orangentle / Yu_Asahina - HAELEQUIN [OsuMania]

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Topic Starter
imariL

mike91lau wrote:

WARNING : My pattern a bit weird. You can choose dun apply it XD
sorry if break your moding style D:
Problem : All diff preview point are different
If you wanna some "lag" put this timing point <with kiai time>
Normally put in insane map

207100,348.837209302326,4,1,1,20,1,0
209890,-400,4,1,1,20,0,0
209934,-50,4,1,1,20,0,0
209977,-400,4,1,1,20,0,0
210021,-50,4,1,1,20,0,0
210065,-400,4,1,1,20,0,0
210108,-50,4,1,1,20,0,0
210152,-400,4,1,1,20,0,0
210195,-50,4,1,1,20,0,0
210239,-100,4,1,1,20,0,0
212681,-400,4,1,1,20,0,0
212725,-50,4,1,1,20,0,0
212768,-400,4,1,1,20,0,0
212812,-50,4,1,1,20,0,0
212855,-400,4,1,1,20,0,0
212899,-50,4,1,1,20,0,0
212943,-400,4,1,1,20,0,0
212986,-50,4,1,1,20,0,0
213030,-100,4,1,1,20,0,0
219658,-400,4,1,1,20,0,0
219701,-50,4,1,1,20,0,0
219745,-400,4,1,1,20,0,0
219788,-50,4,1,1,20,0,0
219832,-400,4,1,1,20,0,0
219876,-50,4,1,1,20,0,0
219919,-400,4,1,1,20,0,0
219963,-50,4,1,1,20,0,0
220006,-400,4,1,1,20,0,0
220050,-50,4,1,1,20,0,0
220094,-400,4,1,1,20,0,0
220137,-50,4,1,1,20,0,0
220181,-400,4,1,1,20,0,0
220225,-50,4,1,1,20,0,0
220268,-400,4,1,1,20,0,0
220312,-50,4,1,1,20,0,0
220355,-100,4,1,1,20,0,0
225065,-400,4,1,1,20,0,0
225152,-50,4,1,1,20,0,0
225239,-400,4,1,1,20,0,0
225326,-50,4,1,1,20,0,0
225413,-400,4,1,1,20,0,0
225501,-50,4,1,1,20,0,0
225588,-100,4,1,1,20,0,0
229774,-400,4,1,1,20,0,0
229818,-50,4,1,1,20,0,0
229861,-400,4,1,1,20,0,0
229905,-50,4,1,1,20,0,0
229948,-400,4,1,1,20,0,0
229992,-50,4,1,1,20,0,0
230036,-400,4,1,1,20,0,0
230079,-50,4,1,1,20,0,0
230123,-100,4,1,1,20,0,0
231169,-400,4,1,1,20,0,0
231213,-50,4,1,1,20,0,0
231256,-400,4,1,1,20,0,0
231300,-50,4,1,1,20,0,0
231344,-400,4,1,1,20,0,0
231387,-50,4,1,1,20,0,0
231431,-400,4,1,1,20,0,0
231475,-50,4,1,1,20,0,0
231518,-100,4,1,1,20,0,0
238495,-400,4,1,1,20,0,0
238538,-50,4,1,1,20,0,0
238582,-400,4,1,1,20,0,0
238626,-50,4,1,1,20,0,0
238669,-400,4,1,1,20,0,0
238713,-50,4,1,1,20,0,0
238756,-400,4,1,1,20,0,0
238800,-50,4,1,1,20,0,0
238844,-100,4,1,1,20,0,0
239193,-400,4,1,1,20,0,0
239236,-50,4,1,1,20,0,0
239280,-400,4,1,1,20,0,0
239323,-50,4,1,1,20,0,0
239367,-400,4,1,1,20,0,0
239411,-50,4,1,1,20,0,0
239454,-400,4,1,1,20,0,0
239498,-50,4,1,1,20,0,0
239541,-100,4,1,1,20,0,0
253495,-400,4,1,1,20,0,0
253538,-50,4,1,1,20,0,0
253582,-400,4,1,1,20,0,0
253626,-50,4,1,1,20,0,0
253669,-400,4,1,1,20,0,0
253713,-50,4,1,1,20,0,0
253756,-400,4,1,1,20,0,0
253800,-50,4,1,1,20,0,0
253847,-100,4,1,1,20,0,0
255239,-400,4,1,1,20,0,0
255283,-50,4,1,1,20,0,0
255326,-400,4,1,1,20,0,0
255370,-50,4,1,1,20,0,0
255413,-400,4,1,1,20,0,0
255457,-50,4,1,1,20,0,0
255501,-400,4,1,1,20,0,0
255544,-50,4,1,1,20,0,0
255588,-400,4,1,1,20,0,0
255631,-50,4,1,1,20,0,0
255675,-400,4,1,1,20,0,0
255719,-50,4,1,1,20,0,0
255762,-100,4,1,1,20,0,0
255937,-400,4,1,1,20,0,0
255980,-50,4,1,1,20,0,0
256024,-400,4,1,1,20,0,0
256068,-50,4,1,1,20,0,0
256111,-400,4,1,1,20,0,0
256155,-50,4,1,1,20,0,0
256198,-400,4,1,1,20,0,0
256242,-50,4,1,1,20,0,0
256286,-400,4,1,1,20,0,0
256329,-50,4,1,1,20,0,0
256373,-400,4,1,1,20,0,0
256416,-50,4,1,1,20,0,0
256460,-100,4,1,1,20,0,0
267797,-400,4,1,1,20,0,0
267884,-50,4,1,1,20,0,0
267972,-400,4,1,1,20,0,0
268059,-50,4,1,1,20,0,0
268146,-400,4,1,1,20,0,0
268233,-50,4,1,1,20,0,0
268320,-400,4,1,1,20,0,0
268408,-50,4,1,1,20,0,0
268495,-400,4,1,1,20,0,0
268582,-50,4,1,1,20,0,0
268669,-400,4,1,1,20,0,0
268756,-50,4,1,1,20,0,0
268844,-100,4,1,1,20,0,0
269193,-100,4,1,1,20,0,1
274774,-100,4,1,1,20,0,0
275472,-400,4,1,1,20,0,0
275515,-50,4,1,1,20,0,0
275559,-400,4,1,1,20,0,0
275602,-50,4,1,1,20,0,0
275646,-400,4,1,1,20,0,0
275690,-50,4,1,1,20,0,0
275733,-400,4,1,1,20,0,0
275777,-50,4,1,1,20,0,0
275820,-400,4,1,1,20,0,0
275842,-50,4,1,1,20,0,0
275864,-400,4,1,1,20,0,0
275886,-50,4,1,1,20,0,0
275908,-400,4,1,1,20,0,0
275929,-50,4,1,1,20,0,0
275951,-400,4,1,1,20,0,0
275973,-50,4,1,1,20,0,0
275995,-400,4,1,1,20,0,0
276017,-50,4,1,1,20,0,0
276038,-400,4,1,1,20,0,0
276060,-50,4,1,1,20,0,0
276082,-400,4,1,1,20,0,0
276104,-50,4,1,1,20,0,0
276126,-400,4,1,1,20,0,0
276147,-50,4,1,1,20,0,0
276169,-100,4,1,1,20,0,0
277041,-400,4,1,1,20,0,0
277085,-50,4,1,1,20,0,0
277129,-400,4,1,1,20,0,0
277172,-50,4,1,1,20,0,0
277216,-400,4,1,1,20,0,0
277259,-50,4,1,1,20,0,0
277303,-400,4,1,1,20,0,0
277347,-50,4,1,1,20,0,0
277390,-100,4,1,1,20,0,0
283146,-100,4,1,1,20,0,1
288030,-400,4,1,1,20,0,1
288117,-50,4,1,1,20,0,1
288204,-400,4,1,1,20,0,1
288291,-50,4,1,1,20,0,1
288379,-400,4,1,1,20,0,1
288466,-50,4,1,1,20,0,1
288553,-400,4,1,1,20,0,1
288640,-50,4,1,1,20,0,1
288727,-100,4,1,1,20,0,1
290820,-400,4,1,1,20,0,1
290864,-50,4,1,1,20,0,1
290908,-400,4,1,1,20,0,1
290951,-50,4,1,1,20,0,1
290995,-100,4,1,1,20,0,1
291169,-400,4,1,1,20,0,1
291213,-50,4,1,1,20,0,1
291256,-400,4,1,1,20,0,1
291300,-50,4,1,1,20,0,1
291344,-100,4,1,1,20,0,1
302681,-100,4,1,1,20,0,0
308262,-400,4,1,1,20,0,0
308306,-50,4,1,1,20,0,0
308350,-400,4,1,1,20,0,0
308393,-50,4,1,1,20,0,0
308437,-400,4,1,1,20,0,0
308480,-50,4,1,1,20,0,0
308524,-400,4,1,1,20,0,0
308568,-50,4,1,1,20,0,0
308611,-100,4,1,1,20,0,0

No, 4K diffs' preview times are all 268844, Also 5+1K diffs are all 1145
03:38:262 - https://osu.ppy.sh/ss/1656219
04:14:105 - https://osu.ppy.sh/ss/1656236
04:19:076 - https://osu.ppy.sh/ss/1656249
04:21:780 - https://osu.ppy.sh/ss/1656268
04:24:570 - https://osu.ppy.sh/ss/1656278
04:29:193 to 04:35:472 - cannot hear piano sound or may change to drum sound? It is hard to hear piano sounds at FX version so I put piano key sound at this part. https://osu.ppy.sh/ss/1658226
04:38:262 - https://osu.ppy.sh/ss/1656345
04:48:117 - http://osu.ppy.sh/ss/1655996
04:50:820 - http://osu.ppy.sh/ss/1656201 Fixed this part
05:13:146 - here make harder until 05:13:495 ? Consider it, but I wanted to express FX sound
03:29:541 - remove 1 note
03:29:890 - ^
03:30:065 - ^
03:31:286 - ^
03:31:809 - ^
03:32:332 - ^
03:32:681 - 03:32:855 - 03:33:030 - 03:33:379 - 03:34:774 - 03:36:169 - 03:43:669 - 03:52:913 - 04:01:111 - 04:01:634 - 04:44:541 - 04:45:675 - 04:47:855 - ^
03:40:355 to 03:42:623 - add more note
03:56:053 - 03:56:925 - 03:58:844 - 04:13:146 - 04:49:425 - add note
04:05:646 to 04:08:960 - loud sound put double note , very loud put triple note
05:02:681 to 05:07:565 - can add more note Want to add break time before stream notes
04:18:030 to 04:26:751 - can put more note ^
After mod i found that almost same with 4K INF... Something like mod 2 time -.-
03:29:541 - 03:30:065 - 03:31:286 - 03:31:809 - 03:32:332 - 03:32:855 - 03:55:181 - 03:52:913 - 04:45:675 - 04:50:472 - remove 1
03:39:658 to 03:40:006 - change other pattern ... this same as 4K INF I'll consider to change another pattern
03:53:786 - 03:54:134 - 03:54:658 - 03:56:053 - 03:58:844 - 04:13:146 - 04:49:425 - add 1 note
Thank you for Modding!
Topic Starter
imariL

hutunohito wrote:

Hi~from queue
Here's my mod
I choose 4K because 4K mod is less than 6K

column 1234

[NOV]
03:45:588 (225588|1) - move to 3 Sorry, want to express FX sound properly
03:47:158 (227158|0) - move to 3 No, pitch is going down at here
03:58:495 (238495|2,239193|1) - change 16beats and 03:59:541 (239541|3,239629|0,239716|3,239803|0,239890|3) - change from 16beats
because trill used in effect timing Fixed!
04:17:332 (257332|0,257506|3,257768|2) - triplet Sorry can't understand :(
04:37:913 (277913|0) - to 04:40:006 (280006|2) - add one note each If other modders are say this problem too, I'll fix it
05:07:826 (307826|2) - delete Try to hear with using playback rate 25%
05:10:530 (310530|0) - move start to 05:10:617 (310617|1) - ^

[ADV]
03:52:390 (232390|0) - delete base sound exists
04:05:646 (245646|3,245733|1) - delete no sounds ,differ from 04:07:041 (247041|2,247129|3) - Sorry, Don't agree
04:13:059 (253059|0) - this?https://osu.ppy.sh/ss/1658141 Consider it
04:17:332 (257332|0,257506|3,257768|2) - triplet Same with NOV
04:37:041 (277041|0) - change 12trill? changed to 13 trill

[EXH]
03:27:448 (207448|1) - to 03:33:030 (213030|0) - I think two notes=effect,one note=other Fixed!
03:50:384 (230384|0) - delete Sorry!
04:05:646 (245646|3,245646|0,245733|1) - delete Try to hear with using playback rate 25%
04:13:059 (253059|0,253146|1,253204|2,253262|3,253320|0,253379|1,253437|2) - same as ADV If other modders are say this problem too, I'll fix it
05:07:826 (307826|2) - delete Try to hear with using playback rate 25%, original bms http://puu.sh/97D03/f17c38e7ef.png
05:10:530 (310530|3) - same as ADV Try to hear with using playback rate 25%
05:13:146 (313146|2) - 1/6? FX sound is 1/8 at here

[INF]
03:50:384 (230384|0) - delete Sorry don't agree
04:05:646 (245646|0,245646|3,245733|1) - delete ^
04:13:059 (253059|0,253146|1,253204|2,253262|3,253320|0,253379|1,253437|2) - same as ADV If other modders are say this problem too, I'll fix it
04:17:332 (257332|0) - triplet Same with NOV
04:56:925 (296925|2,296983|1,297041|0) - 1/4? no, still 1/6 here
05:02:332 (302332|1) - till hell zone 1/4 here http://puu.sh/97EpY/72e9aba5d7.png
Wow,INF is like End Time
All done! Good luck! :)
Thank you for Modding!
Remillion Cross
hi Chocoliti~
sorry for a delay, here's the mod req via pm
EDIT : notice if i didn't want to change your style

[General]
*Please write in creator words, if you make a 5K+1/special style in 6K diff, so the others will not confuse when mod your map

*04:37:390 (277390|1) - move to 1st column, the pitch isn't higher than 04:37:913 (277913|0) -
*04:44:716 (284716|0) - unnecessary notes for a very easy diffs, delete
*04:46:111 (286111|2) - same things here
*04:50:123 (290123|2) - move to 1st column, pitch is lower than 04:49:948 (289948|1) - imo
*04:57:274 (297274|2,297972|2,298669|1) - suggestion : delete
*05:13:495 (313495|2) - change to a slider/hold note, ends at 05:13:844 -
*i don't know about this, i just feel if this is harder than ADv
*03:43:582 (223582|1) - move to 1st column
*03:59:890 (239890|1) - i don't feel good at this, move to 3rd column
*04:05:733 (245733|1) - delete this ( i know you use this circle to represent the piano sounds, but seems the piano sound is using 1/6 snap, so i don't better with the next pattern. Playback rate 25% )
*04:35:588 (275588|0) - actually, if you put this to 4th column, it will same as 04:35:472 (275472|3,275704|3) because the effect(sdvx) pitch. But since this is a easy diffs, so i suggest you to put like this http://puu.sh/9dnOh/3216b7e77f.jpg the pitch is also lower if you heard the real song pitch.
*04:57:187 (297187|0) - delete
*04:57:884 (297884|3) - delete
*OD change to 7
*04:00:239 (240239|1) - move to 1st or 4th column, please use a mini-jack wisely
*04:05:995 (245995|2) - i didn't heard any higher beat sounds, delete
*04:06:693 (246693|3) - 04:07:390 (247390|2) - 04:08:786 (248786|0) - this also same
*Please consider to don't use repeat notes like 4K EXH, even if it's not restricted (EDIT : but well i understand, maybe this is your style XD)
*03:37:565 (217565|2) - delete this, no need to use 3 note at same time, unless for representing high beat
*03:37:565 (217565|2) - same like 4K EXH
*04:17:506 (257506|2) - delete
*From 04:29:193 to 04:34:774 - awesome, i love this. But i don't know if BAT will allow this
*From 04:59:890 to 05:01:983 - please consider to place a note for represent the piano sounds only.
*At the end of the part ( 05:07:216 ~ 05:10:704 pattern ), some frustating pattern makes me confused, i know you use them for represent the sound effect (sdvx), but yeah.. it's a little confusing for me
Perhaps you shouldn't follow the sound effect, but follow the piano and also a beat sounds in this point
*00:10:127 (10127|1) - move to 6th column, pitch is higher
*From 02:14:435 to 02:15:153 - since this diff is normal, so please use the notes, only for represent the piano sounds (snap should be 1/4)
Suggestion (because it's strange if you left this part empty) ~_~
*02:04:195 - add note/circle in 6th column
*02:05:093 - add note/circle in 3rd column
*02:05:632 - add note/circle in 6th column
*01:12:640 (72640|1,72730|1,72820|1) - rip jack lol
*01:54:315 - add a circle in 6th column
*suggestion : same as my suggestion in NM
*Change OD to 7
*00:10:396 - add a circle in 6th column, for representing the other element sound
*00:25:755 (25755|0) - move it to 6th column, i'm not sure if use the 1st column as represent a piano sound is a good idea
*00:25:396 (25396|0) - move to 3rd column, same reason like ^
*00:44:618 (44618|3,44618|4,44618|5,44618|2) - delete one of those circles, for consistency
*02:11:650 (131650|3) - what is this hitsound means ?
*02:14:554 (134554|3,134614|3) - this jack is frustating, consider to move one of those circles to any column you want to
*00:10:396 - add a circle in 6th column, for representing the other element sound
*00:11:294 (11294|0) - delete, or move it to 4th column, i think just a 3-jacks is okay
*00:25:665 (25665|0) - i guess you should delete this, or move it to any other column
*01:54:315 - add one circle in 5th column, for representing the beat sound
*From 01:29:167 to 01:34:916 - this pattern is still allowed, because it fits with the music itself
*01:34:916 - add one circle in 6th column
*02:05:902 - add one circle in 4th column
*02:11:650 (131650|3) - what is this hitsound means ?
*02:11:583 (131583|3,131650|3,131719|3,131807|3,131897|3,131966|3,132054|3) - please consider to move this. A long jacks is still allowed, because that is follow the beats. But a long jacks which isn't follow the beats (follow the other element sound) is strange ._.
*02:14:554 (134554|3) - move this to 3rd column

Very well mapset :3
good luck~!
Topic Starter
imariL

Remillion Cross wrote:

hi Chocoliti~
sorry for a delay, here's the mod req via pm
EDIT : notice if i didn't want to change your style

[General]
*Please write in creator words, if you make a 5K+1/special style in 6K diff, so the others will not confuse when mod your map

*04:37:390 (277390|1) - move to 1st column, the pitch isn't higher than 04:37:913 (277913|0) -
*04:44:716 (284716|0) - unnecessary notes for a very easy diffs, delete Fixed
*04:46:111 (286111|2) - same things here ^
*04:50:123 (290123|2) - move to 1st column, pitch is lower than 04:49:948 (289948|1) - imo Fixed
*04:57:274 (297274|2,297972|2,298669|1) - suggestion : delete ^
*05:13:495 (313495|2) - change to a slider/hold note, ends at 05:13:844 - Sorry, I just want to leave this
*i don't know about this, i just feel if this is harder than ADv
*03:43:582 (223582|1) - move to 1st column Sorry, don't agree
*03:59:890 (239890|1) - i don't feel good at this, move to 3rd column ^
*04:05:733 (245733|1) - delete this ( i know you use this circle to represent the piano sounds, but seems the piano sound is using 1/6 snap, so i don't better with the next pattern. Playback rate 25% )No change, I just express synth at here
*04:35:588 (275588|0) - actually, if you put this to 4th column, it will same as 04:35:472 (275472|3,275704|3) because the effect(sdvx) pitch. But since this is a easy diffs, so i suggest you to put like this http://puu.sh/9dnOh/3216b7e77f.jpg the pitch is also lower if you heard the real song pitch. No change, I think it is more suitable with sound
*04:57:187 (297187|0) - delete Representing piano sound here, no change
*04:57:884 (297884|3) - delete ^
*OD change to 7
*04:00:239 (240239|1) - move to 1st or 4th column, please use a mini-jack wisely
*04:05:995 (245995|2) - i didn't heard any higher beat sounds, delete
*04:06:693 (246693|3) - 04:07:390 (247390|2) - 04:08:786 (248786|0) - this also same
*Please consider to don't use repeat notes like 4K EXH, even if it's not restricted (EDIT : but well i understand, maybe this is your style XD)
*03:37:565 (217565|2) - delete this, no need to use 3 note at same time, unless for representing high beat I already used triple notes to express string sound like here 03:37:565
*03:37:565 (217565|2) - same like 4K EXH can't understand
*04:17:506 (257506|2) - delete knob's sound
*From 04:29:193 to 04:34:774 - awesome, i love this. But i don't know if BAT will allow this
*From 04:59:890 to 05:01:983 - please consider to place a note for represent the piano sounds only.Fixed, I put all piano keysound at this part
*At the end of the part ( 05:07:216 ~ 05:10:704 pattern ), some frustating pattern makes me confused, i know you use them for represent the sound effect (sdvx), but yeah.. it's a little confusing for me Fixed patterns, Also put piano&string keysound at this part too.
Perhaps you shouldn't follow the sound effect, but follow the piano and also a beat sounds in this point Me: Actually, I didn't put notes to express FX sound, anyway hitsounded at this part.
*00:10:127 (10127|1) - move to 6th column, pitch is higher Fixed!
*From 02:14:435 to 02:15:153 - since this diff is normal, so please use the notes, only for represent the piano sounds (snap should be 1/4) No, 1/6 here
Suggestion (because it's strange if you left this part empty) ~_~
*02:04:195 - add note/circle in 6th column
*02:05:093 - add note/circle in 3rd column
*02:05:632 - add note/circle in 6th column
*01:12:640 (72640|1,72730|1,72820|1) - rip jack lol I don't think it is too hard.
*01:54:315 - add a circle in 6th column No piano sound at here!
*suggestion : same as my suggestion in NM
*Change OD to 7 I don't think this diff needs same OD with HD diff
*00:10:396 - add a circle in 6th column, for representing the other element sound
*00:25:755 (25755|0) - move it to 6th column, i'm not sure if use the 1st column as represent a piano sound is a good idea Fixed!
*00:25:396 (25396|0) - move to 3rd column, same reason like ^ Actually, It's not piano sound
*00:44:618 (44618|3,44618|4,44618|5,44618|2) - delete one of those circles, for consistency
*02:11:650 (131650|3) - what is this hitsound means ? Ok, I'll fix patterns and add piano hitsound at this part
*02:14:554 (134554|3,134614|3) - this jack is frustating, consider to move one of those circles to any column you want to ^
*00:10:396 - add a circle in 6th column, for representing the other element sound
*00:11:294 (11294|0) - delete, or move it to 4th column, i think just a 3-jacks is okay Thank you for your opinion, I'll fix turntable notes if other modders say this problem too.
*00:25:665 (25665|0) - i guess you should delete this, or move it to any other column ^
*01:54:315 - add one circle in 5th column, for representing the beat sound I tried to represent base sound, no piano sound at here
*From 01:29:167 to 01:34:916 - this pattern is still allowed, because it fits with the music itself
*01:34:916 - add one circle in 6th column No piano sound
*02:05:902 - add one circle in 4th column Sorry, don't agree
*02:11:650 (131650|3) - what is this hitsound means ? Added all piano hit sound this part
*02:11:583 (131583|3,131650|3,131719|3,131807|3,131897|3,131966|3,132054|3) - please consider to move this. A long jacks is still allowed, because that is follow the beats. But a long jacks which isn't follow the beats (follow the other element sound) is strange ._. Rearranged pattern, also added string and piano hitsound
*02:14:554 (134554|3) - move this to 3rd column I'll consider it

Very well mapset :3
good luck~!
Thank you for Modding!
aitor98
Hi Chocoliti from queue :3

Here's the mod:

4K = 1|2|3|4
6K =1|2|3|4|5|6
Fine :D
03:49:774 - I would put the same pattern that you have after this. It would be like this http://puu.sh/9vZyc/095901dd0f.jpg
04:16:809 - Delete the next 3 notes leaving the pattern like this http://puu.sh/9w2Z0/9d0428a2eb.jpg
04:35:588 - Move to 3. I think that the sound It's the same.
04:44:541 - Add note to 3. Hard beat.
04:44:716 - You should follow the 1/4 pattern in this stream.
04:45:762 - Move to 2.
04:45:937 - Add note to 4. Hard beat.
04:57:100 - Add note to 3. Same reason.
04:57:797 - Add note to 2. Same reason
03:30:065 - Remove 4. I dont heard a hard beat there.
03:32:855 - Remove 1. Same here and If you do the step that I said before, the pattern will be good.
04:05:820 - Remove 4.
04:06:518 - Remove 3.
04:07:216 - Remove 3.
04:29:367 - Remove 4.
04:29:716 - Remove 1.
04:30:065 - Remove 4.
04:30:762 - Remove 3.
04:31:111 - Remove 4.
04:32:158 - Remove 4.
04:32:506 - Remove 1.
04:32:855 - Remove 4.
04:33:204 - Remove 3.
04:33:553 - Remove 4.
04:33:902 - Remove 1.
04:57:100 - Add note to 2. I heard there other rythm.
04:57:797 - Add note to 3. Same here.
04:58:495 - Add note to 2. Same here.
05:11:402 - Remove 4.
05:11:751 - Remove 3.
05:12:100 - Remove 1.
05:12:448 - Remove 4.
05:12:797 - Remove 1.
05:13:495 - Maybe some notes here?
03:27:797 - Add note to 3. As I saw during the song, the SDVX hitsounds you have put them like triple notes if theres a rythm behind so, I think that all the SDVX hitsounds + rythm should be triple notes.
03:28:320 - Add note to 3.
03:28:408 - Remove to 1 to avoid jackhammer if you add the 3rd note on the double note that I said before this one.
03:28:844 - Add note to 2.
03:28:931 - Move to 1.
03:29:018 - Move 1 to 2 and 3 to 4. Same reason.
03:29:367 - Add note to 3.
03:29:454 - Move to 2.
03:29:541 - Move 1 to 3 and 2 to 4. Same reason.
03:29:890 - Add note to 3.
04:20:123 - Add note to 1.
04:20:210 - Add note to 3.
04:20:384 - Add note to 1
04:20:646 - Add note to 3.
04:20:820 - Add note to 2.
04:22:913 - Add note to 4.
04:23:001 - Add note to 3.
04:23:175 - Add note to 1.
04:23:437 - Add note to 3.
04:23:611 - Add note to 2.
04:25:704 - Add note to 1.
04:25:791 - Add note to 3.
04:25:966 - Add note to 1.
04:26:227 - Add note to 3.
04:26:402 - Add note to 2.
04:37:913 - Add note to 2 or 3.
04:38:262 - Add note to 1.
04:38:611 - Add note to 1.
04:38:960 - Add note to 1.
04:39:309 - Add note to 1.
04:39:658 - Add note to 1.
04:40:006 - Add note to 1.
04:45:152 - Move to 4. Jackhammer.
04:45:239 - Move 1 to 2 and add note to 4.
04:46:634 - Add note to 2.
04:47:332 - Add note to 3.
04:59:890 - That stream LOL. 1/6 is enough.
05:07:565 - to 05:10:704 - There are 1/8 notes with doubles. It's really really hard to tap it butI dont want to drecrease the Star Diff too much. So, use 1/6.

I tried to mod the 5+1 difficulties but i got mad with them. Sorry I could mod only the 4K difficulties but I think that any help is good so, there you have :D
Topic Starter
imariL

aitor98 wrote:

Hi Chocoliti from queue :3

Here's the mod:

4K = 1|2|3|4
6K =1|2|3|4|5|6
Fine :D
03:49:774 - I would put the same pattern that you have after this. It would be like this http://puu.sh/9vZyc/095901dd0f.jpg Fixed!
04:16:809 - Delete the next 3 notes leaving the pattern like this http://puu.sh/9w2Z0/9d0428a2eb.jpg Piano sound exists here
04:35:588 - Move to 3. I think that the sound It's the same. Sorry, Don't agree. Original pattern is more fit with FX sound imo
04:44:541 - Add note to 3. Hard beat.
04:44:716 - You should follow the 1/4 pattern in this stream. 1/6 here, also official chart is 1/6 too.
04:45:762 - Move to 2.
04:45:937 - Add note to 4. Hard beat.
04:57:100 - Add note to 3. Same reason.
04:57:797 - Add note to 2. Same reason
03:30:065 - Remove 4. I dont heard a hard beat there. Fixed!
03:32:855 - Remove 1. Same here and If you do the step that I said before, the pattern will be good. ^
04:05:820 - Remove 4.
04:06:518 - Remove 3.
04:07:216 - Remove 3.
04:29:367 - Remove 4.
04:29:716 - Remove 1.
04:30:065 - Remove 4.
04:30:762 - Remove 3.
04:31:111 - Remove 4.
04:32:158 - Remove 4.
04:32:506 - Remove 1.
04:32:855 - Remove 4.
04:33:204 - Remove 3.
04:33:553 - Remove 4.
04:33:902 - Remove 1.
04:57:100 - Add note to 2. I heard there other rythm.
04:57:797 - Add note to 3. Same here.
04:58:495 - Add note to 2. Same here.
05:11:402 - Remove 4.
05:11:751 - Remove 3.
05:12:100 - Remove 1.
05:12:448 - Remove 4.
05:12:797 - Remove 1.
05:13:495 - Maybe some notes here? Fixed!
03:27:797 - Add note to 3. As I saw during the song, the SDVX hitsounds you have put them like triple notes if theres a rythm behind so, I think that all the SDVX hitsounds + rythm should be triple notes.
03:28:320 - Add note to 3.
03:28:408 - Remove to 1 to avoid jackhammer if you add the 3rd note on the double note that I said before this one.
03:28:844 - Add note to 2.
03:28:931 - Move to 1.
03:29:018 - Move 1 to 2 and 3 to 4. Same reason.
03:29:367 - Add note to 3.
03:29:454 - Move to 2.
03:29:541 - Move 1 to 3 and 2 to 4. Same reason.
03:29:890 - Add note to 3.
04:20:123 - Add note to 1. Fixed!
04:20:210 - Add note to 3.
04:20:384 - Add note to 1
04:20:646 - Add note to 3.
04:20:820 - Add note to 2.
04:22:913 - Add note to 4. Added note at 2
04:23:001 - Add note to 3.
04:23:175 - Add note to 1.
04:23:437 - Add note to 3.
04:23:611 - Add note to 2.
04:25:704 - Add note to 1. Fixed!
04:25:791 - Add note to 3.
04:25:966 - Add note to 1.
04:26:227 - Add note to 3.
04:26:402 - Add note to 2.
04:37:913 - Add note to 2 or 3.
04:38:262 - Add note to 1.
04:38:611 - Add note to 1.
04:38:960 - Add note to 1.
04:39:309 - Add note to 1.
04:39:658 - Add note to 1.
04:40:006 - Add note to 1.
04:45:152 - Move to 4. Jackhammer.
04:45:239 - Move 1 to 2 and add note to 4.
04:46:634 - Add note to 2.
04:47:332 - Add note to 3.
04:59:890 - That stream LOL. 1/6 is enough. This is why I put all piano keysound at this part
05:07:565 - to 05:10:704 - There are 1/8 notes with doubles. It's really really hard to tap it butI dont want to drecrease the Star Diff too much. So, use 1/6. ^

I tried to mod the 5+1 difficulties but i got mad with them. Sorry I could mod only the 4K difficulties but I think that any help is good so, there you have :D
I didn't change which I didn't reply. Thank you for Modding!
Kamikaze
Hello! Coming from PM req o/
I love this song! didn't know that it was in SDVX lol
This version is a SDVX mix, so source should be SOUND VOLTEX II -infinite infection-
Okay, now I saw why this is 5 mins, BMS and SDVX versions in one mapset, god, that's the last thing I've expected. Very cool idea. I fear that it can be unrankable tho and you'll have to make 2 mapsets. One for SDVX and one for BMS versions. Try to get in touch with any BAT to see if that's the case.
And maybe add information about that on main page, just so pepole know
Just noticed, neat idea with BG :D
Also add 5+1K to tags

4K aka. SDVX
Columns are: |1|2|3|4|

[NOV]
05:16:286 - Add LN on 3rd until 05:17:681 or the end of other one for increasing FX whooosh (should be okay for NOV)
Very nice and refined diff

[ADV]
03:45:065 - I expected 1/2 LN's here, but I guess it's okay for ADV
04:07:390 (247390|2) - Move to 1st
04:07:565 (247565|0) - Move to 3rd (to ease up the pattern a bit, it's very hard for ADV)
04:08:698 to 04:08:960 - https://osu.ppy.sh/ss/1723865 (same reason)
04:12:012 (252012|2) - Move to 4th
04:14:454 (254454|1) - ^
I seriously think it's too hard to be ADV, those streams are more like EXH should be. But technically it's okay and it plays well.

[EXH]
This diff plays wonderfully, streams are amazing and all, but I don't understand why those jack are here:
03:34:948 (214948|1,215036|1) -
03:36:344 (216344|2,216431|2) -
I just don't hear sound suitable for them. For rest of jacks I get why is where.

[INF]
Now the big one owo
HP9 is a bit harsh, maybe try HP8 OD9, so it still isn't as spammable, but more forgiving?

03:27:100 (207100|0,207100|2,207100|3,207100|1) - This sound is suitable for short LN's until 03:27:361 -ish
03:33:379 - Why 3-chord here? 2 are enough
04:22:100 - Add note on 3rd
04:22:158 - ^ on 4th(triplet sound in background)
04:22:216 (262216|3) - Move to 3rd
04:28:931 - The deathstreeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeam that I died halfway into it orz, it's cool tho
05:01:111 (301111|0) - I don't think this one's needed. I'd say remove it, and move piano sounded one from 2nd to 1st
05:07:783 (307783|2) - Move to 2nd
05:07:826 (307826|1) - This note is silent I don't know if it's needed, if you leave it, move to 3rd
It's hard for me to try and find the best solution for this part, it's kinda like 4k Insane on IN2K6, if it's keysounded than any pattern makes sense, it will be horribly difficult to come up with something that is readable
05:18:030 - Add note at 3rd for more powerful finish?

I can feel that those diffs are really neat and almost ready to rank, really epic \o/

6K aka. BMS
Columns are: |Scratch|1|2|3|4|5|

Why BMS diffs have diffrent BPM? You should just use 0,5x SV for that slowdown part and soften it up, so it doesn't change so suddenly. Now I know that it's official BPM, but try to do just for sake of those who will try to play it without knowing the song well

[NM]
00:05:456 - Weird change of rhythm, but I get what you did there
00:17:133 - Why don't map same thing as 00:17:761 - just a question, but consider mapping it like that
01:11:742 - Add scratch
01:12:460 - ^
01:40:662 - I love those metronomes on every diff <3
02:03:656 (123656|2) - Move to scratch or add at scratch
02:06:171 (126171|1,126531|1) - Move those to scratch (more BMS-like imo)

[HD]
Once again I feel that 2nd diff is too hard for it's place

00:14:977 (14977|3,15336|3,15875|3,16414|3,16773|3) - I find all of these unnecesarry, remove them
00:25:755 (25755|2,25845|3,25935|4) - Reverse those stairs and add scratch at 00:25:935 -
I hate reverse stairs ;w;
Same story as 4K ADV, fine but for my taste it's too hard

[MX]
00:54:677 (54677|5) - Move to scratch
00:57:551 (57551|5) - ^
00:58:988 (58988|1) - ^
As for the last secction, I think you should tone it down but just a little

[SC]
Same as 4K INF HP8 OD9?

A bit too hard for me to mod, but for the scratches I think that this many scratch jacks is a bit too much, but if you have vaild reason for it, then why not

That's it, I hope it helps a bit \:D/ Thanks for requesting and grab a star on your way!
Topic Starter
imariL

-Kamikaze- wrote:

Hello! Coming from PM req o/
I love this song! didn't know that it was in SDVX lol
This version is a SDVX mix, so source should be SOUND VOLTEX II -infinite infection-
Okay, now I saw why this is 5 mins, BMS and SDVX versions in one mapset, god, that's the last thing I've expected. Very cool idea. I fear that it can be unrankable tho and you'll have to make 2 mapsets. One for SDVX and one for BMS versions. Try to get in touch with any BAT to see if that's the case.
And maybe add information about that on main page, just so pepole know
Just noticed, neat idea with BG :D
Also add 5+1K to tags

4K aka. SDVX
Columns are: |1|2|3|4|

[NOV]
05:16:286 - Add LN on 3rd until 05:17:681 or the end of other one for increasing FX whooosh (should be okay for NOV) Fixed!
Very nice and refined diff

[ADV]
03:45:065 - I expected 1/2 LN's here, but I guess it's okay for ADV
04:07:390 (247390|2) - Move to 1st
04:07:565 (247565|0) - Move to 3rd (to ease up the pattern a bit, it's very hard for ADV)
04:08:698 to 04:08:960 - https://osu.ppy.sh/ss/1723865 (same reason)
04:12:012 (252012|2) - Move to 4th I really considered about this, If other modders say this problem too, I'll fix it.
04:14:454 (254454|1) - ^
I seriously think it's too hard to be ADV, those streams are more like EXH should be. But technically it's okay and it plays well.

[EXH]
This diff plays wonderfully, streams are amazing and all, but I don't understand why those jack are here:
03:34:948 (214948|1,215036|1) - Actually, I wanted to represent piano background sound by using jackhammer
03:36:344 (216344|2,216431|2) - ^
I just don't hear sound suitable for them. For rest of jacks I get why is where.

[INF]
Now the big one owo
HP9 is a bit harsh, maybe try HP8 OD9, so it still isn't as spammable, but more forgiving?

Actually, I want to leave this difficulty with HP 9 OD 8 because of more challenging

03:27:100 (207100|0,207100|2,207100|3,207100|1) - This sound is suitable for short LN's until 03:27:361 -ish No, I don't want to use LNs at here.
03:33:379 - Why 3-chord here? 2 are enough I represented main melody by using 3 chord like 03:34:774 here and 03:36:169 here also 03:37:565 here.
04:22:100 - Add note on 3rd Fixed this part.
04:22:158 - ^ on 4th(triplet sound in background) ^
04:22:216 (262216|3) - Move to 3rd I moved it to 1
04:28:931 - The deathstreeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeam that I died halfway into it orz, it's cool tho
05:01:111 (301111|0) - I don't think this one's needed. I'd say remove it, and move piano sounded one from 2nd to 1st I added because of base sound, This is why I add finish hitsound here and 05:01:286
05:07:783 (307783|2) - Move to 2nd I don't want to make jackhammer here, Sorry.
05:07:826 (307826|1) - This note is silent I don't know if it's needed, if you leave it, move to 3rd ^
It's hard for me to try and find the best solution for this part, it's kinda like 4k Insane on IN2K6, if it's keysounded than any pattern makes sense, it will be horribly difficult to come up with something that is readable
05:18:030 - Add note at 3rd for more powerful finish? No, I want to leave this original pattern.

I can feel that those diffs are really neat and almost ready to rank, really epic \o/

6K aka. BMS
Columns are: |Scratch|1|2|3|4|5|

Why BMS diffs have diffrent BPM? You should just use 0,5x SV for that slowdown part and soften it up, so it doesn't change so suddenly. Now I know that it's official BPM, but try to do just for sake of those who will try to play it without knowing the song well

[NM]
00:05:456 - Weird change of rhythm, but I get what you did there
00:17:133 - Why don't map same thing as 00:17:761 - just a question, but consider mapping it like that
01:11:742 - Add scratch
01:12:460 - ^
01:40:662 - I love those metronomes on every diff <3
02:03:656 (123656|2) - Move to scratch or add at scratch
02:06:171 (126171|1,126531|1) - Move those to scratch (more BMS-like imo)

I don't want to add turntable notes from piano sound, sorry!

[HD]
Once again I feel that 2nd diff is too hard for it's place

00:14:977 (14977|3,15336|3,15875|3,16414|3,16773|3) - I find all of these unnecesarry, remove them Sorry, Don't agree.
00:25:755 (25755|2,25845|3,25935|4) - Reverse those stairs and add scratch at 00:25:935 - Added turntable note.
I hate reverse stairs ;w;
Same story as 4K ADV, fine but for my taste it's too hard

[MX]
00:54:677 (54677|5) - Move to scratch
00:57:551 (57551|5) - ^
00:58:988 (58988|1) - ^
As for the last secction, I think you should tone it down but just a little

Same reason with NM

[SC]
Same as 4K INF HP8 OD9?

Actually, I want to leave this difficulty with HP 9 OD 8 because of more challenging, same with INF
A bit too hard for me to mod, but for the scratches I think that this many scratch jacks is a bit too much, but if you have vaild reason for it, then why not

Fixed some turntable notes.

That's it, I hope it helps a bit \:D/ Thanks for requesting and grab a star on your way!
Thank you for Modding!
ExPew
have you discuss another BAT about your mp3? (well im still new BAT yet)

[General]
sorry,im sure this current mp3 is unrankable. You made that 2 different version of the song even you merge the music into 1 mp3

i will not mod this if you not fix the main thing problem

if you split into 2 mp3, also break the rule too.



decide.....which songs you want to remove from this mapset = SDVX or BMS

[Hitsounds/Keysounds]

using ogg format, i guess unrankable for now according to the this thread
Topic Starter
imariL

ExPew wrote:

have you discuss another BAT about your mp3? (well im still new BAT yet)

[General]
sorry,im sure this current mp3 is unrankable. You made that 2 different version of the song even you merge the music into 1 mp3

i will not mod this if you not fix the main thing problem

if you split into 2 mp3, also break the rule too.



decide.....which songs you want to remove from this mapset = SDVX or BMS

[Hitsounds/Keysounds]

using ogg format, i guess unrankable for now according to the this thread
Decided, but please give me some time to fix.
ExPew
take your time to fix it

anyway, you can submit new beatmap to your another version which you need to remove from this.

just need to remod again even that map has been modded here.
asd123iii
support this
here's some star :D
Topic Starter
imariL

asd123iii wrote:

support this
here's some star :D
Thank you!
ExPew
sorry for delayed so much...
this from my NW queue

[Hitsounds]
okay this is first time i saw keysound using mp3 format
did you use 'silent' custom hitsound?

[ADV]

00:32:931 (32931|0) - move 2

[INF]

00:13:309 - add double jack
00:46:710 -add 1/4 stream?
00:53:425 (53425|3,53599|2,53861|1,54035|0) - add 1 more notes
00:56:216 (56216|3,56390|2,56652|1,56826|0) - ^
00:59:006 (59006|3,59181|2,59442|1,59617|0) - ^
01:01:012 (61012|0,61187|0,61361|0,61535|0) - ^
01:01:710 (61710|3,61884|3,62059|0) - ^

01:02:408 - wow this part

01:24:210 - add
01:24:559 - ^
01:25:431 - ^
01:26:128 - ^
01:26:826 - ^
Topic Starter
imariL

ExPew wrote:

sorry for delayed so much...
this from my NW queue

[Hitsounds]
okay this is first time i saw keysound using mp3 format
did you use 'silent' custom hitsound?
Fixed, Used soft-hitnormal with volume 30%

[ADV]

00:32:931 (32931|0) - move 2 Fixed

[INF]

00:13:309 - add double jack I really concerned about this, making 4 jack hammers https://osu.ppy.sh/ss/1808692 but ok, I tried.
00:46:710 -add 1/4 stream? I didn't notice it was striked when I was fixing my map, I tried this too.
00:53:425 (53425|3,53599|2,53861|1,54035|0) - add 1 more notes Fixed
00:56:216 (56216|3,56390|2,56652|1,56826|0) - ^ Fixed but I don't know is it good pattern or not
00:59:006 (59006|3,59181|2,59442|1,59617|0) - ^ Fixed
01:01:012 (61012|0,61187|0,61361|0,61535|0) - ^ Fixed but I don't know is it good pattern or not
01:01:710 (61710|3,61884|3,62059|0) - ^ ^

01:02:408 - wow this part

01:24:210 - add Fixed
01:24:559 - ^ ^
01:25:431 - ^ ^
01:26:128 - ^ ^
01:26:826 - ^ ^
Thank you for Modding!
ExPew
alright....seems everything is working fine (silent hitsounds fixed)

Bubbled~

to the next osumania BAT : this map using format mp3 for keysounds, please confirm/check it.
Spy
Sorry,I know I'm late to mod :(:(
So here is a star :)
Fullerene-
Yay more hard 4k maps!

Random mod ??? I see that it's already bubbled, but I think it just needs a bit more polish (and metadata error).
If you disagree with anything it would help to state why, just to help me get better at doing this.

Columns: |1|2|3|4|
Column number enclosed in bracket indicates a chord:
for example, [14] would mean a chord on the first and fourth columns

[General]
- Artist name should be orangentle / Yu_Asahina as you are following the SDVX version (in difficulty naming and mp3). SDVX version is a different arrangement from BMS. It's in the tags but the artist is listed as above in the game, so change it to that
- Remember that SDVX effects only add background sounds, you can use the BMS version as a reference to any rhythms that are hard to hear

[INF]
00:08:163 (8163|3,8251|3,9559|0,9646|0) - I'm not seeing any audio cues these minijacks are going to, they feel random to me (unless there's something that I don't hear) It'd also play better if this whole section flowed smoothly without minijacks since this is the intro.
00:12:873 (12873|2,12873|0,12960|1,12960|3,13047|2,13047|0,13134|3,13134|1,13221|0,13221|2,13309|3,13309|1,13396|1,13396|3,13483|1,13483|3) - [14][23] based pattern would flow better in this case, something like this http://puu.sh/acsvB.png
00:13:832 (13832|2,13919|3,15315|2,15402|1) - missing notes to piano here? looks like you're ignoring the piano in this section idk
00:17:495 - ^
00:18:105 - ^
00:19:501 - ^
00:21:245 - ^
00:24:733 - ^
00:33:541 (33541|1) - minijack here feels a bit forced and doesn't go to any sounds in the song. change the pattern?
00:35:460 - add note to percussion here
00:41:303 - i think you can add a 1/8 burst here, like 4321[34] with [34] being what 00:41:477 (41477|2,41477|1,41477|3) - is now
00:42:785 - add note to piano
01:00:198 (60198|1,60460|0,60721|1,60983|3) - remove, there's no piano notes here
00:12:873 (12873|2) - add note to piano
01:13:309 - add note to bass kick
01:13:396 - this burst is 1/8, not 1/6
01:18:163 (78163|1,78221|2) - this is 1/4 here, the 1/6 is before the downbeat
01:21:158 - add note to piano
01:23:599 - add note to bass kick
01:25:169 (85169|3,85256|3,85344|1,85431|1) - Stuff like this at this density is needlessly hard to hit. Try to avoid making these anchors in anything fast. Generally for bursts like this it's best to make them a roll-type pattern (like 1234 21 4321 or 1234 12 4321) so they flow better and better emphasize the fast piano notes since your fingers move quickly from column to column.
01:25:866 (85866|0,85953|0,86041|2,86128|2) - ^
01:26:565 (86565|3,86652|3,86739|1,86826|1) - ^
01:33:047 (93047|1) - move to 1
01:33:105 (93105|0,93105|3) - start this section with a double on [34] so it flows smoothly to each hand
01:33:134 (93134|2,93163|1) - shift one column left
01:33:512 (93512|3) - move to 1
01:33:570 (93570|0) - move to 4
01:33:599 (93599|1,93628|2,93658|3) - move one column left
01:33:687 (93687|0) - move to 4
01:33:716 (93716|1) - move to 1
01:33:745 (93745|3) - move to 2
01:33:803 (93803|1) - move 2 columns right
01:34:355 (94355|3) - move to 3
01:34:442 (94442|2) - move to 1
01:34:501 (94501|0) - move to 3
01:34:530 (94530|2,94559|1) - move 1 column left
01:34:908 (94908|3) - move to 1
01:34:966 (94966|0) - move to 4
01:34:995 (94995|1,95024|2,95053|3) - move 1 column left
01:35:082 (95082|0) - move to 4
01:35:140 (95140|3) - move to 1
01:35:198 (95198|1) - move to 4
01:35:285 (95285|2,95373|1) - ctrl+h this so it's a better transition out of the 1/12 rolls
01:41:128 (101128|1,101194|2) - ctrl+h
01:41:390 (101390|1,101434|2,101499|1,101586|2) - ctrl+h
01:42:589 (102589|1) - move to 1
01:42:655 (102655|0) - move to 2
01:42:655 (102655|0) - move to 1
01:42:764 (102764|0,103636|2,103658|1,103701|2,103767|1,103832|2,103854|1,103897|2) - ctrl+h
01:42:764 (102764|3) - move to 1
01:43:134 (103134|3) - move to 3
01:43:265 (103265|2,103352|1) - move one column right
01:46:666 (106666|2,106768|2) - as i said before, try to avoid hidden minijacks like this at all costs. you can fix this by simply ctrl+h on 01:46:768 (106768|2,106826|1) -


only modded INF because lazy modder
please fix the artist name since it's (technically) incorrect right now

sorry if this pops the bubble, if bubble popped then i'll star this as soon as i get one
Topic Starter
imariL

Fullerene- wrote:

Yay more hard 4k maps!

Random mod ??? I see that it's already bubbled, but I think it just needs a bit more polish (and metadata error).
If you disagree with anything it would help to state why, just to help me get better at doing this.

Columns: |1|2|3|4|
Column number enclosed in bracket indicates a chord:
for example, [14] would mean a chord on the first and fourth columns

[General]
- Artist name should be orangentle / Yu_Asahina as you are following the SDVX version (in difficulty naming and mp3). SDVX version is a different arrangement from BMS. It's in the tags but the artist is listed as above in the game, so change it to that Fixed
- Remember that SDVX effects only add background sounds, you can use the BMS version as a reference to any rhythms that are hard to hear No, Want to map SDVX version with 4K diffs.

[INF]
00:08:163 (8163|3,8251|3,9559|0,9646|0) - I'm not seeing any audio cues these minijacks are going to, they feel random to me (unless there's something that I don't hear) It'd also play better if this whole section flowed smoothly without minijacks since this is the intro. Ok, Jackhammer rhythm is this, background piano sound. https://osu.ppy.sh/ss/1821356 http://puu.sh/acDYk/c6e256a558.jpg
00:12:873 (12873|2,12873|0,12960|1,12960|3,13047|2,13047|0,13134|3,13134|1,13221|0,13221|2,13309|3,13309|1,13396|1,13396|3,13483|1,13483|3) - [14][23] based pattern would flow better in this case, something like this http://puu.sh/acsvB.png Not bad pattern, but want to keep original pattern.
00:13:832 (13832|2,13919|3,15315|2,15402|1) - missing notes to piano here? looks like you're ignoring the piano in this section idk I ignored background piano sound this time, I don't think we need to express all sound of song with notes.
00:17:495 - ^ ^
00:18:105 - ^ ^
00:19:501 - ^ ^
00:21:245 - ^ ^
00:24:733 - ^ ^
00:33:541 (33541|1) - minijack here feels a bit forced and doesn't go to any sounds in the song. change the pattern? No, want to emphasize base sound by using minijackr
00:35:460 - add note to percussion here Sorry, Don't agree
00:41:303 - i think you can add a 1/8 burst here, like 4321[34] with [34] being what 00:41:477 (41477|2,41477|1,41477|3) - is now Consider it.
00:42:785 - add note to piano Don't agree, want to express only main melody here.
01:00:198 (60198|1,60460|0,60721|1,60983|3) - remove, there's no piano notes here Listen carefully with using playback rate 25%
00:12:873 (12873|2) - add note to piano No, want to express only string sound at here.
01:13:309 - add note to bass kick Sorry, Don't agree
01:13:396 - this burst is 1/8, not 1/6 I don't think so, 1/6 here. http://puu.sh/acELi/1ac500f16a.png
01:18:163 (78163|1,78221|2) - this is 1/4 here, the 1/6 is before the downbeat Fixed
01:21:158 - add note to piano No, want to express only main melody here.
01:23:599 - add note to bass kick Fixed
01:25:169 (85169|3,85256|3,85344|1,85431|1) - Stuff like this at this density is needlessly hard to hit. Try to avoid making these anchors in anything fast. Generally for bursts like this it's best to make them a roll-type pattern (like 1234 21 4321 or 1234 12 4321) so they flow better and better emphasize the fast piano notes since your fingers move quickly from column to column. I don't think it's too hard to handle this pattern. Because even I can handle this pattern too with all 300 scoring.
01:25:866 (85866|0,85953|0,86041|2,86128|2) - ^ ^
01:26:565 (86565|3,86652|3,86739|1,86826|1) - ^ ^

01:33:047 (93047|1) - move to 1
01:33:105 (93105|0,93105|3) - start this section with a double on [34] so it flows smoothly to each hand
01:33:134 (93134|2,93163|1) - shift one column left
01:33:512 (93512|3) - move to 1
01:33:570 (93570|0) - move to 4
01:33:599 (93599|1,93628|2,93658|3) - move one column left
01:33:687 (93687|0) - move to 4
01:33:716 (93716|1) - move to 1
01:33:745 (93745|3) - move to 2
01:33:803 (93803|1) - move 2 columns right
01:34:355 (94355|3) - move to 3
01:34:442 (94442|2) - move to 1
01:34:501 (94501|0) - move to 3
01:34:530 (94530|2,94559|1) - move 1 column left
01:34:908 (94908|3) - move to 1
01:34:966 (94966|0) - move to 4
01:34:995 (94995|1,95024|2,95053|3) - move 1 column left
01:35:082 (95082|0) - move to 4
01:35:140 (95140|3) - move to 1
01:35:198 (95198|1) - move to 4
01:35:285 (95285|2,95373|1) - ctrl+h this so it's a better transition out of the 1/12 rolls
01:41:128 (101128|1,101194|2) - ctrl+h
01:41:390 (101390|1,101434|2,101499|1,101586|2) - ctrl+h
01:42:589 (102589|1) - move to 1
01:42:655 (102655|0) - move to 2
01:42:655 (102655|0) - move to 1
01:42:764 (102764|0,103636|2,103658|1,103701|2,103767|1,103832|2,103854|1,103897|2) - ctrl+h
01:42:764 (102764|3) - move to 1
01:43:134 (103134|3) - move to 3
01:43:265 (103265|2,103352|1) - move one column right
01:46:666 (106666|2,106768|2) - as i said before, try to avoid hidden minijacks like this at all costs. you can fix this by simply ctrl+h on 01:46:768 (106768|2,106826|1) -


only modded INF because lazy modder
please fix the artist name since it's (technically) incorrect right now

sorry if this pops the bubble, if bubble popped then i'll star this as soon as i get one
I want to keep original pattern which I didn't reply since I don't think it's critical problems. Thank you for Modding!
I'll update few hours later maybe.
Fullerene-
Oh I wasn't suggesting to add other keymodes, just saying that you can look at the BMS version for help with the note placements since it's basically the same without the effects. The pattern changes I suggested make it a lot easier to hit (at least for me, I can S it with the changes in the post but I can't pass with the current ones) but if you believe it's fine then you can keep it.

Also star'd, I really want to see this ranked since 4k needs more hard maps

edit: well i can get scores like this https://osu.ppy.sh/ss/1822745 but i still think those patterns could be improved. i could 98 this with the changed patterns in my mod post. having a lifedrop that big is usually a sign of some difficulty curve problems.
Here's a replay of my score so you can see what parts most people would have problems with http://puu.sh/adq58.osr
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