orangentle / Yu_Asahina - HAELEQUIN [OsuMania]

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Topic Starter
imariL

-Kamikaze- wrote:

Hello! Coming from PM req o/
I love this song! didn't know that it was in SDVX lol
This version is a SDVX mix, so source should be SOUND VOLTEX II -infinite infection-
Okay, now I saw why this is 5 mins, BMS and SDVX versions in one mapset, god, that's the last thing I've expected. Very cool idea. I fear that it can be unrankable tho and you'll have to make 2 mapsets. One for SDVX and one for BMS versions. Try to get in touch with any BAT to see if that's the case.
And maybe add information about that on main page, just so pepole know
Just noticed, neat idea with BG :D
Also add 5+1K to tags

4K aka. SDVX
Columns are: |1|2|3|4|

[NOV]
05:16:286 - Add LN on 3rd until 05:17:681 or the end of other one for increasing FX whooosh (should be okay for NOV) Fixed!
Very nice and refined diff

[ADV]
03:45:065 - I expected 1/2 LN's here, but I guess it's okay for ADV
04:07:390 (247390|2) - Move to 1st
04:07:565 (247565|0) - Move to 3rd (to ease up the pattern a bit, it's very hard for ADV)
04:08:698 to 04:08:960 - https://osu.ppy.sh/ss/1723865 (same reason)
04:12:012 (252012|2) - Move to 4th I really considered about this, If other modders say this problem too, I'll fix it.
04:14:454 (254454|1) - ^
I seriously think it's too hard to be ADV, those streams are more like EXH should be. But technically it's okay and it plays well.

[EXH]
This diff plays wonderfully, streams are amazing and all, but I don't understand why those jack are here:
03:34:948 (214948|1,215036|1) - Actually, I wanted to represent piano background sound by using jackhammer
03:36:344 (216344|2,216431|2) - ^
I just don't hear sound suitable for them. For rest of jacks I get why is where.

[INF]
Now the big one owo
HP9 is a bit harsh, maybe try HP8 OD9, so it still isn't as spammable, but more forgiving?

Actually, I want to leave this difficulty with HP 9 OD 8 because of more challenging

03:27:100 (207100|0,207100|2,207100|3,207100|1) - This sound is suitable for short LN's until 03:27:361 -ish No, I don't want to use LNs at here.
03:33:379 - Why 3-chord here? 2 are enough I represented main melody by using 3 chord like 03:34:774 here and 03:36:169 here also 03:37:565 here.
04:22:100 - Add note on 3rd Fixed this part.
04:22:158 - ^ on 4th(triplet sound in background) ^
04:22:216 (262216|3) - Move to 3rd I moved it to 1
04:28:931 - The deathstreeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeam that I died halfway into it orz, it's cool tho
05:01:111 (301111|0) - I don't think this one's needed. I'd say remove it, and move piano sounded one from 2nd to 1st I added because of base sound, This is why I add finish hitsound here and 05:01:286
05:07:783 (307783|2) - Move to 2nd I don't want to make jackhammer here, Sorry.
05:07:826 (307826|1) - This note is silent I don't know if it's needed, if you leave it, move to 3rd ^
It's hard for me to try and find the best solution for this part, it's kinda like 4k Insane on IN2K6, if it's keysounded than any pattern makes sense, it will be horribly difficult to come up with something that is readable
05:18:030 - Add note at 3rd for more powerful finish? No, I want to leave this original pattern.

I can feel that those diffs are really neat and almost ready to rank, really epic \o/

6K aka. BMS
Columns are: |Scratch|1|2|3|4|5|

Why BMS diffs have diffrent BPM? You should just use 0,5x SV for that slowdown part and soften it up, so it doesn't change so suddenly. Now I know that it's official BPM, but try to do just for sake of those who will try to play it without knowing the song well

[NM]
00:05:456 - Weird change of rhythm, but I get what you did there
00:17:133 - Why don't map same thing as 00:17:761 - just a question, but consider mapping it like that
01:11:742 - Add scratch
01:12:460 - ^
01:40:662 - I love those metronomes on every diff <3
02:03:656 (123656|2) - Move to scratch or add at scratch
02:06:171 (126171|1,126531|1) - Move those to scratch (more BMS-like imo)

I don't want to add turntable notes from piano sound, sorry!

[HD]
Once again I feel that 2nd diff is too hard for it's place

00:14:977 (14977|3,15336|3,15875|3,16414|3,16773|3) - I find all of these unnecesarry, remove them Sorry, Don't agree.
00:25:755 (25755|2,25845|3,25935|4) - Reverse those stairs and add scratch at 00:25:935 - Added turntable note.
I hate reverse stairs ;w;
Same story as 4K ADV, fine but for my taste it's too hard

[MX]
00:54:677 (54677|5) - Move to scratch
00:57:551 (57551|5) - ^
00:58:988 (58988|1) - ^
As for the last secction, I think you should tone it down but just a little

Same reason with NM

[SC]
Same as 4K INF HP8 OD9?

Actually, I want to leave this difficulty with HP 9 OD 8 because of more challenging, same with INF
A bit too hard for me to mod, but for the scratches I think that this many scratch jacks is a bit too much, but if you have vaild reason for it, then why not

Fixed some turntable notes.

That's it, I hope it helps a bit \:D/ Thanks for requesting and grab a star on your way!
Thank you for Modding!
ExPew
have you discuss another BAT about your mp3? (well im still new BAT yet)

[General]
sorry,im sure this current mp3 is unrankable. You made that 2 different version of the song even you merge the music into 1 mp3

i will not mod this if you not fix the main thing problem

if you split into 2 mp3, also break the rule too.



decide.....which songs you want to remove from this mapset = SDVX or BMS

[Hitsounds/Keysounds]

using ogg format, i guess unrankable for now according to the this thread
Topic Starter
imariL

ExPew wrote:

have you discuss another BAT about your mp3? (well im still new BAT yet)

[General]
sorry,im sure this current mp3 is unrankable. You made that 2 different version of the song even you merge the music into 1 mp3

i will not mod this if you not fix the main thing problem

if you split into 2 mp3, also break the rule too.



decide.....which songs you want to remove from this mapset = SDVX or BMS

[Hitsounds/Keysounds]

using ogg format, i guess unrankable for now according to the this thread
Decided, but please give me some time to fix.
ExPew
take your time to fix it

anyway, you can submit new beatmap to your another version which you need to remove from this.

just need to remod again even that map has been modded here.
asd123iii
support this
here's some star :D
Topic Starter
imariL

asd123iii wrote:

support this
here's some star :D
Thank you!
ExPew
sorry for delayed so much...
this from my NW queue

[Hitsounds]
okay this is first time i saw keysound using mp3 format
did you use 'silent' custom hitsound?

[ADV]

00:32:931 (32931|0) - move 2

[INF]

00:13:309 - add double jack
00:46:710 -add 1/4 stream?
00:53:425 (53425|3,53599|2,53861|1,54035|0) - add 1 more notes
00:56:216 (56216|3,56390|2,56652|1,56826|0) - ^
00:59:006 (59006|3,59181|2,59442|1,59617|0) - ^
01:01:012 (61012|0,61187|0,61361|0,61535|0) - ^
01:01:710 (61710|3,61884|3,62059|0) - ^

01:02:408 - wow this part

01:24:210 - add
01:24:559 - ^
01:25:431 - ^
01:26:128 - ^
01:26:826 - ^
Topic Starter
imariL

ExPew wrote:

sorry for delayed so much...
this from my NW queue

[Hitsounds]
okay this is first time i saw keysound using mp3 format
did you use 'silent' custom hitsound?
Fixed, Used soft-hitnormal with volume 30%

[ADV]

00:32:931 (32931|0) - move 2 Fixed

[INF]

00:13:309 - add double jack I really concerned about this, making 4 jack hammers https://osu.ppy.sh/ss/1808692 but ok, I tried.
00:46:710 -add 1/4 stream? I didn't notice it was striked when I was fixing my map, I tried this too.
00:53:425 (53425|3,53599|2,53861|1,54035|0) - add 1 more notes Fixed
00:56:216 (56216|3,56390|2,56652|1,56826|0) - ^ Fixed but I don't know is it good pattern or not
00:59:006 (59006|3,59181|2,59442|1,59617|0) - ^ Fixed
01:01:012 (61012|0,61187|0,61361|0,61535|0) - ^ Fixed but I don't know is it good pattern or not
01:01:710 (61710|3,61884|3,62059|0) - ^ ^

01:02:408 - wow this part

01:24:210 - add Fixed
01:24:559 - ^ ^
01:25:431 - ^ ^
01:26:128 - ^ ^
01:26:826 - ^ ^
Thank you for Modding!
ExPew
alright....seems everything is working fine (silent hitsounds fixed)

Bubbled~

to the next osumania BAT : this map using format mp3 for keysounds, please confirm/check it.
Spy
Sorry,I know I'm late to mod :(:(
So here is a star :)
Fullerene-
Yay more hard 4k maps!

Random mod ??? I see that it's already bubbled, but I think it just needs a bit more polish (and metadata error).
If you disagree with anything it would help to state why, just to help me get better at doing this.

Columns: |1|2|3|4|
Column number enclosed in bracket indicates a chord:
for example, [14] would mean a chord on the first and fourth columns

[General]
- Artist name should be orangentle / Yu_Asahina as you are following the SDVX version (in difficulty naming and mp3). SDVX version is a different arrangement from BMS. It's in the tags but the artist is listed as above in the game, so change it to that
- Remember that SDVX effects only add background sounds, you can use the BMS version as a reference to any rhythms that are hard to hear

[INF]
00:08:163 (8163|3,8251|3,9559|0,9646|0) - I'm not seeing any audio cues these minijacks are going to, they feel random to me (unless there's something that I don't hear) It'd also play better if this whole section flowed smoothly without minijacks since this is the intro.
00:12:873 (12873|2,12873|0,12960|1,12960|3,13047|2,13047|0,13134|3,13134|1,13221|0,13221|2,13309|3,13309|1,13396|1,13396|3,13483|1,13483|3) - [14][23] based pattern would flow better in this case, something like this http://puu.sh/acsvB.png
00:13:832 (13832|2,13919|3,15315|2,15402|1) - missing notes to piano here? looks like you're ignoring the piano in this section idk
00:17:495 - ^
00:18:105 - ^
00:19:501 - ^
00:21:245 - ^
00:24:733 - ^
00:33:541 (33541|1) - minijack here feels a bit forced and doesn't go to any sounds in the song. change the pattern?
00:35:460 - add note to percussion here
00:41:303 - i think you can add a 1/8 burst here, like 4321[34] with [34] being what 00:41:477 (41477|2,41477|1,41477|3) - is now
00:42:785 - add note to piano
01:00:198 (60198|1,60460|0,60721|1,60983|3) - remove, there's no piano notes here
00:12:873 (12873|2) - add note to piano
01:13:309 - add note to bass kick
01:13:396 - this burst is 1/8, not 1/6
01:18:163 (78163|1,78221|2) - this is 1/4 here, the 1/6 is before the downbeat
01:21:158 - add note to piano
01:23:599 - add note to bass kick
01:25:169 (85169|3,85256|3,85344|1,85431|1) - Stuff like this at this density is needlessly hard to hit. Try to avoid making these anchors in anything fast. Generally for bursts like this it's best to make them a roll-type pattern (like 1234 21 4321 or 1234 12 4321) so they flow better and better emphasize the fast piano notes since your fingers move quickly from column to column.
01:25:866 (85866|0,85953|0,86041|2,86128|2) - ^
01:26:565 (86565|3,86652|3,86739|1,86826|1) - ^
01:33:047 (93047|1) - move to 1
01:33:105 (93105|0,93105|3) - start this section with a double on [34] so it flows smoothly to each hand
01:33:134 (93134|2,93163|1) - shift one column left
01:33:512 (93512|3) - move to 1
01:33:570 (93570|0) - move to 4
01:33:599 (93599|1,93628|2,93658|3) - move one column left
01:33:687 (93687|0) - move to 4
01:33:716 (93716|1) - move to 1
01:33:745 (93745|3) - move to 2
01:33:803 (93803|1) - move 2 columns right
01:34:355 (94355|3) - move to 3
01:34:442 (94442|2) - move to 1
01:34:501 (94501|0) - move to 3
01:34:530 (94530|2,94559|1) - move 1 column left
01:34:908 (94908|3) - move to 1
01:34:966 (94966|0) - move to 4
01:34:995 (94995|1,95024|2,95053|3) - move 1 column left
01:35:082 (95082|0) - move to 4
01:35:140 (95140|3) - move to 1
01:35:198 (95198|1) - move to 4
01:35:285 (95285|2,95373|1) - ctrl+h this so it's a better transition out of the 1/12 rolls
01:41:128 (101128|1,101194|2) - ctrl+h
01:41:390 (101390|1,101434|2,101499|1,101586|2) - ctrl+h
01:42:589 (102589|1) - move to 1
01:42:655 (102655|0) - move to 2
01:42:655 (102655|0) - move to 1
01:42:764 (102764|0,103636|2,103658|1,103701|2,103767|1,103832|2,103854|1,103897|2) - ctrl+h
01:42:764 (102764|3) - move to 1
01:43:134 (103134|3) - move to 3
01:43:265 (103265|2,103352|1) - move one column right
01:46:666 (106666|2,106768|2) - as i said before, try to avoid hidden minijacks like this at all costs. you can fix this by simply ctrl+h on 01:46:768 (106768|2,106826|1) -


only modded INF because lazy modder
please fix the artist name since it's (technically) incorrect right now

sorry if this pops the bubble, if bubble popped then i'll star this as soon as i get one
Topic Starter
imariL

Fullerene- wrote:

Yay more hard 4k maps!

Random mod ??? I see that it's already bubbled, but I think it just needs a bit more polish (and metadata error).
If you disagree with anything it would help to state why, just to help me get better at doing this.

Columns: |1|2|3|4|
Column number enclosed in bracket indicates a chord:
for example, [14] would mean a chord on the first and fourth columns

[General]
- Artist name should be orangentle / Yu_Asahina as you are following the SDVX version (in difficulty naming and mp3). SDVX version is a different arrangement from BMS. It's in the tags but the artist is listed as above in the game, so change it to that Fixed
- Remember that SDVX effects only add background sounds, you can use the BMS version as a reference to any rhythms that are hard to hear No, Want to map SDVX version with 4K diffs.

[INF]
00:08:163 (8163|3,8251|3,9559|0,9646|0) - I'm not seeing any audio cues these minijacks are going to, they feel random to me (unless there's something that I don't hear) It'd also play better if this whole section flowed smoothly without minijacks since this is the intro. Ok, Jackhammer rhythm is this, background piano sound. https://osu.ppy.sh/ss/1821356 http://puu.sh/acDYk/c6e256a558.jpg
00:12:873 (12873|2,12873|0,12960|1,12960|3,13047|2,13047|0,13134|3,13134|1,13221|0,13221|2,13309|3,13309|1,13396|1,13396|3,13483|1,13483|3) - [14][23] based pattern would flow better in this case, something like this http://puu.sh/acsvB.png Not bad pattern, but want to keep original pattern.
00:13:832 (13832|2,13919|3,15315|2,15402|1) - missing notes to piano here? looks like you're ignoring the piano in this section idk I ignored background piano sound this time, I don't think we need to express all sound of song with notes.
00:17:495 - ^ ^
00:18:105 - ^ ^
00:19:501 - ^ ^
00:21:245 - ^ ^
00:24:733 - ^ ^
00:33:541 (33541|1) - minijack here feels a bit forced and doesn't go to any sounds in the song. change the pattern? No, want to emphasize base sound by using minijackr
00:35:460 - add note to percussion here Sorry, Don't agree
00:41:303 - i think you can add a 1/8 burst here, like 4321[34] with [34] being what 00:41:477 (41477|2,41477|1,41477|3) - is now Consider it.
00:42:785 - add note to piano Don't agree, want to express only main melody here.
01:00:198 (60198|1,60460|0,60721|1,60983|3) - remove, there's no piano notes here Listen carefully with using playback rate 25%
00:12:873 (12873|2) - add note to piano No, want to express only string sound at here.
01:13:309 - add note to bass kick Sorry, Don't agree
01:13:396 - this burst is 1/8, not 1/6 I don't think so, 1/6 here. http://puu.sh/acELi/1ac500f16a.png
01:18:163 (78163|1,78221|2) - this is 1/4 here, the 1/6 is before the downbeat Fixed
01:21:158 - add note to piano No, want to express only main melody here.
01:23:599 - add note to bass kick Fixed
01:25:169 (85169|3,85256|3,85344|1,85431|1) - Stuff like this at this density is needlessly hard to hit. Try to avoid making these anchors in anything fast. Generally for bursts like this it's best to make them a roll-type pattern (like 1234 21 4321 or 1234 12 4321) so they flow better and better emphasize the fast piano notes since your fingers move quickly from column to column. I don't think it's too hard to handle this pattern. Because even I can handle this pattern too with all 300 scoring.
01:25:866 (85866|0,85953|0,86041|2,86128|2) - ^ ^
01:26:565 (86565|3,86652|3,86739|1,86826|1) - ^ ^

01:33:047 (93047|1) - move to 1
01:33:105 (93105|0,93105|3) - start this section with a double on [34] so it flows smoothly to each hand
01:33:134 (93134|2,93163|1) - shift one column left
01:33:512 (93512|3) - move to 1
01:33:570 (93570|0) - move to 4
01:33:599 (93599|1,93628|2,93658|3) - move one column left
01:33:687 (93687|0) - move to 4
01:33:716 (93716|1) - move to 1
01:33:745 (93745|3) - move to 2
01:33:803 (93803|1) - move 2 columns right
01:34:355 (94355|3) - move to 3
01:34:442 (94442|2) - move to 1
01:34:501 (94501|0) - move to 3
01:34:530 (94530|2,94559|1) - move 1 column left
01:34:908 (94908|3) - move to 1
01:34:966 (94966|0) - move to 4
01:34:995 (94995|1,95024|2,95053|3) - move 1 column left
01:35:082 (95082|0) - move to 4
01:35:140 (95140|3) - move to 1
01:35:198 (95198|1) - move to 4
01:35:285 (95285|2,95373|1) - ctrl+h this so it's a better transition out of the 1/12 rolls
01:41:128 (101128|1,101194|2) - ctrl+h
01:41:390 (101390|1,101434|2,101499|1,101586|2) - ctrl+h
01:42:589 (102589|1) - move to 1
01:42:655 (102655|0) - move to 2
01:42:655 (102655|0) - move to 1
01:42:764 (102764|0,103636|2,103658|1,103701|2,103767|1,103832|2,103854|1,103897|2) - ctrl+h
01:42:764 (102764|3) - move to 1
01:43:134 (103134|3) - move to 3
01:43:265 (103265|2,103352|1) - move one column right
01:46:666 (106666|2,106768|2) - as i said before, try to avoid hidden minijacks like this at all costs. you can fix this by simply ctrl+h on 01:46:768 (106768|2,106826|1) -


only modded INF because lazy modder
please fix the artist name since it's (technically) incorrect right now

sorry if this pops the bubble, if bubble popped then i'll star this as soon as i get one
I want to keep original pattern which I didn't reply since I don't think it's critical problems. Thank you for Modding!
I'll update few hours later maybe.
Fullerene-
Oh I wasn't suggesting to add other keymodes, just saying that you can look at the BMS version for help with the note placements since it's basically the same without the effects. The pattern changes I suggested make it a lot easier to hit (at least for me, I can S it with the changes in the post but I can't pass with the current ones) but if you believe it's fine then you can keep it.

Also star'd, I really want to see this ranked since 4k needs more hard maps

edit: well i can get scores like this https://osu.ppy.sh/ss/1822745 but i still think those patterns could be improved. i could 98 this with the changed patterns in my mod post. having a lifedrop that big is usually a sign of some difficulty curve problems.
Here's a replay of my score so you can see what parts most people would have problems with http://puu.sh/adq58.osr
[FX] AEM
if this get ranked it will be the #1 hardest 4k map ever ._. (dat short 516bpm 1/4 JS ._.)
ExPew

[FX] AEM wrote:

if this get ranked it will be the #1 hardest 4k map ever ._. (dat short 516bpm 1/4 JS ._.)
i'm looking for that who's gonna fc it
Fullerene-

ExPew wrote:

[FX] AEM wrote:

if this get ranked it will be the #1 hardest 4k map ever ._. (dat short 516bpm 1/4 JS ._.)
i'm looking for that who's gonna fc it
Don't think anyone can FC with the current 1/12 burst patterns (showed Staiain the patterns and he agreed with me on that no one can do that legitimately)

Staiain is pretty much guaranteed a permanent rank 1 spot on this lmao
Topic Starter
imariL
Update note

[General]

Fixed artist orangentle to orangentle / Yu_Asahina

[ADV]

Fixed 01:17:931 part

[EXH]

Fixed 01:17:931 part

[INF]

00:41:128 ~ 00:41:477 - Fixed pattern by using 1/6
01:23:599 - added note at 0
01:33:105 ~ 01:35:896 - Fixed pattern to FCable
ExPew
Bubble fixed

To next BAT : please read p/3231944/
Staiain
hype !
Fullerene-
HYPE ! !
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