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posted
4th YAY . .
From Mod Q . . . desu~

[General]

Rakuen's Easy :
HP Drain - 2
OD - 2

ffstar's Normal :
HP Drain - OK
OD - 4

Hard :

HP Drain - OK
OD - OK



Mod


[Rakuen's Easy]
00:17:230 The LN should start here 00:17:053 and end here 00:17:406
00:18:994 Add a note
00:21:818 ^
00:22:524 ^
00:37:347 ^
00:42:465 The LN should end here 00:43:171
01:00:289 End the spinner 01:01:524
01:02:406 Start the LN here 01:02:053 and end it here 01:02:759
01:28:171 Remove the LN
01:28:171 Add a note ( also add clap hitsound )
01:28:524 ^ ( also add a finish hitsound )

[ffstar's Normal]
00:24:818 Start the LN here 00:24:994 and End it 00:25:347
00:36:642 Add a note
01:09:465 End the LN here 01:09:642
01:09:994 Add a note
01:26:583 ^
01:26:759 Remove

[Hard]
00:11:936 (6,7) The gap is too far XD
00:20:759 Don't change the combo color . .
00:39:112 Add a Note
00:45:818 same problem with 00:11:936 (6,7)

That's All
Good Luck~
posted
hi, modding from my m4m queue

[General]
  1. Add "Engaged to the Unidentified" (name of anime) to tags
  2. maybe add names of the voice actors too, since they aren't in the official artist name but did sing it


[Insane]
  1. 00:09:465 (1,2) - don't use 1/4 here to stay consistent with other parts
  2. 00:15:994 (5) - tricky slider
  3. 00:34:524 (1) - don't need new combo here
  4. 00:38:936 (6,7,1,2,3) - this part is confusing
  5. 00:42:289 (3,4) - it's a hit circle so it's too far from 1/4 slider
  6. 00:45:818 (1) - don't need NC here, it's part of the previous combo
  7. 00:50:406 (7,1) - swap new combo. keep new combos on long white ticks like you've been doing with most of your song.
  8. 00:53:053 (1,2) - ^
  9. 00:59:671 (4) - remove this one, the stream should start after this because of the music
  10. 01:01:700 (5) - new combo here to signify a slow part
  11. 01:02:759 (6) - i think this slider would be better slow instead of fast so it can be part of the same timing section as the previous one and lead into the fast chorus
  12. 01:05:936 (1) - another tricky slider whose movement may be misleading
  13. 01:06:818 (4,5,6,1) - don't overlap
  14. 01:07:700 (2,3) - shorten the jump and don't overlap (2) with 01:07:347 (1)
  15. 01:08:230 (1,1) - don't know why the circle in the middle needs a new combo but if you really want, then make both of them on the same combo because they're in the same measure
  16. 01:13:524 (3,4,5,6,7,1,2,3) - this is confusing even with new combos
  17. 01:17:759 (3,5) - don't overlap
  18. 01:18:465 (6,7,1,3) - this whole part is confusing


[Extrai]
  1. You're a rank 4k player so you can pass this map but I'm getting D when test playing it. >.<
  2. 00:03:642 (4,1) - i don't care how good a player you are, nobody can get a hit circle this far in 1/4 of a beat
  3. 00:06:465 (9,1) - this is a little closer but still too far imo
  4. 00:09:289 (9,1) - definitely too far
  5. 00:14:318 (8,1,1,2) - overlaps are confusing
  6. 00:11:583 (1,2,1,2) - 1/8 jumps i dont' recommend
  7. 00:14:406 (1,2,1,2,1) - they're too hard to play or impossible
  8. 00:20:406 (1,2,1) - 1/8 jumps?
  9. 01:06:818 (7,1,2) - don't overlap
  10. 01:11:759 (2,3,4,5,1,3) - i don't know about these overlaps
  11. 01:24:642 (1,2,3,4,5,6) - more similar spacing please
  12. 01:27:818 (1,2,1,2,1) - please no 1/8 beats for such long jumps; people usually only use 1/8 for repeating sliders


tone down the impossible 1/8 stuff please.

[Hard]
  1. 00:02:230 (1,2) - either get rid of (2) or map it so that there's a key press on 00:02:583. it doesn't feel right to have the slider end on a music note and a circle where there is no music note
  2. 00:03:818 (1,2) - 1 beat away, move further
  3. 00:25:700 (3,1) - overlap
  4. 00:33:112 (5,6) - move a 1/2 beat later, right now it just sounds wrong. (and fix combo)
  5. 00:34:524 (1) - remove new combo, keep NC on long white ticks
  6. 00:39:112 - why is this empty
  7. 00:39:818 ^
  8. 00:45:818 (1) - don't need new combo here
  9. 00:47:583 (5,1) - swap new combo
  10. 00:50:583 (1,2) - 1/4 sliders are a little hard for hard and you don't want to start anything on a blue tick
  11. 01:08:230 (1,1) - same thing i mentioned earlier about the new combos for this part
  12. 01:17:230 (1,3) - overlapped
  13. 01:17:936 (3,1) - ^
  14. 01:21:465 (1) - looks better if you move it a bit lower and fix it to look like 01:22:171 (3)


[Normal]
  1. 00:34:524 (1) - remove NC
  2. 00:42:289 (2,3,4,1) - the different distances and stacking are confusing \
  3. 00:46:171 (1) - can blanket better
  4. 00:50:406 (3,1) - don't need to overlap
  5. 01:28:524 (6) - you can new combo this like in your other diffs


[Easy]
  1. HP/OD can be 2
  2. 00:02:406 (2) - one circle here sounds awkward, make a 2 beat long slider or repeating slider at 00:02:053
  3. 00:05:230 (2) - ^
  4. 01:18:642 (2) - less squiggles in this slider


Good luck!
posted
from modding queue.

[Basic]

Custom hitsound might can ignore taiko mode's hitsound.

[Rakuen's Easy]

00:22:171 (2) - Clap
01:07:347 (2) - unwhistle at slider start
01:08:053 (3) - ^ at Slider End
01:20:759 (2) - ^ at Slider start and clap

other diffs nice :3

bg and video <3
posted

xLoupGarou wrote:

4th YAY . .
From Mod Q . . . desu~

[General]

ffstar's Normal :
HP Drain - OK
OD - 4 ok

Mod


[ffstar's Normal]
00:24:818 Start the LN here 00:24:994 and End it 00:25:347 nope
00:36:642 Add a note no to make it simple
01:09:465 End the LN here 01:09:642 no
01:09:994 Add a note ^
01:26:583 ^ no to make it simple
01:26:759 Remove oh, you mean move the note to 01:26:583 - ...ok

That's All
Good Luck~

xxdeathx wrote:

hi, modding from my m4m queue

[Normal]
  1. 00:34:524 (1) - remove NC nope, actually it's the new beat so i would like to NC it
  2. 00:42:289 (2,3,4,1) - the different distances and stacking are confusing \ different distances? i only use DS1.0... and stacking shouldn't be a problem
  3. 00:46:171 (1) - can blanket better >< i tried my best, but i can't make it better ><
  4. 00:50:406 (3,1) - don't need to overlap purposely did that so...yea
  5. 01:28:524 (6) - you can new combo this like in your other diffs ok


Good luck!
thanks for the mod

osu file format v12

[General]
AudioFilename: OP.mp3
AudioLeadIn: 0
PreviewTime: 62053
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Tomadoi Recipe (TV Size)
TitleUnicode:とまどい→レシピ (TV Size)
Artist:Mikakuning!
ArtistUnicode:みかくにんぐッ!
Creator:[ -Scarlet- ]
Version:ffstar's Normal
Source:未確認で進行形
Tags:Rakuen _AI ffstar0716 opening mikakunin de shinkoukei 照井春佳 松井恵理子 吉田有里
BeatmapID:425622
BeatmapSetID:174541

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"2014-02-24-635450.jpeg",0,0
Video,219,"OP.flv"
//Break Periods
2,20959,22383
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
995,352.941176470588,4,2,3,40,1,0
12289,-100,4,2,10,80,0,0
23583,-100,4,2,10,50,0,0
28524,-100,4,2,10,80,0,0
33465,-100,4,2,10,50,0,0
34524,-100,4,2,10,80,0,0
38583,-100,4,2,10,50,0,0
38759,-100,4,2,10,80,0,0
46171,-100,4,2,10,50,0,0
57465,-100,4,2,10,80,0,0
63112,-100,4,2,10,90,0,1
73524,-100,4,2,10,60,0,1
74053,-100,4,2,10,80,0,0
74230,-100,4,2,10,70,0,0
74406,-100,4,2,10,90,0,1
81994,-100,4,2,10,70,0,1
82259,-100,4,2,10,90,0,1
85700,-100,4,2,10,80,0,0
88700,-100,4,2,10,10,0,0


[Colours]
Combo1 : 255,255,121
Combo2 : 15,255,159
Combo3 : 254,135,198
Combo4 : 29,163,197

[HitObjects]
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128,268,83583,2,0,L|232:232,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
316,200,84289,1,4,0:0:0:0:
400,252,84642,1,8,0:0:0:0:
484,196,84994,2,0,L|484:88,1,99.9999999999999,4|4,0:0|0:0,0:0:0:0:
396,48,85700,6,0,P|348:56|288:44,2,99.9999999999999,4|8|8,0:0|0:0|0:0,0:0:0:0:
444,36,86583,1,8,0:0:0:0:
456,136,86936,2,0,L|380:208,1,99.9999999999999,8|8,0:0|0:0,0:0:0:0:
288,236,87642,1,0,0:0:0:0:
240,224,87818,2,0,P|204:192|208:144,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
256,56,88524,5,4,0:0:0:0:
posted

xLoupGarou wrote:

4th YAY . .
From Mod Q . . . desu~

[Hard]
00:11:936 (6,7) The gap is too far XD Kinda, but this should be fine
00:20:759 Don't change the combo color . . Re-positioned some notes
00:39:112 Add a Note Nope, this part was intentional. Giving a slight pause here sounds great to me. And also following 00:39:289 (1,2) this part
00:45:818 same problem with 00:11:936 (6,7) ? I think you're talking about the NC. Yup, removed NC here

That's All
Good Luck~
Thanks for the mod~

xxdeathx wrote:

hi, modding from my m4m queue

[General]
  1. Add "Engaged to the Unidentified" (name of anime) to tags Maybe, but usually there's no need to add English title here. Also following with other ranked map's tags
  2. maybe add names of the voice actors too, since they aren't in the official artist name but did sing it
Okay~

[Insane]
  1. 00:09:465 (1,2) - don't use 1/4 here to stay consistent with other parts Maybe. But I prefer it this way for now. Taking it into consideration
  2. 00:15:994 (5) - tricky slider Kinda, reshaped the slider
  3. 00:34:524 (1) - don't need new combo here Okay
  4. 00:38:936 (6,7,1,2,3) - this part is confusing After a lot of testplays from others, I believe this part is not very confusing and does looks good to me
  5. 00:42:289 (3,4) - it's a hit circle so it's too far from 1/4 slider It's fine. Intentionally increasing small jumps here following the music
  6. 00:45:818 (1) - don't need NC here, it's part of the previous combo The NC here is intentional because I want to keep this part 00:44:759 (1,2,3,4,5,6) in one colour because of its pattern
  7. 00:50:406 (7,1) - swap new combo. keep new combos on long white ticks like you've been doing with most of your song. No, I NC this part to alert the players there's a small change in rhythm here. And NC is not something that you changed only on white ticks.
  8. 00:53:053 (1,2) - ^ Okay
  9. 00:59:671 (4) - remove this one, the stream should start after this because of the music No, if you listening to the music carefully, there's 1/4 drum beat starting from 00:59:583 (3) .
  10. 01:01:700 (5) - new combo here to signify a slow part Okay~
  11. 01:02:759 (6) - i think this slider would be better slow instead of fast so it can be part of the same timing section as the previous one and lead into the fast chorus Nah, there's a strong beat here. If slow down the slider, it doesn't emphasize the music more than its current state.
  12. 01:05:936 (1) - another tricky slider whose movement may be misleading Kinda, changed the shape
  13. 01:06:818 (4,5,6,1) - don't overlap The overlapping here it's fine. Especially when there's NC there to alert the player
  14. 01:07:700 (2,3) - shorten the jump and don't overlap (2) with 01:07:347 (1) Again about overlapping. It's fine here and the overlaps tells the player that 01:07:347 (1) slider is 3/4 slider. And increasing the jumps at this point does fits the strong vocal here
  15. 01:08:230 (1,1) - don't know why the circle in the middle needs a new combo but if you really want, then make both of them on the same combo because they're in the same measure NC is there to alert the players there's a change in beat at this point. If the NC is remove, most player might still think that it's 1/2 beat here.
  16. 01:13:524 (3,4,5,6,7,1,2,3) - this is confusing even with new combos Maybe, removed the stack at (1) circle
  17. 01:17:759 (3,5) - don't overlap Why not? It doesn't cause any confusion here.
  18. 01:18:465 (6,7,1,3) - this whole part is confusing Kinda, changed position


[Hard]
  1. 00:02:230 (1,2) - either get rid of (2) or map it so that there's a key press on 00:02:583. it doesn't feel right to have the slider end on a music note and a circle where there is no music note It's fine. I think ending with a slider would be nicer.
  2. 00:03:818 (1,2) - 1 beat away, move further Nah, intentionally reducing the distance here. Giving players a slight pause along with the music
  3. 00:25:700 (3,1) - overlap Overlapping is fine for any diff as long as it's readable. I'm sure is okay for a Hard diff
  4. 00:33:112 (5,6) - move a 1/2 beat later, right now it just sounds wrong. (and fix combo) No, I'm synchronizing the notes with hitsounds. And it actually sounds nicer this way~
  5. 00:34:524 (1) - remove new combo, keep NC on long white ticks The NC here is to alert the players there it's stack with the previous (1) circle.
  6. 00:39:112 - why is this empty Giving a slight pause here sounds great along with the hitsounds. It does sounds great with the music too, at least for me
  7. 00:39:818 ^ ^
  8. 00:45:818 (1) - don't need new combo here Removed
  9. 00:47:583 (5,1) - swap new combo Hmm, okay~
  10. 00:50:583 (1,2) - 1/4 sliders are a little hard for hard and you don't want to start anything on a blue tick Nah, I observed a lot of Hard diff map and 1/4 slider is okay for a Hard diff. It fits the music fine too
  11. 01:08:230 (1,1) - same thing i mentioned earlier about the new combos for this part The NC is there to alert the players that there's a changed in beat at this point
  12. 01:17:230 (1,3) - overlapped Mentioned earlier about overlaps
  13. 01:17:936 (3,1) - ^ ^
  14. 01:21:465 (1) - looks better if you move it a bit lower and fix it to look like 01:22:171 (3) Okay~


Good luck!
Thanks for the mod~


Updated ffstar's Normal. Waiting from Rakuen and _AI
posted
so tired today..

i havent time.. to modding..
feel so sleepy.. i want sleep today..

i'll skip this.. (9TwT)9 take my star..
posted

-[ Asuna ]- wrote:

so tired today..

i havent time.. to modding..
feel so sleepy.. i want sleep today..

i'll skip this.. (9TwT)9 take my star..
You can always skip this if you're very tired @@. Thanks for the star~ Really appreciate it ww
posted
Hi there, coming from your request in my Modding Q (m4m)

[General]
  1. Awesome song :3

[Rakuen's Easy]
  1. I'd OD -1 since there are some parts that require 1/4 hits
  2. 00:03:112 (3) - curve into 00:03:818 (1) - and actually curve 00:03:818 (1) - a little bit less for more flow
  3. 00:06:642 (1) - imo the tick should be on the same position as the hard point to support the song more
  4. 00:54:112 (4) - curve to make a small blanket for 1?

[ffstar's Normal]
  1. 00:13:877 (3,4,5) - this one will be difficult to read as they are a: stacked and b: have different timinggaps. Something similar to 00:15:994 (3,4,5) - would fit here more imo
  2. 00:50:406 (3,1) - i have to say that i kinda dislike this combo for multiple reasons. I think that 3 should be curved and 1 shouldnt be overlapping 3. Curved sliders are more fun to play and avoiding a weird overlap is also nice to have
  3. 00:58:877 (3,4) - blanket should be improved

[Hard]
  1. 00:07:877 (1) - having it like this would create a less weird movement
  2. 00:11:406 (3) - correct overlap with 00:10:347 (4) - would look good for sure. dont forget to fix 00:12:289 (1) - afterwards
  3. 00:14:230 (1,2,3) - fix overlap with 00:12:289 (1) - then as well
  4. 00:29:053 (1) - blanket can be improved
  5. 00:33:642 (1) - having 1 being an antijump from 6 feels weird. eventually space this to normal spacing and rotate the combo after it so that you dont have to move too much
  6. 00:55:700 (4) - fix this spacing to the same spacing as the others have and move 1 further away from it afterwards
  7. 01:20:936 (4) -id assume that this is intended, but i just feel like there should be an overlap. correct 01:20:406 (2) - 's overlap and then fix the other overlaps

[Insane]
  1. looks damn fine :3
  2. 00:07:171 (2) - 150/72
  3. 00:09:465 (1,2) - I'd suggest that you keep the normal rhythm here (1/2 sliders) and dont move to 1/3 sliders
  4. 00:38:053 (3,5) - intended? otherwise, fix overlap
  5. 00:41:583 (6,1) - ^
  6. 01:16:171 (2,3) - this part is overmapped imo D: I'd suggest that you keep the basic rhythm as before

[extrAI]
  1. I thought that Insane mapped every tiny part possible .. guess I was wrong

gl with your set :3
posted

Yauxo wrote:

Hi there, coming from your request in my Modding Q (m4m)

[General]
  1. Awesome song :3



[Hard]
  1. 00:07:877 (1) - having it like this would create a less weird movement Okay~
  2. 00:11:406 (3) - correct overlap with 00:10:347 (4) - would look good for sure. dont forget to fix 00:12:289 (1) - afterwards @@, Okay~
  3. 00:14:230 (1,2,3) - fix overlap with 00:12:289 (1) - then as well Done
  4. 00:29:053 (1) - blanket can be improved Hmm.. okay~
  5. 00:33:642 (1) - having 1 being an antijump from 6 feels weird. eventually space this to normal spacing and rotate the combo after it so that you dont have to move too much Don't think so, the slight pause and antijump here fits perfectly with the song to me. The movement here doesn't feel weird for me after seeing a few testplays
  6. 00:55:700 (4) - fix this spacing to the same spacing as the others have and move 1 further away from it afterwards Okay~
  7. 01:20:936 (4) -id assume that this is intended, but i just feel like there should be an overlap. correct 01:20:406 (2) - 's overlap and then fix the other overlaps Okay~

[Insane]
  1. looks damn fine :3 Thanks~ :3
  2. 00:07:171 (2) - 150/72Okay~
  3. 00:09:465 (1,2) - I'd suggest that you keep the normal rhythm here (1/2 sliders) and dont move to 1/3 sliders Hmm. Someone suggested before. Okay then, changed~
  4. 00:38:053 (3,5) - intended? otherwise, fix overlap Didn't notice @@, fixed
  5. 00:41:583 (6,1) - ^ ^
  6. 01:16:171 (2,3) - this part is overmapped imo D: I'd suggest that you keep the basic rhythm as before For me, 1/4 here emphasize more in this strong vocal part @@

gl with your set :3
Thanks for the mod~ Makes my map a little neater~ :3
posted

xxdeathx wrote:

hi, modding from my m4m queue

[Extrai]
  1. You're a rank 4k player so you can pass this map but I'm getting D when test playing it. >.<
  2. 00:03:642 (4,1) - i don't care how good a player you are, nobody can get a hit circle this far in 1/4 of a beat do u hit a 1/4 slider jump like its a slider?
  3. 00:06:465 (9,1) - this is a little closer but still too far imo
  4. 00:09:289 (9,1) - definitely too far not until u have fast aim
  5. 00:14:318 (8,1,1,2) - overlaps are confusing
  6. 00:11:583 (1,2,1,2) - 1/8 jumps i dont' recommend
  7. 00:14:406 (1,2,1,2,1) - they're too hard to play or impossible
  8. 00:20:406 (1,2,1) - 1/8 jumps?
  9. 01:06:818 (7,1,2) - don't overlap
  10. 01:11:759 (2,3,4,5,1,3) - i don't know about these overlaps
  11. 01:24:642 (1,2,3,4,5,6) - more similar spacing please
  12. 01:27:818 (1,2,1,2,1) - please no 1/8 beats for such long jumps; people usually only use 1/8 for repeating sliders
USUALLY, but i decide to not make my map look usual, will consider in further mods (if im still active)
u can't read overlap doesn't mean others can't too. Extra difficulty isn't an EASY for newbie players,

tone down the impossible 1/8 stuff please.

Good luck!
posted
Sorry for late~. I had exam term.

[Rakuen's Easy]

  1. 00:22:877 (3) - drum whistle on end of slider
  2. 00:39:112 (2) - move red slider point to (208,124)
  3. 00:58:877 (2) - finish sound is not fit. clap is fine.


[ffstar's Normal]

  1. 00:36:818 (5) - move to 00:36:642 ?
  2. 01:18:642 (3) - NC?
  3. 01:24:994 (5) - remove finish


[extrAI]

  1. 00:11:583 (1,2,1,2,1) - not good pattern. it is hard to reading.. :o
  2. 00:28:524 (1) - clap
  3. 00:48:465 (1,2,1) - use normal whistle 10


[Hard]

  1. 00:02:230 (1,2) - blanket
  2. 01:06:642 (3,4) - whistle on arrow of slider and (4) like 01:03:994 (4,1)
posted

Yauxo wrote:

Hi there, coming from your request in my Modding Q (m4m)

[General]
  1. Awesome song :3

[ffstar's Normal]
  1. 00:13:877 (3,4,5) - this one will be difficult to read as they are a: stacked and b: have different timinggaps. Something similar to 00:15:994 (3,4,5) - would fit here more imo you got the point, yea changed
  2. 00:50:406 (3,1) - i have to say that i kinda dislike this combo for multiple reasons. I think that 3 should be curved and 1 shouldnt be overlapping 3. Curved sliders are more fun to play and avoiding a weird overlap is also nice to have i really find nothing weird with this overlap
  3. 00:58:877 (3,4) - blanket should be improved hope now is better

gl with your set :3

TaMul wrote:

Sorry for late~. I had exam term.
[ffstar's Normal]

  1. 00:36:818 (5) - move to 00:36:642 ? changed to slider instead of just moving it
  2. 01:18:642 (3) - NC? no to consistent with the previous one
  3. 01:24:994 (5) - remove finish no
thanks for the mod!

osu file format v12

[General]
AudioFilename: OP.mp3
AudioLeadIn: 0
PreviewTime: 62053
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Tomadoi Recipe (TV Size)
TitleUnicode:とまどい→レシピ (TV Size)
Artist:Mikakuning!
ArtistUnicode:みかくにんぐッ!
Creator:[ -Scarlet- ]
Version:ffstar's Normal
Source:未確認で進行形
Tags:Rakuen _AI ffstar0716 opening mikakunin de shinkoukei 照井春佳 松井恵理子 吉田有里 Junky Haruka Terui Eriko Matsui Yuri Yoshida
BeatmapID:425622
BeatmapSetID:174541

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"2014-02-24-635450.jpeg",0,0
Video,219,"OP.flv"
//Break Periods
2,20959,22383
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
995,352.941176470588,4,2,3,40,1,0
12289,-100,4,2,10,80,0,0
23583,-100,4,2,10,50,0,0
28524,-100,4,2,10,80,0,0
33465,-100,4,2,10,50,0,0
34524,-100,4,2,10,80,0,0
38583,-100,4,2,10,50,0,0
38759,-100,4,2,10,80,0,0
46171,-100,4,2,10,50,0,0
57465,-100,4,2,10,80,0,0
63112,-100,4,2,10,90,0,1
73524,-100,4,2,10,60,0,1
74053,-100,4,2,10,80,0,0
74230,-100,4,2,10,70,0,0
74406,-100,4,2,10,90,0,1
81994,-100,4,2,10,70,0,1
82259,-100,4,2,10,90,0,1
85700,-100,4,2,10,80,0,0
88700,-100,4,2,10,10,0,0


[Colours]
Combo1 : 255,255,121
Combo2 : 15,255,159
Combo3 : 254,135,198
Combo4 : 29,163,197

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220,304,45818,1,0,0:0:0:0:
128,340,46171,6,0,P|132:264|232:204,1,200,2|0,0:1|0:0,0:0:0:0:
328,216,47230,1,0,0:0:0:0:
420,172,47583,2,0,P|444:108|412:32,2,150,0|0|2,0:0|0:0|0:1,0:0:0:0:
348,104,48994,6,0,P|324:212|384:268,1,200,2|0,0:1|0:0,0:0:0:0:
468,316,50053,1,0,0:0:0:0:
376,356,50406,2,0,L|220:356,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
468,316,51818,6,0,L|268:316,1,200,4|0,0:0|0:0,0:0:0:0:
192,252,52877,1,0,0:0:0:0:
96,220,53230,2,0,P|36:208|48:124,2,150,0|8|0,0:0|0:0|0:0,0:0:0:0:
172,156,54642,6,0,L|272:80,1,99.9999999999999,2|0,0:1|0:0,0:0:0:0:
336,148,55347,2,0,L|440:148,1,99.9999999999999,2|0,0:1|0:0,0:0:0:0:
420,248,56053,2,0,L|516:296,2,99.9999999999999,2|4|2,0:1|0:0|0:1,0:0:0:0:
320,260,57112,1,4,0:0:0:0:
236,316,57465,6,0,P|144:336|44:292,1,200,4|0,0:1|0:0,0:0:0:0:
16,204,58524,1,8,0:0:0:0:
88,132,58877,2,0,P|160:108|240:144,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
160,200,60289,2,0,P|232:224|312:188,2,150,2|0|2,0:0|0:0|0:0,0:0:0:0:
88,132,61700,1,8,0:0:0:0:
164,68,62053,5,0,0:0:0:0:
256,104,62406,1,0,0:0:0:0:
348,68,62759,1,10,0:3:0:0:
400,152,63112,6,0,P|360:208|400:272,1,150,4|0,0:0|0:0,0:0:0:0:
436,300,63818,1,2,0:0:0:0:
344,336,64171,1,8,0:0:0:0:
248,304,64524,2,0,L|144:280,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
144,232,65053,2,0,L|40:208,2,99.9999999999999,2|2|2,0:0|0:0|0:0,0:0:0:0:
188,208,65936,6,0,P|240:156|320:160,1,150,4|0,0:0|0:0,0:0:0:0:
360,172,66642,1,2,0:0:0:0:
420,252,66994,1,8,0:0:0:0:
484,176,67347,2,0,L|484:72,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
484,24,67877,1,2,0:0:0:0:
400,80,68230,1,2,0:0:0:0:
316,136,68583,1,2,0:0:0:0:
272,160,68759,6,0,P|228:176|176:160,1,99.9999999999999,4|8,0:1|0:0,0:0:0:0:
124,76,69465,2,0,P|168:60|220:76,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
272,160,70171,2,0,P|348:180|416:156,2,150,0|2|0,0:0|0:0|0:0,0:0:0:0:
172,152,71583,6,0,L|80:208,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
172,260,72289,2,0,L|120:352,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
224,344,72994,2,0,L|276:252,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
320,276,73524,2,0,L|372:184,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
392,144,74053,1,8,0:3:0:0:
308,88,74406,6,0,P|232:64|168:92,1,150,4|0,0:0|0:0,0:0:0:0:
188,136,75112,2,0,P|108:146|62:198,1,150,2|0,0:0|0:0,0:0:0:0:
92,240,75818,2,0,P|68:296|136:316,1,150,2|2,0:0|0:0,0:0:0:0:
220,264,76700,1,2,0:0:0:0:
304,320,77053,1,2,0:0:0:0:
340,288,77230,6,0,B|396:248|396:248|440:256|475:232,1,150,4|0,0:0|0:0,0:0:0:0:
473,183,77936,2,0,B|439:160|395:168|395:168|339:128,1,150,2|0,0:0|0:0,0:0:0:0:
296,104,78642,2,0,P|228:80|152:112,1,150,2|2,0:0|0:0,0:0:0:0:
84,176,79524,1,2,0:0:0:0:
120,268,79877,1,2,0:0:0:0:
156,300,80053,6,0,P|216:316|280:292,1,99.9999999999999,4|8,0:1|0:0,0:0:0:0:
336,256,80759,2,0,P|396:240|460:264,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
420,148,81465,2,0,P|467:108|535:102,2,99.9999999999999,2|8|2,0:0|0:0|0:0,0:0:0:0:
336,96,82524,1,8,0:0:0:0:
244,136,82877,6,0,L|140:172,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
128,268,83583,2,0,L|232:232,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
316,200,84289,1,4,0:0:0:0:
400,252,84642,1,8,0:0:0:0:
484,196,84994,2,0,L|484:88,1,99.9999999999999,4|4,0:0|0:0,0:0:0:0:
396,48,85700,6,0,P|348:56|288:44,2,99.9999999999999,4|8|8,0:0|0:0|0:0,0:0:0:0:
444,36,86583,1,8,0:0:0:0:
456,136,86936,2,0,L|380:208,1,99.9999999999999,8|8,0:0|0:0,0:0:0:0:
288,236,87642,1,0,0:0:0:0:
240,224,87818,2,0,P|204:192|208:144,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
256,56,88524,5,4,0:0:0:0:
posted
Mini-mod. Sorry for the bloody over-sized pictures.

[General]
  1. AIMod states that Kiai Time is enabled for less than 15 seconds.
[Rakuen's Easy]

Creative sliders!
  1. Try keeping note spacing consistent at 1.00~1.03 or so - 00:05:936 (3) for example, is off.
  2. 00:15:112 (1) Blanket to the approach circle of (3) a little better
  3. 00:17:936 (1) Move one grid (tiny) to the left x:84 y:168 (Point 1)
  4. 01:21:465 (3) View in CS2, currently:

    I think you should make the slider trail overlap the one of (2). It looks better in CS3 as well.


[ffstar's Normal]

Nicely done! Nothing in particular intrigued me. (I probably don't know how to mod a normal)

[Insane]

Plays out very nicely :)
  1. 00:09:818 (2) Remove the finish, it sounds inappropriate to me.
  2. I agree with Yauxo's post. 01:16:171 (2,3) seems overmapped to me.



/discussion
posted
Hai c:

Insane

- 00:12:994 (4,5) - This part feels a bit awkward to play
- 00:13:524 (1) - If you're going to drag this note out to the blue tick and have a slider follow up right after it; make sure to maybe place the slider that's after it a bit closer to the beginning one, so that it wont confuse people when playing it (if that makes sense)
- 01:22:877 (1,2,3,4,5,6,7) - When trying to do something like this, make it flow a bit better. It just seems con-jumbled together and makes it seem like you need to rush to the next note

That's all I see for the Insane~
extrAI

- 00:00:994 (1,2,3,4,5) - I wouldn't suggest repeating this pattern 3 times in a row and making them farther spaced each time
- 00:05:936 (6,7,8,9) - I don't see a reason to keep putting these kick sliders in the beginning
- 00:11:583 (1,2,1,2,1) - This is just wayy too confusing to play and un-organized looking
- 00:14:230 (7,8,1,2,1,2,1,2,3) - ^
- 00:20:053 (1,2,1,2,1) - ^
- 01:27:818 (1,2,1,2,1) - ^ Please stop doing this xD

Well.. aside from the beginning and that last part at the end, the map seems alright~

I love the song and hope you get it ranked! Good luck (:
posted

Moo-Chan wrote:

Hai c:

Insane

- 00:12:994 (4,5) - This part feels a bit awkward to play Hmm, maybe it's because of that 1/4 slider there. The vocal here is a little stronger so I place the 1/4 slider there. And this part plays well too (At least for me)
- 00:13:524 (1) - If you're going to drag this note out to the blue tick and have a slider follow up right after it; make sure to maybe place the slider that's after it a bit closer to the beginning one, so that it wont confuse people when playing it (if that makes sense) Maybe, but usually players won't get confused easily with this kind of slider if they listen to the song. Maybe made it a little closer
- 01:22:877 (1,2,3,4,5,6,7) - When trying to do something like this, make it flow a bit better. It just seems con-jumbled together and makes it seem like you need to rush to the next note Not really, the flow seems fine to me here. Maybe it looks like the notes is a little packed together but still plays well here.

That's all I see for the Insane~

Not much changes but thanks for the mod~


I love the song and hope you get it ranked! Good luck (:
posted
ez kudosu
posted
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