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[Guide] Making common sliders neat

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Silverboxer
Wow I was seriously going to make a post like this last night on neat slider shapes... well good job getting it done first. This should help a lot of mappers
DenoisoGoiso
Wow, sticky this please.

also


Is this way too shit for making wubwub slider?
Rukaru
oh wow, nice guide! this helps me a lot. thank you ^^
Ayesha Altugle
You forgot the trick on making symmetrical sliders which is pressing ctrl+h+j at the same time

as I have noticed since the new behaviour of sliders released, some people forgot how to make good/neat looking sliders

also is this kind of wave sliders good?

Silverboxer
Topic Starter
69653863

vahn10 wrote:

You forgot the trick on making symmetrical sliders which is pressing ctrl+h+j at the same time

as I have noticed since the new behaviour of sliders released, some people forgot how to make good/neat looking sliders

also is this kind of wave sliders good?

It's called Krisom Kris-krosses. I should've added it to the guide.

Anyway the OP has been updated. If you think you could suggest me anything left out or anything interesting, just tell me!
Cloudchaser
Nice guide bro
Myxo

inverness wrote:

Almost everything is blanket-able! Except spinners.
Why shouldn't spinners be blanket-able?

Look at the example, taken from this map:

inverness wrote:

Notably popularized by Yoeri and also mostly known on Yoeri's maps.
Larto was using these since .. 2010? Or 2011?

inverness wrote:

You listed this under wrong use of tight elbows. The question is what's wrong about that.. Basically it looks rather simple but beautiful and also uses parallelism.

Welp, some of these guidelines are highly subjective and some shouldn't be generalized for this reason... But overall pretty nice guide, I guess. Still, everybody has to find his own style of using sliders and making slidershapes :3 That's what's making some mapping styles awesome at the end.

Also, you could add at the beginning that making good slidershapes is one side, but more important is that they fit to each other and especially to the music!
Mao

Desperate-kun wrote:

Welp, some of these guidelines are highly subjective and some shouldn't be generalized for this reason...
I fully agree with this tbh. I mean this is a basic guide how to make Sliders look nice but some of the don'ts are just so subjective.
Also these "bow and arrow" Blanekt kind of Sliders can be used pretty well without going through the Slider's center in order to look need. They "bad example" you gave there doesn't even look bad if it's used the right way.
Well, for explaining the whole basics it's a pretty nice tutorial but to make this clear, everybody has to get an own mapping style with own techniques to make Sliders look neat :3
Topic Starter
69653863

Desperate-kun wrote:

Why shouldn't spinners be blanket-able? That was intended to be a joke, oh well. Removed anyway.

Larto was using these since .. 2010? Or 2011? As far as I know, Larto's method is slightly a bit different when I saw them back then, but eh I don't know I don't check them much. not sure if i can check now 100+ maps woo
Regarding subjective issues, I agree. Most of the don'ts in drawing sliders and placing them are pointed mostly from my perspective, in which I realize that not everyone could agree. At first, I'm trying to be as general as possible, but due sliders are very common and had a lot of variances I had to expand and add my view... etc yeah. Things happened. Should have wrote about it in the beginning of the thread but eh I forgot a lot of things.

Oh well, guide is not done 100% yet. Still have to fix and add things here and there. Both of you have done great job in pointing out things, thank you! I really appreciate that.
Kibbleru
great guide! gunna link this on a few of my mods

btw i found an error xD



should be "3. Sliderwaves" not "2. Sliderwaves"
blackabyss
just find this golden thread now. gonna fix my ugly slider c':
and..

Kibbleru wrote:

great guide! gunna link this on a few of my mods
imo this thread really helpful nowdays. 8-)
D33d
Just so you guys know, much of this is already covered in RJ's slider guide and is more comprehensive about making the sliders themselves--that includes complex 6-7 point waves and even more complicated wiggles and even some slider patterns. I like the idea of this thread as more of a specialised "how to make slider patterns tidy" tutorial, so it might be worth adding "patterns" to the title.
Kibbleru

D33d wrote:

Just so you guys know, much of this is already covered in RJ's slider guide and is more comprehensive about making the sliders themselves--that includes complex 6-7 point waves and even more complicated wiggles and even some slider patterns. I like the idea of this thread as more of a specialised "how to make slider patterns tidy" tutorial, so it might be worth adding "patterns" to the title.
this one is more to the recent mapping meta
dinopwn
How do I blanket a slider? blanketing a cirlce is much easier since you can just read the approach circle
Zeonive

dinopwn wrote:

How do I blanket a slider? blanketing a cirlce is much easier since you can just read the approach circle
Well, if it's the beginning of a slider you are still able to see the approach cirlce. If it's the ending you can temporarily set a cirlce at the end of the slider. You will see the approach circle of that circle and you can delete it afterwards.
dinopwn

Zeonive wrote:

dinopwn wrote:

How do I blanket a slider? blanketing a cirlce is much easier since you can just read the approach circle
Well, if it's the beginning of a slider you are still able to see the approach cirlce. If it's the ending you can temporarily set a cirlce at the end of the slider. You will see the approach circle of that circle and you can delete it afterwards.
I'm talking about sliders blanketing another slider's path, not it's beginning or end
Topic Starter
69653863
I just read your question.
You can drag the blanketed slider closer in timeline so it looks more visible.
D33d

inverness wrote:

I just read your question.
You can drag the blanketed slider closer in timeline so it looks more visible.
Another approach is lowering the approach rate, so that more objects are visible at once.

Kibbleru wrote:

this one is more to the recent mapping meta
Both threads are equally relevant and I'd highly encourage mappers to read and post in both. This at least goes into finer points, such as consistent blanketing spacing.

Another cool tip for slider cutters, courtesy of Larto circa 2011: they can look a lot neater when the ticks overlap, if possible, or when the ticks are at least arranged evenly. I also find that cutters work best when none of the slider caps overlap at all. Having the "bow" caps touching the "arrow" makes me a sad D44d.
Mazziv
-Lemons send me,but this is not helping at all,fuck you lemons
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