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Amamiya Sora - Kanade (TV Size)

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Topic Starter
yanlu
This beatmap was submitted using in-game submission on 2015年4月15日 at 下午 02:50:38

Artist: Amamiya Sora
Title: Kanade (TV Size)
Source: Isshuukan Friends.
Tags: Sukima Switch(スキマスイッチ) 一週間フレンズ。 ED one week friends ending Shub-Niggurath Saya-Honmei Evil_Twilight
BPM: 75
Filesize: 11845kb
Play Time: 01:20
Difficulties Available:
  1. Easy (1.43 stars, 64 notes)
  2. Hard (2.89 stars, 161 notes)
  3. Insane (3.41 stars, 197 notes)
  4. Normal (1.81 stars, 108 notes)
Download: Amamiya Sora - Kanade (TV Size)
Download: Amamiya Sora - Kanade (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
一週間フレンズ ED
(一週的朋友 片尾曲)

Easy - by BakaVdog (Evil_Twilight)
Insane - by Saya (Shub-Niggurath)

Thank you.

Mods are welcome!

The song from: https://osu.ppy.sh/b/419694.
spboxer3
first
Topic Starter
yanlu
沙發馬鈴薯片 -> 好吃.
Satellite
Hi

[General]
  1. Title : 奏
  2. Source : you should be change "Isshuukan Friends."
  3. Tag : change "一週間フレンズ。"
    It's unrankable issue. please fix.
[Easy]
  1. 00:21:895 (4) - Try Ctrl + G . I guess more better flow.
  2. 00:29:495 (4) - Not a good. this is overlap. Please don't use "Easy" diff overmapped.
[Normal]
  1. 00:45:695 - add note this.
  2. 01:12:295 (3) - SV1.00 really high. this slider please use 0.75% fit~
[Hard]
  1. 00:57:695 (1) - Missing New combo?
  2. 01:07:895 (3,4) - please use distance snap, here.

Insane looks fine :3 Good luck yanlu san ~ /o/
Autumn

Easy

  1. 00:28:295 (3) - 遮擋改一改?

Normal

  1. 00:04:295 (5) - 可以加NC
  2. 00:57:095 - SB音效可以稍微低一點
  3. 結尾的空白節奏很多,要不要加break呢?

Hard

  1. 00:01:695 (1,2,3) - 這個..開頭就是移動連打對hard來說有點難,滑條的節奏也損失了一個鼓音...建議換一下節奏比如:
  2. 00:16:695 (2,3,4) - 三角形的順序這樣擺和後面銜接得比較舒服

Insane

  1. 00:02:295 (3,4) - 交換一下位置,可以繼承後面順時針的flow,重音也有了一個小跳
  2. 01:00:895 (2) - 這裡折返四次有點難讀清楚...折返三次和前面一致比較好
  3. 01:11:495 (1,2,3,4,5) - 節奏挺慢的,作為Insane間距可以放大一點,比如做個五角星什麼的!
加油!!! www
waxman
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ



[General]
I'm pretty sure that 01:11:495 -'s offset is wrong. but I don't know what to do. just post here :arrow: https://osu.ppy.sh/forum/t/13795


[Insane]
00:20:695 (4) - It's not necessary. because This BPM is 75 BPM. so this reverse slider is not cool imo. change it to a normal slider.
00:21:095 (5) - move to x:96 y:348 because 00:19:895 (2,4,5)'s spacing would be cool.
00:45:495 (4,1) - these objects are close. so I have an idea. 00:45:495 (4) move to x:448 y:156
00:52:295 (1,2,3) - miss spacing. use 00:52:895 (2)'s blanket.
01:04:295 (3) - use sliderfollowcirlce like blanket.


[Hard]
00:17:495 (5,6) - too far AiMod said that.
00:24:695 (6,7,1) - take same spacing.
00:41:695 (2) - I don't why the end of slider has bass sound. I can't remove it

01:09:695 (2) - delete circle because of Hard diff


[Normal]
Fix them all.



[Easy]
00:29:495 (4) - stack imperfectly.

GOOD LUCK!
smallboat
Hi,yanlu.In-game req.
  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.
[General]
  1. Widescreen support 確定全難度一致。(Nm and Hard沒勾)
  2. 有放Storyboard? 那麼把Display epilepsy warning勾起來? 都出現警告了。
  3. 或許能想想看Ez和Ins diff加上自定義難度(用他們的人名或簡稱)
Diff check part : Placement / Rhythm / Hitsound
[Easy]
Placement
  1. 00:29:495 (4) - 或許能盡量避免overlap.
Rhythm
  1. Nothing.
Hitsound
  1. 00:02:695 (1) - 尾端whistle,這個柔和段我覺得加了適合。
  2. 00:05:895 (1) - ^
  3. 00:09:095 (1) - 也是尾端whistle
  4. 00:13:095 (2) - 這邊加whistle看看
  5. 00:18:695 (1) - 如果照24clap這樣聽,這個尾端忘了加?
  6. 00:57:095 (6) - 加個whistle強調這裡的音樂?
[Normal]
Placement
  1. 00:27:495 (4,5) - 間距
Rhythm
  1. Nothing.
Hitsound
  1. 音效可參考Ez diff來加,我覺得加這些會有對map有加分。
  2. 00:18:695 (1) - 如果照24clap這樣聽,這個尾端忘了加?
  3. 00:55:895 (1) - 同Ez
[Hard]
Placement
  1. 00:23:095 (3) - 使用Ctrl+g換個位置比較適合音樂走向。
  2. 00:28:095 (6) - 我覺得疊00:28:295 (1) 還比較好點,現在這樣好難讀。
  3. 00:48:895 (9) - 疊在00:49:095 (1) 比較適合音樂?
  4. 00:57:695 (1) - 不必要的NC,remove it?
Rhythm
  1. 00:51:695 (5) - 少了一個note? 而且也有明顯的whistle聲。
  2. 00:58:295 (2,3,4,5,1) - 我沒聽到藍線音,所以我覺得這連打沒必要,而且對照INS,Ins只放一個1/2 slider,為何Hard會比Ins還要難打? 我覺得這節奏可以放在Ins.
Hitsound
  1. 音效可參考Ez diff來加,我覺得加這些會有對map有加分。
  2. 00:56:695 (7) - 像這就有+whistle,前面兩個難度都沒有。
[Insane]
Placement
  1. 00:05:095 (7,8) - 這兩個分別Ctrl+g會有好flow。
  2. 00:08:695 (8) - 或許能疊好
  3. 00:46:495 (2) - ^
  4. 00:55:495 (1) - 使用Ctrl+g比較flow。
Rhythm
  1. 00:58:295 (6) - 同Hard
  2. 01:05:761 (2) - 這Note似乎可以加在1/6上?
  3. 00:27:895 (8) - 有點overlap的感覺。
  4. 01:05:495 (2) - 加個1/6 slider然後尾端在01:05:761 上?
Hitsound
  1. 音效可參考Ez diff來加,我覺得加這些會有對map有加分。
  2. 00:18:695 (1) - 這音效好突兀,跟前面的diff都不一樣,猜測多加,後面也是就不提。(前面都是S:C2音效阻這怎S:C1?)
  3. 00:49:695 (3) - 開頭可加個whistle跟人聲。
[Other]
  1. Good Luck!
Shohei Ohtani
I'm on the quest to keep my spot in the kudosu rankings lol

Insane:
00:05:895 (1,2,3) - I understand that you're going for a pattern, but instead of making a jump, why not rotate (1) and (3) so that the ends are closer to the center while you're still blanketing the previous slider.
00:15:095 (4) - This sort of bothers me because there's no indication of a 0.5x section here.
00:14:295 (2) - Consider adding a drumclap addition here
00:14:695 (3) - Consider adding a drumfinish addition here.
00:30:895 (5,6,7) - Add a hitsound or two here to make this make more sense rather than just creating artifical difficulty
00:32:495 (3,4,5) - ^
00:34:095 (3,4,5) - ^
00:40:695 (1) - This jump seems pretty random since there's not much of an impact here
00:44:895 (1) - Is there any way to do this not in a stack? The stack makes me want to wait, and clicking it doesn't feel natural.
01:00:895 (2) - This doesn't really make any sense.
01:01:295 (3) - And because (2) is in a weird spot, this feels weird
01:06:695 (2) - Same as before with the 0.5x thing
01:16:495 (1) - Maybe for this, end it on the blue tick with a softwhistle, and then start the new one after that.

Hard:
00:28:095 (6) - Especially for a hard, this pattern is weird, since the player stumbles to wait for this, and then has to awkwardly jump to (1) in a fairly soft section with no impactfulness.
00:30:695 (1) - Remove NC
00:31:095 (2) - Add NC for readability reasons.
00:49:695 (1,1) - Remove NC
00:53:295 (3) - Jump seems a bit weird
00:57:895 (1) - Remove NC
01:09:895 - Add note
01:17:895 (1) - This is SUPER awkward. Please map more in between the previous note and this. I actually thought the map ended early because it just sort of appears. Map more of the break like the other diffs ;3;

Normal:
00:26:295 (2,3) - This looks VERY cramped, and for a normal, that's bad because it's hard to read
01:06:695 (3) - NC

Easy:
You might want to clean up your inherited points, since people will probably complain about them. Remove ones that aren't being used.
01:14:995 - Add stuff here. I know its an easy, but you can still put a few notes here.

Good start ;3;
Evil_Twilight
Satellite
00:21:895 (4) - Try Ctrl + G . I guess more better flow. X
00:29:495 (4) - Not a good. this is overlap. Please don't use "Easy" diff overmapped. O

Autumn
00:28:295 (3) - 遮擋改一改? O

waxman
00:29:495 (4) - stack imperfectly. O

smallboat
00:29:495 (4) - 或許能盡量避免overlap. O
00:02:695 (1) - 尾端whistle,這個柔和段我覺得加了適合。 O
00:05:895 (1) - ^ O
00:09:095 (1) - 也是尾端whistle O
00:13:095 (2) - 這邊加whistle看看 O
00:18:695 (1) - 如果照24clap這樣聽,這個尾端忘了加? 窩有加阿
00:57:095 (6) - 加個whistle強調這裡的音樂? 這裡有加了,雖然不是直接加

CDFA
You might want to clean up your inherited points, since people will probably complain about them. Remove ones that aren't being used.
01:14:995 - Add stuff here. I know its an easy, but you can still put a few notes here. X, sorry but i don't want to add anything here lol.
Kodora
These update for drain time & approach rate what now shows directly on site looks so lovely, and i'm probably the first one who saying that on forums. Also, my 2000th post.

As you requested

[General]

  1. Remove ed from tags - it is unnessesary since it doesn't works with website search anyway
  2. Kiai on your own diffs are not same
[Insane]

*Raise HP Drain by 1 tick for more balanced settings - HP7 would be more challenging & suitable for Insane diff

  1. 00:13:895 (1) - A single note feels quite empty here - would be nice if you'd add short 1/8 slider follow drums - that won't add more difficulty but would closely follows music. Try this:

  2. 00:44:095 (5) - New combo follow new part at music would be nice here
  3. 00:46:495 (2,3) - Watch out for stacking - not sure if you did this on purpose or nor, but suck manual stacking disables osu! automatical stacking, which looks quite confusing while playing. To avoid this, stack them perfectly - or, if you want osu! stacking to be disabled, use lower stack leniency. Anyway, i think that just perfect stacking would be enough here.
  4. 00:49:495 (2,3) - Same problem
  5. 00:55:495 (1,2,3) - This jump looks too big compare to the rest of map - you never used any jumps like this before, so adding one would be a bad surprise for players. Consider reduse it just by 0.1-0.2 DS at least to make this part more friendly
  6. 00:57:895 (5,6) - Yeah, once again... x5.0 cross-screen jump would be really unexpected, and i afraid that it would case lots of misses at this part... try this instead perhaps?

  7. 01:00:895 (2) -I understand that you wanted to reduse difficulty a bit, but this 1/8 slider would work rther unexpected due to overlapping and it sudden nature. Perhaps just replacing with notes would work better (Hard diff have notes here, and 1/8 notes for 75 bpm wouldn't really hurt anyway)
[Hard]

*Reduse HP Drain by 1 tick - currently you have higher HP Drain than on Insane, which is bad for difficulty spread

  1. 00:11:495 (5,1) - This 1/1 stacking is quite unexpected and may confuse people since note comes right after short repeat - probably re-spacing it with normal spacing would work better here
  2. 00:15:095 (6,2) - Overlap, re-space them please to avoid that
  3. 00:16:895 (3,4) - Two notes souds quite friendly here since there are strong beat at 00:16:895 (3) - perhaps, make here short 1/8 slider?
  4. 00:27:495 (5,6) - This stacking is very unintuitive and may case lots of combobreaks or 100s due to it's sudden nature - i understand that you wanted to follows vocals here, but try to unstack it & use default spacing to improve playability of this part.
  5. 00:34:695 (1,2,3) - Looks kinda weird. Try this perhaps?

  6. 00:44:895 (1,1) - Overlap again :V
  7. 00:56:695 (7) - New combo here would help people identify rhythm at this part
  8. 01:04:295 (4) - Same as above
  9. 01:09:495 (1,2) - I am a bit confused about these notes - this jump near the end feels quite large and doesn't suits for general slow pace of map. If you followed vocals at this part, perhaps remove next spinner and map this part untill 01:11:495 - ? Just 2 notes feels kinda strange, imo.
  10. 01:17:895 (1) - This slider is wrongly snapped.. and it also needs to have fixed timing. As for me i'd rather not map it at all - just put spinner like at Insane diff

    Also very nice job at storyboarded hitsounds!
[Normal]

*Increase HP Drain by 1 tick for more balanced settings
*There are some unnesessary storyboarded hitsounds what probably was copied from Hard diff by mistake; for example 00:50:695 (4) - (you can put whistles directly on slider rather than storyboarding it), 00:51:495 (5) - , 00:51:895 (6) - 00:55:895 (1,2,3) - 00:58:495 (4) - etc. Check them by your own.

  1. 00:01:695 (1,2) - It would plays better if you'd stack it
  2. 00:04:295 (5,1) - Overlap :V
  3. 00:24:295 (4,5,1,2,3) - The whole part looks quite confusing; overlaps such as 00:25:095 (1,2) - are not beginner-friendly and may case lots of combobreaks at this section; try to re-arrange this part to follows drums more instead of vocals - something like this would be better as for me:

  4. 00:26:495 (3,4) - I would not recommend to put 1/1 notes under slidertails on easiest diffs - they may be hard-readable for beginners, would be better to use regular spacing here
  5. 00:55:895 (1) - Ctrl+G flows better (and don't forget to adjust spacing)
  6. 01:06:295 - Adding note follow vocals would be more intuitive
[Easy]

*Increase HP Drain by 1 tick for more balanced settings
*Same about unnesessary storyboarded hitsounds - check & remove useless ones

  1. 00:15:095 (4,1) - Such stacking would be really confusing, especially for easiest diff in mapset.. try to use regular spacing here
  2. 00:28:295 (3,4) - Overlap :V
  3. 01:11:695 (1,1) - Reduse volume on both spinners to 5% like in other diffs?
Short and very nice map. Good luck!
Curisu
改札の前 つなぐ手と手 <3

Tag +Sukima Switch(スキマスイッチ)
Onodera Marika
Easy
00:01:695 (1) - 這個滑條移動到 00:01:895 比較好,結尾也順延
00:45:095 (3) - 刪掉這個滑條,或者用在00:45:495,加NC
00:49:095 (4, 5, 6) - 不是很跟節奏,建議改一改
01:18:095 (1) - 結尾延長到 01:22:695

Normal
有一些地方排列太密集,考慮加一點distance snap,或者刪掉一些note,詳見下面。
00:01:695 (1) - 刪掉
00:01:895 (2) - 加長到 00:02:495
00:24:895 (5) - 太緊張,可能刪掉比較好
00:26:295 (2) - 刪除這個,並且把00:26:495 (3)這個滑條提前到這裡,不要加長滑條
00:27:495 (4) - 這個note移出來不要遮擋
00:46:695 (2,3,4) - 改成等間距的排列
00:55:895 (1) - 可以減速到0.8x
01:09:895 (1,2) - 可以減速到0.8x
01:18:095 (1) - 延長到01:22:695

Hard
00:01:695 (1,2) - 一開始就是八分拍三連,建議刪掉
00:04:895 (4) - 這裡我聽不到任何聲音,建議刪掉
00:08:095 (4) - 同上
00:11:295 (4) - 同上
00:28:095 (6) - 移開來加NC
00:30:695 (1) - 取消NC
00:31:095 (6) - 刪掉
00:31:295 (7) - 加NC
00:31:495 (1) - 取消NC
以下多處滑條之間加圈感覺違和,可以考慮改掉(也許是我個人不喜歡這種風格,感覺overmapping,掉acc)
00:46:295 (2) -
00:48:695 (8) -
00:53:295 (3) - 刪掉這個并延長前面的滑條到這裡
00:58:295 (2,3,4,5) - 這個150bpm的連打不合理
01:02:495 (2) - 刪掉,并把後面的滑條延長到這裡
01:03:295 (2,3) - 建議改成一個四分之三拍的滑條
01:07:895 (3,4) - 建議改成短滑條

Insane
(有空再來看看)

總體感覺還是不錯的,希望這首歌早日rank
Topic Starter
yanlu
Satellite

Satellite wrote:

Hi

[General]
  1. Title : 奏
  2. Source : you should be change "Isshuukan Friends."
  3. Tag : change "一週間フレンズ。"
    It's unrankable issue. please fix. :arrow:
[Normal]
  1. 00:45:695 - add note this. :arrow: ok
  2. 01:12:295 (3) - SV1.00 really high. this slider please use 0.75% fit~ :arrow: ok~
[Hard]
  1. 00:57:695 (1) - Missing New combo? :arrow: nope ><
  2. 01:07:895 (3,4) - please use distance snap, here. :arrow: done

Insane looks fine :3 Good luck yanlu san ~ /o/

Autumn

Autumn wrote:

Normal

  1. 00:04:295 (5) - 可以加NC :arrow: ok
  2. 00:57:095 - SB音效可以稍微低一點
  3. 結尾的空白節奏很多,要不要加break呢? :arrow: 覺得還好 先保留lol

Hard

  1. 00:01:695 (1,2,3) - 這個..開頭就是移動連打對hard來說有點難,滑條的節奏也損失了一個鼓音...建議換一下節奏比如:
    :arrow: 改了點ˇˇ
  2. 00:16:695 (2,3,4) - 三角形的順序這樣擺和後面銜接得比較舒服 :arrow: ok~

加油!!! www

waxman

waxman wrote:

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ



[General]
I'm pretty sure that 01:11:495 -'s offset is wrong. but I don't know what to do. just post here :arrow: https://osu.ppy.sh/forum/t/13795
:arrow: hmm...i think nothing wrong here o_o
[Hard]
00:17:495 (5,6) - too far AiMod said that. :arrow: it's Hard diff,isn't too far imo but Aimod said.
00:24:695 (6,7,1) - take same spacing. :arrow: done
00:41:695 (2) - I don't why the end of slider has bass sound. I can't remove it :arrow: o.O??

01:09:695 (2) - delete circle because of Hard diff :arrow: no...why you think cuz hard diff need to dele this lol?

[Normal]
Fix them all.
:arrow: AiMod NOT THE ALL

GOOD LUCK!

smallboat

smallboat wrote:

Hi,yanlu.In-game req.
  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.
[General]
  1. Widescreen support 確定全難度一致。(Nm and Hard沒勾) :arrow: oops
  2. 有放Storyboard? 那麼把Display epilepsy warning勾起來? 都出現警告了。 :arrow: 只是+了storyboard sounds
  3. 或許能想想看Ez和Ins diff加上自定義難度(用他們的人名或簡稱)
Diff check part : Placement / Rhythm / Hitsound
[Normal]
Placement
  1. 00:27:495 (4,5) - 間距 :arrow: 這裡是停留我覺得為了區別要放遠些
Rhythm
  1. Nothing.
Hitsound
  1. 音效可參考Ez diff來加,我覺得加這些會有對map有加分。 :arrow: 音效交給v狗了
  2. 00:18:695 (1) - 如果照24clap這樣聽,這個尾端忘了加?
  3. 00:55:895 (1) - 同Ez
[Hard]
Placement
  1. 00:23:095 (3) - 使用Ctrl+g換個位置比較適合音樂走向。 :arrow: 覺得現在的比較好:/
  2. 00:28:095 (6) - 我覺得疊00:28:295 (1) 還比較好點,現在這樣好難讀。 :arrow: 恩..先mark>.<
  3. 00:48:895 (9) - 疊在00:49:095 (1) 比較適合音樂? :arrow: ok
  4. 00:57:695 (1) - 不必要的NC,remove it? :arrow: no, 是前一個忘記加了..
Rhythm
  1. 00:51:695 (5) - 少了一個note? 而且也有明顯的whistle聲。
  2. 00:58:295 (2,3,4,5,1) - 我沒聽到藍線音,所以我覺得這連打沒必要,而且對照INS,Ins只放一個1/2 slider,為何Hard會比Ins還要難打? 我覺得這節奏可以放在Ins. :arrow: 呃...因為是不同人做的=A=?
Hitsound
  1. 音效可參考Ez diff來加,我覺得加這些會有對map有加分。
  2. 00:56:695 (7) - 像這就有+whistle,前面兩個難度都沒有。
[Other]
  1. Good Luck!

CDFA

CDFA wrote:

I'm on the quest to keep my spot in the kudosu rankings lol :arrow: wow lol

Hard:
00:28:095 (6) - Especially for a hard, this pattern is weird, since the player stumbles to wait for this, and then has to awkwardly jump to (1) in a fairly soft section with no impactfulness. :arrow: oh...fixed since smallboat said too
00:30:695 (1) - Remove NC :arrow: k
00:31:095 (2) - Add NC for readability reasons. :arrow: ^
00:49:695 (1,1) - Remove NC :arrow: nop i want to keep it
00:53:295 (3) - Jump seems a bit weird :arrow: it's fine ;w;
00:57:895 (1) - Remove NC :arrow: x
01:09:895 - Add note :arrow: nop 030
01:17:895 (1) - This is SUPER awkward. Please map more in between the previous note and this. I actually thought the map ended early because it just sort of appears. Map more of the break like the other diffs ;3; :arrow: ahhh....a-alright ;w;

Normal:
00:26:295 (2,3) - This looks VERY cramped, and for a normal, that's bad because it's hard to read :arrow: fixed
01:06:695 (3) - NC :arrow: kk

Good start ;3;

Kobaka

Kodora wrote:

These update for drain time & approach rate what now shows directly on site looks so lovely, and i'm probably the first one who saying that on forums. Also, my 2000th post.

As you requested

[General]

  1. Remove ed from tags - it is unnessesary since it doesn't works with website search anyway
  2. Kiai on your own diffs are not same
[Hard]

*Reduse HP Drain by 1 tick - currently you have higher HP Drain than on Insane, which is bad for difficulty spread

  1. 00:11:495 (5,1) - This 1/1 stacking is quite unexpected and may confuse people since note comes right after short repeat - probably re-spacing it with normal spacing would work better here
  2. 00:15:095 (6,2) - Overlap, re-space them please to avoid that
  3. 00:16:895 (3,4) - Two notes souds quite friendly here since there are strong beat at 00:16:895 (3) - perhaps, make here short 1/8 slider?
  4. 00:27:495 (5,6) - This stacking is very unintuitive and may case lots of combobreaks or 100s due to it's sudden nature - i understand that you wanted to follows vocals here, but try to unstack it & use default spacing to improve playability of this part.
  5. 00:34:695 (1,2,3) - Looks kinda weird. Try this perhaps?

  6. 00:44:895 (1,1) - Overlap again :V
  7. 00:56:695 (7) - New combo here would help people identify rhythm at this part
  8. 01:04:295 (4) - Same as above
  9. 01:09:495 (1,2) - I am a bit confused about these notes - this jump near the end feels quite large and doesn't suits for general slow pace of map. If you followed vocals at this part, perhaps remove next spinner and map this part untill 01:11:495 - ? Just 2 notes feels kinda strange, imo.
  10. 01:17:895 (1) - This slider is wrongly snapped.. and it also needs to have fixed timing. As for me i'd rather not map it at all - just put spinner like at Insane diff

    Also very nice job at storyboarded hitsounds!
[Normal]

*Increase HP Drain by 1 tick for more balanced settings
*There are some unnesessary storyboarded hitsounds what probably was copied from Hard diff by mistake; for example 00:50:695 (4) - (you can put whistles directly on slider rather than storyboarding it), 00:51:495 (5) - , 00:51:895 (6) - 00:55:895 (1,2,3) - 00:58:495 (4) - etc. Check them by your own.

  1. 00:01:695 (1,2) - It would plays better if you'd stack it
  2. 00:04:295 (5,1) - Overlap :V
  3. 00:24:295 (4,5,1,2,3) - The whole part looks quite confusing; overlaps such as 00:25:095 (1,2) - are not beginner-friendly and may case lots of combobreaks at this section; try to re-arrange this part to follows drums more instead of vocals - something like this would be better as for me:

  4. 00:26:495 (3,4) - I would not recommend to put 1/1 notes under slidertails on easiest diffs - they may be hard-readable for beginners, would be better to use regular spacing here
  5. 00:55:895 (1) - Ctrl+G flows better (and don't forget to adjust spacing)
  6. 01:06:295 - Adding note follow vocals would be more intuitive
Short and very nice map. Good luck!

Thank you all for modding~!!! ^w^* update!
BanchoBot
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