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Adam Elk - We Will Carry On! (TV Size)

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Doyak

ThoomyyxD wrote:

* 00:23:487 (3,4) - No need to emphasize every beats on this part because it's softer. Make this into 1/1 slider to make it easier. I repeat, Isn't a bored diff
I'm not saying you need to make it boring. It's about "emphasizing stronger beats and not emphasizing weaker beats". You surely have neglected a lot of beats which are much stronger than 00:23:949 - but why this is a click? It's like "Hey I think this is the most intense part of this song so I'm gonna make it harder". If you wanted to make this click, the whole map should be more intense. Like, 00:18:410 - 00:18:872 - 00:19:333 - all these could be cilickable because it has vocals and drums, therefore, more intense than 00:23:949 - . It's your choice though, I'm not gonna force you to change this if you really think that fits the song.

ThoomyyxD wrote:

* 00:26:949 (3,4) - dat DS ^
On the other hand this should be fixed. Even though you said Easy isn't boring thing, still this diff is for beginners, who just started this game and therefore have no idea how this game works. So we need to fix the distance to make them easier to read. Furthermore, you just used 00:26:718 (2,3) - as a 1/2 gap but 00:26:949 (3,4) - looks pretty much same but it's 1/1. Seriously, this isn't easy to read. Do you think using consistent DS here is boring? I can guarantee that the current DS is 100% unrankable as the easiest diff.

ThoomyyxD wrote:

* 00:25:333 (1,2,3,4) - http://puu.sh/mT8J1/38c155416d.jpg ño
I'm gonna explain why I suggest it then. 00:25:333 - 00:25:795 - 00:26:256 - 00:26:718 - 00:26:949 - You represented these beats here. But why suddenly stop putting notes on similar sounds on 00:27:410 - 00:27:641 - ? You may wanted rhythm variety? Well I'd rather say that your choice is more boring, as you neglected strong beats that can be represented normally. Being boring isn't even an issue though. The point is that your rhythm choice is inconsistent so it blurs what you're trying to follow here.

ThoomyyxD wrote:

* 00:29:026 (1,2,3) - http://puu.sh/mT8w1/f52d25f160.jpg ^
This too, what are you following here? Vocals? Drums? 00:30:641 (2) - This note is entirely focused on the vocal but you have neglected all the similar vocals on 00:29:487 - 00:29:718 - 00:30:180 - and suddenly ended the slider at 00:30:410 - which has drum only. Don't you think this is inconsistent?

When you deny my mod, please be logical and tell me your reasons. Boring/not boring isn't a proper reason unless what I said is a pure suggestion that I think is fun.

edit: Oh you answered to other diffs too, I'll check it too.
edit2: You're welcome, I may call you for a mod later :D
Topic Starter
Loooctav
haha, at night I'll check again
It took about 45 minutes applicating the mod, and my internet is really bad now so I could save D:
Atsuro
Hi

[All diffs]
  1. A spinner would fit from here 00:33:756 - to 00:38:256 -
[Hard]
  1. 00:11:256 - I really think this beat should be mapped, leaving it as a repeat slider sacrifices the rhythm complexity which would make it more fun.
  2. 00:16:795 (1) - Unneeded new combo imo, it should be enough with this one 00:17:026 (1) - since that's where the cursor movement changes.
  3. 00:17:487 (3,4,1) - Flow here is a bit bad, the way the spacing changes on an open angle plays a bit forced. I know its to emphasize the cymbal crash on the slider, so maybe try this: http://puu.sh/n79Ka/5b2cb8df11.jpg
  4. 00:25:333 (1,2,3,4,5) - This pattern can look cleaner http://puu.sh/n79Od/db05848534.jpg
  5. 00:30:872 (1) - I would turn this into a 1/2 slider to map this vocal 00:31:103 -
  6. 00:32:026 (1) - Too little time for a spinner imho.
[Normal]
  1. 00:19:564 (3,2) - This overlap can be avoided, it really looks out of place.
  2. 00:23:256 (3,1) - The vocals here call for another long (1/1) slider since it's prolonged, it would fit better. Try doing something like this: http://puu.sh/n7a4y/bde86640de.jpg
  3. 00:28:564 (4,5) - Invert this rhythm, put the slider before the circle so the stronger beat (00:29:026 - ) is clickable and emphasized.
[Easy]
  1. 00:03:180 (1) - Finish instead of whistle on slider head. Also remove the clap from the slider end.
  2. 00:05:026 (3,4) - Clap should be on 4 instead of the slider end
  3. 00:06:872 (1) - Whistle on the slider head
  4. 00:10:564 (1) - Clap on the slider head
  5. 00:14:256 (1) - Clap on repeat
  6. 00:19:795 (2) - Missing clap on the repeat
  7. 00:23:949 (4) - Missing clap
  8. 00:25:333 (1) - Wow so many missing claps, add one on the repeat
  9. 00:26:949 (3,4) - A rhythm like this http://puu.sh/n7ajg/444573e427.jpg would fit better, this way you map 00:28:103 - this vocal.
Good luck
Topic Starter
Loooctav

Atsuro wrote:

Hi

[All diffs]
  1. A spinner would fit from here 00:33:756 - to 00:38:256 I don't think it
[Hard]
  1. 00:11:256 - I really think this beat should be mapped, leaving it as a repeat slider sacrifices the rhythm complexity which would make it more fun. it's a hard, no an insane
  2. 00:16:795 (1) - Unneeded new combo imo, it should be enough with this one 00:17:026 (1) - since that's where the cursor movement changes. i made a change in the colours
  3. 00:17:487 (3,4,1) - Flow here is a bit bad, the way the spacing changes on an open angle plays a bit forced. I know its to emphasize the cymbal crash on the slider, so maybe try this: http://puu.sh/n79Ka/5b2cb8df11.jpg I think that is okay
  4. 00:25:333 (1,2,3,4,5) - This pattern can look cleaner http://puu.sh/n79Od/db05848534.jpg it's almost the same o.o
  5. 00:30:872 (1) - I would turn this into a 1/2 slider to map this vocal 00:31:103 - you're right:)
  6. 00:32:026 (1) - Too little time for a spinner imho.
you're right, i'll map than part

[Normal]
  1. 00:19:564 (3,2) - This overlap can be avoided, it really looks out of place. na
  2. 00:23:256 (3,1) - The vocals here call for another long (1/1) slider since it's prolonged, it would fit better. Try doing something like this: http://puu.sh/n7a4y/bde86640de.jpg added
  3. 00:28:564 (4,5) - Invert this rhythm, put the slider before the circle so the stronger beat (00:29:026 - ) is clickable and emphasized.
na

[Easy]
  1. 00:03:180 (1) - Finish instead of whistle on slider head. Also remove the clap from the slider end.
  2. 00:05:026 (3,4) - Clap should be on 4 instead of the slider end
  3. 00:06:872 (1) - Whistle on the slider head
  4. 00:10:564 (1) - Clap on the slider head
  5. 00:14:256 (1) - Clap on repeat
  6. 00:19:795 (2) - Missing clap on the repeat
  7. 00:23:949 (4) - Missing clap
  8. 00:25:333 (1) - Wow so many missing claps, add one on the repeat
  9. 00:26:949 (3,4) - A rhythm like this http://puu.sh/n7ajg/444573e427.jpg would fit better, this way you map 00:28:103 - this vocal.
i added almost all the claps you said

Good luck

Thank you so much for your help :) It was really userfull :D
BoatKrab
Hello! ~ as M4M request :3

[Easy]
00:03:180 (1,2) - Make them blanket
00:06:872 (1,2) - ^?
00:21:641 (1) - I think it should reduce curve for more flow
00:26:949 (3,1) - It's a little bit overlap with 00:26:949 (3) - , I know you can fix it!

[Normal]
00:05:026 (1,2) - Did you want to make them blanket?
00:09:641 (3) - Ctrl+J? I think it will be better
00:17:949 (1) - Add finish

[Hard]
00:08:949 (2) - I think it should start at 00:08:718 -
00:26:949 (1) - NC
00:32:026 (4) - Fix it for more blanket with 00:30:410 (3) -

WoW GL for get rank! :)
Topic Starter
Loooctav

BoatKrab wrote:

Hello! ~ as M4M request :3 hi

[Easy]
00:03:180 (1,2) - Make them blanket it is on blanket
00:06:872 (1,2) - ^? ^
00:21:641 (1) - I think it should reduce curve for more flow it is okay
00:26:949 (3,1) - It's a little bit overlap with 00:26:949 (3) - , I know you can fix it! yeah! you're right

[Normal]
00:05:026 (1,2) - Did you want to make them blanket? is not a bad blanket D:
00:09:641 (3) - Ctrl+J? I think it will be better I don't know what are you trying to say
00:17:949 (1) - Add finish added

[Hard]
00:08:949 (2) - I think it should start at 00:08:718 - i aint following the voice :c
00:26:949 (1) - NC fixed
00:32:026 (4) - Fix it for more blanket with 00:30:410 (3) - it's okay for me D:

WoW GL for get rank! :)
Thank you so much for your mod, see ya!
Topic Starter
Loooctav
Doublepost/
02/19 made some changes by chat with Bakari, thank you!
Noya
Hey from #modreqs

Easy

00:06:410 (4) - Move to 468,248
00:10:103 (4) - Move to 240,48. Shouldn't interfere with the blanket.
00:13:795 (5) - Move to 428,176
00:23:487 (3,4) - Move 4 closer to 3 to keep the same distance between 2, 3 and 4 for consistency.
00:32:026 (1) - Move to the next blue tick and shorten by 1 beat?

Normal

00:08:256 (3) - Move to 384,108
00:11:487 (3,4) - These sliders don't really flow too well visually with the rest of the map, try making 00:11:487 (3) - more horizontal? Or maybe something more along the lines of what you did at 00:20:718 (2,3) - ?
00:28:103 (3) - Maybe put this under where the slider ends instead of off to the side?

Hard

00:08:256 (5) - Move so it doesn't overlap with 00:07:564 (3) - (it's kind of confusing)
00:08:949 (2) - This slider is really awkward.
00:09:872 (4) - Move to 412,140
00:10:333 (6) - Move to 100,140 (looks better in a straight line in my opinion)
00:30:872 (1) - Move to 382,244 to keep the straight diagonal.

Sorry for my OCD circle placement mod, but I think it would look nicer if the notes and sliders lined up straighter. You don't need to use them if you don't want to though.

Good luck with ranking! :D
Topic Starter
Loooctav
Mine's mod

[ Mine ] wrote:

Hey from #modreqs

Easy

00:06:410 (4) - Move to 468,248
00:10:103 (4) - Move to 240,48. Shouldn't interfere with the blanket.
00:13:795 (5) - Move to 428,176
00:23:487 (3,4) - Move 4 closer to 3 to keep the same distance between 2, 3 and 4 for consistency.
00:32:026 (1) - Move to the next blue tick and shorten by 1 beat?

Normal

00:08:256 (3) - Move to 384,108
00:11:487 (3,4) - These sliders don't really flow too well visually with the rest of the map, try making 00:11:487 (3) - more horizontal? Or maybe something more along the lines of what you did at 00:20:718 (2,3) - ? I don't see any problem here
00:28:103 (3) - Maybe put this under where the slider ends instead of off to the side? it's okay

Hard

00:08:256 (5) - Move so it doesn't overlap with 00:07:564 (3) - (it's kind of confusing) It's a hard, the hardest diff in the map, it's okay
00:08:949 (2) - This slider is really awkward. it makes a blanket for the note
00:09:872 (4) - Move to 412,140
00:10:333 (6) - Move to 100,140 (looks better in a straight line in my opinion)
00:30:872 (1) - Move to 382,244 to keep the straight diagonal.

Sorry for my OCD circle placement mod, but I think it would look nicer if the notes and sliders lined up straighter. You don't need to use them if you don't want to though.

Good luck with ranking! :D

Thanks for your mod but I didn't add anything because I gave reasons and I wouldn't accept nazi mods (I check what you said but were really little things that looked okay and had no reason to change)
Welpe
[M4M]
[General]
  1. Turn off Widescreen Support, if you don't make SB.
[Easy]
  1. 00:03:180 (1) - aligned blanket
  2. 00:06:872 (1) - ^
  3. 00:08:718 (3) - You can move it down, will flow better:
    and aligned blanket
  4. 00:21:641 (1) - aligned blanket
  5. 00:26:949 (3) - You can't use red tick.
  6. and you can make OD=2 and HP=2
[Normal]
  1. 00:05:026 (1) - blanket ^
  2. 00:09:410 (2) - I think, you can remove this one
  3. 00:11:487 (3,4,1) - I think, better to change the rhythm: or
  4. 00:30:872 (1,1) - remove spinner or last slide, because it's hard for for newbies:
[Hard]
  1. 00:03:872 (2) - much comes out of the grid
  2. 00:05:026 (1) - nice blanket. Why you didn't use in Easy/Normal?
  3. 00:24:872 (5) - much comes out of the grid (and make blanket)
  4. 00:25:333 (1,2,3,4,5) - You can used geometry here
  5. 00:29:026 (1) - blanket
  6. 00:32:026 (4) - grid
That's all!
Good luck!
Topic Starter
Loooctav
Welpe's mod

Welpe wrote:

[M4M]
[General]
  1. Turn off Widescreen Support, if you don't make SB. it was just in easy xD
[Easy]
  1. 00:03:180 (1) - aligned blanket it's okay
  2. 00:06:872 (1) - ^ ^
  3. 00:08:718 (3) - You can move it down, will flow better:
    and aligned blanket good catch!
  4. 00:21:641 (1) - aligned blanket it's okay as it is
  5. 00:26:949 (3) - You can't use red tick. it's a slow BPM, it's okay
  6. and you can make OD=2 and HP=2 nah, it's okay
[Normal]
  1. 00:05:026 (1) - blanket ^ omg, that's a f**** blanket:cc
  2. 00:09:410 (2) - I think, you can remove this one I prefer to let my pattern
  3. 00:11:487 (3,4,1) - I think, better to change the rhythm: or nah, it's a good and easy pattern, also I'm following the voice
  4. 00:30:872 (1,1) - remove spinner or last slide, because it's hard for for newbies: I'd accept if this was a Easy or the Easier diff in the map, so no
[Hard]
  1. 00:03:872 (2) - much comes out of the grid you must testplay the maps
  2. 00:05:026 (1) - nice blanket. Why you didn't use in Easy/Normal? oh gosh, what does the people have against my blankets:Cccccc
  3. 00:24:872 (5) - much comes out of the grid (and make blanket) again, testeplay the map
  4. 00:25:333 (1,2,3,4,5) - You can used geometry here I like my kind of triangle haha triangle xDD
  5. 00:29:026 (1) - blanket ***
  6. 00:32:026 (4) - grid please testeplay the map
That's all!
Good luck!

Thaanks:3
DaxMasterix
?Easy
  1. 00:14:256 (1,3) - Puedes hacerlos más curvos?
  2. 00:26:718 (2,3) - :c Esto en easy no pls
  3. 00:30:872 (2) - Same
Normal
  1. 00:17:949 (1) - Maybe better like this
  2. 00:22:103 (1) - Cuidado con tu Distancia aquí
  3. 00:30:872 (1) - Esto deberia terminar en 00:32:256 por motivos de distancia entre el final del spinner y el siguiente objeto
Hard
  1. 00:03:180 (1) - Better like this
  2. 00:16:564 (1,2,1) - Este lo veo completamente innecesario, pierdes la oportunidad de hacer un patron más entretenido, es un beat fuerte a diferencia de 00:09:872 (4,5) , que aún siendo un beat con menor potencia tiene jump
Mucha suerte amigo!
Topic Starter
Loooctav
DaxMasterix's Mod

DaxMasterix wrote:

?Easy
  1. 00:14:256 (1,3) - Puedes hacerlos más curvos? weeno
  2. 00:26:718 (2,3) - :c Esto en easy no pls ya
  3. 00:30:872 (2) - Same dick en el ojo
Normal
  1. 00:17:949 (1) - Maybe better like this lo hallo feo
  2. 00:22:103 (1) - Cuidado con tu Distancia aquí no había cachado xD, vale perrín
  3. 00:30:872 (1) - Esto deberia terminar en 00:32:256 por motivos de distancia entre el final del spinner y el siguiente objeto llevaba dos días pensando en si sacarlo o no, pero lo acorto:3
Hard
  1. 00:03:180 (1) - Better like this me gustó, además hice un pequeño cambio en el inicio, solo una sutileza
  2. 00:16:564 (1,2,1) - Este lo veo completamente innecesario, pierdes la oportunidad de hacer un patron más entretenido, es un beat fuerte a diferencia de 00:09:872 (4,5) , que aún siendo un beat con menor potencia tiene jump señor, usted es malvado... hice una zukulenta estresha
Mucha suerte amigo!

Muchísimas gracias por tu mod amigo, muy útil
Dilectus
M4M request
Love the bg ( ;v; )

Easy:
Only a couple of blanket issues:
00:03:180 (1,2) -
00:06:872 (1,2) -
00:08:256 (2,3) -
00:21:180 (3,1) -
No other comments on rhythm and such cause it's already pretty nice.

Normal:
00:30:872 (1,1) - I didn't really like that you put a spinner here. I suggest that you put it at the end of the song instead cause right now it may disorient players, especually on that skill level. Start spinner at 00:32:256 and end it at 00:33:641
00:04:333 - Missing vocal beat
00:06:180 - ^
00:08:026 - ^

Hard:
00:02:256 - I feel like you can start the map from 00:00:179 - instead because right now it played kinda awkward imo. (If you decide to change this, remember to move the timing point back to this point, on all diffs)
00:05:949 (3,4) - You can blanket these
00:16:564 (6,7,1,2,3) - Waaait. Aren't these jumps too big for a hard? I actually have no clue about this, so keep them for now. Just wanted to mention it.
00:20:256 (1,2) - Blanket

Cool map. Good luck!
Topic Starter
Loooctav

DavidEd wrote:

M4M request
Love the bg ( ;v; )

Easy:
Only a couple of blanket issues:
00:03:180 (1,2) -
00:06:872 (1,2) -
00:08:256 (2,3) -
00:21:180 (3,1) -
No other comments on rhythm and such cause it's already pretty nice. The reason for what the blankets are like they are, it's because the distance snap doesn't let me improve it, at least, aren't bad

Normal:
00:30:872 (1,1) - I didn't really like that you put a spinner here. I suggest that you put it at the end of the song instead cause right now it may disorient players, especually on that skill level. Start spinner at 00:32:256 and end it at 00:33:641 I really like the pattern
00:04:333 - Missing vocal beat
00:06:180 - ^
00:08:026 - ^ ^^^ I want to keep a easy pattern, don't overmap because even being a Normal, it doesn't have to be a hard or faster pattern

Hard:
00:02:256 - I feel like you can start the map from 00:00:179 - instead because right now it played kinda awkward imo. (If you decide to change this, remember to move the timing point back to this point, on all diffs) I won't because I almost all the time follow the voice
00:05:949 (3,4) - You can blanket these good catch!
00:16:564 (6,7,1,2,3) - Waaait. Aren't these jumps too big for a hard? I actually have no clue about this, so keep them for now. Just wanted to mention it. Is not harder than a hard, it's okay as it is
00:20:256 (1,2) - Blanket that's a blanket o_o

Cool map. Good luck!
Thank you so much for it!
Shyotamaze
Hi, from my modding queue

General
  1. Be careful with the blankets
Easy
  1. 00:06:872 (1,2) - Fix blanket
  2. 00:21:180 (3,1,2) - ^
Normal
  1. 00:05:026 (1,2) - Fix blanket
Hard
  1. 00:08:718 (1,2) - Fix blanket
  2. 00:09:641 (3,4,5,6) - This part looks a bit random, try something like this http://prntscr.com/abd4kt
  3. 00:20:256 (1,2) - Fix blanket
  4. 00:29:026 (1,2) - Try to make a "double blanket" or something
  5. 00:32:026 (4,2) - Fix blanket
Nice map, some messy blankets though
Good luck! ;)
Topic Starter
Loooctav

Shyotamaze wrote:

Hi, from my modding queue

General
  1. Be careful with the blankets
Easy
  1. 00:06:872 (1,2) - Fix blanket
  2. 00:21:180 (3,1,2) - ^
Normal
  1. 00:05:026 (1,2) - Fix blanket
Hard
  1. 00:08:718 (1,2) - Fix blanket
  2. 00:09:641 (3,4,5,6) - This part looks a bit random, try something like this http://prntscr.com/abd4kt
  3. 00:20:256 (1,2) - Fix blanket
  4. 00:29:026 (1,2) - Try to make a "double blanket" or something
  5. 00:32:026 (4,2) - Fix blanket
Nice map, some messy blankets though
Good luck! ;)
I just added 00:09:641 (3,4,5,6), stop with my blankets, the distance doesn't let me do it
Kibbleru
i like ur name
Topic Starter
Loooctav

Kibbleru wrote:

i like ur name
I ran to osu! when I saw a email on my email dah, I thought it was a mod :c
alacat
Hello~ m4m

[Easy]
  1. 00:03:180 (1) - add a finish to the head
  2. 00:08:718 (3) - add a clap to the repeat with constant rhythm ?
  3. 00:10:564 (1) - add a whistle to the head, add a clap to the tail
  4. 00:14:256 (1) - Please check the spacing at here.
[Normal]
  1. AR +1. too low for the normal difficulty.
  2. HP Drain Rate -1.
  3. 00:03:180 (1) - add a finish to the head of the slider to follow the crash cymbal in the music.
  4. 00:22:103 (1) - How about moving left this note like this ?
[Hard]
  1. 00:03:180 (1) - add a finish to the head of the slider to follow the crash cymbal in the music. like your pattern 00:10:564 (1) -
  2. 00:10:333 (6,1) - I feel this part looks crowded please put more distance.
  3. 00:20:256 (1) - remove a new combo from here? It's not necessary in my opinion.
  4. 00:22:103 (1) - ^ same.
  5. 00:26:256 (5) - and 00:28:103 (4) - I prefer to add a whistle for taking the vocal.
Good luck!  :D
Topic Starter
Loooctav

alacat wrote:

Hello~ m4m

[Easy]
  1. 00:03:180 (1) - add a finish to the head the claps are in 1/4, just the previous chorus and the chorus have 1/2 claps
  2. 00:08:718 (3) - add a clap to the repeat with constant rhythm ? ^
  3. 00:10:564 (1) - add a whistle to the head, add a clap to the tail ^
  4. 00:14:256 (1) - Please check the spacing at here. Also, I change the position of the slider
[Normal]
  1. AR +1. too low for the normal difficulty. changed or added? o::::::::!
  2. HP Drain Rate -1. well..
  3. 00:03:180 (1) - add a finish to the head of the slider to follow the crash cymbal in the music. I will do it in all the diffs
  4. 00:22:103 (1) - How about moving left this note like this ? changed
[Hard]
  1. 00:03:180 (1) - add a finish to the head of the slider to follow the crash cymbal in the music. like your pattern 00:10:564 (1) - added
  2. 00:10:333 (6,1) - I feel this part looks crowded please put more distance. you're right but I placed the slider under the note and change the distance with the other notes
  3. 00:20:256 (1) - remove a new combo from here? It's not necessary in my opinion. I don't know how does appear that NC
  4. 00:22:103 (1) - ^ same. ^
  5. 00:26:256 (5) - and 00:28:103 (4) - I prefer to add a whistle for taking the vocal. sounds cool!
Good luck!  :D
thank you so much for your mod:3
RikiH_
hello, m4m, sorry for the delay xD

Hard

  1. 00:00:179 - You could consider mapping the intro so the whole thing is more spicy
  2. 00:04:564 (5,2) - Not stacked perfectly
  3. 00:08:718 (1,2) - Uh, idk, this blanket looks a bit ugly. I also suggest to apply a ctrl+g on the big slider so it will flow better. Plus, this note 00:10:103 (5) - should be moved under 00:08:718 (1) imo
  4. 00:17:256 (2,3) - Select these notes and move them to 146|157 so the star looks better
  5. 00:29:026 (1,2) - Consider using the same shape
  6. 00:33:641 - Add spinner in the end for score differentiation?
Normal

Same suggestions about the intro and adding a spinner in the end apply here and in Easy diff as well!

  1. 00:27:410 (1,2) - Generally speaking, straight patterns like this look a bit old-style, like 2009-2010 mapping...
Easy

  1. 00:06:872 (1,2) - Bad blanket. I don't like getting nazi on this kind of stuff but come on, it's a 30 second map, you could pay more attention :p
  2. 00:21:180 (3,1) - Same here
  3. 00:30:872 (2) - Move last sliderpoint a bit to the left, notice the difference?
Generally not bad, but you can still improve some slidershapes and blankets :)
Topic Starter
Loooctav

RikiH_ wrote:

hello, m4m, sorry for the delay xD c'mon dear, I didn't force you! xD

Hard

  1. 00:00:179 - You could consider mapping the intro so the whole thing is more spicy I don't want to :/
  2. 00:04:564 (5,2) - Not stacked perfectly eagle eye!
  3. 00:08:718 (1,2) - Uh, idk, this blanket looks a bit ugly. I also suggest to apply a ctrl+g on the big slider so it will flow better. Plus, this note 00:10:103 (5) - should be moved under 00:08:718 (1) imo cool, I tried making something xDD
  4. 00:17:256 (2,3) - Select these notes and move them to 146|157 so the star looks better how did you get on that places xD?, changed
  5. 00:29:026 (1,2) - Consider using the same shape ok
  6. 00:33:641 - Add spinner in the end for score differentiation? nah, I like as it is now, also I prefer to keep it with the rhythm that those notes give
Normal

Same suggestions about the intro and adding a spinner in the end apply here and in Easy diff as well! same answer!

  1. 00:27:410 (1,2) - Generally speaking, straight patterns like this look a bit old-style, like 2009-2010 mapping... I really like to make funny patterns and things like them, but the slider is so short and I can't make something so cool with that, also if I make a curve, it'd be some confuse :s
Easy

  1. 00:06:872 (1,2) - Bad blanket. I don't like getting nazi on this kind of stuff but come on, it's a 30 second map, you could pay more attention :p I replace the note because the slider couldn't get a good blanket
  2. 00:21:180 (3,1) - Same here I improved it!!
  3. 00:30:872 (2) - Move last sliderpoint a bit to the left, notice the difference? gyrados ! xDDDD changed
Generally not bad, but you can still improve some slidershapes and blankets :)
Thank you so much for your mod, It was cool! :3
Shiranai
Hello as requested~
Sugestion,

General
  1. Any metadata source?
Hard
  1. 00:08:718 (1,2) - Try to ctrl+g that one could improve the rhythm to match the long vocal on 00:08:718 -
  2. 00:16:564 (6,1) - Swap the nc? I think (6) is better to be nc'd one due to your jump sequences
  3. 00:16:564 (6,7,1,2,3,4) - Try to have a better star shape there? I'm not sure why you emphsized more jump on weak beat on 00:17:256 (2) - , I think it's better to have a constant spacing on those star pattern
  4. 00:32:718 - Remove the finish? literally no cymbal to be emphsized there, also try to use 10~15% volume on that one would be better at least they are audible enough to hear
Normal
  1. Try cs 3.5? at least config will be more linear to cs 3>3.5>4
  2. 00:09:641 (3,1) - Spacing too far
  3. 00:11:487 (3,4,1) - Try to readjust them into something like this http://makosakata.s-ul.eu/nflbGO1m ? so at least the flow will be more natural
  4. 00:32:256 - try to use 10~15% volume on that one would be better at least they are audible enough to hear
Easy
  1. 00:06:872 (1) - Try to move that to x:476 y:148? to readjust the spacing
  2. 00:11:026 - How about add whistle there to emphsized the vocal there? at least they are not too quite
  3. 00:16:103 (3,4,1) - Try to readjust them into something like this http://makosakata.s-ul.eu/qG6pmPmo ? at least you can prevent unnecessary overlapping between 00:15:641 (2,3,4) -
  4. 00:21:180 (3,2) - Stacked them properly
Topic Starter
Loooctav

Mako Sakata wrote:

Hello as requested~
Sugestion,

General
  1. Any metadata source?
I have all the metadata, I will post it in the head of the song

Hard
  1. 00:08:718 (1,2) - Try to ctrl+g that one could improve the rhythm to match the long vocal on 00:08:718 - ok
  2. 00:16:564 (6,1) - Swap the nc? I think (6) is better to be nc'd one due to your jump sequences maybe it's okay, anyway I liked my nc's pattern
  3. 00:16:564 (6,7,1,2,3,4) - Try to have a better star shape there? I'm not sure why you emphsized more jump on weak beat on 00:17:256 (2) - , I think it's better to have a constant spacing on those star pattern c'mon! it's really cool
  4. 00:32:718 - Remove the finish? literally no cymbal to be emphsized there, also try to use 10~15% volume on that one would be better at least they are audible enough to hear
it had no nc

Normal
  1. Try cs 3.5? at least config will be more linear to cs 3>3.5>4 it's okay
  2. 00:09:641 (3,1) - Spacing too far I didn't see that!
  3. 00:11:487 (3,4,1) - Try to readjust them into something like this http://makosakata.s-ul.eu/nflbGO1m ? so at least the flow will be more natural okay!
  4. 00:32:256 - try to use 10~15% volume on that one would be better at least they are audible enough to hear
I am not agree, the music doesn't give me the chance to make something with a highier volume

Easy
  1. 00:06:872 (1) - Try to move that to x:476 y:148? to readjust the spacing okk
  2. 00:11:026 - How about add whistle there to emphsized the vocal there? at least they are not too quite cool!
  3. 00:16:103 (3,4,1) - Try to readjust them into something like this http://makosakata.s-ul.eu/qG6pmPmo ? at least you can prevent unnecessary overlapping between 00:15:641 (2,3,4) - I made the overlap, anyway, I don't think that the overlap is hard. imo, so I will let it if I can't find another pattern
  4. 00:21:180 (3,2) - Stacked them properly
ok!
Thank you so much!!
BanchoBot
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