I am also experiencing the same problem. Glad to know it's not just me. I tried to check if there was an update in the OP, but I guess we may be seeing one soon?
No you shouldn't need to install Messenger for that to work. Mine's been working without having MSN.lurked wrote:
I'm trying to start using the application, but I'm stuck on "Nothing playing at the moment.", yet I have the "MSN Integration" enabled in osu! and everything else seems to be working fine.
Do I need to install Windows Live Messenger for this to work?
Anybody can help me with this? Thanks.
Thanks for your reply.Oinari-sama wrote:
No you shouldn't need to install Messenger for that to work. Mine's been working without having MSN.lurked wrote:
I'm trying to start using the application, but I'm stuck on "Nothing playing at the moment.", yet I have the "MSN Integration" enabled in osu! and everything else seems to be working fine.
Do I need to install Windows Live Messenger for this to work?
Anybody can help me with this? Thanks.
And note that the "now playing..." status will only update when you are playing. Start a map, pause then tab out to check.
Oinari-sama wrote:
@lurked: are you sure that you've specified the correct path to the osu folder?
@Utopia: check your notification area, you could have "start minimized" ticked
Any fix?LordGeezer wrote:
startIndex cannot be larger than length of string.
Parameter name: startIndex at System.String.Substring(Int32 startIndex, Int32 length)
at #=q$0rJ8l70Tk3uIXpvNTzgcO9M_bfrLfw3dNRcl_EER7uDiMgm3RP4j1hueETZYUkq.#=qwKdnjXNnfn0JyfoEhU5P_A==(#=q4g_BMEpzLB23qB5wg_7$J40fP3ukQpAjH7HRJj4d8Fk= #=qhs3zqJ35f6$zWPIy0UVSOQ==, #=q2MNNscWVh_xnDrrwnLtiUDENiUb9URMzCFSZOnksDD0= #=qh2Yu3qEEGjMECrI$FHFWng==)
at #=q4g_BMEpzLB23qB5wg_7$J40fP3ukQpAjH7HRJj4d8Fk=.#=qytgAN7xRg6OcSd4_BMXsFw==(String #=qbrCGL6lovV26ZCMIwDbSHw==)
at #=q4g_BMEpzLB23qB5wg_7$J40fP3ukQpAjH7HRJj4d8Fk=.#=qddVg8kVv_Ug7nmFoK5Yyfw==(IAsyncResult #=qc0M_0AuKOjMblaV0H6SfuQ==)
at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
at System.Net.ContextAwareResult.CompleteCallback(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Net.ContextAwareResult.Complete(IntPtr userToken)
at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
Warning - Do not put the wrong name down for twitch or irc.
results in never opening stream companion again, even after redl.
Piotrekol wrote:
@ThePooN
Can't reproduce - works just fine.
fixme:process:GetNumaHighestNodeNumber (0x33fb88): semi-stub
fixme:thread:SetThreadStackGuarantee (0x33fb6c): stub
err:ntdll:NtQueryInformationToken Unhandled Token Information class 29!
err:ntdll:NtQueryInformationToken Unhandled Token Information class 29!
err:ole:CoGetContextToken apartment not initialised
fixme:time:QueryThreadCycleTime (0xfffffffe,0x3b22560,): stub!
fixme:shell:URL_ParseUrl failed to parse L"System.Windows.Forms"
fixme:shell:URL_ParseUrl failed to parse L"System"
fixme:shell:URL_ParseUrl failed to parse L"System.Drawing"
fixme:nls:GetUserPreferredUILanguages stub: 8 0x33ce68 (nil) 0x33ce64
fixme:thread:GetThreadPreferredUILanguages 8, 0x33ce68, (nil) 0x33ce64
fixme:shell:URL_ParseUrl failed to parse L"Accessibility"
fixme:advapi:EventRegister {8e9f5090-2d75-4d03-8a81-e5afbf85daf1}, 0x8301f2, (nil), 0x13f5a28
fixme:win:EnumDisplayDevicesW ((null),0,0x33db48,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33db48,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33db48,0x00000000), stub!
fixme:shell:URL_ParseUrl failed to parse L"osu!StreamCompanion.resources"
fixme:shell:URL_ParseUrl failed to parse L"osu!StreamCompanion.resources"
fixme:shell:URL_ParseUrl failed to parse L"zx_6da36e76e15d4e1085c8476ef25fd7dc"
fixme:shell:URL_ParseUrl failed to parse L"System.Core"
fixme:shell:URL_ParseUrl failed to parse L"WindowsBase"
fixme:process:FlushProcessWriteBuffers : stub
AoiSora-kun wrote:
I got the twitch chat relay working in which twitch chat messages are redirected to a chat tab in-game. Is it possible to reply to twitch messages relayed into the osu in-game chat?
When I attempt to reply, I get a message from BanchoBot that says that I have not joined that channel yet.
Thanks so much.