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Amaranthe - Hunger

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Topic Starter
D0vid
This beatmap was submitted using in-game submission on dimanche 10 janvier 2016 at 13:07:55

Artist: Amaranthe
Title: Hunger
BPM: 200
Filesize: 4198kb
Play Time: 03:07
Difficulties Available:
  1. 6th's Hard (3,72 stars, 468 notes)
  2. Hard (2,5 stars, 300 notes)
  3. Hunger (5,33 stars, 882 notes)
  4. Insane (4,6 stars, 712 notes)
  5. Normal (1,92 stars, 281 notes)
Download: Amaranthe - Hunger
Information: Scores/Beatmap Listing
---------------
Last updated 6/1/2016: Updated few settings

Normal - REmapped 100%
Hard - REmapped 100%
6th's Hard - WIP
Insane - Mapped 100% (no hitsounds)
Ulquiorra's Insane - Coming soon
Hunger - REmapped 100%

Mods: (thank you so much!)

  1. -Bakari-
  2. MangakaMoka
  3. wuzzat
  4. fuxiao1790
  5. ArrowOfWInD
  6. Artavia
  7. Thunderstorm
  8. ReallyFastCat
  9. -GriM-
riffy
We did an IRC mod.

Changes:
  1. Rhythm improvements
  2. Diff settings/balance changes
  3. General slider-shaping improvements
  4. Minor jump-fixes
  5. Some general fixes
log
16:20 -Bakari-: Hey!
16:21 SKAIII: hey hey :D
16:22 -Bakari-: Mind if we do an IRC mod?
16:22 SKAIII: i have 0 experience in mods ._. you're the first one that accepts modding my maps *_*
16:22 SKAIII: IRC mod means, a mod right here right?
16:22 -Bakari-: yup
16:23 SKAIII: sure that's ok for me :)
16:23 -Bakari-: alright. first of all, that's a pretty great map for a first try!
16:23 SKAIII: owh thank you :3 i tried my best
16:24 -Bakari-: have you read osu!wiki/guides?
16:24 SKAIII: a little bit but not too much .. :/ ^^"
16:25 -Bakari-: alright, then
16:25 -Bakari-: let's start with the Normal
16:26 SKAIII: oki
16:26 -Bakari-: don't you think that your SV is a bit too fast?
16:27 -Bakari-: Slider Velocity depends on BPM
16:27 -Bakari-: so, when you have a 200 BPM song its better if you use lower slider velocity
16:28 SKAIII: yes i agree with you
16:28 -Bakari-: well, what done is done. just keep it in mind for your next maps, okay?
16:28 SKAIII: it could be a bit lower
16:28 SKAIII: sure i will :)
16:28 -Bakari-: thanks! :)
16:28 -Bakari-: anyway, speaking about the things we can fix now
16:28 -Bakari-: mind making circles a bit smaller?
16:28 -Bakari-: a lot of them are overlapped
16:28 -Bakari-: and it makes the diff rather untidy
16:29 SKAIII: yes, i tried making straight difficulty difference between normal-hard-insane by doing -1 at CS every time, but cs2 is too big ...
16:30 -Bakari-: CS3 will work here
16:30 SKAIII: ok, if i do that i must rework the spacing between all the circles though, shouldn't I?
16:31 -Bakari-: why?
16:31 -Bakari-: all the circles/sliders get smaller. so, DS stays pretty much the same
16:31 SKAIII: ok fine :)
16:32 -Bakari-: while we are here, you can use OD and HP 3
16:32 -Bakari-: so, the spread will be more balanced
16:32 SKAIII: i trust you for that, because i never mapped normal before.. so i didn't even know what to take best ^^
16:33 SKAIII: ok that's done
16:33 -Bakari-: great
16:33 -Bakari-: now to the diff itself
16:33 -Bakari-: with lower CS it looks better
16:33 -Bakari-: <3
16:34 SKAIII: yes i couldn't agree more :D
16:34 -Bakari-: 00:22:202 (5,6) - the spacing here feels inconsistent. if you click one of thosee sliders and take a look at the upper-right corner
16:34 -Bakari-: you'll notice, that the DS here is different
16:35 -Bakari-: since this diff is already VERY fast and hardcore try to avoid jumps
16:36 SKAIII: ? i don't get it
16:36 -Bakari-: there's a little jump between these two
16:37 SKAIII: wait you're still on normal or? oO
16:37 -Bakari-: yup, still on Normal
16:37 -Bakari-: http://puu.sh/9q6Oa.png
16:37 SKAIII: okok i get it
16:39 SKAIII: i changed it a bit, wait i'll upload SS
16:40 SKAIII: http://puu.sh/9q6Wh/c46d547271.jpg
16:40 SKAIII: is it ok like this?
16:40 -Bakari-: `00:24:602 (4,1) - the overlap is quite big and may confuse some players. /// yes, looks better
16:40 -Bakari-: http://puu.sh/9q6Ya.jpg
16:41 SKAIII: good idea, i will do that
16:42 -Bakari-: 00:27:302 (4,5,6) - since this is the easiest diff, and 200 BPM song you probably should avoid 1/2 patterns like this one
16:42 -Bakari-: replace it with another slider?
16:43 SKAIII: an arrow slider?
16:43 SKAIII: yes that is fine
16:43 -Bakari-: yup, you get it right :)
16:45 -Bakari-: 00:27:752 (1,1) - players need some time to recover after spinners
16:45 -Bakari-: leave between those spinner and object some more time. [http://puu.sh/9q7bB.jpg like this]
16:46 -Bakari-: 00:34:202 (5,1) - one more spacing mistake.
16:49 SKAIII: ok corrected both :)
16:49 -Bakari-: 00:34:802 (1,2) - you gonna hate me for this, but there're A LOT of such spacing mistakes
16:50 SKAIII: oh don't worry i don't hate you at all xD i thank you pointing them out (and i feel ashamed ;_;)
16:50 -Bakari-: well, you can just check them all on your own after the mod
16:51 -Bakari-: it will save our time and make the mod much shorter
16:51 SKAIII: good idea ^^
16:53 -Bakari-: alright
16:54 -Bakari-: 00:38:102 (2) - the slider is way too short. 2nd, 3rd, 4th and the following reverse arrows appear too late
16:54 -Bakari-: players have no time to read them :(
16:55 -Bakari-: you can change the pattern to something like [http://puu.sh/9q7yA.jpg this]
16:55 -Bakari-: the gaps between the objects will be consistent (1/1 rhythm all the way) and it will be more playable
16:57 SKAIII: i don't know, it sounds weird with the music
16:57 SKAIII: the (1) you said sounds good
16:57 SKAIII: but the 2nd slider is weird
16:58 -Bakari-: http://puu.sh/9q7HE.jpg
17:00 SKAIII: it sounds even more weird like this ._. sorry
17:01 -Bakari-: well, just leave it for now
17:01 -Bakari-: we may find something better later
17:01 -Bakari-: 00:50:402 (2,3) - pretty much the same. http://puu.sh/9q7Q4.jpg
17:02 -Bakari-: sudden rhythm change here is inconsistent and it bugs me a lot. I tried to make it more readable
17:02 SKAIII: yes i understand
17:02 SKAIII: it's because i tried to focus on vocals
17:02 SKAIII: but it's bad needs to be changed indeed
17:04 SKAIII: i like what you made i'll build something with that
17:05 -Bakari-: cool, well, the same applies for all those patterns
17:05 -Bakari-: we can also leave them to you or I can try to list them all
17:06 SKAIII: don't worry i understood what was wrong, i'll fix all of them later then :)
17:06 -Bakari-: great! :)
17:07 -Bakari-: 00:57:902 (3) - just saying that the slider looks rather untidy
17:08 -Bakari-: you can either make a [https://osu.ppy.sh/forum/t/208596 neat and simple slider]
17:08 -Bakari-: [https://osu.ppy.sh/forum/t/37194 or try your luck in making some complicated stuff]
17:09 -Bakari-: 01:04:802 (1) - isn't this NC a bit off your pattern? it just feels a bit awkward here to me
17:11 SKAIII: yup, changed that
17:11 -Bakari-: 01:10:802 - you can take the beginning of this break and dgar it here.
17:12 -Bakari-: so, the HP-Bar and skin elements will disappear when the drum hits
17:12 -Bakari-: 01:20:702 (1,2,3) - reverse arrows should be visisble :(
17:12 SKAIII: ohh i didn't know that about the break, cool stuff :D i changed it
17:13 SKAIII: ok if i make a triangle it's fine?
17:13 SKAIII: but it's awkward because the third slider is longer
17:13 SKAIII: if i make symetry people will tend to think the sliders are the same
17:14 SKAIII: lol omg don't look at that blue 1 slider (*blushes*)
17:14 SKAIII: i have an idea for this
17:14 -Bakari-: http://puu.sh/9q8pL.jpg
17:15 SKAIII: ohh this is cool
17:16 -Bakari-: 01:36:602 (4) - won't bother you with such sliders anymore. :)
17:17 SKAIII: yup ok :P
17:18 -Bakari-: 02:07:502 (3) - someone is laaaazy :)
17:20 SKAIII: xd
17:20 -Bakari-: 02:43:502 (4,5) - do you see what I see?
17:21 SKAIII: yes, drum switch to guitar, not a good idea in normal diff
17:21 -Bakari-: glad you understand it now
17:21 SKAIII: :P
17:22 SKAIII: can i leave the 2 sliders tho?
17:22 -Bakari-: https://osu.ppy.sh/ss/1706049 - 02:54:602 (1) - ohh, and try to avoid overlaps like this one. it overlaps with a default HP-Bar and it doesn't look neat :(
17:22 -Bakari-: 02:55:502 (3) - someone is really lazy
17:23 -Bakari-: 03:05:102 (2,3) - wow, jumps D:
17:23 -Bakari-: well, I've just mentioned some general things and gave you a few examples to fix . not too much, right?
17:23 SKAIII: ahh i tought i would make the end a bit harder xD bad idea i guess
17:24 SKAIII: yes thanks alot :3
17:24 SKAIII: i make newbie mistakes >< lots of them
17:24 SKAIII: but i never mapped normal before
17:24 SKAIII: i only map insanes usually ._.
17:24 -Bakari-: well, it's still quite nice, don't worry
17:27 SKAIII: awh thanks :P
17:28 -Bakari-: now to the Hard
17:28 SKAIII: (ready to blush for my mistakes)
17:30 -Bakari-: 00:10:502 (5) - http://puu.sh/9q98L.png
17:30 -Bakari-: 00:06:302 (1) - ^
17:30 -Bakari-: i guess you knew, that such sliders aren't allowed
17:31 SKAIII: oO no i didn't
17:31 SKAIII: i think i saw some like this on ranked maps
17:31 -Bakari-: well, same applies for the Insane
17:31 -Bakari-: well, the problem is that rules change
17:31 -Bakari-: we change them a lot
17:31 SKAIII: ok ok, well i'll find another nice slider form :)
17:31 SKAIII: shape i mean
17:32 -Bakari-: same happens to A LOT of your sliders
17:32 -Bakari-: a specially on the Insane :(
17:32 SKAIII: really?
17:32 -Bakari-: I know, you've spend a lot of time to make them
17:32 -Bakari-: but ;_;
17:32 -Bakari-: http://puu.sh/9q9gw.jpg
17:32 -Bakari-: this is too much, I think
17:33 SKAIII: hah ... yes ok that one is a big fail anyway it's ugly XD
17:34 SKAIII: don't tell me my beautiful star at 46 is not allowed T_T :(
17:34 -Bakari-: don't worry, this one is awesome <3
17:34 -Bakari-: back to hard
17:35 SKAIII: ok i was scared xD thanks :3
17:35 -Bakari-: HP and OD 6
17:35 -Bakari-: and ARA8
17:35 -Bakari-: try to use them and test the diff
17:35 -Bakari-: AR7 is also fine, if you don't want to go extreme :)
17:36 SKAIII: ok ok i test
17:37 SKAIII: i personally like high AR.. but idk what fits the best
17:37 SKAIII: ar8 seems right, but people might prefer AR7 cause the map isn't that fast, what do you think?
17:38 -Bakari-: AR7 to make the spread more balanced
17:38 -Bakari-: 5/7/9
17:39 SKAIII: yep, that's cool :)
17:39 SKAIII: alright it's done
17:40 -Bakari-: most of the players would like to see lower cs here, btw
17:42 SKAIII: mhm, i dunno, most maps are always in cs4.. so i like when maps have cs5 or cs3 to change, and i made the map to fit in cs3 :s
17:42 SKAIII: it doesn't look to bad does it?
17:42 -Bakari-: yeah, it seems fine
17:42 -Bakari-: well, it's up to you :)
17:42 SKAIII: yes i'll think about it ^^
17:43 -Bakari-: 00:24:602 (4) - well, the spacing here feels awkward
17:43 -Bakari-: I see your intention, but still ;_;
17:43 SKAIII: ok ok i fix that :p
17:45 SKAIII: i made a wave from the bottom
17:45 SKAIII: seems fine now :)
17:46 -Bakari-: good!
17:46 -Bakari-: 00:26:702 (7) - well, what about spacing changes here? It changes from x1.0 to x0.7 @.@
17:47 -Bakari-: 00:27:752 (1,1) - this is still too fast.
17:48 SKAIII: ok i shorten the spinner
17:48 SKAIII: on the white stripe it's alright?
17:48 SKAIII: i correct the spacing too btw ^^"
17:48 -Bakari-: yeah, that should be fine
17:49 -Bakari-: 00:32:402 (1,2,3) - spacing, man, it feels really choppy :(
17:49 -Bakari-: 00:36:602 (5,6,7) - lowering the spacing on purpose is called antijump. Such things should be pointed out with new combos, so players can read them easier :)
17:50 SKAIII: ok so new combo on 5,6 and 7? or just on 5?
17:51 -Bakari-: on 5
17:51 -Bakari-: it's enough to place just one
17:51 SKAIII: oki
17:51 -Bakari-: 00:39:302 - maybe a circle or something here. I just don't feel like this gap is okay
17:53 SKAIII: yes
17:53 SKAIII: i shorten the arrow slider by 1 and i put a circle
17:53 SKAIII: + spacing ><
17:53 -Bakari-: alright, sounds good!
17:53 -Bakari-: yup
17:53 -Bakari-: spacing, spacing and more spacing
17:54 -Bakari-: i can stop annoying you with those spacing changes and let you fix them on your own
17:54 -Bakari-: if you want, ofc
17:55 SKAIII: yes that's cool :P
17:55 SKAIII: i even see them myself now and it hurts my eyes i guess i was just lazy while mapping >____>
17:56 SKAIII: but i have on question
17:56 SKAIII: at 0:39
17:56 SKAIII: the 1,2,3,4
17:56 SKAIII: is is okay?
17:56 -Bakari-: seems okay to me, yeah o/
17:56 SKAIII: ok nice :D
17:57 -Bakari-: random jumps 00:42:602 (3,4,5) - \;_;/
17:57 -Bakari-: 00:46:502 (5) - we've seen this guy already. he's back again D:
17:57 -Bakari-: anyway, back to jumps
17:58 -Bakari-: the main purpose of them is to reflect something in the music, so you shouldn't use them just randomly
17:59 SKAIII: ok i see :)
17:59 -Bakari-: you may need to test the diff and see if there're any other unfitting jumps
18:00 -Bakari-: whenever you notice any. just press f2 and fix them
18:01 SKAIII: yes that's a good idea
18:02 -Bakari-: waitwhat
18:02 -Bakari-: 00:58:052 (5) -
18:02 -Bakari-: well, wow. someone is really, really lazy :V
18:02 SKAIII: xd
18:02 SKAIII: but i like how it sounds with "reve-e-a-a-led" xD
18:03 SKAIII: and it ends on double drum :P
18:03 -Bakari-: just try to use some different shapes sometimes
18:03 -Bakari-: imagine someone who likes the song and plays EVERY diff
18:03 SKAIII: yes, you are right
18:03 -Bakari-: "whoa, this slider"
18:04 -Bakari-: "lol, seen it before"
18:04 -Bakari-: "WHAT? NO WAY"
18:04 SKAIII: i'll shape it differently :P
18:04 SKAIII: XD
18:04 -Bakari-: yes, exactly what I wanted you to do :)
18:04 -Bakari-: 01:03:602 (1,2,3,1,2,3) - I doubt that the spacing changes fit here
18:05 -Bakari-: 01:07:202 (1,2,3,4,5,1) - creativity <3
18:05 -Bakari-: 01:10:802 - dragging breaks, you know.
18:05 SKAIII: i don't know if you used sarcasm or not XD
18:05 SKAIII: about creativity i mean
18:06 SKAIII: i guess you did
18:06 -Bakari-: noooo
18:06 -Bakari-: I really liked the star
18:06 SKAIII: ahw ok :3 ty
18:06 SKAIII: btw about the spacing changes
18:07 -Bakari-: Ctrl+Shift+D works better for creating such pattens, but this one is fine, so I'd keep it for now
18:07 SKAIII: jesus
18:07 SKAIII: my osu randomly stopped working
18:07 SKAIII: luckily i had saved a lot right before 0_0"
18:08 -Bakari-: thanks god D:
18:08 -Bakari-: it'd be a tragedy
18:08 -Bakari-: 2 hours of modding
18:08 -Bakari-: also saved the log
18:08 -Bakari-: just in case
18:08 SKAIII: you're my hero
18:08 SKAIII: seems like my changes on hard didn't save tho ...
18:09 SKAIII: but it's alright, it's done fast as i did it already before
18:09 SKAIII: we can just keep going i guess :P
18:09 -Bakari-: http://puu.sh/9qb30.txt
18:10 -Bakari-: just in case if you need this part of the chatlog
18:10 SKAIII: thanks a lot :D
18:10 -Bakari-: 01:24:452 - since it's okay to use some 1/2 beats, you can place one here
18:10 -Bakari-: well, I was going to post the whole log in the beatmap's thread, anyway
18:11 SKAIII: beat placed!
18:11 -Bakari-: 01:27:302 (5) - remove the repeat and place a circle at the big white tick. + a new combo on that tick.
18:11 -Bakari-: So, we will point out the vocals and make your rhythm a bit more interesting for players
18:12 -Bakari-: [https://osu.ppy.sh/ss/1706229 a not-so-neat example]
18:13 -Bakari-: 01:28:352 - waitwhat. Shouldn't this slider be started on the white tick before? (01:28:202)
18:14 SKAIII: no no it's meant to follow the drums
18:15 SKAIII: now you say it...
18:15 SKAIII: hm
18:15 -Bakari-: how about a circle at 01:28:202 - then?
18:15 -Bakari-: 01:28:802 (7,8) - and don't use antijumps so randomly, by the way
18:16 SKAIII: i put the circle :) but it isn't random, it's because the vocals go high so i like the point that out with larger sliders, and it suited well i tought
18:16 SKAIII: but i can change it if needed
18:17 -Bakari-: alright, let it be for now :)
18:17 -Bakari-: 01:31:802 (4) - drums are going really strong there, maybe a new combo here?
18:17 -Bakari-: also, the second repeat doesn't feel really good
18:18 -Bakari-: 01:36:602 (5) - and one more new combo for the same reason
18:18 SKAIII: the second repeat? :P
18:19 -Bakari-: yeah @.@/
18:20 SKAIII: hmm what would you suggest
18:21 SKAIII: i'm not sure i know what you mean by second repeat xD
18:21 -Bakari-: https://osu.ppy.sh/ss/1706257
18:21 SKAIII: ahh ok
18:23 SKAIII: ok fixed ;) thanks
18:23 -Bakari-: 01:34:202 (1,2) - spacing feels weird
18:24 -Bakari-: I like what you're doing here, it looks cool
18:24 -Bakari-: but it's really hard to play it
18:24 -Bakari-: because of the spacing :(
18:24 SKAIII: i changed it :P the slider is now on the right, follwing the curving
18:25 -Bakari-: sweet <3
18:25 SKAIII: :3
18:25 -Bakari-: 01:56:552 (1,1) - I guess you already know what to do
18:25 -Bakari-: same applies for the Insane
18:26 SKAIII: yes O:)
18:26 SKAIII: yes for insane i put some really difficult spinners
18:26 SKAIII: maybe one i should remove
18:26 -Bakari-: yeah
18:26 -Bakari-: 02:15:602 (9) - one more new combo. vocals here
18:26 SKAIII: btw a question
18:26 SKAIII: at 1:56
18:27 SKAIII: the 7th circle
18:27 SKAIII: is it ok to leave it there?
18:27 SKAIII: cause it kinda comes late
18:27 -Bakari-: sounds ok to me
18:27 SKAIII: maybe i should put it where i put 3,4,5
18:27 SKAIII: well if it's ok, then it's ok ^^
18:28 SKAIII: btw also
18:28 SKAIII: at 2:26
18:28 -Bakari-: http://puu.sh/9qbSw.png
18:29 SKAIII: i wanted to make a 1/2 stream
18:29 SKAIII: but tought it was maybe too hard, what do you think
18:29 SKAIII: maybe if i make it with sliders... hm cause this reverse slider is so ugly
18:30 -Bakari-: https://osu.ppy.sh/ss/1706286
18:31 -Bakari-: well, it's playable and fits with the song]
18:31 -Bakari-: why not? :)
18:31 SKAIII: ok cool :D nice stream btw, i take :P
18:32 -Bakari-: sure, glad you liked it :D
18:32 -Bakari-: 03:04:802 (11) - more like an opinion, but a new combo here would look cool
18:33 -Bakari-: aaaaaaand we're done with the Hard
18:34 SKAIII: :D YES!
18:34 SKAIII: btw i suck at making streams, i can't remake your beautiful stream xD
18:34 -Bakari-: just use Ctrl+C > Ctrl+V
18:35 -Bakari-: and then ctrl+ H and Ctrl +G
18:36 SKAIII: omg yes i'm so stupid BAKABAKABAKA
18:36 -Bakari-: calm down, you just forgot about this, you're not stupid or anything :)
18:38 SKAIII: yes yes sorry ><
18:39 -Bakari-: and guess what?
18:39 -Bakari-: that's right, 00:42:302 (8) - spacing
18:40 -Bakari-: 00:44:402 (11) - and try to point out such patterns with new combos. how else we are supposed to understand that there's a velocity change? :(
18:41 SKAIII: still hard diff?
18:41 -Bakari-: Insane
18:41 SKAIII: ok ok
18:41 -Bakari-: we've finished with the hard
18:41 SKAIII: idk why i forgot combo there ^^
18:41 SKAIII: yes i had a little doubt sorry ^^
18:42 -Bakari-: 01:00:452 (1) - the guide about sliders, once you read it, check your sliders, please. you'll find a lot of space to improve
18:43 SKAIII: ohh
18:43 SKAIII: i tought that one was ok :x
18:43 -Bakari-: 01:03:902 (5,6) - and btw, that was too fast for this part, wasn't it? I mean, uhh.. in music there's nothing really loud to make players jump this far
18:43 -Bakari-: it's more related to 01:01:502 (1) - such sliders
18:45 SKAIII: yes, i'll put sliders instead of those circles, is that ok?
18:45 -Bakari-: yeah, should be alright
18:46 -Bakari-: 01:08:402 (10) - well, this was really confusing
18:47 -Bakari-: 01:12:152 (11) - and one more new combo. this time because the pattern is really long
18:47 SKAIII: why confusing? :o
18:48 -Bakari-: sudden velocity change
18:48 SKAIII: ahh actually you know why?
18:48 SKAIII: it's because, before i used lots of special sliders
18:48 SKAIII: it was a circle
18:49 SKAIII: just like hitcircle
18:49 SKAIII: but with an arrow
18:49 SKAIII: so it was like a tripple
18:49 SKAIII: and i liked the aesthetic of it
18:49 -Bakari-: ahhhhh, I see
18:49 SKAIII: but i knew i had to change it , so i changed it to legal sliders
18:49 SKAIII: but i wanted to make the same kind of shape that's why they're so small :)
18:49 -Bakari-: yeah, hold-sliders are not allowed :(
18:50 -Bakari-: well, NC should solve the problem
18:50 SKAIII: oki :P
18:51 -Bakari-: 01:32:402 (5) - one more new combo here, this time for the spacing changes
18:52 -Bakari-: new combos tell players "hey, there might be something tricky, get ready"
18:52 -Bakari-: that is why it's a good idea to use them more often
18:52 SKAIII: ok i see :3
18:52 SKAIII: btw i'll rework the spacing there... feels weird
18:53 -Bakari-: 01:40:352 (4) - oh wow, in the middle of a jump pattern a slow slider
18:53 -Bakari-: 01:40:952 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - wow, you sure like long combos ;)
18:54 SKAIII: XD oops
18:54 SKAIII: i'll change that ~
18:54 -Bakari-: 01:51:002 (1,2,3) - I think I've seen that before
18:55 -Bakari-: I linked this pattern to you
18:55 -Bakari-: and it feels like de~ ja~ vu~
18:55 SKAIII: awh xd
18:55 SKAIII: you have any idea maybe? :/
18:55 SKAIII: i couldn't think of anything better
18:57 -Bakari-: only bad ideas are left http://puu.sh/9qdmP.jpg
18:59 SKAIII: it's cool, atleast it isn't repeating like i did (:|)
18:59 -Bakari-: well, I tried to make DS a bit more consistent
19:00 -Bakari-: 02:20:252 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3) - can you test it for me, please?
19:00 -Bakari-: I'm unsure about it
19:01 SKAIII: hmmm it seems fine
19:02 SKAIII: ok the spacing is maybe not optimal
19:02 SKAIII: i wouldn't know what kind of jumps i should use actually..
19:02 -Bakari-: well, you're more experienced, so it's your choice
19:03 SKAIII: i'll leave it like that for now i guess :P
19:03 SKAIII: it's perfectly playable atleast, certainly not the hardest part of the song ^^
19:03 -Bakari-: yeah
19:03 -Bakari-: everything else seems alright
19:03 -Bakari-: I'm leaving some of the unfitting jumps and spacing mistakes to you
19:04 -Bakari-: and take some of your precious time to improve the sliders
19:04 SKAIII: well i still ctrl+g'ed yellow 5 and 6
19:04 SKAIII: cause it feels more jumpy :3
19:04 -Bakari-: AND OH MY GOD
19:04 -Bakari-: diff settings
19:04 SKAIII: yes i'll work a lot on that x
19:04 -Bakari-: I almost forgot about them
19:04 SKAIII: :o
19:04 -Bakari-: try HP6 and OD7
19:04 -Bakari-: it feels better, at least to me
19:05 SKAIII: oki :3
19:05 -Bakari-: all those jumps and stuff,OD8 feels too tricky
19:05 -Bakari-: and that's it for me :)
19:05 SKAIII: man i can't thank you enough :<
19:06 SKAIII: when you messaged me it was the best time of my day *_* i tought no-one would never want to mod my map
19:06 SKAIII: i tried for weeeeks but never never never got a reply
19:06 -Bakari-: well, I am glad it was helpful for you! :)
19:09 SKAIII: on your pic there was written: there's only 2ms of audio lead-in
19:09 SKAIII: and it should be 2000ms
19:09 SKAIII: but the music starts on like 1000
19:10 -Bakari-: then add extra 100ms of lead in
19:10 -Bakari-: save all the changes and open .osu file of each diff
19:10 SKAIII: how do i do that? :P
19:10 SKAIII: oh ok
19:10 -Bakari-: File > open .osu in notepad
19:11 -Bakari-: save changes
19:11 -Bakari-: just make sure that you've saved the changes made in the editor before!
19:11 SKAIII: yes :3
19:11 SKAIII: you mean just save or upload?
19:12 -Bakari-: just saving is enough :)

The map seems quite cool for a beginner-mapper! You did a great job, keep improving! :)

~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
wuzzat
Hey! sorry for Late :'(
meh!Internet problems here's the mod :3

[General]
I think more blankets can be added to the combos,and the rythm suits the song.Metal FTW~
Gonna need some slider pattern Practicing,Try The Guide of making Common Sliders for Referrence https://osu.ppy.sh/forum/t/208596
[Normal]
  1. 01:18:902 (3) - you can make blanket to slider 4 right?
  2. 02:08:852 (1) - move slider's end to x:400 y:144 (you can make blankets with these)
  3. 02:48:002 (1) - remove NC (?) suggestion
[Hard]
  1. 00:06:302 (1) - add NC (since the combo's too long imo)
  2. 01:01:202 (2) - slider's 2 end move to x:155 y:64
  3. 01:33:752 (3) - i think a hit circle sounds better than a slider.make it a 1 hit circle (suggestion)
  4. 01:39:602 - Try adding a hit circle and NC the 01:39:902 slider
  5. 02:39:152 (4,5) - while i'm testing it,i'm a little bit confused at this, try to make distance between them.
  6. 02:42:902 (1,1) - same here ^
[Hunger]
Well, I can't mod Insane For Some reasons..
Maybe just 00:07:052 - add new combo ^^' (Don't hit me >~<)
Topic Starter
D0vid

wuzzat wrote:

Hey! sorry for Late :'(
meh!Internet problems here's the mod :3 no problem, thank you for modding :D

[General]
I think more blankets can be added to the combos,and the rythm suits the song.Metal FTW~
Gonna need some slider pattern Practicing,Try The Guide of making Common Sliders for Referrence https://osu.ppy.sh/forum/t/208596
[Normal]
  1. 01:18:902 (3) - you can make blanket to slider 4 right? yep, done
  2. 02:08:852 (1) - move slider's end to x:400 y:144 (you can make blankets with these) yep, done
  3. 02:48:002 (1) - remove NC (?) suggestion yep, was a mistake xD

[Hard]
  1. 00:06:302 (1) - add NC (since the combo's too long imo) indeed ^^
  2. 01:01:202 (2) - slider's 2 end move to x:155 y:64 I did something else, but it was ugly that's true, thanks for noticing :)
  3. 01:33:752 (3) - i think a hit circle sounds better than a slider.make it a 1 hit circle (suggestion) ok i agree with you ^^
  4. 01:39:602 - Try adding a hit circle and NC the 01:39:902 slider yes, done
  5. 02:39:152 (4,5) - while i'm testing it,i'm a little bit confused at this, try to make distance between them. sure, did it
  6. 02:42:902 (1,1) - same here ^
^
[Hunger]
Well, I can't mod Insane For Some reasons.. aww ok :(
Maybe just 00:07:052 - add new combo ^^' (Don't hit me >~< ) hehehe no sorry this would break my combo pattern xD
thanks a lot for your time and for this mod! kudos given ;)
ArrowOfWInD
Hi, really cool map = )

-NORMAL-
Should make slider longer

-HARD-
Should be "harder"
AR->7
OD->5
Circle size ->5
[00:07:802](5) to (7) try stacking all of them
[00:24:302](3) and (4) stack
[00:36:602](1) to (3) stack
[00:42:002](1) to (6) make a jump with these 6 (use Compose-> create polygon circle -> side = 6)
[00:52:802](1) to (3) stack
[01:07:277](1) to (5) try like 1 4 3 2 5 and use polygon circle
[01:27:302] stack both red and yellow combo
[02:02:402] this part is symmetric to 1 of the parts b4 stack both part or try larger spacing (maybe it's just me, i just don't like things putted that way = \ )
[02:43:352] (1) to (5) try stacking head to tail
[02:49:202] the same symmetric thing

-HUNGER-
can't really do that fast = \
(not more cool sliders T_T ranking criteria too OP)
Topic Starter
D0vid

fuxiao1790 wrote:

Hi, really cool map = ) hello thanks a lot for your mod :) and thank you :D

-NORMAL-
Should make slider longer what do you mean exactly? :o

-HARD-
Should be "harder" i agree with you, i might soon remap a "harder" diff, call this one normal, and make the actual "normal" one easy, i need to think about this, will wait for opinion of other modders :)
AR->7 i did that before idk why it didn't save 0.0
OD->5 ok done
Circle size ->5 this is way too small (smaller than insanes) but i putted it on 3,5, with the new hex-thing, so it's a bit smaller now
[00:07:802](5) to (7) try stacking all of them no i'm sorry but i like my pattern :/
[00:24:302](3) and (4) stack same here :s
[00:36:602](1) to (3) stack here too @_@
[00:42:002](1) to (6) make a jump with these 6 (use Compose-> create polygon circle -> side = 6) wow thanks a lot for this tip i didn't know that i could make polygons so easily, always found it hard to make them, really THANKS a lot :D, i didn't make a jump though because it doesn't fit with the music :p sorry
[00:52:802](1) to (3) stack no sorry :/ i like the pattern
[01:07:277](1) to (5) try like 1 4 3 2 5 and use polygon circle i made it 1 4 2 3 5
[01:27:302] stack both red and yellow combo same as few above ><
[02:02:402] this part is symmetric to 1 of the parts b4 stack both part or try larger spacing (maybe it's just me, i just don't like things putted that way = \ ) i understand, if other people think the same way as you i'll reconsider it, not changed for now :p
[02:43:352] (1) to (5) try stacking head to tail i'm not sure about what you mean?
[02:49:202] the same symmetric thing yes the same, but i'll keep it :P

-HUNGER-
can't really do that fast = \ damn T_T ok no problem :<
(not more cool sliders T_T ranking criteria too OP) :o what do you mean?
ArrowOfWInD

SKAIII wrote:

fuxiao1790 wrote:

Hi, really cool map = ) hello thanks a lot for your mod :) and thank you :D

-NORMAL-
Should make slider longer what do you mean exactly? :o

-HARD-
Should be "harder" i agree with you, i might soon remap a "harder" diff, call this one normal, and make the actual "normal" one easy, i need to think about this, will wait for opinion of other modders :)
AR->7 i did that before idk why it didn't save 0.0
OD->5 ok done
Circle size ->5 this is way too small (smaller than insanes) but i putted it on 3,5, with the new hex-thing, so it's a bit smaller now
[00:07:802](5) to (7) try stacking all of them no i'm sorry but i like my pattern :/
[00:24:302](3) and (4) stack same here :s
[00:36:602](1) to (3) stack here too @_@
[00:42:002](1) to (6) make a jump with these 6 (use Compose-> create polygon circle -> side = 6) wow thanks a lot for this tip i didn't know that i could make polygons so easily, always found it hard to make them, really THANKS a lot :D, i didn't make a jump though because it doesn't fit with the music :p sorry
[00:52:802](1) to (3) stack no sorry :/ i like the pattern
[01:07:277](1) to (5) try like 1 4 3 2 5 and use polygon circle i made it 1 4 2 3 5
[01:27:302] stack both red and yellow combo same as few above ><
[02:02:402] this part is symmetric to 1 of the parts b4 stack both part or try larger spacing (maybe it's just me, i just don't like things putted that way = \ ) i understand, if other people think the same way as you i'll reconsider it, not changed for now :p
[02:43:352] (1) to (5) try stacking head to tail i'm not sure about what you mean?
[02:49:202] the same symmetric thing yes the same, but i'll keep it :P

-HUNGER-
can't really do that fast = \ damn T_T ok no problem :<
(not more cool sliders T_T ranking criteria too OP) :o what do you mean?

stack the end of the first slider and the beginning of the next 1

i dl the map like a month ago those sliders on hunger diff too good XD
Topic Starter
D0vid

fuxiao1790 wrote:

stack the end of the first slider and the beginning of the next 1 ah but i like when it's a bit more jumpy, it's easier to read also :)

i dl the map like a month ago those sliders on hunger diff too good XD hahahah yeah loved those sliders too :D i'm glad someone else liked them too :D
MangakaMoka
Ur welcome and I cant wait for the modders on Insane(+) :3

Kudosu for modding ingame lololol :D
MimiliaaMyMommy
https://osu.ppy.sh/ss/1739742

Can't believe I actually survived that. Good Map btw. <3
Topic Starter
D0vid

[Sven] wrote:

https://osu.ppy.sh/ss/1739742

Can't believe I actually survived that. Good Map btw. <3
holy cheesing jesus, you didn't only survive it, you also beat all my scores on it WTF haha you're crazy :D
i'm glad you liked it :) i'm doing my best to make it better every day so stay tuned 8-)
Artavia
#modreqs! (Random mod & M4M)


[Normal]

00:34:202 (5) - Remove and add circle

00:36:602 (5) - fix a different slider

00:37:502 (1) - Remove NC

00:56:402 (5) - Ctrl+<

01:01:202 (1) - Remove NC

01:03:002 (4) - Move to x276 y320

01:04:802 (1) - Remove NC

01:07:802 (3,4) - Remove and Add slider

01:18:602 (1) - Remove NC

01:39:602 - Add circle

02:28:202 (2) - add return slider


[Hard]

Hmm.. Where is Kiai time?

00:24:602 (4) - Ctrl+H,J

00:33:602 (3) - Move to x280 y284

00:39:032 - Add circle

00:40:802 (3) - Move to x184 y220

01:43:502 (3) - Move to x204 y132

02:25:873 - Remove NC and 02:26:552 - Add NC

02:40:352 (1) - Remove

02:52:802 (3) - Move to x436 y216

02:55:652 (1) - Remove NC

02:59:402 (2) - Ctrl+H
Topic Starter
D0vid

Artavia wrote:

#modreqs! (Random mod & M4M)

HEY, I am really sorry for answering like, 3 months later lol idk I wasn't in the mood anymore, but i'm back and kicking, thanks a lot for your mod!

[Normal]

00:34:202 (5) - Remove and add circle hmm i don't understand

00:36:602 (5) - fix a different slider ok done

00:37:502 (1) - Remove NC done

00:56:402 (5) - Ctrl+< ok ok

01:01:202 (1) - Remove NC yes sir

01:03:002 (4) - Move to x276 y320 yes sir

01:04:802 (1) - Remove NC done

01:07:802 (3,4) - Remove and Add slider okok

01:18:602 (1) - Remove NC V

01:39:602 - Add circle done

02:28:202 (2) - add return slider ?


[Hard]

Hmm.. Where is Kiai time? OOOOOOOOOOOOOOOOPS

00:24:602 (4) - Ctrl+H,J ? i don't see why

00:33:602 (3) - Move to x280 y284 okey

00:39:032 - Add circle changed a bit

00:40:802 (3) - Move to x184 y220 changed a bit too

01:43:502 (3) - Move to x204 y132 ^

02:25:873 - Remove NC and 02:26:552 - Add NC done ;)

02:40:352 (1) - Remove ? why

02:52:802 (3) - Move to x436 y216 changed

02:55:652 (1) - Remove NC okok

02:59:402 (2) - Ctrl+Hchanged ;)

thanks again for your mod, and sorry for late answer hehehehe.... :oops:
AlCarbohne_old
Love the map! :) :) :)
Topic Starter
D0vid

AlCarbohne wrote:

Love the map! :) :) :)
:D thanks !
Thunderstorm
Hi there. As you've asked for modding, here the mod goes
Remember, there's only suggestions, I do not forcing you to make any changes

[Normal]
00:30:002 (1) - as I know you need to leave 2 beats for rest after spinner on normal difficulties. But beat here is too delicious to miss it, so you can just reduce your spinner for 1/1 to leave timing placement as it is
00:33:002 (2,4) - (4) is getting covered under (2) until the very end, so it will hard for new players to read this pattern, as soon as this difficulty is easiest in your mapset and you don't plan to map Easy, I'd suggest to do not cover something so badly in order to make your patterns more readable.
00:34:802 (1,2,3,4,5,6) - there's some overlaps between these. It's not that deadly, but I think it'll looks, reads and plays better if you don't alow them to overlap each other just moved these objects a bit away from each other.
00:40:202 (2) - minor issue, but I believe it will looks smoother this way http://puu.sh/cYFdp/37b4aedacd.jpg
00:46:502 - Try to start spinner 1/1 later and just put circle here. Incoming strong beat is too good to get missed. And you'll still fit the vocal line anyway.
00:49:652 (1) - two beats rule again. Still, it looks damn good here, so I really don't know who've invented this rule. You can keep it, or finish your spinner a bit earlier. I guess famous mappers/BATs will point you at this rule anyway
00:55:502 (3,5) - as this is your easiest difficulty, I'd suggest to do not use this kind of patterns to avoid newbs get stressed :)
00:57:902 (3) - this one is looks a bit awkward imo. But keep it if you love this one
00:59:252 (1) - broken spacing
01:00:002 (2,4) - I'd suggest to space (4) away to get whole pattern looks better. At this point (4) is looking badly overlapped and almost fully covered by (2)
01:06:002 (1,3) - I've mentioned same kind of pattern eariler
01:08:402 (7) - there's no need in this note, imo, I'd better start incoming spinner here to fit the vocals
01:21:902 (3,2) - (2) is almost fully covered by (3) until the very end. Try to move (2) away to find a better look
01:27:002 (4) - broken spacing
01:31:202 (3) - ^
01:35:102 (1) - in order to make better look on incoming blanket, just put it under the end of the prevous slider
01:37:202 - spinner will fill the vocals perfectly, if you will start it here, removing repeat on the prevous slider
01:46:202 (5,2) - (2) get overlapped a bit. Consider to move it a bit right to avoid this minor issue
02:11:402 (2,4) - same as 01:06:002 (1,3)
02:25:202 I'd suggest to start it 1/4 later to avoid force beat to get missed. And end it 1/2 later. But there's that odd rule again. So, it's up to you
02:34:802 - again, started here, spinner will fits vocals better. If you want to do this, just replace 02:34:652 (5) - with the circle. And logically it should be stopped 1/2 later. Or 1/2 earlier.
02:39:602 - can be started 1/2 earlier for the same reason as for all prevous spinners

[Hard]
Suggestions about spinners in [Normal] goes here too
00:22:802 (6,2) - it's allowed here, but if you move (2) a bit lower, it will looks better and will not overlap 00:24:602 (4)
00:46:502 (5) - this one is a bit odd. Try to make it straight?
00:51:602 (1,2,3) - it's just personal, but this kind of patterns looks like hell imo. It's up to you to keep it, but I'd better space this three away from each other
00:57:302 (3) - if you put endpoint a bit lower, it will not overlap 00:58:052 (5)
02:01:202 (1,2,3) - same as bevore, also, looks like copy-paste+ctrl-j. Consider to replace it with another pattern so it will looks diffent from each other
02:43:352 (1,2,3) - ^
03:03:602 (1,2,3,4,1) - okay, this is not restricted, but don't you think (1,2,3,4) part looks not so good overlapping incoming (1)? I believe there exists a better way to space this pattern more accurate

[Hunger]
You have some bad-looking overlaps. I'll point on them, but it's up to you to decide to keep it or not
00:01:502 (2,4)
00:07:502 (4,5,6,1)
00:13:502 (1) - I'd better put it lower to avoid this pattern looking awkward as it is for now imo
00:28:802 - maybe you've missed a spinner here?
01:23:252 - break can be inserted here

Rest seems fair enough. Good luck with this one :)
Topic Starter
D0vid

Thunderstorm wrote:

Hi there. As you've asked for modding, here the mod goes
Remember, there's only suggestions, I do not forcing you to make any changes

[Normal]
00:30:002 (1) - as I know you need to leave 2 beats for rest after spinner on normal difficulties. But beat here is too delicious to miss it, so you can just reduce your spinner for 1/1 to leave timing placement as it is
00:33:002 (2,4) - (4) is getting covered under (2) until the very end, so it will hard for new players to read this pattern, as soon as this difficulty is easiest in your mapset and you don't plan to map Easy, I'd suggest to do not cover something so badly in order to make your patterns more readable.
00:34:802 (1,2,3,4,5,6) - there's some overlaps between these. It's not that deadly, but I think it'll looks, reads and plays better if you don't alow them to overlap each other just moved these objects a bit away from each other.
00:40:202 (2) - minor issue, but I believe it will looks smoother this way http://puu.sh/cYFdp/37b4aedacd.jpg
00:46:502 - Try to start spinner 1/1 later and just put circle here. Incoming strong beat is too good to get missed. And you'll still fit the vocal line anyway.
00:49:652 (1) - two beats rule again. Still, it looks damn good here, so I really don't know who've invented this rule. You can keep it, or finish your spinner a bit earlier. I guess famous mappers/BATs will point you at this rule anyway
00:55:502 (3,5) - as this is your easiest difficulty, I'd suggest to do not use this kind of patterns to avoid newbs get stressed :)
00:57:902 (3) - this one is looks a bit awkward imo. But keep it if you love this one
00:59:252 (1) - broken spacing
01:00:002 (2,4) - I'd suggest to space (4) away to get whole pattern looks better. At this point (4) is looking badly overlapped and almost fully covered by (2)
01:06:002 (1,3) - I've mentioned same kind of pattern eariler
01:08:402 (7) - there's no need in this note, imo, I'd better start incoming spinner here to fit the vocals
01:21:902 (3,2) - (2) is almost fully covered by (3) until the very end. Try to move (2) away to find a better look
01:27:002 (4) - broken spacing
01:31:202 (3) - ^
01:35:102 (1) - in order to make better look on incoming blanket, just put it under the end of the prevous slider
01:37:202 - spinner will fill the vocals perfectly, if you will start it here, removing repeat on the prevous slider
01:46:202 (5,2) - (2) get overlapped a bit. Consider to move it a bit right to avoid this minor issue
02:11:402 (2,4) - same as 01:06:002 (1,3)
02:25:202 I'd suggest to start it 1/4 later to avoid force beat to get missed. And end it 1/2 later. But there's that odd rule again. So, it's up to you
02:34:802 - again, started here, spinner will fits vocals better. If you want to do this, just replace 02:34:652 (5) - with the circle. And logically it should be stopped 1/2 later. Or 1/2 earlier.
02:39:602 - can be started 1/2 earlier for the same reason as for all prevous spinners
I've mostly fixed everything which you said, and remapped few parts cause of spacing issues ^^
[Hard]
Suggestions about spinners in [Normal] goes here too
00:22:802 (6,2) - it's allowed here, but if you move (2) a bit lower, it will looks better and will not overlap 00:24:602 (4) i actually like this :(
00:46:502 (5) - this one is a bit odd. Try to make it straight? ^
00:51:602 (1,2,3) - it's just personal, but this kind of patterns looks like hell imo. It's up to you to keep it, but I'd better space this three away from each other ^
00:57:302 (3) - if you put endpoint a bit lower, it will not overlap 00:58:052 (5)done
02:01:202 (1,2,3) - same as bevore, also, looks like copy-paste+ctrl-j. Consider to replace it with another pattern so it will looks diffent from each other
02:43:352 (1,2,3) - ^ no sorry D:
03:03:602 (1,2,3,4,1) - okay, this is not restricted, but don't you think (1,2,3,4) part looks not so good overlapping incoming (1)? I believe there exists a better way to space this pattern more accurate i really like that one so no sorry :p

[Hunger]
You have some bad-looking overlaps. I'll point on them, but it's up to you to decide to keep it or not
00:01:502 (2,4) it's part of the flow & pattern
00:07:502 (4,5,6,1) same here
00:13:502 (1) - I'd better put it lower to avoid this pattern looking awkward as it is for now imo it's just an easier part
00:28:802 - maybe you've missed a spinner here? YES, it fits perfectly, thanks!
01:23:252 - break can be inserted here sure why not

Rest seems fair enough. Good luck with this one :) Thanks a lot for your mod !!!
ReallyFastCat
Hi! I downloaded this map from #modreqs a while ago, but never actually modded it. And since I'm in the mood right now, let's go! ^o^

[General]
- There's no bg (There is one in the folder, but none of the diffs use it)
- Hunger is the only diff with audio lead-in right now. You need to set it in the other diffs too (but not to 5000, that's too much. I'd suggest using 2000 instead)
- Add some tags (the album name for example, if the song is from one)
- Kiai time should usually start on downbeats (in this case 00:49:202, 01:58:802 and 02:46:802)
- The difficulty gap between Hard and Hunger is pretty big. Consider mapping another diff in between them for a better spread

[Normal]
02:35:102 (1,1) - There are only 300ms between the spinner and the object after it here, which is way not enough recovery time for a Normal diff
02:39:902 (1,1) - ^

[Hard]
00:51:602 (1,2) - There are no claps here, while at 02:01:202 (1,2) and 02:49:202 (1,2) there are. Make the hitsounds consistent
03:02:402 (1,2,3) - Seems off, try this:


Good luck with the map! :)
Topic Starter
D0vid

ReallyFastCat wrote:

Hi! I downloaded this map from #modreqs a while ago, but never actually modded it. And since I'm in the mood right now, let's go! ^o^ GREAT :D thanks a lot!

[General]
- There's no bg (There is one in the folder, but none of the diffs use it) lol wups how did this happen o.o
- Hunger is the only diff with audio lead-in right now. You need to set it in the other diffs too (but not to 5000, that's too much. I'd suggest using 2000 instead) Fixed
- Add some tags (the album name for example, if the song is from one) i wouldn't know what to put since the album's name is "amaranthe" lol
- Kiai time should usually start on downbeats (in this case 00:49:202, 01:58:802 and 02:46:802) didn't know, fixed on every diff
- The difficulty gap between Hard and Hunger is pretty big. Consider mapping another diff in between them for a better spread i'll consider this

[Normal]
02:35:102 (1,1) - There are only 300ms between the spinner and the object after it here, which is way not enough recovery time for a Normal diff fixed
02:39:902 (1,1) - ^ ^

[Hard]
00:51:602 (1,2) - There are no claps here, while at 02:01:202 (1,2) and 02:49:202 (1,2) there are. Make the hitsounds consistent fixed
03:02:402 (1,2,3) - Seems off, try this: fixed!


Good luck with the map! :) Thanks a lot ! And thank you for your time!
-GriM-
my mod yaaaaa

EXTRA

First thing, this is completely my opinion and wont affect getting the map ranked but maybe buff the OD a bit? 8.3? the star diff is 5.38 so this would fit a bit better maybe? As I said earlier this is not a problem at all, just a suggestion

1.40 slider velocity? dont you think this is a bit low for 200 bpm? maybe 1.60 or 1.80 would be better.

00:00:002 (1) - This spinner is not a good way to start of the map, its short and doesn't flow well with the map, use it more as a buildup.
00:30:752 (1,2,3,4,5,6) - overmap. use these triples as sliders or something.
00:39:752 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - way to long combo, 16 beats?
00:46:802 (1) - end this on big white tick, then place something on the red tick next to that to empthasize the start of the metalish type voice.
00:54:302 (1,2) - this overlap may be a problem... I dont know much about overlap problems so ask an experienced mapper
00:59:252 (1) - move the slider up a bit, its sort of off screen near the bottom
01:22:802 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - 19 beat long comboooooo
01:43:352 (1,2,3,4,5,6,7) - kind of an awkward and weird flowing pattern, its not bad but kind of uncomfortable
01:56:402 (1) - end spinner on big white tick, empthasize metal voice on red tick
02:06:152 (3,4,5,6,7,8,9) - another kind of awkward pattern, its not bad and could probaly be kept. Just spiffy up the spacing a bit maybe?
02:13:052 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - 20 BEAT LONG COMBO also why did the spacing get huge all of a sudden? doesnt really fit song
02:25:202 (2,3,4,5) - make this a stream :D
02:43:352 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - nc the stream in this
03:01:352 (2,3) - whats up with this spacing

Overall, this map isnt bad at all tbh. I will absolutely play this in a multi lobby with friends. However, there was some other new combo issues that you should probably check out. There was also some random spacings that didn't make it in to the mod since they are easy to notice. Hope this was helpful :D
Topic Starter
D0vid

-GriM- wrote:

my mod yaaaaa

EXTRA

First thing, this is completely my opinion and wont affect getting the map ranked but maybe buff the OD a bit? 8.3? the star diff is 5.38 so this would fit a bit better maybe? As I said earlier this is not a problem at all, just a suggestion Ok :P let's try 8,3

1.40 slider velocity? dont you think this is a bit low for 200 bpm? maybe 1.60 or 1.80 would be better. Hmmm well i'm using high multipliers so I don't think it's a problem, I'll see what other people say :)

00:00:002 (1) - This spinner is not a good way to start of the map, its short and doesn't flow well with the map, use it more as a buildup. Actually it flows really well if you spin anticlockwise (like I do :<), i'd rather keep it but i'll see what people say
00:30:752 (1,2,3,4,5,6) - overmap. use these triples as sliders or something. oO i can clearly hear the guitar doing triples though
00:39:752 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - way to long combo, 16 beats? Oooops
00:46:802 (1) - end this on big white tick, then place something on the red tick next to that to empthasize the start of the metalish type voice. Actually when I read it i tought, yeah great idea, but when i tried it it sounded horrible, sorry i rather keep it how it is :s
00:54:302 (1,2) - this overlap may be a problem... I dont know much about overlap problems so ask an experienced mapper Ok I will :)
00:59:252 (1) - move the slider up a bit, its sort of off screen near the bottomi don't think that's a problem since it shows normally during gameplay :P
01:22:802 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - 19 beat long comboooooo Oooops again
01:43:352 (1,2,3,4,5,6,7) - kind of an awkward and weird flowing pattern, its not bad but kind of uncomfortable Keeping it because i think it fits the song well :)
01:56:402 (1) - end spinner on big white tick, empthasize metal voice on red tick no no same as before sorry ;s
02:06:152 (3,4,5,6,7,8,9) - another kind of awkward pattern, its not bad and could probaly be kept. Just spiffy up the spacing a bit maybe? Ok :P lI changed it a bit
02:13:052 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - 20 BEAT LONG COMBO also why did the spacing get huge all of a sudden? doesnt really fit song Oooopsie, i'll change that !
02:25:202 (2,3,4,5) - make this a stream :D Me no likez streamz :(
02:43:352 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - nc the stream in this Oopsie again ...
03:01:352 (2,3) - whats up with this spacing i know right XD fixed

Overall, this map isnt bad at all tbh. I will absolutely play this in a multi lobby with friends. However, there was some other new combo issues that you should probably check out. There was also some random spacings that didn't make it in to the mod since they are easy to notice. Hope this was helpful :D

Thank you very much ! Maybe I declined most of it but it still was really helpful to me :P
livezi
Hunger diff is fucking awesome
and I love the song so much
Topic Starter
D0vid

livezi wrote:

Hunger diff is fucking awesome
and I love the song so much
thanks :) i'm glad you love it man and yeah, the song is beast 8-)
Cymbor
I love amaranthe, good luck man !
Topic Starter
D0vid
they are awesome right? :D
thanks a lot ! :)
YawaH
won't mind for an NM out of the blue? :D

don't expect too much for me, cuz i've only started modding last month. Feel free not to give kudosu if my suggestions' not being used.

diamn Amaranthe! I love'em man!

6th's Hard

  1. Generally, well I guess this map's newly made? Also, did you intentionally put different HS only in kiai modes?
  2. 00:15:002 starting here to 00:41:702, there's no new combo, it took a moment for me to figure it out, lol. also here at 02:27:602
  3. 01:03:752(5) start of a new combo? seems like you combined 2 chunks of 4 counts here and not the same as the rest. the same thing at 02:13:352. If you did it intentionally though, don't mind this, because i realized that these color combos fits the part of the chorus, but this conflicts with the 4 count combo throughout the chorus.
  4. 02:18:002 to 02:25:052, the combo isn't properly distributed here.
  5. well, maybe you've fixed these right now because it is noticeable, but anyways
  6. 02:27:602 and 02:36:152 a spinner here might be a good idea? hearing those guitar rifts while not doing anything is a little regrettable. haha
  7. 00:51:302 (4) and 02:00:902(4) I tripped off here when I played this map twice. I think it's a common thing? or maybe not? I'd suggest to make 4 and 1 stacked and distant between 00:50:852(3) and 00:51:902(2).

Everything else here is awesome and fun to watch n' play, at least in my opinion. I actually don't have time for more diffs to mod so I'll leave it there :)
Go get'em!
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