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V.K - mirror night

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Hinsvar
Hi; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. You might want to consider using a silent soft-sliderslide. The slider body's sound is kinda disturbing if combined with the music's atmosphere...
>yurunneram's Easy
  1. What I notice after modding this is that the combo is quite inconsistent when there is no reason to break the consistency, like the NC at 01:49:158 (1) and 01:54:805 (1). I think you know what to do here.
  2. 00:00:745 - Add a whistle (and also add it every third white tick of a stanza up to 00:04:981)? idk how to say it... it just feels empty right now around here, and whistles would help with that.
  3. 00:05:687 - Starting from here, try to add whistles every first and third white tick (or just on ticks where piano notes are prominent) to emphasize the piano too?
  4. 00:06:392 - For parts with sounds like this, try using Drum sampleset, Soft addition, and then add a whistle? Fits the instruments well. (Not gonna talk about hitsounds here too much. Just wanna say that there are still so many spots where whistles are needed.)
  5. 00:38:863 (1,2) - Swap NC since (1) is actually still the part of 00:36:745 (1,2,3)'s stanza?
  6. 01:04:275 (3,4) - Try this so you can follow the drum at 01:06:392?
  7. 01:25:158 (1,2) - ...Are you sure with sliders like this? Dunno why, but it looks... odd. I just can't let this pass. (The same with stuff like 00:07:098 (3) and 00:15:569 (3). And a few others. I know you're trying to make unique slider shapes, but these just look weird.)
  8. 01:27:981 (1,2,3,4,5) - Don't you think five consecutive 1/1 notes at 170 BPM are a little tricky for beginners?
  9. 01:43:510 (1,2,3,4,1) - ^
  10. 01:47:040, 01:47:393, 01:47:922 - I've said that I don't really want to touch hitsounds any more, but these three ticks definitely need whistles on them for reasons that I think I have no need to say...
  11. 02:08:922 - Add a finish and change the volume to 40%? Goes along with the music better, IMO.
>neonat's Normal
  1. 00:38:863 - Don't want to add a whistle here? Fits the piano pretty nicely, I must say.
  2. 00:48:039 - Try using Drum sampleset, Soft addition, and then add a whistle to emphasize instruments like the one on this tick? Sounds pretty good and breaks the emptiness here.
  3. 01:48:099 (2,3,4,5,6,7,1) - Oh wow, isn't this sequence of objects too long for a Normal diff? At least try to remove (5)?
>Hard
  1. Your usage of NCs looks pretty unorganized. Sometimes you use them every one stanza, sometimes two, sometimes not on the correct moment (example: 00:16:804 (9,10,1)). I think you know what to do...?
  2. 00:02:510 (4) - Try curving it like this? It'd help keeping the curvy flow made by the curved sliders around this lone straight one.
  3. 00:04:275 (1,3) - Eh, what's with the shaping? They look kinda weird honestly... idk man, try just using one normal node.
  4. 00:05:687 (5,6,7,8,9,10) - This pattern is pretty tricky for a Hard diff, what with the jump at (5,6) and the movement you need to go through (6,7,8,9,10). Consider nerf-ing this, really.
  5. 00:19:804 - Finish is too loud to emphasize such an instrument. Remove it please?
  6. 00:23:334 - Try adding a whistle to follow the piano here? It's pretty noticeable and will create a sense of consistency in the hitsound pattern.
  7. 00:24:745 - ^
  8. 00:33:216 - Same as 00:19:804. (And the same for other finishes on inappropriate places, such as ticks without any particularly strong instrument sounds played there.)
  9. 00:38:157 (6,1) - This looks pretty odd because (6) overlaps most of (1), including the tail of it. Try moving (6) out from (1) if possible. (I understand that this is intentional, but it looks strange right now because of how they are positioned.)
  10. 00:43:098 - Again, add a whistle to follow the piano?
  11. 00:44:510 - Add a clap to follow the percussion (?) instrument here? (Applies to 00:45:922, 00:47:334, and more similar places.)
  12. 00:45:216 - ...I don't understand this. This is a clear and loud cymbal. Replace the clap with a finish, please. (I don't mean to sound like I know everything, but this one feels too obvious to be missed...)
  13. 00:53:687 (1,2) - Remove the finishes from the head of these sliders, please? I know the instruments sound pretty loud, but still not to the point of sounding particularly crashing and stuff.
  14. 00:59:863 - Replace the clap with a whistle? Fits the instrument waaay better, you know.
  15. 01:00:569 - Also replace this finish with a whistle, for the same reason as the suggestion above?
  16. 01:07:098 - Add a finish. I think you know why.
  17. 01:45:275 - I know what do you want to do here, but a finish just won't work here because the music doesn't support it and it sounds off compared to the song. Remove it please? (Applies to other similarly placed finishes.)
  18. 01:47:922 - ^
  19. 01:49:863 (1,2,1) - Why is the spacing inconsistent? I can't see any reason for this.
  20. 02:06:099, 02:06:805, 02:08:393, 02:10:334 (5) - You should add finishes on places like these ticks instead, where the instruments are obviously strong enough to be given finishes. Just saying.
>Insane
  1. 00:00:040 (1,3) - Try to make them not touch each other so they'll look neater?
  2. 01:47:922 - 01:48:628 - You skipped too many things here... idk man; are you sure with this?
  3. 02:09:981 (4,5,6) - Oh wow, gotta admit this is extremely hard to read correctly. You might want to use a simpler rhythm so this will be more playable.
  4. 02:22:772 - Don't you think the finish is too loud to exist on such a silent section with no cymbals to emphasize or anything?
Hmm, this map seems to be promising. Still needs improvement, though, so get a few more mods or something (preferably around 5 detailed and useful mods) (you can also try improving your map by yourself of course), then you can get back to me (NOT immediately after taking care of my mod though) if you're confident on your map.

Good luck on the way! 8-)
neonat
I removed one object from that rhythm. As for the hitsounds, I just couldn't see it as better, adding the hitsounds didn't feel right

SPOILER
osu file format v13

[General]
AudioFilename: 04 mirror night.mp3
AudioLeadIn: 0
PreviewTime: 79511
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.8500004

[Metadata]
Title:mirror night
TitleUnicode:mirror night
Artist:V.K
ArtistUnicode:V.K
Creator:TestApple
Version:neonat's Normal
Source:Deemo
Tags:reflection rayark games collection book one 1 vanros kloud yurunneram blocko lzenxl neonat
BeatmapID:493309
BeatmapSetID:174927

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"deemo mirror night background.png",0,0
//Break Periods
2,68004,78311
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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196,220,112863,1,0,0:0:0:0:
148,212,113040,1,0,0:0:0:0:
64,156,113393,6,0,L|56:52,1,100,4|8,0:0|0:3,0:0:0:0:
152,32,114099,1,8,0:0:0:0:
200,44,114275,1,0,0:0:0:0:
248,36,114452,1,0,0:0:0:0:
348,24,114805,2,0,P|392:40|432:96,1,100,12|0,0:3|0:0,0:0:0:0:
336,124,115510,2,0,P|367:161|413:179,1,100,8|0,0:0|0:0,0:0:0:0:
508,212,116216,5,2,0:0:0:0:
508,212,116569,1,2,0:0:0:0:
436,284,116922,2,0,L|452:336,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
336,288,117628,2,0,B|248:276|188:300|188:300|124:272,1,200,0|8,0:0|0:0,0:0:0:0:
76,204,118687,1,0,0:0:0:0:
76,104,119040,6,0,B|80:72|76:40|76:40|112:40|176:16,1,150
208,32,119746,2,0,P|264:44|320:32,1,100,8|0,0:0|0:0,0:0:0:0:
404,48,120452,1,4,0:0:0:0:
488,104,120805,1,0,0:0:0:0:
512,200,121158,1,12,0:0:0:0:
484,296,121510,1,0,0:0:0:0:
392,340,121863,5,4,0:0:0:0:
392,340,122216,1,0,0:0:0:0:
308,288,122569,2,0,P|260:276|200:296,1,100,8|0,0:0|0:0,0:0:0:0:
124,340,123275,1,2,0:0:0:0:
124,340,123628,1,2,0:0:0:0:
60,264,123981,2,0,P|44:216|56:160,1,100,8|0,0:0|0:0,0:0:0:0:
132,108,124687,6,0,L|244:108,1,100,2|2,0:0|0:0,0:0:0:0:
320,60,125393,2,0,L|432:60,1,100,8|0,0:0|0:0,0:0:0:0:
496,128,126099,2,0,L|500:184,1,50,4|0,0:0|0:0,0:0:0:0:
504,228,126452,1,0,0:0:0:0:
408,260,126805,2,0,L|400:192,1,50,12|0,0:0|0:0,0:0:0:0:
396,160,127158,1,0,0:0:0:0:
308,116,127510,6,0,P|252:124|212:144,2,100,8|4|8,0:3|0:3|0:3,0:0:0:0:
396,160,128569,1,0,0:0:0:0:
408,260,128922,2,0,P|372:300|64:240,1,400,4|4,0:0|0:0,0:0:0:0:
256,192,130510,12,2,132452,0:0:0:0:
148,112,134569,6,0,P|120:176|128:220,1,100,2|0,0:0|0:0,0:0:0:0:
216,236,135569,2,0,P|244:172|236:128,1,100
224,44,136569,2,0,P|280:32|388:52,1,150,2|0,0:0|0:0,0:0:0:0:
416,68,137569,2,0,P|436:120|428:180,1,100
340,192,138569,1,2,0:0:0:0:
148,156,139537,6,0,P|120:176|88:248,1,100
164,300,140537,2,0,P|192:280|224:208,1,100,2|0,0:0|0:0,0:0:0:0:
236,116,141575,6,0,P|280:104|340:116,1,100,2|0,0:0|0:0,0:0:0:0:
396,192,142772,6,0,P|436:176|464:112,1,100,2|0,0:0|0:0,0:0:0:0:
460,36,143978,5,0,0:0:0:0:
372,24,144578,5,0,0:0:0:0:
256,192,145515,12,0,149800,0:0:0:0:
Topic Starter
apl-

Hinsvar wrote:

Hi; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. You might want to consider using a silent soft-sliderslide. The slider body's sound is kinda disturbing if combined with the music's atmosphere... oh but i stuck that soft-sliderslide for no sound into mirror night already, maybe you have to redownload
>Hard
  1. Your usage of NCs looks pretty unorganized. Sometimes you use them every one stanza, sometimes two, sometimes not on the correct moment (example: 00:16:804 (9,10,1)). I think you know what to do...?
  2. 00:02:510 (4) - Try curving it like this? It'd help keeping the curvy flow made by the curved sliders around this lone straight one. Not much flow involved here actually, straight slider becuz it looks really pretty.
  3. 00:04:275 (1,3) - Eh, what's with the shaping? They look kinda weird honestly... idk man, try just using one normal node. But then it'd clash with everything :< It fits perfectly fine right now imo
  4. 00:05:687 (5,6,7,8,9,10) - This pattern is pretty tricky for a Hard diff, what with the jump at (5,6) and the movement you need to go through (6,7,8,9,10). Consider nerf-ing this, really. It's an equidistant star jump, I asked quite a few of my lower ranked friends to test play, they had no problems with this part so I'll leave it alone for the time being.
  5. 00:19:804 - Finish is too loud to emphasize such an instrument. Remove it please? Changed to whistle
    ======================================================
  6. 00:23:334 - Try adding a whistle to follow the piano here? It's pretty noticeable and will create a sense of consistency in the hitsound pattern.
  7. 00:24:745 - ^
  8. 00:33:216 - Same as 00:19:804. (And the same for other finishes on inappropriate places, such as ticks without any particularly strong instrument sounds played there.)
  9. 00:38:157 (6,1) - This looks pretty odd because (6) overlaps most of (1), including the tail of it. Try moving (6) out from (1) if possible. (I understand that this is intentional, but it looks strange right now because of how they are positioned.) This is one pattern I'm keeping, I really like it and I feel it fits really well without disrupting flow or anything.
  10. 00:43:098 - Again, add a whistle to follow the piano?
  11. 00:44:510 - Add a clap to follow the percussion (?) instrument here? (Applies to 00:45:922, 00:47:334, and more similar places.)
  12. 00:45:216 - ...I don't understand this. This is a clear and loud cymbal. Replace the clap with a finish, please. (I don't mean to sound like I know everything, but this one feels too obvious to be missed...)
  13. 00:53:687 (1,2) - Remove the finishes from the head of these sliders, please? I know the instruments sound pretty loud, but still not to the point of sounding particularly crashing and stuff. It emphasises the repetition of the piano that's really really obvious :<
  14. 00:59:863 - Replace the clap with a whistle? Fits the instrument waaay better, you know.
  15. 01:00:569 - Also replace this finish with a whistle, for the same reason as the suggestion above?
  16. 01:07:098 - Add a finish. I think you know why.
  17. 01:45:275 - I know what do you want to do here, but a finish just won't work here because the music doesn't support it and it sounds off compared to the song. Remove it please? (Applies to other similarly placed finishes.) Removed only for those after 01:56:216 - because the music gets softer slightly here. Resumed at 02:01:863 - because drums r back.
  18. 01:47:922 - ^
  19. 01:49:863 (1,2,1) - Why is the spacing inconsistent? I can't see any reason for this.
  20. 02:06:099, 02:06:805, 02:08:393, 02:10:334 (5) - You should add finishes on places like these ticks instead, where the instruments are obviously strong enough to be given finishes. Just saying. Added only on the first one.
    ======================================================
    Changed most hitsound stuff :> Unless otherwise stated.
>Insane
  1. 00:00:040 (1,3) - Try to make them not touch each other so they'll look neater? I'm leaving this, it looks nice as it is. It's just overlapped by the body of a slider, which I find really nice.
  2. 01:47:922 - 01:48:628 - You skipped too many things here... idk man; are you sure with this? Yeah, I'm sure, adding any beat here makes it sound like it shouldn't be there.
  3. 02:09:981 (4,5,6) - Oh wow, gotta admit this is extremely hard to read correctly. You might want to use a simpler rhythm so this will be more playable. Very good point. I just realised I can't read this well either even though I mapped this. Changed 4 into repeating slider and removed 5.
  4. 02:22:772 - Don't you think the finish is too loud to exist on such a silent section with no cymbals to emphasize or anything? Changed it to 10%, it's actually emphasising the glissando.
Hmm, this map seems to be promising. Still needs improvement, though, so get a few more mods or something (preferably around 5 detailed and useful mods) (you can also try improving your map by yourself of course), then you can get back to me (NOT immediately after taking care of my mod though) if you're confident on your map.
Thanks a lot! It's hard to find standard mods ;w; Looks like I'll have to go around doing some m4m now.
I'll PM you when I think I'm ready for a check!~

Good luck on the way! 8-)
Also I just realised our colour formatting clashes. Oops.
emilia
Because Testie is a fuckin FAGIT. NO KDS

Kk M4M time lezzgo haste

  • [yurunneram's eez]
  1. 00:00:040 (1,1) - I find this repeat to be boring
  2. 00:15:569 (3,1) - Don't get how slider 3 leads in to 1
  3. 00:48:745 (2,3,4) - Why not make the end of 2, beginning of 3 and 4 a triangle? Shift 4 towards the left and down a bit
  4. 00:58:981 (1) - Suggest remove reverse, shift 1/4 beat back because there's no music here: 00:58:981 -
  5. 01:47:393 (1,2) - Too hard for Easy?

    I see a lot of weird things. Beat placements are occasionally very empty, like there isn't anything there. A lot of weird-ass sliders, which I feel may not be optimal for Easy. Some weird flow as well. An Easy is meant to be flow-ier and lighter in terms of rhythm. I'll point out some of the weird sliders so you can change them, but its your choice.
  6. 00:07:098 (3,3,4,2,3,1,2,1,2,3,1,2,2,4,1,3) - dunno if you can catch these (oops, highlighted ones are not those I picked)
    You should know what I mean, others have talked about it, and we highly suggest you change these sliders, if not, you may bring down the rankability of this map by a great deal if the BATs/QATs ever take a look at this map.

    [neormal]
  7. 00:22:628 (1,2) - Consider centralize?
  8. 00:37:451 (6) - IMO rhythm too tight to fit such a slider, maybe keep to a normal curved slider?
  9. 00:43:804 (8,9,1) - This will flow better if slider 1 Ctrl+G
  10. 00:58:451 (4) - Don't really see a need, but its fine
  11. 00:59:334 (1,2,3,4,1) - Kinda seems boring, but its fine
  12. 01:05:687 (6,1) - Consider curving 1, flow from 6 to 1 looks weird if both are straight
  13. 01:27:981 (5) - Too tight for slider
  14. 01:32:216 (3,5) - Maybe stack ends together?
  15. 01:34:687 (6,7,8,9,10,1) - Why not 6,7,8,9,10 pentagon/6,7,8,9,10,1 hexagon?
  16. 01:42:805 - Why empty?
  17. 01:49:863 (6) - Shorten this to white line?
  18. 02:18:569 (5) - Will suggest making this a slider, lengthening it to next white line
  19. 02:21:575 (1) - Just hitcircle
  20. 02:22:772 (1,1,1) - Don't see a need for NC pattern, but its fine I think

    Fantastic map, as expected from neoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneo
    But in all seriousness, some slider shapes aren't nice looking IMO, and some beat placements can be done better. Most patterns are ok, flow is also practically flawless. Gud mep I liek.

    [Testapple is hard]
  21. 00:01:451 (1) - Ctrl+G?
  22. 00:04:804 (2,3) - Wtf how to blanket
  23. 00:06:216 (2,3,4,5,6) - 3,2,6,5,4 looks better and flows better
  24. 00:08:510 (1,3,4) - Maybe curve 1 to give slider shape variety? But its fine as of now
  25. 00:11:334 (1) - There's nothing blanketting this, my heart feels empty :c
  26. 00:15:569 (1,2,3) - Distance looks a bit too great compared to the rest of the map IMO
  27. 00:19:451 (4,5,1) - May be too confusing, maybe stack 4 and 5 to 1?
  28. 00:41:334 (3,4,5,6) - Check if distance from 3 to 5 is same as 5 to 6, because it looks better like that if distance is the same
  29. 00:48:039 (1,2,1,2,1,2) - Kinda boring, and also no need for so many NCs
  30. 00:52:804 (4) - Dunno why, but I feel a Ctrl+G here
  31. 01:04:804 (4) - This doesn't even follow the keyboard wtf?????
  32. 01:29:393 (1) - Oh my the horror double reverse, but I think its fine (?)
  33. 01:38:569 (1,2,1) - Why the NC pattern
  34. 02:18:569 (9,1) - IMO feels confusing
  35. 02:20:537 (5) - I would say shift the timing point up and reverse this slider

    Meh ok quality only quite shit

    [Insapple]
  36. 00:09:040 (2,3,4,5,6) - Kinda infuriates me as to why this isn't a PERFECT PENTAGON :C because you have those everywhere already anyway
  37. 00:09:922 (1) - Honestly I don't really see a point in such a slider since there's nothing to accentuate
  38. 00:11:334 (5) - THE AWKWARD RHYTHM HERE KILLS MY BRAIN. PLZ LENGTHEN TO NEXT WHITE LINE {Love, tokaku}
  39. 00:28:275 (1,2,3,4,5) - Don't really know how the flow here works, but meh
  40. 00:50:863 (1,2,3) - ^
  41. 00:53:687 (1,2) - Don't see a point in finish, don't see a point in NC, don't see a point in fancy slider. But meh
  42. 00:58:451 (3) - No-point-fancy slider, nothing to accentuate
  43. 01:29:393 (1) - WHY You NO CENTRALIZE
  44. 02:14:569 (1,2) - Why not just triplet, the first short slider looks so ugly

    Meh ok quality.

    Refer to http://puu.sh/cDOqT/938f314476.osz for better map
    (This is my edit of your Insane, do check it out if you want some ideas for flow hehehe (This url is srsbsns and I'm not lying))
ChezeHam

Blocko wrote:

Add 'lordraika' in tags since he made a GD, and 'Sun Rainbow' in tags since he made the SB.
29 days ago
testy pls
Topic Starter
apl-

ChezeHam wrote:

Blocko wrote:

Add 'lordraika' in tags since he made a GD, and 'Sun Rainbow' in tags since he made the SB.
29 days ago
testy pls
ok lmao added

Estellia- wrote:

Because Testie is a fuckin FAGIT. Ha HA you ToONO KDS

Kk M4M time lezzgo haste hAhAh Not CHANGEd

  • [yurunneram's eez]
  1. 00:00:040 (1,1) - I find this repeat to be boring
  2. 00:15:569 (3,1) - Don't get how slider 3 leads in to 1
  3. 00:48:745 (2,3,4) - Why not make the end of 2, beginning of 3 and 4 a triangle? Shift 4 towards the left and down a bit
  4. 00:58:981 (1) - Suggest remove reverse, shift 1/4 beat back because there's no music here: 00:58:981 -
  5. 01:47:393 (1,2) - Too hard for Easy?

    I see a lot of weird things. Beat placements are occasionally very empty, like there isn't anything there. A lot of weird-ass sliders, which I feel may not be optimal for Easy. Some weird flow as well. An Easy is meant to be flow-ier and lighter in terms of rhythm. I'll point out some of the weird sliders so you can change them, but its your choice.
  6. 00:07:098 (3,3,4,2,3,1,2,1,2,3,1,2,2,4,1,3) - dunno if you can catch these (oops, highlighted ones are not those I picked)
    You should know what I mean, others have talked about it, and we highly suggest you change these sliders, if not, you may bring down the rankability of this map by a great deal if the BATs/QATs ever take a look at this map.

    [neormal]
  7. 00:22:628 (1,2) - Consider centralize?
  8. 00:37:451 (6) - IMO rhythm too tight to fit such a slider, maybe keep to a normal curved slider?
  9. 00:43:804 (8,9,1) - This will flow better if slider 1 Ctrl+G
  10. 00:58:451 (4) - Don't really see a need, but its fine
  11. 00:59:334 (1,2,3,4,1) - Kinda seems boring, but its fine
  12. 01:05:687 (6,1) - Consider curving 1, flow from 6 to 1 looks weird if both are straight
  13. 01:27:981 (5) - Too tight for slider
  14. 01:32:216 (3,5) - Maybe stack ends together?
  15. 01:34:687 (6,7,8,9,10,1) - Why not 6,7,8,9,10 pentagon/6,7,8,9,10,1 hexagon?
  16. 01:42:805 - Why empty?
  17. 01:49:863 (6) - Shorten this to white line?
  18. 02:18:569 (5) - Will suggest making this a slider, lengthening it to next white line
  19. 02:21:575 (1) - Just hitcircle
  20. 02:22:772 (1,1,1) - Don't see a need for NC pattern, but its fine I think

    Fantastic map, as expected from neoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneo
    But in all seriousness, some slider shapes aren't nice looking IMO, and some beat placements can be done better. Most patterns are ok, flow is also practically flawless. Gud mep I liek.

    [Testapple is hard]
  21. 00:01:451 (1) - Ctrl+G? no
  22. 00:04:804 (2,3) - Wtf how to blanket no i like it this way because blanketing everything makes things too boring
  23. 00:06:216 (2,3,4,5,6) - 3,2,6,5,4 looks better and flows better Changed to make map easier, not because I think your suggestion is correct or anything, baka.
  24. 00:08:510 (1,3,4) - Maybe curve 1 to give slider shape variety? But its fine as of now no this is straight zone 8-)
  25. 00:11:334 (1) - There's nothing blanketting this, my heart feels empty :c good
  26. 00:15:569 (1,2,3) - Distance looks a bit too great compared to the rest of the map IMO Huh I noticed that already, just testing you to see if you can see it.
  27. 00:19:451 (4,5,1) - May be too confusing, maybe stack 4 and 5 to 1? no it isn't, stacking it is worse, and i haven't come across a single player that i've asked to testplay Hard that has found that part confusing
  28. 00:41:334 (3,4,5,6) - Check if distance from 3 to 5 is same as 5 to 6, because it looks better like that if distance is the same check your priveleges 8-) now they're the same distance
  29. 00:48:039 (1,2,1,2,1,2) - Kinda boring, and also no need for so many NCs went easier on the NCs because i felt like it :c
  30. 00:52:804 (4) - Dunno why, but I feel a Ctrl+G here oh i know why, cuz you need to see a doctor xDDXd
  31. 01:04:804 (4) - This doesn't even follow the keyboard wtf????? changed slightly because i saw it before you did !!!!
  32. 01:29:393 (1) - Oh my the horror double reverse, but I think its fine (?) the one place where a double reverse is fine
  33. 01:38:569 (1,2,1) - Why the NC pattern for the jukes
  34. 02:18:569 (9,1) - IMO feels confusing cuz u have bad accuracy duhhhHH
  35. 02:20:537 (5) - I would say shift the timing point up and reverse this slider i say not

    Meh ok quality only quite shit like your face LMAOOOOOOOOO

    [Insapple]
  36. 00:09:040 (2,3,4,5,6) - Kinda infuriates me as to why this isn't a PERFECT PENTAGON :C because you have those everywhere already anyway then it blankets ugly nono
  37. 00:09:922 (1) - Honestly I don't really see a point in such a slider since there's nothing to accentuate you don't need to every fancy slider to be accentuated.
  38. 00:11:334 (5) - THE AWKWARD RHYTHM HERE KILLS MY BRAIN. PLZ LENGTHEN TO NEXT WHITE LINE {Love, tokaku}
    changed cuz tokaku is CooLER THAN U
  39. 00:28:275 (1,2,3,4,5) - Don't really know how the flow here works, but meh it works
  40. 00:50:863 (1,2,3) - ^ changed it bcuz i suddenly had enlightenment to flip slider 3
  41. 00:53:687 (1,2) - Don't see a point in finish, don't see a point in NC, don't see a point in fancy slider. But meh ur headphones are obviously broken because there are those strong notes
  42. 00:58:451 (3) - No-point-fancy slider, nothing to accentuate wouldn't fit the screen if i don't so no
  43. 01:29:393 (1) - WHY You NO CENTRALIZE FOR TEH LULZ xddd
  44. 02:14:569 (1,2) - Why not just triplet, the first short slider looks so ugly the short slider is now blanketed

    Meh ok quality. not cHJAGNEd

    Refer to http://puu.sh/cDOqT/938f314476.osz for better map ignored for the lulz
    (This is my edit of your Insane, do check it out if you want some ideas for flow hehehe (This url is srsbsns and I'm not lying))
:)))
emilia
Topic Starter
apl-

Estellia- wrote:

emilia
Fuck yo shit
DeletedUser_1574070
#from modqueue.... whats this stars... lol

  • Hard
  1. 00:19:451 (4) - ANTIJUMP needs NC imo.
  2. 00:32:510 (1) - instead of here(end), 00:33:569 (1) - finish at the head.
  3. 00:38:863 (2,3) - make this apart. this kind of overlap looks weird imo.
  4. 00:43:628 (2,1) - same on here.
  5. 00:56:510 (6) - NC. different pattern begins.
  6. 01:01:275 (5) - how about returning this slider once? it fits on the song imo.
  7. 02:20:537 (5,6) - i'd rather stack this.
  • Insane
  1. 00:11:334 (5) - here comes newbeat. i think u need NC here instead of 00:11:863 (1) - . so do 00:16:981 (5,1) -
  2. 00:19:804 (1) - i think finish on the end does not fit here. remove.
  3. 00:32:157 (1) - same, and remove NC.
  4. 00:56:510 (3) - NC here. for same reason of first.
  5. 01:43:510 (5) - new pattern begins here so i think NC is needed.
  6. 02:06:805 (4) - same pattern twice. need NC.
  7. 02:10:334 (5) - THIS ONE CAN BE A ISSUE COZ THIS IS A SLIDER BUT IT LOOKS LIKE 2 CIRCLES. consider change SV or make this into 2 circles.
Muu-chan
Hello! :)
Mod here from Astral Horizon queue.

Note that these are only suggestions. You can decline them, if you want. ;)

7K = |0|1|2|3|4|5|6
LN means Long Note.

Sorry for my bad english :(
I'll mod mania only since i can't mod std :D perhaps my Captain will mod it^^
General
* Check "Use special style(N+1 style) for mania" (Song setup > Advanced > check it)
* Open AiMod, it said "This map may need an epilepsy warning, as it contains frequently toggled storyboards." (Song setup > Display > check "Display epilepsy warning")
lZenxl's NM
* Once again this is just suggestion >w<)/
* 00:07:628 (7628|6) - i think no beat there, move to 00:07:451 - there is a piano beat^^
* 00:55:098 (55098|0,55275|1,55451|2,55628|3,55804|4,55981|5,56157|6,56334|5) - try to variate it for hand balance. My example.
* 01:06:216 (66216|5) - Maybe it is weird, but in my point of view, add 1 more LN since there is strong cymbal sound :3 ^^
* 01:09:267 - add 1 more note since there are chord and melody sound :3
* 01:12:194 - ^
* 01:12:925 - ^
* 01:16:584 - ^
* 02:06:805 - add note in 4 for strong cymbal sound ^^
* LordRaika's HD and Blocko's MX both are good at all, i can't find a mean problem. Their pattern are awesome^^ beside that all of the map are GDed by pros ;w; i'm still a newcomer^^

Yah i think that's all for me, i hope it's helpful. Thanks for visiting our queue, feel free to ask again^^ GOOD LUCK for your map! So many stars there~
- Astral Horizon -
Topic Starter
apl-

Kloyd wrote:

#from modqueue.... whats this stars... lol not enough stars man, not enough stars.

  • Hard

    Red = Rejected
    Green = Changed
    Blue = Changed, sort of.
  1. 00:19:451 (4) - ANTIJUMP needs NC imo. Nope, the song is very continuous here, NC feels like an unnecessary break.
  2. 00:32:510 (1) - instead of here(end), 00:33:569 (1) - finish at the head. No D: that feels so so so so so so weird
  3. 00:38:863 (2,3) - make this apart. this kind of overlap looks weird imo. Nope, after all the mods that ask me to change stuff, this is the one thing that I'm really adamant about not changing. It really looks nice imo :C
  4. 00:43:628 (2,1) - same on here. same
  5. 00:56:510 (6) - NC. different pattern begins. oh dear, yep changed. removed next 1's NC too
  6. 01:01:275 (5) - how about returning this slider once? it fits on the song imo. oh yeah, that's nice~
  7. 02:20:537 (5,6) - i'd rather stack this. nope, to me i like to have the song constantly moving if possible, especially when the song feels very flowy and continuous. just spaced 6 a bit further away from 5.
  • Insane
  1. 00:11:334 (5) - here comes newbeat. i think u need NC here instead of 00:11:863 (1) - . so do 00:16:981 (5,1) - Changed and stuff.
  2. 00:19:804 (1) - i think finish on the end does not fit here. remove. changed to whistle
  3. 00:32:157 (1) - same, and remove NC. removed NC but left finish. I swear finish fits here with the hitsounds i've uploaded to this map.
  4. 00:56:510 (3) - NC here. for same reason of first. Changed
  5. 01:43:510 (5) - new pattern begins here so i think NC is needed. added NC
  6. 02:06:805 (4) - same pattern twice. need NC. changgeeeeeed
  7. 02:10:334 (5) - THIS ONE CAN BE A ISSUE COZ THIS IS A SLIDER BUT IT LOOKS LIKE 2 CIRCLES. consider change SV or make this into 2 circles. oh yeah i was thinking about this one. changed it to 2 circles.
thanks for mod!~
Evening

[--BLANK--] wrote:

Hello! :)
Mod here from Astral Horizon queue.

Note that these are only suggestions. You can decline them, if you want. ;)

7K = |0|1|2|3|4|5|6
LN means Long Note.

Sorry for my bad english :(
I'll mod mania only since i can't mod std :D perhaps my Captain will mod it^^
General
* Check "Use special style(N+1 style) for mania" (Song setup > Advanced > check it) Don't think that's needed
* Open AiMod, it said "This map may need an epilepsy warning, as it contains frequently toggled storyboards." (Song setup > Display > check "Display epilepsy warning") Don't think there's a need for that considering the storyboard o/
lZenxl's NM
* Once again this is just suggestion >w<)/
* 00:07:628 (7628|6) - i think no beat there, move to 00:07:451 - there is a piano beat^^ There's a melody piano here, no change
* 00:55:098 (55098|0,55275|1,55451|2,55628|3,55804|4,55981|5,56157|6,56334|5) - try to variate it for hand balance. My example.Hmm, ammended the previous patterns but not this, the pattern here is following the piano o/
* 01:06:216 (66216|5) - Maybe it is weird, but in my point of view, add 1 more LN since there is strong cymbal sound :3 ^^ Hmm, okays, added another there
* 01:09:267 - add 1 more note since there are chord and melody sound :3 Added here
* 01:12:194 - ^ ^
* 01:12:925 - ^ ^
* 01:16:584 - ^ ^
* 02:06:805 - add note in 4 for strong cymbal sound ^^Added on 0 since it's more comfortable there
* LordRaika's HD and Blocko's MX both are good at all, i can't find a mean problem. Their pattern are awesome^^ beside that all of the map are GDed by pros ;w; i'm still a newcomer^^

Yah i think that's all for me, i hope it's helpful. Thanks for visiting our queue, feel free to ask again^^ GOOD LUCK for your map! So many stars there~
- Astral Horizon -
thanks for mod [--BLANK--] owo/!

upd
osu file format v13

[General]
AudioFilename: 04 mirror night.mp3
AudioLeadIn: 0
PreviewTime: 79511
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.150001

[Metadata]
Title:mirror night
TitleUnicode:mirror night
Artist:V.K
ArtistUnicode:V.K
Creator:TestApple
Version:lZenxl's NM
Source:Deemo
Tags:reflection rayark games collection book one 1 vanros kloud yurunneram blocko lzenxl neonat lordraika Sun Rainbow
BeatmapID:472150
BeatmapSetID:174927

[Difficulty]
HPDrainRate:6
CircleSize:7
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"deemo mirror night background.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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256,192,80746,1,0,0:0:0:0:
329,192,80922,128,0,81452:0:0:0:0:
36,192,81452,1,0,0:0:0:0:
109,192,81628,1,0,0:0:0:0:
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109,192,103687,1,0,3:0:0:0:
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182,192,104569,1,0,3:0:0:0:
475,192,104746,1,0,3:0:0:0:
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329,192,145715,1,2,0:0:0:0:
402,192,145782,128,2,149800:0:0:0:0:
DJNightmare
Hai, I'm DJKlein now

Legend:
Blue - Suggestions
Red - Highly Recommended to be changed
Green - Comments

[Storyboard]
To the images that seems to be blurred, perhaps adding an Add Parameter to the image would be a better option.
If you dont know, here's the format :)

P,[Easing (0 - None, 1 - Ease In, 2 - Ease Out)],[Start Time],[End Time],A

It's just a suggestion for now, since there isn't anything significant that requires change ;u;

EDIT: If you want to see the results of this line, here's some screenshots.

01:07:804



EDIT 2: I noticed a weird beat placement in Insane
02:22:772 (1) - Add 2 beats at a 1/8 interval while changing the length of this slider to start at 02:22:943 instead
Zan-
from my queue

click
[lZenxl's NM]
01:12:194 (72194|3,72925|2) - change these to holds?
if so 01:13:657 (73657|2) - move to 1

01:14:572 - add note
01:14:938 - ^
01:15:303 - ^
01:25:158 (85158|5) - extend until 01:25:687 -

[myLordRaika's HD]
00:11:334 - add note
00:15:569 - ^
00:16:981 - ^
00:18:392 - ^

stop using perfect piano keysound you lord ;w;

i can't mod 7K MX above.

gl~
LordRaika

Zan - wrote:

[myLordRaika's HD]
00:11:334 - add note
00:15:569 - ^
00:16:981 - ^
00:18:392 - ^

Sry, but i really wnt to keep it simple at opening , and i prefer 1 hold 1 note ^^
not 1 hold 2 note at the same time~


stop using perfect piano keysound you lord ;w;

hueeee~ XD but.... somehow this one really looks like my masterpiece ^^/

i can't mod 7K MX above.

gl~
thanks for the mod btw ^^/
no change here....
Evening

Zan - wrote:

from my queue

click
[lZenxl's NM]
01:12:194 (72194|3,72925|2) - change these to holds? Changed
if so 01:13:657 (73657|2) - move to 1 Structured a bit differently for the LNs, didn't move this

01:14:572 - add note Don't think these are needed, there is only 1 piano note, feel like a chord is overemphasizing it
01:14:938 - ^^
01:15:303 - ^^
01:25:158 (85158|5) - extend until 01:25:687 - Woops, fixed that

[myLordRaika's HD]
00:11:334 - add note
00:15:569 - ^
00:16:981 - ^
00:18:392 - ^

stop using perfect piano keysound you lord ;w;

i can't mod 7K MX above.

gl~
Thug
osu file format v13

[General]
AudioFilename: 04 mirror night.mp3
AudioLeadIn: 0
PreviewTime: 79511
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.150001

[Metadata]
Title:mirror night
TitleUnicode:mirror night
Artist:V.K
ArtistUnicode:V.K
Creator:TestApple
Version:lZenxl's NM
Source:Deemo
Tags:reflection rayark games collection book one 1 vanros kloud yurunneram blocko lzenxl neonat lordraika Sun Rainbow
BeatmapID:472150
BeatmapSetID:174927

[Difficulty]
HPDrainRate:6
CircleSize:7
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"deemo mirror night background.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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182,192,93628,128,0,94158:0:0:0:0:
256,192,94158,1,0,0:0:0:0:
329,192,94334,1,0,0:0:0:0:
402,192,94510,1,0,0:0:0:0:
475,192,94687,1,0,0:0:0:0:
329,192,94863,1,0,0:0:0:0:
256,192,95040,128,0,95393:0:0:0:0:
182,192,95393,128,0,95746:0:0:0:0:
109,192,95746,128,0,96099:0:0:0:0:
36,192,96099,128,0,96452:0:0:0:0:
329,192,96452,128,0,96981:0:0:0:0:
182,192,96981,1,0,0:0:0:0:
256,192,97158,1,0,0:0:0:0:
329,192,97334,1,0,0:0:0:0:
109,192,97510,1,0,0:0:0:0:
182,192,97687,1,0,0:0:0:0:
256,192,97863,128,0,98393:0:0:0:0:
36,192,98393,1,0,0:0:0:0:
109,192,98569,1,0,0:0:0:0:
475,192,98746,1,0,0:0:0:0:
402,192,98922,1,0,0:0:0:0:
329,192,99099,1,0,0:0:0:0:
182,192,99275,1,4,2:0:0:0:
109,192,99275,1,0,0:0:0:0:
36,192,99275,1,0,0:0:0:0:
182,192,99628,1,4,2:0:0:0:
109,192,99628,1,0,0:0:0:0:
36,192,99628,1,0,0:0:0:0:
475,192,100687,1,0,0:0:0:0:
402,192,100687,1,0,0:0:0:0:
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475,192,101040,1,0,0:0:0:0:
402,192,101040,1,0,0:0:0:0:
329,192,101040,1,4,2:0:0:0:
402,192,102099,1,4,0:0:0:0:
329,192,102099,1,4,0:0:0:0:
182,192,102099,1,0,0:0:0:0:
109,192,102099,1,0,0:0:0:0:
109,192,102452,1,0,0:0:0:0:
182,192,102452,1,0,0:0:0:0:
402,192,102452,1,4,0:0:0:0:
329,192,102452,1,4,0:0:0:0:
36,192,103510,1,0,3:0:0:0:
109,192,103687,1,0,3:0:0:0:
182,192,103863,1,0,3:0:0:0:
256,192,104040,1,0,3:0:0:0:
475,192,104216,1,0,3:0:0:0:
402,192,104393,1,0,3:0:0:0:
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182,192,104569,1,0,3:0:0:0:
475,192,104746,1,0,3:0:0:0:
36,192,104746,1,0,3:0:0:0:
402,192,104922,1,4,1:0:0:0:
109,192,104922,1,0,3:0:0:0:
402,192,105275,1,4,1:0:0:0:
109,192,105275,1,0,3:0:0:0:
182,192,105452,1,0,0:0:0:0:
256,192,105628,1,0,0:0:0:0:
402,192,105805,1,0,0:0:0:0:
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402,192,106158,1,0,0:0:0:0:
36,192,106334,1,0,3:0:0:0:
475,192,106334,1,4,1:0:0:0:
36,192,106687,1,0,3:0:0:0:
475,192,106687,1,4,1:0:0:0:
109,192,106863,1,0,0:0:0:0:
182,192,107040,1,0,0:0:0:0:
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329,192,107393,1,0,0:0:0:0:
256,192,107569,1,0,0:0:0:0:
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109,192,107746,1,0,0:0:0:0:
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109,192,108805,1,0,0:0:0:0:
182,192,108981,1,6,2:0:0:0:
329,192,109334,1,6,2:0:0:0:
329,192,109687,1,6,2:0:0:0:
475,192,109863,1,0,1:0:0:0:
402,192,110040,1,0,1:0:0:0:
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109,192,110569,1,0,0:0:0:0:
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256,192,112510,1,0,0:0:0:0:
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109,192,114981,1,0,1:0:0:0:
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36,192,115510,1,4,1:0:0:0:
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109,192,121334,1,0,1:0:0:0:
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182,192,123628,1,0,1:0:0:0:
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109,192,124687,1,4,1:0:0:0:
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109,192,125040,1,4,1:0:0:0:
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109,192,126275,1,0,1:0:0:0:
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475,192,126805,1,0,1:0:0:0:
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109,192,127510,1,0,1:0:0:0:
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109,192,127863,1,0,1:0:0:0:
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36,192,128393,1,0,1:0:0:0:
475,192,128393,1,4,2:0:0:0:
109,192,128569,1,0,1:0:0:0:
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36,192,128922,1,4,1:0:0:0:
475,192,128922,1,0,1:0:0:0:
402,192,129099,1,0,1:0:0:0:
329,192,129275,1,0,1:0:0:0:
256,192,129452,1,0,1:0:0:0:
402,192,129628,1,0,1:0:0:0:
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256,192,129981,1,0,1:0:0:0:
182,192,130158,1,0,1:0:0:0:
329,192,130158,1,0,0:0:0:0:
402,192,130334,128,4,132805:1:0:0:0:
109,192,130334,128,0,132805:1:0:0:0:
329,192,134569,1,0,0:0:0:0:
402,192,134631,1,0,0:0:0:0:
475,192,134694,1,2,0:0:0:0:
36,192,135319,1,0,0:0:0:0:
109,192,135569,1,0,0:0:0:0:
475,192,135819,1,0,0:0:0:0:
109,192,136069,1,0,0:0:0:0:
182,192,136319,1,0,0:0:0:0:
402,192,136569,1,2,0:0:0:0:
109,192,137319,1,0,0:0:0:0:
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36,192,138069,1,0,0:0:0:0:
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475,192,138569,1,2,0:0:0:0:
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182,192,139787,1,0,0:0:0:0:
109,192,140037,1,0,0:0:0:0:
36,192,140287,1,0,0:0:0:0:
109,192,140537,1,2,0:0:0:0:
182,192,141037,1,2,0:0:0:0:
402,192,141575,1,2,0:0:0:0:
36,192,142772,1,0,0:0:0:0:
109,192,142857,1,0,0:0:0:0:
182,192,142943,1,2,0:0:0:0:
256,192,143717,1,0,0:0:0:0:
329,192,143978,1,0,0:0:0:0:
475,192,144278,1,0,0:0:0:0:
36,192,144578,1,0,0:0:0:0:
182,192,144953,1,0,0:0:0:0:
109,192,145515,1,2,0:0:0:0:
182,192,145581,1,2,0:0:0:0:
256,192,145648,1,2,0:0:0:0:
329,192,145715,1,2,0:0:0:0:
402,192,145782,128,2,149800:0:0:0:0:
Flower
Did a brief irc mod.

SPOILER
2014-12-04 23:40 Flower: ACTION is editing [http://osu.ppy.sh/b/422111 V.K - mirror night [Insane]]
2014-12-04 23:41 TestApple: sure~
2014-12-04 23:41 Flower: 00:52:275 (3,4) - blanket better
2014-12-04 23:42 TestApple: okok blanketing
2014-12-04 23:42 Flower: 01:04:451 (3,1) - hmm these are not perfectly stacked. was it intended?
2014-12-04 23:43 TestApple: ah no oops
2014-12-04 23:43 TestApple: time to change
2014-12-04 23:43 Flower: 01:04:628 (4,2) - and these :p
2014-12-04 23:44 TestApple: aaaa i'm quite bad at spotting these inconsistencies
2014-12-04 23:44 TestApple: changing all of them yay
2014-12-04 23:44 TestApple: alright made them look better now
2014-12-04 23:44 Flower: :3
2014-12-04 23:45 TestApple: \:D/
2014-12-04 23:45 Flower: 01:29:393 - this 50% finish hears too noisy imo, maybe 35%?
2014-12-04 23:45 TestApple: ah
2014-12-04 23:46 TestApple: ok i changed it to 30%
2014-12-04 23:46 TestApple: sounds softer now
2014-12-04 23:46 Flower: :3
2014-12-04 23:46 Flower: 01:33:628 (7,5) - and these... not stacked
2014-12-04 23:46 TestApple: stacking problems everywhere \:D/
2014-12-04 23:46 TestApple: fixing them yay
2014-12-04 23:46 Flower: >w>
2014-12-04 23:47 TestApple: :< i don't even know how you guys see that the stacks aren't right
2014-12-04 23:47 Flower: hmm becasue I use a half-transparent skin?
2014-12-04 23:48 Flower: 01:48:452 - because there's a hit, the player tend to hit it at the point and cause a miss. I suggest adding a note here.what do you think?
2014-12-04 23:49 TestApple: nope i really don't think it sounds obvious enough to have a hit
2014-12-04 23:49 TestApple: i tried a few times
2014-12-04 23:49 TestApple: to put a beat there, and most people i gave to for testplays had accuracy problems there
2014-12-04 23:49 TestApple: because the previous beat ends on a red tick :<
2014-12-04 23:49 Flower: sure... keep what it is then :p
2014-12-04 23:50 Flower: 02:06:805 (1) - missed a finish
2014-12-04 23:50 Flower: 02:06:099 (1) - this also
2014-12-04 23:50 TestApple: oops
2014-12-04 23:50 TestApple: damn the snares
2014-12-04 23:51 TestApple: so elusive
2014-12-04 23:51 Flower: actually I suggest adding the whistle+finish, which sounds softer
2014-12-04 23:51 TestApple: added those 2 finishes
2014-12-04 23:51 TestApple: they sound the same to me \:D/ bad ears
2014-12-04 23:51 TestApple: added whistle and finish
2014-12-04 23:51 TestApple: maybe it sounds more smooth
2014-12-04 23:52 TestApple: sounds less jutting now
2014-12-04 23:52 Flower: >w>
2014-12-04 23:52 TestApple: sorry bad ears ;w;
2014-12-04 23:53 TestApple: time to practice hitsounds after this
2014-12-04 23:53 Flower: 02:10:334 (5,6) - this is evil x.x
2014-12-04 23:54 Flower: add new combo and whistle on 5? fits better imo
2014-12-04 23:54 TestApple: ooo i tried a lot of different patterns there and it came down to either a super mini slider, or 2 beats
2014-12-04 23:54 TestApple: let me try with whistle
2014-12-04 23:55 TestApple: NCed and added whistle
2014-12-04 23:55 TestApple: looks more obvious now at least \:D/
2014-12-04 23:56 Flower: :3
2014-12-04 23:56 Flower: 02:25:515 (1) - add a increasing volume pattern from 02:27:657 - ?
2014-12-04 23:56 TestApple: spinners have sounds? ._.
2014-12-04 23:56 TestApple: lol i never knew because my skin has no spinner sounds
2014-12-04 23:57 Flower: >w>
2014-12-04 23:57 TestApple: added ascending volume, but end still at 5%
2014-12-05 00:00 Flower: sure
2014-12-05 00:01 Flower: ACTION is editing [http://osu.ppy.sh/b/424885 V.K - mirror night [Hard]]
2014-12-05 00:01 Flower: ar is too low for me since it has several jumps. maybe 7.5?
2014-12-05 00:02 TestApple: alright 7.5 works really well
2014-12-05 00:08 Flower: ah, byt hte way, did you ever use any of the custom hitsounds? I found some hitsound files but some of them seem unused
2014-12-05 00:08 TestApple: ah i was trying to make the soft hitsounds the default hitsounds
2014-12-05 00:08 TestApple: but i don't know how ;w;
2014-12-05 00:09 Flower: http://puu.sh/dgELC/5298aeaec4.png do you mean this?
2014-12-05 00:09 TestApple: yeah
2014-12-05 00:09 TestApple: do i just highlight all the timing points and set the soft to custom1?
2014-12-05 00:10 TestApple: omg
2014-12-05 00:10 TestApple: it works now
2014-12-05 00:10 TestApple: omg
2014-12-05 00:10 Flower: xDD
2014-12-05 00:10 TestApple: thank you xoxo <3
2014-12-05 00:10 TestApple: omg
2014-12-05 00:10 TestApple: mind blown lol
2014-12-05 00:11 Flower: i'll only mod note position now and after you update I'll come back with hitsound...
2014-12-05 00:11 TestApple: okok
2014-12-05 00:12 Flower: 01:06:216 (9) - this slowdown is evil, no one knows its coming... maybe use a slightly higher speed
2014-12-05 00:12 TestApple: what if I NC
2014-12-05 00:12 TestApple: would that work fine
2014-12-05 00:13 Flower: I still think it's too slow... 0.6 maybe? also NC is necessary
2014-12-05 00:13 TestApple: changed to 0.6 and added NC
2014-12-05 00:14 TestApple: works pretty fine now
2014-12-05 00:14 TestApple: i think :D
2014-12-05 00:14 Flower: :D
2014-12-05 00:16 Flower: 00:19:451 (4,5,1) - maybe still use normal spacing? the slowdown looks more like in Insane
2014-12-05 00:17 TestApple: [http://puu.sh/dgF5m/c102144fbd.jpg triangle now \:D/ triangle :DDDDD]
2014-12-05 00:17 Flower: cool :3
2014-12-05 00:20 Flower: normal looks fine
2014-12-05 00:20 Flower: however please add increasing volume sections in all 4 diffs
2014-12-05 00:21 Flower: on the last spinner
2014-12-05 00:21 TestApple: yeppp i've added in all already
2014-12-05 00:21 Flower: great xD
2014-12-05 00:21 Flower: now let's look at Easy
2014-12-05 00:21 TestApple: (≖‿≖)
2014-12-05 00:22 TestApple: Easy mapper is very rebellious :<
2014-12-05 00:23 Flower: 00:00:040 (1,1) - this is not so cool in Easy. I once did this and was blamed to death. better change it to something more readable
2014-12-05 00:23 TestApple: she's always offline and won't send me updated difficulties
2014-12-05 00:24 Flower: you can ask her if you can fix it to her. if she refuses, and still hardly ever come up to fix to mods, you can ask her if you can make a new one instead of it
2014-12-05 00:24 TestApple: okok
2014-12-05 00:24 TestApple: i'm just going to apply some changes now and send it to her
2014-12-05 00:24 Flower: however there's no perfect solution that hurts nobody
2014-12-05 00:24 TestApple: I Ctrl + > the second "1"
2014-12-05 00:24 TestApple: and changed some distance snap
2014-12-05 00:24 Flower: :3
2014-12-05 00:25 Flower: don't forget to change sound section samples in all diffs >w>
2014-12-05 00:25 TestApple: yep did that too :3
2014-12-05 00:25 TestApple: NOW EVERYTHING SOUNDS LOVELY (≖‿≖)
2014-12-05 00:27 Flower: 00:18:392 - this can't be heard, which is unrankable. to me, keeping that 50% volume is enough. or any value above 20%
2014-12-05 00:28 TestApple: i put it at 30% because it seemed like she wanted and crescendo
2014-12-05 00:28 Flower: k
2014-12-05 00:29 Flower: 00:22:628 - 00:42:392 - same. maybe 30-40-45
2014-12-05 00:30 TestApple: yep changed those parts
2014-12-05 00:33 Flower: 02:22:075 (4) - I don't think there's a beat in the music... do you mind deleting it?
2014-12-05 00:34 TestApple: yep that things bugs me too, removed it
2014-12-05 00:34 TestApple: repositioned next slider to fit DS
2014-12-05 00:36 Flower: also after listening to the song I think the timing is a bit off... expecially last part
2014-12-05 00:37 TestApple: yes i realised omg
2014-12-05 00:37 TestApple: changing it right now
2014-12-05 00:37 TestApple: i copied over the end timing from yurunneram
2014-12-05 00:38 TestApple: and i just realised she timed the lead in at 02:14:569 - into the main section
2014-12-05 00:39 Flower: another big problem is, tail of 02:18:569 (3) - is not snapped. it was not even shown on aimod
2014-12-05 00:41 TestApple: oh dear i can't get the timing right
2014-12-05 00:42 Flower: ask charles445 maybe? I don't know if he get time, but you can't rank this map without expert timing help...
2014-12-05 00:43 Flower: or kanarin, or kanpakyin i think, they seem to be able to time multiple timing sections
2014-12-05 00:44 TestApple: alright thanks ><
2014-12-05 00:44 TestApple: i'll see what i can figure by myself first :<
2014-12-05 00:44 TestApple: can i come back to you after i get the timings right?
2014-12-05 00:44 Flower: sure :>
2014-12-05 00:45 TestApple: hehe thanks
2014-12-05 00:45 Flower: actually I already finished all mods, just waiting for timing check
2014-12-05 00:45 Flower: can I post it now? so that people know I did something xD
2014-12-05 00:45 TestApple: haha yes post now XD
2014-12-05 00:46 Flower: oh, and plz add "VK克" to tags, if not artist. it's artist's chinese name
2014-12-05 00:47 Flower: if you can't copy the chinese character, I'll post it to the forum so you can copy.
2014-12-05 00:47 TestApple: oh i can speak chinese hehe so it's fine
2014-12-05 00:47 Flower: :>

As shown above, it needs timing check. Come call me when you have solved it. Good luck!
AnreFM
Hey there Testy ヾ( ´・∀・`)ノ

Just a quick check from me so that you could rank this quicker \:3/
Anyway, since the map has been starred, I'll just mention a few major things and small stuff neating in general :3

let's do this


If there's something you didn't understand or if the images and links are messed up, feel free to state so and I'll try my best to explain it better!

[General]
  1. Do use an audio leadin of 1500-2000 here as the map starts a bit too immediately here
[Insane]
  1. 00:00:745 (3) - This jump doesn't played really good imo. Beside the fact that it's still in the very beginning of the song, compared with all the part that's similar with this one (00:01:451 (1,2,3,4,5,6) - for instance) doesn't has any jump this far, thus making the play flow a bit inconsistent. Try to move these notes closer with each other by swapping a few notes' position like this (mind the notes' position). This pattern should played better imo, besides that it fixes the big jump problem, the flow will now become a triangular pattern
  2. 00:07:098 (1,3) - Blanket these two better? The current overlapped position doesn't looked exactly neat
  3. 00:09:922 (1) - Dunno but the tail here doesn't looked really nice imo. You can try to either rework the shape of it entirely or you can try to move the slider a bit and shape it up like this I prefer the later but of course the decision's yours :3 Either way, just try to neat this up a little
    240,16,9922,6,0,P|256:64|208:136,1,140,2|0,0:0|0:0,0:0:0:0:
    79,156,10451,1,0,0:0:0:0:
    112,233,10628,2,0,P|204:225|245:276,1,140,2|0,0:0|0:0,0:0:0:0:
  4. 00:30:392 (5) - I don't really see why would this slider should be shaped like this :< It looked a bit off compared to the other neat pattern at 00:28:275 (1,2,3) -, the sharp point doesn't really needed imo. Try this shape instead
  5. 00:32:157 (4) - Having the downbeat unclickable deosn't played really well imo, especially since it's ended with a finish. Try using this rhtyhm(and also pattern) instead
  6. 00:35:334 (3,4,5) - The flow here can be made better imo, currently the flow from (2) to (3) is a bit sharp and required a cranky cursor movement to reach. Try swapping a few of the notes to make the flow smoother; 00:35:334 (3) - and also swap (3) and (4) to make the flow
  7. 00:42:039 (4) - The rhythm is a bit uncomfortable here imo due to the downbeat at 00:42:392 - isn't clickable since it's on the slider's tail. I'd recommend to just use the same antijump flow like you did on the next notes at 00:43:098 (1,2,3) -, just try to make it clickable and it should emphasize the finish better there
  8. 00:52:275 (3) - Consider using ctrl + g here? The jump here is quite big compared to all other jump on the set imo, and also there isn't something that should be emphasized by a jump this big for this part. The flow should be smoother too with it reversed imo
  9. 00:54:216 (2) - The finish here isn't really imo, only one finish on 00:53:687 (1) - is already enough, having another finish here is a bit too loud for this part. And also since you used a finish on 00:53:687 (1) -, it would make sense to use another finish too on similar part like this - 01:04:981 (1) - should be fit here. Also consider turning the volume down for the finishes there since there aren't really something on the background music ouo
  10. 01:00:392 (4,5,1) - Consider using a jump somewhere between these notes? The play is a bit awkward atm due to how 00:59:334 (1,2,3) - is filled with jump whilst (4) and (5) don't. So yeah, try to put a few more distance for (4) and (5) since I'm pretty sure players will expect a jump here :3
  11. 01:04:981 (1) - The stack on these notes seems to kill the flow imo, since you usually put a jump between parts like this (01:31:863 (5,1) - for instance, and also almost all notes on this part), putting a jump would keep the flow consistent, though moving this slider snapped to DS shouldn't be bad too. Either way, just unstack the slider to make the flow keep going :3
  12. 02:07:863 (2,3) - The blanket between these two can be made better lol
  13. 02:07:510 (1,2) - Is the whistle-only hitsound intentional here? According to the previous hitsound pattern, there should be a finish on both head of these two
  14. 02:07:510 (1,2) - The 2 circles on the tail doesn't looked really neat lol. Try to make the distance between them consistent so it looked neater like this
[Hard]
  1. 00:04:981 (3,4) - Eh the blanket between these two can be made better lol, just move (3) a few grid to down and left, or you could just adjust the tail owo
  2. 00:06:216 (2,3,4,5,6) - The jump for this pattern is a bit too hard compared to other patterns in this difficulty imo. Consider removing the jump by putting the circles nect to each other instead of using this constant jump star pattern, not to mention that this part does feel calm and similar with the previous rhythm on 00:02:157 (3,4) - where you only use small jump
  3. 00:09:569 (4) - Consider using ctrl + g here? The flow will become a smoother circular pattern for the whole 00:09:216 (3,4,1) -
  4. 00:21:922 (4) - Considering that you used a finish on this note for the insane diff, insert a finish here to keep the consistency
  5. 00:59:863 (3,4,5) - As in 00:06:216 (2,3,4,5,6) - about the jump. The jump here is quite unexpected imo due to how you changed the rhythm that you followed, where you should've followed the piano (like the previous pattern on 00:48:039 (1) - and 00:55:098 (2) -), but you followed the uh guitar-thingy on the background, combined with a rather high jump, which makes the pattern even more unexpected imo :< I'd suggest to just remove the jump here by using ctrl g on both 01:00:745 (4,5) - to make the pattern more readable since changing the whole rhythm would require more work lol. So yeah, consider fixing this one :3
  6. 01:02:157 (1) - Eh why the sharp shape? It doesn't really emphasize anything on the background and it looked kinda not neat imo, just use a normal smooth trun for this
  7. 01:06:216 (9) - You forgot to NC here :b and also, consider using a small jump here due to the powerful finish and the SV changed drastically too, so a change in the distance should make it more readable :3
  8. 01:29:393 (1) - Just saying but I love the volume reduction thingy here, sounds creative! owob
  9. 01:54:805 (3) - You might want to check this part over for any missed finishes, since it currently has none and felt weird when played due to how loud the previous part is, filled with finishes.
  10. 02:02:393 (2) - Move this one grid to the right to make a perfect stack with 02:01:158 (7) -
  11. 01:50:569 (1) - Move this note more to the left since it currently is quite hard to reach it with natural flow, try somewhere around x184/y136
    A bit unsure on a few of a rather high jump, but I guess it should be fine lol, and also please mind about the consistency of finishes on the last few parts of the kiai, some place feels like you forgot to add them
[Neonat's]
  1. 00:43:451 (6,7,8) - Considering how the previous rhythms are mostly 1/2 beat sliders, this part can be very tricky for beginners, especially how they are not stacked (you used stack on 01:46:334 (4,5) -, which is even easier for this one, even it's on the kiai). So yeah, consider to change these circles to a single slider so the rhythm become like this
  2. 01:52:687 (6,7,8) - Consider using less of this triplet-ish circles, most beginners usually only uses mouse to play, so clicking while moving the cursors won't be easy to them. Try to use a rhythm like how you did on 02:06:805 (5,6) -, which is a slider + circle combination. Though if you want to keep that, using the triplet circle on the last part should make more sense as the tension of the song is higher there; switch the rhythm of the parts that I mentioned, should be better that way imo
[Yurun's]
  1. 02:22:075 (4) - eh there's nothing in the background really, just remove this note and also the stack might confuse some beginners so yeah, just remove it
Pretty nice, it was really neat for your first map :3 Though you may want to check the hitsounds for every diff to check the consistency since I find a few of the to be off. Anyway, good luck for the ranking, hope it'll get ranked soon! <3 :D
Topic Starter
apl-

AnreFM wrote:

Hey there Testy ヾ( ´・∀・`)ノ

Just a quick check from me so that you could rank this quicker \:3/
Anyway, since the map has been starred, I'll just mention a few major things and small stuff neating in general :3 Thanks!~

let's do this i was replying to the mods and my chrome crashed ;w; so i'll just say i changed most stuff


If there's something you didn't understand or if the images and links are messed up, feel free to state so and I'll try my best to explain it better!

[General]
  1. Do use an audio leadin of 1500-2000 here as the map starts a bit too immediately here
[Insane]
  1. 00:00:745 (3) - This jump doesn't played really good imo. Beside the fact that it's still in the very beginning of the song, compared with all the part that's similar with this one (00:01:451 (1,2,3,4,5,6) - for instance) doesn't has any jump this far, thus making the play flow a bit inconsistent. Try to move these notes closer with each other by swapping a few notes' position like this (mind the notes' position). This pattern should played better imo, besides that it fixes the big jump problem, the flow will now become a triangular pattern
  2. 00:07:098 (1,3) - Blanket these two better? The current overlapped position doesn't looked exactly neat
  3. 00:09:922 (1) - Dunno but the tail here doesn't looked really nice imo. You can try to either rework the shape of it entirely or you can try to move the slider a bit and shape it up like this I prefer the later but of course the decision's yours :3 Either way, just try to neat this up a little
    240,16,9922,6,0,P|256:64|208:136,1,140,2|0,0:0|0:0,0:0:0:0:
    79,156,10451,1,0,0:0:0:0:
    112,233,10628,2,0,P|204:225|245:276,1,140,2|0,0:0|0:0,0:0:0:0:
  4. 00:30:392 (5) - I don't really see why would this slider should be shaped like this :< It looked a bit off compared to the other neat pattern at 00:28:275 (1,2,3) -, the sharp point doesn't really needed imo. Try this shape instead
  5. 00:32:157 (4) - Having the downbeat unclickable deosn't played really well imo, especially since it's ended with a finish. Try using this rhtyhm(and also pattern) instead
  6. 00:35:334 (3,4,5) - The flow here can be made better imo, currently the flow from (2) to (3) is a bit sharp and required a cranky cursor movement to reach. Try swapping a few of the notes to make the flow smoother; 00:35:334 (3) - and also swap (3) and (4) to make the flow
  7. 00:42:039 (4) - The rhythm is a bit uncomfortable here imo due to the downbeat at 00:42:392 - isn't clickable since it's on the slider's tail. I'd recommend to just use the same antijump flow like you did on the next notes at 00:43:098 (1,2,3) -, just try to make it clickable and it should emphasize the finish better there
  8. 00:52:275 (3) - Consider using ctrl + g here? The jump here is quite big compared to all other jump on the set imo, and also there isn't something that should be emphasized by a jump this big for this part. The flow should be smoother too with it reversed imo
  9. 00:54:216 (2) - The finish here isn't really imo, only one finish on 00:53:687 (1) - is already enough, having another finish here is a bit too loud for this part. And also since you used a finish on 00:53:687 (1) -, it would make sense to use another finish too on similar part like this - 01:04:981 (1) - should be fit here. Also consider turning the volume down for the finishes there since there aren't really something on the background music ouo
  10. 01:00:392 (4,5,1) - Consider using a jump somewhere between these notes? The play is a bit awkward atm due to how 00:59:334 (1,2,3) - is filled with jump whilst (4) and (5) don't. So yeah, try to put a few more distance for (4) and (5) since I'm pretty sure players will expect a jump here :3
  11. 01:04:981 (1) - The stack on these notes seems to kill the flow imo, since you usually put a jump between parts like this (01:31:863 (5,1) - for instance, and also almost all notes on this part), putting a jump would keep the flow consistent, though moving this slider snapped to DS shouldn't be bad too. Either way, just unstack the slider to make the flow keep going :3
  12. 02:07:863 (2,3) - The blanket between these two can be made better lol
  13. 02:07:510 (1,2) - Is the whistle-only hitsound intentional here? According to the previous hitsound pattern, there should be a finish on both head of these two
  14. 02:07:510 (1,2) - The 2 circles on the tail doesn't looked really neat lol. Try to make the distance between them consistent so it looked neater like this
[Hard]
  1. 00:04:981 (3,4) - Eh the blanket between these two can be made better lol, just move (3) a few grid to down and left, or you could just adjust the tail owo
  2. 00:06:216 (2,3,4,5,6) - The jump for this pattern is a bit too hard compared to other patterns in this difficulty imo. Consider removing the jump by putting the circles nect to each other instead of using this constant jump star pattern, not to mention that this part does feel calm and similar with the previous rhythm on 00:02:157 (3,4) - where you only use small jump
  3. 00:09:569 (4) - Consider using ctrl + g here? The flow will become a smoother circular pattern for the whole 00:09:216 (3,4,1) -
  4. 00:21:922 (4) - Considering that you used a finish on this note for the insane diff, insert a finish here to keep the consistency
  5. 00:59:863 (3,4,5) - As in 00:06:216 (2,3,4,5,6) - about the jump. The jump here is quite unexpected imo due to how you changed the rhythm that you followed, where you should've followed the piano (like the previous pattern on 00:48:039 (1) - and 00:55:098 (2) -), but you followed the uh guitar-thingy on the background, combined with a rather high jump, which makes the pattern even more unexpected imo :< I'd suggest to just remove the jump here by using ctrl g on both 01:00:745 (4,5) - to make the pattern more readable since changing the whole rhythm would require more work lol. So yeah, consider fixing this one :3
  6. 01:02:157 (1) - Eh why the sharp shape? It doesn't really emphasize anything on the background and it looked kinda not neat imo, just use a normal smooth trun for this
  7. 01:06:216 (9) - You forgot to NC here :b and also, consider using a small jump here due to the powerful finish and the SV changed drastically too, so a change in the distance should make it more readable :3
  8. 01:29:393 (1) - Just saying but I love the volume reduction thingy here, sounds creative! owob
  9. 01:54:805 (3) - You might want to check this part over for any missed finishes, since it currently has none and felt weird when played due to how loud the previous part is, filled with finishes.
  10. 02:02:393 (2) - Move this one grid to the right to make a perfect stack with 02:01:158 (7) -
  11. 01:50:569 (1) - Move this note more to the left since it currently is quite hard to reach it with natural flow, try somewhere around x184/y136
    A bit unsure on a few of a rather high jump, but I guess it should be fine lol, and also please mind about the consistency of finishes on the last few parts of the kiai, some place feels like you forgot to add them
[Neonat's]
  1. 00:43:451 (6,7,8) - Considering how the previous rhythms are mostly 1/2 beat sliders, this part can be very tricky for beginners, especially how they are not stacked (you used stack on 01:46:334 (4,5) -, which is even easier for this one, even it's on the kiai). So yeah, consider to change these circles to a single slider so the rhythm become like this [box=]
01:52:687 (6,7,8) - Consider using less of this triplet-ish circles, most beginners usually only uses mouse to play, so clicking while moving the cursors won't be easy to them. Try to use a rhythm like how you did on 02:06:805 (5,6) -, which is a slider + circle combination. Though if you want to keep that, using the triplet circle on the last part should make more sense as the tension of the song is higher there; switch the rhythm of the parts that I mentioned, should be better that way imo[Yurun's]
  1. 02:22:075 (4) - eh there's nothing in the background really, just remove this note and also the stack might confuse some beginners so yeah, just remove it
[/box]

Pretty nice, it was really neat for your first map this is actually mu 37th mapset i think, but my maps were all pretty bad at that time :3 Though you may want to check the hitsounds for every diff to check the consistency since I find a few of the to be off. Anyway, good luck for the ranking, hope it'll get ranked soon! <3 :D going to use grumd's hitsound copier for everything lol

Chrome screwing up, everything screwing up, don't mind bad formatting.
iPhone
Awesome map! :)

Give some suggestions:

Insane

02:25:515 I think there need to be three 1/4 circles before the spinner since it is an Insane diff.


Hard

00:48:039 (1,2,3,4,5,6,1,2,3,4) - Is it a bit harder for a Hard diff?

neonat's Normal

01:35:040 (7) - NC here. A number over 10 isn't welcome at a Normal diff.
01:44:216 (4,5) - the couple of Clap here is meaningless
02:08:569 (2) - Hear. There's no any sound on it. Delete it is better.
02:10:510 (1) - Whistle shouldn't be place here. Suggesting to turn doen the volume here to 10%. Since there's a Finish hitsound of the spinner at the Hard diff at the same time, I'm not sure whether you set a wrong hitsound here?

yurunneram's Easy

01:47:393 (1,2) - I think it'd better not place a link of slider in this way.(in my opinion. you can ignore.
02:02:216 (2) - Why there's a disgusting whistle here? Very Inharmonious.

Good luck and hope to rank soon!
Topic Starter
apl-
oo random mod hi \o

iPhone wrote:

Awesome map! :) thanks \o

Give some suggestions:

Insane

02:25:515 I think there need to be three 1/4 circles before the spinner since it is an Insane diff. oops nope, doesn't work. it's really really soft there, and an extra beat just throws me off


Hard

00:48:039 (1,2,3,4,5,6,1,2,3,4) - Is it a bit harder for a Hard diff? nah it's pretty fine, they just need to stretch a bit

neonat's Normal

01:35:040 (7) - NC here. A number over 10 isn't welcome at a Normal diff. i don't like 10s either so i changed it without telling neonat
01:44:216 (4,5) - the couple of Clap here is meaningless neonat likes his hitsounds so he won't change them ;w;
02:08:569 (2) - Hear. There's no any sound on it. Delete it is better. i moved it to the previous red tick to fit
02:10:510 (1) - Whistle shouldn't be place here. Suggesting to turn doen the volume here to 10%. Since there's a Finish hitsound of the spinner at the Hard diff at the same time, I'm not sure whether you set a wrong hitsound here? changed it cuz neonat is mean

yurunneram's Easy

01:47:393 (1,2) - I think it'd better not place a link of slider in this way.(in my opinion. you can ignore.
02:02:216 (2) - Why there's a disgusting whistle here? Very Inharmonious. YURUN DOESN'T WANT TO CHANGE ANYTHING BUT YOU'RE RIGHT. I'M REMOVING THIS.

Good luck and hope to rank soon! vThanks!~
yurunneram
I've applied hinsvars mod (the parts where I understood

Estellia- wrote:


  • [yurunneram's eez]
  1. 00:00:040 (1,1) - I find this repeat to be boring it's the start of the map. Let things chill a bit. Test changed it tho. I'll beat im up for it
  2. 00:15:569 (3,1) - Don't get how slider 3 leads in to 1 it doesn't, honestly
  3. 00:48:745 (2,3,4) - Why not make the end of 2, beginning of 3 and 4 a triangle? Shift 4 towards the left and down a bit changed
  4. 00:58:981 (1) - Suggest remove reverse, shift 1/4 beat back because there's no music here: 00:58:981 - no ty
  5. 01:47:393 (1,2) - Too hard for Easy? no ty

    I see a lot of weird things. Beat placements are occasionally very empty, like there isn't anything there. A lot of weird-ass sliders, which I feel may not be optimal for Easy. Some weird flow as well. An Easy is meant to be flow-ier and lighter in terms of rhythm. I'll point out some of the weird sliders so you can change them, but its your choice.
  6. 00:07:098 (3,3,4,2,3,1,2,1,2,3,1,2,2,4,1,3) - dunno if you can catch these (oops, highlighted ones are not those I picked) lol sorry that you wasted your time selecting them
    You should know what I mean, others have talked about it, and we highly suggest you change these sliders, if not, you may bring down the rankability of this map by a great deal if the BATs/QATs ever take a look at this map.

    Arigatou for modding~ demo Ima not a superb person -w- I will minimise funky but will always have funky. and I don't have my mapping style as an excuse since I dun usually map haha #funkysliders
to test
Dun change my shit without asking first desu! ><)/ my feelings get hurt easily!! TT-TT

osu file format v13

[General]
AudioFilename: 04 mirror night.mp3
AudioLeadIn: 0
PreviewTime: 79511
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.8500004

[Metadata]
Title:mirror night
TitleUnicode:mirror night
Artist:V.K
ArtistUnicode:V.K
Creator:TestApple
Version:yurunneram's Easy
Source:Deemo
Tags:reflection rayark games collection book one 1 vanros kloud yurunneram blocko lzenxl neonat lordraika Sun Rainbow
BeatmapID:475451
BeatmapSetID:174927

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"deemo mirror night background.png",0,0
//Break Periods
2,68004,77951
2,130533,133009
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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[Colours]
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Topic Starter
apl-

yurunneram wrote:

long stuff
i couldn't reach you for a whole month :c
yurunneram

TestApple wrote:

yurunneram wrote:

long stuff
i couldn't reach you for a whole month :c
Huh oh maybe I blocked you?

EDIT: I was also at two camps during the hols. Remember that now. Also will be in hk after christmas.
Hinsvar
Slap me if I don't get to this by Christmas. Will start to recheck soon.

Okay.

>General
  1. Look out for unsnapped notes.
  2. Why does the SB only go grey-ish the moment the song begins? I believe it should begin from the lead-in, or at least have a natural-looking transition from the original BG to the grayscale one.
  3. I honestly really don't like the sparseness of the whistles, especially at the end of TestApple's diffs. Probably just me, but they could've had more whistles placed there to decrease the "void" feel when you play through the ending of the map.
>yurunneram's Easy
  1. 00:15:569 (3) - Briefly overlaps 00:18:392 (1) partially; just saying.
  2. 00:17:687 (1,1) - Remove the NC from the second (1) and make the first (1) curved like this? The second NC is unnecessary, and the flow will be better with another curved slider instead of a straight one.
  3. 01:22:334 (3) - NC to keep a consistency in the combo pattern? Right now, the length of the combo where this object is in is too long.
  4. 02:02:216 (2) - What's with the whistle? Feels very out of place compared to your usual hitsounding here.
  5. 02:22:772 (1,1,1) - Are you sure new players will be able to read this? Try placing them farther from each other. Right now, the spacing is pretty much inconsistent.
>neonat's Normal
  1. 02:08:393 - Why don't you map this cymbal? It's very noticeable, yet you decided to skip it. Try using a 1/2 slider?
  2. 02:24:578 (1) - Use a 1/2 slider here too, instead, to map the note at 02:24:953? Not really a good decision to end the map (if we exclude the spinner) at 02:24:578, considering the instrument at 02:24:953 is (once again) very noticeable.
>Hard
  1. 00:21:922 (4) - Replace the finish with a clap? Fits better with the instrument, IMO.
  2. 00:26:863 (1,2,3,4) - Don't you think this is quite a big series of jumps for a Hard diff? Consider making this part a lot easier.
  3. 00:48:039 (1,2,3,4,5,6) - ^
  4. 00:52:275 (3,4) - ...Seriously? The flow is okay, but the way (3) and (4) cross is just... really awkward to see.
  5. 00:54:745 (1,2,3,4) - I'm also unsure with a pattern like this, honestly. It's basically a consistent series of 1/2 jumps.
  6. 01:29:393 (1) - Split into two 1/2 sliders with the first slider being faster than the second? That'd fit the song better than this.
  7. 01:54:099 (1,3) - Swap NC? I can't really see any reason to begin a new combo at 01:54:099.
  8. 01:54:805 (3,4) - Oh wow, wait. This is a pretty big jump for a Hard diff. Consider nerf-ing this. And while we're at that, make (4) similarly curved to (3), but flipped horizontally for a better flow here?
  9. 02:10:334 (5) - Use a Soft finish instead of a normal Drum hitsound? Fits better with the instrument (again).
>Insane
  1. About the whistles... it's not only about the end, but the beginning could have a little more whistle, especially at 00:22:628 - 00:42:392, where most of the prominent instrument sounds aren't emphasized with any special hitsounding.
  2. 00:09:040 (2,3,4,5,6) - Try to make a perfect pentagon? The way these circles look and play are not quite appealing, honestly.
  3. 00:50:863 (1) - Make it look like this for a better flow?
  4. 00:58:451 (2) - Not adding whistles at the beginning and the end of the slider? Goes well with the notes of the instrument there.
  5. 01:27:981 (5) - NC this? The combo is too long right now.
  6. 01:33:628 (7,1) - Swap NC to keep a sense of consistency in combo patterning?
  7. 01:35:040 (5) - Same as 01:27:981 (5).
  8. 01:36:981 (1) - Uh, is an NC really necessary here?
  9. 01:48:099 - Strongly consider to use a 1/1 slider here to map the noticeable instruments. There's not really any reason to leave this empty.
  10. 01:53:922 - 01:56:040 - This part can use more whistles. It's jarring to only hear a very low amount of hitsounding for a part like this. Consider adding them at 01:53:922 (1), 01:54:805 (6), 01:55:334 (3), and 01:55:687 (5), and use a Drum finish for 01:55:510 (4) instead.
  11. 02:10:334 (1,2) - You know, you can just combine them into a slider... The previous pattern was very tricky, but while this is less difficult, it's still pretty hard to hit them.
Contact me once you think the map is really ready for ranking.
TetoKurumi
Deemo is a game for Apple and Android you can download it for free :) (For you Guys that don't know what is deemo)
neonat

Hinsvar wrote:

>neonat's Normal
  1. 02:08:393 - Why don't you map this cymbal? It's very noticeable, yet you decided to skip it. Try using a 1/2 slider? I shifted the circle to 02:08:393 to allow the gap to make a greater effect for the cymbals
  2. 02:24:578 (1) - Use a 1/2 slider here too, instead, to map the note at 02:24:953? Not really a good decision to end the map (if we exclude the spinner) at 02:24:578, considering the instrument at 02:24:953 is (once again) very noticeable. Honestly, if you asked me, it wouldn't be much different, because the main beat which is 02:24:578 is already mapped to. But I just made the slider since it doesn't really affect anything else
SPOILER
osu file format v13

[General]
AudioFilename: 04 mirror night.mp3
AudioLeadIn: 0
PreviewTime: 79511
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.8500004

[Metadata]
Title:mirror night
TitleUnicode:mirror night
Artist:V.K
ArtistUnicode:V.K
Creator:TestApple
Version:neonat's Normal
Source:Deemo
Tags:reflection rayark games collection book one 1 vanros kloud yurunneram blocko lzenxl neonat lordraika Sun Rainbow
BeatmapID:493309
BeatmapSetID:174927

[Difficulty]
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CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
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yurunneram

Hinsvar wrote:

>yurunneram's Easy
  1. 00:15:569 (3) - Briefly overlaps 00:18:392 (1) partially; just saying. changed
  2. 00:17:687 (1,1) - Remove the NC from the second (1) and make the first (1) curved like this? The second NC is unnecessary, and the flow will be better with another curved slider instead of a straight one. changed
  3. 01:22:334 (3) - NC to keep a consistency in the combo pattern? Right now, the length of the combo where this object is in is too long. k
  4. 02:02:216 (2) - What's with the whistle? Feels very out of place compared to your usual hitsounding here.
  5. 02:22:772 (1,1,1) - Are you sure new players will be able to read this? Try placing them farther from each other. Right now, the spacing is pretty much inconsistent. tried desu
hora hora test kun -w-

yu chan no
osu file format v13

[General]
AudioFilename: 04 mirror night.mp3
AudioLeadIn: 0
PreviewTime: 79511
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.8500004

[Metadata]
Title:mirror night
TitleUnicode:mirror night
Artist:V.K
ArtistUnicode:V.K
Creator:TestApple
Version:yurunneram's Easy
Source:Deemo
Tags:reflection rayark games collection book one 1 vanros kloud yurunneram blocko lzenxl neonat lordraika Sun Rainbow
BeatmapID:475451
BeatmapSetID:174927

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"deemo mirror night background.png",0,0
//Break Periods
2,68004,77951
2,130533,133009
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
Combo1 : 75,75,75
Combo2 : 0,255,255
Combo3 : 0,128,255
Combo4 : 192,192,192

[HitObjects]
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476,164,80922,2,0,B|452:212|452:212|376:212|376:212|336:248,1,180
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56,188,87981,5,0,0:0:0:0:
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124,48,93628,6,0,P|76:24|32:36,2,90,0|2|0,0:0|0:0|0:0,0:0:0:0:
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256,192,146050,12,0,149800,0:0:0:0:
-Drake-
God damn it test
Y u let this grave ;w;
Edit:Hype :O
Skyhmer
For like 2 weeks, I've been wondering why this has not been ranked. This is one of the cleanest jump maps I have ever seen.
Pappy

Gleipnir wrote:

For like 2 weeks, I've been wondering why this has not been ranked. This is one of the cleanest jump maps I have ever seen.
Revive it please ;__;
+title shouldn't be "Reflection (mirror night)" or just "Reflection"? Every source says this uh.
Topic Starter
apl-

Hinsvar wrote:

Slap me if I don't get to this by Christmas. Will start to recheck soon.

Okay.

>General
  1. Look out for unsnapped notes. Nothing I can see in AI :D
  2. Why does the SB only go grey-ish the moment the song begins? I believe it should begin from the lead-in, or at least have a natural-looking transition from the original BG to the grayscale one. How do I do this ;w; I'll go consult z3nx or someone.
  3. I honestly really don't like the sparseness of the whistles, especially at the end of TestApple's diffs. Probably just me, but they could've had more whistles placed there to decrease the "void" feel when you play through the ending of the map. Added a few whistles. Not too many.
>Hard
  1. 00:21:922 (4) - Replace the finish with a clap? Fits better with the instrument, IMO. No, claps sound like a fist through the peace of mirror night here.
  2. 00:26:863 (1,2,3,4) - Don't you think this is quite a big series of jumps for a Hard diff? Consider making this part a lot easier. No fun without a bit of challenge. I don't feel that it's too hard, it's within a Hards player's capabilities within a few tries. Having all the Hards equally difficult would also be real boring.
  3. 00:48:039 (1,2,3,4,5,6) - ^ I'm just slightly concerned about the square after this, all the testplays I've received have managed to do it so I'll just leave it as it is unless it causes trouble in the future
  4. 00:52:275 (3,4) - ...Seriously? The flow is okay, but the way (3) and (4) cross is just... really awkward to see. Works fine, I think the players wouldn't feel awkward when playing, because it plays out nicely, and they won't be focusing 100% of their focus on aesthetics.
  5. 00:54:745 (1,2,3,4) - I'm also unsure with a pattern like this, honestly. It's basically a consistent series of 1/2 jumps. Yes which should work fine because mirror night is a relatively slow map.
  6. 01:29:393 (1) - Split into two 1/2 sliders with the first slider being faster than the second? That'd fit the song better than this. What I intended was for players be able to feel the decrease of the sound clearly in the hard diff, so I put repeat slider which I feel is very effective here.
  7. 01:54:099 (1,3) - Swap NC? I can't really see any reason to begin a new combo at 01:54:099. Good point, removed.
  8. 01:54:805 (3,4) - Oh wow, wait. This is a pretty big jump for a Hard diff. Consider nerf-ing this. And while we're at that, make (4) similarly curved to (3), but flipped horizontally for a better flow here? I think you might've selected the wrong beats? 3 and 4 are spaced 1.28x
  9. 02:10:334 (5) - Use a Soft finish instead of a normal Drum hitsound? Fits better with the instrument (again). Agreed, changed.


>Insane
  1. About the whistles... it's not only about the end, but the beginning could have a little more whistle, especially at 00:22:628 - 00:42:392, where most of the prominent instrument sounds aren't emphasized with any special hitsounding. Mirror night is a relaxing simple song, whistling on every strong beat doesn't sound great. I did hitsound a few of the stuff you pointed out though, the really really significant ones.
  2. 00:09:040 (2,3,4,5,6) - Try to make a perfect pentagon? The way these circles look and play are not quite appealing, honestly. Nope they don't look nice at all, changed it into perfect pentagon.
  3. 00:50:863 (1) - Make it look like this for a better flow? Flow works equally fine as it is now.
  4. 00:58:451 (2) - Not adding whistles at the beginning and the end of the slider? Goes well with the notes of the instrument there. Added only on the beginning of 1, 2 and 3. Makes a nice gap in hitsound
  5. 01:27:981 (5) - NC this? The combo is too long right now. Changed.
  6. 01:33:628 (7,1) - Swap NC to keep a sense of consistency in combo patterning? vChanged.
  7. 01:35:040 (5) - Same as 01:27:981 (5). Changed.
  8. 01:36:981 (1) - Uh, is an NC really necessary here? Changed. Moved NC to the slider before it.
  9. 01:48:099 - Strongly consider to use a 1/1 slider here to map the noticeable instruments. There's not really any reason to leave this empty. I like the feeling of suspense here, the higher pitched tune goes away, the map goes away.
  10. 01:53:922 - 01:56:040 - This part can use more whistles. It's jarring to only hear a very low amount of hitsounding for a part like this. Consider adding them at 01:53:922 (1), 01:54:805 (6), 01:55:334 (3), and 01:55:687 (5), and use a Drum finish for 01:55:510 (4) instead. Added the whistles, not the drums, changed NC slightly too.
  11. 02:10:334 (1,2) - You know, you can just combine them into a slider... The previous pattern was very tricky, but while this is less difficult, it's still pretty hard to hit them. The slider will be really short and people might mistake them for 2 circles, causing an early release and losing 1 combo. With 2 approach the circles they merely have to tap both buttons.
Contact me once you think the map is really ready for ranking. Will do. Actually, I've always thought it was since a while back.
Skyhmer
IT LIVES!
Kamikaze
Actually Pappy is right, according to deemo wiki (http://deemo.wikia.com/wiki/Collection_1) title was Mirror Night, but then it was changed to Reflection (Mirror Night) in version 1.2
Either way title shouldn't be lowercase, so change it unless you have any proofs that current title is correct
Topic Starter
apl-

-Kamikaze- wrote:

Actually Pappy is right, according to deemo wiki (http://deemo.wikia.com/wiki/Collection_1) title was Mirror Night, but then it was changed to Reflection (Mirror Night) in version 1.2
Either way title shouldn't be lowercase, so change it unless you have any proofs that current title is correct
actually i'm not sure
this isn't exactly the same as deemo's one i think

correct me if i'm wrong i don't know things like this ;~;
Pappy
This is the same thing. I'm playing Deemo and this is totally the same song. Just composer (V.K.) wanted to change title. D:

Believe in polish metadata checkers B)
Topic Starter
apl-
alright i'll change it next time I update
now everyone needs to redownload after I do it :<
-Drake-
Still waiting for update

;w;
yurunneram
Cough test cough
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