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KOTOKO - Shichitenhakki*Shijou Shugi! [OsuMania]

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ExPew
ok final check

[Missing Keysounds]

G#4
B4
F#6 (T)
A5 (T)
C#5
E5


remove all this hitsound on this note ( because it
turns silenced )

easy way to remove:

File > open .osu in notepad > Edit > Replace (Ctrl+H) > set hitsound missing nime


:26 < custom hitsound volume
:G#4.wav < hitsound missing

replace with :

:0 < 0% custom hitsound volume

replace all caution, it may crash your osu if you put wrong and take a note every missing keysound has different volume set : (volume) : (keysound name)

[Sora's HD+]

SB note :
01:21:266 - reduce sb note volume around 50%

[MX]

01:09:845 (69845|1) - remove hitsound ( why need 2 same hitsound, noisy )
01:16:664 (76664|3) - ^
01:32:345 (92345|0) - does it necessary piano sound here?
Topic Starter
SReisen

ExPew wrote:

ok final check

[Missing Keysounds]

G#4
B4
F#6 (T)
A5 (T)
C#5
E5


remove all this hitsound on this note ( because it
turns silenced )

easy way to remove:

File > open .osu in notepad > Edit > Replace (Ctrl+H) > set hitsound missing nime


:26 < custom hitsound volume
:G#4.wav < hitsound missing

replace with :

:0 < 0% custom hitsound volume

replace all caution, it may crash your osu if you put wrong and take a note every missing keysound has different volume set : (volume) : (keysound name)

[Sora's HD+]

SB note :
01:21:266 - reduce sb note volume around 50%

[MX]

01:09:845 (69845|1) - remove hitsound ( why need 2 same hitsound, noisy ) wut?? , when i put 2 ? fixed
01:16:664 (76664|3) - ^ fixed
01:32:345 (92345|0) - does it necessary piano sound here? it suppose same as the rest , but why did i put piano ?? - fixed- remove , change to whistle
final check , done :P

COME ON!!!
ExPew
ops, detect again

no kudosu

[EZ]

00:41:891 (41891|0) - remove hitsound
00:47:345 (47345|0) -
00:52:800 (52800|0) -

[NM]

00:41:891 (41891|3) - remove hitsound
00:47:345 (47345|2) -
00:52:800 (52800|3) -


[HD]

00:41:891 (41891|2) - remove hitsound
00:47:345 (47345|0) -
00:52:800 (52800|1) -


[Sora's HD+]

00:27:232 (27232|0) - remove hitsound

[MX]

00:41:891 (41891|1) - remove hitsound
00:47:345 (47345|2) -
00:52:800 (52800|1) -
01:19:391 (79391|3) -
Topic Starter
SReisen

ExPew wrote:

ops, detect again

no kudosu

[EZ]

00:41:891 (41891|0) - remove hitsound
00:47:345 (47345|0) -
00:52:800 (52800|0) -

[NM]

00:41:891 (41891|3) - remove hitsound
00:47:345 (47345|2) -
00:52:800 (52800|3) -


[HD]

00:41:891 (41891|2) - remove hitsound
00:47:345 (47345|0) -
00:52:800 (52800|1) -


[Sora's HD+]

00:27:232 (27232|0) - remove hitsound the no hitsound change to whistle

[MX]

00:41:891 (41891|1) - remove hitsound
00:47:345 (47345|2) -
00:52:800 (52800|1) -
01:19:391 (79391|3) -
sorry , i reheard back , i delete the wrong piano , E5 restore , A4 delete , HD+ - fixed
ExPew
lolol

ko x check penuh....da tukar hitsound, ade lagi tercicir

[Sora's HD]

00:16:664 (16664|0) - A4
Topic Starter
SReisen

ExPew wrote:

lolol

ko x check penuh....da tukar hitsound, ade lagi tercicir

[Sora's HD]

00:16:664 (16664|0) - A4
:3 , didn't notice , it was the starting piano FIXED!!
ExPew
okay... re-bubbled
Rumia-
for nm i think its better not to add any sv since new player cant really deal with sv changes . also it is quite bad for lower difficulties.

[HD]
fix MX's sv mod

[Sora's HD+]
sv before kiai time is too harsh , change every sv with 2.00x to 1.5 looks more fit to the difficulty.
01:00:044 - change sv 0.1x to 0.2x
01:30:300 - about 2.00 sv again like previous
01:31:323 - to 01:31:749 - this sv really confusing , i suggest to delete it for better in terms of playing and difficulty spread.
01:32:175 - about 2.00 sv again like previous , too.

[MX]
just a slight sv is confusing , suggesting :
move 0.5x sv a 1/4 earlier
01:08:737 - snap to 01:08:652
01:09:249 - snap to 01:09:164
01:25:186 (85186|2,85357|1,85527|3) - how about this ? http://puu.sh/blTEk.jpg
01:26:720 (86720|1,86891|0,87061|2,87061|1,87232|3) - http://puu.sh/blTML.jpg like this more fit the music , since there is a repeat 1/2 bass at 01:27:232
01:27:658 - , 01:28:340 - , 01:29:022 -, 01:29:703 -
hmm i guess its kinda weird for you to skip the stream on every 2nd note , why not just add them ?
01:31:323 - add a note , there is a kick here

call me back when you fix these.
Topic Starter
SReisen

Rumia- wrote:

for nm i think its better not to add any sv since new player cant really deal with sv changes . also it is quite bad for lower difficulties.

[HD]
fix MX's sv mod

[Sora's HD+]
sv before kiai time is too harsh , change every sv with 2.00x to 1.5 looks more fit to the difficulty.
01:00:044 - change sv 0.1x to 0.2x
01:30:300 - about 2.00 sv again like previous
01:31:323 - to 01:31:749 - this sv really confusing , i suggest to delete it for better in terms of playing and difficulty spread.
01:32:175 - about 2.00 sv again like previous , too.

[MX]
just a slight sv is confusing , suggesting :
move 0.5x sv a 1/4 earlier
01:08:737 - snap to 01:08:652
01:09:249 - snap to 01:09:164
01:25:186 (85186|2,85357|1,85527|3) - how about this ? http://puu.sh/blTEk.jpg
01:26:720 (86720|1,86891|0,87061|2,87061|1,87232|3) - http://puu.sh/blTML.jpg like this more fit the music , since there is a repeat 1/2 bass at 01:27:232
01:27:658 - , 01:28:340 - , 01:29:022 -, 01:29:703 -
hmm i guess its kinda weird for you to skip the stream on every 2nd note , why not just add them ?
01:31:323 - add a note , there is a kick here

call me back when you fix these.
All FIXED !!!
shionelove
come on rank!
Rumia-
sv looks better , nice pattern !
i u ♥
shionelove
kitaaaaaaaaaaaaaa

omedetooooooooooooooo><
Topic Starter
SReisen
did you forgot GENRE ?
Rumia-

ShikiNoHollow wrote:

did you forgot GENRE ?
i cant set it , only QAT can do that.
Akasha-
WOW, congrats on the 1st beatmap ranked, Shiki \(owo)/
Sky_Demon
grz :)
Ayachi-
Yaaaaaa
Congrats on your first ranked map!!!
Bobbias
SV still needs work IMO. Using 1.5x and 0.5x is good, but you need to make sure each section of the SV is the same length if you use those numbers.

Here the second green line should be on the blue tick to the right of where it is at 01:08:737 - same goes for the second SV there. It should move from 01:09:164 - to 01:09:249 - instead. The third one is fine.


If you want to leave the SVs where they are, you'd need to calculate a different speed to keep it balanced.
Rumia-
actually i tried to move on the blue tick and the x0.5 length is too long and might confuses player even more , even the notes fall on different measure.
the current sv looks more playable.
Bobbias
Those SVs confused me the way they are now. Since they aren't balanced, the SV causes the notes to appear in a different place than they are supposed to, making the actual timing of the notes confusing, which is why I made the post in the first place.

Calculating the visual stretch effect that these SV have using this formula: 0.5*(1/3)+1.5*(2/3) says the notes appear 1.16666.. times later than they are supposed to. The 0.5 and 1.5 there are the SVs, and the 1/3 and 2/3 are what fraction of the SV effect they last for. If it's 0.5*(1/2)+1.5*(1/2) this number is 1, which is correct. This is the same math Agka explains in his thread. If you want to leave these SVs where they are, try 0.33x and 1.33x instead, since this is also balanced. Either way, SVs used this way should always equal 1 in this math, otherwise they confuse players.
Fullerene-

Bobbias wrote:

Those SVs confused me the way they are now. Since they aren't balanced, the SV causes the notes to appear in a different place than they are supposed to, making the actual timing of the notes confusing, which is why I made the post in the first place.

Calculating the visual stretch effect that these SV have using this formula: 0.5*(1/3)+1.5*(2/3) says the notes appear 1.16666.. times later than they are supposed to. The 0.5 and 1.5 there are the SVs, and the 1/3 and 2/3 are what fraction of the SV effect they last for. If it's 0.5*(1/2)+1.5*(1/2) this number is 1, which is correct. This is the same math Agka explains in his thread. If you want to leave these SVs where they are, try 0.33x and 1.33x instead, since this is also balanced. Either way, SVs used this way should always equal 1 in this math, otherwise they confuse players.
The second set of SVs caused me to get 50s on my sightread since the notes were on screen for too long. Changed them to what Bobbias suggested in editor and it plays a lot better as well as looking more normal.

more people need to read this t/155780
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