orangentle / Yu_Asahina - HAELEQUIN [OsuMania]

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ExPew
have you discuss another BAT about your mp3? (well im still new BAT yet)

[General]
sorry,im sure this current mp3 is unrankable. You made that 2 different version of the song even you merge the music into 1 mp3

i will not mod this if you not fix the main thing problem

if you split into 2 mp3, also break the rule too.



decide.....which songs you want to remove from this mapset = SDVX or BMS

[Hitsounds/Keysounds]

using ogg format, i guess unrankable for now according to the this thread
Topic Starter
imariL

ExPew wrote:

have you discuss another BAT about your mp3? (well im still new BAT yet)

[General]
sorry,im sure this current mp3 is unrankable. You made that 2 different version of the song even you merge the music into 1 mp3

i will not mod this if you not fix the main thing problem

if you split into 2 mp3, also break the rule too.



decide.....which songs you want to remove from this mapset = SDVX or BMS

[Hitsounds/Keysounds]

using ogg format, i guess unrankable for now according to the this thread
Decided, but please give me some time to fix.
ExPew
take your time to fix it

anyway, you can submit new beatmap to your another version which you need to remove from this.

just need to remod again even that map has been modded here.
asd123iii
support this
here's some star :D
Topic Starter
imariL

asd123iii wrote:

support this
here's some star :D
Thank you!
ExPew
sorry for delayed so much...
this from my NW queue

[Hitsounds]
okay this is first time i saw keysound using mp3 format
did you use 'silent' custom hitsound?

[ADV]

00:32:931 (32931|0) - move 2

[INF]

00:13:309 - add double jack
00:46:710 -add 1/4 stream?
00:53:425 (53425|3,53599|2,53861|1,54035|0) - add 1 more notes
00:56:216 (56216|3,56390|2,56652|1,56826|0) - ^
00:59:006 (59006|3,59181|2,59442|1,59617|0) - ^
01:01:012 (61012|0,61187|0,61361|0,61535|0) - ^
01:01:710 (61710|3,61884|3,62059|0) - ^

01:02:408 - wow this part

01:24:210 - add
01:24:559 - ^
01:25:431 - ^
01:26:128 - ^
01:26:826 - ^
Topic Starter
imariL

ExPew wrote:

sorry for delayed so much...
this from my NW queue

[Hitsounds]
okay this is first time i saw keysound using mp3 format
did you use 'silent' custom hitsound?
Fixed, Used soft-hitnormal with volume 30%

[ADV]

00:32:931 (32931|0) - move 2 Fixed

[INF]

00:13:309 - add double jack I really concerned about this, making 4 jack hammers https://osu.ppy.sh/ss/1808692 but ok, I tried.
00:46:710 -add 1/4 stream? I didn't notice it was striked when I was fixing my map, I tried this too.
00:53:425 (53425|3,53599|2,53861|1,54035|0) - add 1 more notes Fixed
00:56:216 (56216|3,56390|2,56652|1,56826|0) - ^ Fixed but I don't know is it good pattern or not
00:59:006 (59006|3,59181|2,59442|1,59617|0) - ^ Fixed
01:01:012 (61012|0,61187|0,61361|0,61535|0) - ^ Fixed but I don't know is it good pattern or not
01:01:710 (61710|3,61884|3,62059|0) - ^ ^

01:02:408 - wow this part

01:24:210 - add Fixed
01:24:559 - ^ ^
01:25:431 - ^ ^
01:26:128 - ^ ^
01:26:826 - ^ ^
Thank you for Modding!
ExPew
alright....seems everything is working fine (silent hitsounds fixed)

Bubbled~

to the next osumania BAT : this map using format mp3 for keysounds, please confirm/check it.
Spy
Sorry,I know I'm late to mod :(:(
So here is a star :)
Fullerene-
Yay more hard 4k maps!

Random mod ??? I see that it's already bubbled, but I think it just needs a bit more polish (and metadata error).
If you disagree with anything it would help to state why, just to help me get better at doing this.

Columns: |1|2|3|4|
Column number enclosed in bracket indicates a chord:
for example, [14] would mean a chord on the first and fourth columns

[General]
- Artist name should be orangentle / Yu_Asahina as you are following the SDVX version (in difficulty naming and mp3). SDVX version is a different arrangement from BMS. It's in the tags but the artist is listed as above in the game, so change it to that
- Remember that SDVX effects only add background sounds, you can use the BMS version as a reference to any rhythms that are hard to hear

[INF]
00:08:163 (8163|3,8251|3,9559|0,9646|0) - I'm not seeing any audio cues these minijacks are going to, they feel random to me (unless there's something that I don't hear) It'd also play better if this whole section flowed smoothly without minijacks since this is the intro.
00:12:873 (12873|2,12873|0,12960|1,12960|3,13047|2,13047|0,13134|3,13134|1,13221|0,13221|2,13309|3,13309|1,13396|1,13396|3,13483|1,13483|3) - [14][23] based pattern would flow better in this case, something like this http://puu.sh/acsvB.png
00:13:832 (13832|2,13919|3,15315|2,15402|1) - missing notes to piano here? looks like you're ignoring the piano in this section idk
00:17:495 - ^
00:18:105 - ^
00:19:501 - ^
00:21:245 - ^
00:24:733 - ^
00:33:541 (33541|1) - minijack here feels a bit forced and doesn't go to any sounds in the song. change the pattern?
00:35:460 - add note to percussion here
00:41:303 - i think you can add a 1/8 burst here, like 4321[34] with [34] being what 00:41:477 (41477|2,41477|1,41477|3) - is now
00:42:785 - add note to piano
01:00:198 (60198|1,60460|0,60721|1,60983|3) - remove, there's no piano notes here
00:12:873 (12873|2) - add note to piano
01:13:309 - add note to bass kick
01:13:396 - this burst is 1/8, not 1/6
01:18:163 (78163|1,78221|2) - this is 1/4 here, the 1/6 is before the downbeat
01:21:158 - add note to piano
01:23:599 - add note to bass kick
01:25:169 (85169|3,85256|3,85344|1,85431|1) - Stuff like this at this density is needlessly hard to hit. Try to avoid making these anchors in anything fast. Generally for bursts like this it's best to make them a roll-type pattern (like 1234 21 4321 or 1234 12 4321) so they flow better and better emphasize the fast piano notes since your fingers move quickly from column to column.
01:25:866 (85866|0,85953|0,86041|2,86128|2) - ^
01:26:565 (86565|3,86652|3,86739|1,86826|1) - ^
01:33:047 (93047|1) - move to 1
01:33:105 (93105|0,93105|3) - start this section with a double on [34] so it flows smoothly to each hand
01:33:134 (93134|2,93163|1) - shift one column left
01:33:512 (93512|3) - move to 1
01:33:570 (93570|0) - move to 4
01:33:599 (93599|1,93628|2,93658|3) - move one column left
01:33:687 (93687|0) - move to 4
01:33:716 (93716|1) - move to 1
01:33:745 (93745|3) - move to 2
01:33:803 (93803|1) - move 2 columns right
01:34:355 (94355|3) - move to 3
01:34:442 (94442|2) - move to 1
01:34:501 (94501|0) - move to 3
01:34:530 (94530|2,94559|1) - move 1 column left
01:34:908 (94908|3) - move to 1
01:34:966 (94966|0) - move to 4
01:34:995 (94995|1,95024|2,95053|3) - move 1 column left
01:35:082 (95082|0) - move to 4
01:35:140 (95140|3) - move to 1
01:35:198 (95198|1) - move to 4
01:35:285 (95285|2,95373|1) - ctrl+h this so it's a better transition out of the 1/12 rolls
01:41:128 (101128|1,101194|2) - ctrl+h
01:41:390 (101390|1,101434|2,101499|1,101586|2) - ctrl+h
01:42:589 (102589|1) - move to 1
01:42:655 (102655|0) - move to 2
01:42:655 (102655|0) - move to 1
01:42:764 (102764|0,103636|2,103658|1,103701|2,103767|1,103832|2,103854|1,103897|2) - ctrl+h
01:42:764 (102764|3) - move to 1
01:43:134 (103134|3) - move to 3
01:43:265 (103265|2,103352|1) - move one column right
01:46:666 (106666|2,106768|2) - as i said before, try to avoid hidden minijacks like this at all costs. you can fix this by simply ctrl+h on 01:46:768 (106768|2,106826|1) -


only modded INF because lazy modder
please fix the artist name since it's (technically) incorrect right now

sorry if this pops the bubble, if bubble popped then i'll star this as soon as i get one
Topic Starter
imariL

Fullerene- wrote:

Yay more hard 4k maps!

Random mod ??? I see that it's already bubbled, but I think it just needs a bit more polish (and metadata error).
If you disagree with anything it would help to state why, just to help me get better at doing this.

Columns: |1|2|3|4|
Column number enclosed in bracket indicates a chord:
for example, [14] would mean a chord on the first and fourth columns

[General]
- Artist name should be orangentle / Yu_Asahina as you are following the SDVX version (in difficulty naming and mp3). SDVX version is a different arrangement from BMS. It's in the tags but the artist is listed as above in the game, so change it to that Fixed
- Remember that SDVX effects only add background sounds, you can use the BMS version as a reference to any rhythms that are hard to hear No, Want to map SDVX version with 4K diffs.

[INF]
00:08:163 (8163|3,8251|3,9559|0,9646|0) - I'm not seeing any audio cues these minijacks are going to, they feel random to me (unless there's something that I don't hear) It'd also play better if this whole section flowed smoothly without minijacks since this is the intro. Ok, Jackhammer rhythm is this, background piano sound. https://osu.ppy.sh/ss/1821356 http://puu.sh/acDYk/c6e256a558.jpg
00:12:873 (12873|2,12873|0,12960|1,12960|3,13047|2,13047|0,13134|3,13134|1,13221|0,13221|2,13309|3,13309|1,13396|1,13396|3,13483|1,13483|3) - [14][23] based pattern would flow better in this case, something like this http://puu.sh/acsvB.png Not bad pattern, but want to keep original pattern.
00:13:832 (13832|2,13919|3,15315|2,15402|1) - missing notes to piano here? looks like you're ignoring the piano in this section idk I ignored background piano sound this time, I don't think we need to express all sound of song with notes.
00:17:495 - ^ ^
00:18:105 - ^ ^
00:19:501 - ^ ^
00:21:245 - ^ ^
00:24:733 - ^ ^
00:33:541 (33541|1) - minijack here feels a bit forced and doesn't go to any sounds in the song. change the pattern? No, want to emphasize base sound by using minijackr
00:35:460 - add note to percussion here Sorry, Don't agree
00:41:303 - i think you can add a 1/8 burst here, like 4321[34] with [34] being what 00:41:477 (41477|2,41477|1,41477|3) - is now Consider it.
00:42:785 - add note to piano Don't agree, want to express only main melody here.
01:00:198 (60198|1,60460|0,60721|1,60983|3) - remove, there's no piano notes here Listen carefully with using playback rate 25%
00:12:873 (12873|2) - add note to piano No, want to express only string sound at here.
01:13:309 - add note to bass kick Sorry, Don't agree
01:13:396 - this burst is 1/8, not 1/6 I don't think so, 1/6 here. http://puu.sh/acELi/1ac500f16a.png
01:18:163 (78163|1,78221|2) - this is 1/4 here, the 1/6 is before the downbeat Fixed
01:21:158 - add note to piano No, want to express only main melody here.
01:23:599 - add note to bass kick Fixed
01:25:169 (85169|3,85256|3,85344|1,85431|1) - Stuff like this at this density is needlessly hard to hit. Try to avoid making these anchors in anything fast. Generally for bursts like this it's best to make them a roll-type pattern (like 1234 21 4321 or 1234 12 4321) so they flow better and better emphasize the fast piano notes since your fingers move quickly from column to column. I don't think it's too hard to handle this pattern. Because even I can handle this pattern too with all 300 scoring.
01:25:866 (85866|0,85953|0,86041|2,86128|2) - ^ ^
01:26:565 (86565|3,86652|3,86739|1,86826|1) - ^ ^

01:33:047 (93047|1) - move to 1
01:33:105 (93105|0,93105|3) - start this section with a double on [34] so it flows smoothly to each hand
01:33:134 (93134|2,93163|1) - shift one column left
01:33:512 (93512|3) - move to 1
01:33:570 (93570|0) - move to 4
01:33:599 (93599|1,93628|2,93658|3) - move one column left
01:33:687 (93687|0) - move to 4
01:33:716 (93716|1) - move to 1
01:33:745 (93745|3) - move to 2
01:33:803 (93803|1) - move 2 columns right
01:34:355 (94355|3) - move to 3
01:34:442 (94442|2) - move to 1
01:34:501 (94501|0) - move to 3
01:34:530 (94530|2,94559|1) - move 1 column left
01:34:908 (94908|3) - move to 1
01:34:966 (94966|0) - move to 4
01:34:995 (94995|1,95024|2,95053|3) - move 1 column left
01:35:082 (95082|0) - move to 4
01:35:140 (95140|3) - move to 1
01:35:198 (95198|1) - move to 4
01:35:285 (95285|2,95373|1) - ctrl+h this so it's a better transition out of the 1/12 rolls
01:41:128 (101128|1,101194|2) - ctrl+h
01:41:390 (101390|1,101434|2,101499|1,101586|2) - ctrl+h
01:42:589 (102589|1) - move to 1
01:42:655 (102655|0) - move to 2
01:42:655 (102655|0) - move to 1
01:42:764 (102764|0,103636|2,103658|1,103701|2,103767|1,103832|2,103854|1,103897|2) - ctrl+h
01:42:764 (102764|3) - move to 1
01:43:134 (103134|3) - move to 3
01:43:265 (103265|2,103352|1) - move one column right
01:46:666 (106666|2,106768|2) - as i said before, try to avoid hidden minijacks like this at all costs. you can fix this by simply ctrl+h on 01:46:768 (106768|2,106826|1) -


only modded INF because lazy modder
please fix the artist name since it's (technically) incorrect right now

sorry if this pops the bubble, if bubble popped then i'll star this as soon as i get one
I want to keep original pattern which I didn't reply since I don't think it's critical problems. Thank you for Modding!
I'll update few hours later maybe.
Fullerene-
Oh I wasn't suggesting to add other keymodes, just saying that you can look at the BMS version for help with the note placements since it's basically the same without the effects. The pattern changes I suggested make it a lot easier to hit (at least for me, I can S it with the changes in the post but I can't pass with the current ones) but if you believe it's fine then you can keep it.

Also star'd, I really want to see this ranked since 4k needs more hard maps

edit: well i can get scores like this https://osu.ppy.sh/ss/1822745 but i still think those patterns could be improved. i could 98 this with the changed patterns in my mod post. having a lifedrop that big is usually a sign of some difficulty curve problems.
Here's a replay of my score so you can see what parts most people would have problems with http://puu.sh/adq58.osr
[FX] AEM
if this get ranked it will be the #1 hardest 4k map ever ._. (dat short 516bpm 1/4 JS ._.)
ExPew

[FX] AEM wrote:

if this get ranked it will be the #1 hardest 4k map ever ._. (dat short 516bpm 1/4 JS ._.)
i'm looking for that who's gonna fc it
Fullerene-

ExPew wrote:

[FX] AEM wrote:

if this get ranked it will be the #1 hardest 4k map ever ._. (dat short 516bpm 1/4 JS ._.)
i'm looking for that who's gonna fc it
Don't think anyone can FC with the current 1/12 burst patterns (showed Staiain the patterns and he agreed with me on that no one can do that legitimately)

Staiain is pretty much guaranteed a permanent rank 1 spot on this lmao
Topic Starter
imariL
Update note

[General]

Fixed artist orangentle to orangentle / Yu_Asahina

[ADV]

Fixed 01:17:931 part

[EXH]

Fixed 01:17:931 part

[INF]

00:41:128 ~ 00:41:477 - Fixed pattern by using 1/6
01:23:599 - added note at 0
01:33:105 ~ 01:35:896 - Fixed pattern to FCable
ExPew
Bubble fixed

To next BAT : please read p/3231944/
Staiain
hype !
Fullerene-
HYPE ! !
Cherry Blossom

Chocoliti wrote:

Fixed artist orangentle to orangentle / Yu_Asahina
I don't agree, artist should be only "orangentle"
I know the real artist is Yu Asahina, but BMS didn't mention any "Yu Asahina", so adding "Yu Asahina" into tags should be fine.

You see, artist is only "orangentle", and deadblue238 is the BGA maker.
More : http://manbow.nothing.sh/event/event.cg ... 9&event=83

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