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Chata - SKIP

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meii18
Hi ! This my mod !

~Normal~

00:28:148(1)- Use DS 1.1 x to keep consistent DS

00:29:452(2,3)- When 00:28:148(1)- became a little far from 00:29:017(2)-, here it became a overlap so avoid this overlap like here :


00:45:539(1)- Like 00:28:148(1)- It must be a little far

00:55:974- Set here the preview point. It should be placed there where the kiai begins

00:57:061(3)- To make this a little far , use DS 1.1x and too at 00:57:930(4)- but it doesn't work , ignore this !

01:02:930(1)- DS 1.1x

01:39:016(1,2)- Here, the blanket could be improved :D

01:48:148(1)- again DS 1.1x . It should be a little far

01:48:733(2,3)- like 00:29:452(2,3)- and blanket improved . Here's the picture :


02:01:263(3,4,1)- the blanket can be improved

02:08:926(2)- Delete and long the slider (1)

02:09:238(2,3,4,5)- Blanket could be improved. Try this :

SPOILER
2 and 3 :and 4 and 5:

Attention !!! The sliders should be straight ! :!: :!: :!:

02:20:791(4,5)- Could be improved ( the blanket of course ! :) )

02:35:884(4)- You can delete that note and long the slider (3)

02:45:130(3,4,1)- To improve that blanket, delete the note (4) and long the slider (3) :)

03:23:582(3,4)- Improve that blanket if you can

~Hard~

00:20:321(3,4)- That blanket could be improved

00:27:802(1,2)- Try this and here the blanket will be improved


00:33:076(3,4,1)-
It doesn't look so good ! :o I suggest you to imrove this blanket ! :idea:

00:47:495(2,3)- Could be improved this blanket

01:15:539(2)- Move to x:116 y:248

01:34:669(2)- It doesn't catch with the music and the player will make a 100,50 or worst : a miss ! Sorry but unrankable slider!

I strongly suggest you to delete the slider and add a note like here:


It would be easy for player ! :)

01:48:1489(1,2)- Like 00:27:802(1,2) and the blanket will be improved ! Picture :


01:54:228(3,4)- Blanket could be improved

01:56:611(1,2)- Like 01:54:228(3,4)

02:45:960(2,3)- Could be improved the blanket

02:59:452(1)- Unrankable spinner ! :!: Delete the spinner please and long the break till' 03:00:756(1)

03:27:278(1,2)- Improve this blanket ( like a suggestion or I guess it should)

~Insane~

00:15:543(6)- Unreadable ! Please fix it ! :!: :!: :!:

00:20:756(6,1)- This blanket could be improved

00:26:191(1,2)- It doesn't look so good ! Move the 2 notes (1,2) on x:360 y:80

01:34:669(2)- Unreadable ! Fix the note ! Is a high suggest ! :!: :!: :!:

01:37:413(1,1)- Unrankable blanket ! :!: :!: :!: Here will became a overlap and it doesn't look so good ! Fix it ! :!: :!: :!:

01:46:192(1,2)- Move to x:446 y:280

01:56:627(1,2,3)- You can improve the blanket :)

02:32:278(4,5)- Improve the blanket ;)

02:59:505(1)- Unrankable spinner like in hard diff! Please delete it and long the break till' 03:00:756! :!: :!: :!:

03:06:843(1,1)- Here, the blanket could be improved !

03:32:495(1)- Unrankable shape of slider ! Please make it more curve ! :!:

03:34:887(4,5)- You could improve the blanket ;)

Sorry for this long and boring mod !!! :o :o :o I hope it will be very helpful for you and as you promise , you will mod my map : https://osu.ppy.sh/s/220496

Anyway, Good Luck getting this ranked ! :) :) :)
Flower
Hi~

Unless specified, all mods are purely suggestions.

[General]
Make the most of S:C2 whistle. I think every kiai there can be more this whistles. 00:56:626 - , 00:57:495 - , for example. Also, I think replacing 01:00:321 - with S:C2 would be cool, too.

[Insane]
00:29:126 - Add a note? IMO this follows the drum better.
01:11:408 (1,3) - Not perfectly stacked... My OCD
01:13:148 (1,3) - ^
01:19:235 (3,4,5) - ^, and I won't check further similar problems. Please overlook the map again to find these little flaws. (Other diffs as well)
01:35:322 (4,1) - Switch NC? Looks confusing to read.
01:55:104 (1,2) - blanket better
03:06:191 (1,1,1,1) - IMO making the gap to be 1/4 long instead of 1/2 follows the song better. Also it expresses the jumpy mood.

[Hard]
00:19:452 - Add S:C2 whistle
01:35:756 (1) - make it be symmetric with 01:36:626 (2) - ?
02:27:061 (2,3) - Looks they aren't perfectly parallel.

[Normal]
00:19:452 - Add S:C2 whistle

Sorry for the poor mod, as the map is great and it's hard to pick... Anyway. Good luck!

EDIT: also to ByBy_ChAn, please get to know that most, if not all, of your highlighted "unrankable" issues are actually rankable, so please check the ranking criteria again and quote from them if necessary...
Topic Starter
Asagi
ByBy_ChAn

ByBy_ChAn wrote:

Hi ! This my mod !

~Normal~

00:28:148(1)- Use DS 1.1 x to keep consistent DS ~DS 0.9x is the consistent DS

00:29:452(2,3)- When 00:28:148(1)- became a little far from 00:29:017(2)-, here it became a overlap so avoid this overlap like here : ~this suggestion totally makes my style different


00:45:539(1)- Like 00:28:148(1)- It must be a little far ~Why should i put jumps and adding a bit DS on normal?

00:55:974- Set here the preview point. It should be placed there where the kiai begins ~Are you serious?

00:57:061(3)- To make this a little far , use DS 1.1x and too at 00:57:930(4)- but it doesn't work , ignore this ! ~Why you always suggesting about x1.1 DS, nvm, im not gonna reply on the same suggestion because you know im gonna ignore it

01:02:930(1)- DS 1.1x

01:39:016(1,2)- Here, the blanket could be improved :D ~Do you really know what blanket is?

01:48:148(1)- again DS 1.1x . It should be a little far

01:48:733(2,3)- like 00:29:452(2,3)- and blanket improved . Here's the picture : ~Seriously, do you really know what blanket is? Im not gonna reply again on the same suggestion


02:01:263(3,4,1)- the blanket can be improved

02:08:926(2)- Delete and long the slider (1)

02:09:238(2,3,4,5)- Blanket could be improved. Try this :

SPOILER
2 and 3 :and 4 and 5:

Attention !!! The sliders should be straight ! :!: :!: :!:

02:20:791(4,5)- Could be improved ( the blanket of course ! :) )

02:35:884(4)- You can delete that note and long the slider (3)

02:45:130(3,4,1)- To improve that blanket, delete the note (4) and long the slider (3) :)

03:23:582(3,4)- Improve that blanket if you can

~Hard~

00:20:321(3,4)- That blanket could be improved ~wat

00:27:802(1,2)- Try this and here the blanket will be improved


00:33:076(3,4,1)-
It doesn't look so good ! :o I suggest you to imrove this blanket ! :idea:

00:47:495(2,3)- Could be improved this blanket

01:15:539(2)- Move to x:116 y:248

01:34:669(2)- It doesn't catch with the music and the player will make a 100,50 or worst : a miss ! Sorry but unrankable slider!~Seriously? So 3/4 sliders are unrankable now?

I strongly suggest you to delete the slider and add a note like here:


It would be easy for player ! :) ~Come on, dont ruin my style ._. , it doesnt makes any sense at all

01:48:1489(1,2)- Like 00:27:802(1,2) and the blanket will be improved ! Picture : ~Same as above


01:54:228(3,4)- Blanket could be improved ~Im really annoyed that you dont even know what blanket is and you always pointing it out

01:56:611(1,2)- Like 01:54:228(3,4) ~nope

02:45:960(2,3)- Could be improved the blanket

02:59:452(1)- Unrankable spinner ! :!: Delete the spinner please and long the break till' 03:00:756(1) ~Oh wow, you should explain it more on how that spinner is unrankble

03:27:278(1,2)- Improve this blanket ( like a suggestion or I guess it should)

~Insane~

00:15:543(6)- Unreadable ! Please fix it ! :!: :!: :!: ~I stack circles but doesnt mean it was unreadable

00:20:756(6,1)- This blanket could be improved

00:26:191(1,2)- It doesn't look so good ! Move the 2 notes (1,2) on x:360 y:80 ~I intentionally did that, and it doesnt look bad

01:34:669(2)- Unreadable ! Fix the note ! Is a high suggest ! :!: :!: :!: ~I just said it earlier and im not gonna say it again

01:37:413(1,1)- Unrankable blanket ! :!: :!: :!: Here will became a overlap and it doesn't look so good ! Fix it ! :!: :!: :!: ~So overlapped are unrankable now?

01:46:192(1,2)- Move to x:446 y:280 ~no

01:56:627(1,2,3)- You can improve the blanket :)

02:32:278(4,5)- Improve the blanket ;)

02:59:505(1)- Unrankable spinner like in hard diff! Please delete it and long the break till' 03:00:756! :!: :!: :!: ~How the hell this spinner is unrankable? ._.

03:06:843(1,1)- Here, the blanket could be improved !

03:32:495(1)- Unrankable shape of slider ! Please make it more curve ! :!: ~WAT, i just curve it a little bit and now it was unrankable shape? WAT

03:34:887(4,5)- You could improve the blanket ;)

Sorry for this long and boring mod !!! :o :o :o I hope it will be very helpful for you and as you promise , you will mod my map : https://osu.ppy.sh/s/220496
~Sorry, im not gonna do m4m on this kind of mod. You shouldnt accept my m4m request if you know you cant mod map properly
Anyway, Good Luck getting this ranked ! :) :) :)
Flower
No reply = Fixed

Flower wrote:

Hi~

Unless specified, all mods are purely suggestions.

[General]
Make the most of S:C2 whistle. I think every kiai there can be more this whistles. 00:56:626 - , 00:57:495 - , for example. Also, I think replacing 01:00:321 - with S:C2 would be cool, too. ~Im kinda bit confuse about putting hitsound whistle on the kiai, im gonna need help on someone do to this

[Insane]
00:29:126 - Add a note? IMO this follows the drum better.
01:11:408 (1,3) - Not perfectly stacked... My OCD
01:13:148 (1,3) - ^
01:19:235 (3,4,5) - ^, and I won't check further similar problems. Please overlook the map again to find these little flaws. (Other diffs as well)
01:35:322 (4,1) - Switch NC? Looks confusing to read. ~im not sure about it, it maybe kinda look confusing, but its still readable
01:55:104 (1,2) - blanket better
03:06:191 (1,1,1,1) - IMO making the gap to be 1/4 long instead of 1/2 follows the song better. Also it expresses the jumpy mood. ~i made then 1/4 gap back then, but i doesnt work well so i make them 1/2 instead, so this suggestion makes me confuse hahahaha, but ill get more suggestion about it

[Hard]
00:19:452 - Add S:C2 whistle
01:35:756 (1) - make it be symmetric with 01:36:626 (2) - ?
02:27:061 (2,3) - Looks they aren't perfectly parallel.

[Normal]
00:19:452 - Add S:C2 whistle

Sorry for the poor mod, as the map is great and it's hard to pick... Anyway. Good luck!

EDIT: also to ByBy_ChAn, please get to know that most, if not all, of your highlighted "unrankable" issues are actually rankable, so please check the ranking criteria again and quote from them if necessary...

Thanks Flower :3
riffy
We did a little IRC mod

Changes:
  1. Minor hythm changes
  2. A few flow-improvements
  3. New Combo fixes
code
16:04 Asagi: you said youll give me a detailed mod on normal
16:05 -Bakari-: okaaaay @.@/
16:05 -Bakari-: let's re-dl
16:06 Asagi: ayayayay
16:06 Asagi: very slow progress on that map ;w;
16:07 *-Bakari- is editing [http://osu.ppy.sh/b/518412 Chata - SKIP [Normal]]
16:07 -Bakari-: Drop HR Drain to 3, 4 is kinda too hard for the easiest diff
16:07 -Bakari-: ,oreover, this diff is meant to be relaxing <3
16:07 Asagi: IRC?
16:08 -Bakari-: yea o/
16:09 Asagi: ayayayay
16:09 Asagi: you said the spread is safe right?
16:09 -Bakari-: yeah
16:10 Asagi: this is the 1st normal diff i made, so i really
16:10 Asagi: dont have any idea ;w;
16:10 -Bakari-: 00:09:017 - this is the stronger beat, so I'd prefer to have it clickable.
16:11 -Bakari-: http://puu.sh/ddVx6.jpg
16:11 -Bakari-: example
16:12 Asagi: okay fixed
16:12 Asagi: sometimes, i dont understand this
16:12 Asagi: strong beat down beat and more beat thingy ._.
16:13 -Bakari-: https://osu.ppy.sh/wiki/Music_Theory
16:13 -Bakari-: it's really that simple
16:13 Asagi: oh god
16:13 Asagi: how come i didnt know this
16:14 -Bakari-: No idea, man, no idea :D
16:14 -Bakari-: anyways
16:14 -Bakari-: 00:15:974 (3) - can you curve this a little? it nearly touches the HP-Bar
16:15 -Bakari-: 00:19:452 (3,4) - I'd rather follow the vocals at this point, so [http://puu.sh/ddVGJ.jpg try this]
16:16 Asagi: how about the previous one?
16:16 Asagi: oh wait
16:17 Asagi: im dumb lol i get it hahaha
16:17 -Bakari-: 00:23:365 - the soft bell sound is kinda tricky, but I'm pretty sure it is on the red ticks
16:17 -Bakari-: so
16:17 -Bakari-: http://puu.sh/ddVL4.jpg
16:18 Asagi: wait, it feels weird
16:18 Asagi: the vocal you pointed out
16:18 -Bakari-: http://puu.sh/ddVMY.jpg
16:18 -Bakari-: how about this?
16:19 Asagi: okay, i feels fine now
16:19 Asagi: it*
16:20 -Bakari-: 00:50:104 (4) - maybe, just maybe, a new combo would fit here
16:22 -Bakari-: 01:25:974 (4) - it may get a little tricky, but I thibk that it's still playable. http://puu.sh/ddVTZ.jpg
16:22 -Bakari-: so, we'll emphasize the music here
16:22 Asagi: yea yea
16:23 Asagi: im just worrying if that will be hard lol
16:23 Asagi: so thats why i made it like that
16:23 Asagi: wait
16:23 Asagi: 01:24:452 (2,3) - the beat between them
16:23 Asagi: should i skip it?
16:23 -Bakari-: 01:43:365 (4) - same as 00:22:930 (3,4,5) -
16:23 -Bakari-: yeah, I'd ;eavee it like that
16:23 -Bakari-: leave*
16:25 -Bakari-: it won't go higher than 2.00 stars, don't worry :P
16:25 Asagi: good good hahahaha
16:25 Asagi: hmmm, idk about that bell thingy you said earlier
16:25 -Bakari-: 01:53:582 (4) - http://puu.sh/ddW1S.jpg
16:26 -Bakari-: there're a few more similar patterns
16:26 -Bakari-: so, I'd map them with such rhythm
16:26 -Bakari-: it will bring some varity + it sounds nice to me
16:26 -Bakari-: but, of course, it's up to you
16:26 Asagi: aaaaa god, i cant hear them well because im using speaker
16:27 Asagi: RIP earphone, youll be missed
16:28 Asagi: i guess ill follow it lol
16:28 -Bakari-: We've checked more than half of the map
16:28 -Bakari-: and no any serious problems/mistakes so far
16:28 Asagi: wow
16:28 Asagi: 1st normal big success? lol
16:29 -Bakari-: you did great o/
16:29 Asagi: ayayayay
16:29 Asagi: check the other diffs too lol
16:29 Asagi: god, i wanna rank this LOL
16:29 Asagi: so i dont have to worry about my own set >.>
16:30 -Bakari-: 02:45:974 (4,5) - same thing here o/
16:31 -Bakari-: 03:18:148 - the green line isn't really necessary
16:31 Asagi: yeseses
16:31 Asagi: ill just check the similar part you pointed out
16:32 Asagi: lol, i forgot to remove
16:32 -Bakari-: 03:23:582 (3,4) - more like a personal preference, but I think they should use a soft curve
16:33 -Bakari-: [http://puu.sh/ddWgD.jpg rough example]
16:33 Asagi: idk, but i intentionally made it like that
16:34 Asagi: to make different pattern at least
16:34 -Bakari-: well, it's your choice :)
16:34 -Bakari-: anyways, that's all I've to say
16:34 Asagi: ayayay
16:35 -Bakari-: let me check AiMod/BAT notifications
16:36 Asagi: btw, how many mods needed for bubbling?
16:36 Asagi: 12 mod + ?
16:36 -Bakari-: 12SP :D
16:36 -Bakari-: You have 11
16:37 Asagi: then youll mod it
16:37 Asagi: +12 yay
16:37 -Bakari-: check the kiais whenever you can
16:37 -Bakari-: http://puu.sh/ddWoW.png
16:37 -Bakari-: they should be consistent
16:37 Asagi: ah yea, i noticed
16:39 -Bakari-: I was looking for a bigger resolution background
16:39 -Bakari-: [http://blog-imgs-54.fc2.com/f/c/2/fc2momonokanzume/yandere-268473-bandaid-fro.jpg found this]
16:39 -Bakari-: WHY DID YOU CUT THE CAT OFF?
16:41 Asagi: SHIT
16:41 Asagi: because im making it exactly 1366x768 reso
16:41 Asagi: so
16:41 Asagi: i should sacrifice the cat ;w;
16:43 -Bakari-: http://puu.sh/ddWCp.jpg
16:43 -Bakari-: the best we can get without any serious editing/cutting BG
16:43 *-Bakari- is editing [http://osu.ppy.sh/b/423418 Chata - SKIP [Hard]]
16:44 Asagi: i got many sizes of that
16:44 Asagi: hmmmmmm
16:46 Asagi: i feel sorry for the cat ;w;
16:46 Asagi: THE FEELS IS COMING BACK
16:46 Asagi: STAHP
16:47 -Bakari-: maybe instead of triplets you could use 1/4 slider son Hard
16:47 -Bakari-: sliders on*
16:47 -Bakari-: I'm thinking of some ways to improve the spread and that'd make a nice transition from Normal
16:49 Asagi: putting 1/4 sliders on hard diff is not my style
16:49 Asagi: idk
16:49 -Bakari-: well, get more opinions, then
16:49 Asagi: well if you said so, then give example
16:50 -Bakari-: 00:25:756 - https://osu.ppy.sh/ss/2301600
16:53 Asagi: wait, so you mean
16:53 Asagi: my hard is a bit
16:53 Asagi: easy?
16:53 -Bakari-: it's okay
16:53 -Bakari-: but making it easier with those sliders would be better
16:53 -Bakari-: 01:35:756 (1) - honestly, I'd break it into two 1/2 sliders as it would represent the music better
16:54 -Bakari-: https://osu.ppy.sh/ss/2301611
16:54 Asagi: maybe i should make the SV is getting faster and faster?
16:54 Asagi: or no SV change at all?
16:55 Asagi: oh wait
16:55 -Bakari-: Don't make any SV changes, it is fine
16:55 -Bakari-: asdasdasdasd
16:55 -Bakari-: Don't add any SV changes, the diff is fine as it is*
16:56 Asagi: not sure if 1/2 sliders are better
16:56 Asagi: or ill just make it as a circle
16:56 Asagi: just like i did on insane
16:57 -Bakari-: nice idea
17:01 -Bakari-: 03:18:148 (5) - I'd NC this circle
17:06 -Bakari-: i give up, this Hard is nearly perfect
17:07 Asagi: oh god
17:07 Asagi: pls no ;w;
17:07 Asagi: you really tried very hard to find some mistake or error?? LOL
17:07 -Bakari-: let me take a little break and we'll see the Insane
17:07 Asagi: just my hitsounding isnt great
17:07 Asagi: same as me lol
17:07 Asagi: dinner :v
17:20 -Bakari-: hey o/
17:20 Asagi: ayay
17:20 *-Bakari- is editing [http://osu.ppy.sh/b/423419 Chata - SKIP [Insane]]
17:20 -Bakari-: 00:02:061 (1,2) - ctrl+g them, it will give you better sound as the beat at 00:02:495 - will be clickable
17:23 -Bakari-: 00:41:843 (11,1) - the switch from jumpy 1/4s to stacked 1/2s feels awkward to play, imo @.@
17:25 Asagi: suggestion?
17:25 Asagi: you mea the anti jump is awkward?
17:25 -Bakari-: can you unstack (1)?
17:26 Asagi: hmmm...
17:26 Asagi: not sure but...
17:26 Asagi: if i change that, there will be a major changes on that part
17:26 Asagi: so ill think about it first
17:27 -Bakari-: http://puu.sh/ddYeG.jpg
17:29 Asagi: i expect that 11 and 1 will be a longer jump
17:29 Asagi: but idk if that works well
17:29 Asagi: but ok, ill try at least
17:30 -Bakari-: 01:47:713 (6,7) - and those should fit better if you replace them with an 1/4 slider
17:30 -Bakari-: I feel like that'd stress the bells
17:37 -Bakari-: 03:30:104 (1,3) - unstack them a little, so (3) will be more readable
17:39 -Bakari-: i'm done

Looking good! Star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Asagi
Ayayayayay

Thanks bakabaka :3
Mira-san
the #hype is real

#hype #skip #grisaia #fruit #kajitsu #chata #asagi #maps
Squichu
hi there!
mod requested by lShuuichi as you probably know. xD ~

General
  1. consider adding another combo colour, to pick up the darker blue from the sky in the background.
  2. all fine otherwise owo
Normal
  1. 00:02:061 - I get what you're mapping to, but this still feels empty ;-; a reverse slider that replaces 00:02:278 (4) - might match better?
  2. 00:09:887 (4) - the reverse feels off, or maybe the sliderend, consider chaging the rhythm, example:
  3. 00:23:365 (4) - I'd prefer two circles instead of one slider, cause there are two seperate sounds and circles emphasize them better
    also, you should map all of them and include 00:23:148, again a reverse slider plays better in case you consider three circles too hard -

    including the next object, this would work best, but Idk. maybe it's too hard for easiest diff ;-;
  4. 00:33:365 (3) - your combos are most times rather short (2-4), but this gets really long, so I'd prefer NC here
    some more - 01:25:321 (3) - 01:53:365 (3) - 02:45:321 (3) - and 03:47:930 (3) -
  5. 01:18:582 (2,1) - //nipicking here// use copy-pasted version for 1, the curve is sliiiightly off
  6. 01:43:365 (4) - I think you should emphasize the background sounds here similar to 00:23:365 (4,5)
    (I mean the sounds on 01:43:148 and 01:43:365 and 01:43:582)
Hard
  1. 00:05:539 (1) - circles instead of reverse slider feel better, imo. cause it works better as a 'lead-in' to the more exciting part ->
  2. 00:26:191 (4,5,1) - if you compare the circles from here to 00:27:061 (2,3,4) - you'll notice that 00:26:300 (5) - is waaay weaker than all other objects, so I'd prefer if you remove 5 and use a short slider here 00:26:191 (4) -
  3. 00:33:365 (1,2) - the sound on 00:33:582 feels so left out and the sliderend on 00:33:800, too, cause it's just a sliderend. I'd want to click these two sounds, too. consider replacing the slider and put circles there?
    similar here - 01:42:930 (1) -
  4. 01:04:452 (4,5,1) - similar to 00:26:191 (4,5,1), I'd prefer a short slider here '_'
    also here - 01:46:191 (4,5,1,2,3,4) -
  5. 03:44:452 (1) - hmh, ctrl+g? flows better, I think, cause of the movement indicated by 03:43:582 (3,4) -
  6. 03:49:017 (3) - ctrl+g, too. goes with the flow, plays fun and shouldn't be too hard either
can't play Insane, so I'll skip it. Sorry. >-<
Hope I was of a little help, tho. Good luck!
Topic Starter
Asagi
Squirrel

Squirrel wrote:

hi there!
mod requested by lShuuichi as you probably know. xD ~

General
  1. consider adding another combo colour, to pick up the darker blue from the sky in the background. ~i dont like putting darker color on this cheerful BG :3
  2. all fine otherwise owo
Normal
  1. 00:02:061 - I get what you're mapping to, but this still feels empty ;-; a reverse slider that replaces 00:02:278 (4) - might match better? ~i was following the specific instru there (idk what instru is dat) and i intentionally skip the downbeat there because its fine since its normal
  2. 00:09:887 (4) - the reverse feels off, or maybe the sliderend, consider chaging the rhythm, example:
    ~i followed you suggestion, but i made 00:10:104 (5) - a 1/2 slider instead, its much fitting on the beat
  3. 00:23:365 (4) - I'd prefer two circles instead of one slider, cause there are two seperate sounds and circles emphasize them better
    also, you should map all of them and include 00:23:148, again a reverse slider plays better in case you consider three circles too hard -

    including the next object, this would work best, but Idk. maybe it's too hard for easiest diff ;-;
    ~i understand your explanation, i just fixed it myself so it doesnt make so hard
  4. 00:33:365 (3) - your combos are most times rather short (2-4), but this gets really long, so I'd prefer NC here
    some more - 01:25:321 (3) - 01:53:365 (3) - 02:45:321 (3) - and 03:47:930 (3) - ~not sure about this because i think NC will be overused, still need more suggestion about this
  5. 01:18:582 (2,1) - //nipicking here// use copy-pasted version for 1, the curve is sliiiightly off ~yesyes
  6. 01:43:365 (4) - I think you should emphasize the background sounds here similar to 00:23:365 (4,5)
    (I mean the sounds on 01:43:148 and 01:43:365 and 01:43:582)~i did the same on the similar suggestion above
Hard
  1. 00:05:539 (1) - circles instead of reverse slider feel better, imo. cause it works better as a 'lead-in' to the more exciting part ->
    ~i just keep it and added a little bit of spacing to make some exciting feeling as you said
  2. 00:26:191 (4,5,1) - if you compare the circles from here to 00:27:061 (2,3,4) - you'll notice that 00:26:300 (5) - is waaay weaker than all other objects, so I'd prefer if you remove 5 and use a short slider here 00:26:191 (4) -
    ~i already know that but...i dont like putting 1/4 sliders on my hard diffs
  3. 00:33:365 (1,2) - the sound on 00:33:582 feels so left out and the sliderend on 00:33:800, too, cause it's just a sliderend. I'd want to click these two sounds, too. consider replacing the slider and put circles there?
    similar here - 01:42:930 (1) -
  4. 01:04:452 (4,5,1) - similar to 00:26:191 (4,5,1), I'd prefer a short slider here '_'
    also here - 01:46:191 (4,5,1,2,3,4) - ~same as above
  5. 03:44:452 (1) - hmh, ctrl+g? flows better, I think, cause of the movement indicated by 03:43:582 (3,4) - ~fixed and change something on that part my own
  6. 03:49:017 (3) - ctrl+g, too. goes with the flow, plays fun and shouldn't be too hard either~i change 1 slider into 2 circles instead
can't play Insane, so I'll skip it. Sorry. >-<
Hope I was of a little help, tho. Good luck!

Thanks a lot :3
rEdo
Hitsounds are way too hard to mod on this one, but I guess it's the song's fault ._."

[Normal]
01:00:321 (2,3,4) - Plays much better like this.
02:20:321 (2,3,4) - Same thing as above.
[Hard]
00:07:713 (1) - 00:13:800 (1) - You're using them whistles pretty irregularly here. I would use a normal-whistle on every fourth 1/1, starting at the third one.
00:13:800 (1) - Ctrl+G for better flow.
00:54:017 (1) - Auto-finish at its beginning, just like you did on Insane?
01:25:974 (1,2,3) - I think you could come with with something much better than this, that (1) feels so forced in there o.o
01:51:626 (5) - New combo here.
02:14:017 (1) - Same thing.
03:11:191 (4) - Move it a little bit to the right.
03:48:582 (2,3,4,5) - That sudden distance snap change is meh, I'm sure people would rage on this x.x
[Insane]
00:03:800 (1) - Could be placed with a little bit higher distance snap (compare with 00:02:061 (1)­).
00:26:191 (1,2,3) - You could introduce these at a nicer angle, like here.
00:59:235 (1) - Normal-whistle at its beginning?
01:00:974 (1) - Normal-whistle at its beginning?
01:01:626 (2) - Normal-whistle at its end?
­­ ­
Same applies to 01:13:148 (1,4,1,3)­ and so on, but that's just my suggestion.
Suimya
Hey moe Asagi ww just hitsound mod on insane as you asked on insane o3o/



Insane:
  1. 00:00:322 (1,2) - how about making SC:3 whistles on these two notes, it'll fit fine with the whistles on the music
  2. 00:01:191 (3) - ^ how about adding it on slider's repeat. It'll fit perfectly with the music imo
  3. 00:02:495 (2) - ^
  4. 00:02:930 (3) - ^ but on slider's repeat
  5. 00:03:800 (1,2) - ^ SC:3 would fit much better SC:1 imo
  6. 00:04:669 (3) - ^ but on the repeat
  7. 00:05:756 (3) - I really think you should remove the clap sound here, since it seems a bit too much for the music o.o
  8. 00:06:191 (5,7) - how about adding a whistle for those 2 notes, it'll fit with piano sound here
  9. 00:08:256 (3) - I don't think clap really fit here, so i highly suggest you to remove it
  10. 00:09:995 (5) - ^
  11. 00:11:408 (2) - how about adding a SC:3 whistle to the slider's start, it'll fit with music
  12. 00:11:735 (3) - I think you should remove the clap here, i don't you really need for it imo
  13. 00:11:843 (4) - how about adding a normal addition to slider's start, if you did that don't forget to remove the whistle on here 00:11:408 (2) -
  14. 00:13:474 (4) - remove the clap here as well, it don't really fit at all
  15. 00:15:974 (1) - how about SC:3 whistle on slider's start, it'll fit with the vocal here
  16. 00:16:952 (4) - like i said here 00:15:974 (1) -
  17. 00:16:843 (3) - why drum addition? o.o i really think normal would fit much better here imo
  18. 00:17:713 (1) - ^
  19. 00:18:691 (4) - remove clap on here too
  20. 00:20:430 (4) - ^
  21. 00:21:190 (1) - how about adding a SC:3 whistle to slider's start, it'll fit nice here
  22. 00:22:169 (4) - remove clap here too
  23. 00:22:061 (3) - like i said here 00:16:843 (3) -
  24. 00:23:365 (2) - remove the whistle to this note, it don't really fit here
  25. 00:23:908 (5) - I don't think you really need this clap, i highly suggest you to remove it
  26. 00:24:668 (1) - how about SC:3 whistle to slider's start it'll fit great here imo
  27. 00:25:648 (4) - I don't understand why you keep adding claps on blue ticks..it don't really fit imo
  28. 00:25:321 (3) - how about adding a SC:3 whistle to slider's tail
  29. 00:28:039 (1) - same as i said here 00:25:648 (4) -
  30. 00:29:126 (5) - ^
  31. 00:30:756 (3) - like i said here 00:16:843 (3) -
  32. 00:31:626 (1) - how about SC:3 whistle to slider's start
  33. 00:32:604 (4) - like i said here 00:25:648 (4) -
  34. 00:34:343 (6) - ^
  35. 00:34:995 (9) - ^
  36. 00:36:082 (3) - ^
  37. 00:35:539 (2) - like i said here 00:16:843 (3) -
  38. 00:39:235 (3) - how about SC:3 whistle to slider's start, it sound kinda fitting here
  39. 00:40:104 (1) - ^
  40. 00:44:669 (4) - like i said here 00:16:843 (3) -
  41. 00:45:539 (1) - like i said here 00:39:235 (3) -
  42. 00:46:191 (2) - ^
  43. 00:47:278 (1) - ^
  44. 00:52:930 (2) - ^
  45. 00:53:148 (3) - ^
  46. 00:53:582 (4,5) - ^
  47. 00:54:887 (1,3,5) - ^
  48. 01:00:974 (1) - ^
  49. 01:00:974 (1) - why did you skip 01:01:191 - it's strong tick so i think you shouldn't skip it, how about note then 1/2 slider o.o
  50. 01:03:800 (4) - like i said here 00:44:669 (4) -
  51. 01:08:800 (2,4,6) - how about adding a SC:3 whistles here, it'll fit with music imo
  52. 01:12:278 (4) - like i said here 00:44:669 (4) -
  53. 01:24:452 (4) - how about adding SC:3 whistle to slider's start, it sound fitting imo
  54. 01:26:191 (3,4,5) - replace the drum addition on (4) with a normal addition instead, then add normal addition to (3,5) with a whistle to fit with the "tick, tick" sound in the music
  55. 01:36:626 (1) - how about replacing this finish with a normal addition whistle instead
  56. 01:50:322 (1) - how about adding a whistle to slider's tail, it'll fit with song imo
  57. 01:53:801 (2,3) - SC:3 whistle would fit great to these 2 notes, it'll follow the the piano sound in the music
  58. 02:05:540 (1,2) - how about adding SC:3 whistles to slider's starts, it'll follow the piano parts
  59. 02:12:931 (2,3,4,5) - how about adding SC:3 whistle to (2,4,5) also add it also on (3)'s slider's head
  60. 02:14:887 (1,3,5) - how about adding SC:3 whistles here it'll fit with the music here
  61. 02:20:975 (1) - like i said here 01:00:974 (1) -
  62. 02:23:800 (4) - normal addition on slider's head would fit much better then drum addition imo
  63. 02:28:800 (2,4,6) - like i said on 02:14:887 (1,3,5) -
  64. 02:31:843 (2) - SC:3 whistle would fit great here
  65. 02:32:278 (4) - like i said here 02:23:800 (4) - but on slider's tail this time
  66. 02:44:017 (2) - maybe SC:3 whistle here? it'll follow the piano part :3
  67. 02:44:453 (4) - ^ but on slider's head
  68. 02:44:888 (5) - ^
  69. 02:46:192 (3,4,5) - ^ it'll fit the "tick, tick" sound in the music
  70. 03:05:321 (2) - how about adding a SC:3 whistle to the slider's head, it'll fit perfectly, maybe to this also to this slider 03:04:669 (1) -
  71. 03:12:713 (5) - ^
  72. 03:13:365 (2) - ^
  73. 03:14:017 (2) - ^
  74. 03:16:626 (1,1,2,3) - how about adding SC:3 whistles to these notes, or you can add finishes instead, but it's up to you o3o/
  75. 03:23:582 (1) - like i said on 01:00:974 (1) -
  76. 03:26:408 (4) - like i said on here 02:23:800 (4) -
  77. 03:28:147 (3) - SC:3 whistle would fit great here, how about adding it :3
  78. 03:31:408 (2,4,6) - ^
  79. 03:34:887 (4) - like i said on 02:23:800 (4) -
  80. 03:47:061 (4,5) - how about adding SC:3 whistles to all these slider's head, it'll fit perfectly with the music imo
  81. 03:48:799 (3,4,5) - ^
  82. 03:50:542 (3) - I think you should a whistle to the slider's repeat, I think you missed it o3o/


I think it's not too much lol, I hope this mod really help you with anything ></ really cute song moe Asagi <3

Good luck with ranking it Asagi owo/
Topic Starter
Asagi
All fixed on rEdo's mod
same as Sekai's mod (except the clap in the blue tick that we discussed ingame)

Thanks :3
BeatofIke
Modding this map soon. Stay Tuned!
Kibbleru
i wonder if i ninja'd this
BeatofIke
Next thing you know, it's been more than 3 weeks >.<
Sorry for the huge delay. You have some issues to fix:


[General]
  1. The BPM is 138.01. The notes sounds a bit late at the end of the song.
  2. You don't need the red timing section at 03:49:890. Please remove the red timing section and resnap all the green timing sections at 03:49:890 + above. In addition, I don't recommend using 15% hitsound volume as the soft-whistle hitsounds are inaudible (this is unrankable). I think it would be a better idea to only use 15% volume at the S:C1 claps since those claps can still be heard with that volume.
  3. Add a silenced (44 byte) soft-sliderslide3 so the sliderslide at S:C3 timing section is silenced too.
  4. Optional sugguestion, but I noticed that both soft-hitfinish and soft-hitfinish2 play the same sound. To conserve space, I recommend just using one of them. Also, your normal-hitclap wav file has some delay which can be an issue.
[Normal]
  1. You know what? Just fix the inconsistent spacing at 00:31:626 (1,2) - 01:16:626 (4,1) - 01:25:974 (5,6) and I give this difficulty a pass. This shouldn't be too hard to fix though.
Should your choose to revive your map again, feel free to ask me for a re-check and a full mod for Hard and Insane difficulties. Skipped for now.
Topic Starter
Asagi

BeatofIke wrote:

Next thing you know, it's been more than 3 weeks >.<
Sorry for the huge delay. You have some issues to fix:


[General]
  1. The BPM is 138.01. The notes sounds a bit late at the end of the song. ~fixed in all diffs and resnapped green lines
  2. You don't need the red timing section at 03:49:890. Please remove the red timing section and resnap all the green timing sections at 03:49:890 + above. In addition, I don't recommend using 15% hitsound volume as the soft-whistle hitsounds are inaudible (this is unrankable). I think it would be a better idea to only use 15% volume at the S:C1 claps since those claps can still be heard with that volume. ~removed the timing section there and i made the hitsound volume to 30%
  3. Add a silenced (44 byte) soft-sliderslide3 so the sliderslide at S:C3 timing section is silenced too. ~added
  4. Optional sugguestion, but I noticed that both soft-hitfinish and soft-hitfinish2 play the same sound. To conserve space, I recommend just using one of them. Also, your normal-hitclap wav file has some delay which can be an issue.~not quite sure about the issue about normal-hitclap, maybe ill call someone about that, i dont really know what to do lol
[Normal]
  1. You know what? Just fix the inconsistent spacing at 00:31:626 (1,2) - 01:16:626 (4,1) - 01:25:974 (5,6) and I give this difficulty a pass. This shouldn't be too hard to fix though. ~all fixed
Should your choose to revive your map again, feel free to ask me for a re-check and a full mod for Hard and Insane difficulties. Skipped for now.
BeatofIke
Since you chose to revive your map, I will start modding the Hard and Insane difficulties soon.
Stay tuned! owo
xStillo
That was fun! Great beatmap! :D
CuticleThong
err... I would mod you a little if you revive this map -__-
Noobish
Mitcher is best grill
BeatofIke

BeatofIke wrote:

Since you chose to revive your map, I will start modding the Hard and Insane difficulties soon.
Stay tuned! owo
Seriously, what the hell BeatofIke? It's been over 5 months now >.<

[General]
  1. Anyways, there's now a newer criteria that must be fulfilled and that is, delayed hitsound wav files. Your normal-hitclap.wav has a 10ms delay. Please replace that file with this one --> Link
  2. Most BG sizes nowadays are 1366x768. Your current 1022x768 BG could use an upgrade. Here's a higher quality one --> Link
  3. Minor fix, but you have a few unsnapped timing sections on Hard and Insane difficulties: 00:27:061 and 00:27:495. Please re-snap them to 00:27:059 and 00:27:493 respectively (-2ms).
Your Normal difficulty is good to go. Please fix the following above and call me back.
Topic Starter
Asagi
All fixed, and change stuff myself
10nya
baakaaa
BeatofIke
Final re-check (before I end up forgetting about this mapset again...)

[Hard]
  1. 00:02:930 (3) - I think you missed a clap at the slider end.
  2. 00:07:278 (1) - Unnecessary single combo. Just remove combo at 00:07:712.
  3. 03:06:178 (1,1,1,1) - Basically the same as above (maybe just remove combo at 03:06:830 (1,1) only). I admit the the current combo looks cool XD
  4. 03:21:829 (1) - Not perfectly stacked.
[Insane]
  1. 00:02:930 (3) - Same with Hard: "I think you missed a clap at the slider end."
Call me back.
Topic Starter
Asagi
All fixed, improved some minor stuff a bit

Updated
BeatofIke
One last thing. Add a soft-sliderslide4 so the slider slides at S:C4 timing sections are silenced as well o3o.
Topic Starter
Asagi
Added, and I change the spinner and the last slider (in all diffs) into 1/6. It seems I mistakenly made them 1/4, check it if im wrong
BeatofIke
Nope, you are correct. Your mapset is now nominated~
Topic Starter
Asagi
Thanks :3
domSaur
ranked when
10nya

domSaur wrote:

ranked when
Konei
Ohhh it's back!

[Insane]

  1. 00:41:840 (11,1) - Tricked me on my first play since the spacing looks kinda low while playing, maybe move 11 a bit more left?
  2. 00:50:535 (3) - Try to use CTRL + G here? Is more interesting in my opinion.
  3. 01:22:055 (1) - Add a clap to the end to follow the percussion.
  4. 01:34:228 (1) - Seems weird to skip the vocal here, change the rhythm?
  5. 03:06:178 (1) - This NC feels kinda redundant since you have a bunch of them in the next pattern, removing it makes the difference more clear.
  6. 03:54:218 (2,3) - Only a suggestion but the white tick on 03:54:652 - has a sound as well, how about this rhythm?
Call me back.
Topic Starter
Asagi

This Sky wrote:

Ohhh it's back!

[Insane]

  1. 00:41:840 (11,1) - Tricked me on my first play since the spacing looks kinda low while playing, maybe move 11 a bit more left? ~move it a bit up and left
  2. 00:50:535 (3) - Try to use CTRL + G here? Is more interesting in my opinion. ~fixed, same as the similar part
  3. 01:22:055 (1) - Add a clap to the end to follow the percussion. ~added
  4. 01:34:228 (1) - Seems weird to skip the vocal here, change the rhythm? ~it'll be more weird if i follow the vocals there, because that part is more focused on instru it seems
  5. 03:06:178 (1) - This NC feels kinda redundant since you have a bunch of them in the next pattern, removing it makes the difference more clear. ~removed NC spam and keep the NC here 03:07:699 (1) - instead
  6. 03:54:218 (2,3) - Only a suggestion but the white tick on 03:54:652 - has a sound as well, how about this rhythm? ~its kinda sounds weird to me for some reason
Call me back.
Thanks :3
Konei
Qualified!
Topic Starter
Asagi
Thankz <3
meii18
This map...I remember when I modded it long time ago :3 Congratulations Asagi! o3o
Mira-san
Finally.

Congrats \o/
domSaur
gratz master :o
Rizia
gratz!!!
Zetera
Oh hey, you made it! Congrats!
10nya
boom
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