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Chata - SKIP

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riffy
We did a little IRC mod

Changes:
  1. Minor hythm changes
  2. A few flow-improvements
  3. New Combo fixes
code
16:04 Asagi: you said youll give me a detailed mod on normal
16:05 -Bakari-: okaaaay @.@/
16:05 -Bakari-: let's re-dl
16:06 Asagi: ayayayay
16:06 Asagi: very slow progress on that map ;w;
16:07 *-Bakari- is editing [http://osu.ppy.sh/b/518412 Chata - SKIP [Normal]]
16:07 -Bakari-: Drop HR Drain to 3, 4 is kinda too hard for the easiest diff
16:07 -Bakari-: ,oreover, this diff is meant to be relaxing <3
16:07 Asagi: IRC?
16:08 -Bakari-: yea o/
16:09 Asagi: ayayayay
16:09 Asagi: you said the spread is safe right?
16:09 -Bakari-: yeah
16:10 Asagi: this is the 1st normal diff i made, so i really
16:10 Asagi: dont have any idea ;w;
16:10 -Bakari-: 00:09:017 - this is the stronger beat, so I'd prefer to have it clickable.
16:11 -Bakari-: http://puu.sh/ddVx6.jpg
16:11 -Bakari-: example
16:12 Asagi: okay fixed
16:12 Asagi: sometimes, i dont understand this
16:12 Asagi: strong beat down beat and more beat thingy ._.
16:13 -Bakari-: https://osu.ppy.sh/wiki/Music_Theory
16:13 -Bakari-: it's really that simple
16:13 Asagi: oh god
16:13 Asagi: how come i didnt know this
16:14 -Bakari-: No idea, man, no idea :D
16:14 -Bakari-: anyways
16:14 -Bakari-: 00:15:974 (3) - can you curve this a little? it nearly touches the HP-Bar
16:15 -Bakari-: 00:19:452 (3,4) - I'd rather follow the vocals at this point, so [http://puu.sh/ddVGJ.jpg try this]
16:16 Asagi: how about the previous one?
16:16 Asagi: oh wait
16:17 Asagi: im dumb lol i get it hahaha
16:17 -Bakari-: 00:23:365 - the soft bell sound is kinda tricky, but I'm pretty sure it is on the red ticks
16:17 -Bakari-: so
16:17 -Bakari-: http://puu.sh/ddVL4.jpg
16:18 Asagi: wait, it feels weird
16:18 Asagi: the vocal you pointed out
16:18 -Bakari-: http://puu.sh/ddVMY.jpg
16:18 -Bakari-: how about this?
16:19 Asagi: okay, i feels fine now
16:19 Asagi: it*
16:20 -Bakari-: 00:50:104 (4) - maybe, just maybe, a new combo would fit here
16:22 -Bakari-: 01:25:974 (4) - it may get a little tricky, but I thibk that it's still playable. http://puu.sh/ddVTZ.jpg
16:22 -Bakari-: so, we'll emphasize the music here
16:22 Asagi: yea yea
16:23 Asagi: im just worrying if that will be hard lol
16:23 Asagi: so thats why i made it like that
16:23 Asagi: wait
16:23 Asagi: 01:24:452 (2,3) - the beat between them
16:23 Asagi: should i skip it?
16:23 -Bakari-: 01:43:365 (4) - same as 00:22:930 (3,4,5) -
16:23 -Bakari-: yeah, I'd ;eavee it like that
16:23 -Bakari-: leave*
16:25 -Bakari-: it won't go higher than 2.00 stars, don't worry :P
16:25 Asagi: good good hahahaha
16:25 Asagi: hmmm, idk about that bell thingy you said earlier
16:25 -Bakari-: 01:53:582 (4) - http://puu.sh/ddW1S.jpg
16:26 -Bakari-: there're a few more similar patterns
16:26 -Bakari-: so, I'd map them with such rhythm
16:26 -Bakari-: it will bring some varity + it sounds nice to me
16:26 -Bakari-: but, of course, it's up to you
16:26 Asagi: aaaaa god, i cant hear them well because im using speaker
16:27 Asagi: RIP earphone, youll be missed
16:28 Asagi: i guess ill follow it lol
16:28 -Bakari-: We've checked more than half of the map
16:28 -Bakari-: and no any serious problems/mistakes so far
16:28 Asagi: wow
16:28 Asagi: 1st normal big success? lol
16:29 -Bakari-: you did great o/
16:29 Asagi: ayayayay
16:29 Asagi: check the other diffs too lol
16:29 Asagi: god, i wanna rank this LOL
16:29 Asagi: so i dont have to worry about my own set >.>
16:30 -Bakari-: 02:45:974 (4,5) - same thing here o/
16:31 -Bakari-: 03:18:148 - the green line isn't really necessary
16:31 Asagi: yeseses
16:31 Asagi: ill just check the similar part you pointed out
16:32 Asagi: lol, i forgot to remove
16:32 -Bakari-: 03:23:582 (3,4) - more like a personal preference, but I think they should use a soft curve
16:33 -Bakari-: [http://puu.sh/ddWgD.jpg rough example]
16:33 Asagi: idk, but i intentionally made it like that
16:34 Asagi: to make different pattern at least
16:34 -Bakari-: well, it's your choice :)
16:34 -Bakari-: anyways, that's all I've to say
16:34 Asagi: ayayay
16:35 -Bakari-: let me check AiMod/BAT notifications
16:36 Asagi: btw, how many mods needed for bubbling?
16:36 Asagi: 12 mod + ?
16:36 -Bakari-: 12SP :D
16:36 -Bakari-: You have 11
16:37 Asagi: then youll mod it
16:37 Asagi: +12 yay
16:37 -Bakari-: check the kiais whenever you can
16:37 -Bakari-: http://puu.sh/ddWoW.png
16:37 -Bakari-: they should be consistent
16:37 Asagi: ah yea, i noticed
16:39 -Bakari-: I was looking for a bigger resolution background
16:39 -Bakari-: [http://blog-imgs-54.fc2.com/f/c/2/fc2momonokanzume/yandere-268473-bandaid-fro.jpg found this]
16:39 -Bakari-: WHY DID YOU CUT THE CAT OFF?
16:41 Asagi: SHIT
16:41 Asagi: because im making it exactly 1366x768 reso
16:41 Asagi: so
16:41 Asagi: i should sacrifice the cat ;w;
16:43 -Bakari-: http://puu.sh/ddWCp.jpg
16:43 -Bakari-: the best we can get without any serious editing/cutting BG
16:43 *-Bakari- is editing [http://osu.ppy.sh/b/423418 Chata - SKIP [Hard]]
16:44 Asagi: i got many sizes of that
16:44 Asagi: hmmmmmm
16:46 Asagi: i feel sorry for the cat ;w;
16:46 Asagi: THE FEELS IS COMING BACK
16:46 Asagi: STAHP
16:47 -Bakari-: maybe instead of triplets you could use 1/4 slider son Hard
16:47 -Bakari-: sliders on*
16:47 -Bakari-: I'm thinking of some ways to improve the spread and that'd make a nice transition from Normal
16:49 Asagi: putting 1/4 sliders on hard diff is not my style
16:49 Asagi: idk
16:49 -Bakari-: well, get more opinions, then
16:49 Asagi: well if you said so, then give example
16:50 -Bakari-: 00:25:756 - https://osu.ppy.sh/ss/2301600
16:53 Asagi: wait, so you mean
16:53 Asagi: my hard is a bit
16:53 Asagi: easy?
16:53 -Bakari-: it's okay
16:53 -Bakari-: but making it easier with those sliders would be better
16:53 -Bakari-: 01:35:756 (1) - honestly, I'd break it into two 1/2 sliders as it would represent the music better
16:54 -Bakari-: https://osu.ppy.sh/ss/2301611
16:54 Asagi: maybe i should make the SV is getting faster and faster?
16:54 Asagi: or no SV change at all?
16:55 Asagi: oh wait
16:55 -Bakari-: Don't make any SV changes, it is fine
16:55 -Bakari-: asdasdasdasd
16:55 -Bakari-: Don't add any SV changes, the diff is fine as it is*
16:56 Asagi: not sure if 1/2 sliders are better
16:56 Asagi: or ill just make it as a circle
16:56 Asagi: just like i did on insane
16:57 -Bakari-: nice idea
17:01 -Bakari-: 03:18:148 (5) - I'd NC this circle
17:06 -Bakari-: i give up, this Hard is nearly perfect
17:07 Asagi: oh god
17:07 Asagi: pls no ;w;
17:07 Asagi: you really tried very hard to find some mistake or error?? LOL
17:07 -Bakari-: let me take a little break and we'll see the Insane
17:07 Asagi: just my hitsounding isnt great
17:07 Asagi: same as me lol
17:07 Asagi: dinner :v
17:20 -Bakari-: hey o/
17:20 Asagi: ayay
17:20 *-Bakari- is editing [http://osu.ppy.sh/b/423419 Chata - SKIP [Insane]]
17:20 -Bakari-: 00:02:061 (1,2) - ctrl+g them, it will give you better sound as the beat at 00:02:495 - will be clickable
17:23 -Bakari-: 00:41:843 (11,1) - the switch from jumpy 1/4s to stacked 1/2s feels awkward to play, imo @.@
17:25 Asagi: suggestion?
17:25 Asagi: you mea the anti jump is awkward?
17:25 -Bakari-: can you unstack (1)?
17:26 Asagi: hmmm...
17:26 Asagi: not sure but...
17:26 Asagi: if i change that, there will be a major changes on that part
17:26 Asagi: so ill think about it first
17:27 -Bakari-: http://puu.sh/ddYeG.jpg
17:29 Asagi: i expect that 11 and 1 will be a longer jump
17:29 Asagi: but idk if that works well
17:29 Asagi: but ok, ill try at least
17:30 -Bakari-: 01:47:713 (6,7) - and those should fit better if you replace them with an 1/4 slider
17:30 -Bakari-: I feel like that'd stress the bells
17:37 -Bakari-: 03:30:104 (1,3) - unstack them a little, so (3) will be more readable
17:39 -Bakari-: i'm done

Looking good! Star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Asagi
Ayayayayay

Thanks bakabaka :3
Mira-san
the #hype is real

#hype #skip #grisaia #fruit #kajitsu #chata #asagi #maps
Squichu
hi there!
mod requested by lShuuichi as you probably know. xD ~

General
  1. consider adding another combo colour, to pick up the darker blue from the sky in the background.
  2. all fine otherwise owo
Normal
  1. 00:02:061 - I get what you're mapping to, but this still feels empty ;-; a reverse slider that replaces 00:02:278 (4) - might match better?
  2. 00:09:887 (4) - the reverse feels off, or maybe the sliderend, consider chaging the rhythm, example:
  3. 00:23:365 (4) - I'd prefer two circles instead of one slider, cause there are two seperate sounds and circles emphasize them better
    also, you should map all of them and include 00:23:148, again a reverse slider plays better in case you consider three circles too hard -

    including the next object, this would work best, but Idk. maybe it's too hard for easiest diff ;-;
  4. 00:33:365 (3) - your combos are most times rather short (2-4), but this gets really long, so I'd prefer NC here
    some more - 01:25:321 (3) - 01:53:365 (3) - 02:45:321 (3) - and 03:47:930 (3) -
  5. 01:18:582 (2,1) - //nipicking here// use copy-pasted version for 1, the curve is sliiiightly off
  6. 01:43:365 (4) - I think you should emphasize the background sounds here similar to 00:23:365 (4,5)
    (I mean the sounds on 01:43:148 and 01:43:365 and 01:43:582)
Hard
  1. 00:05:539 (1) - circles instead of reverse slider feel better, imo. cause it works better as a 'lead-in' to the more exciting part ->
  2. 00:26:191 (4,5,1) - if you compare the circles from here to 00:27:061 (2,3,4) - you'll notice that 00:26:300 (5) - is waaay weaker than all other objects, so I'd prefer if you remove 5 and use a short slider here 00:26:191 (4) -
  3. 00:33:365 (1,2) - the sound on 00:33:582 feels so left out and the sliderend on 00:33:800, too, cause it's just a sliderend. I'd want to click these two sounds, too. consider replacing the slider and put circles there?
    similar here - 01:42:930 (1) -
  4. 01:04:452 (4,5,1) - similar to 00:26:191 (4,5,1), I'd prefer a short slider here '_'
    also here - 01:46:191 (4,5,1,2,3,4) -
  5. 03:44:452 (1) - hmh, ctrl+g? flows better, I think, cause of the movement indicated by 03:43:582 (3,4) -
  6. 03:49:017 (3) - ctrl+g, too. goes with the flow, plays fun and shouldn't be too hard either
can't play Insane, so I'll skip it. Sorry. >-<
Hope I was of a little help, tho. Good luck!
Topic Starter
Asagi
Squirrel

Squirrel wrote:

hi there!
mod requested by lShuuichi as you probably know. xD ~

General
  1. consider adding another combo colour, to pick up the darker blue from the sky in the background. ~i dont like putting darker color on this cheerful BG :3
  2. all fine otherwise owo
Normal
  1. 00:02:061 - I get what you're mapping to, but this still feels empty ;-; a reverse slider that replaces 00:02:278 (4) - might match better? ~i was following the specific instru there (idk what instru is dat) and i intentionally skip the downbeat there because its fine since its normal
  2. 00:09:887 (4) - the reverse feels off, or maybe the sliderend, consider chaging the rhythm, example:
    ~i followed you suggestion, but i made 00:10:104 (5) - a 1/2 slider instead, its much fitting on the beat
  3. 00:23:365 (4) - I'd prefer two circles instead of one slider, cause there are two seperate sounds and circles emphasize them better
    also, you should map all of them and include 00:23:148, again a reverse slider plays better in case you consider three circles too hard -

    including the next object, this would work best, but Idk. maybe it's too hard for easiest diff ;-;
    ~i understand your explanation, i just fixed it myself so it doesnt make so hard
  4. 00:33:365 (3) - your combos are most times rather short (2-4), but this gets really long, so I'd prefer NC here
    some more - 01:25:321 (3) - 01:53:365 (3) - 02:45:321 (3) - and 03:47:930 (3) - ~not sure about this because i think NC will be overused, still need more suggestion about this
  5. 01:18:582 (2,1) - //nipicking here// use copy-pasted version for 1, the curve is sliiiightly off ~yesyes
  6. 01:43:365 (4) - I think you should emphasize the background sounds here similar to 00:23:365 (4,5)
    (I mean the sounds on 01:43:148 and 01:43:365 and 01:43:582)~i did the same on the similar suggestion above
Hard
  1. 00:05:539 (1) - circles instead of reverse slider feel better, imo. cause it works better as a 'lead-in' to the more exciting part ->
    ~i just keep it and added a little bit of spacing to make some exciting feeling as you said
  2. 00:26:191 (4,5,1) - if you compare the circles from here to 00:27:061 (2,3,4) - you'll notice that 00:26:300 (5) - is waaay weaker than all other objects, so I'd prefer if you remove 5 and use a short slider here 00:26:191 (4) -
    ~i already know that but...i dont like putting 1/4 sliders on my hard diffs
  3. 00:33:365 (1,2) - the sound on 00:33:582 feels so left out and the sliderend on 00:33:800, too, cause it's just a sliderend. I'd want to click these two sounds, too. consider replacing the slider and put circles there?
    similar here - 01:42:930 (1) -
  4. 01:04:452 (4,5,1) - similar to 00:26:191 (4,5,1), I'd prefer a short slider here '_'
    also here - 01:46:191 (4,5,1,2,3,4) - ~same as above
  5. 03:44:452 (1) - hmh, ctrl+g? flows better, I think, cause of the movement indicated by 03:43:582 (3,4) - ~fixed and change something on that part my own
  6. 03:49:017 (3) - ctrl+g, too. goes with the flow, plays fun and shouldn't be too hard either~i change 1 slider into 2 circles instead
can't play Insane, so I'll skip it. Sorry. >-<
Hope I was of a little help, tho. Good luck!

Thanks a lot :3
rEdo
Hitsounds are way too hard to mod on this one, but I guess it's the song's fault ._."

[Normal]
01:00:321 (2,3,4) - Plays much better like this.
02:20:321 (2,3,4) - Same thing as above.
[Hard]
00:07:713 (1) - 00:13:800 (1) - You're using them whistles pretty irregularly here. I would use a normal-whistle on every fourth 1/1, starting at the third one.
00:13:800 (1) - Ctrl+G for better flow.
00:54:017 (1) - Auto-finish at its beginning, just like you did on Insane?
01:25:974 (1,2,3) - I think you could come with with something much better than this, that (1) feels so forced in there o.o
01:51:626 (5) - New combo here.
02:14:017 (1) - Same thing.
03:11:191 (4) - Move it a little bit to the right.
03:48:582 (2,3,4,5) - That sudden distance snap change is meh, I'm sure people would rage on this x.x
[Insane]
00:03:800 (1) - Could be placed with a little bit higher distance snap (compare with 00:02:061 (1)­).
00:26:191 (1,2,3) - You could introduce these at a nicer angle, like here.
00:59:235 (1) - Normal-whistle at its beginning?
01:00:974 (1) - Normal-whistle at its beginning?
01:01:626 (2) - Normal-whistle at its end?
­­ ­
Same applies to 01:13:148 (1,4,1,3)­ and so on, but that's just my suggestion.
Suimya
Hey moe Asagi ww just hitsound mod on insane as you asked on insane o3o/



Insane:
  1. 00:00:322 (1,2) - how about making SC:3 whistles on these two notes, it'll fit fine with the whistles on the music
  2. 00:01:191 (3) - ^ how about adding it on slider's repeat. It'll fit perfectly with the music imo
  3. 00:02:495 (2) - ^
  4. 00:02:930 (3) - ^ but on slider's repeat
  5. 00:03:800 (1,2) - ^ SC:3 would fit much better SC:1 imo
  6. 00:04:669 (3) - ^ but on the repeat
  7. 00:05:756 (3) - I really think you should remove the clap sound here, since it seems a bit too much for the music o.o
  8. 00:06:191 (5,7) - how about adding a whistle for those 2 notes, it'll fit with piano sound here
  9. 00:08:256 (3) - I don't think clap really fit here, so i highly suggest you to remove it
  10. 00:09:995 (5) - ^
  11. 00:11:408 (2) - how about adding a SC:3 whistle to the slider's start, it'll fit with music
  12. 00:11:735 (3) - I think you should remove the clap here, i don't you really need for it imo
  13. 00:11:843 (4) - how about adding a normal addition to slider's start, if you did that don't forget to remove the whistle on here 00:11:408 (2) -
  14. 00:13:474 (4) - remove the clap here as well, it don't really fit at all
  15. 00:15:974 (1) - how about SC:3 whistle on slider's start, it'll fit with the vocal here
  16. 00:16:952 (4) - like i said here 00:15:974 (1) -
  17. 00:16:843 (3) - why drum addition? o.o i really think normal would fit much better here imo
  18. 00:17:713 (1) - ^
  19. 00:18:691 (4) - remove clap on here too
  20. 00:20:430 (4) - ^
  21. 00:21:190 (1) - how about adding a SC:3 whistle to slider's start, it'll fit nice here
  22. 00:22:169 (4) - remove clap here too
  23. 00:22:061 (3) - like i said here 00:16:843 (3) -
  24. 00:23:365 (2) - remove the whistle to this note, it don't really fit here
  25. 00:23:908 (5) - I don't think you really need this clap, i highly suggest you to remove it
  26. 00:24:668 (1) - how about SC:3 whistle to slider's start it'll fit great here imo
  27. 00:25:648 (4) - I don't understand why you keep adding claps on blue ticks..it don't really fit imo
  28. 00:25:321 (3) - how about adding a SC:3 whistle to slider's tail
  29. 00:28:039 (1) - same as i said here 00:25:648 (4) -
  30. 00:29:126 (5) - ^
  31. 00:30:756 (3) - like i said here 00:16:843 (3) -
  32. 00:31:626 (1) - how about SC:3 whistle to slider's start
  33. 00:32:604 (4) - like i said here 00:25:648 (4) -
  34. 00:34:343 (6) - ^
  35. 00:34:995 (9) - ^
  36. 00:36:082 (3) - ^
  37. 00:35:539 (2) - like i said here 00:16:843 (3) -
  38. 00:39:235 (3) - how about SC:3 whistle to slider's start, it sound kinda fitting here
  39. 00:40:104 (1) - ^
  40. 00:44:669 (4) - like i said here 00:16:843 (3) -
  41. 00:45:539 (1) - like i said here 00:39:235 (3) -
  42. 00:46:191 (2) - ^
  43. 00:47:278 (1) - ^
  44. 00:52:930 (2) - ^
  45. 00:53:148 (3) - ^
  46. 00:53:582 (4,5) - ^
  47. 00:54:887 (1,3,5) - ^
  48. 01:00:974 (1) - ^
  49. 01:00:974 (1) - why did you skip 01:01:191 - it's strong tick so i think you shouldn't skip it, how about note then 1/2 slider o.o
  50. 01:03:800 (4) - like i said here 00:44:669 (4) -
  51. 01:08:800 (2,4,6) - how about adding a SC:3 whistles here, it'll fit with music imo
  52. 01:12:278 (4) - like i said here 00:44:669 (4) -
  53. 01:24:452 (4) - how about adding SC:3 whistle to slider's start, it sound fitting imo
  54. 01:26:191 (3,4,5) - replace the drum addition on (4) with a normal addition instead, then add normal addition to (3,5) with a whistle to fit with the "tick, tick" sound in the music
  55. 01:36:626 (1) - how about replacing this finish with a normal addition whistle instead
  56. 01:50:322 (1) - how about adding a whistle to slider's tail, it'll fit with song imo
  57. 01:53:801 (2,3) - SC:3 whistle would fit great to these 2 notes, it'll follow the the piano sound in the music
  58. 02:05:540 (1,2) - how about adding SC:3 whistles to slider's starts, it'll follow the piano parts
  59. 02:12:931 (2,3,4,5) - how about adding SC:3 whistle to (2,4,5) also add it also on (3)'s slider's head
  60. 02:14:887 (1,3,5) - how about adding SC:3 whistles here it'll fit with the music here
  61. 02:20:975 (1) - like i said here 01:00:974 (1) -
  62. 02:23:800 (4) - normal addition on slider's head would fit much better then drum addition imo
  63. 02:28:800 (2,4,6) - like i said on 02:14:887 (1,3,5) -
  64. 02:31:843 (2) - SC:3 whistle would fit great here
  65. 02:32:278 (4) - like i said here 02:23:800 (4) - but on slider's tail this time
  66. 02:44:017 (2) - maybe SC:3 whistle here? it'll follow the piano part :3
  67. 02:44:453 (4) - ^ but on slider's head
  68. 02:44:888 (5) - ^
  69. 02:46:192 (3,4,5) - ^ it'll fit the "tick, tick" sound in the music
  70. 03:05:321 (2) - how about adding a SC:3 whistle to the slider's head, it'll fit perfectly, maybe to this also to this slider 03:04:669 (1) -
  71. 03:12:713 (5) - ^
  72. 03:13:365 (2) - ^
  73. 03:14:017 (2) - ^
  74. 03:16:626 (1,1,2,3) - how about adding SC:3 whistles to these notes, or you can add finishes instead, but it's up to you o3o/
  75. 03:23:582 (1) - like i said on 01:00:974 (1) -
  76. 03:26:408 (4) - like i said on here 02:23:800 (4) -
  77. 03:28:147 (3) - SC:3 whistle would fit great here, how about adding it :3
  78. 03:31:408 (2,4,6) - ^
  79. 03:34:887 (4) - like i said on 02:23:800 (4) -
  80. 03:47:061 (4,5) - how about adding SC:3 whistles to all these slider's head, it'll fit perfectly with the music imo
  81. 03:48:799 (3,4,5) - ^
  82. 03:50:542 (3) - I think you should a whistle to the slider's repeat, I think you missed it o3o/


I think it's not too much lol, I hope this mod really help you with anything ></ really cute song moe Asagi <3

Good luck with ranking it Asagi owo/
Topic Starter
Asagi
All fixed on rEdo's mod
same as Sekai's mod (except the clap in the blue tick that we discussed ingame)

Thanks :3
BeatofIke
Modding this map soon. Stay Tuned!
Kibbleru
i wonder if i ninja'd this
BeatofIke
Next thing you know, it's been more than 3 weeks >.<
Sorry for the huge delay. You have some issues to fix:


[General]
  1. The BPM is 138.01. The notes sounds a bit late at the end of the song.
  2. You don't need the red timing section at 03:49:890. Please remove the red timing section and resnap all the green timing sections at 03:49:890 + above. In addition, I don't recommend using 15% hitsound volume as the soft-whistle hitsounds are inaudible (this is unrankable). I think it would be a better idea to only use 15% volume at the S:C1 claps since those claps can still be heard with that volume.
  3. Add a silenced (44 byte) soft-sliderslide3 so the sliderslide at S:C3 timing section is silenced too.
  4. Optional sugguestion, but I noticed that both soft-hitfinish and soft-hitfinish2 play the same sound. To conserve space, I recommend just using one of them. Also, your normal-hitclap wav file has some delay which can be an issue.
[Normal]
  1. You know what? Just fix the inconsistent spacing at 00:31:626 (1,2) - 01:16:626 (4,1) - 01:25:974 (5,6) and I give this difficulty a pass. This shouldn't be too hard to fix though.
Should your choose to revive your map again, feel free to ask me for a re-check and a full mod for Hard and Insane difficulties. Skipped for now.
Topic Starter
Asagi

BeatofIke wrote:

Next thing you know, it's been more than 3 weeks >.<
Sorry for the huge delay. You have some issues to fix:


[General]
  1. The BPM is 138.01. The notes sounds a bit late at the end of the song. ~fixed in all diffs and resnapped green lines
  2. You don't need the red timing section at 03:49:890. Please remove the red timing section and resnap all the green timing sections at 03:49:890 + above. In addition, I don't recommend using 15% hitsound volume as the soft-whistle hitsounds are inaudible (this is unrankable). I think it would be a better idea to only use 15% volume at the S:C1 claps since those claps can still be heard with that volume. ~removed the timing section there and i made the hitsound volume to 30%
  3. Add a silenced (44 byte) soft-sliderslide3 so the sliderslide at S:C3 timing section is silenced too. ~added
  4. Optional sugguestion, but I noticed that both soft-hitfinish and soft-hitfinish2 play the same sound. To conserve space, I recommend just using one of them. Also, your normal-hitclap wav file has some delay which can be an issue.~not quite sure about the issue about normal-hitclap, maybe ill call someone about that, i dont really know what to do lol
[Normal]
  1. You know what? Just fix the inconsistent spacing at 00:31:626 (1,2) - 01:16:626 (4,1) - 01:25:974 (5,6) and I give this difficulty a pass. This shouldn't be too hard to fix though. ~all fixed
Should your choose to revive your map again, feel free to ask me for a re-check and a full mod for Hard and Insane difficulties. Skipped for now.
BeatofIke
Since you chose to revive your map, I will start modding the Hard and Insane difficulties soon.
Stay tuned! owo
xStillo
That was fun! Great beatmap! :D
CuticleThong
err... I would mod you a little if you revive this map -__-
Noobish
Mitcher is best grill
BeatofIke

BeatofIke wrote:

Since you chose to revive your map, I will start modding the Hard and Insane difficulties soon.
Stay tuned! owo
Seriously, what the hell BeatofIke? It's been over 5 months now >.<

[General]
  1. Anyways, there's now a newer criteria that must be fulfilled and that is, delayed hitsound wav files. Your normal-hitclap.wav has a 10ms delay. Please replace that file with this one --> Link
  2. Most BG sizes nowadays are 1366x768. Your current 1022x768 BG could use an upgrade. Here's a higher quality one --> Link
  3. Minor fix, but you have a few unsnapped timing sections on Hard and Insane difficulties: 00:27:061 and 00:27:495. Please re-snap them to 00:27:059 and 00:27:493 respectively (-2ms).
Your Normal difficulty is good to go. Please fix the following above and call me back.
Topic Starter
Asagi
All fixed, and change stuff myself
10nya
baakaaa
BeatofIke
Final re-check (before I end up forgetting about this mapset again...)

[Hard]
  1. 00:02:930 (3) - I think you missed a clap at the slider end.
  2. 00:07:278 (1) - Unnecessary single combo. Just remove combo at 00:07:712.
  3. 03:06:178 (1,1,1,1) - Basically the same as above (maybe just remove combo at 03:06:830 (1,1) only). I admit the the current combo looks cool XD
  4. 03:21:829 (1) - Not perfectly stacked.
[Insane]
  1. 00:02:930 (3) - Same with Hard: "I think you missed a clap at the slider end."
Call me back.
Topic Starter
Asagi
All fixed, improved some minor stuff a bit

Updated
BeatofIke
One last thing. Add a soft-sliderslide4 so the slider slides at S:C4 timing sections are silenced as well o3o.
Topic Starter
Asagi
Added, and I change the spinner and the last slider (in all diffs) into 1/6. It seems I mistakenly made them 1/4, check it if im wrong
BeatofIke
Nope, you are correct. Your mapset is now nominated~
Topic Starter
Asagi
Thanks :3
domSaur
ranked when
10nya

domSaur wrote:

ranked when
Konei
Ohhh it's back!

[Insane]

  1. 00:41:840 (11,1) - Tricked me on my first play since the spacing looks kinda low while playing, maybe move 11 a bit more left?
  2. 00:50:535 (3) - Try to use CTRL + G here? Is more interesting in my opinion.
  3. 01:22:055 (1) - Add a clap to the end to follow the percussion.
  4. 01:34:228 (1) - Seems weird to skip the vocal here, change the rhythm?
  5. 03:06:178 (1) - This NC feels kinda redundant since you have a bunch of them in the next pattern, removing it makes the difference more clear.
  6. 03:54:218 (2,3) - Only a suggestion but the white tick on 03:54:652 - has a sound as well, how about this rhythm?
Call me back.
Topic Starter
Asagi

This Sky wrote:

Ohhh it's back!

[Insane]

  1. 00:41:840 (11,1) - Tricked me on my first play since the spacing looks kinda low while playing, maybe move 11 a bit more left? ~move it a bit up and left
  2. 00:50:535 (3) - Try to use CTRL + G here? Is more interesting in my opinion. ~fixed, same as the similar part
  3. 01:22:055 (1) - Add a clap to the end to follow the percussion. ~added
  4. 01:34:228 (1) - Seems weird to skip the vocal here, change the rhythm? ~it'll be more weird if i follow the vocals there, because that part is more focused on instru it seems
  5. 03:06:178 (1) - This NC feels kinda redundant since you have a bunch of them in the next pattern, removing it makes the difference more clear. ~removed NC spam and keep the NC here 03:07:699 (1) - instead
  6. 03:54:218 (2,3) - Only a suggestion but the white tick on 03:54:652 - has a sound as well, how about this rhythm? ~its kinda sounds weird to me for some reason
Call me back.
Thanks :3
Konei
Qualified!
Topic Starter
Asagi
Thankz <3
meii18
This map...I remember when I modded it long time ago :3 Congratulations Asagi! o3o
Mira-san
Finally.

Congrats \o/
domSaur
gratz master :o
Rizia
gratz!!!
Zetera
Oh hey, you made it! Congrats!
10nya
boom
Laurier
osu! needs more 茶太♡
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