Zomboy - Mind Control

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Asphyxia
Self reminder for the normal diff, please remind me if I haven't finished it in 2 weeks
Topic Starter
69653863
e'e panjang
WVS
e'e panjang
Asphyxia
Hi Inverness, sorry for the huge delay on my Normal but I finally made it! http://puu.sh/9iT0U/ea797cd261.txt

If you want me to change something or want to suggest, hit me online or send me a forum-pm, I will be more than happy to hear stuff :D Will apply hitsounds a bit later~
Topic Starter
69653863
Your guest diff is great, awesome!

I forgot to tell you earlier that I'll do the hitsounds, so yeah, leave them to me. I'll call you back if I have anything else.

Thanks jon B)
TicClick
props for mapping something that's released on never say die records
wish it was "Here To Stay" though
WVS
WANJEK BONUS TILU KD NUHUN BOSCU PUJI TUHAN YE EM E (A) SUBAHANALA
SEMOGA MAP INI SEMAKIN BAROKAH AMIEN


SEMUGA GHAG KENA DENY OLE BATMANAGONG TERDEKAT™
AlexaBM
hi~ nazy mod, you are pros
[Normal]
  1. HP and AR -1 because it's the easiest diff
  2. 00:12:907 (4,5) - It's good for a Normal diff, but it's a bit hard for the easiest diff, IMO. Try to replace it with a slider which will show these music sounds (idk I'm talking like a junkie Oo)
  3. 00:17:192 (1,3) - This overlap could be better.
  4. 00:24:050 (1) - Maybe ctrl+j it? I'm sure a lot of beginners will click on the slider's end, because you break the flow here.
  5. 00:42:907 (2,3,4) - Make a perfect triangle?
  6. 00:50:621 (4,5,1) - They are too, TOO CLOSE to each other. Very tricky moment, separate it please!
  7. 00:52:335 (2,3) - Blanket could be a bit better.
  8. 02:24:050 (1,2) - ^


[Hard]
  1. AR 7 pls
  2. 00:00:478 (2,3) - Overlap can be a bit better.
  3. 00:09:050 (2,4) - ^
  4. 00:44:621 (1,1) - ^
  5. 01:04:764 (4,2) - ^
  6. 01:09:050 (2,4) - ^
  7. 01:14:621 (5,1) - ^
  8. 01:50:407 (3,5) - ^
  9. 01:54:050 (3,1) - ^
  10. 02:27:478 (1,3) - ^
  11. 02:32:621 (1,1) - ^
  12. 02:38:192 (2,3) - ^
  13. 02:41:192 (1,1) - ^
  14. 00:07:978 (3,4) - Nazi blanket.
  15. 00:14:621 (3,4) - ^
  16. 00:21:478 (1,3) - ^
  17. 00:45:478 (2,3) - ^
  18. 01:03:050 (1,1) - ^
  19. 01:16:550 (2,1) - ^
  20. 01:36:907 (3,4) - ^
  21. 01:38:192 (2,3) - ^
  22. 01:44:407 (4,2) - ^
  23. 01:53:192 (1,2,3) - ^
  24. 02:14:192 (2,3) - ^
  25. 01:12:478 (1,3) - Maybe smth like this?
  26. 01:00:371 (3,4) - They are too far from each other, move them closer please


[Insane]
  1. 00:02:192 (5,6) - Blanket can be a bit better
  2. 00:04:335 (2,3) - ^
  3. 00:07:335 (2,3) - ^
  4. 00:15:907 (2,3) - ^
  5. 00:18:050 (2,3) - ^
  6. 00:24:050 (1,2) - ^
  7. 00:24:907 (2,1) - ^
  8. 01:39:478 (1,2) - ^
  9. 01:40:335 (2,1) - ^
  10. 01:52:764 (6,1) - ^
  11. 02:30:907 (1,1) - ^
  12. 00:27:478 (4) - Maybe put this circle here (or somewhere like this):
  13. 01:15:478 (1) - I love your sliders <3


dubstep <333 good luck!
Topic Starter
69653863

AlexaBM wrote:

hi~ nazy mod, you are pros B ^ )

Taking care of WVS' mod.

[Hard]
  1. AR 7 pls AR7.7. Can't lessen more due to fast SV
  2. 00:00:478 (2,3) - Overlap can be a bit better.
  3. 00:09:050 (2,4) - ^
  4. 00:44:621 (1,1) - ^
  5. 01:04:764 (4,2) - ^
  6. 01:09:050 (2,4) - ^
  7. 01:14:621 (5,1) - ^
  8. 01:50:407 (3,5) - ^
  9. 01:54:050 (3,1) - ^
  10. 02:27:478 (1,3) - ^
  11. 02:32:621 (1,1) - ^
  12. 02:38:192 (2,3) - ^
  13. 02:41:192 (1,1) - ^

    Stacks (these are not called overlaps :P overlap=stacked on sliderbody, not tail/head) at slidertails cannot be fixed due to the nature of the game engine (Sliderheads and circles are put in the exact coordinates in the playfield while slidertails aren't) However, these are fixable by the other way around, manual stacking. I will have to contact guest for this.
  14. 00:07:978 (3,4) - Nazi blanket.
  15. 00:14:621 (3,4) - ^
  16. 00:21:478 (1,3) - ^
  17. 00:45:478 (2,3) - ^
  18. 01:03:050 (1,1) - ^ Intended (bodyblanket not tailblanket)
  19. 01:16:550 (2,1) - ^
  20. 01:36:907 (3,4) - ^
  21. 01:38:192 (2,3) - ^
  22. 01:44:407 (4,2) - ^
  23. 01:53:192 (1,2,3) - ^
  24. 02:14:192 (2,3) - ^
  25. 01:12:478 (1,3) - Maybe smth like this?
  26. 01:00:371 (3,4) - They are too far from each other, move them closer please Intended I guess?


Everything else fixed.

[Insane]
  1. 00:02:192 (5,6) - Blanket can be a bit better
  2. 00:04:335 (2,3) - ^
  3. 00:07:335 (2,3) - ^
  4. 00:15:907 (2,3) - ^
  5. 00:18:050 (2,3) - ^
  6. 00:24:050 (1,2) - ^
  7. 00:24:907 (2,1) - ^
  8. 01:39:478 (1,2) - ^
  9. 01:40:335 (2,1) - ^
  10. 01:52:764 (6,1) - ^
  11. 02:30:907 (1,1) - ^
  12. 00:27:478 (4) - Maybe put this circle here (or somewhere like this): Nah, this jump is intended (putting it the way you do reduces jump ): )
  13. 01:15:478 (1) - I love your sliders <3 <3 thanks!


Fixed everything else. Thanks a lot!

dubstep <333 good luck!

Thanks for the mod and the star!

Waiting for Asphyxia's response.
Asphyxia

AlexaBM wrote:

hi~ nazy mod, you are pros
[Normal]
  1. HP and AR -1 because it's the easiest diff Uhh I think Hp4 has a better effect on the diff spread, besides hp4 fits better for me
  2. 00:12:907 (4,5) - It's good for a Normal diff, but it's a bit hard for the easiest diff, IMO. Try to replace it with a slider which will show these music sounds (idk I'm talking like a junkie Oo) I think it's alright, players need some kind of a challenge too even if it's a normal? idk but this is relatively easy n stuff
  3. 00:17:192 (1,3) - This overlap could be better. Fixed~
  4. 00:24:050 (1) - Maybe ctrl+j it? I'm sure a lot of beginners will click on the slider's end, because you break the flow here. Did you mean CTRL + g? Anyway I G'd it
  5. 00:42:907 (2,3,4) - Make a perfect triangle? Sure thing
  6. 00:50:621 (4,5,1) - They are too, TOO CLOSE to each other. Very tricky moment, separate it please! Fixed it just a bit
  7. 00:52:335 (2,3) - Blanket could be a bit better.
  8. 02:24:050 (1,2) - ^ Improved them, thanks!

Thanks for the mod! :)

http://puu.sh/aIclQ/14f4bb963b.txt <--- Diff update
Topic Starter
69653863
fuck i need mods
Hisoka
This map is great! :)
Topic Starter
69653863
Man I supposed to rank this, god damnit. Too bad I cba to find mods '-'
TicClick
There's a huge difficulty gap between Normal and Hard. Please,
  1. rename Normal to Easy,
  2. map a decent Normal and
  3. ask WVS to nerf jumps in Hard.

That should do it.
Topic Starter
69653863
I'll see what I can do with the spread. I'll take care of the hard diff.
BanchoBot
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