue here is rhythm
20:03 Kibbleru: placement is no problem for u it seems
20:03 Kibbleru: one thing to beware of is placing your jumps
20:04 Kibbleru: however
20:04 Kibbleru: yes jumps are nice
20:04 Kibbleru: but make sure they make sense
20:04 chaee: very nice
20:04 Kibbleru: such as for emphasis
20:04 Kibbleru: 01:17:621 (4) - why not turn this into a 1/2 slider so you can map out this drum thing? 01:17:838 -
20:05 chaee: good idea
20:05 Kibbleru: like this is a well placed jump 01:41:969 (8) -
20:05 Kibbleru: gj on that :D
20:06 chaee: 02:12:403 (2) - 1/2 slider here too?
20:06 Kibbleru: yep it fits
20:06 Kibbleru: oh right
20:06 Kibbleru: something else is NC consistency
20:06 Kibbleru: do you have a specific pattern for ur NCing?
20:07 Kibbleru: if not let me recommend something
20:07 Kibbleru: just put your new comboes on ever downbeat or every 2 downbeats :D
20:07 Kibbleru: which is again another important reason to map out the downbeats
20:08 Kibbleru: but every 1 or 2 downbeats NC pattern is easy and it works well
20:10 chaee: i get what you're saying. aah.. should have read music theory wiki before i stared this ._.
20:10 Kibbleru: LOL
20:10 Kibbleru: 03:45:446 (2,3) -
20:11 Kibbleru: btw wtf is this haha
20:11 Kibbleru: either i made some changes by accident
20:11 chaee: what is that
20:11 Kibbleru: or u have 2 sliders playing at the same time lmao
20:12 chaee: D:
20:12 chaee: fixing i don't know what happened there
20:12 Kibbleru: i suppose this 03:45:447 (3) - was suppose to start here? 03:44:795 -
20:12 Kibbleru: just drag it over on the timeline
20:13 chaee: yup done
20:13 Kibbleru: btw u should finish the song ._.
20:14 Kibbleru: i highly recommend
20:14 chaee: lol.. 5 people have told me that already
20:15 Kibbleru: no
20:15 Kibbleru: ik what ur thinking
20:15 Kibbleru: "too lazy to map the rest"
20:15 Kibbleru: don't
20:15 chaee: laazy
20:15 Kibbleru: dont
20:15 Kibbleru: NO
20:15 Kibbleru: askfjhsakfsa
20:15 Kibbleru: if ur gunna map something
20:15 chaee: yup
20:15 Kibbleru: map it to the endd
20:15 Kibbleru: THE ENDDD
20:15 Kibbleru: ASLKFJHSALKFJAS
20:15 chaee: even if it kills me eh?
20:15 Kibbleru: trust me ive had similar experiences with my first ranked map
20:15 Kibbleru: yess
20:15 Kibbleru: u must die to complete it
20:16 chaee: shouldn't mapped a tv size instead lol
20:16 Kibbleru: should've?
20:16 Kibbleru: fuck tv sizes i got 3 full versions ranked b4 mapping a single tv size
20:17 chaee: ahaha i noticed
20:18 chaee: i dont't think i'll ever map a tv size :d
20:19 Kibbleru: yay proud of u :D/
20:19 Kibbleru: wtf
20:19 Kibbleru: yo
20:19 Kibbleru: combo colour inconsistencies lol
20:20 Kibbleru: also lower the HP and OD of ur normal diff a bit lol
20:20 chaee: i-i know.. i don't have a pattern that i follow when i combo just combo to the music
20:20 chaee: i try anyway
20:20 Kibbleru: HP and OD should be like AR-1 or 2
20:20 Kibbleru: yeah
20:20 Kibbleru: but
20:21 Kibbleru: every downbeat often follows the music
20:21 Kibbleru: so
20:21 Kibbleru: q:
20:21 Kibbleru: does this count as mod? gunna post log kds pls
thanks kibbles. you saved this map
Kibbleru
beep
CrazyrabbitKGE
The song sounds very nice :)
I'm just gonna point out that normal diff doesn't seem to be following the music properly so it might be boring for some people, and for hard difficulty...
03:31:643 (1,2) - that.
Rirakusu
From my queue.

First of all, I don't understand why you have changes in the uninherited timing points between diffs. All songs have only 1 bpm (and it's double, or half).

Normal
Well...I don't know if my hearing is that bad or I have rubbish music sense or whatever, I don't see what you are mapping to, so of course I can't mod in this way. Maybe I'll come back again after you tell me what are you mapping to. Plus, BPM 92 in Hard looks nice. It fits so why use 132 on Normal? I don't catch that.


Hard
1. 00:25:447 (5) - Object end isn't snapped. AIMod told you that :D Just pull it back to the previous white tick.

2. 02:06:099 (2,3,4) - Use 02:06:099 (2) as a blanket of 02:06:751 (3) and place 02:06:969 (4) on the tail of 02:06:099 (2) .

3. If you don't want to change No. 2, 02:06:751 (3,6) - the blanket should be fixed.

4. 03:52:403 (1,2) - Blanket please.

I'm done :) mostly pattern issues in Hard, and about Normal...ask for a recheck if you want :D
Topic Starter
chaee

CrazyrabbitKGE wrote:

The song sounds very nice :)
I'm just gonna point out that normal diff doesn't seem to be following the music properly so it might be boring for some people, and for hard difficulty...
03:31:643 (1,2) - that.
okok
Topic Starter
chaee

jinhang_ang wrote:

From my queue.

First of all, I don't understand why you have changes in the uninherited timing points between diffs. All songs have only 1 bpm (and it's double, or half).

I have no idea what your getting at here, but all songs don't have only one bpm bro. Most songs chyeah, but not all.


update:

OH SHIT DAMN NOW I GET WHAT YOU'RE SAYING. Could've worded it better, shit...chaee you dense motherfucker

Normal
Well...I don't know if my hearing is that bad or I have rubbish music sense or whatever, I don't see what you are mapping to, so of course I can't mod in this way. Maybe I'll come back again after you tell me what are you mapping to. Plus, BPM 92 in Hard looks nice. It fits so why use 132 on Normal? I don't catch that.

mapping to lyrics is noobie shit And yeah i forgot to check the bpm for both diffs ooops, thanks

Hard
1. 00:25:447 (5) - Object end isn't snapped. AIMod told you that :D Just pull it back to the previous white tick.

2. 02:06:099 (2,3,4) - Use 02:06:099 (2) as a blanket of 02:06:751 (3) and place 02:06:969 (4) on the tail of 02:06:099 (2) .

3. If you don't want to change No. 2, 02:06:751 (3,6) - the blanket should be fixed.

4. 03:52:403 (1,2) - Blanket please.

I'm done :) mostly pattern issues in Hard, and about Normal...ask for a recheck if you want :D
Topic Starter
chaee
Normal needs a full remap woooooowwww, how did i miss that.
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