We did an IRC mod.
Changes:
The map seems quite cool for a beginner-mapper! You did a great job, keep improving!
~~~~~~~~~~~~~~~~~~~~~~~~~
Best of luck!
Changes:
- Rhythm improvements
- Diff settings/balance changes
- General slider-shaping improvements
- Minor jump-fixes
- Some general fixes
log
16:20 -Bakari-: Hey!
16:21 SKAIII: hey hey :D
16:22 -Bakari-: Mind if we do an IRC mod?
16:22 SKAIII: i have 0 experience in mods ._. you're the first one that accepts modding my maps *_*
16:22 SKAIII: IRC mod means, a mod right here right?
16:22 -Bakari-: yup
16:23 SKAIII: sure that's ok for me :)
16:23 -Bakari-: alright. first of all, that's a pretty great map for a first try!
16:23 SKAIII: owh thank you :3 i tried my best
16:24 -Bakari-: have you read osu!wiki/guides?
16:24 SKAIII: a little bit but not too much .. :/ ^^"
16:25 -Bakari-: alright, then
16:25 -Bakari-: let's start with the Normal
16:26 SKAIII: oki
16:26 -Bakari-: don't you think that your SV is a bit too fast?
16:27 -Bakari-: Slider Velocity depends on BPM
16:27 -Bakari-: so, when you have a 200 BPM song its better if you use lower slider velocity
16:28 SKAIII: yes i agree with you
16:28 -Bakari-: well, what done is done. just keep it in mind for your next maps, okay?
16:28 SKAIII: it could be a bit lower
16:28 SKAIII: sure i will :)
16:28 -Bakari-: thanks! :)
16:28 -Bakari-: anyway, speaking about the things we can fix now
16:28 -Bakari-: mind making circles a bit smaller?
16:28 -Bakari-: a lot of them are overlapped
16:28 -Bakari-: and it makes the diff rather untidy
16:29 SKAIII: yes, i tried making straight difficulty difference between normal-hard-insane by doing -1 at CS every time, but cs2 is too big ...
16:30 -Bakari-: CS3 will work here
16:30 SKAIII: ok, if i do that i must rework the spacing between all the circles though, shouldn't I?
16:31 -Bakari-: why?
16:31 -Bakari-: all the circles/sliders get smaller. so, DS stays pretty much the same
16:31 SKAIII: ok fine :)
16:32 -Bakari-: while we are here, you can use OD and HP 3
16:32 -Bakari-: so, the spread will be more balanced
16:32 SKAIII: i trust you for that, because i never mapped normal before.. so i didn't even know what to take best ^^
16:33 SKAIII: ok that's done
16:33 -Bakari-: great
16:33 -Bakari-: now to the diff itself
16:33 -Bakari-: with lower CS it looks better
16:33 -Bakari-: <3
16:34 SKAIII: yes i couldn't agree more :D
16:34 -Bakari-: 00:22:202 (5,6) - the spacing here feels inconsistent. if you click one of thosee sliders and take a look at the upper-right corner
16:34 -Bakari-: you'll notice, that the DS here is different
16:35 -Bakari-: since this diff is already VERY fast and hardcore try to avoid jumps
16:36 SKAIII: ? i don't get it
16:36 -Bakari-: there's a little jump between these two
16:37 SKAIII: wait you're still on normal or? oO
16:37 -Bakari-: yup, still on Normal
16:37 -Bakari-: http://puu.sh/9q6Oa.png
16:37 SKAIII: okok i get it
16:39 SKAIII: i changed it a bit, wait i'll upload SS
16:40 SKAIII: http://puu.sh/9q6Wh/c46d547271.jpg
16:40 SKAIII: is it ok like this?
16:40 -Bakari-: `00:24:602 (4,1) - the overlap is quite big and may confuse some players. /// yes, looks better
16:40 -Bakari-: http://puu.sh/9q6Ya.jpg
16:41 SKAIII: good idea, i will do that
16:42 -Bakari-: 00:27:302 (4,5,6) - since this is the easiest diff, and 200 BPM song you probably should avoid 1/2 patterns like this one
16:42 -Bakari-: replace it with another slider?
16:43 SKAIII: an arrow slider?
16:43 SKAIII: yes that is fine
16:43 -Bakari-: yup, you get it right :)
16:45 -Bakari-: 00:27:752 (1,1) - players need some time to recover after spinners
16:45 -Bakari-: leave between those spinner and object some more time. [http://puu.sh/9q7bB.jpg like this]
16:46 -Bakari-: 00:34:202 (5,1) - one more spacing mistake.
16:49 SKAIII: ok corrected both :)
16:49 -Bakari-: 00:34:802 (1,2) - you gonna hate me for this, but there're A LOT of such spacing mistakes
16:50 SKAIII: oh don't worry i don't hate you at all xD i thank you pointing them out (and i feel ashamed ;_;)
16:50 -Bakari-: well, you can just check them all on your own after the mod
16:51 -Bakari-: it will save our time and make the mod much shorter
16:51 SKAIII: good idea ^^
16:53 -Bakari-: alright
16:54 -Bakari-: 00:38:102 (2) - the slider is way too short. 2nd, 3rd, 4th and the following reverse arrows appear too late
16:54 -Bakari-: players have no time to read them :(
16:55 -Bakari-: you can change the pattern to something like [http://puu.sh/9q7yA.jpg this]
16:55 -Bakari-: the gaps between the objects will be consistent (1/1 rhythm all the way) and it will be more playable
16:57 SKAIII: i don't know, it sounds weird with the music
16:57 SKAIII: the (1) you said sounds good
16:57 SKAIII: but the 2nd slider is weird
16:58 -Bakari-: http://puu.sh/9q7HE.jpg
17:00 SKAIII: it sounds even more weird like this ._. sorry
17:01 -Bakari-: well, just leave it for now
17:01 -Bakari-: we may find something better later
17:01 -Bakari-: 00:50:402 (2,3) - pretty much the same. http://puu.sh/9q7Q4.jpg
17:02 -Bakari-: sudden rhythm change here is inconsistent and it bugs me a lot. I tried to make it more readable
17:02 SKAIII: yes i understand
17:02 SKAIII: it's because i tried to focus on vocals
17:02 SKAIII: but it's bad needs to be changed indeed
17:04 SKAIII: i like what you made i'll build something with that
17:05 -Bakari-: cool, well, the same applies for all those patterns
17:05 -Bakari-: we can also leave them to you or I can try to list them all
17:06 SKAIII: don't worry i understood what was wrong, i'll fix all of them later then :)
17:06 -Bakari-: great! :)
17:07 -Bakari-: 00:57:902 (3) - just saying that the slider looks rather untidy
17:08 -Bakari-: you can either make a [https://osu.ppy.sh/forum/t/208596 neat and simple slider]
17:08 -Bakari-: [https://osu.ppy.sh/forum/t/37194 or try your luck in making some complicated stuff]
17:09 -Bakari-: 01:04:802 (1) - isn't this NC a bit off your pattern? it just feels a bit awkward here to me
17:11 SKAIII: yup, changed that
17:11 -Bakari-: 01:10:802 - you can take the beginning of this break and dgar it here.
17:12 -Bakari-: so, the HP-Bar and skin elements will disappear when the drum hits
17:12 -Bakari-: 01:20:702 (1,2,3) - reverse arrows should be visisble :(
17:12 SKAIII: ohh i didn't know that about the break, cool stuff :D i changed it
17:13 SKAIII: ok if i make a triangle it's fine?
17:13 SKAIII: but it's awkward because the third slider is longer
17:13 SKAIII: if i make symetry people will tend to think the sliders are the same
17:14 SKAIII: lol omg don't look at that blue 1 slider (*blushes*)
17:14 SKAIII: i have an idea for this
17:14 -Bakari-: http://puu.sh/9q8pL.jpg
17:15 SKAIII: ohh this is cool
17:16 -Bakari-: 01:36:602 (4) - won't bother you with such sliders anymore. :)
17:17 SKAIII: yup ok :P
17:18 -Bakari-: 02:07:502 (3) - someone is laaaazy :)
17:20 SKAIII: xd
17:20 -Bakari-: 02:43:502 (4,5) - do you see what I see?
17:21 SKAIII: yes, drum switch to guitar, not a good idea in normal diff
17:21 -Bakari-: glad you understand it now
17:21 SKAIII: :P
17:22 SKAIII: can i leave the 2 sliders tho?
17:22 -Bakari-: https://osu.ppy.sh/ss/1706049 - 02:54:602 (1) - ohh, and try to avoid overlaps like this one. it overlaps with a default HP-Bar and it doesn't look neat :(
17:22 -Bakari-: 02:55:502 (3) - someone is really lazy
17:23 -Bakari-: 03:05:102 (2,3) - wow, jumps D:
17:23 -Bakari-: well, I've just mentioned some general things and gave you a few examples to fix . not too much, right?
17:23 SKAIII: ahh i tought i would make the end a bit harder xD bad idea i guess
17:24 SKAIII: yes thanks alot :3
17:24 SKAIII: i make newbie mistakes >< lots of them
17:24 SKAIII: but i never mapped normal before
17:24 SKAIII: i only map insanes usually ._.
17:24 -Bakari-: well, it's still quite nice, don't worry
17:27 SKAIII: awh thanks :P
17:28 -Bakari-: now to the Hard
17:28 SKAIII: (ready to blush for my mistakes)
17:30 -Bakari-: 00:10:502 (5) - http://puu.sh/9q98L.png
17:30 -Bakari-: 00:06:302 (1) - ^
17:30 -Bakari-: i guess you knew, that such sliders aren't allowed
17:31 SKAIII: oO no i didn't
17:31 SKAIII: i think i saw some like this on ranked maps
17:31 -Bakari-: well, same applies for the Insane
17:31 -Bakari-: well, the problem is that rules change
17:31 -Bakari-: we change them a lot
17:31 SKAIII: ok ok, well i'll find another nice slider form :)
17:31 SKAIII: shape i mean
17:32 -Bakari-: same happens to A LOT of your sliders
17:32 -Bakari-: a specially on the Insane :(
17:32 SKAIII: really?
17:32 -Bakari-: I know, you've spend a lot of time to make them
17:32 -Bakari-: but ;_;
17:32 -Bakari-: http://puu.sh/9q9gw.jpg
17:32 -Bakari-: this is too much, I think
17:33 SKAIII: hah ... yes ok that one is a big fail anyway it's ugly XD
17:34 SKAIII: don't tell me my beautiful star at 46 is not allowed T_T :(
17:34 -Bakari-: don't worry, this one is awesome <3
17:34 -Bakari-: back to hard
17:35 SKAIII: ok i was scared xD thanks :3
17:35 -Bakari-: HP and OD 6
17:35 -Bakari-: and ARA8
17:35 -Bakari-: try to use them and test the diff
17:35 -Bakari-: AR7 is also fine, if you don't want to go extreme :)
17:36 SKAIII: ok ok i test
17:37 SKAIII: i personally like high AR.. but idk what fits the best
17:37 SKAIII: ar8 seems right, but people might prefer AR7 cause the map isn't that fast, what do you think?
17:38 -Bakari-: AR7 to make the spread more balanced
17:38 -Bakari-: 5/7/9
17:39 SKAIII: yep, that's cool :)
17:39 SKAIII: alright it's done
17:40 -Bakari-: most of the players would like to see lower cs here, btw
17:42 SKAIII: mhm, i dunno, most maps are always in cs4.. so i like when maps have cs5 or cs3 to change, and i made the map to fit in cs3 :s
17:42 SKAIII: it doesn't look to bad does it?
17:42 -Bakari-: yeah, it seems fine
17:42 -Bakari-: well, it's up to you :)
17:42 SKAIII: yes i'll think about it ^^
17:43 -Bakari-: 00:24:602 (4) - well, the spacing here feels awkward
17:43 -Bakari-: I see your intention, but still ;_;
17:43 SKAIII: ok ok i fix that :p
17:45 SKAIII: i made a wave from the bottom
17:45 SKAIII: seems fine now :)
17:46 -Bakari-: good!
17:46 -Bakari-: 00:26:702 (7) - well, what about spacing changes here? It changes from x1.0 to x0.7 @.@
17:47 -Bakari-: 00:27:752 (1,1) - this is still too fast.
17:48 SKAIII: ok i shorten the spinner
17:48 SKAIII: on the white stripe it's alright?
17:48 SKAIII: i correct the spacing too btw ^^"
17:48 -Bakari-: yeah, that should be fine
17:49 -Bakari-: 00:32:402 (1,2,3) - spacing, man, it feels really choppy :(
17:49 -Bakari-: 00:36:602 (5,6,7) - lowering the spacing on purpose is called antijump. Such things should be pointed out with new combos, so players can read them easier :)
17:50 SKAIII: ok so new combo on 5,6 and 7? or just on 5?
17:51 -Bakari-: on 5
17:51 -Bakari-: it's enough to place just one
17:51 SKAIII: oki
17:51 -Bakari-: 00:39:302 - maybe a circle or something here. I just don't feel like this gap is okay
17:53 SKAIII: yes
17:53 SKAIII: i shorten the arrow slider by 1 and i put a circle
17:53 SKAIII: + spacing ><
17:53 -Bakari-: alright, sounds good!
17:53 -Bakari-: yup
17:53 -Bakari-: spacing, spacing and more spacing
17:54 -Bakari-: i can stop annoying you with those spacing changes and let you fix them on your own
17:54 -Bakari-: if you want, ofc
17:55 SKAIII: yes that's cool :P
17:55 SKAIII: i even see them myself now and it hurts my eyes i guess i was just lazy while mapping >____>
17:56 SKAIII: but i have on question
17:56 SKAIII: at 0:39
17:56 SKAIII: the 1,2,3,4
17:56 SKAIII: is is okay?
17:56 -Bakari-: seems okay to me, yeah o/
17:56 SKAIII: ok nice :D
17:57 -Bakari-: random jumps 00:42:602 (3,4,5) - \;_;/
17:57 -Bakari-: 00:46:502 (5) - we've seen this guy already. he's back again D:
17:57 -Bakari-: anyway, back to jumps
17:58 -Bakari-: the main purpose of them is to reflect something in the music, so you shouldn't use them just randomly
17:59 SKAIII: ok i see :)
17:59 -Bakari-: you may need to test the diff and see if there're any other unfitting jumps
18:00 -Bakari-: whenever you notice any. just press f2 and fix them
18:01 SKAIII: yes that's a good idea
18:02 -Bakari-: waitwhat
18:02 -Bakari-: 00:58:052 (5) -
18:02 -Bakari-: well, wow. someone is really, really lazy :V
18:02 SKAIII: xd
18:02 SKAIII: but i like how it sounds with "reve-e-a-a-led" xD
18:03 SKAIII: and it ends on double drum :P
18:03 -Bakari-: just try to use some different shapes sometimes
18:03 -Bakari-: imagine someone who likes the song and plays EVERY diff
18:03 SKAIII: yes, you are right
18:03 -Bakari-: "whoa, this slider"
18:04 -Bakari-: "lol, seen it before"
18:04 -Bakari-: "WHAT? NO WAY"
18:04 SKAIII: i'll shape it differently :P
18:04 SKAIII: XD
18:04 -Bakari-: yes, exactly what I wanted you to do :)
18:04 -Bakari-: 01:03:602 (1,2,3,1,2,3) - I doubt that the spacing changes fit here
18:05 -Bakari-: 01:07:202 (1,2,3,4,5,1) - creativity <3
18:05 -Bakari-: 01:10:802 - dragging breaks, you know.
18:05 SKAIII: i don't know if you used sarcasm or not XD
18:05 SKAIII: about creativity i mean
18:06 SKAIII: i guess you did
18:06 -Bakari-: noooo
18:06 -Bakari-: I really liked the star
18:06 SKAIII: ahw ok :3 ty
18:06 SKAIII: btw about the spacing changes
18:07 -Bakari-: Ctrl+Shift+D works better for creating such pattens, but this one is fine, so I'd keep it for now
18:07 SKAIII: jesus
18:07 SKAIII: my osu randomly stopped working
18:07 SKAIII: luckily i had saved a lot right before 0_0"
18:08 -Bakari-: thanks god D:
18:08 -Bakari-: it'd be a tragedy
18:08 -Bakari-: 2 hours of modding
18:08 -Bakari-: also saved the log
18:08 -Bakari-: just in case
18:08 SKAIII: you're my hero
18:08 SKAIII: seems like my changes on hard didn't save tho ...
18:09 SKAIII: but it's alright, it's done fast as i did it already before
18:09 SKAIII: we can just keep going i guess :P
18:09 -Bakari-: http://puu.sh/9qb30.txt
18:10 -Bakari-: just in case if you need this part of the chatlog
18:10 SKAIII: thanks a lot :D
18:10 -Bakari-: 01:24:452 - since it's okay to use some 1/2 beats, you can place one here
18:10 -Bakari-: well, I was going to post the whole log in the beatmap's thread, anyway
18:11 SKAIII: beat placed!
18:11 -Bakari-: 01:27:302 (5) - remove the repeat and place a circle at the big white tick. + a new combo on that tick.
18:11 -Bakari-: So, we will point out the vocals and make your rhythm a bit more interesting for players
18:12 -Bakari-: [https://osu.ppy.sh/ss/1706229 a not-so-neat example]
18:13 -Bakari-: 01:28:352 - waitwhat. Shouldn't this slider be started on the white tick before? (01:28:202)
18:14 SKAIII: no no it's meant to follow the drums
18:15 SKAIII: now you say it...
18:15 SKAIII: hm
18:15 -Bakari-: how about a circle at 01:28:202 - then?
18:15 -Bakari-: 01:28:802 (7,8) - and don't use antijumps so randomly, by the way
18:16 SKAIII: i put the circle :) but it isn't random, it's because the vocals go high so i like the point that out with larger sliders, and it suited well i tought
18:16 SKAIII: but i can change it if needed
18:17 -Bakari-: alright, let it be for now :)
18:17 -Bakari-: 01:31:802 (4) - drums are going really strong there, maybe a new combo here?
18:17 -Bakari-: also, the second repeat doesn't feel really good
18:18 -Bakari-: 01:36:602 (5) - and one more new combo for the same reason
18:18 SKAIII: the second repeat? :P
18:19 -Bakari-: yeah @.@/
18:20 SKAIII: hmm what would you suggest
18:21 SKAIII: i'm not sure i know what you mean by second repeat xD
18:21 -Bakari-: https://osu.ppy.sh/ss/1706257
18:21 SKAIII: ahh ok
18:23 SKAIII: ok fixed ;) thanks
18:23 -Bakari-: 01:34:202 (1,2) - spacing feels weird
18:24 -Bakari-: I like what you're doing here, it looks cool
18:24 -Bakari-: but it's really hard to play it
18:24 -Bakari-: because of the spacing :(
18:24 SKAIII: i changed it :P the slider is now on the right, follwing the curving
18:25 -Bakari-: sweet <3
18:25 SKAIII: :3
18:25 -Bakari-: 01:56:552 (1,1) - I guess you already know what to do
18:25 -Bakari-: same applies for the Insane
18:26 SKAIII: yes O:)
18:26 SKAIII: yes for insane i put some really difficult spinners
18:26 SKAIII: maybe one i should remove
18:26 -Bakari-: yeah
18:26 -Bakari-: 02:15:602 (9) - one more new combo. vocals here
18:26 SKAIII: btw a question
18:26 SKAIII: at 1:56
18:27 SKAIII: the 7th circle
18:27 SKAIII: is it ok to leave it there?
18:27 SKAIII: cause it kinda comes late
18:27 -Bakari-: sounds ok to me
18:27 SKAIII: maybe i should put it where i put 3,4,5
18:27 SKAIII: well if it's ok, then it's ok ^^
18:28 SKAIII: btw also
18:28 SKAIII: at 2:26
18:28 -Bakari-: http://puu.sh/9qbSw.png
18:29 SKAIII: i wanted to make a 1/2 stream
18:29 SKAIII: but tought it was maybe too hard, what do you think
18:29 SKAIII: maybe if i make it with sliders... hm cause this reverse slider is so ugly
18:30 -Bakari-: https://osu.ppy.sh/ss/1706286
18:31 -Bakari-: well, it's playable and fits with the song]
18:31 -Bakari-: why not? :)
18:31 SKAIII: ok cool :D nice stream btw, i take :P
18:32 -Bakari-: sure, glad you liked it :D
18:32 -Bakari-: 03:04:802 (11) - more like an opinion, but a new combo here would look cool
18:33 -Bakari-: aaaaaaand we're done with the Hard
18:34 SKAIII: :D YES!
18:34 SKAIII: btw i suck at making streams, i can't remake your beautiful stream xD
18:34 -Bakari-: just use Ctrl+C > Ctrl+V
18:35 -Bakari-: and then ctrl+ H and Ctrl +G
18:36 SKAIII: omg yes i'm so stupid BAKABAKABAKA
18:36 -Bakari-: calm down, you just forgot about this, you're not stupid or anything :)
18:38 SKAIII: yes yes sorry ><
18:39 -Bakari-: and guess what?
18:39 -Bakari-: that's right, 00:42:302 (8) - spacing
18:40 -Bakari-: 00:44:402 (11) - and try to point out such patterns with new combos. how else we are supposed to understand that there's a velocity change? :(
18:41 SKAIII: still hard diff?
18:41 -Bakari-: Insane
18:41 SKAIII: ok ok
18:41 -Bakari-: we've finished with the hard
18:41 SKAIII: idk why i forgot combo there ^^
18:41 SKAIII: yes i had a little doubt sorry ^^
18:42 -Bakari-: 01:00:452 (1) - the guide about sliders, once you read it, check your sliders, please. you'll find a lot of space to improve
18:43 SKAIII: ohh
18:43 SKAIII: i tought that one was ok :x
18:43 -Bakari-: 01:03:902 (5,6) - and btw, that was too fast for this part, wasn't it? I mean, uhh.. in music there's nothing really loud to make players jump this far
18:43 -Bakari-: it's more related to 01:01:502 (1) - such sliders
18:45 SKAIII: yes, i'll put sliders instead of those circles, is that ok?
18:45 -Bakari-: yeah, should be alright
18:46 -Bakari-: 01:08:402 (10) - well, this was really confusing
18:47 -Bakari-: 01:12:152 (11) - and one more new combo. this time because the pattern is really long
18:47 SKAIII: why confusing? :o
18:48 -Bakari-: sudden velocity change
18:48 SKAIII: ahh actually you know why?
18:48 SKAIII: it's because, before i used lots of special sliders
18:48 SKAIII: it was a circle
18:49 SKAIII: just like hitcircle
18:49 SKAIII: but with an arrow
18:49 SKAIII: so it was like a tripple
18:49 SKAIII: and i liked the aesthetic of it
18:49 -Bakari-: ahhhhh, I see
18:49 SKAIII: but i knew i had to change it , so i changed it to legal sliders
18:49 SKAIII: but i wanted to make the same kind of shape that's why they're so small :)
18:49 -Bakari-: yeah, hold-sliders are not allowed :(
18:50 -Bakari-: well, NC should solve the problem
18:50 SKAIII: oki :P
18:51 -Bakari-: 01:32:402 (5) - one more new combo here, this time for the spacing changes
18:52 -Bakari-: new combos tell players "hey, there might be something tricky, get ready"
18:52 -Bakari-: that is why it's a good idea to use them more often
18:52 SKAIII: ok i see :3
18:52 SKAIII: btw i'll rework the spacing there... feels weird
18:53 -Bakari-: 01:40:352 (4) - oh wow, in the middle of a jump pattern a slow slider
18:53 -Bakari-: 01:40:952 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - wow, you sure like long combos ;)
18:54 SKAIII: XD oops
18:54 SKAIII: i'll change that ~
18:54 -Bakari-: 01:51:002 (1,2,3) - I think I've seen that before
18:55 -Bakari-: I linked this pattern to you
18:55 -Bakari-: and it feels like de~ ja~ vu~
18:55 SKAIII: awh xd
18:55 SKAIII: you have any idea maybe? :/
18:55 SKAIII: i couldn't think of anything better
18:57 -Bakari-: only bad ideas are left http://puu.sh/9qdmP.jpg
18:59 SKAIII: it's cool, atleast it isn't repeating like i did (:|)
18:59 -Bakari-: well, I tried to make DS a bit more consistent
19:00 -Bakari-: 02:20:252 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3) - can you test it for me, please?
19:00 -Bakari-: I'm unsure about it
19:01 SKAIII: hmmm it seems fine
19:02 SKAIII: ok the spacing is maybe not optimal
19:02 SKAIII: i wouldn't know what kind of jumps i should use actually..
19:02 -Bakari-: well, you're more experienced, so it's your choice
19:03 SKAIII: i'll leave it like that for now i guess :P
19:03 SKAIII: it's perfectly playable atleast, certainly not the hardest part of the song ^^
19:03 -Bakari-: yeah
19:03 -Bakari-: everything else seems alright
19:03 -Bakari-: I'm leaving some of the unfitting jumps and spacing mistakes to you
19:04 -Bakari-: and take some of your precious time to improve the sliders
19:04 SKAIII: well i still ctrl+g'ed yellow 5 and 6
19:04 SKAIII: cause it feels more jumpy :3
19:04 -Bakari-: AND OH MY GOD
19:04 -Bakari-: diff settings
19:04 SKAIII: yes i'll work a lot on that x
19:04 -Bakari-: I almost forgot about them
19:04 SKAIII: :o
19:04 -Bakari-: try HP6 and OD7
19:04 -Bakari-: it feels better, at least to me
19:05 SKAIII: oki :3
19:05 -Bakari-: all those jumps and stuff,OD8 feels too tricky
19:05 -Bakari-: and that's it for me :)
19:05 SKAIII: man i can't thank you enough :<
19:06 SKAIII: when you messaged me it was the best time of my day *_* i tought no-one would never want to mod my map
19:06 SKAIII: i tried for weeeeks but never never never got a reply
19:06 -Bakari-: well, I am glad it was helpful for you! :)
19:09 SKAIII: on your pic there was written: there's only 2ms of audio lead-in
19:09 SKAIII: and it should be 2000ms
19:09 SKAIII: but the music starts on like 1000
19:10 -Bakari-: then add extra 100ms of lead in
19:10 -Bakari-: save all the changes and open .osu file of each diff
19:10 SKAIII: how do i do that? :P
19:10 SKAIII: oh ok
19:10 -Bakari-: File > open .osu in notepad
19:11 -Bakari-: save changes
19:11 -Bakari-: just make sure that you've saved the changes made in the editor before!
19:11 SKAIII: yes :3
19:11 SKAIII: you mean just save or upload?
19:12 -Bakari-: just saving is enough :)
The map seems quite cool for a beginner-mapper! You did a great job, keep improving!
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Best of luck!