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V.K - mirror night

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Kaguya Hourain
[General]
Artist name = V.K.
All difficulties need audio leadin = 2000 or 3000 (I'd go with 3000).

[TestApple diffs]

le mod
12:59 TestApple: kaguhou mod? :>
12:59 Kaguya Hourain: shuuuuuuure
12:59 TestApple: irc mod is only for my difficulties though :/
12:59 Kaguya Hourain: yea i can't mod mania anyway
12:59 TestApple: Hard and Insane only i assume
12:59 Kaguya Hourain: oh yeah
12:59 TestApple: alright
12:59 Kaguya Hourain: there are guest diffs :/
12:59 Kaguya Hourain: oh well
12:59 Kaguya Hourain: first off
12:59 TestApple: yeah D:
13:00 Kaguya Hourain: artist is V.K.
13:00 Kaguya Hourain: not V.K
13:00 TestApple: god damn extra dots
13:00 TestApple: alright
13:00 Kaguya Hourain: also are you sure the song title is non-caps?
13:00 TestApple: yep
13:00 TestApple: 100% sure, from the Deemo game
13:00 Kaguya Hourain: alright
13:00 Kaguya Hourain: fix tags on a diff
13:01 Kaguya Hourain: from AiMod
13:01 Kaguya Hourain: i'll have to testplay first
13:01 TestApple: wait which one
13:01 *Kaguya Hourain is playing [http://osu.ppy.sh/b/422111 V.K - mirror night [Insane]]
13:01 TestApple: AiMod says it's alright
13:01 *Kaguya Hourain is playing [http://osu.ppy.sh/b/495532 V.K - mirror night [LordRaika's HD]] <osu!mania> |7K|
13:01 TestApple: oh right
13:02 *Kaguya Hourain is playing [http://osu.ppy.sh/b/422111 V.K - mirror night [Insane]]
13:02 Kaguya Hourain: most likely you need audio leadin
13:02 Kaguya Hourain: set it to 3000 or something
13:02 TestApple: how do i do that
13:02 TestApple: D:
13:03 Kaguya Hourain: hm
13:03 Kaguya Hourain: how DO you do that...
13:05 Kaguya Hourain: I guess you can only do it from the .osu
13:05 Kaguya Hourain: but it's not unrankable
13:05 TestApple: current leadin might be a bit abrupt actually
13:05 TestApple: i just noticed
13:06 TestApple: especially in multis
13:06 TestApple: but everyone i've tried it with seems fine :/
13:07 Kaguya Hourain: cuz noone notices these things :)
13:08 Kaguya Hourain: the 1/3 is confusing hmm
13:08 TestApple: yeah but anyway to change it?
13:08 TestApple: oh
13:08 TestApple: will beat - slider - beat - slider in 1/3 at that part help
13:08 TestApple: i've seen Azer use it
13:09 Kaguya Hourain: you'll definitely need to lower the ar to 8.5 for the insane
13:09 Kaguya Hourain: and please raise the od so that it matches the ar a bit more
13:09 Kaguya Hourain: flow was breaking during some jumps but if it fits the song it's fine
13:09 Kaguya Hourain: that's all i get from the testplay
13:09 TestApple: OD8 AR8.5
13:09 TestApple: alright
13:10 *Kaguya Hourain is playing [http://osu.ppy.sh/b/424885 V.K - mirror night [Hard]]
13:10 Kaguya Hourain: actually no
13:10 Kaguya Hourain: let me finish mod on the insane first
13:12 Kaguya Hourain: 00:50:157 (1,2,3,4) - flow changes from previous jumps here
13:12 Kaguya Hourain: pretty abruptly
13:12 Kaguya Hourain: and song doesn't change at all
13:12 Kaguya Hourain: i'd keep the flow going
13:13 TestApple: the 4 beats has a different background sound
13:13 Kaguya Hourain: not big enough reason to swap the flow
13:13 Kaguya Hourain: pattern change is already enough
13:15 TestApple: i ctrl+Ged 1,3 and 2,4
13:15 TestApple: idk
13:15 TestApple: not sure if it'd be better that way
13:15 Kaguya Hourain: it's better :D
13:16 Kaguya Hourain: 01:03:392 (1,2) - bad slider flow
13:16 Kaguya Hourain: i'd move 2 up right to match the direction of 1
13:16 Kaguya Hourain: and to also remove the overlap here 01:03:922 (2,1) -
13:18 TestApple: ok did both
13:19 Kaguya Hourain: flow-wise the rest of the map is fine
13:19 Kaguya Hourain: there are some bad stacks and blankets though that i would like to address
13:19 Kaguya Hourain: and i just realised
13:19 Kaguya Hourain: i haven't eaten breakfast yet
13:19 TestApple: [http://puu.sh/buuZ5/dc35be370e.jpg this] [http://puu.sh/buuZQ/b05f7827ee.jpg this] [http://puu.sh/buv0l/2ed9a80f42.jpg this] changed
13:19 TestApple: o
13:19 TestApple: wehere
13:19 Kaguya Hourain: that's very nice
13:20 Kaguya Hourain: alright
13:20 Kaguya Hourain: let's run through these overlaps and blankets that caught my eye
13:20 TestApple: alright
13:20 Kaguya Hourain: btw
13:20 Kaguya Hourain: use default skin for mapping :D
13:21 Kaguya Hourain: anyway
13:21 Kaguya Hourain: 01:03:922 (2,1) - this should be stacked 100%
13:21 TestApple: o why?
13:21 Kaguya Hourain: because it helps you blanket better
13:21 Kaguya Hourain: and prevent bad overlaps
13:21 TestApple: wait what
13:21 TestApple: those aren't stacked at all
13:21 Kaguya Hourain: don't you see the ugly overlap?
13:21 Kaguya Hourain: oh wait
13:22 TestApple: [http://puu.sh/buv6i/f1a4453f61.jpg removed~]
13:22 Kaguya Hourain: 00:03:922 (5,2) -
13:22 Kaguya Hourain: these 2
13:22 TestApple: placed 2 exactly on 5
13:22 Kaguya Hourain: yes
13:23 TestApple: and fixed 1's blanket slightly
13:23 Kaguya Hourain: alriught
13:23 Kaguya Hourain: 00:05:510 (4,2,3,4,5,6) - move the whole pattern so 5 stacks with the 4 of the previous combo
13:24 TestApple: lol i just replaced 4 with the next 5
13:24 TestApple: works fine
13:24 Kaguya Hourain: alright
13:24 Kaguya Hourain: 00:16:981 (5,2) - bad stack there as well
13:25 Kaguya Hourain: move the slider so that it blankets as well
13:25 Kaguya Hourain: 00:19:628 (8) - then there is this on top of the other two
13:25 Kaguya Hourain: maybe rotate the pattern a little
13:28 Kaguya Hourain: 00:25:451 (1,1) - then we have this, stack the slider end of the teal one with the start of the brown one
13:28 Kaguya Hourain: 00:27:216 (2,3) - it would also be very pleasing to make 2 stack with 1
13:28 TestApple: finally got those 2 to stack
13:28 Kaguya Hourain: i mean blanket
13:28 Kaguya Hourain: :/
13:28 Kaguya Hourain: you know grid snap helps a lot with stacking :3
13:29 TestApple: o
13:29 TestApple: i didn't map the thing with grid snap so i can't really use it now ;w;
13:29 Kaguya Hourain: well noone has said that you can't use gridsnap in just a few parts of the map
13:29 Kaguya Hourain: it wouldn't break it or something
13:30 Kaguya Hourain: anyway, moving on~
13:31 Kaguya Hourain: 00:30:392 (5,2) - ahueehauheuah
13:31 *Kaguya Hourain i guess you get the point
13:31 TestApple: fixed the last blankets
13:32 Kaguya Hourain: 00:35:157 (2,5) - I just need to know whyyyyyyyy~~~~
13:32 Kaguya Hourain: brb while you're fixing those
13:32 Kaguya Hourain: back
13:33 TestApple: FIXED
13:33 TestApple: o
13:33 TestApple: so many stack problems
13:33 Kaguya Hourain: i wonder why you haven't noticed them
13:33 Kaguya Hourain: 00:36:569 (7,5) - here too
13:34 Kaguya Hourain: one of the blankets will be unbalanced then though
13:34 TestApple: fixed
13:34 TestApple: IN MY DEFENCE. I MAPPED THIS IN 1 AND A HALF HOURS IN A BIG HURRY A FEW MONTHS AGO
13:34 TestApple: because i forgot about neonat's mapping competition
13:34 TestApple: o gtg now for a long while >< not sure when i'll be back
13:34 Kaguya Hourain: like
13:34 TestApple: something came up
13:34 Kaguya Hourain: now now?
13:34 TestApple: i'll afk on osu
13:35 Kaguya Hourain: oh damn
13:35 Kaguya Hourain: anyway i'm posting this on the forum for now, don't kd until we're finished
13:36 TestApple: wait back
13:36 TestApple: WAIT BACK
13:36 Kaguya Hourain: lol
13:36 TestApple: i can stay for another 25 minutes
13:36 Kaguya Hourain: ok
13:36 TestApple: 25 maximum
13:36 Kaguya Hourain: it's enough to finish insane at least
13:36 TestApple: alright
13:37 Kaguya Hourain: 00:55:098 (3,5,2) - aaaaaaaaa
13:37 Kaguya Hourain: :D
13:37 Kaguya Hourain: 00:55:628 (6,4) - *dies*
13:38 TestApple: i dont see why you stuck 5 in the 3,5,2
13:38 Kaguya Hourain: blanket
13:38 TestApple: o
13:38 TestApple: dangit
13:38 TestApple: just saw
13:38 Kaguya Hourain: thank god you noticed :P
13:39 TestApple: ALRIGHT
13:39 Kaguya Hourain: let me peel this egg first
13:39 Kaguya Hourain: ok
13:40 TestApple: alright so where's the next STACK ERROR
13:40 Kaguya Hourain: 00:57:216 (5,3) -
13:40 Kaguya Hourain: :P
13:40 Kaguya Hourain: also
13:40 Kaguya Hourain: 00:56:510 (3,4) - blanket problem
13:40 Kaguya Hourain: just noticed
13:41 TestApple: yeah fixed that one :>
13:41 Kaguya Hourain: 01:07:804 - you could place a circle here for finality
13:41 TestApple: BEFORE YOU NOTICED :>>>>>>
13:41 Kaguya Hourain: aheuaheuaheuaheu
13:42 TestApple: yyeyeyey done
13:42 Kaguya Hourain: 01:19:511 (1,3) - ahuhuhuhuhuhu
13:42 TestApple: o gad why
13:42 Kaguya Hourain: legridsnap makes perfect blankets
13:42 Kaguya Hourain: le le le
13:42 TestApple: huhauehuaheu i learn blanket secret recenetly tho
13:43 TestApple: from many times of modding CDFA (twice)
13:43 TestApple: i use the cool slider circles and rad approach circles to blanket
13:43 Kaguya Hourain: that's what everyone does
13:44 Kaguya Hourain: and you STILL FAIL
13:44 *Kaguya Hourain runs
13:44 TestApple: \ooooo/ i have ascended a level
13:44 TestApple: :CCCCC
13:44 TestApple: THAT WAS MONTHS AGO
13:44 Kaguya Hourain: IT'S OK
13:44 Kaguya Hourain: WE HERE TO FIX SHIT UP
13:44 Kaguya Hourain: AS SOON
13:44 Kaguya Hourain: AS I PEEL MY OTHER EGG
13:45 TestApple: WWWWWWWWWWWWWWW
13:45 TestApple: quick tho
13:45 TestApple: i think i have
13:45 TestApple: 15 minutes
13:45 TestApple: left
13:46 Kaguya Hourain: fuckin eggs
13:46 Kaguya Hourain: ok let's go
13:46 TestApple: i found a few by myself
13:46 TestApple: aw yea
13:46 TestApple: hit me with all you've got
13:46 Kaguya Hourain: 01:29:393 (1) - idk why you beziered actually
13:46 TestApple: 20 bucks i've got a few before you did
13:46 TestApple: i like that shape
13:46 Kaguya Hourain: song doesn't imply a sharp turn like that
13:47 TestApple: cuz it sort of goes up
13:47 TestApple: then down
13:47 TestApple: the violin
13:47 Kaguya Hourain: you could make a donut
13:47 Kaguya Hourain: for smoother w
13:47 TestApple: i fukkin hate donuts tho. let me see how donuts work out here
13:48 Kaguya Hourain: oooooo
13:48 Kaguya Hourain: y u hate on donuts
13:48 TestApple: no it doesn't work out :C
13:48 TestApple: too dang obtuse
13:48 Kaguya Hourain: anyway
13:48 TestApple: i only put it when the song goes wubby dubby
13:48 Kaguya Hourain: 01:32:216 (1,2,3,4,5,6,7) - I am not a fun of this
13:48 Kaguya Hourain: fan*
13:48 Kaguya Hourain: FUCK
13:48 Kaguya Hourain: MY
13:48 Kaguya Hourain: GRAMMAR
13:48 TestApple: o ur no fun
13:50 TestApple: i made it more fun
13:50 TestApple: Ctrl+G 3,4
13:50 TestApple: no fun people can have fun now
13:50 TestApple: wheeeee
13:50 Kaguya Hourain: :P
13:51 Kaguya Hourain: 01:33:628 (7,4) -
13:51 Kaguya Hourain: 01:37:510 (4,2) -
13:51 Kaguya Hourain: u.u
13:51 TestApple: huehuehueeuUEHUEHUHAUEHAUEHUEH
13:51 TestApple: FIXED THE FIRST ONE BEFORE YOU FOUNBD
13:51 Kaguya Hourain: i figured as much
13:52 TestApple: fixed fixed stack stack
13:52 Kaguya Hourain: ok ok
13:52 Kaguya Hourain: let let go go
13:52 Kaguya Hourain: ok
13:52 Kaguya Hourain: now this is serious
13:52 Kaguya Hourain: 01:39:275 (1,1,1) - you need circles
13:52 Kaguya Hourain: not sliders
13:53 TestApple: what do you mean
13:53 Kaguya Hourain: because both the start and the end of the sliders end in the same impact points in the song
13:53 Kaguya Hourain: i mean
13:53 Kaguya Hourain: instead of sliders
13:53 Kaguya Hourain: you need 2 circles
13:53 Kaguya Hourain: antijumps would work like a miracle here tbh
13:54 TestApple: how do i fit antijumps here
13:54 TestApple: omg
13:55 Kaguya Hourain: http://puu.sh/buwjw.jpg - http://puu.sh/buwko.jpg
13:55 Kaguya Hourain: buwko
13:55 Kaguya Hourain: why do i get all the weird URLs :V
13:55 TestApple: buwkokke
13:55 TestApple: lewwddd
13:56 Kaguya Hourain: get outta here you pervvvvvvvvvvv
13:56 TestApple: where is your second puush taken
13:56 TestApple: oh
13:56 TestApple: ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
13:56 *Kaguya Hourain made sure to screenie the 4 so testy would understand
13:57 TestApple: why th ank you very much
13:57 TestApple: DANK YOU
13:57 Kaguya Hourain: you are very wedcome
13:57 TestApple: there goes my fancy slider 01:42:099 -
13:58 Kaguya Hourain: now
13:58 Kaguya Hourain: for the 1/3 :3
13:58 Kaguya Hourain: 01:44:216 (1,2,3,4,5,6) - you can easily make a reverse slider and the rest circles
13:58 Kaguya Hourain: or two reverse sliders
13:58 Kaguya Hourain: symmetry works here as well
13:59 TestApple: [http://puu.sh/buwuB/00fa9147eb.jpg testapple genius gameplan]
13:59 Kaguya Hourain: nah doesn't fit
14:00 TestApple: what how :C
14:00 TestApple: fits V WELL
14:00 Kaguya Hourain: no
14:00 Kaguya Hourain: because slider doesn't start on the important tick
14:00 TestApple: that's the point isn't it
14:00 Kaguya Hourain: point is for sliders to actually do that.
14:01 Kaguya Hourain: and end on other beats
14:01 TestApple: o
14:02 Kaguya Hourain: [http://puu.sh/buwAl.jpg something like this would work amazingly well]
14:02 Kaguya Hourain: also
14:02 Kaguya Hourain: 01:43:510 (5,1,2) - bad blankets :3
14:02 Kaguya Hourain: 01:44:922 (1,3) - more bad blankets
14:02 Kaguya Hourain: 01:49:863 (1,2,3,4,5,6) - same thing can be done here with the 1/3
14:03 Kaguya Hourain: 01:51:628 (4,1) - moar bad blankuts hurrr
14:03 TestApple: [http://puu.sh/buwD5/4e523bf25d.jpg gg]
14:03 Kaguya Hourain: 01:56:216 (1,1,1) - le sliders we discussed earlier le le le
14:03 Kaguya Hourain: nice
14:04 TestApple: oh dear
14:04 TestApple: i have to go now
14:04 Kaguya Hourain: wooohooo there's tons of em
14:04 Kaguya Hourain: gimme 1 minute
14:04 Kaguya Hourain: 02:01:863 (1,1,1) - these as well
14:05 Kaguya Hourain: 02:08:922 (1,2,3,4,5,6,1,2,3,4,5,6,7) - and this looks messy for some reason
12:49 Kaguya Hourain: HELLO PEOPLE WHO ARE READING THIS IRC MOD FOR ABSOLUTELY NO REASON! WE'RE BACK TO FINISH MODDING HARD
12:49 TestApple: YAY
12:50 Kaguya Hourain: wow sliders fit so good here
12:51 TestApple: i mapped hard after i mapped insne
12:51 Kaguya Hourain: wow that was great
12:52 Kaguya Hourain: who taught you about sliders?
12:52 TestApple: taught about what? neonat told me about red nodes and that's about it
12:52 TestApple: rest of the stuff i fiddled around with sliders myself :>
12:53 Kaguya Hourain: oh
12:53 TestApple: oh
12:53 Kaguya Hourain: so he just told you no sliders on red ticks?
12:53 TestApple: and i saw this forum topic called "how to make common sliders neat"
12:53 TestApple: or something like that
12:53 TestApple: i found blanketing from there
12:53 Kaguya Hourain: (which is wrong btw)
12:53 TestApple: nono
12:53 TestApple: he told me
12:53 TestApple: if i double click
12:53 TestApple: when i try to put a slider
12:53 TestApple: it bends very sharp
12:54 TestApple: the dot turns red
12:54 Kaguya Hourain: oh
12:54 TestApple: cuz i never knew
12:54 Kaguya Hourain: :D
12:54 Kaguya Hourain: speaking of wrong sliders
12:54 Kaguya Hourain: 00:00:569 (2) - this one is wrong
12:54 Kaguya Hourain: try switching 2 with 3 in the timeline
12:54 TestApple: ooo why
12:54 TestApple: oh
12:55 Kaguya Hourain: in this song, sliders are better off starting on white ticks
12:55 Kaguya Hourain: and not all white ticks in fact
12:56 Kaguya Hourain: and try bending the slider in fact
12:56 Kaguya Hourain: for better flow :D
12:56 TestApple: ok
12:56 TestApple: puush is loading
12:56 TestApple: v slow
12:58 TestApple: [http://puu.sh/bvMfn/0aef1d213b.jpg something like that i suppose]
12:58 TestApple: and the end of 3 is stacked properly :>
12:58 Kaguya Hourain: yes yes yes :D
13:00 Kaguya Hourain: [http://puu.sh/bvMkA.jpg >.<]
13:00 TestApple: IT'S VERY HARD TO STACK THAT PART
13:00 Kaguya Hourain: i know
13:01 Kaguya Hourain: well
13:01 Kaguya Hourain: idk how you can do it in fact
13:01 Kaguya Hourain: without breaking the pentagram
13:01 TestApple: 8 doesn't stack, or 9 doesn't stack.
13:01 TestApple: yeah
13:01 Kaguya Hourain: b-but
13:01 TestApple: oh
13:01 Kaguya Hourain: 9 isn't 100% stack either :/
13:01 TestApple: i'm going to shorten slider 1
13:01 TestApple: because of the extra sound on the red tick
13:01 Kaguya Hourain: nononono
13:01 TestApple: time for a little fixing
13:01 Kaguya Hourain: don't do that
13:02 Kaguya Hourain: it's great that wya
13:02 Kaguya Hourain: way*
13:02 Kaguya Hourain: it was just me naziing there :D
13:02 TestApple: yay 9 is stacked now
13:02 Kaguya Hourain: \o/
13:02 Kaguya Hourain: btw
13:02 Kaguya Hourain: 00:07:628 (2) - why is this bended like this
13:03 Kaguya Hourain: why not try blanketing it to 1
13:03 TestApple: cuz it goes down and right to the 3
13:03 TestApple: if i blanketed it to the 1
13:03 TestApple: it feels weird
13:03 TestApple: idk
13:03 Kaguya Hourain: the flow would be beautiful
13:03 Kaguya Hourain: actually try it and do a testplay
13:03 Kaguya Hourain: you'll see it flows really well
13:04 TestApple: wait i think i've figured this shit out
13:04 TestApple: puush being a bitch
13:04 TestApple: pls wait ;w;
13:04 TestApple: [http://puu.sh/bvMuu/72bdf825cd.jpg puush finally done]
13:05 Kaguya Hourain: lel
13:05 Kaguya Hourain: just try this http://puu.sh/bvMvk.jpg :P
13:06 Kaguya Hourain: SUPERIOR FLOW BABY
13:06 TestApple: YES
13:06 TestApple: GOT IT]
13:07 TestApple: OOOOOO
13:07 Kaguya Hourain: ooo
13:08 TestApple: ITXZ LIKE A WINDFMILL!!!!!!!!!!!!
13:08 Kaguya Hourain: :D
13:10 Kaguya Hourain: 01:03:392 (5,6) - yoyoyo i'd make these one slider ;D
13:14 TestApple: O
13:14 TestApple: I THINK I GOT THIS
13:14 TestApple: LET'S WAIT FOR THE PUUSh
13:14 TestApple: it's still loading
13:14 Kaguya Hourain: SHUUUUUUUUUURE
13:15 TestApple: [http://puu.sh/bvMQv/d0467b52f9.jpg BOOMZX]
13:16 Kaguya Hourain: nais
13:16 Kaguya Hourain: 01:04:804 (4,5) - I'd do that the same here tbh
13:16 TestApple: but
13:17 TestApple: the repeat slider
13:17 TestApple: would be very weird
13:17 TestApple: or let me fix up the whole pattern
13:17 Kaguya Hourain: actually
13:17 Kaguya Hourain: [http://puu.sh/bvMTC.jpg this sounds so much better]
13:18 TestApple: the 5 sounds very very out of place
13:18 TestApple: actually
13:18 TestApple: the end of 4 soudns very out of place
13:18 Kaguya Hourain: ooo
13:18 Kaguya Hourain: it sounds really good to me >.<
13:19 Kaguya Hourain: ah well
13:19 Kaguya Hourain: fix it however you wil
13:19 Kaguya Hourain: just start the slider at the red tick :D
13:19 TestApple: there's this strong beat on the white tick D:
13:22 Kaguya Hourain: 01:07:804 - so yeah, add a circle there
13:23 TestApple: finally fixed the previous pattern
13:24 Kaguya Hourain: aweshum
13:24 TestApple: added
13:24 TestApple: no wait
13:24 TestApple: nO WAIT
13:24 TestApple: more to fix
13:24 Kaguya Hourain: lel
13:24 Kaguya Hourain: 01:20:040 (2,3) - reverse these 2
13:24 Kaguya Hourain: circle > slider
13:24 Kaguya Hourain: in fact
13:24 Kaguya Hourain: keep the pattern exactly the same
13:25 Kaguya Hourain: just move those in the timeline
13:25 Kaguya Hourain: HOLY SHIT IT TURNS OUT AWESOME
13:25 TestApple: ?
13:25 TestApple: ???
13:25 TestApple: oh
13:25 TestApple: OHHH
13:25 TestApple: OHKAY
13:26 TestApple: AFTER I FIX THE PREVIOUS HUGE MESS
13:26 Kaguya Hourain: alright
13:28 TestApple: ALRIGHT
13:28 TestApple: changed everything
13:28 Kaguya Hourain: 01:26:569 (5) - you're missing a whistle hitsound here i think
13:29 TestApple: wait i just realised
13:29 TestApple: the change at around 01:19:863 - makes some bad overlaps
13:29 Kaguya Hourain: which were still there :P
13:30 Kaguya Hourain: well you can move 5 a bit lower
13:30 TestApple: all fixed
13:30 TestApple: added whistle
13:30 TestApple: yay i suck at hitsounds \:D/
13:30 TestApple: i moved 1,2,3,4 higher
13:30 TestApple: \o/
13:30 Kaguya Hourain: 01:29:393 (1) - you can also add a whistle here to the start
13:30 TestApple: yay hitsound mod
13:31 TestApple: Flower says my hitsound sucks
13:31 Kaguya Hourain: :P
13:31 Kaguya Hourain: Flower is a meanie
13:31 TestApple: ok he didn't say that but his post obviously meant that :C
13:31 TestApple: i like my whistles
13:31 TestApple: he's a big meanie :C
13:31 Kaguya Hourain: 01:35:040 (7) - i can see why the SV is higher than the previous slider, but at least you have to lower it A BIT
13:32 Kaguya Hourain: there's also a beat missing from 01:36:099 - here for consistency with the previous section
13:32 TestApple: what
13:32 TestApple: isn't the SV constant
13:32 Kaguya Hourain: 01:29:393 (1) -
13:33 TestApple: wait wait
13:33 Kaguya Hourain: 1:29 is slowed down
13:33 TestApple: 01:35:040 (7) - isn't the SV constant here
13:33 Kaguya Hourain: 1:35 isn't
13:33 TestApple: 01:36:099 (8) - added beat here
13:33 Kaguya Hourain: although it's the same music
13:33 TestApple: BUT
13:33 TestApple: o
13:33 Kaguya Hourain: but since the music in 1:35 is a bit higher volume
13:34 Kaguya Hourain: you can lower the SV but not as much as you did with 1:29
13:34 Kaguya Hourain: get it?
13:34 TestApple: i did 0.8
13:34 Kaguya Hourain: that works I guess
13:34 TestApple: because it's louder
13:34 TestApple: ay
13:34 TestApple: ayyyyyyyy
13:34 TestApple: psychic
13:34 TestApple: yep done
13:35 Kaguya Hourain: 01:39:275 (1,1,1) - same thing as the insane :P
13:35 Kaguya Hourain: although I like the combo colour consistency in this
13:35 Kaguya Hourain: you might wanna keep that in the insane as well
13:36 Kaguya Hourain: yep, that's the only problem i see on this last part
13:36 Kaguya Hourain: and some hitsound inconsistencies
13:36 TestApple: keep what in the insane
13:36 Kaguya Hourain: but i'll leave that to a more expert hitsound modder
13:37 Kaguya Hourain: the colour consistencty
13:37 Kaguya Hourain: like
13:37 TestApple: expert Flower
13:37 Kaguya Hourain: oh nvm
13:37 Kaguya Hourain: if they change to antijumps then it doesn't matter
13:37 TestApple: oh
13:37 TestApple: i get it
13:38 Kaguya Hourain: oh yeah
13:38 TestApple: D:
13:38 TestApple: i have to remove the sliders in hard too? :C
13:38 Kaguya Hourain: 01:47:746 (3,1) - flow :D
13:38 Kaguya Hourain: well yeah
13:38 Kaguya Hourain: circles would fit the music much better
13:38 Kaguya Hourain: and keep consistency in your difficulties :D
13:40 Kaguya Hourain: 01:48:805 (1,2) - and poor stack here
13:40 TestApple: ok i made it flow
13:40 TestApple: STACKS AGAIN
13:41 Kaguya Hourain: 01:57:628 (1,1) - also bad blanket here
13:41 Kaguya Hourain: but oh wait
13:41 Kaguya Hourain: first slider will go anyway :3
13:44 Kaguya Hourain: and that's all
13:44 Kaguya Hourain: THANK YOU PEOPLE FOR READING THIS MOD AS PROOF OF MY SOON-TO-BE-GIVEN KUDOSU I HOPE YOU ALL LEARNED SOMETHING TODAY

[neonat's Normal]
ohai neo :D
00:04:275 (7,8) - Move this a bit lower for better flow.
00:11:334 (1) - I'd extend this 1/2 backwards so that it perfectly fits the music. If you don't want to because it will get harder I'll understand. 8-)
00:16:981 (1) - Same suggestion as above. To be honest, the map is full of these "inconsistencies" so to speak. You can either fix them all, or keep all of them as they are. I'll just mention them to make it easier for you.
00:38:157 (7) - Here is the same thing again.
00:39:216 (8,1) - Ones like these I will not mention because they might make the map a little too confusing.
00:45:922 (2,3) - Try going for something like this right here: http://puu.sh/bvOj6.jpg Rhythm turns so much better and it's not really that hard for a Normal.
00:48:039 (1) - I feel this should end 1/2 earlier.
00:51:392 (2) - Same with this.
00:51:392 - Rhythm in this section feels really weird. Try something like this here: http://puu.sh/bvOtJ.jpg (with better patterning of course since I suck)
00:58:451 (4) - Shortening this by 1/2 fits more with the rhythm.
01:02:863 (2) - Same as above.
01:04:275 (4) - Same as above.
01:26:216 (2,3) - I am not sure why you added the 1/2 slider there when you have kept the rest of the section (this and the one after it) consistent.
02:06:452 (4) - Move this just a little bit to the left to make it completely linear with the slider.
The kiai part was amazing I loved it!

[yurunneram's Easy]
AR, HP, OD -1
00:07:098 (3,1) - This flow can be bettered if you move 1 upwards to match 3's path.
00:33:569 (1,2,3) - Bad flow again, I'd move the set of 2 and 3 a bit upwards to match cursor flow.
00:38:157 (2,3,1) - This slider path flow bad with the two circles you have before that. It implies that the flow should go like shown in the next picture: http://puu.sh/bvP0N.jpg. If you move the slider like shown here: http://puu.sh/bvOUQ.jpg, the flow would change to a smoother one like shown here: http://puu.sh/bvP30.jpg. Consider doing this, and fix distances afterwards.
00:47:687 (3,1,2,3,4) - Circle 3 at the start indicates bad flow with the previous slider. You can fix this by moving the whole pattern downwards to match the slider's path.
01:54:805 (1,2) - I am not sure how I feel about all those 1/2 after the break. Not sure if they should be in an Easy. I would at least change those to 1/1 sliders.
02:25:515 (1) - You can add a circle here in the spinner start and start the spinner 1/2 afterwards.

That's all folks, hope you rank soon!
Flower
I'll mod it when Kaguya Hourain's mod is finished. Spoiler: It's mainly about hitsounds. You can investigate into it first.
LordRaika
OMG OMG

Circle/Single Note : "666"
Slider/LN : "262"

XD
yurunneram

LordRaika wrote:

OMG OMG

Circle/Single Note : "666"
Slider/LN : "262"

XD
We have made the devils song OAO
neonat

Kaguya Hourain wrote:

[neonat's Normal]
ohai neo :D
00:04:275 (7,8) - Move this a bit lower for better flow. I think it is fine right now
00:11:334 (1) - I'd extend this 1/2 backwards so that it perfectly fits the music. If you don't want to because it will get harder I'll understand. 8-)
00:16:981 (1) - Same suggestion as above. To be honest, the map is full of these "inconsistencies" so to speak. You can either fix them all, or keep all of them as they are. I'll just mention them to make it easier for you.
00:38:157 (7) - Here is the same thing again. I think going for this simple pattern should do the trick though, not too out of the music rhythm
00:39:216 (8,1) - Ones like these I will not mention because they might make the map a little too confusing.
00:45:922 (2,3) - Try going for something like this right here: http://puu.sh/bvOj6.jpg Rhythm turns so much better and it's not really that hard for a Normal. I swapped them over, makes more sense with the music but still keeping the same objects
00:48:039 (1) - I feel this should end 1/2 earlier.
00:51:392 (2) - Same with this. The music seems to be there all the time though, feels draggy
00:51:392 - Rhythm in this section feels really weird. Try something like this here: http://puu.sh/bvOtJ.jpg (with better patterning of course since I suck)
00:58:451 (4) - Shortening this by 1/2 fits more with the rhythm. yeh ok
01:02:863 (2) - Same as above.
01:04:275 (4) - Same as above. ^ but making it shorter, it just becomes too empty with those gaps
01:26:216 (2,3) - I am not sure why you added the 1/2 slider there when you have kept the rest of the section (this and the one after it) consistent. A new phrase, I went for a new rhythm pattern, yet still keeping similar feel
02:06:452 (4) - Move this just a little bit to the left to make it completely linear with the slider. looks straight to me
The kiai part was amazing I loved it!
SPOILER
osu file format v13

[General]
AudioFilename: 04 mirror night.mp3
AudioLeadIn: 0
PreviewTime: 79511
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.8500004

[Metadata]
Title:mirror night
TitleUnicode:mirror night
Artist:V.K
ArtistUnicode:V.K
Creator:TestApple
Version:neonat's Normal
Source:Deemo
Tags:reflection rayark games collection book one 1 vanros kloud yurunneram blocko lzenxl neonat
BeatmapID:493309
BeatmapSetID:174927

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

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88,272,110216,2,0,L|108:336,1,50
144,348,110569,6,0,L|248:352,1,100,4|8,0:0|0:3,0:0:0:0:
328,300,111275,1,8,0:0:0:0:
376,288,111452,1,0,0:0:0:0:
424,296,111628,1,0,0:0:0:0:
444,200,111981,2,0,L|344:196,1,100,8|8,0:3|0:3,0:0:0:0:
244,204,112687,1,8,0:0:0:0:
196,220,112863,1,0,0:0:0:0:
148,212,113040,1,0,0:0:0:0:
64,156,113393,6,0,L|56:52,1,100,4|8,0:0|0:3,0:0:0:0:
152,32,114099,1,8,0:0:0:0:
200,44,114275,1,0,0:0:0:0:
248,36,114452,1,0,0:0:0:0:
348,24,114805,2,0,P|392:40|432:96,1,100,12|0,0:3|0:0,0:0:0:0:
336,124,115510,2,0,P|367:161|413:179,1,100,8|0,0:0|0:0,0:0:0:0:
508,212,116216,5,2,0:0:0:0:
508,212,116569,1,2,0:0:0:0:
436,284,116922,2,0,L|452:336,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
336,288,117628,2,0,B|248:276|188:300|188:300|124:272,1,200,0|8,0:0|0:0,0:0:0:0:
76,204,118687,1,0,0:0:0:0:
76,104,119040,6,0,B|80:72|76:40|76:40|112:40|176:16,1,150
208,32,119746,2,0,P|264:44|320:32,1,100,8|0,0:0|0:0,0:0:0:0:
404,48,120452,1,4,0:0:0:0:
488,104,120805,1,0,0:0:0:0:
512,200,121158,1,12,0:0:0:0:
484,296,121510,1,0,0:0:0:0:
392,340,121863,5,4,0:0:0:0:
392,340,122216,1,0,0:0:0:0:
308,288,122569,2,0,P|260:276|200:296,1,100,8|0,0:0|0:0,0:0:0:0:
124,340,123275,1,2,0:0:0:0:
124,340,123628,1,2,0:0:0:0:
60,264,123981,2,0,P|44:216|56:160,1,100,8|0,0:0|0:0,0:0:0:0:
132,108,124687,6,0,L|244:108,1,100,2|2,0:0|0:0,0:0:0:0:
320,60,125393,2,0,L|432:60,1,100,8|0,0:0|0:0,0:0:0:0:
496,128,126099,2,0,L|500:184,1,50,4|0,0:0|0:0,0:0:0:0:
504,228,126452,1,0,0:0:0:0:
408,260,126805,2,0,L|400:192,1,50,12|0,0:0|0:0,0:0:0:0:
396,160,127158,1,0,0:0:0:0:
308,116,127510,6,0,P|252:124|212:144,2,100,8|4|8,0:3|0:3|0:3,0:0:0:0:
396,160,128569,1,0,0:0:0:0:
408,260,128922,2,0,P|372:300|64:240,1,400,4|4,0:0|0:0,0:0:0:0:
256,192,130510,12,2,132452,0:0:0:0:
148,112,134569,6,0,P|120:176|128:220,1,100,2|0,0:0|0:0,0:0:0:0:
216,236,135569,2,0,P|244:172|236:128,1,100
224,44,136569,2,0,P|280:32|388:52,1,150,2|0,0:0|0:0,0:0:0:0:
416,68,137569,2,0,P|436:120|428:180,1,100
340,192,138569,1,2,0:0:0:0:
148,156,139537,6,0,P|120:176|88:248,1,100
164,300,140537,2,0,P|192:280|224:208,1,100,2|0,0:0|0:0,0:0:0:0:
236,116,141575,6,0,P|280:104|340:116,1,100,2|0,0:0|0:0,0:0:0:0:
396,192,142772,6,0,P|436:176|464:112,1,100,2|0,0:0|0:0,0:0:0:0:
460,36,143978,5,0,0:0:0:0:
372,24,144578,5,0,0:0:0:0:
256,192,145515,12,0,149800,0:0:0:0:
Sun Rainbow
Can i make SB?
I'm Baka,yes Already finish
http://puu.sh/bxeNg/32ea94748c.zip
LordRaika
Here's my self update
-Minor note placement changed...
-Volume adjstment for left and right to sync greatly.... ^^
still 666 notes XD
and 666 post, omg im such a devil XD


Sun Rainbow wrote:

Can i make SB?
I'm Baka,yes Already finish
http://puu.sh/bxeNg/32ea94748c.zip
im not the creator/host of this beatmap but i've checked your SB,
u've made 1 big mistake XD
that is to USE 9 image of BG in PNG format... pls convert it to jpg, and the size wont be 5mb , it will more likely 1.5-2mb only

last additional suggestion... try to loop the star to be glowing??? this time u need a PNG file, because u need the transparancy for it ^^
thts all....
and its perfect~
btw i can help u make this new star particle if u want me to....
Sun Rainbow

LordRaika wrote:

Here's my self update
-Minor note placement changed...
-Volume adjstment for left and right to sync greatly.... ^^
still 666 notes XD
and 666 post, omg im such a devil XD


Sun Rainbow wrote:

Can i make SB?
I'm Baka,yes Already finish
http://puu.sh/bxeNg/32ea94748c.zip
im not the creator/host of this beatmap but i've checked your SB,
u've made 1 big mistake XD
that is to USE 9 image of BG in PNG format... pls convert it to jpg, and the size wont be 5mb , it will more likely 1.5-2mb only
If creator want to use this SB i will fixed it orz

last additional suggestion... try to loop the star to be glowing??? this time u need a PNG file, because u need the transparancy for it ^^
thts all.... Good idea ><
and its perfect~
btw i can help u make this new star particle if u want me to....
Sun Rainbow
Artist:V.K克
Title:鏡夜
You also can add some tag like "许勤毅" "Vanros Kloud"

Are u updated my sb?
Topic Starter
apl-
Alright noted thanks! Will add next time I come on. Also I can't seem to update the map with a different artist without it submitting as a completely different map ><

Also really busy nowadays, exam and stuff, I'll try to come on to update map changes (and your SB of course <3 ) as soon as I can.

neonat wrote:

i live on the edge 8-)
edgy is my soul
I am neobad
8-) 8-) 8-)
neonat

TestApple wrote:

neonat wrote:

i live on the edge 8-)
edgy is my soul
I am neobad
8-) 8-) 8-)
What the heck
Shohei Ohtani
Spamming stars is good for the development of only the dankest and freshest memes.

Insane:
Today you caught me in a mood to where I could care less about jumps. Especially since they're not TOO terrible large so its like whatever.
00:11:863 (1,2,1,2) - Why are there new combos here but nowhere else?
00:24:039 (1) - Yeah these claps aren't gonna work.
00:28:275 (1) - ^. Just assume this for every clap in this section unless I say otherwise.
00:38:863 (1) - Anti-jumps are a huge pet peeve of mine. You have so much of the map to work with yet you choose to put it as close to the last slider as possible.
00:45:216 - This section. Hitsound it. Please.
00:53:687 (1,2) - Claps still aren't gonna work
01:01:275 (2) - The thing with this kind of overlap is, while it makes it from point A to point B, it doesn't really make it the entire way.
01:06:216 (4,1) - Your accented beat is at the red tick, so make that the last note that I hit.
01:07:804 (1) - HITSOUND OR SOMETHING HERE THERE IS LIKE A GIANT "BOOOMBOMOBO" AND ITS LIKE "yeah lets not"
01:19:511 (1) - These claps still aren't gonna work.
01:27:275 (3,4,5,6) - Now you're starting to approach "Too large of jumps for this kind of song"
01:29:040 (8,1) - spacing pls
01:36:981 (1,2,3,4,5,1,2,3,4,5,6) - Calm down broskilini. Just because you have the added MIDI string section doesn't mean that the melody itself is any more impactful, so don't have the jumps doing what the melody isnt.
01:39:275 (1,1,2,3,4,5) - I don't get this. And it's not just you, it's a lot of people, but in my mind, the most logical thing to do at an impact is to space things out. The anti-jumps could possibly be trying to simulate a feeling of anti-gravity (ie. in roller coasters when a part slows down but feels really cool) but it doesn't really work in osu. I'd rather have it flipped, to where I'm moving my mouse more to hit the second note and then slowing down for the transitional parts.
01:49:863 (1,2,3) - oh boy. not sure why you spaced it out as far as you did, especially for something that goes into triple meter. When plays are forced to subdivide different than the entire piece, It's a good thing to do to make that as readable as possible to signify "HELLO! SUBDIVISION CHANGE!" This is why I like to start things with a group of sliders, which you did, but it's also why I like to make spacing consistent. Or if not consistent, correctly group the things. Take that as you will and see why this bugs me~
02:06:805 (1) - Why this NC here?
02:22:772 (1,2,3,4,1) - There's such little content here that I'd consider just ending at the end of the kiai time

Hard:
00:17:510 (1) - For a map with pretty consistent spacing this is really random
00:19:451 (7,8) - ^
00:25:451 (4) - This overlap doesn't work, since the head is the part being overlapped. And it makes (5) look completely random
00:32:510 (1) - Silent repeats are no good :(
00:39:392 (2) - Easily avoidable overlap
00:40:804 (2) - ^
00:52:804 (4) - ^. For reference, the way I've learned overlaps is that they're fine is that they in no way affect either of the endpoints, and the overlap only happens when it deals with the endpoint of one slider, and the midpoints of the other.
00:53:687 (1) - Same as insane.
01:07:804 (1) - hitsound please
01:25:158 (1) - Like why the overlap
02:14:569 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,1) - Why is this mapped out but insane isn't???????

Normal:
It's a fine map, but the difficulty spread between hard and normal is WAY too big. So be aware of that
02:14:569 (1,2,3,4,5,1,2,1,1,1,1,1) - whyyy is this mapped out but insane isnt????

Easy:
00:07:098 (3) - Weird sliders like this 95% of the time don't work.
02:14:569 (1,2,1,2,3,4,1,2,3,4,1,1,1) - whyyy is this mapped out but insane isn't??????????

The big issue with spamming stars in maps is that your map looks like it's been modded a lot but in actuality there's still a lot of fine tuning that hasn't happened. Especially within the hitsounding department. Listen to the backing drums and see if you can match those with your maps hitsounds. Also, hitnormals are >>>>>>>>>>>>>>>>>>>>>>> than softclaps
Topic Starter
apl-

CDFA wrote:

Spamming stars is good for the development of only the dankest and freshest memes.

Insane:
Today you caught me in a mood to where I could care less about jumps. Especially since they're not TOO terrible large so its like whatever.
00:11:863 (1,2,1,2) - Why are there new combos here but nowhere else?
00:24:039 (1) - Yeah these claps aren't gonna work.
00:28:275 (1) - ^. Just assume this for every clap in this section unless I say otherwise.
00:38:863 (1) - Anti-jumps are a huge pet peeve of mine. You have so much of the map to work with yet you choose to put it as close to the last slider as possible.
00:45:216 - This section. Hitsound it. Please.
00:53:687 (1,2) - Claps still aren't gonna work
01:01:275 (2) - The thing with this kind of overlap is, while it makes it from point A to point B, it doesn't really make it the entire way.
01:06:216 (4,1) - Your accented beat is at the red tick, so make that the last note that I hit.
01:07:804 (1) - HITSOUND OR SOMETHING HERE THERE IS LIKE A GIANT "BOOOMBOMOBO" AND ITS LIKE "yeah lets not"
01:19:511 (1) - These claps still aren't gonna work.
01:27:275 (3,4,5,6) - Now you're starting to approach "Too large of jumps for this kind of song"
01:29:040 (8,1) - spacing pls
01:36:981 (1,2,3,4,5,1,2,3,4,5,6) - Calm down broskilini. Just because you have the added MIDI string section doesn't mean that the melody itself is any more impactful, so don't have the jumps doing what the melody isnt.
01:39:275 (1,1,2,3,4,5) - I don't get this. And it's not just you, it's a lot of people, but in my mind, the most logical thing to do at an impact is to space things out. The anti-jumps could possibly be trying to simulate a feeling of anti-gravity (ie. in roller coasters when a part slows down but feels really cool) but it doesn't really work in osu. I'd rather have it flipped, to where I'm moving my mouse more to hit the second note and then slowing down for the transitional parts.
01:49:863 (1,2,3) - oh boy. not sure why you spaced it out as far as you did, especially for something that goes into triple meter. When plays are forced to subdivide different than the entire piece, It's a good thing to do to make that as readable as possible to signify "HELLO! SUBDIVISION CHANGE!" This is why I like to start things with a group of sliders, which you did, but it's also why I like to make spacing consistent. Or if not consistent, correctly group the things. Take that as you will and see why this bugs me~
02:06:805 (1) - Why this NC here?
02:22:772 (1,2,3,4,1) - There's such little content here that I'd consider just ending at the end of the kiai time

Hard:
00:17:510 (1) - For a map with pretty consistent spacing this is really random
00:19:451 (7,8) - ^
00:25:451 (4) - This overlap doesn't work, since the head is the part being overlapped. And it makes (5) look completely random
00:32:510 (1) - Silent repeats are no good :(
00:39:392 (2) - Easily avoidable overlap
00:40:804 (2) - ^
00:52:804 (4) - ^. For reference, the way I've learned overlaps is that they're fine is that they in no way affect either of the endpoints, and the overlap only happens when it deals with the endpoint of one slider, and the midpoints of the other.
00:53:687 (1) - Same as insane.
01:07:804 (1) - hitsound please
01:25:158 (1) - Like why the overlap
02:14:569 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,1) - Why is this mapped out but insane isn't???????

Normal:
It's a fine map, but the difficulty spread between hard and normal is WAY too big. So be aware of that
02:14:569 (1,2,3,4,5,1,2,1,1,1,1,1) - whyyy is this mapped out but insane isnt????

Easy:
00:07:098 (3) - Weird sliders like this 95% of the time don't work.
02:14:569 (1,2,1,2,3,4,1,2,3,4,1,1,1) - whyyy is this mapped out but insane isn't??????????

The big issue with spamming stars in maps is that your map looks like it's been modded a lot but in actuality there's still a lot of fine tuning that hasn't happened. Especially within the hitsounding department. Listen to the backing drums and see if you can match those with your maps hitsounds. Also, hitnormals are >>>>>>>>>>>>>>>>>>>>>>> than softclaps
Alright will check this when I get back on osu, about 2-3 weeks later AND BEG NEONAT FOR HITSOUND MOD/LESSON I HAVE BAD EARS

stars are cool
aigoh
Hi Test!!! This is my second modding on this map, so (I think you know this already but) don’t give kudos!
I’ll mainly look at hitsounds. Closed my eyes and just listened.

[General]
1) QATs will un-rank a map if there’s a large difficulty gap—this happened to one of my friends. For instance, this map’s hard and insane. If you fix the jumps in insane, you’d also solve this problem. But always keep this in mind while you’re editing!
2) I read CDFA’s comment above, and removed some things that were redundant. I second his opinion about jumps. They are even more unfitting for the song after the changes you’ve made.
You’ll still find that many of my suggestions are redundant with that of CDFA’s.
3) I made suggestions for hitsound only for insane. Make sure to go through other difficulties to match the hitsound!
4) I suggest getting rid of the claps and replacing them with whistle.

[Insane]
00:16:981 (5) – whistle
00:19:098 (5,6) –I think (5) should have whistle, not 6
00:26:863 (4,5,6) - remove whistle for (6). I see you did the same thing for 00:31:098 (1,2,3) –
00:28:275 (1) – add whistle
00:33:922 (3) –remove clap
00:34:628 (1) –whistle, because you want to be consistent with 00:28:981 (2) -
00:37:981 (6) –ctrl H, then move so that the jump’s not too much
00:45:216 (1) – hitfinish
00:45:922 (4) –whistle on beginning of slider
00:46:628 (5) –I definitely hear something here. Add a note on 00:46:451 (5) – and move 00:46:451 (5,6) – to this time, and add drum finish on (5)’s slider head.
00:47:334 (6) –whistle
00:48:039 (1,2,3,4,5,6,1,2,3,4,5,6) so whistle on (3) seems random.
00:50:510 (3) –remove whistle...since you’ve made the whistles consistent with drum taps in the song
00:51:392 (2) –add whistle on reverse arrow?
00:53:687 (1,2) – remove clap

01:00:745 (1,2,3,4,1) - suggestions on making this part prettier and flowy:
1) 01:00:745 (1,2) - I’d make these sliders symmetrical. And 01:01:804 (3) – I think two single notes will work better for both mapping and over-usage of sliders. http://puu.sh/bHBah.jpg
2) 01:02:157 (1) –ctrl G http://puu.sh/bHBnq.jpg

01:04:981 (1) – whistle on head and tail
01:06:392 (1) – finish on head
01:07:804 (1) – Drum finish suits this part
01:21:452 (1,2,3,4,5) – I’d make the whistles consistent with 01:22:863 (2,3,4,5) - -. So remove whistle on 01:21:452 (1) – and add whistle on 01:21:628 (2). Remove whistle on 01:20:569 (5) –and 01:21:981 (4) -
01:25:863 (3) – 01:27:275 (3) - 01:31:511 (3) - 01:32:922 (3) - 01:34:334 (2) - 01:37:158 (2) - 01:38:569 (3) - add whistle
01:27:981 (7,8,1) –CDFA also mentioned this. If you move (8), I think you’d be able to do spacing between 8 and 1.
02:22:772 (1) – hitfinish? Why?? Remove hitfinish and add whistle to slider head ‘-‘
01:39:275 (1,1) – 01:40:687 (1,1) - 01:42:099 (1,1) - remove clap. I think finish is enough
01:44:216 (1,2) -01:45:628 (3) - 01:47:040 (3) –01:49:863 (1) - 01:50:216 (3) - 01:51:275 (3) - 01:52:687 (3) - add drum finish
01:48:452 –I hear something here…add a note and stack with 01:47:922 (2) –
01:49:863 (1,2,3) –add stream? It’s your choice. This might be overmapping.
01:53:393 (5) –add drum finish on tail
01:54:099 (2) –01:54:805 (6) - 01:55:510 (4) - 01:56:922 (4) - 01:59:746 (4) - 02:01:158 (1) - 02:02:569 (3) - 02:05:393 (3) - 02:06:805 (1) - 02:07:510 (1,2) - 02:08:216 (3) - 02:08:922 (1,2,3,4,6) -drum finish
02:14:569 - 02:21:575 (6) - map out this part.
Topic Starter
apl-

mangocurry wrote:

Hi Test!!! This is my second modding on this map, so (I think you know this already but) don’t give kudos!
I’ll mainly look at hitsounds. Closed my eyes and just listened.

[General]
1) QATs will un-rank a map if there’s a large difficulty gap—this happened to one of my friends. For instance, this map’s hard and insane. If you fix the jumps in insane, you’d also solve this problem. But always keep this in mind while you’re editing!
2) I read CDFA’s comment above, and removed some things that were redundant. I second his opinion about jumps. They are even more unfitting for the song after the changes you’ve made.
You’ll still find that many of my suggestions are redundant with that of CDFA’s.
3) I made suggestions for hitsound only for insane. Make sure to go through other difficulties to match the hitsound!
4) I suggest getting rid of the claps and replacing them with whistle.

[Insane]
00:16:981 (5) – whistle
00:19:098 (5,6) –I think (5) should have whistle, not 6
00:26:863 (4,5,6) - remove whistle for (6). I see you did the same thing for 00:31:098 (1,2,3) –
00:28:275 (1) – add whistle
00:33:922 (3) –remove clap
00:34:628 (1) –whistle, because you want to be consistent with 00:28:981 (2) -
00:37:981 (6) –ctrl H, then move so that the jump’s not too much
00:45:216 (1) – hitfinish
00:45:922 (4) –whistle on beginning of slider
00:46:628 (5) –I definitely hear something here. Add a note on 00:46:451 (5) – and move 00:46:451 (5,6) – to this time, and add drum finish on (5)’s slider head.
00:47:334 (6) –whistle
00:48:039 (1,2,3,4,5,6,1,2,3,4,5,6) so whistle on (3) seems random.
00:50:510 (3) –remove whistle...since you’ve made the whistles consistent with drum taps in the song
00:51:392 (2) –add whistle on reverse arrow?
00:53:687 (1,2) – remove clap

01:00:745 (1,2,3,4,1) - suggestions on making this part prettier and flowy:
1) 01:00:745 (1,2) - I’d make these sliders symmetrical. And 01:01:804 (3) – I think two single notes will work better for both mapping and over-usage of sliders. http://puu.sh/bHBah.jpg
2) 01:02:157 (1) –ctrl G http://puu.sh/bHBnq.jpg

01:04:981 (1) – whistle on head and tail
01:06:392 (1) – finish on head
01:07:804 (1) – Drum finish suits this part
01:21:452 (1,2,3,4,5) – I’d make the whistles consistent with 01:22:863 (2,3,4,5) - -. So remove whistle on 01:21:452 (1) – and add whistle on 01:21:628 (2). Remove whistle on 01:20:569 (5) –and 01:21:981 (4) -
01:25:863 (3) – 01:27:275 (3) - 01:31:511 (3) - 01:32:922 (3) - 01:34:334 (2) - 01:37:158 (2) - 01:38:569 (3) - add whistle
01:27:981 (7,8,1) –CDFA also mentioned this. If you move (8), I think you’d be able to do spacing between 8 and 1.
02:22:772 (1) – hitfinish? Why?? Remove hitfinish and add whistle to slider head ‘-‘
01:39:275 (1,1) – 01:40:687 (1,1) - 01:42:099 (1,1) - remove clap. I think finish is enough
01:44:216 (1,2) -01:45:628 (3) - 01:47:040 (3) –01:49:863 (1) - 01:50:216 (3) - 01:51:275 (3) - 01:52:687 (3) - add drum finish
01:48:452 –I hear something here…add a note and stack with 01:47:922 (2) –
01:49:863 (1,2,3) –add stream? It’s your choice. This might be overmapping.
01:53:393 (5) –add drum finish on tail
01:54:099 (2) –01:54:805 (6) - 01:55:510 (4) - 01:56:922 (4) - 01:59:746 (4) - 02:01:158 (1) - 02:02:569 (3) - 02:05:393 (3) - 02:06:805 (1) - 02:07:510 (1,2) - 02:08:216 (3) - 02:08:922 (1,2,3,4,6) -drum finish
02:14:569 - 02:21:575 (6) - map out this part.
Hey mangocurry \(・◡・)/
Pretty busy now with exams so I can only check your mod when I get back ><

MISTOOK YOUR POST FOR CDFA's AND ACCIDENTALLY GAVE KUDOS

i find myself applying most mods without any thought because I have no idea whether to apply them
ArrowOfWInD
Why is this still not ranked?! wtf is wrong with you qat ppl!!?
LordRaika
yooo~

dont forget to put my update >>> http://puu.sh/by6F8.osu ;w;
Flower
When you get back to osu let me see what happened. If CDFA can give you more help on first step then I can help you on the last.
Topic Starter
apl-

CDFA wrote:

Spamming stars is good for the development of only the dankest and freshest memes. They call me le may may master.

Insane:
Today you caught me in a mood to where I could care less about jumps. Especially since they're not TOO terrible large so its like whatever.
00:11:863 (1,2,1,2) - Why are there new combos here but nowhere else? Changed, I have no idea too. Probably because I liked mapping 1,2 combos a while back.
00:24:039 (1) - Yeah these claps aren't gonna work. Changed claps to soft whistle.
00:28:275 (1) - ^. Just assume this for every clap in this section unless I say otherwise.
00:38:863 (1) - Anti-jumps are a huge pet peeve of mine. You have so much of the map to work with yet you choose to put it as close to the last slider as possible. Kaguya Hourain brainwashed me to use anti-jumps. I have finally regained control of my mind, and yeah, I just tried that part over and over. Putting beats are away does seem better.
00:45:216 - This section. Hitsound it. Please. I tried with soft whistles.
00:53:687 (1,2) - Claps still aren't gonna work Made it into 2 finishes, the second finish is ofter and feels like an echo now
01:01:275 (2) - The thing with this kind of overlap is, while it makes it from point A to point B, it doesn't really make it the entire way. Clarify please ;w; I don't understand what you mean.
01:06:216 (4,1) - Your accented beat is at the red tick, so make that the last note that I hit. Fixed
01:07:804 (1) - HITSOUND OR SOMETHING HERE THERE IS LIKE A GIANT "BOOOMBOMOBO" AND ITS LIKE "yeah lets not" FINISHED
01:19:511 (1) - These claps still aren't gonna work. Claps make me cry, changed to whistles.
01:27:275 (3,4,5,6) - Now you're starting to approach "Too large of jumps for this kind of song" Woop, remapped.
01:29:040 (8,1) - spacing pls WOOOOOOOOOOOOOOOOOOOOP. Changed distance.
01:36:981 (1,2,3,4,5,1,2,3,4,5,6) - Calm down broskilini. Just because you have the added MIDI string section doesn't mean that the melody itself is any more impactful, so don't have the jumps doing what the melody isnt. Ah. I sort of get it, remapped.
01:39:275 (1,1,2,3,4,5) - I don't get this. And it's not just you, it's a lot of people, but in my mind, the most logical thing to do at an impact is to space things out. The anti-jumps could possibly be trying to simulate a feeling of anti-gravity (ie. in roller coasters when a part slows down but feels really cool) but it doesn't really work in osu. I'd rather have it flipped, to where I'm moving my mouse more to hit the second note and then slowing down for the transitional parts. THIS ISN'T EVEN ME. KAGUYA HOURAINIS TO BLAME. Changed to make the beats far apart. Imo it works in dubstep songs where the whole song just goes silent, but proabably not this song.
01:49:863 (1,2,3) - oh boy. not sure why you spaced it out as far as you did, especially for something that goes into triple meter. When plays are forced to subdivide different than the entire piece, It's a good thing to do to make that as readable as possible to signify "HELLO! SUBDIVISION CHANGE!" This is why I like to start things with a group of sliders, which you did, but it's also why I like to make spacing consistent. Or if not consistent, correctly group the things. Take that as you will and see why this bugs me~ Changed to make spacing consistent. However, I don't get what you mean by grouping things DD:
02:06:805 (1) - Why this NC here? Good point, removed.
02:22:772 (1,2,3,4,1) - There's such little content here that I'd consider just ending at the end of the kiai time I tried removing the end, nope, it feels really incomplete. Kept the ending.

Hard:
00:17:510 (1) - For a map with pretty consistent spacing this is really random Right, changed, had no idea what to do with that beat initially so I left it there.
00:19:451 (7,8) - ^ The piano sounds softer so I thought it felt the beats were nice to play like that.
00:25:451 (4) - This overlap doesn't work, since the head is the part being overlapped. And it makes (5) look completely random Faced 4's end towards 5, and made it a curvy curvy slider :>
00:32:510 (1) - Silent repeats are no good :( :( Made it not silent, but still softer, because the song's really soft here.
00:39:392 (2) - Easily avoidable overlap Didn't change because it really looks fine. To me, the only two things overlap screws around with is Readability and Aesthetics, and the overlap here is fine on both aspects. THEY REALLY LOOK NICE :C
00:40:804 (2) - ^ ^
00:52:804 (4) - ^. For reference, the way I've learned overlaps is that they're fine is that they in no way affect either of the endpoints, and the overlap only happens when it deals with the endpoint of one slider, and the midpoints of the other. On low SV songs that's really hard D: and it really feels fine here. It's not blocking anything and I think the flow works perfectly like this.
00:53:687 (1) - Same as insane. Same as insane.
01:07:804 (1) - hitsound please H I T S O U N D S. R E A D Y.
01:25:158 (1) - Like why the overlap Good point, I actually, don't like this over lap. Moved 1 to be collinear with 2.
02:14:569 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,1) - Why is this mapped out but insane isn't??????? INSANE IS NOW MAPPED. SO COOL \o/

Normal:
It's a fine map, but the difficulty spread between hard and normal is WAY too big. So be aware of that
02:14:569 (1,2,3,4,5,1,2,1,1,1,1,1) - whyyy is this mapped out but insane isnt???? V COOL WORK HAS BEEN IMMEDIATELY DONE

Easy:
00:07:098 (3) - Weird sliders like this 95% of the time don't work.
02:14:569 (1,2,1,2,3,4,1,2,3,4,1,1,1) - whyyy is this mapped out but insane isn't?????????? TOP NOTCH COOL SECTION HAS BEEN MAPPED

The big issue with spamming stars in maps is that your map looks like it's been modded a lot but in actuality there's still a lot of fine tuning that hasn't happened. Especially within the hitsounding department. Listen to the backing drums and see if you can match those with your maps hitsounds. Also, hitnormals are >>>>>>>>>>>>>>>>>>>>>>> than softclaps Hitsounds are the bane of my life.

DANKE FOR DANK MOD.
does my use of colors blind you
Blocko
hi

Add 'lordraika' in tags since he made a GD, and 'Sun Rainbow' in tags since he made the SB.
Also, I'll be adding piano hitsounds in my GD, so expect that to be finished from a day to never a month.

no kds bye
Level 51
TestApple forced me to mod this even though i told him i couldnt >~<

keys: |1|2|3|4|5|6|7|

[lZenxl's NM]
00:05:687 - 00:18:392 - missing some LNs which are present from 00:00:000 to 00:00:040?
01:05:863 (65863|2,66039|4) - make these LNs?
01:42:099 (102099|4,102099|5,102099|1,102099|2,102452|2,102452|1,102452|5,102452|4) - change to (3,4,5)?
02:01:158 (121158|5) - this note is kinda out-of-place since none of the other chords in the section are triplets, and this doesnt really seem like layering because if it was you missed out a few layers on other chords like 02:03:275 (123275|2,123275|4)

[LordRaika's HD]
00:08:510 (8510|1,9039|1,9216|1) - reverse shield + repeated note is a tad awkward
00:19:804 (19804|3,19848|2,19848|4,19892|5,19892|1,19937|0,19937|6) - a bit too much for HD players maybe? especially those whose keyboards can only support up to 6 presses, it requires quite a lot of dexterity >~<!

[Blocko's MX]
00:38:157 (38157|5,38157|2) - shouldnt this note translate into another LN? it sounds the same as the notes at 00:38:863 (38863|2,38863|6,38863|0) and 00:39:216 (39216|4,39216|3,39216|0).
00:39:039 (39039|1) - ^
00:43:275 (43275|4) - ^
00:43:451 (43451|5,43451|3,43451|0) - ^
00:49:098 (49098|5,49098|2,49098|0) - this note doesnt sound very loud, maybe it'd be better as a simple double?
00:50:510 (50510|4,50510|2,50510|0) - ^
01:27:981 - 01:30:805 - i love this part *-*
01:30:805 - 01:39:275 - the violin (or w/e it is) is pretty prominent here, maybe map the LNs to it instead?

[Level 51's SC]
appears to be missing
hehe
because i'm nice


only occurs in BG.jpg and BG3.jpg, remove plz

kds pls
Evening

Level 51 wrote:

TestApple forced me to mod this even though i told him i couldnt >~<

keys: |1|2|3|4|5|6|7|

[lZenxl's NM]
00:05:687 - 00:18:392 - missing some LNs which are present from 00:00:000 to 00:00:040? lol idk what happened, added some Lns here
01:05:863 (65863|2,66039|4) - make these LNs? Hmm okays
01:42:099 (102099|4,102099|5,102099|1,102099|2,102452|2,102452|1,102452|5,102452|4) - change to (3,4,5)? Don't think i wanna switching chords here on 1/1
02:01:158 (121158|5) - this note is kinda out-of-place since none of the other chords in the section are triplets, and this doesnt really seem like layering because if it was you missed out a few layers on other chords like 02:03:275 (123275|2,123275|4)The extra note is for the clap

[LordRaika's HD]
00:08:510 (8510|1,9039|1,9216|1) - reverse shield + repeated note is a tad awkward
00:19:804 (19804|3,19848|2,19848|4,19892|5,19892|1,19937|0,19937|6) - a bit too much for HD players maybe? especially those whose keyboards can only support up to 6 presses, it

[Blocko's MX]
00:38:157 (38157|5,38157|2) - shouldnt this note translate into another LN? it sounds the same as the notes at 00:38:863 (38863|2,38863|6,38863|0) and 00:39:216 (39216|4,39216|3,39216|0).
00:39:039 (39039|1) - ^
00:43:275 (43275|4) - ^
00:43:451 (43451|5,43451|3,43451|0) - ^
00:49:098 (49098|5,49098|2,49098|0) - this note doesnt sound very loud, maybe it'd be better as a simple double?
00:50:510 (50510|4,50510|2,50510|0) - ^
01:27:981 - 01:30:805 - i love this part *-*
01:30:805 - 01:39:275 - the violin (or w/e it is) is pretty prominent here, maybe map the LNs to it instead?

[Level 51's SC]
appears to be missing
Dank for mod blucku
Update
osu file format v13

[General]
AudioFilename: 04 mirror night.mp3
AudioLeadIn: 0
PreviewTime: 79511
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.150001

[Metadata]
Title:mirror night
TitleUnicode:mirror night
Artist:V.K
ArtistUnicode:V.K
Creator:TestApple
Version:lZenxl's NM
Source:Deemo
Tags:reflection rayark games collection book one 1 vanros kloud yurunneram blocko lzenxl neonat
BeatmapID:472150
BeatmapSetID:174927

[Difficulty]
HPDrainRate:6
CircleSize:7
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"deemo mirror night background.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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143457,521.739130434783,4,2,0,15,1,0
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145515,1071.42857142857,4,2,0,5,1,0
145515,-48.780487804878,4,2,0,5,0,0


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Combo1 : 75,75,75
Combo2 : 58,197,197
Combo3 : 58,128,197
Combo4 : 192,192,192

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402,192,129628,1,0,1:0:0:0:
329,192,129805,1,0,1:0:0:0:
256,192,129981,1,0,1:0:0:0:
182,192,130158,1,0,1:0:0:0:
329,192,130158,1,0,0:0:0:0:
402,192,130334,128,4,132805:1:0:0:0:
109,192,130334,128,0,132805:1:0:0:0:
329,192,134569,1,0,0:0:0:0:
402,192,134631,1,0,0:0:0:0:
475,192,134694,1,2,0:0:0:0:
36,192,135319,1,0,0:0:0:0:
109,192,135569,1,0,0:0:0:0:
475,192,135819,1,0,0:0:0:0:
109,192,136069,1,0,0:0:0:0:
182,192,136319,1,0,0:0:0:0:
402,192,136569,1,2,0:0:0:0:
109,192,137319,1,0,0:0:0:0:
182,192,137569,1,0,0:0:0:0:
402,192,137819,1,0,0:0:0:0:
36,192,138069,1,0,0:0:0:0:
182,192,138319,1,0,0:0:0:0:
475,192,138569,1,2,0:0:0:0:
402,192,139287,1,0,0:0:0:0:
329,192,139537,1,0,0:0:0:0:
182,192,139787,1,0,0:0:0:0:
109,192,140037,1,0,0:0:0:0:
36,192,140287,1,0,0:0:0:0:
109,192,140537,1,2,0:0:0:0:
182,192,141037,1,2,0:0:0:0:
402,192,141575,1,2,0:0:0:0:
36,192,142772,1,0,0:0:0:0:
109,192,142857,1,0,0:0:0:0:
182,192,142943,1,2,0:0:0:0:
256,192,143717,1,0,0:0:0:0:
329,192,143978,1,0,0:0:0:0:
475,192,144278,1,0,0:0:0:0:
36,192,144578,1,0,0:0:0:0:
182,192,144953,1,0,0:0:0:0:
109,192,145515,1,2,0:0:0:0:
182,192,145581,1,2,0:0:0:0:
256,192,145648,1,2,0:0:0:0:
329,192,145715,1,2,0:0:0:0:
402,192,145782,128,2,149800:0:0:0:0:
ArcherLove
hi~~

mania mod
collumn = 1~7

ghost note mean .. there is no sound, but you put notes in there 'w' ...

[lZenxl's NM]

00:09:216 (9216|2) - move to 2 ? (sound-based?) if no, then change 00:07:098 (7098|2) - to 3 ?
00:14:863 (14863|2) - move to 2 ? ^
00:15:039 (15039|3) - move to 1 ? ^
00:18:392 (18392|5,18569|4,18745|3,18922|2) - Ctrl+H ?
00:32:863 (32863|5,33216|6) - what is this ? ghost note with hitsound o-o ?, um... change like 00:32:510 (32510|4) - here, go Long note untill 00:33:216 - and delete 00:32:863 (32863|5,33216|6) - then add 00:33:216 - Longnote in 6 here untill 00:33:922 -
00:34:981 (34981|6,35157|4) - move to, 5-3 ?
00:42:039 (42039|3) - move to 2 ?
00:43:628 (43628|4) - change to 6 ?
00:44:687 (44687|2,45039|4) - delete, ghost note with hitsound ?
00:48:745 (48745|6) - delete ? then 00:48:922 (48922|5) - move to 7 ?
00:55:804 (55804|4,55981|5,56157|6,56334|5) - move to 2-3-4-5?
00:58:804 ~ 00:59:334 - http://puu.sh/cauPA/60cc7d5191.jpg
01:04:275 (64275|6,64451|4,64628|2) - chane to normal note ?

[Lordraika's HD]

01:27:452 (87452|2) - move to 4 ?
01:33:099 (93099|2) - ^ ?
01:37:510 (97510|2,97687|1,97863|0) - Ctrl+J ?
02:06:099 (126099|4) - hey ho, It's F#6 (piano hitsound) idk it's with Sustain or no

[Blocko's MX]

00:01:628 (1628|4,1628|2,1804|3,1804|1,1981|4,2157|0,2157|5,2334|6) - how about http://puu.sh/cawhQ/a145224a31.jpg

good diff~ all of you :3

good luck~!
Deep Sea
Hi TestApple
mode ready

[LordRaika's HD]
00:02:157 (2157|5) - move to 7
00:02:334 (2334|6) - move to 2
00:09:216 (9216|1) - move to 3
00:10:451 - add note
00:27:216 - ^
00:27:569 - ^
00:27:922 - ^
00:37:804 - ^
00:41:510 - ^
00:44:510 - ^
00:45:745 - ^
00:50:510 (50510|0,50510|3,50510|6) - maybe LN? end here 00:50:863
00:54:745 - add note
00:55:804 - ^
00:59:334 - ^
00:59:687 - ^
00:59:863 - ^
01:00:216 - ^
01:29:393 (89393|1) - LN?, end here 01:29:746

very good diff and HS :)

[Blocko's MX]
00:37:275 - add note
00:39:392 - ^
00:41:687 - ^
00:43:628 (43628|1) - delete and add LN, end here 00:43:804
00:44:687 - add note
00:45:039 - ^
00:46:628 - ^
00:52:098 - add LN, end here 00:52:275
00:52:275 - add note
00:54:216 - ^
01:07:804 - ^
01:11:279 - ^
01:11:645 - ^
01:12:194 - add LN to 1 and end here 01:12:925
01:12:925 (72925|5) - delete and add LN to 7, end here 01:13:657
01:13:657 - http://osu.ppy.sh/ss/2135280
01:15:121 (75121|2) - delete and add LN, end here 01:16:218

Love this MX <3

Good luck! :oops:
go go rank, this song is very beautiful
Star
Blocko
Alright, hitsounding is 25% complete. I'm changing the notes around to fit with the hitsounding and piano, so expect some changes in the patterns.

Level 51 wrote:

TestApple forced me to mod this even though i told him i couldnt >~<

keys: |1|2|3|4|5|6|7|

[Blocko's MX]
00:38:157 (38157|5,38157|2) - shouldnt this note translate into another LN? it sounds the same as the notes at 00:38:863 (38863|2,38863|6,38863|0) and 00:39:216 (39216|4,39216|3,39216|0). oops fixed
00:39:039 (39039|1) - ^ I don't really think this needs to be LN'd, there's already one beside it.
00:43:275 (43275|4) - ^ Same reason as above.
00:43:451 (43451|5,43451|3,43451|0) - ^ ^
00:49:098 (49098|5,49098|2,49098|0) - this note doesnt sound very loud, maybe it'd be better as a simple double? Alrighty, deleted one note. (it might come back when i get back to hitsounding again)
00:50:510 (50510|4,50510|2,50510|0) - ^ Deleted one note.
01:27:981 - 01:30:805 - i love this part *-* I mapped what I heard there, glad you like it!
01:30:805 - 01:39:275 - the violin (or w/e it is) is pretty prominent here, maybe map the LNs to it instead? Replaced with violin.

ArcherLove wrote:

hi~~

mania mod
collumn = 1~7

ghost note mean .. there is no sound, but you put notes in there 'w' ...

[Blocko's MX]

00:01:628 (1628|4,1628|2,1804|3,1804|1,1981|4,2157|0,2157|5,2334|6) - how about http://puu.sh/cawhQ/a145224a31.jpg Applied suggestion.

good diff~ all of you :3 \o/

good luck~!

[Shana Lesus] wrote:

Hi TestApple
mode ready

[Blocko's MX]
00:37:275 - add note Added.
00:39:392 - ^ ^
00:41:687 - ^ ^
00:43:628 (43628|1) - delete and add LN, end here 00:43:804 Don't really think that fits with the patterns as it is.
00:44:687 - add note I want to emphasize the sound heard here, no change.
00:45:039 - ^ ^
00:46:628 - ^ I think this already has enough notes.
00:52:098 - add LN, end here 00:52:275 Added 2 notes in instead.
00:52:275 - add note Added.
00:54:216 - ^ Added.
01:07:804 - ^ ^
01:11:279 - ^ It's one strong note, but I don't think it needs another note to compensate that.
01:11:645 - ^ Same reason as above.
01:12:194 - add LN to 1 and end here 01:12:925 Turned 2 to an LN instead.
01:12:925 (72925|5) - delete and add LN to 7, end here 01:13:657 Turned 2 to an LN instead.
01:13:657 - http://osu.ppy.sh/ss/2135280 Seems a bit too much LNs there, but I turned 1 to an LN ending up to 01:15:121 instead.
01:15:121 (75121|2) - delete and add LN, end here 01:16:218 Replaced both notes at the left to 2 and LN'd it up to 01:16:584 instead.

Love this MX <3 \o/

Good luck! :oops:
go go rank, this song is very beautiful
Star
Thank you all for modding, guys!
Update with hitsound (25%): click me

lZenxl wrote:

Dank for mod blucku
wait i didn't mod this wat
LordRaika

Level 51 wrote:

[LordRaika's HD]
00:08:510 (8510|1,9039|1,9216|1) - reverse shield + repeated note is a tad awkward

Sry, its pitch relevancy... CALL it awkward to pianist that press it 3 times for the song...
i want to see u call them awkward :D


00:19:804 (19804|3,19848|2,19848|4,19892|5,19892|1,19937|0,19937|6) - a bit too much for HD players maybe? especially those whose keyboards can only support up to 6 presses, it requires quite a lot of dexterity >~<!

i will consider it... but this is still easy thou... and its 6 press at max....
Thanks for the mod ^^

ArcherLove wrote:

hi~~

[Lordraika's HD]
01:27:452 (87452|2) - move to 4 ?
01:33:099 (93099|2) - ^ ?

sry ;w; no for both, because its hand balance , i assume col 4 is right hand...

01:37:510 (97510|2,97687|1,97863|0) - Ctrl+J ?

^^b

02:06:099 (126099|4) - hey ho, It's F#6 (piano hitsound) idk it's with Sustain or no

Thanks for notice this ^^ but ive alreaedy add it... on the sample background....

good luck~!
Thanks for the mod guys ^^/
here is my update : http://puu.sh/cdcyn.osu
Evening

ArcherLove wrote:

hi~~

mania mod
collumn = 1~7

ghost note mean .. there is no sound, but you put notes in there 'w' ...

[lZenxl's NM]

00:09:216 (9216|2) - move to 2 ? (sound-based?) if no, then change 00:07:098 (7098|2) - to 3 ? Fixed
00:14:863 (14863|2) - move to 2 ? ^ Fixed
00:15:039 (15039|3) - move to 1 ? ^Fixed
00:18:392 (18392|5,18569|4,18745|3,18922|2) - Ctrl+H ? Fixed
00:32:863 (32863|5,33216|6) - what is this ? ghost note with hitsound o-o ?, um... change like 00:32:510 (32510|4) - here, go Long note untill 00:33:216 - and delete 00:32:863 (32863|5,33216|6) - then add 00:33:216 - Longnote in 6 here untill 00:33:922 - Fixed, was going for a overmap here to keep flow
00:34:981 (34981|6,35157|4) - move to, 5-3 ? Fixed
00:42:039 (42039|3) - move to 2 ?Fixed
00:43:628 (43628|4) - change to 6 ? Fixed
00:44:687 (44687|2,45039|4) - delete, ghost note with hitsound ? Not fixed here, i would prefer this overmap and "overhitsound" here to represent the intensity buid up
00:48:745 (48745|6) - delete ? then 00:48:922 (48922|5) - move to 7 ? Fixed
00:55:804 (55804|4,55981|5,56157|6,56334|5) - move to 2-3-4-5? Not fixed, i think the current one is better
00:58:804 ~ 00:59:334 - http://puu.sh/cauPA/60cc7d5191.jpg hmm okays, seems a bit complicated but added
01:04:275 (64275|6,64451|4,64628|2) - chane to normal note ? Changed

[Lordraika's HD]

01:27:452 (87452|2) - move to 4 ?
01:33:099 (93099|2) - ^ ?
01:37:510 (97510|2,97687|1,97863|0) - Ctrl+J ?
02:06:099 (126099|4) - hey ho, It's F#6 (piano hitsound) idk it's with Sustain or no

[Blocko's MX]

00:01:628 (1628|4,1628|2,1804|3,1804|1,1981|4,2157|0,2157|5,2334|6) - how about http://puu.sh/cawhQ/a145224a31.jpg

good diff~ all of you :3

good luck~!
A thing
osu file format v13

[General]
AudioFilename: 04 mirror night.mp3
AudioLeadIn: 0
PreviewTime: 79511
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.150001

[Metadata]
Title:mirror night
TitleUnicode:mirror night
Artist:V.K
ArtistUnicode:V.K
Creator:TestApple
Version:lZenxl's NM
Source:Deemo
Tags:reflection rayark games collection book one 1 vanros kloud yurunneram blocko lzenxl neonat
BeatmapID:472150
BeatmapSetID:174927

[Difficulty]
HPDrainRate:6
CircleSize:7
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"deemo mirror night background.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
40,352.941176470588,4,2,0,50,1,0
44863,-100,4,2,0,70,0,0
45216,-100,4,2,0,50,0,0
67804,365.853658536585,4,2,0,50,1,0
67804,-111.111111111111,4,2,0,25,0,0
79511,352.941176470588,4,2,0,50,1,0
96452,-100,4,2,0,60,0,0
97863,-100,4,2,0,70,0,0
98393,-100,4,2,0,80,0,0
99275,-100,4,1,0,30,0,0
102099,-100,4,1,0,35,0,0
104216,-100,4,1,0,60,0,0
104922,-100,4,2,0,70,0,1
114805,-100,4,2,0,55,0,1
116216,-100,4,2,0,70,0,1
120452,-100,4,2,0,55,0,1
121863,-100,4,2,0,70,0,1
128922,-100,4,2,0,50,0,1
129628,-100,4,2,0,70,0,1
130334,-100,4,2,0,100,0,1
132452,-100,4,2,0,70,0,0
134569,500,4,2,0,30,1,0
138787,500,4,2,0,30,1,0
141575,500,4,2,0,30,1,0
142772,685.714285714286,4,2,0,20,1,0
142772,-72.992700729927,4,2,0,20,0,0
143457,521.739130434783,4,2,0,15,1,0
143978,600,4,2,0,10,1,0
143978,-86.9565217391304,4,2,0,10,0,0
144578,750,4,2,0,10,1,0
144578,-69.4444444444444,4,2,0,10,0,0
145515,1071.42857142857,4,2,0,5,1,0
145515,-48.780487804878,4,2,0,5,0,0


[Colours]
Combo1 : 75,75,75
Combo2 : 58,197,197
Combo3 : 58,128,197
Combo4 : 192,192,192

[HitObjects]
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329,192,569,1,0,0:0:0:0:
402,192,745,1,0,0:0:0:0:
475,192,922,1,0,0:0:0:0:
36,192,1098,1,0,0:0:0:0:
109,192,1275,1,0,0:0:0:0:
182,192,1451,128,0,1981:0:0:0:0:
256,192,1981,1,0,0:0:0:0:
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256,192,2863,128,0,3392:0:0:0:0:
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Hollow Wings
as Estellia-'s req...

but oops u already have 100+ sp now lol

i've checked the map and thought u can just ask bat for bubble straightly.

so i may just skip this w

good luck
Topic Starter
apl-

Hollow Wings wrote:

as Estellia-'s req...

but oops u already have 100+ sp now lol

i've checked the map and thought u can just ask bat for bubble straightly.

so i may just skip this w

good luck
even though you didn't mod, thanks anyway :>
trying to find a BAT, but BATs cannot be found
i think you need to be a ninja to be a BAT, that's one of the secret criteria
yurunneram

CDFA wrote:

Easy:
00:07:098 (3) - Weird sliders like this 95% of the time don't work. i have an attachment to that 5% of a slider
02:14:569 (1,2,1,2,3,4,1,2,3,4,1,1,1) - whyyy is this mapped out but insane isn't?????????? wait till test tells me ta remove it -w-
ty CDFA. sorry i didn't change these it's more of my preference and I like to wait for test to yell

oh lord. Test get us more mods

osu file format v13

[General]
AudioFilename: 04 mirror night.mp3
AudioLeadIn: 0
PreviewTime: 79511
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 2
GridSize: 4
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[Metadata]
Title:mirror night
TitleUnicode:mirror night
Artist:V.K
ArtistUnicode:V.K
Creator:TestApple
Version:yurunneram's Easy
Source:Deemo
Tags:reflection rayark games collection book one 1 vanros kloud yurunneram blocko lzenxl neonat
BeatmapID:475451
BeatmapSetID:174927

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Hinsvar
Hi; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. You might want to consider using a silent soft-sliderslide. The slider body's sound is kinda disturbing if combined with the music's atmosphere...
>yurunneram's Easy
  1. What I notice after modding this is that the combo is quite inconsistent when there is no reason to break the consistency, like the NC at 01:49:158 (1) and 01:54:805 (1). I think you know what to do here.
  2. 00:00:745 - Add a whistle (and also add it every third white tick of a stanza up to 00:04:981)? idk how to say it... it just feels empty right now around here, and whistles would help with that.
  3. 00:05:687 - Starting from here, try to add whistles every first and third white tick (or just on ticks where piano notes are prominent) to emphasize the piano too?
  4. 00:06:392 - For parts with sounds like this, try using Drum sampleset, Soft addition, and then add a whistle? Fits the instruments well. (Not gonna talk about hitsounds here too much. Just wanna say that there are still so many spots where whistles are needed.)
  5. 00:38:863 (1,2) - Swap NC since (1) is actually still the part of 00:36:745 (1,2,3)'s stanza?
  6. 01:04:275 (3,4) - Try this so you can follow the drum at 01:06:392?
  7. 01:25:158 (1,2) - ...Are you sure with sliders like this? Dunno why, but it looks... odd. I just can't let this pass. (The same with stuff like 00:07:098 (3) and 00:15:569 (3). And a few others. I know you're trying to make unique slider shapes, but these just look weird.)
  8. 01:27:981 (1,2,3,4,5) - Don't you think five consecutive 1/1 notes at 170 BPM are a little tricky for beginners?
  9. 01:43:510 (1,2,3,4,1) - ^
  10. 01:47:040, 01:47:393, 01:47:922 - I've said that I don't really want to touch hitsounds any more, but these three ticks definitely need whistles on them for reasons that I think I have no need to say...
  11. 02:08:922 - Add a finish and change the volume to 40%? Goes along with the music better, IMO.
>neonat's Normal
  1. 00:38:863 - Don't want to add a whistle here? Fits the piano pretty nicely, I must say.
  2. 00:48:039 - Try using Drum sampleset, Soft addition, and then add a whistle to emphasize instruments like the one on this tick? Sounds pretty good and breaks the emptiness here.
  3. 01:48:099 (2,3,4,5,6,7,1) - Oh wow, isn't this sequence of objects too long for a Normal diff? At least try to remove (5)?
>Hard
  1. Your usage of NCs looks pretty unorganized. Sometimes you use them every one stanza, sometimes two, sometimes not on the correct moment (example: 00:16:804 (9,10,1)). I think you know what to do...?
  2. 00:02:510 (4) - Try curving it like this? It'd help keeping the curvy flow made by the curved sliders around this lone straight one.
  3. 00:04:275 (1,3) - Eh, what's with the shaping? They look kinda weird honestly... idk man, try just using one normal node.
  4. 00:05:687 (5,6,7,8,9,10) - This pattern is pretty tricky for a Hard diff, what with the jump at (5,6) and the movement you need to go through (6,7,8,9,10). Consider nerf-ing this, really.
  5. 00:19:804 - Finish is too loud to emphasize such an instrument. Remove it please?
  6. 00:23:334 - Try adding a whistle to follow the piano here? It's pretty noticeable and will create a sense of consistency in the hitsound pattern.
  7. 00:24:745 - ^
  8. 00:33:216 - Same as 00:19:804. (And the same for other finishes on inappropriate places, such as ticks without any particularly strong instrument sounds played there.)
  9. 00:38:157 (6,1) - This looks pretty odd because (6) overlaps most of (1), including the tail of it. Try moving (6) out from (1) if possible. (I understand that this is intentional, but it looks strange right now because of how they are positioned.)
  10. 00:43:098 - Again, add a whistle to follow the piano?
  11. 00:44:510 - Add a clap to follow the percussion (?) instrument here? (Applies to 00:45:922, 00:47:334, and more similar places.)
  12. 00:45:216 - ...I don't understand this. This is a clear and loud cymbal. Replace the clap with a finish, please. (I don't mean to sound like I know everything, but this one feels too obvious to be missed...)
  13. 00:53:687 (1,2) - Remove the finishes from the head of these sliders, please? I know the instruments sound pretty loud, but still not to the point of sounding particularly crashing and stuff.
  14. 00:59:863 - Replace the clap with a whistle? Fits the instrument waaay better, you know.
  15. 01:00:569 - Also replace this finish with a whistle, for the same reason as the suggestion above?
  16. 01:07:098 - Add a finish. I think you know why.
  17. 01:45:275 - I know what do you want to do here, but a finish just won't work here because the music doesn't support it and it sounds off compared to the song. Remove it please? (Applies to other similarly placed finishes.)
  18. 01:47:922 - ^
  19. 01:49:863 (1,2,1) - Why is the spacing inconsistent? I can't see any reason for this.
  20. 02:06:099, 02:06:805, 02:08:393, 02:10:334 (5) - You should add finishes on places like these ticks instead, where the instruments are obviously strong enough to be given finishes. Just saying.
>Insane
  1. 00:00:040 (1,3) - Try to make them not touch each other so they'll look neater?
  2. 01:47:922 - 01:48:628 - You skipped too many things here... idk man; are you sure with this?
  3. 02:09:981 (4,5,6) - Oh wow, gotta admit this is extremely hard to read correctly. You might want to use a simpler rhythm so this will be more playable.
  4. 02:22:772 - Don't you think the finish is too loud to exist on such a silent section with no cymbals to emphasize or anything?
Hmm, this map seems to be promising. Still needs improvement, though, so get a few more mods or something (preferably around 5 detailed and useful mods) (you can also try improving your map by yourself of course), then you can get back to me (NOT immediately after taking care of my mod though) if you're confident on your map.

Good luck on the way! 8-)
neonat
I removed one object from that rhythm. As for the hitsounds, I just couldn't see it as better, adding the hitsounds didn't feel right

SPOILER
osu file format v13

[General]
AudioFilename: 04 mirror night.mp3
AudioLeadIn: 0
PreviewTime: 79511
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.8500004

[Metadata]
Title:mirror night
TitleUnicode:mirror night
Artist:V.K
ArtistUnicode:V.K
Creator:TestApple
Version:neonat's Normal
Source:Deemo
Tags:reflection rayark games collection book one 1 vanros kloud yurunneram blocko lzenxl neonat
BeatmapID:493309
BeatmapSetID:174927

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
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2,68004,78311
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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148,92,99981,2,0,P|208:96|252:92,1,100
348,96,100687,1,4,0:0:0:0:
348,96,101040,1,4,0:0:0:0:
328,192,101393,2,0,P|332:232|388:284,1,100
428,196,102099,5,4,0:0:0:0:
428,196,102452,1,8,3:0:0:0:
160,60,103510,2,0,P|112:80|76:136,1,100,8|0,0:3|0:0,0:0:0:0:
32,204,104216,2,0,L|56:268,1,50,8|0,0:0|0:0,0:0:0:0:
60,300,104569,2,0,L|108:340,1,50,8|0,0:0|0:0,0:0:0:0:
148,340,104922,5,4,0:0:0:0:
148,340,105275,1,2,0:0:0:0:
240,304,105628,2,0,P|288:296|348:308,1,100,8|0,0:0|0:0,0:0:0:0:
432,336,106334,1,2,0:0:0:0:
432,336,106687,1,2,0:0:0:0:
484,252,107040,2,0,P|492:216|480:152,1,100,8|0,0:0|0:0,0:0:0:0:
392,108,107746,5,0,0:0:0:0:
392,108,108099,2,0,P|348:120|248:80,1,150
208,60,108805,2,0,L|152:72,1,50
108,80,109158,2,0,L|44:64,2,50,2|0|0,0:0|0:0|0:0,0:0:0:0:
120,128,109687,1,0,0:0:0:0:
112,176,109863,2,0,P|92:260|104:324,1,150
144,348,110569,6,0,L|248:352,1,100,4|8,0:0|0:3,0:0:0:0:
328,300,111275,1,8,0:0:0:0:
376,288,111452,1,0,0:0:0:0:
424,296,111628,1,0,0:0:0:0:
444,200,111981,2,0,L|344:196,1,100,8|8,0:3|0:3,0:0:0:0:
244,204,112687,1,8,0:0:0:0:
196,220,112863,1,0,0:0:0:0:
148,212,113040,1,0,0:0:0:0:
64,156,113393,6,0,L|56:52,1,100,4|8,0:0|0:3,0:0:0:0:
152,32,114099,1,8,0:0:0:0:
200,44,114275,1,0,0:0:0:0:
248,36,114452,1,0,0:0:0:0:
348,24,114805,2,0,P|392:40|432:96,1,100,12|0,0:3|0:0,0:0:0:0:
336,124,115510,2,0,P|367:161|413:179,1,100,8|0,0:0|0:0,0:0:0:0:
508,212,116216,5,2,0:0:0:0:
508,212,116569,1,2,0:0:0:0:
436,284,116922,2,0,L|452:336,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
336,288,117628,2,0,B|248:276|188:300|188:300|124:272,1,200,0|8,0:0|0:0,0:0:0:0:
76,204,118687,1,0,0:0:0:0:
76,104,119040,6,0,B|80:72|76:40|76:40|112:40|176:16,1,150
208,32,119746,2,0,P|264:44|320:32,1,100,8|0,0:0|0:0,0:0:0:0:
404,48,120452,1,4,0:0:0:0:
488,104,120805,1,0,0:0:0:0:
512,200,121158,1,12,0:0:0:0:
484,296,121510,1,0,0:0:0:0:
392,340,121863,5,4,0:0:0:0:
392,340,122216,1,0,0:0:0:0:
308,288,122569,2,0,P|260:276|200:296,1,100,8|0,0:0|0:0,0:0:0:0:
124,340,123275,1,2,0:0:0:0:
124,340,123628,1,2,0:0:0:0:
60,264,123981,2,0,P|44:216|56:160,1,100,8|0,0:0|0:0,0:0:0:0:
132,108,124687,6,0,L|244:108,1,100,2|2,0:0|0:0,0:0:0:0:
320,60,125393,2,0,L|432:60,1,100,8|0,0:0|0:0,0:0:0:0:
496,128,126099,2,0,L|500:184,1,50,4|0,0:0|0:0,0:0:0:0:
504,228,126452,1,0,0:0:0:0:
408,260,126805,2,0,L|400:192,1,50,12|0,0:0|0:0,0:0:0:0:
396,160,127158,1,0,0:0:0:0:
308,116,127510,6,0,P|252:124|212:144,2,100,8|4|8,0:3|0:3|0:3,0:0:0:0:
396,160,128569,1,0,0:0:0:0:
408,260,128922,2,0,P|372:300|64:240,1,400,4|4,0:0|0:0,0:0:0:0:
256,192,130510,12,2,132452,0:0:0:0:
148,112,134569,6,0,P|120:176|128:220,1,100,2|0,0:0|0:0,0:0:0:0:
216,236,135569,2,0,P|244:172|236:128,1,100
224,44,136569,2,0,P|280:32|388:52,1,150,2|0,0:0|0:0,0:0:0:0:
416,68,137569,2,0,P|436:120|428:180,1,100
340,192,138569,1,2,0:0:0:0:
148,156,139537,6,0,P|120:176|88:248,1,100
164,300,140537,2,0,P|192:280|224:208,1,100,2|0,0:0|0:0,0:0:0:0:
236,116,141575,6,0,P|280:104|340:116,1,100,2|0,0:0|0:0,0:0:0:0:
396,192,142772,6,0,P|436:176|464:112,1,100,2|0,0:0|0:0,0:0:0:0:
460,36,143978,5,0,0:0:0:0:
372,24,144578,5,0,0:0:0:0:
256,192,145515,12,0,149800,0:0:0:0:
Topic Starter
apl-

Hinsvar wrote:

Hi; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. You might want to consider using a silent soft-sliderslide. The slider body's sound is kinda disturbing if combined with the music's atmosphere... oh but i stuck that soft-sliderslide for no sound into mirror night already, maybe you have to redownload
>Hard
  1. Your usage of NCs looks pretty unorganized. Sometimes you use them every one stanza, sometimes two, sometimes not on the correct moment (example: 00:16:804 (9,10,1)). I think you know what to do...?
  2. 00:02:510 (4) - Try curving it like this? It'd help keeping the curvy flow made by the curved sliders around this lone straight one. Not much flow involved here actually, straight slider becuz it looks really pretty.
  3. 00:04:275 (1,3) - Eh, what's with the shaping? They look kinda weird honestly... idk man, try just using one normal node. But then it'd clash with everything :< It fits perfectly fine right now imo
  4. 00:05:687 (5,6,7,8,9,10) - This pattern is pretty tricky for a Hard diff, what with the jump at (5,6) and the movement you need to go through (6,7,8,9,10). Consider nerf-ing this, really. It's an equidistant star jump, I asked quite a few of my lower ranked friends to test play, they had no problems with this part so I'll leave it alone for the time being.
  5. 00:19:804 - Finish is too loud to emphasize such an instrument. Remove it please? Changed to whistle
    ======================================================
  6. 00:23:334 - Try adding a whistle to follow the piano here? It's pretty noticeable and will create a sense of consistency in the hitsound pattern.
  7. 00:24:745 - ^
  8. 00:33:216 - Same as 00:19:804. (And the same for other finishes on inappropriate places, such as ticks without any particularly strong instrument sounds played there.)
  9. 00:38:157 (6,1) - This looks pretty odd because (6) overlaps most of (1), including the tail of it. Try moving (6) out from (1) if possible. (I understand that this is intentional, but it looks strange right now because of how they are positioned.) This is one pattern I'm keeping, I really like it and I feel it fits really well without disrupting flow or anything.
  10. 00:43:098 - Again, add a whistle to follow the piano?
  11. 00:44:510 - Add a clap to follow the percussion (?) instrument here? (Applies to 00:45:922, 00:47:334, and more similar places.)
  12. 00:45:216 - ...I don't understand this. This is a clear and loud cymbal. Replace the clap with a finish, please. (I don't mean to sound like I know everything, but this one feels too obvious to be missed...)
  13. 00:53:687 (1,2) - Remove the finishes from the head of these sliders, please? I know the instruments sound pretty loud, but still not to the point of sounding particularly crashing and stuff. It emphasises the repetition of the piano that's really really obvious :<
  14. 00:59:863 - Replace the clap with a whistle? Fits the instrument waaay better, you know.
  15. 01:00:569 - Also replace this finish with a whistle, for the same reason as the suggestion above?
  16. 01:07:098 - Add a finish. I think you know why.
  17. 01:45:275 - I know what do you want to do here, but a finish just won't work here because the music doesn't support it and it sounds off compared to the song. Remove it please? (Applies to other similarly placed finishes.) Removed only for those after 01:56:216 - because the music gets softer slightly here. Resumed at 02:01:863 - because drums r back.
  18. 01:47:922 - ^
  19. 01:49:863 (1,2,1) - Why is the spacing inconsistent? I can't see any reason for this.
  20. 02:06:099, 02:06:805, 02:08:393, 02:10:334 (5) - You should add finishes on places like these ticks instead, where the instruments are obviously strong enough to be given finishes. Just saying. Added only on the first one.
    ======================================================
    Changed most hitsound stuff :> Unless otherwise stated.
>Insane
  1. 00:00:040 (1,3) - Try to make them not touch each other so they'll look neater? I'm leaving this, it looks nice as it is. It's just overlapped by the body of a slider, which I find really nice.
  2. 01:47:922 - 01:48:628 - You skipped too many things here... idk man; are you sure with this? Yeah, I'm sure, adding any beat here makes it sound like it shouldn't be there.
  3. 02:09:981 (4,5,6) - Oh wow, gotta admit this is extremely hard to read correctly. You might want to use a simpler rhythm so this will be more playable. Very good point. I just realised I can't read this well either even though I mapped this. Changed 4 into repeating slider and removed 5.
  4. 02:22:772 - Don't you think the finish is too loud to exist on such a silent section with no cymbals to emphasize or anything? Changed it to 10%, it's actually emphasising the glissando.
Hmm, this map seems to be promising. Still needs improvement, though, so get a few more mods or something (preferably around 5 detailed and useful mods) (you can also try improving your map by yourself of course), then you can get back to me (NOT immediately after taking care of my mod though) if you're confident on your map.
Thanks a lot! It's hard to find standard mods ;w; Looks like I'll have to go around doing some m4m now.
I'll PM you when I think I'm ready for a check!~

Good luck on the way! 8-)
Also I just realised our colour formatting clashes. Oops.
emilia
Because Testie is a fuckin FAGIT. NO KDS

Kk M4M time lezzgo haste

  • [yurunneram's eez]
  1. 00:00:040 (1,1) - I find this repeat to be boring
  2. 00:15:569 (3,1) - Don't get how slider 3 leads in to 1
  3. 00:48:745 (2,3,4) - Why not make the end of 2, beginning of 3 and 4 a triangle? Shift 4 towards the left and down a bit
  4. 00:58:981 (1) - Suggest remove reverse, shift 1/4 beat back because there's no music here: 00:58:981 -
  5. 01:47:393 (1,2) - Too hard for Easy?

    I see a lot of weird things. Beat placements are occasionally very empty, like there isn't anything there. A lot of weird-ass sliders, which I feel may not be optimal for Easy. Some weird flow as well. An Easy is meant to be flow-ier and lighter in terms of rhythm. I'll point out some of the weird sliders so you can change them, but its your choice.
  6. 00:07:098 (3,3,4,2,3,1,2,1,2,3,1,2,2,4,1,3) - dunno if you can catch these (oops, highlighted ones are not those I picked)
    You should know what I mean, others have talked about it, and we highly suggest you change these sliders, if not, you may bring down the rankability of this map by a great deal if the BATs/QATs ever take a look at this map.

    [neormal]
  7. 00:22:628 (1,2) - Consider centralize?
  8. 00:37:451 (6) - IMO rhythm too tight to fit such a slider, maybe keep to a normal curved slider?
  9. 00:43:804 (8,9,1) - This will flow better if slider 1 Ctrl+G
  10. 00:58:451 (4) - Don't really see a need, but its fine
  11. 00:59:334 (1,2,3,4,1) - Kinda seems boring, but its fine
  12. 01:05:687 (6,1) - Consider curving 1, flow from 6 to 1 looks weird if both are straight
  13. 01:27:981 (5) - Too tight for slider
  14. 01:32:216 (3,5) - Maybe stack ends together?
  15. 01:34:687 (6,7,8,9,10,1) - Why not 6,7,8,9,10 pentagon/6,7,8,9,10,1 hexagon?
  16. 01:42:805 - Why empty?
  17. 01:49:863 (6) - Shorten this to white line?
  18. 02:18:569 (5) - Will suggest making this a slider, lengthening it to next white line
  19. 02:21:575 (1) - Just hitcircle
  20. 02:22:772 (1,1,1) - Don't see a need for NC pattern, but its fine I think

    Fantastic map, as expected from neoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneo
    But in all seriousness, some slider shapes aren't nice looking IMO, and some beat placements can be done better. Most patterns are ok, flow is also practically flawless. Gud mep I liek.

    [Testapple is hard]
  21. 00:01:451 (1) - Ctrl+G?
  22. 00:04:804 (2,3) - Wtf how to blanket
  23. 00:06:216 (2,3,4,5,6) - 3,2,6,5,4 looks better and flows better
  24. 00:08:510 (1,3,4) - Maybe curve 1 to give slider shape variety? But its fine as of now
  25. 00:11:334 (1) - There's nothing blanketting this, my heart feels empty :c
  26. 00:15:569 (1,2,3) - Distance looks a bit too great compared to the rest of the map IMO
  27. 00:19:451 (4,5,1) - May be too confusing, maybe stack 4 and 5 to 1?
  28. 00:41:334 (3,4,5,6) - Check if distance from 3 to 5 is same as 5 to 6, because it looks better like that if distance is the same
  29. 00:48:039 (1,2,1,2,1,2) - Kinda boring, and also no need for so many NCs
  30. 00:52:804 (4) - Dunno why, but I feel a Ctrl+G here
  31. 01:04:804 (4) - This doesn't even follow the keyboard wtf?????
  32. 01:29:393 (1) - Oh my the horror double reverse, but I think its fine (?)
  33. 01:38:569 (1,2,1) - Why the NC pattern
  34. 02:18:569 (9,1) - IMO feels confusing
  35. 02:20:537 (5) - I would say shift the timing point up and reverse this slider

    Meh ok quality only quite shit

    [Insapple]
  36. 00:09:040 (2,3,4,5,6) - Kinda infuriates me as to why this isn't a PERFECT PENTAGON :C because you have those everywhere already anyway
  37. 00:09:922 (1) - Honestly I don't really see a point in such a slider since there's nothing to accentuate
  38. 00:11:334 (5) - THE AWKWARD RHYTHM HERE KILLS MY BRAIN. PLZ LENGTHEN TO NEXT WHITE LINE {Love, tokaku}
  39. 00:28:275 (1,2,3,4,5) - Don't really know how the flow here works, but meh
  40. 00:50:863 (1,2,3) - ^
  41. 00:53:687 (1,2) - Don't see a point in finish, don't see a point in NC, don't see a point in fancy slider. But meh
  42. 00:58:451 (3) - No-point-fancy slider, nothing to accentuate
  43. 01:29:393 (1) - WHY You NO CENTRALIZE
  44. 02:14:569 (1,2) - Why not just triplet, the first short slider looks so ugly

    Meh ok quality.

    Refer to http://puu.sh/cDOqT/938f314476.osz for better map
    (This is my edit of your Insane, do check it out if you want some ideas for flow hehehe (This url is srsbsns and I'm not lying))
ChezeHam

Blocko wrote:

Add 'lordraika' in tags since he made a GD, and 'Sun Rainbow' in tags since he made the SB.
29 days ago
testy pls
Topic Starter
apl-

ChezeHam wrote:

Blocko wrote:

Add 'lordraika' in tags since he made a GD, and 'Sun Rainbow' in tags since he made the SB.
29 days ago
testy pls
ok lmao added

Estellia- wrote:

Because Testie is a fuckin FAGIT. Ha HA you ToONO KDS

Kk M4M time lezzgo haste hAhAh Not CHANGEd

  • [yurunneram's eez]
  1. 00:00:040 (1,1) - I find this repeat to be boring
  2. 00:15:569 (3,1) - Don't get how slider 3 leads in to 1
  3. 00:48:745 (2,3,4) - Why not make the end of 2, beginning of 3 and 4 a triangle? Shift 4 towards the left and down a bit
  4. 00:58:981 (1) - Suggest remove reverse, shift 1/4 beat back because there's no music here: 00:58:981 -
  5. 01:47:393 (1,2) - Too hard for Easy?

    I see a lot of weird things. Beat placements are occasionally very empty, like there isn't anything there. A lot of weird-ass sliders, which I feel may not be optimal for Easy. Some weird flow as well. An Easy is meant to be flow-ier and lighter in terms of rhythm. I'll point out some of the weird sliders so you can change them, but its your choice.
  6. 00:07:098 (3,3,4,2,3,1,2,1,2,3,1,2,2,4,1,3) - dunno if you can catch these (oops, highlighted ones are not those I picked)
    You should know what I mean, others have talked about it, and we highly suggest you change these sliders, if not, you may bring down the rankability of this map by a great deal if the BATs/QATs ever take a look at this map.

    [neormal]
  7. 00:22:628 (1,2) - Consider centralize?
  8. 00:37:451 (6) - IMO rhythm too tight to fit such a slider, maybe keep to a normal curved slider?
  9. 00:43:804 (8,9,1) - This will flow better if slider 1 Ctrl+G
  10. 00:58:451 (4) - Don't really see a need, but its fine
  11. 00:59:334 (1,2,3,4,1) - Kinda seems boring, but its fine
  12. 01:05:687 (6,1) - Consider curving 1, flow from 6 to 1 looks weird if both are straight
  13. 01:27:981 (5) - Too tight for slider
  14. 01:32:216 (3,5) - Maybe stack ends together?
  15. 01:34:687 (6,7,8,9,10,1) - Why not 6,7,8,9,10 pentagon/6,7,8,9,10,1 hexagon?
  16. 01:42:805 - Why empty?
  17. 01:49:863 (6) - Shorten this to white line?
  18. 02:18:569 (5) - Will suggest making this a slider, lengthening it to next white line
  19. 02:21:575 (1) - Just hitcircle
  20. 02:22:772 (1,1,1) - Don't see a need for NC pattern, but its fine I think

    Fantastic map, as expected from neoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneoneo
    But in all seriousness, some slider shapes aren't nice looking IMO, and some beat placements can be done better. Most patterns are ok, flow is also practically flawless. Gud mep I liek.

    [Testapple is hard]
  21. 00:01:451 (1) - Ctrl+G? no
  22. 00:04:804 (2,3) - Wtf how to blanket no i like it this way because blanketing everything makes things too boring
  23. 00:06:216 (2,3,4,5,6) - 3,2,6,5,4 looks better and flows better Changed to make map easier, not because I think your suggestion is correct or anything, baka.
  24. 00:08:510 (1,3,4) - Maybe curve 1 to give slider shape variety? But its fine as of now no this is straight zone 8-)
  25. 00:11:334 (1) - There's nothing blanketting this, my heart feels empty :c good
  26. 00:15:569 (1,2,3) - Distance looks a bit too great compared to the rest of the map IMO Huh I noticed that already, just testing you to see if you can see it.
  27. 00:19:451 (4,5,1) - May be too confusing, maybe stack 4 and 5 to 1? no it isn't, stacking it is worse, and i haven't come across a single player that i've asked to testplay Hard that has found that part confusing
  28. 00:41:334 (3,4,5,6) - Check if distance from 3 to 5 is same as 5 to 6, because it looks better like that if distance is the same check your priveleges 8-) now they're the same distance
  29. 00:48:039 (1,2,1,2,1,2) - Kinda boring, and also no need for so many NCs went easier on the NCs because i felt like it :c
  30. 00:52:804 (4) - Dunno why, but I feel a Ctrl+G here oh i know why, cuz you need to see a doctor xDDXd
  31. 01:04:804 (4) - This doesn't even follow the keyboard wtf????? changed slightly because i saw it before you did !!!!
  32. 01:29:393 (1) - Oh my the horror double reverse, but I think its fine (?) the one place where a double reverse is fine
  33. 01:38:569 (1,2,1) - Why the NC pattern for the jukes
  34. 02:18:569 (9,1) - IMO feels confusing cuz u have bad accuracy duhhhHH
  35. 02:20:537 (5) - I would say shift the timing point up and reverse this slider i say not

    Meh ok quality only quite shit like your face LMAOOOOOOOOO

    [Insapple]
  36. 00:09:040 (2,3,4,5,6) - Kinda infuriates me as to why this isn't a PERFECT PENTAGON :C because you have those everywhere already anyway then it blankets ugly nono
  37. 00:09:922 (1) - Honestly I don't really see a point in such a slider since there's nothing to accentuate you don't need to every fancy slider to be accentuated.
  38. 00:11:334 (5) - THE AWKWARD RHYTHM HERE KILLS MY BRAIN. PLZ LENGTHEN TO NEXT WHITE LINE {Love, tokaku}
    changed cuz tokaku is CooLER THAN U
  39. 00:28:275 (1,2,3,4,5) - Don't really know how the flow here works, but meh it works
  40. 00:50:863 (1,2,3) - ^ changed it bcuz i suddenly had enlightenment to flip slider 3
  41. 00:53:687 (1,2) - Don't see a point in finish, don't see a point in NC, don't see a point in fancy slider. But meh ur headphones are obviously broken because there are those strong notes
  42. 00:58:451 (3) - No-point-fancy slider, nothing to accentuate wouldn't fit the screen if i don't so no
  43. 01:29:393 (1) - WHY You NO CENTRALIZE FOR TEH LULZ xddd
  44. 02:14:569 (1,2) - Why not just triplet, the first short slider looks so ugly the short slider is now blanketed

    Meh ok quality. not cHJAGNEd

    Refer to http://puu.sh/cDOqT/938f314476.osz for better map ignored for the lulz
    (This is my edit of your Insane, do check it out if you want some ideas for flow hehehe (This url is srsbsns and I'm not lying))
:)))
emilia
Topic Starter
apl-

Estellia- wrote:

emilia
Fuck yo shit
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