Wow I was seriously going to make a post like this last night on neat slider shapes... well good job getting it done first. This should help a lot of mappers
It's called Krisom Kris-krosses. I should've added it to the guide.vahn10 wrote:
You forgot the trick on making symmetrical sliders which is pressing ctrl+h+j at the same time
as I have noticed since the new behaviour of sliders released, some people forgot how to make good/neat looking sliders
also is this kind of wave sliders good?
Why shouldn't spinners be blanket-able?inverness wrote:
Almost everything is blanket-able! Except spinners.
Larto was using these since .. 2010? Or 2011?inverness wrote:
Notably popularized by Yoeri and also mostly known on Yoeri's maps.
You listed this under wrong use of tight elbows. The question is what's wrong about that.. Basically it looks rather simple but beautiful and also uses parallelism.inverness wrote:
I fully agree with this tbh. I mean this is a basic guide how to make Sliders look nice but some of the don'ts are just so subjective.Desperate-kun wrote:
Welp, some of these guidelines are highly subjective and some shouldn't be generalized for this reason...
Regarding subjective issues, I agree. Most of the don'ts in drawing sliders and placing them are pointed mostly from my perspective, in which I realize that not everyone could agree. At first, I'm trying to be as general as possible, but due sliders are very common and had a lot of variances I had to expand and add my view... etc yeah. Things happened. Should have wrote about it in the beginning of the threadDesperate-kun wrote:
Why shouldn't spinners be blanket-able? That was intended to be a joke, oh well. Removed anyway.
Larto was using these since .. 2010? Or 2011? As far as I know, Larto's method is slightly a bit different when I saw them back then, but eh I don't know I don't check them much.not sure if i can check now 100+ maps woo
imo this thread really helpful nowdays.Kibbleru wrote:
great guide! gunna link this on a few of my mods
this one is more to the recent mapping metaD33d wrote:
Just so you guys know, much of this is already covered in RJ's slider guide and is more comprehensive about making the sliders themselves--that includes complex 6-7 point waves and even more complicated wiggles and even some slider patterns. I like the idea of this thread as more of a specialised "how to make slider patterns tidy" tutorial, so it might be worth adding "patterns" to the title.
Well, if it's the beginning of a slider you are still able to see the approach cirlce. If it's the ending you can temporarily set a cirlce at the end of the slider. You will see the approach circle of that circle and you can delete it afterwards.dinopwn wrote:
How do I blanket a slider? blanketing a cirlce is much easier since you can just read the approach circle
I'm talking about sliders blanketing another slider's path, not it's beginning or endZeonive wrote:
Well, if it's the beginning of a slider you are still able to see the approach cirlce. If it's the ending you can temporarily set a cirlce at the end of the slider. You will see the approach circle of that circle and you can delete it afterwards.dinopwn wrote:
How do I blanket a slider? blanketing a cirlce is much easier since you can just read the approach circle
Another approach is lowering the approach rate, so that more objects are visible at once.inverness wrote:
I just read your question.
You can drag the blanketed slider closer in timeline so it looks more visible.
Both threads are equally relevant and I'd highly encourage mappers to read and post in both. This at least goes into finer points, such as consistent blanketing spacing.Kibbleru wrote:
this one is more to the recent mapping meta