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Asumi Kana - Hanagonomi (TV Size)

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Topic Starter
Flask
This beatmap was submitted using in-game submission on 2014年6月2日 at 下午 08:00:38

Artist: Asumi Kana
Title: Hanagonomi (TV Size)
Source: Nisekoi
Tags: ニセコイ shaft false fake love ending ed4 tachibana marika hana gonomi
BPM: 111
Filesize: 13292kb
Play Time: 01:24
Difficulties Available:
  1. Hard (4.48 stars, 149 notes)
  2. Insane (4.84 stars, 230 notes)
  3. Normal (2.42 stars, 84 notes)
Download: Asumi Kana - Hanagonomi (TV Size)
Download: Asumi Kana - Hanagonomi (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
ニセコイ ED4 「はなごのみ」by 阿澄佳奈

mp3/Video taken from Andrea's mapset. BG made by Azure Thanks <3

Mapset:
Normal - Done by me
Hard - Done by me
Insane - Done by me
woshiguabi
F我香草兰你
骗骗骗骗
23:45 Flask: 掛比這幾天接modreq嗎? o.o
23:49 woshiguabi: 任何时候都可以找我mod
23:49 woshiguabi: 前提是我觉得歌还算能听..
23:49 Flask: 好
23:49 Flask: 來mod啊
23:50 Flask: 這應該還能聽吧
23:50 woshiguabi: np
23:50 *Flask is listening to [http://osu.ppy.sh/b/421747 Asumi Kana - Hanagonomi (TV Size)]
23:50 woshiguabi: TV size
23:50 woshiguabi: ._.
23:50 Flask: 超快
23:50 Flask: 速摸 大概上個廁所的時間就摸完了
23:50 woshiguabi: ETVplz
23:51 Flask: 這應該能聽吧
23:52 woshiguabi: 其实我刚想书我不接anime
23:52 woshiguabi: 然后你就post了
23:52 Flask: 好吧
23:52 Flask: 所以你接嗎 (..
23:53 woshiguabi: 所以你是要我仔细检查一遍还算随便偏偏sp
23:54 Flask: 仔細檢查一遍
23:54 Flask: 然後偏偏sp
23:54 woshiguabi: 好 再见
23:54 Flask: \:D/
23:54 woshiguabi: 我去水煎
23:54 Flask: 哭哭
23:54 woshiguabi: 抱歉啊flak
23:54 Flask: 你可以在這短短的6分中片到1kd耶多超直
23:55 woshiguabi: 我只能给你光速IRCmod一下
23:55 woshiguabi: 而且只有I diff
23:55 Flask: 好啊來光速IRC
23:55 Flask: 好啊
23:55 woshiguabi: 不然就只能等下次了._.
23:55 woshiguabi: 因为我现在眼睛很疼
23:55 Flask: 那我覺得你還是先睡叫好了
23:55 Flask: 眼睛比較重要
23:55 woshiguabi: 不是困啊 是眼睛疼
23:55 woshiguabi: 有点涨
23:56 woshiguabi: 算了我半个小时内搞定
23:56 woshiguabi: 然后去躺躺
23:56 Flask: 不我覺得你還是去躺躺
23:56 woshiguabi: 只有I难度哦
23:56 Flask: 因為我也快斷網了(.
23:56 woshiguabi: .
23:57 woshiguabi: 那我10分钟搞定
23:57 *woshiguabi is editing [http://osu.ppy.sh/b/420899 Asumi Kana - Hanagonomi (TV Size) [Insane]]
23:57 Flask: 好吧我去勘查一下老媽的舉動
23:57 woshiguabi: 首先叔叔difficultly
23:57 woshiguabi: OD6是不是低了一点
23:58 Flask: 好啊OD7
23:58 woshiguabi: 00:01:907 (1) -
23:58 woshiguabi: unsnap
23:59 Flask: done
00:03 woshiguabi: 00:43:001 (1,2) - 这个地方中间加个note怎么样 00:38:676 (1,2) - 前面这个地方也有1/8
00:06 Flask: 我把節奏改成跟
00:06 Flask: 00:38:676 (1,2) - 一樣了
00:06 woshiguabi: 00:19:217 (1,2) -
00:07 woshiguabi: 我觉得这个1/4slider在这儿不是特别好吧
00:08 Flask: 我感覺打起來挺順的
00:08 woshiguabi: 哦我还没打
00:08 Flask: 就是那邊有個1/8的音啊但是這裡sv過低我不敢放1/8
00:09 woshiguabi: 放折返啊
00:09 woshiguabi: 01:12:190 (7,8) - 00:59:217 (4,5) -
00:09 woshiguabi: 还有就是kiai里面的这两个地方啊
00:09 woshiguabi: 我感觉听起来不太爽
00:09 woshiguabi: 不知道是节奏的问题还是音效
00:09 woshiguabi: 建议换个音效怎么样
00:10 Flask: 這是個好主意我放折返了
00:10 Flask: 我看看
00:10 Flask: 這我想不太到要換什麼hitsound耶 不過節奏的確是那樣下
00:10 Flask: 我等有人吐我再想想
00:10 woshiguabi: 恩...先不管
00:15 woshiguabi: 00:51:514 (1,2,3) -
00:15 woshiguabi: 然后再让我觉得不舒服的地方是这儿
00:16 Flask: 打起來怪怪的嗎
00:16 woshiguabi: 00:51:514 (1,2) - 把1的NC移到2上?
00:17 woshiguabi: 等等
00:17 woshiguabi: 我感觉部队
00:17 Flask: 這應該沒什麼大差別啦 不過我個人是習慣如果有這種overlap我就會放在1
00:17 Flask: 你感覺部隊
00:17 woshiguabi: 我觉得你应该把这个slider换掉
00:17 woshiguabi: 主要是2这个slider的问题
00:17 woshiguabi: 00:51:109 (6,7,8) - 放三连打吧
00:18 Flask: 這裡沒連音啊
00:18 Flask: 00:51:379 - 這裡才有
00:18 woshiguabi: 是啊
00:18 Flask: 所以我Stream才擺那的
00:18 woshiguabi: 6是滑条啊
00:19 woshiguabi: http://puu.sh/8KNhL.jpg
00:19 woshiguabi: 这样啊
00:19 Flask: 原來是這樣
00:19 Flask: 我已為你要我把(6)拆成連音
00:19 woshiguabi: .
00:19 woshiguabi: 你zz
00:19 woshiguabi: 00:51:649 (8,1) -
00:20 woshiguabi: 因为我觉得这两个note之间不应该放东西
00:20 woshiguabi: 所以这个地方如果换成滑条的话后面打起来也不顺
00:20 woshiguabi: 就让这个地方空半拍
00:21 Flask: OK我改好了
00:22 woshiguabi: 恩其他地方都没什么大问题
00:22 woshiguabi: 就这样
00:22 woshiguabi: 能骗kd了吗
00:22 Flask: 來吧
00:22 Flask: 你post吧我懶了
Xiaolin
Hii ~ o3o Random mod ~ o3o/
[General]
  1. 00:57:595 - Preview point ?
[Normal]
  1. 00:01:920 - Two timing points exist at the same time, wut ?
  2. 00:10:568 (1) - Add finish and NC ~ ?
  3. 00:12:730 (3) - ^
  4. 00:13:811 (4) - Move to x:116 y:160
  5. 00:14:892 (1) - Finish ~
  6. 00:15:433 (2,3,4) - Change them like this:
  1. 00:47:595 (1,2,3,4) - They look confusing, try to re-shape it ~
  2. 01:11:920 - Note ~ ?
[Hard]
  1. 00:01:920 - Two timing points exist at the same time, wut ?
  2. 00:19:217 (2) - Move to x:292 y:184
[Insane]
  1. 00:01:907 (1) - Object is not snapped
GL ~ !! o3o/
smallboat
Hi.F醬。

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. 或許能加個滑條靜音的音效在這裡?
  2. To Azure : 忘了看左上角音效了lol ~~~(這行刪去
  3. Widesrcreen可取消。
Diff check part : Placement / Rhythm / Hitsound
[Normal]
Placement
  1. Nothing.
Rhythm
  1. Nothing.
Hitsound
  1. 00:08:406 (3) - 尾端聲音好像有點高,降到30%看看? 我覺得柔和部分的音量要小點。
[Hard]
Placement
  1. 00:19:217 (2) - (120|244),移下面一點避免overlap。
  2. 00:49:487 (1,2,3,4,5,6) - 要不要這些擺成正三角? (4)歪了。
Rhythm
  1. 00:33:811 (6) - 前面都一次折返,所以我覺得這邊用一次也是可以的,會比較好讀點和玩的順暢。
Hitsound
  1. Nothing.
[Insane]
Placement
  1. 00:01:907 (1) - Unsnapped.
  2. 00:39:149 (2) - 聽音樂應該能夠來個變速梗。(用1.2或1.3速度等)
  3. 00:52:055 (3,4,6) - 同上,我是覺得也可以做個加速。
  4. 01:04:622 (1) - 看看能不能疊 01:02:460 (1) 上,我不太喜歡overlap,imo.
Rhythm
  1. 00:43:541 (2) - 這節奏應該是跟00:39:149 (2) 一樣? 怎會放不同。
  2. 00:26:244 (2,3) - 試試1/2滑條? 配合人聲應該較好。
Hitsound
  1. Nothing.
  1. Good Luck!
Azure
as F's request


[General]
  1. 為啥你tags是空的 加個ending和ニセコイ吧
  2. 話說你sliderslide不打算靜音啊?
  3. @small boat 他有用啊...
[Insane]
  1. 00:10:028 (5) 我真的覺得這個hitsound應該是下錯了
  2. 00:21:379 這段開始的音效都好弱... 太小聲了,尤其是有下normal-hitnormal的鼓,感覺其實聽不太到
  3. 00:43:541 (2) 這個真心看不到哇
  4. 00:53:811 (1) 這個要嘛就跟前面間距一樣,要嘛跟00:53:136 (6,7) 一樣,要近不近要遠不遠得彆扭又難看
  5. 00:54:622 這有鼓,?
  6. 00:55:433 ^
  7. 00:56:514 、00:57:055 我覺得是可以下note的,因為有鋼琴,note加上whistle就好,排列大概這樣? https://osu.ppy.sh/ss/1605748
  8. 01:06:379 (6) 你看要不要這裡下normal,01:06:514 (7) 這裡兩拍下drum-finish 01:06:784 (1) +finish,因為我覺得這首個真的平靜的可以...
    或是01:06:379 (6)、01:06:649 (7) 下normal,01:06:784 (1) +finish
  9. 01:15:163 (1,2) 這裡下個音效吧,normal / drum-finish 都行
[Hard]
  1. 我終於聽出來這段的鼓 ( 那我覺得00:40:298 (5) 這種應該要大聲一點 00:42:460、00:44:622、
  2. 00:55:974 這裡的鋼琴音同insane,不過用半速slider+2次折返好像不錯 (?
  3. 01:06:784 (1) +finish vocal的關係
  4. 01:15:163 (7) 同insane,這裡有鼓
[Normal]
  1. 00:46:784 這裡的音實在..... (難抓
  2. 01:06:784 +finish
沒勒,話說BG我還是找不到好的
http://puu.sh/8M1lx.png
Tsumetaku
挖;w; 來了好多人 要摸的都被摸完啦
不過F大做的真的本來就摸不出什麼Orz

General
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Source好像可以打日文?!,再加點Tag吧

Normal
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
00:17:055 (1) - 要不要在調一下... 有點偏了

Hard
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
00:19:217 (2) - 第二個白點再往右幾格吧 比較生動>wo
00:33:811 (6) - 多一個Reverse好像有點會誤判的樣子
01:15:163 (7) - 感覺改成 2 note會跟前面比較配合一點 也比較好按...吧
01:22:190 (1) - 跟In一樣從藍線開始? 柑橘不錯

Insane
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
00:16:244 (6) - 這個note換成跟前面一樣的1/2 slider? 白線3連聽起來有點怪怪的www
00:54:622 - 背景鼓點有一點支持 可以擺擺看中間一note~
01:08:406 (6) - 有點遮住惹還有好下面
01:15:028 - 這邊也有鼓點要不要擺擺看?


wa 好個渣摸QAQ
本來也想幫找BG...但是翻來翻去真的沒什麼好看的...
Mafumafu
Hi! As requested! 新手modder,如果没能帮得上什么忙还请谅解!
[Normal]
00:17:055 (1) - 感觉一下子变0.5x SV 对于新手来说太突兀了,会断combo
00:25:703 (1) - 修一下blanket?然后把00:27:865 (3) - 也调整一下
00:53:811 (1) - 同00:17:055 (1) -
01:12:190 (2,3) - 修一下blanket?
[Hard]
00:14:892 (1,2) - 尾巴和头部没有叠好,调整一个坐标?
00:19:217 (2) - 叠到一起了不太好看,挪开一下吧,而且推荐改一下形状
00:27:865 (3) - 包2的头?
00:33:811 (6) - 这个长音用折返感觉牵强了,感觉滑条好些
01:00:838 (2,3) - 快碰到一起了,真是强迫症患者的福音
01:03:001 (2,3,5) - 摆成正三角形?
01:22:190 (1) - 往前挪1/4然后延长一下?(和Insane一样)
[Insane]
00:01:907 没对齐线!
00:51:649 (2) - 感觉vocal喀开始在滑slider结尾比较违和
新人只能找出这么多了,很漂亮的图,我应该学习!
Good Luck!
Pururut
hi~:3 from MQ
[General]
BG转成JPG格式啊.png都快1M大了 而且尺寸也太大了.
offset感觉是1907 不过好像你已经改过offset了估计insane第一个note unsnap就是改offset的产物.

[Normal]
难度感觉有点像easy...比如像00:37:325 (4) - 这里都用长滑条一下带过了
00:25:703 (1) - blanket修一下

01:13:271 (3) - ^
00:45:163 (4) - ^
00:21:379 (1) - 感觉音效可以像00:24:622 (5) - 的滑条尾一样
00:38:271 这根绿线干啥的..倒回去一看发现还有几根无意义绿线的..自己检查一下吧.

[Hard]
00:10:028 (5) - 试试开始clap 中间drum 结束drum finished
00:46:379 (4) - 滑条尾用和滑条头一样的音效?
00:50:568 (5,6,7) - 打起来感觉憋手

insane摸不动,太深。
只是感觉00:53:271 (7,8,9,10,1) - 有点突然
OblivioN
as your request
[Normal]
00:17:055 (1) - Wow 这个变速没关系嘛?newbie会断的哦,而且看起来左边要高一点的感觉(。
00:47:865、00:48:406、00:48:947 可以用S:C2的音效,和00:09:217时候的感觉一样
其他有些blanket没有处理好稍微修一下

[Hard]
00:14:892 (1,2) - ……00:14:892 (1) - 应该是1/2滑条,insane都没有拉到蓝线
00:15:974 (3,4) - 觉得这里还是跟"love you"比较好……虽然节奏是这样下,可是太突兀了
00:25:163 (6) - 这个折返slider存在感好强……hhh首尾whistle吧,和00:24:352 (4) - 一样

[Insane]
00:15:974 (4,5,6) - 觉得和前面的love you 一样听着比较舒服……
00:20:163 (2) - 可以用1/8折返【啊哈哈哈,说笑的】
00:47:595 (2,3,4,5,6) - 全部改成三连打不是很爽吗,反正是insane
其他的感觉有些重音应该在slider的开头……却都排在了slider结束的位置……
像这样的01:04:622 (1,2) - 就很舒服
00:52:190、00:52:730、就让人觉得怪怪的……
总之窝是来组成sp的:3,就这些吧
rank预定,射个星 :) good luck~
Hinsvar
Hello; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Normal
  1. 00:01:920 (1) - Make it curved like this for a better flow?
  2. 00:36:514 (3,4) - Ctrl+G for the rhythm? Using a 3/2 slider first will be better since it's following the vocal and instruments more accurately.
  3. 00:47:595 - 00:53:271 - Remove the whistles on the red tick, then use Soft addition for all objects that are on the white ticks (except 00:51:649 (1)), and then use whistles? I think whistles fit better on the white ticks because of how the instruments are played, and there are only vocals on the red ticks anyway. (As written above, applies to the other diffs!)
  4. 00:53:811 (1) - Don't you think this kind of slowdown is too sudden for a Normal diff? Anyway, what about making the SV multiplier 1.0x? That way, the slider's length will be 2/1. You'll be able to follow the cymbal at 00:54:892 like this. I think it's weird to skip that cymbal sound since it's very, very loud. Then after that, add a repeat so this slider will end at 00:55:974 again.
>Hard
  1. 00:01:920 - Add a whistle? The instrument is very strong here; can't see why should you ignore it.
  2. 00:17:055 (1,2) - What about making it so (2) won't touch (1)? Making them touch each other doesn't really give any plus point in terms of aesthetic, and only creates a pattern that is strange to look at, IMO.
  3. 00:24:892 (5,6,1) - Just wanting to say that the spacing is slightly inconsistent.
>Insane
  1. 00:08:406 (1) - Make it wavy like this for a better flow to 00:09:217 (2,3,4)? Right now, the flow just feels unnatural.
  2. 00:32:730 (2) - Make it curved leftward instead of rightward? Creates a better flow, I think.
  3. 00:35:163 (3,4) - Don't you think this jump is too big compared to the music here? I'd prefer it if you reduced them to ~2.4x or something, but up to you I guess.
  4. 01:05:163 (2) - Ctrl+G and move to (164,288) for a better flow (again)?
...I apologize, but yeah, this is the best I could do. Really, I can't see a lot of problem with this o.o

Good luck on the way 8-)
ritsu-tanaika
Mod!

NORMAL

00:01:920 (1) - Suggest starting slider with whistle like you did for 00:04:082 (3) -

00:17:055 (1) - I wouldnt recommend slowdown to 0.5 on Normal since the change might be unexpected for beginners. Maybe 0.75 or 0.8 would be better

00:32:190 (3) - Overlap isnt that good imo, so I suggest moving down to (268,196) to make the flow easier from 2 to 3 without confusion

00:53:811 (1) - Same suggestion as 00:17:055 (1)

HARD

00:25:163 (6) - Suggest you make this section a little louder, e.g. increase volume to 30%

00:29:217 (5) - the DS is a bit strange at this point, suggest moving to (348.288) if you want to make an even jump to the 1/4 slider

00:50:028 (3,4) - just a suggestion to make these two notes swap places. the pattern flow is easier in my opinion

INSANE

00:24:082 (2) - not a good idea to make this too quiet since its a circle hit which needs timing accuracy. suggest increasing volume to 40%

00:28:406 (3) - ^

01:08:406 (6) - try to move to (256,348) to make it less overlapped with the previous slider

Good map and use of rhythm! good luck!
Fycho
<3
Topic Starter
Flask
Lapis Aoki

Lapis Aoki wrote:

Hii ~ o3o Random mod ~ o3o/ omg o3o/
[General]
  1. 00:57:595 - Preview point ? Current fits \o3o
[Normal]
  1. 00:01:920 - Two timing points exist at the same time, wut ? That's kind of acceptable if two lines doesn't "fight" with each other
  2. 00:10:568 (1) - Add finish and NC ~ ? It's already there o3ooo
  3. 00:12:730 (3) - ^ Add nc only, I don't think the music is loud enough for a finish lol
  4. 00:13:811 (4) - Move to x:116 y:160 ok
  5. 00:14:892 (1) - Finish ~ same thing as above ;_;
  6. 00:15:433 (2,3,4) - Change them like this: no but I like flowers ;_;

  1. 00:47:595 (1,2,3,4) - They look confusing, try to re-shape it ~ I'll keep it
  2. 01:11:920 - Note ~ ?
[Hard]
  1. 00:01:920 - Two timing points exist at the same time, wut ? That's kind of acceptable if two lines doesn't "fight" with each other k I typed same thing again
  2. 00:19:217 (2) - Move to x:292 y:184 nice
[Insane]
  1. 00:01:907 (1) - Object is not snapped fixed
GL ~ !! o3o/
smallboat

smallboat wrote:

Hi.F醬。

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. 或許能加個滑條靜音的音效在這裡? 恩恩 會加的
  2. To Azure : 忘了看左上角音效了lol ~~~(這行刪去
  3. Widesrcreen可取消。多加也沒差啦(.
Diff check part : Placement / Rhythm / Hitsound
[Normal]
Placement
  1. Nothing.
Rhythm
  1. Nothing.
Hitsound
  1. 00:08:406 (3) - 尾端聲音好像有點高,降到30%看看? 我覺得柔和部分的音量要小點。 ok
[Hard]
Placement
  1. 00:19:217 (2) - (120|244),移下面一點避免overlap。這個前面改過了
  2. 00:49:487 (1,2,3,4,5,6) - 要不要這些擺成正三角? (4)歪了。 k
Rhythm
  1. 00:33:811 (6) - 前面都一次折返,所以我覺得這邊用一次也是可以的,會比較好讀點和玩的順暢。 k
Hitsound
  1. Nothing.
[Insane]
Placement
  1. 00:01:907 (1) - Unsnapped.
  2. 00:39:149 (2) - 聽音樂應該能夠來個變速梗。(用1.2或1.3速度等) 這是個好提議但我還是不要好了 因為我只想凸顯那邊的節奏很"快"
  3. 00:52:055 (3,4,6) - 同上,我是覺得也可以做個加速。^
  4. 01:04:622 (1) - 看看能不能疊 01:02:460 (1) 上,我不太喜歡overlap,imo. 噓看不出來啦(.
Rhythm
  1. 00:43:541 (2) - 這節奏應該是跟00:39:149 (2) 一樣? 怎會放不同。[/color]
  2. 00:26:244 (2,3) - 試試1/2滑條? 配合人聲應該較好。想換換別的節奏xD
Hitsound
  1. Nothing.
  1. Good Luck!
Captain Az

Azure wrote:

as F's request


[General]
  1. 為啥你tags是空的 加個ending和ニセコイ吧
  2. 話說你sliderslide不打算靜音啊? 會ㄉ
  3. @small boat 他有用啊...
[Insane]
  1. 00:10:028 (5) 我真的覺得這個hitsound應該是下錯了 不是就是clap聲嗎
  2. 00:21:379 這段開始的音效都好弱... 太小聲了,尤其是有下normal-hitnormal的鼓,感覺其實聽不太到 好吧我看看可不可以全部+20%
  3. 00:43:541 (2) 這個真心看不到哇 之前改了
  4. 00:53:811 (1) 這個要嘛就跟前面間距一樣,要嘛跟00:53:136 (6,7) 一樣,要近不近要遠不遠得彆扭又難看 好ㄅ
  5. 00:54:622 這有鼓,? 好像有我改了
  6. 00:55:433 ^ 有但是我不會加音笑的哇哈哈
  7. 00:56:514 、00:57:055 我覺得是可以下note的,因為有鋼琴,note加上whistle就好,排列大概這樣? https://osu.ppy.sh/ss/1605748 還是不要好了 我喜歡空空的感覺 屁股也都這樣用 哼哼
  8. 01:06:379 (6) 你看要不要這裡下normal,01:06:514 (7) 這裡兩拍下drum-finish 01:06:784 (1) +finish,因為我覺得這首個真的平靜的可以... 新一代音效大師教教我好ㄇdone
    或是01:06:379 (6)、01:06:649 (7) 下normal,01:06:784 (1) +finish
  9. 01:15:163 (1,2) 這裡下個音效吧,normal / drum-finish 都行 30%normal
[Hard]
  1. 我終於聽出來這段的鼓 ( 那我覺得00:40:298 (5) 這種應該要大聲一點 00:42:460、00:44:622、現在還好啦
  2. 00:55:974 這裡的鋼琴音同insane,不過用半速slider+2次折返好像不錯 (? 還是不要好了哼哼
  3. 01:06:784 (1) +finish vocal的關係 k
  4. 01:15:163 (7) 同insane,這裡有鼓 k
[Normal]
  1. 00:46:784 這裡的音實在..... (難抓
  2. 01:06:784 +finish k
沒勒,話說BG我還是找不到好的
http://puu.sh/8M1lx.png
Tsumetaku

Tsumetaku wrote:

挖;w; 來了好多人 要摸的都被摸完啦
不過F大做的真的本來就摸不出什麼Orz

General
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Source好像可以打日文?!,再加點Tag吧 恩恩會的

Normal
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
00:17:055 (1) - 要不要在調一下... 有點偏了 k

Hard
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
00:19:217 (2) - 第二個白點再往右幾格吧 比較生動>wo k
00:33:811 (6) - 多一個Reverse好像有點會誤判的樣子 k
01:15:163 (7) - 感覺改成 2 note會跟前面比較配合一點 也比較好按...吧 01:14:082 (3,4) - 這裡有兩連啦 想換點新東西
01:22:190 (1) - 跟In一樣從藍線開始? 柑橘不錯 k

Insane
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
00:16:244 (6) - 這個note換成跟前面一樣的1/2 slider? 白線3連聽起來有點怪怪的www 大家都說怪怪的QQ好吧改掉了
00:54:622 - 背景鼓點有一點支持 可以擺擺看中間一note~k
01:08:406 (6) - 有點遮住惹還有好下面 故意的
01:15:028 - 這邊也有鼓點要不要擺擺看? 跟vocal不管他(?


wa 好個渣摸QAQ
本來也想幫找BG...但是翻來翻去真的沒什麼好看的...
Regraz

Regraz wrote:

Hi! As requested! 新手modder,如果没能帮得上什么忙还请谅解!
[Normal]
00:17:055 (1) - 感觉一下子变0.5x SV 对于新手来说太突兀了,会断combo k~
00:25:703 (1) - 修一下blanket?然后把00:27:865 (3) - 也调整一下 k
00:53:811 (1) - 同00:17:055 (1) - k
01:12:190 (2,3) - 修一下blanket?k
[Hard]
00:14:892 (1,2) - 尾巴和头部没有叠好,调整一个坐标? k
00:19:217 (2) - 叠到一起了不太好看,挪开一下吧,而且推荐改一下形状 形狀沒改(因為也不知道改啥T.T)位置改了
00:27:865 (3) - 包2的头? 包著的
00:33:811 (6) - 这个长音用折返感觉牵强了,感觉滑条好些 我是跟後面的連音所以..Q.Q
01:00:838 (2,3) - 快碰到一起了,真是强迫症患者的福音 管他的(ryyy
01:03:001 (2,3,5) - 摆成正三角形? k
01:22:190 (1) - 往前挪1/4然后延长一下?(和Insane一样)k
[Insane]
00:01:907 没对齐线! 恩恩這改了
00:51:649 (2) - 感觉vocal喀开始在滑slider结尾比较违和 k
新人只能找出这么多了,很漂亮的图,我应该学习!
Good Luck!
Pururut

Pururut wrote:

hi~:3 from MQ
[General]
BG转成JPG格式啊.png都快1M大了 而且尺寸也太大了. 待會換
offset感觉是1907 不过好像你已经改过offset了估计insane第一个note unsnap就是改offset的产物.我在找人test下

[Normal]
难度感觉有点像easy...比如像00:37:325 (4) - 这里都用长滑条一下带过了 E+還行吧 慢歌N不太做的起來 (老實說我本來還想再加E Q_Q)
00:25:703 (1) - blanket修一下 k

01:13:271 (3) - ^ k
00:45:163 (4) - ^ k
00:21:379 (1) - 感觉音效可以像00:24:622 (5) - 的滑条尾一样 還是不要好了 挺安靜的
00:38:271 这根绿线干啥的..倒回去一看发现还有几根无意义绿线的..自己检查一下吧. 被發現了, runs

[Hard]
00:10:028 (5) - 试试开始clap 中间drum 结束drum finished 我加了特別的音=w=
00:46:379 (4) - 滑条尾用和滑条头一样的音效? k
00:50:568 (5,6,7) - 打起来感觉憋手還行啦

insane摸不动,太深。
只是感觉00:53:271 (7,8,9,10,1) - 有点突然 還讀的動 行的
OblivioN

OblivioN wrote:

as your request
[Normal]
00:17:055 (1) - Wow 这个变速没关系嘛?newbie会断的哦,而且看起来左边要高一点的感觉(。改惹
00:47:865、00:48:406、00:48:947 可以用S:C2的音效,和00:09:217时候的感觉一样 這是一樣的啊
其他有些blanket没有处理好稍微修一下

[Hard]
00:14:892 (1,2) - ……00:14:892 (1) - 应该是1/2滑条,insane都没有拉到蓝线其實I應該要這麼做的 只是想說前面太多華條來點不一樣的吧的那種感覺
00:15:974 (3,4) - 觉得这里还是跟"love you"比较好……虽然节奏是这样下,可是太突兀了 還是這樣的好 前面也這樣跟(.
00:25:163 (6) - 这个折返slider存在感好强……hhh首尾whistle吧,和00:24:352 (4) - 一样 感覺還不需要用到whistle說

[Insane]
00:15:974 (4,5,6) - 觉得和前面的love you 一样听着比较舒服……一樣
00:20:163 (2) - 可以用1/8折返【啊哈哈哈,说笑的】 nice~
00:47:595 (2,3,4,5,6) - 全部改成三连打不是很爽吗,反正是insane 本意告訴我要送分(.
其他的感觉有些重音应该在slider的开头……却都排在了slider结束的位置……
像这样的01:04:622 (1,2) - 就很舒服
00:52:190、00:52:730、就让人觉得怪怪的……
总之窝是来组成sp的:3,就这些吧
rank预定,射个星 :) good luck~
omghinsvaromgomgomghinsvarohit'shinsvaromgIbetnoonecanread

Hinsvar wrote:

Hello; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Normal
  1. 00:01:920 (1) - Make it curved like this for a better flow? k
  2. 00:36:514 (3,4) - Ctrl+G for the rhythm? Using a 3/2 slider first will be better since it's following the vocal and instruments more accurately. k
  3. 00:47:595 - 00:53:271 - Remove the whistles on the red tick, then use Soft addition for all objects that are on the white ticks (except 00:51:649 (1)), and then use whistles? I think whistles fit better on the white ticks because of how the instruments are played, and there are only vocals on the red ticks anyway. (As written above, applies to the other diffs!) Well there are some strong beat on the white line so I should use normal-sampleset to emphasize it, whistle might be too soft ;_;
  4. 00:53:811 (1) - Don't you think this kind of slowdown is too sudden for a Normal diff? Anyway, what about making the SV multiplier 1.0x? That way, the slider's length will be 2/1. You'll be able to follow the cymbal at 00:54:892 like this. I think it's weird to skip that cymbal sound since it's very, very loud. Then after that, add a repeat so this slider will end at 00:55:974 again. oki!
>Hard
  1. 00:01:920 - Add a whistle? The instrument is very strong here; can't see why should you ignore it. Yeah I can't too because I already add it bakakakbkabkakbkabkaka
  2. 00:17:055 (1,2) - What about making it so (2) won't touch (1)? Making them touch each other doesn't really give any plus point in terms of aesthetic, and only creates a pattern that is strange to look at, IMO. k after 189741894 ppl pointed out this I finally changed
  3. 00:24:892 (5,6,1) - Just wanting to say that the spacing is slightly inconsistent. k so nazi
>Insane
  1. 00:08:406 (1) - Make it wavy like this for a better flow to 00:09:217 (2,3,4)? Right now, the flow just feels unnatural. I don't see anything wrong at the current pattern, so I'd keep
  2. 00:32:730 (2) - Make it curved leftward instead of rightward? Creates a better flow, I think. k
  3. 00:35:163 (3,4) - Don't you think this jump is too big compared to the music here? I'd prefer it if you reduced them to ~2.4x or something, but up to you I guess. k
  4. 01:05:163 (2) - Ctrl+G and move to (164,288) for a better flow (again)? no I like this jump lull
...I apologize, but yeah, this is the best I could do. Really, I can't see a lot of problem with this o.o

Good luck on the way 8-)
ritsu-tanaika

ritsu-tanaika wrote:

Mod!

NORMAL

00:01:920 (1) - Suggest starting slider with whistle like you did for 00:04:082 (3) - do some changes

00:17:055 (1) - I wouldnt recommend slowdown to 0.5 on Normal since the change might be unexpected for beginners. Maybe 0.75 or 0.8 would be better k

00:32:190 (3) - Overlap isnt that good imo, so I suggest moving down to (268,196) to make the flow easier from 2 to 3 without confusion well it's still playable so I'd keep

00:53:811 (1) - Same suggestion as 00:17:055 (1) k

HARD

00:25:163 (6) - Suggest you make this section a little louder, e.g. increase volume to 30% no it should be like that huhh

00:29:217 (5) - the DS is a bit strange at this point, suggest moving to (348.288) if you want to make an even jump to the 1/4 slider I do the same thing to the previous part so I'd keep :3

00:50:028 (3,4) - just a suggestion to make these two notes swap places. the pattern flow is easier in my opinion not really flow >:

INSANE

00:24:082 (2) - not a good idea to make this too quiet since its a circle hit which needs timing accuracy. suggest increasing volume to 40%

00:28:406 (3) - ^ they're intentional

01:08:406 (6) - try to move to (256,348) to make it less overlapped with the previous slider intentional too

Good map and use of rhythm! good luck!

Thanks you guys! Special thanks to Azure for awesome bg!
and Fycho for a <3
riffy
How many versions of this song I am supposed to mod? It's like the third one :D

[General]
  1. Some of the patterns in your Normal diff appear to be rther hard to read and may bug beginners. I do like your ideas and changing them would ruin the diff, so, please make an Easy, and EVERYONE will be able to enjoy this amazing song and your mapset.
  2. Sisable the Widescreen support in all diffs, it makes no sense to keep it enabled since it's for widescreen storyboards only. Proof!
[Normal]
  1. Either reduce AR or increase OD and Hp by one tick. It'll make your diff and the spread more balanced!
  2. 00:08:406 (3) - try to use 1/1 slider and a circle, instead. So, the beat at 00:08:947 - is no longer ignored and feels much more consistent.
  3. 00:10:568 (1,2) - minor - the transition here feels pretty confusing and forced. Consider moving it somewhere, so your flow will be much smother and more understandable.
    Note: 00:25:703 (1,2,3) - the same thing happens there, although it looks much more readable because it's a symmtrical pattern. Feel free to leep it as it is since it doesn't look confusing.
  4. 00:12:730 (1) - this new combo feels a little bit extra there. I would remove it to make your comboing more consistent and fitting with the song.
  5. 00:51:649 (1,2,3) - fnishing the sliders on the strong (white) beats feels rather confusing. I see that you're trying to follow the vocals, but it feels a bit confusing and that is why I suggest you this. My attern follows the drums and at the same time it fits with the vocals, see it you like it or not!
  6. 01:11:920 (2,3) - minor - you may want to stack them just like you did it with 01:14:082 (5,6) - so, you'll make it a bit more logical and consistent!

    Pretty nice diff. I would recommend you to map an Easy and make t abit harder, since the song is quite short, but the diff is quite cool as it is now!
[Hard]
  1. If you agreed with my suggestion about Normal, you may need to do a similar thing there. Increase OD and HP by one tick to keep the spread a bit better balanced and to make the diff a bit more interesting!
  2. 00:37:865 (4,5,6,1) - that was like the only pattern that actually bugged me there. The DS changes there are quite trciky and they make your spacing feel choppy. Try to replace 00:38:136 (5,6) - with a slider to make it a bit more understandable?

    I see practically no problems with the diff, impressive flow, neat patterns. Great diff!
[Insane]
  1. 00:38:676 (1,2) - well, this sudden 1/8 beat confused me quite a lot. It feels sudden and a bit too hard for that kind of a song, I would use something more relaxing here.
    Note: this applies to all similar 1/8 patterns. So, don't forget to dix them all if you agree!
  2. 00:46:244 (4,5,6,7,8,9) - using different DS for 1/4s in the same pattern is pretty confusing. I see that you're trying to emphasize the sound, but it feels rather confusing. I would try to keep the DS consistent here.
  3. 01:05:703 (3,4) - a slider would reflect the music here a bit better, use an 1/4 slider + a circle, so you'll follow the instrument a bit closer and make your rhythm a bit more challenging!
  4. 01:07:865 (5) - please, finish this slider on the red tick (01:08:136), there's an ignored bat there and your 3/4 slider sounds really off to me, since there's no beat on the blue tick!

    The diff seems pretty nice, a couple more mods would make it perfect, but it is fine even as it is now!
Wow, you've improved a lot since the last ime I've modded your map, and your previous maps were really cool. So, yeah, the mapset has quite a lot of awesom patterns and ideas, but you can make it a bit better if you make an Easy and clean some patterns up a bit.

~~~~~~~~~~~~~~~~~~~~

Best of luck!
Hinsvar
I see you're only about to mod the third Hanagonomi map, Bakari...

*looks at the last map I haven't modded yet*
Xiaolin
Poor Bakari .. XD
Frostmourne
Ticket from my queue

General
- Offset is off. The correct one should be 1904 (-16). Don't forget to resnap all green lines, video and preview time for every diff as well.

Normal
AR3 here. Consider the bpm and you will know.

Hard
AR5 for this please. As well as Insane.

Insane
AR7 for this diff please. 8 is way too fast for this song and the way you mapped with close distance snaps are just hard to read.

Nothing to point out much, I hope you will fix all of them though.
Call me back~
Topic Starter
Flask
Bakabakari

-Bakari- wrote:

How many versions of this song I am supposed to mod? It's like the third one :D

[General]
  1. Some of the patterns in your Normal diff appear to be rther hard to read and may bug beginners. I do like your ideas and changing them would ruin the diff, so, please make an Easy, and EVERYONE will be able to enjoy this amazing song and your mapset. I thought it's okay lol... this song is so calm :C
  2. Sisable the Widescreen support in all diffs, it makes no sense to keep it enabled since it's for widescreen storyboards only. Proof! oki~
[Normal]
  1. Either reduce AR or increase OD and Hp by one tick. It'll make your diff and the spread more balanced!I'd reduce AR ~
  2. 00:08:406 (3) - try to use 1/1 slider and a circle, instead. So, the beat at 00:08:947 - is no longer ignored and feels much more consistent. sure!
  3. 00:10:568 (1,2) - minor - the transition here feels pretty confusing and forced. Consider moving it somewhere, so your flow will be much smother and more understandable. This flows will I think :c
    Note: 00:25:703 (1,2,3) - the same thing happens there, although it looks much more readable because it's a symmtrical pattern. Feel free to leep it as it is since it doesn't look confusing. so this do flow to ;_;
  4. 00:12:730 (1) - this new combo feels a little bit extra there. I would remove it to make your comboing more consistent and fitting with the song. okay!
  5. 00:51:649 (1,2,3) - fnishing the sliders on the strong (white) beats feels rather confusing. I see that you're trying to follow the vocals, but it feels a bit confusing and that is why I suggest you this. My attern follows the drums and at the same time it fits with the vocals, see it you like it or not! I think I'll keep until someone point out again, that's really a nice idea lol
  6. 01:11:920 (2,3) - minor - you may want to stack them just like you did it with 01:14:082 (5,6) - so, you'll make it a bit more logical and consistent!
    I think this would be okay too
    Pretty nice diff. I would recommend you to map an Easy and make t abit harder, since the song is quite short, but the diff is quite cool as it is now!
[Hard]
  1. If you agreed with my suggestion about Normal, you may need to do a similar thing there. Increase OD and HP by one tick to keep the spread a bit better balanced and to make the diff a bit more interesting! so AR-1 and OD-1 \o/
  2. 00:37:865 (4,5,6,1) - that was like the only pattern that actually bugged me there. The DS changes there are quite trciky and they make your spacing feel choppy. Try to replace 00:38:136 (5,6) - with a slider to make it a bit more understandable? sure~

    I see practically no problems with the diff, impressive flow, neat patterns. Great diff!
[Insane]
  1. 00:38:676 (1,2) - well, this sudden 1/8 beat confused me quite a lot. It feels sudden and a bit too hard for that kind of a song, I would use something more relaxing here. Current pattern are placed intentional, I'd keep what my brain told me to do
    Note: this applies to all similar 1/8 patterns. So, don't forget to dix them all if you agree!
  2. 00:46:244 (4,5,6,7,8,9) - using different DS for 1/4s in the same pattern is pretty confusing. I see that you're trying to emphasize the sound, but it feels rather confusing. I would try to keep the DS consistent here. Nice idea, but it's still readable, meh
  3. 01:05:703 (3,4) - a slider would reflect the music here a bit better, use an 1/4 slider + a circle, so you'll follow the instrument a bit closer and make your rhythm a bit more challenging! That would against my (6,7) since both of them are 1/4s too ;_;
  4. 01:07:865 (5) - please, finish this slider on the red tick (01:08:136), there's an ignored bat there and your 3/4 slider sounds really off to me, since there's no beat on the blue tick! I want to make something like 00:59:352 (5) - yeah to connect that clap sound after this slider

    The diff seems pretty nice, a couple more mods would make it perfect, but it is fine even as it is now!
Wow, you've improved a lot since the last ime I've modded your map, and your previous maps were really cool. So, yeah, the mapset has quite a lot of awesom patterns and ideas, but you can make it a bit better if you make an Easy and clean some patterns up a bit.

~~~~~~~~~~~~~~~~~~~~

Best of luck!

Thanks bakari!

To Frost: I changed AR8 to AR7 in insane, and I think I reduce OD to 6 for making a balance between them? I forget, but I think it's not that important.
AR5 seems too slow to me for a hard diff, so I only reduce it about 1 tick (AR7 -> AR6). AR3 is also too slow to me for my normal since it contains some 1/2 stuff, so AR4 for now!
Also recalculate the video offset, current seems terribly off. Change to 1637ms

Add 2 muted sliderslide.wavs, please redl~
Frostmourne
opss something wrong lol

Hard

00:38:120 (6,5) - fix this
Topic Starter
Flask
I hate mistakes doneeee

edit: \o/ thanks frost
Frostmourne
ahhh ok.......

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