Foreground Eclipse - Forget Me Not [Osu|Taiko]

posted
Total Posts
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Topic Starter
Micka
This beatmap was submitted using in-game submission on Saturday, July 19, 2014 at 8:39:32 AM

Artist: Foreground Eclipse
Title: Forget Me Not
Tags: merami teto doujin circle dojin wishes hidden in the foreground noises suzuori hi_hello fr33z3r neku okazaki mira-san
BPM: 143
Filesize: 9622kb
Play Time: 04:31
Difficulties Available:
  1. Fr33z3R's Easy (1.32 stars, 212 notes)
  2. Hard (2.83 stars, 436 notes)
  3. H-H's Oni (3.41 stars, 1053 notes)
  4. Insane (3.62 stars, 708 notes)
  5. Neku's Muzukashii (2.79 stars, 955 notes)
  6. Normal (1.73 stars, 248 notes)


Download: Foreground Eclipse - Forget Me Not
Information: Scores/Beatmap Listing
---------------
few more mods this will be ready for ranking!
thanks for all people who helped I appreciated it!

Easy - Fr33z3r
Oni - Hi_Hello
Muzu - neku okazaki
SB - Mira-san

HabiHolic
Krfawy
truonant
xxdeathx
onoz
RandomEffect
ErunamoJAZZ
pishifat
ringating
PeaseMaker
Ntatsuto
Lionheart
happy623
Silverboxer
emmy
neku okazaki
Hanjamon
BeatOfIke
-Tu-
Cute Bunny
Soldsaga KunG
CrashBattle
HabiHolic
Hi

[General]

1. BG size unrankble change size 1024 x 768 / 1366 x 168
2. All green line resnap please

[Normal]

00:17:568 (5,1) - swap new combo please
00:46:100 (4) - i think this new combo batter. flow is 00:44:421 (1) - this
00:49:456 (4) - same(^)
00:54:491 (1) - add finish
00:55:330 (3) - add clap tail. I don't think whistle
00:56:589 - clap
01:05:610 (2,3) - distance chack please
01:14:631 - add finish
01:23:023 (3) - add clap on the tail
01:23:862 (4) - Delete clap head. don't need haed clap
01:34:737 - your use green line? if not use delete please
01:46:519 (4) - Look strange. Turn right
02:04:981 (3) - New combo
02:06:659 (6) - ^
02:26:170 (3) - distance very high. is this unrankble
02:38:232 (1) - spiner start 02:38:547 - here and finish 02:41:484 - here
02:45:260 (7,1) - swap NC please

Incorrect spacing was hit did not sound awkward. you should make sure to include remapping.
so.These problems can not I modding another difficulty. How much you have improved after this map, please call me.

good luck
Topic Starter
Micka
Thanks habiholic
Topic Starter
Micka
bg plus sb changed
Sakary

Use that as bg for H-H Oni. Thanks
Krfawy
J.Lo! A 'mod' from me as you wished. :3 But remember I am a noob modder and learning. ._.

Oh, Lord... that sounds like japanse or something and it's a bit long song... GOD, PLEASE, SAVE ME. X_____X But I like the mapset> It's cool. :3

Generally: I'm not sure if my PC goes more slowly and slowly, but I gotta feeling the offset would be 14222. Try and tell me if it works or not. :o Aaaand kiai times aren't snapped to the rhytm of BPM (if you know what I mean xD). Please, snap them, because it's unrankable now! :P Oh, and an epilepsy warning would be enabled, because the background is pulsing.

Easy by Fr33z3R
00:42:743 (2) - Maybe move it to X=376 Y=212? That'd be a better flow.
00:44:421 (4,1,2) - That overlap. ;< Maybe move those too? I imagine it would be: (1) X=164 Y=140; (2) X=368 Y=100 And I think NC would start at (4) instead of (1).
01:01:205 (5,1) - Maybe NC at (5), not at (1)?
01:07:918 (5,1) - ^
01:14:212 (3) - Finish at the end of the slider maybe?
01:17:988 (4) - I guess that would be a nice place to start NC here. ;)
01:34:771 (3,1,3) - I guess those two (3)s would be better options to start NC than now And I guess the (1) would be not a beginning of a new combo. :P
01:39:386 (1,2) - Maybe NC would start from (2), not from (1)? xD
01:41:484 (4,1,4) - And again - maybe start NC at those (4)s and delete it at (1)?
02:04:981 (3) - Maybe NC? It's Easy diff so that's reasonable IMO.
02:26:379 (2) - Maybe place this object at X=44 Y=160? A better flow IMO. :o
02:51:974 (4) - NC maybe?
03:10:435 (3,1,2) - Again - maybe swap the place of NC? I mean NC would be at (3), not at (1). Another NC would start from the (2). What do you think about it? Oh, and 03:13:792 (4) would be another NC. Easy difficulty, so reasonable IMO. XD
03:32:253 (4) - NC?
03:38:128 (1,2) - Maybe swap the place of NC with those? And maybe (2) would be placed at X=368 Y=316?
04:27:638 (4) - NC maybe?

Normal
00:20:925 (3) - NC maybe?
00:22:603 (6,1) - Maybe swap the place of NC in those two.
00:24:281 (3) - NC maybe?
00:44:421 (3) - ^
00:46:100 (6) - ^
00:57:848 (6,1,4) - Maybe NC at (6) and (4), but I guess you could remove NC from the (1).
01:17:149 (6) - Maybe a whistle in the middle of the slider? I feel it's missing something there because it's not the typical rhytm in this moment and now I can't feel how to click the (1) perfectly which is the next object after the slider. And maybe 01:17:988 (1) would have a finish hitsound?
01:24:701 (5,1) - Maybe make NC at (5) note and remove it from the (1)?
01:28:058 (4,1) - ^
01:31:414 (3) - NC maybe?
01:33:932 (1,3) - Again the same thing with NC. Maybe make NC at the (3) note and remove it from the (3) note?
01:41:484 (6,1) - As above + I guess there would be a clap hitsound at the beginning of the (6) slider, so you could remove it from 01:41:065 (5) because I think it doesn't really match as it is now.
01:44:841 (3) - NC maybe?
02:15:051 (3) - NC maybe?
02:35:191 (6,1) - NC swap thingu. I guess you know what Krfawy (which is me) means. XD
02:48:617 (6,3) - Maybe those moments are good for NC? And MAAAAAYYYYBEEEE at 02:53:652 (5) XD
03:08:757 (1) - Maybe a finish hitsound or something similar? I feel I'm missing something here. :<
03:20:505 (1,2) - Finish hitsounds maybe?
03:22:184 (1,1) - NC at the first (1) and maybe remove it from the second (1)? And I guess the finish hitsound would fit at the beginning of the first (1). ;)
03:25:540 (3,1,2) - Maybe make NCs at (3) and (2) and remove from the (1) note?
03:42:323 (6,1) - Maybe swap the place of NC again?
03:45:680 (4) - NC maybe?
04:09:177 (4) - NC maybe?
04:12:533 (6,1) - And maybe swap the place of NC at those too? xD

Party Hard
00:10:847 (1) - WTF? Why does AiMod tell me it's not the the rhytm? XDDD
00:20:505 (6) - Maybe extend this slider for another 1/4? Sounds better IMO. :3
01:01:205 (3,1,3) - Maybe create NC at two (3)s and delete from the (1)?
01:04:351 (1,1) - Spinners... Maybe move them? 1st would begin at 01:04:561 last until 01:06:239 . The second would start at 01:06:344 (or 01:06:449 if you think it'd be a better option ) and end at 01:07:498 and include finish hitsound. What do you think? :3
03:34:876 (6,7) - Maybe delete (6), move (7) slider for a one 1/4 earlier and extend for one 1/4. Now it's a bit too hard for Hard IMO. : /

Insane
00:12:525 (1) - There's written it's not snapped to the rhytm in AiMod. What is going on with spinners in your mapset? xDDDD

So that's all I could notice. Not too much, but maybe you'll find something helpful. ;)

Good luck with the mapset baby! X3

LVU Bluddy! O3O
Topic Starter
Micka
14212 offset is beterr imo
Topic Starter
Micka

Krfawy wrote:

J.Lo! A 'mod' from me as you wished. :3 But remember I am a noob modder and learning. ._.

Oh, Lord... that sounds like japanse or something and it's a bit long song... GOD, PLEASE, SAVE ME. X_____X But I like the mapset> It's cool. :3

Generally: I'm not sure if my PC goes more slowly and slowly, but I gotta feeling the offset would be 14222. Try and tell me if it works or not. :o Aaaand kiai times aren't snapped to the rhytm of BPM (if you know what I mean xD). Please, snap them, because it's unrankable now! :P Oh, and an epilepsy warning would be enabled, because the background is pulsing.

Normal
00:20:925 (3) - NC maybe? Fixed
00:22:603 (6,1) - Maybe swap the place of NC in those two. Fixed
00:24:281 (3) - NC maybe? Fixed
00:44:421 (3) - ^ Fixed
00:46:100 (6) - ^ Fixed
00:57:848 (6,1,4) - Maybe NC at (6) and (4), but I guess you could remove NC from the (1). Fixed
01:17:149 (6) - Maybe a whistle in the middle of the slider? I feel it's missing something there because it's not the typical rhytm in this moment and now I can't feel how to click the (1) perfectly which is the next object after the slider. And maybe 01:17:988 (1) would have a finish hitsound? Fixed
01:24:701 (5,1) - Maybe make NC at (5) note and remove it from the (1)? Fixed
01:28:058 (4,1) - ^Fixed
01:31:414 (3) - NC maybe?Fixed
01:33:932 (1,3) - Again the same thing with NC. Maybe make NC at the (3) note and remove it from the (3) note? Fixed
01:41:484 (6,1) - As above + I guess there would be a clap hitsound at the beginning of the (6) slider, so you could remove it from 01:41:065 (5) because I think it doesn't really match as it is now. Fixed
01:44:841 (3) - NC maybe? Fixed
02:15:051 (3) - NC maybe? Fixed
02:35:191 (6,1) - NC swap thingu. I guess you know what Krfawy (which is me) means. XDFixed
02:48:617 (6,3) - Maybe those moments are good for NC? And MAAAAAYYYYBEEEE at 02:53:652 (5) XD Fixed
03:08:757 (1) - Maybe a finish hitsound or something similar? I feel I'm missing something here. :< Fixed
03:20:505 (1,2) - Finish hitsounds maybe? Fixed
03:22:184 (1,1) - NC at the first (1) and maybe remove it from the second (1)? And I guess the finish hitsound would fit at the beginning of the first (1). ;)Fixed
03:25:540 (3,1,2) - Maybe make NCs at (3) and (2) and remove from the (1) note? Fixed
03:42:323 (6,1) - Maybe swap the place of NC again? Fixed
03:45:680 (4) - NC maybe? Fixed
04:09:177 (4) - NC maybe? Fixed
04:12:533 (6,1) - And maybe swap the place of NC at those too? xD Fixed

Party Hard
00:10:847 (1) - WTF? Why does AiMod tell me it's not the the rhytm? XDDD Fixed
00:20:505 (6) - Maybe extend this slider for another 1/4? Sounds better IMO. :3 Fixed
01:01:205 (3,1,3) - Maybe create NC at two (3)s and delete from the (1)? Fixed
01:04:351 (1,1) - Spinners... Maybe move them? 1st would begin at 01:04:561 last until 01:06:239 . The second would start at 01:06:344 (or 01:06:449 if you think it'd be a better option ) and end at 01:07:498 and include finish hitsound. What do you think? :3 Fixed
03:34:876 (6,7) - Maybe delete (6), move (7) slider for a one 1/4 earlier and extend for one 1/4. Now it's a bit too hard for Hard IMO. : / Fixed

Insane
00:12:525 (1) - There's written it's not snapped to the rhytm in AiMod. What is going on with spinners in your mapset? xDDDD Fixed

So that's all I could notice. Not too much, but maybe you'll find something helpful. ;)Fixed

Good luck with the mapset baby! X3

LVU Bluddy! O3O
Sorry for the ultra late reply had many things going

HabiHolic wrote:

Hi

[General]

1. BG size unrankble change size 1024 x 768 / 1366 x 168 Fixed
2. All green line resnap please Fixed

[Normal]

00:17:568 (5,1) - swap new combo please Fixed
00:46:100 (4) - i think this new combo batter. flow is 00:44:421 (1) - this
00:49:456 (4) - same(^) Fixed
00:54:491 (1) - add finish Fixed
00:55:330 (3) - add clap tail. I don't think whistle Fixed
00:56:589 - clap Fixed
01:05:610 (2,3) - distance chack please Fixed
01:14:631 - add finish Fixed
01:23:023 (3) - add clap on the tail Fixed
01:23:862 (4) - Delete clap head. don't need haed clap Fixed
01:34:737 - your use green line? if not use delete please Fixed
01:46:519 (4) - Look strange. Turn right Fixed
02:04:981 (3) - New combo Fixed
02:06:659 (6) - ^ Fixed
02:26:170 (3) - distance very high. is this unrankble Fixed
02:38:232 (1) - spiner start 02:38:547 - here and finish 02:41:484 - here Fixed
02:45:260 (7,1) - swap NC please Fixed

Incorrect spacing was hit did not sound awkward. you should make sure to include remapping.
so.These problems can not I modding another difficulty. How much you have improved after this map, please call me.

good luck
sorry for very late reply too :(
truonant
Hello~ M4M

General
Normal AR should be 5 or below
Within your folder you have a jpg image by the name of “687474703a2f2f7075752e73682f39344d716b2f366161623638636137322e6a7067”. Please consider deleting it.
The storyboard @ 00:54:072 – was very harsh and distracting. Please consider making it smoother by using fade in/out
Overall, your mapset needs a lot of tidying to do. Press G to use a tiny grid to make those fine-tune adjustments listed below

Insane
03:20:505 (1,2,3,4,5,6,1) – Hard to read. Space it out more
02:53:862 - 03:19:666 – Not mapped? It’s a 25 second break if you exclude that one note you threw in there. Please consider mapping some of this
Bad flow from 01:10:435 (2) to 01:10:855 (3) . Possible suggestion: http://puu.sh/9ECOk/0c281c7132.jpg
When you’re not using jumps, keep your distance snap consistent. There’s no change in the music, yet I’m finding DS of 1 and 1.2
03:29:526 (2,3) –the spacing isn’t symmetrical with 03:28:897 (1)
01:20:505 – this green ticker holds no purpose. Consider deleting
02:27:630 - ^

Aesthetics
00:15:890 (6) – overlap better with 00:14:631 (2,3)
00:16:519 (2) – blanket - http://puu.sh/9EBcZ/d6bb277929.jpg
00:17:568 (4,5,1) – blanket - http://puu.sh/9EBwy/162b831bfa.jpg
00:19:037 (2,3,4) - cleaner blanket + nice overlap w/ 00:17:568 (4,5,1) - http://puu.sh/9EBIL/4e8cef7690.jpg
00:22:184 (4) – Move to x:122 y:252 for better blanket, adjust (5) accordingly
00:28:267 (3) – blanket
00:32:463 (5) - Ctrl+g for better flow
00:31:624 (3,4,5) – better blanket
00:34:981 (1) – blanket
00:35:820 (3) – blanket
00:37:708 (1,2,3) – blanket
00:41:694 (3) – blanket
00:42:323 (4) – stack the slider head on 00:41:484 (2,4)
00:45:051 (3) – better blanket on 00:44:421 (1)
00:46:519 (2,3,4) – blanket
01:00:156 (6) – blanket on 01:00:785 (1,2,3)
01:17:988 (1,2,3) – blanket
01:37:079 (2) – blanket
I think you get the idea. Fix the rest of the blanketing


Hard
Looks more polished.
00:43:372 (5) – blanket
00:46:729 (5) – ^
00:48:407 (3,4,5) –
00:50:086 (1,2,3) – spacing looks weird here
01:07:918 (1) – blanket
01:10:855 (2) – ^
01:42:114 (2) – Stack on slider head of 01:40:435 (3) –
02:13:372 (1,2,3) – bad polarity shift. This will cause players to combo break. Possible suggestion? http://puu.sh/9EET8/9883be0aae.jpg
02:26:799 (3) – looks crooked. make this symmetrical
I think you get the idea. Fix the rest of the blanketing


Good luck with your map! I'll be waiting for your mod ^^
Topic Starter
Micka

truonant wrote:

Within your folder you have a jpg image by the name of “687474703a2f2f7075752e73682f39344d716b2f366161623638636137322e6a7067”. Please consider deleting it.
no because i uploaded while in std diff, and that is used for the oni. ;)
Topic Starter
Micka

Krfawy wrote:

Easy by Fr33z3R
00:42:743 (2) - Maybe move it to X=376 Y=212? That'd be a better flow.
00:44:421 (4,1,2) - That overlap. ;< Maybe move those too? I imagine it would be: (1) X=164 Y=140; (2) X=368 Y=100 And I think NC would start at (4) instead of (1).
01:01:205 (5,1) - Maybe NC at (5), not at (1)?
01:07:918 (5,1) - ^
01:14:212 (3) - Finish at the end of the slider maybe?
01:17:988 (4) - I guess that would be a nice place to start NC here. ;)
01:34:771 (3,1,3) - I guess those two (3)s would be better options to start NC than now And I guess the (1) would be not a beginning of a new combo. :P
01:39:386 (1,2) - Maybe NC would start from (2), not from (1)? xD
01:41:484 (4,1,4) - And again - maybe start NC at those (4)s and delete it at (1)?
02:04:981 (3) - Maybe NC? It's Easy diff so that's reasonable IMO.
02:26:379 (2) - Maybe place this object at X=44 Y=160? A better flow IMO. :o
02:51:974 (4) - NC maybe?
03:10:435 (3,1,2) - Again - maybe swap the place of NC? I mean NC would be at (3), not at (1). Another NC would start from the (2). What do you think about it? Oh, and 03:13:792 (4) would be another NC. Easy difficulty, so reasonable IMO. XD
03:32:253 (4) - NC?
03:38:128 (1,2) - Maybe swap the place of NC with those? And maybe (2) would be placed at X=368 Y=316?
04:27:638 (4) - NC maybe?

ALL FIXED

LVU Bluddy! O3O
Fr33z3r said ill be the one responsible for his maps, since he is busy with school.
Topic Starter
Micka

truonant wrote:

Hello~ M4M

General
Normal AR should be 5 or below
Within your folder you have a jpg image by the name of “687474703a2f2f7075752e73682f39344d716b2f366161623638636137322e6a7067”. Please consider deleting it.
The storyboard @ 00:54:072 – was very harsh and distracting. Please consider making it smoother by using fade in/out
Overall, your mapset needs a lot of tidying to do. Press G to use a tiny grid to make those fine-tune adjustments listed below

Insane
03:20:505 (1,2,3,4,5,6,1) – Hard to read. Space it out more No. I think its understandable. It is stacked.
02:53:862 - 03:19:666 – Not mapped? It’s a 25 second break if you exclude that one note you threw in there. Please consider mapping some of this Fixed.
Bad flow from 01:10:435 (2) to 01:10:855 (3) . Possible suggestion: http://puu.sh/9ECOk/0c281c7132.jpg I suggest ctrl+ging this.
When you’re not using jumps, keep your distance snap consistent. There’s no change in the music, yet I’m finding DS of 1 and 1.2
03:29:526 (2,3) –the spacing isn’t symmetrical with 03:28:897 (1) I think its ok.
01:20:505 – this green ticker holds no purpose. Consider deleting LOL i didnt notice that. fixed.
02:27:630 - ^ ^

Aesthetics
00:15:890 (6) – overlap better with 00:14:631 (2,3) I dont think so.
00:16:519 (2) – blanket - http://puu.sh/9EBcZ/d6bb277929.jpg Fixed
00:17:568 (4,5,1) – blanket - http://puu.sh/9EBwy/162b831bfa.jpg dont undersstand.
00:19:037 (2,3,4) - cleaner blanket + nice overlap w/ 00:17:568 (4,5,1) - http://puu.sh/9EBIL/4e8cef7690.jpg ?
00:22:184 (4) – Move to x:122 y:252 for better blanket, adjust (5) accordingly fixed
00:28:267 (3) – blanket Fixed
00:32:463 (5) - Ctrl+g for better flow Fixed
00:31:624 (3,4,5) – better blanket Fixed
00:34:981 (1) – blanket fixed
00:35:820 (3) – blanket ^
00:37:708 (1,2,3) – blanket ^
00:41:694 (3) – blanket ^
00:42:323 (4) – stack the slider head on 00:41:484 (2,4) ^
00:45:051 (3) – better blanket on 00:44:421 (1) ^
00:46:519 (2,3,4) – blanket ^
01:00:156 (6) – blanket on 01:00:785 (1,2,3) ^
01:17:988 (1,2,3) – blanket ^
01:37:079 (2) – blanket ^
I think you get the idea. Fix the rest of the blanketing


Hard
Looks more polished.
00:43:372 (5) – blanket Fixed.
00:46:729 (5) – ^ ^
00:48:407 (3,4,5) – what?
00:50:086 (1,2,3) – spacing looks weird here ^
01:07:918 (1) – blanket
01:10:855 (2) – ^
01:42:114 (2) – Stack on slider head of 01:40:435 (3) – done
02:13:372 (1,2,3) – bad polarity shift. This will cause players to combo break. Possible suggestion? http://puu.sh/9EET8/9883be0aae.jpg ^
02:26:799 (3) – looks crooked. make this symmetrical ^
I think you get the idea. Fix the rest of the blanketing


Good luck with your map! I'll be waiting for your mod ^^
Thx for mod.. :D
ono
FFFFF I ACCIDENTALLY CLOSED THE TAB AND DELETED MY ORIGINAL POST :(:(

saw your post in #modreqs and decided to hop in and drop a short mod. :)
its a nice song!

mod on your [Insane]

1. 00:19:246 (1,2) - Maybe you can rotate and ctrl+g these sliders a little for some variation. Maybe like this?:


2. 02:25:121 - Consider adding a note here. The sudden break is quite odd and makes 02:26:170 (1) quite hard to read.

3. 02:51:974 (1,2,3) - These three notes are quite hard to read since the previous three notes are the same distance and pattern yet the rhythms are different. It also creates problems for the following three notes which are even more spaced out but rhythmically closer. I would recommend either increasing the distance between these notes or using another pattern.

4. 03:25:750 (1,2,3) - This is very hard to read. I recommend you don't use equal distance for these notes.


good luck~
xxdeathx
hi, m4m from my queue.

[Insane]
  1. 00:21:554 (3,4) - blanket
  2. 00:30:995 (1,2) - blanket better
  3. 00:41:484 (2,4) - not exactly stacked
  4. 00:41:484 (2,4) - blanket better
  5. 01:06:239 (4) - the drums start at 01:06:974 so shorten the slider and add more circles
  6. 01:14:212 (3,4,5,6) - overmapped, nothing going on at here
  7. 01:26:379 (5,6) - avoid overlap
  8. 01:29:002 there is a drum beat here, map something
  9. 01:46:309 (3,4) - blanket better
  10. 02:15:051 (1,2,3) - you can stack these circles exactly on top of the end of the slider by deleting them and making new ones in the right location
  11. 02:33:093 (4,5) - ^
  12. 02:51:974 (1,2,3) - misleading spacing, make them further or stacked. new combos do not justify a change in spacing
  13. 03:20:505 (1,2,3,4,5,6) - this is too hard to read; the game automatically spaces apart stacked objects by a little, you don't need to do it.
  14. 03:25:960 this is a strong beat, map something here
  15. 03:35:610 (1,2) - blanket better


good luck!
Topic Starter
Micka

xxdeathx wrote:

hi, m4m from my queue.

[Insane]
  1. 00:21:554 (3,4) - blanket Fixed
  2. 00:30:995 (1,2) - blanket better Fixed
  3. 00:41:484 (2,4) - not exactly stacked Fixed
  4. 00:41:484 (2,4) - blanket better Fixed
  5. 01:06:239 (4) - the drums start at 01:06:974 so shorten the slider and add more circles Fixed
  6. 01:14:212 (3,4,5,6) - overmapped, nothing going on at here no its not exactly overmapped, its emphasize lyrics
  7. 01:26:379 (5,6) - avoid overlap Fixed wow after all modders just noticed this. this is intentional for modders
  8. 01:29:002 there is a drum beat here, map something Fixed
  9. 01:46:309 (3,4) - blanket better Fixed
  10. 02:15:051 (1,2,3) - you can stack these circles exactly on top of the end of the slider by deleting them and making new ones in the right location Fixed
  11. 02:33:093 (4,5) - ^ what? theres nothing
  12. 02:51:974 (1,2,3) - misleading spacing, make them further or stacked. new combos do not justify a change in spacing Fixed
  13. 03:20:505 (1,2,3,4,5,6) - this is too hard to read; the game automatically spaces apart stacked objects by a little, you don't need to do it. Fixed yes i think so
  14. 03:25:960 this is a strong beat, map something here Fixed
  15. 03:35:610 (1,2) - blanket better
Fixed

good luck!
thanks for mod... :D
Topic Starter
Micka

onoz wrote:

FFFFF I ACCIDENTALLY CLOSED THE TAB AND DELETED MY ORIGINAL POST :(:(

saw your post in #modreqs and decided to hop in and drop a short mod. :)
its a nice song!

mod on your [Insane]

1. 00:19:246 (1,2) - Maybe you can rotate and ctrl+g these sliders a little for some variation. Maybe like this?:
Fixed

2. 02:25:121 - Consider adding a note here. The sudden break is quite odd and makes 02:26:170 (1) quite hard to read. no change. it will be overmapped

3. 02:51:974 (1,2,3) - These three notes are quite hard to read since the previous three notes are the same distance and pattern yet the rhythms are different. It also creates problems for the following three notes which are even more spaced out but rhythmically closer. I would recommend either increasing the distance between these notes or using another pattern. Fixed

4. 03:25:750 (1,2,3) - This is very hard to read. I recommend you don't use equal distance for these notes.sorry, here i emphasize the drum more and the section is slow


good luck~
thx for free mod~~ :D
RandF
thanks for M4M queue~
mainly, basic indication

[General]
  1. :!: do you update this map recently? if not, recent mods cannot be reflected in your map...
  2. nice SB! but but a little attacked eyes... I suggest to add "Display epilepsy warning"
  3. for SB, the image size more than 800x600 pixels is unranked. please recheck your SB elements and resize them.
    :arrow:Ranking Criteria
  4. recheck inherited points. they are not on the timing point correctly.
  5. Kiai-time suggetion:
    01:20:715- start at 01:21:344
    04:15:890~04:29:316- unnecessary for kiai, imo

[Normal]
  1. for normal, it is better to conform DS(DistanceSpacing) as much as possible
  2. for normal, I don't recommend to change SV(SliderVelocity)
  3. it is better to conform the rule adding NC(NewCombo) to some extent. for example, 11combo is too large :arrow: 01:03:722 (11) -
  4. 00:23:023 (2,3,1) - difficult for normal, imo
  5. 00:27:638 (1) - end at 00:30:995
  6. 01:48:302 (1) - end at 01:51:554
  7. 02:31:834 (1,2) - in this case, you should blanket correctly. and then you can do it easily by removing GridSnap

[Hard]
  1. you should recheck blanketting. for example, you can blanket more correctly about 00:14:212 (1,2,3) - , 00:22:603 (4,5) - , etc...
  2. 00:10:847 (1) - object isn't snapped! you should move timing-point before the time setting objects
  3. 00:26:799 (6,7) - I recommend to combine into 1 reverse slider
  4. 00:37:708 (1,2) - this overlapping is not good
  5. 00:40:016 (5,2) - in this case, it is better to stack each slider's head
  6. 02:13:372 (1,2,3) - hard to find rhythm
  7. 02:24:281~02:26:170- unnecessary break, imo (applied to insane)
  8. 04:19:246 (1,2) - make symmetric position?

[Insane]
  1. recheck blanketting and stack (same as hard)
  2. 00:12:525 (1) - same as hard
  3. 01:26:379 (5,6) - avoid overlapping like this
  4. 01:47:149 (1) - i prefer to delete
  5. 02:28:687 (1) - ^
  6. 02:51:974 (1,2,3) - hard to find rhythm
  7. 03:48:198 (1,2,3,4) - in this case, conform DS, and it looks better

[Fr33z3R's Easy]
  1. for easy, you should change SV
  2. 00:27:638 (1) - end at 00:30:995
  3. 01:11:274 (1,2) - avoid overlapping like this
  4. 01:48:198 (1) - end at 01:51:554
  5. 02:15:051~02:27:638- the circles on red line are hard to find rhythm forbeginner
  6. 03:42:323 (1) - spinner is not suitable, imo


if fix your beat map, please update. otherwise, modders can't help but say the same comment as previous post :?
merami(meramipop) <3
~Good Luck~
Topic Starter
Micka

RandomEffect wrote:

thanks for M4M queue~
mainly, basic indication

[General]
  1. :!: do you update this map recently? if not, recent mods cannot be reflected in your map...
  2. nice SB! but but a little attacked eyes... I suggest to add "Display epilepsy warning"
  3. for SB, the image size more than 800x600 pixels is unranked. please recheck your SB elements and resize them.
    :arrow:Ranking Criteria
  4. recheck inherited points. they are not on the timing point correctly.
  5. Kiai-time suggetion:
    01:20:715- start at 01:21:344
    04:15:890~04:29:316- unnecessary for kiai, imo

[Normal]
  1. for normal, it is better to conform DS(DistanceSpacing) as much as possible
  2. for normal, I don't recommend to change SV(SliderVelocity)
  3. it is better to conform the rule adding NC(NewCombo) to some extent. for example, 11combo is too large :arrow: 01:03:722 (11) -
  4. 00:23:023 (2,3,1) - difficult for normal, imo
  5. 00:27:638 (1) - end at 00:30:995
  6. 01:48:302 (1) - end at 01:51:554
  7. 02:31:834 (1,2) - in this case, you should blanket correctly. and then you can do it easily by removing GridSnap


All Fixed..
[Hard]
  1. you should recheck blanketting. for example, you can blanket more correctly about 00:14:212 (1,2,3) - , 00:22:603 (4,5) - , etc... Fixed
  2. 00:10:847 (1) - object isn't snapped! you should move timing-point before the time setting objects Fixed
  3. 00:26:799 (6,7) - I recommend to combine into 1 reverse slider no change
  4. 00:37:708 (1,2) - this overlapping is not good since its in middle of slider, i think its acceptable
  5. 00:40:016 (5,2) - in this case, it is better to stack each slider's head Fixed
  6. 02:13:372 (1,2,3) - hard to find rhythm
  7. 02:24:281~02:26:170- unnecessary break, imo (applied to insane) no change will look if BATs say this
  8. 04:19:246 (1,2) - make symmetric position? Fixed

[Insane]
  1. recheck blanketting and stack (same as hard) Fixed
  2. 00:12:525 (1) - same as hard Fixed
  3. 01:26:379 (5,6) - avoid overlapping like this Fixed
  4. 01:47:149 (1) - i prefer to delete Fixed
  5. 02:28:687 (1) - ^ Fixed
  6. 02:51:974 (1,2,3) - hard to find rhythm Fixed
  7. 03:48:198 (1,2,3,4) - in this case, conform DS, and it looks better its ok

[Fr33z3R's Easy]
  1. for easy, you should change SV i think its ok. its slow as shit
  2. 00:27:638 (1) - end at 00:30:995
  3. 01:11:274 (1,2) - avoid overlapping like this
  4. 01:48:198 (1) - end at 01:51:554
  5. 02:15:051~02:27:638- the circles on red line are hard to find rhythm forbeginner
  6. 03:42:323 (1) - spinner is not suitable, imo its ok


if fix your beat map, please update. otherwise, modders can't help but say the same comment as previous post :?
merami(meramipop) <3
~Good Luck~
Topic Starter
Micka
thanks for mod..
Reiji-RJ
Hey!
Sorry, I can't mod now, but I wish you good luck!
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