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Nanamori-chu * Goraku-bu - Precious Friends

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CodeS
Random pick from #modreqs , I tried contacting you In game but you was AFK.

I can't do much because I'm just new to modding, but if I can help you a bit, I'm glad, so a small mod for the Hard and General. =)

General:


No Need to add the anime name to the tags as it's on the Source Already. Instead you could add the name of the Seiyuus (Mikami Shiori, Otsubo Yuka, Tsuda Minami, Okubo Rumi)that take part in this album, or the characters, or "yr yr" (if you check, some beatmaps have this)


Hard:


00:49:080 (4) - Move the 2nd anchor to and third to for better blanked
00:55:655 (3) - Move to x:409 y:139 , not really an important change, is more for a more Cosmetics look of the blanket.
00:56:888 (7) - Move Anchor 2 to : x 112 y 56 and Anchor 3: x 64 and y 100 for a better blanked? http://i.imgur.com/ZIfbf5f.png
01:04:696 (7) - CTR-G ? for better flow
01:05:107 (8) - ^ (problem is the big slider ends at a kinda big distance snapping, but the flow is better, so up to you)


01:07:573 (6,1,2,3,4,5,6) - This could end ver simetrical if you take out Grind snap and move 01:07:573 (6) - more to the center (and move the third anchor a bit to right) , make 01:08:806 (3,4) - Identical to 01:07:984 (1,2) - (I just deleted 01:08:806 (3,4) - , then copy pasted 01:07:984 (1,2) - Apply CTR-H and CTR-G, but I'm noob so there must be better way to do it ) , and move 01:09:833 (5,6) - - to the center too, you would end with something like this.


01:20:518 (3) - Third anchor to x 443 y 64 for better blanket

02:56:703 - Up to you, map is perfect at it is, just a bit of work on blankets is needed, but why not map ahead of this?, you could make some beautiful simple patterns with low vol notes and a Spinner. but is more because I love this part of the song so is not really needed xD.


I Loved the Map, is really fun. Good Luck!.
Topic Starter
Setz
oh man, my first mod from #modreqs after who knows how long, response in the quote

CodeS wrote:

General:


No Need to add the anime name to the tags as it's on the Source Already. Instead you could add the name of the Seiyuus (Mikami Shiori, Otsubo Yuka, Tsuda Minami, Okubo Rumi)that take part in this album, or the characters, or "yr yr" (if you check, some beatmaps have this) What I have in the tags is the show's name as one word. some people search for it like that, so I think this is fine. adding their names as tags is a good idea though, I will do this.


Hard:


00:49:080 (4) - Move the 2nd anchor to and third to for better blanked Done.
00:55:655 (3) - Move to x:409 y:139 , not really an important change, is more for a more Cosmetics look of the blanket. Done.
00:56:888 (7) - Move Anchor 2 to : x 112 y 56 and Anchor 3: x 64 and y 100 for a better blanked? http://i.imgur.com/ZIfbf5f.png I think the blanket is fine as is.
01:04:696 (7) - CTR-G ? for better flow I think this flow is fine, ctrl+g screws up the spacing for all the notes after. I dont think this is a big enough deal to warrant destroying alot of the following patterns. if it is brought up more times though I will see what I can do.
01:05:107 (8) - ^ (problem is the big slider ends at a kinda big distance snapping, but the flow is better, so up to you) the 01:05:518 (1) - is a very strong note in my opinion, hence the finish on its head, and the increased spacing to emphasize this. will be keeping this for now.


01:07:573 (6,1,2,3,4,5,6) - This could end ver simetrical if you take out Grind snap and move 01:07:573 (6) - more to the center (and move the third anchor a bit to right) , make 01:08:806 (3,4) - Identical to 01:07:984 (1,2) - (I just deleted 01:08:806 (3,4) - , then copy pasted 01:07:984 (1,2) - Apply CTR-H and CTR-G, but I'm noob so there must be better way to do it ) , and move 01:09:833 (5,6) - - to the center too, you would end with something like this.

About this part, I tried to make this as symmetrical as possible while keeping the spacing consistent. aesthetics are nice and all, but I rather have my map be fun to play then have weird spacing inconsistencies for the sake of symmetry. the part you suggested I copy paste is what I actually did, they just look different after you flip them with crtl+h crtl+g. I adjusted them a tiny bit it should look better now.


01:20:518 (3) - Third anchor to x 443 y 64 for better blanket Done.

02:56:703 - Up to you, map is perfect at it is, just a bit of work on blankets is needed, but why not map ahead of this?, you could make some beautiful simple patterns with low vol notes and a Spinner. but is more because I love this part of the song so is not really needed xD. I actually wanted to do something with this part too, since I like it as well, but if you listen carefully, and compare it to the timeline, I think it is an entirely different BPM than the rest of the song. the notes land in weird places. if anyone can figure out the timing for this part, I can maybe talk to lanturn and see what we can do.


I Loved the Map, is really fun. Good Luck!.
thanks for the mod!
Shurelia
おっす!やったよ!
すごくいいの歌だ!
From my Queue~

[Lanturn's Normal]
  1. 00:53:189 (3) - Didn't fit with the song in my opinion.

[Hard]
  1. 00:39:217 (1) - NC
  2. 01:28:532 (3) - use 1.2x distance snap at here.
  3. 02:09:649 (3) - ^^^
  4. 02:39:443 (7) - NC
  5. 00:58:943 (1) - i suggest to move it a bit to x:40 , y:324 , w
  6. 01:02:230 (1) - Why 1.6x? not 1.5x?

[Insane]
  1. 01:30:381 (7) - NC

This mapset i really good, Hope this help and got ranked soon!

Sorry , if it's too few ._.
Lanturn
Shurelia

Shurelia wrote:

[Lanturn's Normal]
  1. 00:53:189 (3) - Didn't fit with the song in my opinion. For this I have it matching the vocals where the reverse hits on the 'un' sounding part. I suppose I could have ending the slider at 00:53:600 - and started one 1/2 later, but I was worried it would become a bit too dense especially compared to the parts just before this. If anyone brings this up again, I'll make changes. Thanks.
Thanks for the mod.
Topic Starter
Setz

Shurelia wrote:

[Hard]
  1. 00:39:217 (1) - NC I don't see the need for NC here, i think the combo makes sense as is, adding one here would ruin the drain.
  2. 01:28:532 (3) - use 1.2x distance snap at here. Done.
  3. 02:09:649 (3) - ^^^ Done
  4. 02:39:443 (7) - NC Instead NC'd at 02:39:238 (1) - , makes more sense to me.
  5. 00:58:943 (1) - i suggest to move it a bit to x:40 , y:324 , w Spacing here is intentional.
  6. 01:02:230 (1) - Why 1.6x? not 1.5x? Adjusted spacing.

[Insane]
  1. 01:30:381 (7) - NC Done.

This mapset i really good, Hope this help and got ranked soon!

Sorry , if it's too few ._.
thanks for the mod!
KuroSenpai112
Hi there from modding queue! These are just suggestions so you don't need to follow them!

Anyways, let's get started.

[Normal]
Seems ok.

[Hard]
01:53:416 (1,2,3) - Form a triangular pattern here. Example: http://gyazo.com/9aed854347cc0459ebaf462f42493813
01:55:676 (3,4,5,1) - Form a tilted-square pattern here. Example: http://gyazo.com/c82a3952c41ce884a467b50f033be6d1
02:06:555 (1,2,3,4) - Form a zig-zag pattern here. Example: http://gyazo.com/b2279520dcf834281c69788265a79871

[Insane]
01:27:915 (5,6,7,8,9,10) - Use the "convert slider to stream" here.
BEFORE: http://gyazo.com/c8fecb4882434ca171e67d8584794fb6
AFTER: http://gyazo.com/f436d89bf0fc6e8a781bc22e0946bc43
Topic Starter
Setz

TheForgotten5 wrote:

Hi there from modding queue! These are just suggestions so you don't need to follow them!


[Hard]
01:53:416 (1,2,3) - Form a triangular pattern here. Example: http://gyazo.com/9aed854347cc0459ebaf462f42493813 These notes are stacked on purpose, since its the same drum beat sound.
01:55:676 (3,4,5,1) - Form a tilted-square pattern here. Example: http://gyazo.com/c82a3952c41ce884a467b50f033be6d1 again, the 3 and 4 are stacked because they are the same sound.
02:06:555 (1,2,3,4) - Form a zig-zag pattern here. Example: http://gyazo.com/b2279520dcf834281c69788265a79871 Didn't do exactly this, but something very similar.

[Insane]
01:27:915 (5,6,7,8,9,10) - Use the "convert slider to stream" here.
BEFORE: http://gyazo.com/c8fecb4882434ca171e67d8584794fb6
AFTER: http://gyazo.com/f436d89bf0fc6e8a781bc22e0946bc43 I honestly think the curve is fine like this. if more people bring it up, I can change the curve of this stream.
thanks for the mod!
Eni
Hello,

I strongly suggest that you map at the start of the music (00:01:409 -) and past 02:56:703 -. It is 99.9% mappable and a spinner would make more sense on 03:04:512 - from my perspective.

no kd
Topic Starter
Setz

Project Railgun wrote:

Hello,

I strongly suggest that you map at the start of the music (00:01:409 -) and past 02:56:703 -. It is 99.9% mappable and a spinner would make more sense on 03:04:512 - from my perspective.

no kd

mapping the start is something I will consider, and the end, I REALLY want to do something with it, because I love how it sounds, but I think it is an entirely different BPM from the rest of the song, the notes land in weird places in the timeline.

I am horrible at timing, so if anyone else could figure that out, that would be great.
Come[Back]Home
Lanturn's Normal
00:37:367 (3) It has an ugly overlap with 00:35:929 (1)
02:00:813 (2) Move end point to x:265 y:204

Hard
00:26:888 Add HC
01:03:052 (3) The end from the slider is too close to 01:03:669 (5) Its just my opinion, but somehow, it looks ugly.
01:55:470 Add HC
02:34:717 (6) Maybe a curvy slider here
02:55:470 (6) Stack it with 02:54:032 (4)

Insane
00:50:313 (8) Move it to x:387 y:334
02:38:210 (3) Shouldn't the stream start here?



Good Luck with your Map. I really like it :P
Frostings
Hi there ~
from my queue
Begin my noob mod ;w;


[General]
01:56:498 - recommended kiai start instead of 02:03:073 -


[Insane]
  1. 00:16:819 (4,5) - blanket this better for layout


  2. 00:22:367 (1,2,3) - try to smooth this out a little more for layout


  3. 00:25:244 (9,10) - missing whistles?
  4. 00:29:354 (3) - why not just center this circle before the spinner (256, 192)
  5. 00:56:066 (7) - missing clap
  6. 01:27:915 (5,6,7,8,9,10,1) - smoother curve for layout



  7. 01:41:806 (1) - end the spinner 01:44:580 - here maybe. I think it is where the vocal stops, and the 1/2 tick after is just the echo from the vocal

  8. 01:48:073 (1,2,3) - smoother curve for layout




  9. 01:48:690 (4,5) - maybe blanket these
  10. 01:49:923 (2,3,4,5) - maybe distance these the same for layout (just like these 01:50:745 (5,6,7,1) - )
  11. 01:58:553 - I don't know if it was your intention, but you actually miss soft drums here
  12. 02:37:799 (1,2,3,4) - maintain equal distance
    actually, if you wanted to emphasize this note 02:38:210 (3) - which is particularly strong, you could maybe stack (1) and (2), or at least move them closer to create a more intended jump to (3)



[Hard]
  1. 00:28:943 (4) - maybe missing claps here
  2. 00:25:244 (3) - keep all sliderpoints on the grid (ctrl+G twice)
  3. 00:56:066 (4) - clap on head
  4. 00:59:559 (2,3) - better blanket for layout
  5. 01:12:504 (7) - why not just center this before the spinner
  6. 01:15:381 (3) - NC on kiai start
  7. 01:26:682 (7,1) - swap NC and then NC 01:28:532 (3) - on kiai start
  8. 01:40:039 (9) - snap to red timing point
  9. 01:41:806 (1) - same as Insane
  10. 01:54:443 - note here to follow drums
  11. 01:55:470 - ^
  12. 02:07:799 (7,1,3) - swap these NCs
  13. 02:11:498 (1,2) - better blanket for layout
  14. 02:14:786 (3,4) - ^
  15. 02:25:881 (1) - I think you should remove this note, it is very awkward to play and doesn't actually follow anything in the music


[Lanturn's Normal]
  1. 00:49:902 (2) - Normal on end instead of clap
  2. 01:26:272 (2) - finish on the end
  3. 01:27:504 - I highly suggest you put a note here, because this sound is so big in the music (if you do this, you should simplify 01:27:710 (4) - )
  4. 01:59:786 (1,2) - better blanket for layout
  5. 02:03:073 (1,2,3,4,5) - I suggest you add hitsounds here
  6. 02:48:279 (4) - clap on tail instead of Normal
Topic Starter
Setz

Come[Back]Home wrote:

Hard
00:26:888 Add HC
01:03:052 (3) The end from the slider is too close to 01:03:669 (5) Its just my opinion, but somehow, it looks ugly. They don't overlap, I dont think this is a big deal.
01:55:470 Add HC for the 2 hit circle suggestions, I have them here in the Insane, but not the hard, this is to simplify rhythms and lower difficulty. I dont think these are particularly strong beats, so I will keep what i have for now.
02:34:717 (6) Maybe a curvy slider here Done.
02:55:470 (6) Stack it with 02:54:032 (4) Done.

Insane
00:50:313 (8) Move it to x:387 y:334 No idea why, there is nothing that warrants such a big jump.
02:38:210 (3) Shouldn't the stream start here? this is the same as the other streams that are in the Kiai time. so I think its fine as it is, if more poeople have issues with this particular stream I will see what I can do.



Good Luck with your Map. I really like it :P
thanks for the mod!
Topic Starter
Setz
Hi, response in the quote. note that as of the time of me going over your mod, none of your image links work, so I can't see what you were trying to say, but I will try my best to spot these things from what you said.

Frostings wrote:

[General]
01:56:498 - recommended kiai start instead of 02:03:073 - the part where you are suggesting the kiai start doesn't have much going on in the background, so that's why I have them set up this way, if more people think the kiai should be moved, i will change it.


[Insane]
  1. 00:16:819 (4,5) - blanket this better for layout


    This makes the flow with the next notes kind of strange. I don't think what's already there looks terrible, so i am keeping for now, if more people say i should perfectly blanket this, I will see what I can do.

  2. 00:22:367 (1,2,3) - try to smooth this out a little more for layout


    Smoothed this out more. again, as of me checking this, your image links don't work, so it may not have been exactly what you suggested.

  3. 00:25:244 (9,10) - missing whistles? Yeah, didn't really think of this, fixed.
  4. 00:29:354 (3) - why not just center this circle before the spinner (256, 192) Done.
  5. 00:56:066 (7) - missing clap Fixed
  6. 01:27:915 (5,6,7,8,9,10,1) - smoother curve for layout



  7. 01:41:806 (1) - end the spinner 01:44:580 - here maybe. I think it is where the vocal stops, and the 1/2 tick after is just the echo from the vocal hmm, I think t he current end point for the spinner is fine.... if someone else says I should end it on the white line before I will change it though.

  8. 01:48:073 (1,2,3) - smoother curve for layout



    again, can't see what you suggested here, but I think these are fine.

    Smoothed out the curve some more.


  9. 01:48:690 (4,5) - maybe blanket these if i do this, the slider shape wont match with the 3. and if i copy paste it, the triple into slider looks kinda of weird, so I will keep these for now.
  10. 01:49:923 (2,3,4,5) - maybe distance these the same for layout (just like these 01:50:745 (5,6,7,1) - ) i think this plays fine. it might look sloppy int he editor, but it is what i intended when I mapped, so i will keep them for now
  11. 01:58:553 - I don't know if it was your intention, but you actually miss soft drums here very good catch, I missed this completely, i removed the slider here and mapped the 2 drums instead.
  12. 02:37:799 (1,2,3,4) - maintain equal distance
    actually, if you wanted to emphasize this note 02:38:210 (3) - which is particularly strong, you could maybe stack (1) and (2), or at least move them closer to create a more intended jump to (3) this is why the spacing here is the way it is. i used the normal spacing for the map which is 1.2 for the 1 and 2, and 1.8 for the jump to 3. i think this is fine this way, but I will change it if more people have issues.



[Hard]
  1. 00:28:943 (4) - maybe missing claps here Done on purpose, following drums with claps here, and there's no drum on this beat.
  2. 00:25:244 (3) - keep all sliderpoints on the grid (ctrl+G twice) Fixed
  3. 00:56:066 (4) - clap on head Done
  4. 00:59:559 (2,3) - better blanket for layout Done.
  5. 01:12:504 (7) - why not just center this before the spinner Done.
  6. 01:15:381 (3) - NC on kiai start Done.
  7. 01:26:682 (7,1) - swap NC and then NC 01:28:532 (3) - on kiai start I didn't do exactly this with the combos, but I did NC at the kiai start.
  8. 01:40:039 (9) - snap to red timing point Fixed
  9. 01:41:806 (1) - same as Insane
  10. 01:54:443 - note here to follow drums
  11. 01:55:470 - ^ About these 2, I did this on purpose, I have circles here on insane, but not hard, this is to lower difficulty. a lot of circles back to back tends to be very difficult, if more people bring this up, I guess I will add them.
  12. 02:07:799 (7,1,3) - swap these NCs Same as above with these NCs
  13. 02:11:498 (1,2) - better blanket for layout
  14. 02:14:786 (3,4) - ^ Done for both
  15. 02:25:881 (1) - I think you should remove this note, it is very awkward to play and doesn't actually follow anything in the music I will have to disagree here, it sounds really bad without this note, it goes along with what the next 1 note and slider follow in the music.

thanks for the mod, and sorry for late response!
Lanturn
[box=Come[Back:1337]Home]

Come[Back]Home wrote:

Lanturn's Normal
00:37:367 (3) It has an ugly overlap with 00:35:929 (1) I don't see any problem with how it is. It's placed so you can still easily see the (1)
02:00:813 (2) Move end point to x:265 y:204 Between this, and the other mod. I changed this a little.

Frostings

Frostings wrote:

[Lanturn's Normal]
  1. 00:49:902 (2) - Normal on end instead of clap Pattern consistency doesn't want this. Though this did help me find an incorrect hitsound a few seconds later XD
  2. 01:26:272 (2) - finish on the end Added, also changed the whistle a few notes ahead to a finish.
  3. 01:27:504 - I highly suggest you put a note here, because this sound is so big in the music (if you do this, you should simplify 01:27:710 (4) - ) I changed this pattern around (2 reverses and a 1/2)
  4. 01:59:786 (1,2) - better blanket for layout Between this and the other mod, I changed it a little.
  5. 02:03:073 (1,2,3,4,5) - I suggest you add hitsounds here By hitsounds, I'm guessing you mean claps. I don't believe they would work that well in it. It still feels like a drumless part of the song so I wait until after the spinner before starting them back up. I still have Finishes/whistles in this section.
  6. 02:48:279 (4) - clap on tail instead of Normal Fixed thanks. Copy+Paste too strong for me.

Thanks guys.

SPOILER
osu file format v12

[General]
AudioFilename: Precious Friends.mp3
AudioLeadIn: 0
PreviewTime: 88343
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 56477
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Precious Friends
TitleUnicode:Precious Friends
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Setz206
Version:Lanturn's Normal
Source:Yuru Yuri
Tags:ゆるゆり マイペースでいきましょう Yuruyuri Lanturn Happy Go Lily Mikami Shiori Ootsubo Yuka Ookubo Rumi Tsuda Minami Yryr
BeatmapID:421038
BeatmapSetID:173956

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,104995,106639
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1409,410.958904109589,4,2,1,70,1,0
29456,-100,4,2,1,5,0,0
32641,-133.333333333333,4,2,1,35,0,0
44148,-100,4,2,1,60,0,0
45792,-100,4,2,1,70,0,0
73326,-100,4,2,1,40,0,0
73737,-100,4,2,1,70,0,0
74148,-100,4,2,1,30,0,0
74559,-100,4,2,1,50,0,0
74902,-100,4,2,1,65,0,0
75381,-100,4,2,1,60,0,1
87504,-100,4,2,1,70,0,0
88532,-100,4,2,1,70,0,1
100060,410.958904109589,4,2,1,70,1,0
101703,-100,4,2,1,70,0,0
123073,-100,4,2,1,70,0,1
128621,-100,4,2,1,70,0,0
129649,-100,4,2,1,70,0,1
140128,-100,4,2,1,40,0,1
140334,-100,4,2,1,70,0,1
142799,-100,4,2,1,70,0,0


[Colours]
Combo1 : 0,128,128
Combo2 : 0,255,255
Combo3 : 255,128,255
Combo4 : 255,255,0
Combo5 : 255,0,0
Combo6 : 128,128,192
Combo7 : 0,128,192

[HitObjects]
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468,72,19080,1,8,0:0:0:0:
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248,244,33463,2,0,P|296:236|348:252,1,90.0000034332277,2|0,0:0|0:0,0:0:0:0:
380,260,34080,2,0,B|412:216|389:176|389:176|404:144|388:116,1,135.000005149841,2|0,0:0|0:0,0:0:0:0:
340,60,35107,2,0,P|304:67|275:57,2,67.5000025749207,2|2|0,0:0|0:0|0:0,0:0:0:0:
384,44,35929,54,0,P|444:56|468:96,1,90.0000034332277,2|0,0:0|0:0,0:0:0:0:
472,164,36751,2,0,L|520:200,2,45.0000017166138,2|0|0,0:0|0:0|0:0,0:0:0:0:
432,140,37367,2,0,B|388:132|346:159|346:159|301:159,1,135.000005149841,2|0,0:0|0:0,0:0:0:0:
220,200,38395,2,0,P|156:212|136:204,2,67.5000025749207,2|2|0,0:0|0:0|0:0,0:0:0:0:
248,164,39217,5,2,0:0:0:0:
172,120,39628,1,0,0:0:0:0:
88,156,40039,2,0,P|72:240|113:287,2,135.000005149841,2|2|0,0:0|0:0|0:0,0:0:0:0:
116,72,41682,2,0,B|160:48|203:60|203:60|228:44|264:48,1,135.000005149841,2|0,0:0|0:0,0:0:0:0:
288,56,42504,22,0,B|288:112|320:137|320:137|308:180|364:228,1,180.000006866455,2|0,0:0|0:0,0:0:0:0:
140,336,44148,38,0,P|120:304|116:268,1,60,4|8,0:3|0:0,0:0:0:0:
180,180,44765,2,0,B|191:208|223:224|223:224|197:247|196:288,1,120,4|8,0:3|0:0,0:0:0:0:
220,328,45381,1,2,0:3:0:0:
336,304,45792,54,0,P|368:248|360:180,1,120,4|0,0:0|1:0,0:0:0:0:
280,108,46614,2,0,P|228:108|176:148,1,120,2|8,0:0|0:0,0:0:0:0:
148,200,47230,2,0,B|112:252|47:259|47:259|84:320,1,180,2|0,0:0|1:0,0:0:0:0:
192,348,48258,2,0,P|235:360|285:343,2,90,2|2|0,0:0|0:0|0:0,0:0:0:0:
172,292,49080,54,0,P|232:272|268:228,1,120,2|0,0:0|1:0,0:0:0:0:
312,120,49902,2,0,P|349:105|383:115,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
260,148,50518,2,0,B|200:184|148:145|148:145|116:164|72:152,1,180,2|0,0:0|1:0,0:0:0:0:
108,36,51545,2,0,P|164:24|206:45,2,90,2|2|0,0:0|0:0|0:0,0:0:0:0:
64,76,52367,5,2,0:0:0:0:
16,184,52778,1,0,1:0:0:0:
48,300,53189,2,0,P|116:260|136:156,2,180,2|2|0,0:0|0:0|1:0,0:0:0:0:
160,344,54833,2,0,B|220:304|273:321|273:321|292:348|332:360,1,180,2|0,0:0|0:0,0:0:0:0:
380,364,55655,22,0,L|448:256,1,120,2|0,0:0|1:0,0:0:0:0:
388,156,56477,2,0,L|320:264,1,120,2|8,0:0|0:0,0:0:0:0:
236,340,57299,2,0,B|180:361|180:361|155:306|155:306|99:327|99:327|88:260|30:236|30:236|83:207|83:207|50:156|50:156|104:120,1,480,2|4,0:0|0:0,0:0:0:0:
204,60,59354,54,0,L|272:60,1,60,0|2,1:0|0:0,0:0:0:0:
320,80,59765,2,0,P|348:132|320:184,1,120,0|8,0:0|0:0,0:0:0:0:
296,300,60587,2,0,P|386:283|441:203,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
180,264,62230,6,0,P|152:204|180:148,1,120,2|0,0:0|1:0,0:0:0:0:
212,112,62847,1,2,0:0:0:0:
260,76,63052,2,0,P|312:96|392:72,1,120,0|8,0:0|0:0,0:0:0:0:
464,160,63874,2,0,B|424:208|357:201|357:201|312:248,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
476,280,65518,22,0,P|436:328|368:340,1,120,2|0,0:0|1:0,0:0:0:0:
324,332,66135,1,2,0:0:0:0:
292,284,66340,2,0,P|304:248|304:216,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
188,344,67162,2,0,P|144:292|148:236,1,120,2|0,0:0|1:0,0:0:0:0:
180,192,67778,2,0,P|192:140|168:76,1,120,2|0,0:0|0:0,0:0:0:0:
200,28,68395,1,8,0:0:0:0:
312,68,68806,54,0,L|416:148,1,120,4|0,0:0|1:0,0:0:0:0:
452,180,69422,2,0,B|448:244|385:271|385:271|392:312|364:336,1,180,2|8,0:0|0:0,0:0:0:0:
256,356,70450,2,0,L|152:276,1,120,2|0,0:0|1:0,0:0:0:0:
116,244,71066,2,0,B|120:180|183:153|183:153|176:112|204:88,1,180,2|8,0:0|0:0,0:0:0:0:
308,132,72093,54,0,B|368:160|422:124|422:124|460:132|500:116,2,180,8|8|4,0:0|0:0|0:0,0:0:0:0:
196,96,73737,2,0,B|153:143|195:206|195:206|153:274|206:311|206:311|268:276|332:324,1,360,4|8,0:0|0:0,0:0:0:0:
436,348,75381,6,0,P|456:280|436:232,1,120,4|0,0:0|1:0,0:0:0:0:
368,140,76203,2,0,P|296:180|256:172,1,120,2|8,0:0|0:0,0:0:0:0:
144,144,77025,2,0,B|96:192|92:252|92:252|108:280|104:312,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
232,64,78669,5,2,0:0:0:0:
332,132,79080,1,0,1:0:0:0:
380,244,79491,1,2,0:0:0:0:
288,324,79902,2,0,P|352:360|462:334,2,180,8|2|2,0:0|0:0|0:0,0:0:0:0:
240,212,81545,1,8,0:0:0:0:
144,136,81956,70,0,B|104:116|60:116|36:148|36:148|36:180|60:212|120:224,1,240,4|0,0:0|0:0,0:0:0:0:
240,212,83189,1,8,0:0:0:0:
336,136,83600,2,0,B|376:116|420:116|444:148|444:148|444:180|420:212|360:224,1,240,4|0,0:0|0:0,0:0:0:0:
240,212,84833,1,8,0:0:0:0:
144,136,85244,6,0,B|92:76|133:29|133:29|160:48|216:36,1,180,2|2,0:0|0:0,0:0:0:0:
308,64,86272,2,0,P|328:36|360:16,2,60,2|8|4,0:0|0:0|0:0,0:0:0:0:
412,120,87093,2,0,P|440:100|456:72,2,60,2|0|2,0:0|1:0|0:0,0:0:0:0:
304,172,87915,2,0,P|272:196|260:224,1,60,8|8,0:0|0:0,0:0:0:0:
208,320,88532,6,0,P|148:336|90:321,1,120,4|0,0:0|1:0,0:0:0:0:
44,284,89148,2,0,B|81:221|48:171|48:171|84:168|112:128,1,180,2|8,0:0|0:0,0:0:0:0:
184,56,90176,2,0,B|240:19|296:56|296:56|328:48|360:56,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
240,164,91819,70,0,P|288:192|368:176,1,120,2|0,0:0|1:0,0:0:0:0:
404,160,92436,2,0,B|448:216|402:268|402:268|368:264|336:280,1,180,0|8,0:0|0:0,0:0:0:0:
232,324,93463,2,0,P|176:344|112:320,1,120,2|0,0:0|1:0,0:0:0:0:
52,228,94285,2,0,B|36:184|36:184|36:140,2,90,2|2|0,0:0|0:0|0:0,0:0:0:0:
108,204,95107,6,0,P|168:184|236:216,1,120,0|0,0:0|1:0,0:0:0:0:
324,264,95929,2,0,P|384:284|452:252,1,120,0|8,0:0|0:0,0:0:0:0:
371,163,96751,2,0,P|356:107|380:53,2,120,2|0|2,0:0|1:0|0:0,0:0:0:0:
484,116,97984,1,8,0:0:0:0:
380,54,98395,6,0,B|312:40|268:82|268:82|232:72|195:93,1,180,8|4,0:0|0:0,0:0:0:0:
156,116,99217,2,0,P|180:176|148:232,1,120,0|8,1:0|0:0,0:0:0:0:
96,336,100060,70,0,P|148:352|216:332,1,120,4|2,0:0|0:0,0:0:0:0:
312,272,100881,2,0,P|364:260|412:276,2,90,2|2|0,0:0|0:0|0:0,0:0:0:0:
256,192,101703,12,0,104580,0:0:0:0:
304,192,108279,38,0,B|308:264|355:295|355:295|352:336|392:360,2,180,4|2|8,0:0|0:0|0:0,0:0:0:0:
424,196,109923,2,0,B|420:124|373:93|373:93|376:52|336:28,1,180,2|2,0:0|0:0,0:0:0:0:
180,92,111156,1,8,0:0:0:0:
120,196,111567,6,0,B|185:226|240:195|240:195|311:195,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
72,160,113005,1,2,0:0:0:0:
152,72,113416,2,0,L|152:12,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
252,136,114238,1,2,0:0:0:0:
300,244,114649,22,0,B|360:232|388:170|388:170|416:204|460:204,2,180,4|2|0,0:0|0:0|0:0,0:0:0:0:
140,160,116498,54,0,P|116:224|144:284,1,120,2|0,0:0|0:0,0:0:0:0:
172,316,117114,1,2,0:0:0:0:
292,296,117525,2,0,P|356:284|416:308,1,120,4|4,0:0|0:0,0:0:0:0:
480,208,118347,2,0,B|448:140|472:92|472:92|448:64|456:28,2,180,2|2|0,0:0|0:0|0:0,0:0:0:0:
456,264,119786,6,0,B|392:296|341:267|341:267|280:284,1,180,2|2,0:0|0:0,0:0:0:0:
164,272,120813,2,0,B|207:255|207:255|222:217|264:207,1,120,4|4,0:0|0:0,0:0:0:0:
372,168,121635,2,0,B|440:164|481:124|481:124|504:152|492:196,2,180,2|2|0,0:0|0:0|0:0,0:0:0:0:
316,144,123073,6,0,P|252:132|196:144,1,120,4|0,0:0|0:0,0:0:0:0:
88,188,123895,2,0,P|132:236|188:252,1,120,2|0,0:0|0:0,0:0:0:0:
240,232,124512,2,0,B|307:214|358:237|358:237|392:236|424:200,1,180,2|0,0:0|0:0,0:0:0:0:
492,124,125539,1,2,0:0:0:0:
400,44,125950,1,0,0:0:0:0:
256,192,126361,12,2,128621,0:0:0:0:
380,120,129649,22,0,P|316:144|272:120,1,120,2|0,0:0|1:0,0:0:0:0:
232,80,130265,2,0,B|264:144|222:191|222:191|228:224|256:244,1,180,2|8,0:0|0:0,0:0:0:0:
348,312,131293,2,0,B|409:278|462:307|462:307|488:280|520:288,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
228,292,132936,6,0,P|168:248|151:194,1,120,2|0,0:0|1:0,0:0:0:0:
176,152,133553,2,0,B|244:166|278:209|278:209|312:205|347:220,1,180,0|8,0:0|0:0,0:0:0:0:
456,212,134580,2,0,P|432:144|378:105,1,120,2|0,0:0|1:0,0:0:0:0:
296,48,135402,2,0,P|256:60|208:44,2,90,2|2|0,0:0|0:0|0:0,0:0:0:0:
352,32,136224,6,0,P|376:94|354:141,1,120,0|0,0:0|1:0,0:0:0:0:
236,160,137046,2,0,L|316:272,1,120,2|8,0:0|0:0,0:0:0:0:
340,308,137662,2,0,B|280:336|280:336|232:312|232:312|200:324|172:312,1,180,2|0,0:0|1:0,0:0:0:0:
76,244,138690,1,0,0:0:0:0:
96,124,139101,1,8,0:0:0:0:
200,60,139512,70,0,B|227:126|204:177|204:177|252:224,1,180,4|4,0:0|0:0,0:0:0:0:
296,256,140334,2,0,P|348:276|416:256,1,120,0|8,1:0|0:0,0:0:0:0:
492,176,141155,6,0,P|468:112|496:64,1,120,4|2,0:0|0:0,0:0:0:0:
376,32,141977,2,0,P|324:44|276:28,2,90,2|2|0,0:0|0:0|0:0,0:0:0:0:
256,192,142799,12,0,145265,0:0:0:0:
392,96,146087,38,0,L|332:228,1,120,4|0,0:0|1:0,0:0:0:0:
248,280,146909,2,0,P|191:262|136:280,1,120,0|8,0:0|0:0,0:0:0:0:
70,381,147731,2,0,P|15:280|76:177,1,240,2|0,0:0|0:0,0:0:0:0:
192,164,148964,1,8,0:0:0:0:
288,236,149375,22,0,B|248:280|192:280|192:280|120:280,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
376,156,151018,2,0,P|408:228|400:280,1,120,2|0,0:0|1:0,0:0:0:0:
496,192,151840,2,0,B|488:128|432:80,1,120,2|8,0:0|0:0,0:0:0:0:
332,40,152662,54,0,B|284:92|224:56|224:56|164:92|116:40,1,240,4|0,0:0|0:0,0:0:0:0:
32,128,153895,1,8,0:0:0:0:
80,240,154306,2,0,P|128:292|184:296,1,120,2|0,0:0|1:0,0:0:0:0:
280,240,155128,2,0,P|232:188|176:184,1,120,2|8,0:0|0:0,0:0:0:0:
144,68,155950,6,0,P|63:184|144:300,2,300,2|2|0,0:0|0:0|1:0,0:0:0:0:
240,140,158416,1,8,0:0:0:0:
356,108,158827,1,8,0:0:0:0:
436,196,159238,22,0,B|376:300|376:300|356:328|312:332,2,180,4|2|8,0:0|0:0|0:0,0:0:0:0:
356,108,160881,2,0,P|264:92|240:104,1,120,2|0,0:0|1:0,0:0:0:0:
152,180,161703,2,0,P|156:240|200:292,1,120,2|8,0:0|0:0,0:0:0:0:
112,376,162525,54,0,P|32:280|40:152,1,240,2|0,0:0|0:0,0:0:0:0:
88,64,163758,1,8,0:0:0:0:
188,132,164169,2,0,B|248:168|302:154|302:154|340:176|344:224,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
264,40,165813,6,0,P|380:53|455:143,1,240,4|0,0:0|0:0,0:0:0:0:
448,264,167046,1,8,0:0:0:0:
348,328,167457,2,0,P|288:324|232:272,1,120,2|0,0:0|1:0,0:0:0:0:
332,212,168279,2,0,P|292:166|289:90,1,120,2|8,0:0|0:0,0:0:0:0:
404,112,169101,6,0,B|460:164|454:219|454:219|416:240|420:288,1,180,2|0,0:0|1:0,0:0:0:0:
388,312,169923,2,0,P|332:332|276:312,1,120,2|8,0:0|0:0,0:0:0:0:
192,228,170744,2,0,B|148:180|148:180|144:124|144:124|96:72,2,180,4|4|8,0:0|0:0|0:0,0:0:0:0:
256,192,172388,12,0,175470,0:0:0:0:
paraoka_old_1
from modding queue.

[Basic]

Custom Hitsound might can ignore taiko mode's hitsound.

[Lanturn's Normal]
:D
hi, Lanturn. thx for using my modding queue. o/ but sorry i don't accept your request...

00:57:299 (3) - how about change to Spin?
01:44:991 - so short to break time.

Some Sliders' shape looks ugly.
but it's ok, cuz diff is so nice :3

other diffs' work so nice :)
Fuuyu
Nyan - pasu~
From Mod Q

Lanturn's Normal
Seems OK :)

Suggestion :
Don't make weird sliders :D

Hard
01:14:148 Add a note
01:55:470 Add a note
02:56:498 ^ Proper Ending
02:56:909 ^
02:57:320 ^
02:57:731 Add a LN and end it here 02:57:936

That's All
Good Luck~
Topic Starter
Setz
Hi, response in quote.

xLoupGarou wrote:

Nyan - pasu~
From Mod Q



Hard
01:14:148 Add a note No sound here.
01:55:470 Add a note I chose to not have a note here for the sake of difficulty. too many circles back to back can be hard to play. the circle is there on insane.
02:56:498 ^ Proper Ending
02:56:909 ^
02:57:320 ^
02:57:731 Add a LN and end it here 02:57:936 I really want to do something with the ending, but the timing seems weird, its almost like it is a different BPM from the rest of the song. I need to find someone good with timing to help. but for now, no change.

That's All
Good Luck~

thanks for your mod, sorry ,but no change. as I said, i really want to do something with the ending though, just need to find someone good with timing.
Yauxo
Hi there, coming from your request in my Modding Q

[General]
  1. What are the 7 combo colours for? I'd say 3-4 are enough (expect you have a good reason to use so many)

[Lanturn's Normal]
  1. 00:39:628 (2) - fix this spacing (take off grid snap)
  2. 00:50:518 (3,4) - this blanket is a nice idea, but it's kinda off since you had to move 4. moving it to x104 would do the job
  3. 01:27:093 (3,4) - like this?
  4. 01:35:929 (2,3) - make this a real blanket?
  5. 01:38:395 (1) - overlap's off by 1y

[Hard]
  1. the map itself has some weird spacing ups and downs. Imo a consistent spacing would be better (1.2 here, 1.5 there, sometimes 2.0 or 2.3 seems off)
  2. 00:42:915 (5) - move this one further away from 4
  3. 00:49:080 (1) - NC and eventually remove NC on 00:47:847 (1) - wehrer you'd like big or small combos
  4. 00:52:367 (1) - same thing continues here. I'd move the NCs because the vocals become stronger at these points, while they stay the same on the NCs you set. Supporting those strong vocals seems like a better idea
  5. 00:55:655 (1) - NC

    you even did it like this after 00:58:943 (1) - , so why did you do it different before that? o:
  6. 01:18:669 (1) - you could also highlight special sections like the one before this one, to do that, NC here (like you did here 01:27:710 (1,2) - )
  7. 01:31:819 (3) - ^
  8. 01:19:902 (5) - remove NC
  9. 01:20:518 (1) - NC if you want to keep the same NC rhythm as on the first kiai combo
    -> repeat the NCing
  10. 01:38:395 (5,6,7) - make this a nice blanket
  11. 02:19:512 (5,6,7) - ^
  12. 01:41:292 (3) - slider here and let it end on/remove circle at 01:41:498 (4) -
  13. 01:51:566 (1) - I think sliders like this should be curved to make them more "thrilling", even if its just a tiny little curve.

[Insane]
  1. 00:16:203 (1,2,3,4) - space this equally
  2. 01:09:217 (3,4) - ^
  3. 00:22:778 (1) - NC and remove the NC before that
  4. 00:35:929 (4) - from here on, do the same NCing as i recommended in Hard to support the strong vocals and strong beats
  5. 00:55:039 (3,4,5) - put some wiggle into the line of these 3, straight combos arent as fun as curvy/zigzag ones
  6. 00:55:450 (5,6) - make sure 5 flows into 6 (there's a weird offset right now)
  7. 01:26:477 (7,3) - fix this overlap
  8. 01:27:813 (5) - circle here, the stream begins on 4 (this probably happens with other streams too)
  9. 01:30:176 (6) - missing whistle
  10. 01:29:765 (5) - whistle on head
  11. 02:10:881 (5,6) - ^same thing
  12. 02:40:470 (5,6) - ^
  13. 02:12:525 (4,5) - whistles on heads

Gl with your set :3
Topic Starter
Setz
Hi there, I just realized i modded your map a little while ago. anyway, response in quote:

Yauxo wrote:

Hi there, coming from your request in my Modding Q

[General]
  1. What are the 7 combo colours for? I'd say 3-4 are enough (expect you have a good reason to use so many) I don't see the harm in using these combo colors, when I choose them, I try to pick the colors I see in the background. I don't think this is a big deal, but if more people think I should reduce the number, i will.

[Hard]
  1. the map itself has some weird spacing ups and downs. Imo a consistent spacing would be better (1.2 here, 1.5 there, sometimes 2.0 or 2.3 seems off)
  2. 00:42:915 (5) - move this one further away from 4 why? it is following the distance snap for this section as is.
  3. 00:49:080 (1) - NC and eventually remove NC on 00:47:847 (1) - wehrer you'd like big or small combos
  4. 00:52:367 (1) - same thing continues here. I'd move the NCs because the vocals become stronger at these points, while they stay the same on the NCs you set. Supporting those strong vocals seems like a better idea
  5. 00:55:655 (1) - NC I think the combos are fine as they are. they are different parts of the vocals. I am personally not a big fan of small combos because it pretty much ruins the drain of the map, so I will be leaving these like they are, unless more people think I should change them.

    you even did it like this after 00:58:943 (1) - , so why did you do it different before that? o: see, these parts are different from the previous, the part of the vocals start on these strong beats, thats why they have finishes on them as well. in the previous section, she starts signing, and then raises her voice shortly after, I think it makes more sense to NC at the start of each vocal section, rather then when she raises her voice mid section. as I said before, I dont like short combos, but sometimes you have no choice but to use them.
  6. 01:18:669 (1) - you could also highlight special sections like the one before this one, to do that, NC here (like you did here 01:27:710 (1,2) - )
  7. 01:31:819 (3) - ^ I don't understand what you are trying to point out here. in both these cases, the next 2 sliders follow the vocals, and then I NC the next reverse slider because it is a 1/3, as opposed to the rest of the map that is 1/4.
  8. 01:19:902 (5) - remove NC as I said above, I think htis needs to stay, this slider is a 1/3, the NC is there to help show that.
  9. 01:20:518 (1) - NC if you want to keep the same NC rhythm as on the first kiai combo
    -> repeat the NCing
  10. 01:38:395 (5,6,7) - make this a nice blanket Done.
  11. 02:19:512 (5,6,7) - ^ Done.
  12. 01:41:292 (3) - slider here and let it end on/remove circle at 01:41:498 (4) - this would make an offbeat slider ( starts on red line, ends on white) these usually feel and play very awkwardly unless they fit the music, and I don't think this is the case here.
  13. 01:51:566 (1) - I think sliders like this should be curved to make them more "thrilling", even if its just a tiny little curve. Ok, added slight curve to all these.

[Insane]
  1. 00:16:203 (1,2,3,4) - space this equally here, the 00:16:819 (4) - is a very strong beat in the music, thats why the jump is there.
  2. 01:09:217 (3,4) - ^ Strong vocal, hence the jump.
  3. 00:22:778 (1) - NC and remove the NC before that Done.
  4. 00:35:929 (4) - from here on, do the same NCing as i recommended in Hard to support the strong vocals and strong beats same reason as i gave in Hard.
  5. 00:55:039 (3,4,5) - put some wiggle into the line of these 3, straight combos arent as fun as curvy/zigzag ones Done.
  6. 00:55:450 (5,6) - make sure 5 flows into 6 (there's a weird offset right now) Done.
  7. 01:26:477 (7,3) - fix this overlap Done.
  8. 01:27:813 (5) - circle here, the stream begins on 4 (this probably happens with other streams too) I looked, and this seemed to be the only stream with this problem. fixed.
  9. 01:30:176 (6) - missing whistle
  10. 01:29:765 (5) - whistle on head
  11. 02:10:881 (5,6) - ^same thing
  12. 02:40:470 (5,6) - ^
  13. 02:12:525 (4,5) - whistles on heads Done for all these, unless the notes already had claps on them, I dont think double hit sounds is too great for this song.

Gl with your set :3
thanks for the mod!
Lanturn
Yauxo

Yauxo wrote:

[Lanturn's Normal]
  1. 00:39:628 (2) - fix this spacing (take off grid snap) Moved (1) a bit so I didn't have to move (2)
  2. 00:50:518 (3,4) - this blanket is a nice idea, but it's kinda off since you had to move 4. moving it to x104 would do the job x106'd lol
  3. 01:27:093 (3,4) - like this? Nah. I don't really feel anything at where the slider would start.
  4. 01:35:929 (2,3) - make this a real blanket? This is fine without being a blanket.
  5. 01:38:395 (1) - overlap's off by 1y Fixed.


xLoupGarou

xLoupGarou wrote:

Lanturn's Normal
Suggestion :
[b]Don't make weird sliders :D What sliders in particular?

paraoka

paraoka wrote:

[Lanturn's Normal]
00:57:299 (3) - how about change to Spin? Fine as a slider imo. A spinner is a bit of place.
01:44:991 - so short to break time. There is lots of time to rest here i think.

Some Sliders' shape looks ugly. Which ones?
but it's ok, cuz diff is so nice :3

Thank you for the mods.

SPOILER
osu file format v12

[General]
AudioFilename: Precious Friends.mp3
AudioLeadIn: 0
PreviewTime: 88343
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 56477
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Precious Friends
TitleUnicode:Precious Friends
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Setz206
Version:Lanturn's Normal
Source:Yuru Yuri
Tags:ゆるゆり マイペースでいきましょう Yuruyuri Lanturn Happy Go Lily Mikami Shiori Ootsubo Yuka Ookubo Rumi Tsuda Minami Yryr
BeatmapID:421038
BeatmapSetID:173956

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,104995,106635
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1409,410.958904109589,4,2,1,70,1,0
29456,-100,4,2,1,5,0,0
32641,-133.333333333333,4,2,1,35,0,0
44148,-100,4,2,1,60,0,0
45792,-100,4,2,1,70,0,0
73326,-100,4,2,1,40,0,0
73737,-100,4,2,1,70,0,0
74148,-100,4,2,1,30,0,0
74559,-100,4,2,1,50,0,0
74902,-100,4,2,1,65,0,0
75381,-100,4,2,1,60,0,1
87504,-100,4,2,1,70,0,0
88532,-100,4,2,1,70,0,1
100060,410.958904109589,4,2,1,70,1,0
101703,-100,4,2,1,70,0,0
123073,-100,4,2,1,70,0,1
128621,-100,4,2,1,70,0,0
129649,-100,4,2,1,70,0,1
140128,-100,4,2,1,40,0,1
140334,-100,4,2,1,70,0,1
142799,-100,4,2,1,70,0,0


[Colours]
Combo1 : 0,128,128
Combo2 : 0,255,255
Combo3 : 255,128,255
Combo4 : 255,255,0
Combo5 : 255,0,0
Combo6 : 128,128,192
Combo7 : 0,128,192

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372,168,121635,2,0,B|440:164|481:124|481:124|504:152|492:196,2,180,2|2|0,0:0|0:0|0:0,0:0:0:0:
316,144,123073,6,0,P|252:132|196:144,1,120,4|0,0:0|0:0,0:0:0:0:
88,188,123895,2,0,P|132:236|188:252,1,120,2|0,0:0|0:0,0:0:0:0:
240,232,124512,2,0,B|307:214|358:237|358:237|392:236|424:200,1,180,2|0,0:0|0:0,0:0:0:0:
492,124,125539,1,2,0:0:0:0:
400,44,125950,1,0,0:0:0:0:
256,192,126361,12,2,128621,0:0:0:0:
380,120,129649,22,0,P|316:144|272:120,1,120,2|0,0:0|1:0,0:0:0:0:
232,80,130265,2,0,B|264:144|222:191|222:191|228:224|256:244,1,180,2|8,0:0|0:0,0:0:0:0:
348,312,131293,2,0,B|409:278|462:307|462:307|488:280|520:288,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
228,292,132936,6,0,P|168:248|151:194,1,120,2|0,0:0|1:0,0:0:0:0:
176,152,133553,2,0,B|244:166|278:209|278:209|312:205|347:220,1,180,0|8,0:0|0:0,0:0:0:0:
456,212,134580,2,0,P|432:144|378:105,1,120,2|0,0:0|1:0,0:0:0:0:
296,48,135402,2,0,P|256:60|208:44,2,90,2|2|0,0:0|0:0|0:0,0:0:0:0:
352,32,136224,6,0,P|376:94|354:141,1,120,0|0,0:0|1:0,0:0:0:0:
236,160,137046,2,0,L|316:272,1,120,2|8,0:0|0:0,0:0:0:0:
340,308,137662,2,0,B|280:336|280:336|232:312|232:312|200:324|172:312,1,180,2|0,0:0|1:0,0:0:0:0:
76,244,138690,1,0,0:0:0:0:
96,124,139101,1,8,0:0:0:0:
200,60,139512,70,0,B|227:126|204:177|204:177|252:224,1,180,4|4,0:0|0:0,0:0:0:0:
296,256,140334,2,0,P|348:276|416:256,1,120,0|8,1:0|0:0,0:0:0:0:
492,176,141155,6,0,P|468:112|496:64,1,120,4|2,0:0|0:0,0:0:0:0:
376,32,141977,2,0,P|324:44|276:28,2,90,2|2|0,0:0|0:0|0:0,0:0:0:0:
256,192,142799,12,0,145265,0:0:0:0:
392,96,146087,38,0,L|332:228,1,120,4|0,0:0|1:0,0:0:0:0:
248,280,146909,2,0,P|191:262|136:280,1,120,0|8,0:0|0:0,0:0:0:0:
70,381,147731,2,0,P|15:280|76:177,1,240,2|0,0:0|0:0,0:0:0:0:
192,164,148964,1,8,0:0:0:0:
288,236,149375,22,0,B|248:280|192:280|192:280|120:280,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
376,156,151018,2,0,P|408:228|400:280,1,120,2|0,0:0|1:0,0:0:0:0:
496,192,151840,2,0,B|488:128|432:80,1,120,2|8,0:0|0:0,0:0:0:0:
332,40,152662,54,0,B|284:92|224:56|224:56|164:92|116:40,1,240,4|0,0:0|0:0,0:0:0:0:
32,128,153895,1,8,0:0:0:0:
80,240,154306,2,0,P|128:292|184:296,1,120,2|0,0:0|1:0,0:0:0:0:
280,240,155128,2,0,P|232:188|176:184,1,120,2|8,0:0|0:0,0:0:0:0:
144,68,155950,6,0,P|63:184|144:300,2,300,2|2|0,0:0|0:0|1:0,0:0:0:0:
240,140,158416,1,8,0:0:0:0:
356,108,158827,1,8,0:0:0:0:
436,196,159238,22,0,B|376:300|376:300|356:328|312:332,2,180,4|2|8,0:0|0:0|0:0,0:0:0:0:
356,108,160881,2,0,P|264:92|240:104,1,120,2|0,0:0|1:0,0:0:0:0:
152,180,161703,2,0,P|156:240|200:292,1,120,2|8,0:0|0:0,0:0:0:0:
112,376,162525,54,0,P|32:280|40:152,1,240,2|0,0:0|0:0,0:0:0:0:
88,64,163758,1,8,0:0:0:0:
188,132,164169,2,0,B|248:168|302:154|302:154|340:176|344:224,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
264,40,165813,6,0,P|380:53|455:143,1,240,4|0,0:0|0:0,0:0:0:0:
448,264,167046,1,8,0:0:0:0:
348,328,167457,2,0,P|288:324|232:272,1,120,2|0,0:0|1:0,0:0:0:0:
332,212,168279,2,0,P|292:166|289:90,1,120,2|8,0:0|0:0,0:0:0:0:
404,112,169101,6,0,B|460:164|454:219|454:219|416:240|420:288,1,180,2|0,0:0|1:0,0:0:0:0:
388,312,169923,2,0,P|332:332|276:312,1,120,2|8,0:0|0:0,0:0:0:0:
192,228,170744,2,0,B|148:180|148:180|144:124|144:124|96:72,2,180,4|4|8,0:0|0:0|0:0,0:0:0:0:
256,192,172388,12,0,175470,0:0:0:0:
BananasGoMoo
Hello - Modding from my queue!

Lanturn's Normal:

Not sure if you wanted me to mod the GD, so I will, just in case.

00:47:230 (3) , 01:13:737 (2) , 01:32:436 (2) , 02:49:101 (1) - I really don't like the shapes of these sliders. Up to you if you wanna change them, but I think they look bad.

01:56:292 - feel like there should be a note here

02:09:443 - ^

Hard:


Overall, lots of straight sliders. If I were you, I would make more of them curved/interesting/whatever.

01:23:189 (2,3) - Imo should be one slider, combined.

01:28:532 (1) - I would make this slider begin at 01:28:326 and extend to where it currently ends.

01:32:230 (4,5,6) - again, should be one slider combined, imo.

Insane:

Again, lots of straight sliders. I would make some of them not straight.

00:32:641 (1) - I would end this 1 tick earlier and put a note where it currently ends, instead.

00:35:929 (4) - Here too.

01:58:553 (1,2) - weird how its suddenly way less mapping. I would do more notes. I know you're mapping it to the music instead, but it just feels strange here.

--------------------

Good luck!

-BGM
Topic Starter
Setz
Hi, yes, I wanted mod for all the diffs, thanks! response in quote:

BananasGoMoo wrote:

Hello - Modding from my queue!

Hard:

Overall, lots of straight sliders. If I were you, I would make more of them curved/interesting/whatever. I tried to have variety of straight and curved sliders. map also becomes boring if its nothing but blankets and curves imo.

01:23:189 (2,3) - Imo should be one slider, combined. there is a very strong beat in the music at 01:23:600 (3) - which sounds weird if ignored. thats why I did not want to follow vocals strictly here.

01:28:532 (1) - I would make this slider begin at 01:28:326 and extend to where it currently ends. again, there is a very strong beat at 01:28:532 (1) - in the music which also starts the second half of the kiai time, which just sounds very wrong if ignored. you can hear the loud cymbal crash in the background.

01:32:230 (4,5,6) - again, should be one slider combined, imo. not sure why? the vocal ends here 01:32:436 , the next 2 circles are just mapping the background music.

Insane:

Again, lots of straight sliders. I would make some of them not straight. Same as hard.

00:32:641 (1) - I would end this 1 tick earlier and put a note where it currently ends, instead.

00:35:929 (4) - Here too. For these 2, I dont really hear anything in between these sliders that would justify ending them halfway, right now they follow the vocals, I thin kthese are fine. if anything, I should get rid of some of the 1/2s in this section to agree with the calm and slow beat of this part.

01:58:553 (1,2) - weird how its suddenly way less mapping. I would do more notes. I know you're mapping it to the music instead, but it just feels strange here. alot of maps do stuff like this. I don't think its that strange, but this is something I will consider if more people have issues with it.

--------------------

Good luck!

-BGM

Thanks for your mod, unfortunately, no changes. I provided my reasons above. We will see if Lanturn uses any of your feedback.
Lanturn
BananasGoMoo

BananasGoMoo wrote:

Lanturn's Normal:

Not sure if you wanted me to mod the GD, so I will, just in case.

00:47:230 (3) , 01:13:737 (2) , 01:32:436 (2) , 02:49:101 (1) - I really don't like the shapes of these sliders. Up to you if you wanna change them, but I think they look bad. Each of these have a purpose. They're angled so that people don't mistake them for 1/1 sliders as with the rest of my difficulty. Didn't really make any changes here since they have their own purpose. Each little section represents a beat. Try listening to the music to the big slider I have at 00:57:299 (3) - for example. It changes direction per beat, and has a curved beat during the held notes.

01:56:292 - feel like there should be a note here For these two, lead-in notes are usually disastrous. Since this is a normal, I can get away with not mapping to these as they're the bane of a lot players when having to hit a red tick like this. So I don't want to add any here.

02:09:443 - ^

Thanks for the mod. No changes though a couple of my sliders look a bit strange now.. I'll fix with the next mod.
Narwhal Prime
Hi Setz and Lanturn; here's a mod from my queue :)

[Lanturn's Normal]
  1. Nothing to say! Looks good to me.
[Hard]
  1. 00:17:858 (2) - With regards to flow, I feel that this slider is too far to the right (my natural instinct was to move somewhere downwards). I suggest moving the slider beginning down to x:368, y:244 to get a smoother circular path. (if you do it this way, not much spacing adjustment is needed)
  2. 00:54:844 (2) - Being veryyyy picky here, but I would move this slider one or two squares down (head of slider at x:388, y:60) to align with 00:54:433 (1) - (and adjust the other notes around them for spacing).
  3. 01:16:625 (5,6,1) - Similar issue as above - slight misalignment of notes. (5) bends downward slightly, making me feel that the beginning of (1) should be at around x:88, y:240 or so (again, smooth circular path. The jump to 01:17:241 (1) - currently feels awkward).
  4. Now that I think about it, there are similar minor issues with alignment throughout the map. 00:58:954 (1,2,3) - has a similar issue as above; not sure if that's part of the map's style, but in my opinion these three points should be collinear for better flow. Same thing with 01:34:296 (4,5,6) - the slight curve in these sliders is throwing off the general direction of the flow. (and once more with 02:07:173 (5,6,7) - ) I suggest going through the map and fixing the notes a bit. In case I wasn't clear, let me know if you want me to go more in detail.
  5. 01:19:913 (1) - The back-and-forth slider doesn't quite match the "chimes" in the background. Shorten it slightly, add one more iteration (or whatever you call it) to the slider, and adjust the spacing, like so: https://osu.ppy.sh/ss/1712713 (on the other hand, 01:33:063 (1) - and 02:14:159 (1) - are okay ; the "chimes" for those sliders are 1/6 notes, whereas the one in question is 1/8)
  6. 02:55:482 (6) - perhaps move this to where 02:54:454 (1) - was? I feel it's in the direction most players expect.
[Insane]
  1. 01:19:913 (1) - See comment about similar note in Hard
  2. 02:37:789 (1,2,3) - A bit strangely spaced; you could try having this and 02:36:967 (1,2,3) - mirror each other. (while shifting the stream at 02:38:406 (4) - a bit, of course).
  3. 02:55:482 (6) - see comment in Hard
[EDIT: General]
Just noticed you wanted to know about the outro: I think a timing section at 176685 offset at 119.474 BPM works (though to be honest this may need tweaking >_< .). First three notes are 3/4, fourth note 1 beat after the third, repeat. (After testing a little more, 03:02:725 - may be slightly slower than the rest; this needs more testing I suppose).

Hope you find this useful, and let me know if you have questions!

Regards,
NP
Topic Starter
Setz
Hi, response in the quote :

Narwhal Prime wrote:

[Hard]
  1. 00:17:858 (2) - With regards to flow, I feel that this slider is too far to the right (my natural instinct was to move somewhere downwards). I suggest moving the slider beginning down to x:368, y:244 to get a smoother circular path. (if you do it this way, not much spacing adjustment is needed) I think the flow here is fine. the AR is 8 which gives the player more time to react, and the slider end of 00:16:214 (1) - points ot the next one. will be keeping this unless other people point it out.
  2. 00:54:844 (2) - Being veryyyy picky here, but I would move this slider one or two squares down (head of slider at x:388, y:60) to align with 00:54:433 (1) - (and adjust the other notes around them for spacing). I see what you mean, I adjust this part.
  3. 01:16:625 (5,6,1) - Similar issue as above - slight misalignment of notes. (5) bends downward slightly, making me feel that the beginning of (1) should be at around x:88, y:240 or so (again, smooth circular path. The jump to 01:17:241 (1) - currently feels awkward).
  4. Now that I think about it, there are similar minor issues with alignment throughout the map. 00:58:954 (1,2,3) - has a similar issue as above; not sure if that's part of the map's style, but in my opinion these three points should be collinear for better flow. Same thing with 01:34:296 (4,5,6) - the slight curve in these sliders is throwing off the general direction of the flow. (and once more with 02:07:173 (5,6,7) - ) I suggest going through the map and fixing the notes a bit. In case I wasn't clear, let me know if you want me to go more in detail. About all of these, the slight curves of these sliders don't throw off the flow in my opinion. I've had many people play test the map, specially people in the rank range where this Hard diff would be considered skill appropriate (roughly 70k-80k ish) and they have done fine. but if this is a persistent issue with other mods, I will see how i can fix this.
  5. 01:19:913 (1) - The back-and-forth slider doesn't quite match the "chimes" in the background. Shorten it slightly, add one more iteration (or whatever you call it) to the slider, and adjust the spacing, like so: https://osu.ppy.sh/ss/1712713 (on the other hand, 01:33:063 (1) - and 02:14:159 (1) - are okay ; the "chimes" for those sliders are 1/6 notes, whereas the one in question is 1/8) I am really not sure about this, when i play the song at 25% speed in both places where you say one is wrong and the other is right, they sound exactly the same to me. this is something I will definitely want more feedback on and will keep it in mind for sure. I tried alot of things, and the 1/3 sliders I have in place right now seem to fit best.
  6. 02:55:482 (6) - perhaps move this to where 02:54:454 (1) - was? I feel it's in the direction most players expect. I really don't like stacking notes like this in these kinds of patterns, this is very much personal preference. plus it plays nicer for people who use hit lighting.
[Insane]
  1. 01:19:913 (1) - See comment about similar note in Hard Same as Hard.
  2. 02:37:789 (1,2,3) - A bit strangely spaced; you could try having this and 02:36:967 (1,2,3) - mirror each other. (while shifting the stream at 02:38:406 (4) - a bit, of course). Cleaned up this part with a different pattern for both sides, they now mirror each other.
  3. 02:55:482 (6) - see comment in Hard Same as Hard
[EDIT: General]
Just noticed you wanted to know about the outro: I think a timing section at 176685 offset at 119.474 BPM works (though to be honest this may need tweaking >_< .). First three notes are 3/4, fourth note 1 beat after the third, repeat. (After testing a little more, 03:02:725 - may be slightly slower than the rest; this needs more testing I suppose). I spoke to Shiro who is a BAT about this. I was advised to not use circles for the end because it didn't really seem to follow any kind of rhythm. you need a red timing point every note pretty much. so I don't think we will be able to do anything with the outro, very sad, since it sounds so nice.


Regards,
NP
thanks for the mod!
Indeed_old_1
Hello, from my queue

[General]

Nice kiai effect, I like it :D Everything looks fine to me

[Normal]

  • 00:22:173 - add a 1/2 slider here, like this
    00:27:515 (1) - I'm all for crazy sliders but man this looks sort of unsightly. reminds me of val *cringe* also, I think the rhythm goes better like this
    00:29:570 (1) - move this to 00:29:365
    00:48:269 (4) - move this slider up a bit, it looks a little awkward
    00:57:310 (3) - *places lots of red clicks and hopes for cool lookin' hip slider ye* pls change to this
    01:13:748 (2) - pls replace with spinner, and if you don't, I don't think it needs whistle hitsound on it
    01:48:269 - I think this part should be a break continued until here 01:56:488
[Hard]

  • 00:45:187 (4,5) - I think these should be a 1/2 slider
    01:01:830 (8) - delete this
    01:01:419 (7) - make this a reverse slider
    01:14:570 (1,2) - I would delete these and have the rhythm like this
    01:20:324 (2) - move this to x:311 y:187
    01:33:474 (2) - move this to x:132 y:136
    01:56:899 (3) - delete this
    02:04:707 (5) - delete this
    02:04:296 (4) - make this a reverse slider
    02:14:570 (2) - move this to x:372 y:112
    02:31:008 (2) - move this to x:448 y:244
    02:44:159 (2) - move to x:212 y:316
    02:47:858 (6) - new combo
[Insane]

  • 00:17:858 (6) - new combo
    00:38:406 (2) - move this to x:237 y:348
    00:43:543 (6) - move this to x:89 y:46
    00:43:748 (7) - move to x:204 y:40
    01:16:111 - add a circle here and connect to slider, like this
    01:19:296 (8) - move to 01:19:502
    01:19:502 (9,10,11) - move to 01:19:296
    01:19:913 (1) - make this a 1/4 reverse slider, it looks awkward as 1/6
    01:27:721 (4) - new combo
    01:33:063 (1) - make this 1/4 reverse slider
    01:58:748 - add a circle here
    01:58:954 - ^
    01:59:159 - ^
    02:08:817 (4) - new combo
    02:14:159 (1) - change to 1/4 reverse slider
    02:25:460 (5) - new combo
    02:30:598 (1) - make 1/4 reverse slider
    02:38:406 (4) - new combo
    02:43:748 (1) - 1/4 reverse slider
    02:46:830 (2) - move to x:444 y:239
    02:47:036 (3) - move to x:399 y:128
Overall a nice lookin' map, good luck!
Topic Starter
Setz
Hi, response in quote:

Indeed wrote:

Hello, from my queue

[General]

Nice kiai effect, I like it :D Everything looks fine to me

[Hard]

  • 00:45:187 (4,5) - I think these should be a 1/2 slider This would make an off beat slider ( starting on red line, ending on white) I don't think htis fits here, as I am mapping the drums in the background.
    01:01:830 (8) - delete this uhh, why? fairly strong beat here.
    01:01:419 (7) - make this a reverse slider again, following up on above, putting a strong beat on the tail of a reverse slider feels wrong, it takes away from the awesomeness.
    01:14:570 (1,2) - I would delete these and have the rhythm like this This doesn't really fit with anything in the music though, what I havee now follows the drums. and the harp sound are 1/6 notes which I have mapped in the insane.
    01:20:324 (2) - move this to x:311 y:187
    01:33:474 (2) - move this to x:132 y:136 About these 2, I see what you are trying to do, but I think what I have right now plays better. the reverse sliders before these 2 notes are 1/3s which is totally different from the rest of the song, I think stacking the single note with the following slider gives player time to re adjust their rhythm.
    01:56:899 (3) - delete this Mapping vocals.
    02:04:707 (5) - delete this why? I hear a strong beat at the start of this slider, and the same beat was here 01:23:611 (3) - but you didn't say anything about it.
    02:04:296 (4) - make this a reverse slider Same as above
    02:14:570 (2) - move this to x:372 y:112
    02:31:008 (2) - move this to x:448 y:244
    02:44:159 (2) - move to x:212 y:316 Same as above for these 3.
    02:47:858 (6) - new combo why? this part of the song is similar to 02:17:036 (1) - just without the vocals, so the current combo fits.
[Insane]

  • 00:17:858 (6) - new combo Its the same part of the song, NC makes no sense here.
    00:38:406 (2) - move this to x:237 y:348 Done.
    00:43:543 (6) - move this to x:89 y:46
    00:43:748 (7) - move to x:204 y:40 I didn't do exactly this, but something similar
    01:16:111 - add a circle here and connect to slider, like this I don't hear anything in the music that maps a circle there?
    01:19:296 (8) - move to 01:19:502
    01:19:502 (9,10,11) - move to 01:19:296 for these 2, I have no idea why. if you listen to the music, what I have right now makes sense, if i switch these like you suggest, the triple makes no sense.
    01:19:913 (1) - make this a 1/4 reverse slider, it looks awkward as 1/6 it is actually a 1/3, and it maps the chimes in the music, so this is staying for now.
    01:27:721 (4) - new combo
    01:33:063 (1) - make this 1/4 reverse slider same as above.
    01:58:748 - add a circle here
    01:58:954 - ^
    01:59:159 - ^ for these, I am mapping the drums in the background, for this whole section I am ignoring vocals and mapping the music, so this is staying for now.
    02:08:817 (4) - new combo
    02:14:159 (1) - change to 1/4 reverse slider same as above
    02:25:460 (5) - new combo
    02:30:598 (1) - make 1/4 reverse slider same as above
    02:38:406 (4) - new combo
    02:43:748 (1) - 1/4 reverse slider same as above
    02:46:830 (2) - move to x:444 y:239
    02:47:036 (3) - move to x:399 y:128 This breaks the distance rhythm, so will not change this for now.
Overall a nice lookin' map, good luck!
thanks for the mod. if you would like to further elaborate on some of the changes you suggested, I would love to listen, but I provided my reasoning above for not making these changes.
Lanturn
Indeed

Indeed wrote:

[Normal]

  • 00:22:173 - add a 1/2 slider here, like this Not needed. This just adds more density to something that would be better off skipped in a normal.
    00:27:515 (1) - I'm all for crazy sliders but man this looks sort of unsightly. reminds me of val *cringe* also, I think the rhythm goes better like this Listen to the beats and you'll understand why I left this like this.
    00:29:570 (1) - move this to 00:29:365 No change because of above.
    00:48:269 (4) - move this slider up a bit, it looks a little awkward Slight moved these around a bit. Made this slider straight.
    00:57:310 (3) - *places lots of red clicks and hopes for cool lookin' hip slider ye* pls change to this Listen to the music and you'll understand why it is like that. It bounces to the beat.
    01:13:748 (2) - pls replace with spinner, and if you don't, I don't think it needs whistle hitsound on it No need for a spinner, also I changed the clap on the end to a drum clap.
    01:48:269 - I think this part should be a break continued until here 01:56:488 Not really needed. There is more than enough time for a proper break here.

Thanks for the mod.

SPOILER
osu file format v13

[General]
AudioFilename: Precious Friends.mp3
AudioLeadIn: 0
PreviewTime: 88343
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 56477
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Precious Friends
TitleUnicode:Precious Friends
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Setz206
Version:Lanturn's Normal
Source:Yuru Yuri
Tags:ゆるゆり マイペースでいきましょう Yuruyuri Lanturn Happy Go Lily Mikami Shiori Ootsubo Yuka Ookubo Rumi Tsuda Minami Yryr
BeatmapID:421038
BeatmapSetID:173956

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,104995,106635
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Combo2 : 0,255,255
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Okoratu


General

  1. Hi i'm a bit late
  2. Idk all 3 diffs have like one 2 second break, a letterbox doesn't seem to be that necessary to me so you could probably disable it
  3. this will be kd 100 for me

Insane

  1. looks ok, probably
  2. 00:16:111 - this place is arguably the loudest sound in this stream yet it's the only one left unmapped, I just think that this should be mapped
  3. 00:22:378 (8,1) - if you used the same slider for both, this pattern might be visually more appealing
  4. 00:34:502 - while i do understand this gap here, i don't understand why you don't want to map the vocals in gaps like 00:35:735 - & 00:39:022 - , feels a bit empty imo
  5. 01:11:693 (7,8) - i know that spacing like this may be your thing but actually i don't think that it's necessary here and that going with 1.2x would be nicer to play here
  6. 01:14:159 (1) - this one should start on the next 1/6 tick and therefore be one tick shorter (the others are changed in this picture as well, so pay attention to that lol):
    Slider #1 starts in 01:14:228 -, Slider #2 in 01:14:570 - and Slider #3 in 01:14:981 - you might need to move 01:15:392 (1) - closer to those repeat sliders if you accept this suggestion
  7. 01:19:913 (1,2) - nice idea , but placing them like this will lead to #1 a bit confusion if that really was 1/3 that they just played and then to some weird flow to the following objects (01:20:529 (3,4) - ) so i think rotating these things might be a nice idea
  8. 01:22:378 (1,2) - blanket could be better lol :D
  9. 01:27:721 (4) - this whole stream looked a bit off ingame, i recommend using a slider like this for making it (i left the stream there so you can actually see the difference this will make)
  10. 02:03:680 (3,4) - could blanket
  11. 02:14:159 (1,2) - this flows a bit weird to me again
  12. 02:41:488 (3,4) - i honestly hear no reason for this jump if you wanna jump here and in other places at least do it consistently (02:31:625 (5,6) - & 02:44:776 (5,6) - don't jump for example)

Hard

  1. idk what to say here yet after playing through it i have to say that i think the beginning of this could be visually more appealing as the rest of it is more stylish than the beginning :x
  2. 00:18:680 (3,4,5) - would be cool if you moved them up a bit so that they form one line with that slider before
  3. 00:51:967 (3,4) - could blanket better lol
  4. 01:01:830 (8,2) - while i don't know what to do about this, i have to admit that this looks a bit sloppy that this circle appears when you're still holding down the key for 01:01:830 (8) - maybe stacking it underneath without destroying the blanket you have there is possible idk, maybe you'll come up with something different
  5. 01:14:159 - this green line has no purpose :D
  6. 01:18:680 (3,4) - maybe use the same slider here, to have them parallel? (pic illustrates how they aren't)
  7. 01:49:913 (6,7) - same slider for those maybe?
  8. 01:56:488 (2,3) - idk same slider (even though it's not that bad actually so that's your choice) and maybe 01:56:282 (1,2) - could blanket, and this is optional too
  9. 02:00:186 (4) - y = 75 for this one in order to have the same height as the end of 01:59:776 (3) - (you can place a circle there and sneak its coordinates to confirm this)
  10. 02:04:707 (5,6) - could blanket the sliderball better?
  11. 02:15:392 (4) - rotate this in place by -7 in order to have the same blanket spacing between those sliders

Lanturn's Normal

  1. Hi Lanturn I don't play Normals that much so idk
  2. 00:27:515 (1) - k lel idk if you're a fan of slidertick hitsounding but long sliders like this could use that
  3. 00:43:543 - how about adding an 1/2 slider here for the vocals?
  4. 00:54:844 (4) - all your other sliders mapping those vocals were 3/4 sliders with whistles on every tick, so this one destroys your whistle pattern, i think
  5. if you don't accept ^ i think at least moving the red anchor of this slider to align with the vocal better would be my next idea here
  6. 00:57:310 (3) - best sliders
  7. 01:03:063 (3,4) - i think it's possible to have those 2 parallel
  8. 01:03:885 (4,3) - i have to say that i don't really like the overlap here anyways (the 3 comes into vision when that slider ends), but i also am unable to provide a workaround for this, maybe you can come up with something for this yourself or just reject this suggestion
  9. 01:21:967 (1) - i think by playing around with it's second last anchor you will be able to make this look more even:
  10. 01:46:625 - is it necessary to shorten this break, i mean the other diffs don't do that either
  11. 02:41:694 (3,1) - just saying that it's pretty easy to make these 2 parallel lol :D

Gl with your map!
Topic Starter
Setz
Hi, no problem on the timing, this was a very helpful mod :) response in quote

Okoratu wrote:



General

  1. Hi i'm a bit late
  2. Idk all 3 diffs have like one 2 second break, a letterbox doesn't seem to be that necessary to me so you could probably disable it hmm, this is a good point, but im going to keep it for now, if someone else suggests this I will turn it off.
  3. this will be kd 100 for me

Insane

  1. looks ok, probably
  2. 00:16:111 - this place is arguably the loudest sound in this stream yet it's the only one left unmapped, I just think that this should be mapped good call, I actually missed this beat somehow when i was mapping, it is now mapped.
  3. 00:22:378 (8,1) - if you used the same slider for both, this pattern might be visually more appealing Tweaked the first slider some, so it resembles the second slider more and blankets the prior one.
  4. 00:34:502 - while i do understand this gap here, i don't understand why you don't want to map the vocals in gaps like 00:35:735 - & 00:39:022 - , feels a bit empty imo good call here, idk how i missed these. they are now mapped.
  5. 01:11:693 (7,8) - i know that spacing like this may be your thing but actually i don't think that it's necessary here and that going with 1.2x would be nicer to play here yeah this makes sense actually, I moved the jump to one of the earlier notes that had a finish on it, and made these 2 1.2 spacing.
  6. 01:14:159 (1) - this one should start on the next 1/6 tick and therefore be one tick shorter (the others are changed in this picture as well, so pay attention to that lol):
    Slider #1 starts in 01:14:228 -, Slider #2 in 01:14:570 - and Slider #3 in 01:14:981 - you might need to move 01:15:392 (1) - closer to those repeat sliders if you accept this suggestion Done. sounds alot better now.
  7. 01:19:913 (1,2) - nice idea , but placing them like this will lead to #1 a bit confusion if that really was 1/3 that they just played and then to some weird flow to the following objects (01:20:529 (3,4) - ) so i think rotating these things might be a nice idea
    Done.
  8. 01:22:378 (1,2) - blanket could be better lol :D fixed :p
  9. 01:27:721 (4) - this whole stream looked a bit off ingame, i recommend using a slider like this for making it (i left the stream there so you can actually see the difference this will make)
    I tried messing around with this, but converting slider to stream messes up the spacing with the previous notes. I am going to leave this one as is for now, if more people think it looks weird i will see what I can do.
  10. 02:03:680 (3,4) - could blanket Done.
  11. 02:14:159 (1,2) - this flows a bit weird to me again Shifted the notes around for better flow.
  12. 02:41:488 (3,4) - i honestly hear no reason for this jump if you wanna jump here and in other places at least do it consistently (02:31:625 (5,6) - & 02:44:776 (5,6) - don't jump for example) I decided to make the other jumps. I would have had to re arrange alot of things if I wanted to get rid of the other 2 jumps.

Hard

  1. idk what to say here yet after playing through it i have to say that i think the beginning of this could be visually more appealing as the rest of it is more stylish than the beginning :x Hmm, I am not sure what I can do at the start, I will try to figure something out by next mod though.
  2. 00:18:680 (3,4,5) - would be cool if you moved them up a bit so that they form one line with that slider before
    Done.
  3. 00:51:967 (3,4) - could blanket better lol
  4. 01:01:830 (8,2) - while i don't know what to do about this, i have to admit that this looks a bit sloppy that this circle appears when you're still holding down the key for 01:01:830 (8) - maybe stacking it underneath without destroying the blanket you have there is possible idk, maybe you'll come up with something different hmmm, yeah this is a tough one, anything I do it ruins the spacing, or the blanket. I moved some stuff around so the overlap doesn't look as bad, but I dont think it can be avoided if I want to keep both the spacing consistency and the blanket.
  5. 01:14:159 - this green line has no purpose :D that's from Insane, removed :p
  6. 01:18:680 (3,4) - maybe use the same slider here, to have them parallel? (pic illustrates how they aren't)
    Done.
  7. 01:49:913 (6,7) - same slider for those maybe? Done.
  8. 01:56:488 (2,3) - idk same slider (even though it's not that bad actually so that's your choice) and maybe 01:56:282 (1,2) - could blanket, and this is optional too Going to leave this as is.
  9. 02:00:186 (4) - y = 75 for this one in order to have the same height as the end of 01:59:776 (3) - (you can place a circle there and sneak its coordinates to confirm this) Done.
  10. 02:04:707 (5,6) - could blanket the sliderball better?
    Done.
  11. 02:15:392 (4) - rotate this in place by -7 in order to have the same blanket spacing between those sliders
    Done.

Gl with your map!
thank you for your mod! also, about the timing points you gave me for the outro, I spoke to Shiro ( a BAT) and they told me that they suggest I dont map the end because of how weird the timing is, so sadly, it looks like we won't be able to do anything with it.
truonant
Hi~ From my Mod Queue
General
Everything looks good so far. Not much I can say.
00:01:420 - 00:14:570 - not mapped
02:56:509 - ^ If you're not going to map these sections, you should cut them out
Normal
01:35:940 (2,3) - blanket
Hard
01:41:283 - Add a circle on this white tick to avoid bad polarity shift. This is so that people won't get a 100 on 01:41:488 (3) when they follow the rthym.
01:58:337 (1) - fix blanket http://puu.sh/9BsEZ/b9a65fc5aa.jpg
02:10:050 (2) - fix blanket http://puu.sh/9BsNX/10627f2039.jpg
02:22:378 - Same as 01:41:283
02:30:598 (1) - fix?
02:43:748 (1) - ^ Same as above. Is this intentional?
02:52:378 (1,2,3,4) - Hard to read. Personally, I would spread them out more

Insane
01:14:262 (1,2,3) - I would sugggest leaving 1/4 between each, otherwise it's an easy combo break

I hope my mod was helpful, Good Luck~!
Topic Starter
Setz

truonant wrote:

Hi~ From my Mod Queue
General
Everything looks good so far. Not much I can say.
00:01:420 - 00:14:570 - not mapped
02:56:509 - ^ If you're not going to map these sections, you should cut them out Dont think there's a need to cut these parts out.

Hard
01:41:283 - Add a circle on this white tick to avoid bad polarity shift. This is so that people won't get a 100 on 01:41:488 (3) when they follow the rthym. I know what you mean here, but there's nothing in the music to have a circle there. so I will be leaving these as they are.
01:58:337 (1) - fix blanket http://puu.sh/9BsEZ/b9a65fc5aa.jpg
02:10:050 (2) - fix blanket http://puu.sh/9BsNX/10627f2039.jpg Done for both.
02:22:378 - Same as 01:41:283 Same as above.
02:30:598 (1) - fix?
02:43:748 (1) - ^ Same as above. Is this intentional? Intentional ,these are 1/3 notes.
02:52:378 (1,2,3,4) - Hard to read. Personally, I would spread them out more I think this is fine. but if more people have issues with this I will change this. but I have seen ranked Hard diffs do this.

Insane
01:14:262 (1,2,3) - I would sugggest leaving 1/4 between each, otherwise it's an easy combo break I dont see much issue with this, it is an insane diff after all.

I hope my mod was helpful, Good Luck~!
thanks for the mod!
Lanturn
Okoratu

Okoratu wrote:

Lanturn's Normal

  1. Hi Lanturn I don't play Normals that much so idk
  2. 00:27:515 (1) - k lel idk if you're a fan of slidertick hitsounding but long sliders like this could use that Decided not to use slider hitsounding on this as I use a lot of 3/2 sliders and that would just make them awkward to play.
  3. 00:43:543 - how about adding an 1/2 slider here for the vocals? I don't think this is necessary because I want to make sure the player can adjust to the drums I started following here.
  4. 00:54:844 (4) - all your other sliders mapping those vocals were 3/4 sliders with whistles on every tick, so this one destroys your whistle pattern, i think I suppose it's a bit different, but the sounding in the vocals/music is different as well so it doesn't 'destroy' it in my eyes. I prefer it how it is.
  5. if you don't accept ^ i think at least moving the red anchor of this slider to align with the vocal better would be my next idea here I'd rather stick with the consistency of my map using the red nodes on 1/1 paths instead of 3/4. (little hard to explain but it's the goal I had in mind for this map)
  6. 00:57:310 (3) - best sliders Thank you <3 I'm glad you like it.
  7. 01:03:063 (3,4) - i think it's possible to have those 2 parallel I played with this a bit and changed it around.
  8. 01:03:885 (4,3) - i have to say that i don't really like the overlap here anyways (the 3 comes into vision when that slider ends), but i also am unable to provide a workaround for this, maybe you can come up with something for this yourself or just reject this suggestion It isn't bad when playing. the slider vanishes well before the next one comes up so it shouldn't be a problem.
  9. 01:21:967 (1) - i think by playing around with it's second last anchor you will be able to make this look more even: I actually like the current angle it has so I don't think I want to change it around.
  10. 01:46:625 - is it necessary to shorten this break, i mean the other diffs don't do that either Eh. Why not. I like blue breaks :P
  11. 02:41:694 (3,1) - just saying that it's pretty easy to make these 2 parallel lol :D Fixed this.

Gl with your map!

Thanks for the mod.

truonant

truonant wrote:

Normal
01:35:940 (2,3) - blanket went and fixed this since everyone seems to point this out.

Thanks.

SPOILER
osu file format v13

[General]
AudioFilename: Precious Friends.mp3
AudioLeadIn: 0
PreviewTime: 88343
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 56477
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Precious Friends
TitleUnicode:Precious Friends
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Setz206
Version:Lanturn's Normal
Source:Yuru Yuri
Tags:ゆるゆり マイペースでいきましょう Yuruyuri Lanturn Happy Go Lily Mikami Shiori Ootsubo Yuka Ookubo Rumi Tsuda Minami Yryr
BeatmapID:421038
BeatmapSetID:173956

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320,80,59776,2,0,P|348:132|320:184,1,120,0|8,0:0|0:0,0:0:0:0:
296,300,60598,2,0,P|386:283|441:203,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
180,264,62241,6,0,P|152:204|180:148,1,120,2|0,0:0|1:0,0:0:0:0:
212,112,62858,1,2,0:0:0:0:
260,76,63063,2,0,P|312:96|392:72,1,120,0|8,0:0|0:0,0:0:0:0:
464,160,63885,2,0,P|388:200|276:200,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
476,280,65529,22,0,P|436:328|368:340,1,120,2|0,0:0|1:0,0:0:0:0:
324,332,66146,1,2,0:0:0:0:
292,284,66351,2,0,P|304:248|304:216,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
188,344,67173,2,0,P|144:292|148:236,1,120,2|0,0:0|1:0,0:0:0:0:
180,192,67789,2,0,P|192:140|168:76,1,120,2|0,0:0|0:0,0:0:0:0:
200,28,68406,1,8,0:0:0:0:
312,68,68817,54,0,L|416:148,1,120,4|0,0:0|1:0,0:0:0:0:
452,180,69433,2,0,B|448:244|385:271|385:271|392:312|364:336,1,180,2|8,0:0|0:0,0:0:0:0:
256,356,70461,2,0,L|152:276,1,120,2|0,0:0|1:0,0:0:0:0:
116,244,71077,2,0,B|120:180|183:153|183:153|176:112|204:88,1,180,2|8,0:0|0:0,0:0:0:0:
308,132,72104,54,0,B|368:160|422:124|422:124|460:132|500:116,2,180,8|8|4,0:0|0:0|0:0,0:0:0:0:
196,96,73748,2,0,B|153:143|195:206|195:206|153:274|206:311|206:311|268:276|332:324,1,360,4|8,0:0|0:3,0:0:0:0:
436,348,75392,6,0,P|456:280|436:232,1,120,4|0,0:0|1:0,0:0:0:0:
368,140,76214,2,0,P|296:180|256:172,1,120,2|8,0:0|0:0,0:0:0:0:
144,144,77036,2,0,B|96:192|92:252|92:252|108:280|104:312,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
232,64,78680,5,2,0:0:0:0:
332,132,79091,1,0,1:0:0:0:
380,244,79502,1,2,0:0:0:0:
288,324,79913,2,0,P|352:360|462:334,2,180,8|2|2,0:0|0:0|0:0,0:0:0:0:
240,212,81556,1,8,0:0:0:0:
144,136,81967,70,0,B|104:116|60:116|36:148|36:148|36:180|60:212|120:224,1,240,4|0,0:0|0:0,0:0:0:0:
240,212,83200,1,8,0:0:0:0:
336,136,83611,2,0,B|376:116|420:116|444:148|444:148|444:180|420:212|360:224,1,240,4|0,0:0|0:0,0:0:0:0:
240,212,84844,1,8,0:0:0:0:
144,136,85255,6,0,B|92:76|133:29|133:29|160:48|216:36,1,180,2|2,0:0|0:0,0:0:0:0:
308,64,86283,2,0,P|328:36|360:16,2,60,2|8|4,0:0|0:0|0:0,0:0:0:0:
412,120,87104,2,0,P|440:100|456:72,2,60,2|0|2,0:0|1:0|0:0,0:0:0:0:
304,172,87926,2,0,P|272:196|260:224,1,60,8|8,0:0|0:0,0:0:0:0:
208,320,88543,6,0,P|148:336|90:321,1,120,4|0,0:0|1:0,0:0:0:0:
44,284,89159,2,0,B|81:221|48:171|48:171|84:168|112:128,1,180,2|8,0:0|0:0,0:0:0:0:
184,56,90187,2,0,B|240:19|296:56|296:56|328:48|360:56,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
240,164,91830,70,0,P|288:192|368:176,1,120,2|0,0:0|1:0,0:0:0:0:
404,160,92447,2,0,B|448:216|402:268|402:268|368:264|336:280,1,180,0|8,0:0|0:0,0:0:0:0:
232,324,93474,2,0,P|176:344|112:320,1,120,2|0,0:0|1:0,0:0:0:0:
52,228,94296,2,0,B|36:184|36:184|36:140,2,90,2|2|0,0:0|0:0|0:0,0:0:0:0:
108,204,95118,6,0,P|168:184|236:216,1,120,4|0,0:0|1:0,0:0:0:0:
320,272,95940,2,0,P|381:286|446:248,1,120,2|8,0:0|0:0,0:0:0:0:
369,161,96762,2,0,P|356:104|380:51,2,120,2|0|2,0:0|1:0|0:0,0:0:0:0:
482,117,97995,1,8,0:0:0:0:
381,51,98406,6,0,B|313:37|269:79|269:79|233:69|196:90,1,180,8|4,0:0|0:0,0:0:0:0:
160,116,99228,2,0,P|184:176|152:232,1,120,0|8,1:0|0:0,0:0:0:0:
104,328,100051,70,0,P|156:344|224:324,1,120,4|2,0:0|0:0,0:0:0:0:
324,272,100872,2,0,P|376:260|424:276,2,90,2|2|0,0:0|0:0|0:0,0:0:0:0:
256,192,101694,12,0,104571,0:0:0:0:
304,192,108270,38,0,B|308:264|355:295|355:295|352:336|392:360,2,180,4|2|8,0:0|0:0|0:0,0:0:0:0:
424,196,109914,2,0,B|420:124|373:93|373:93|376:52|336:28,1,180,2|2,0:0|0:0,0:0:0:0:
180,92,111147,1,8,0:0:0:0:
120,196,111556,6,0,B|185:226|240:195|240:195|311:195,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
72,160,112996,1,2,0:0:0:0:
152,72,113407,2,0,L|152:12,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
252,136,114229,1,2,0:0:0:0:
300,244,114640,22,0,B|360:232|388:170|388:170|416:204|460:204,2,180,4|2|0,0:0|0:0|0:0,0:0:0:0:
140,160,116489,54,0,P|116:224|144:284,1,120,2|0,0:0|0:0,0:0:0:0:
172,316,117105,1,2,0:0:0:0:
292,296,117516,2,0,P|356:284|416:308,1,120,4|4,0:0|0:0,0:0:0:0:
480,208,118338,2,0,P|444:112|484:32,2,180,2|2|0,0:0|0:0|0:0,0:0:0:0:
456,264,119777,6,0,B|392:296|341:267|341:267|280:284,1,180,2|2,0:0|0:0,0:0:0:0:
164,272,120804,2,0,B|207:255|207:255|222:217|264:207,1,120,4|4,0:0|0:0,0:0:0:0:
372,168,121626,2,0,B|440:164|481:124|481:124|504:152|492:196,2,180,2|2|0,0:0|0:0|0:0,0:0:0:0:
316,144,123064,6,0,P|252:132|196:144,1,120,4|0,0:0|0:0,0:0:0:0:
88,188,123886,2,0,P|132:236|188:252,1,120,2|0,0:0|0:0,0:0:0:0:
240,232,124503,2,0,B|307:214|358:237|358:237|392:236|424:200,1,180,2|0,0:0|0:0,0:0:0:0:
492,124,125530,1,2,0:0:0:0:
400,44,125941,1,0,0:0:0:0:
256,192,126352,12,2,128612,0:0:0:0:
380,120,129640,22,0,P|316:144|272:120,1,120,2|0,0:0|1:0,0:0:0:0:
232,80,130256,2,0,B|264:144|222:191|222:191|228:224|256:244,1,180,2|8,0:0|0:0,0:0:0:0:
348,312,131284,2,0,B|409:278|462:307|462:307|488:280|520:288,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
228,292,132927,6,0,P|168:248|151:194,1,120,2|0,0:0|1:0,0:0:0:0:
176,152,133544,2,0,B|244:166|278:209|278:209|312:205|347:220,1,180,0|8,0:0|0:0,0:0:0:0:
456,212,134571,2,0,P|432:144|378:105,1,120,2|0,0:0|1:0,0:0:0:0:
296,48,135393,2,0,P|256:60|208:44,2,90,2|2|0,0:0|0:0|0:0,0:0:0:0:
352,32,136215,6,0,P|376:94|354:141,1,120,0|0,0:0|1:0,0:0:0:0:
236,160,137037,2,0,L|316:272,1,120,2|8,0:0|0:0,0:0:0:0:
340,308,137653,2,0,B|280:336|280:336|232:312|232:312|200:324|172:312,1,180,2|0,0:0|1:0,0:0:0:0:
76,244,138681,1,0,0:0:0:0:
96,124,139092,1,8,0:0:0:0:
200,60,139503,70,0,B|227:126|204:177|204:177|252:224,1,180,4|4,0:0|0:0,0:0:0:0:
296,256,140325,2,0,P|348:276|416:256,1,120,0|8,1:0|0:0,0:0:0:0:
492,176,141146,6,0,P|468:112|496:64,1,120,4|2,0:0|0:0,0:0:0:0:
376,32,141968,2,0,P|324:44|276:28,2,90,2|2|0,0:0|0:0|0:0,0:0:0:0:
256,192,142790,12,0,145256,0:0:0:0:
392,96,146078,38,0,L|332:228,1,120,4|0,0:0|1:0,0:0:0:0:
248,280,146900,2,0,P|191:262|136:280,1,120,0|8,0:0|0:0,0:0:0:0:
70,381,147722,2,0,P|15:280|76:177,1,240,2|0,0:0|0:0,0:0:0:0:
192,164,148955,1,8,0:0:0:0:
288,236,149366,22,0,B|248:280|192:280|192:280|120:280,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
376,156,151009,2,0,P|408:228|400:280,1,120,2|0,0:0|1:0,0:0:0:0:
496,192,151831,2,0,B|488:128|432:80,1,120,2|8,0:0|0:0,0:0:0:0:
332,40,152653,54,0,B|284:92|224:56|224:56|164:92|116:40,1,240,4|0,0:0|0:0,0:0:0:0:
32,128,153886,1,8,0:0:0:0:
80,240,154297,2,0,P|128:292|184:296,1,120,2|0,0:0|1:0,0:0:0:0:
280,240,155119,2,0,P|232:188|176:184,1,120,2|8,0:0|0:0,0:0:0:0:
144,68,155941,6,0,P|63:184|144:300,2,300,2|2|0,0:0|0:0|1:0,0:0:0:0:
240,140,158407,1,8,0:0:0:0:
356,108,158818,1,8,0:0:0:0:
436,196,159229,22,0,B|376:300|376:300|356:328|312:332,2,180,4|2|8,0:0|0:0|0:0,0:0:0:0:
356,108,160872,2,0,P|264:92|240:104,1,120,2|0,0:0|1:0,0:0:0:0:
152,180,161694,2,0,P|156:240|200:292,1,120,2|8,0:0|0:0,0:0:0:0:
112,376,162516,54,0,P|36:276|56:148,1,240,2|0,0:0|0:0,0:0:0:0:
94,57,163749,1,8,0:0:0:0:
188,132,164160,2,0,B|248:168|302:154|302:154|340:176|344:224,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
264,40,165804,6,0,P|380:53|455:143,1,240,4|0,0:0|0:0,0:0:0:0:
448,264,167037,1,8,0:0:0:0:
348,328,167448,2,0,P|288:324|232:272,1,120,2|0,0:0|1:0,0:0:0:0:
332,212,168270,2,0,P|292:166|289:90,1,120,2|8,0:0|0:0,0:0:0:0:
404,112,169092,6,0,B|460:164|454:219|454:219|416:240|420:288,1,180,2|0,0:0|1:0,0:0:0:0:
388,312,169914,2,0,P|332:332|276:312,1,120,2|8,0:0|0:0,0:0:0:0:
192,228,170735,2,0,B|148:180|148:180|144:124|144:124|96:72,2,180,4|4|8,0:0|0:0|0:0,0:0:0:0:
256,192,172378,12,0,175482,0:0:0:0:
Crystal
Hi! from my queue!
all suggestions since im not a experienced modder! ;)

[Insane]
00:15:803 (7,8,9,10,1) - make a blanket with 00:15:187 (4) to have a better sense on looking?
00:16:830 (4,5) - i don't want to be nazi, but is this unblanket on purpose?
00:20:118 (3,4,5) - try something like this for a better flow?
00:43:543 (6) - NC
01:01:625 (4,5,6) - stack these objects on 01:01:625 (4) to make a stronger sense on clicking
01:08:200 (4,5,6) - ^
01:09:433 (4,5) - how about this?
01:19:913 (1) - don't you think it should be 1/4? ;) (01:33:063 (1) - is actually 1/3, but here it's 1/4 for sure)
01:21:556 (6) - it should also be 1/4, to fit the background music better
01:48:063 (1,2,3) - stack them, since the 3 rings are pretty the same
01:55:050 (1,2,3,4,5,6) - hard to read, imo.. i think it's better to stack 2 of each or don't stack them :)
02:56:715 - put a spinner here? in fact, the song doesn't finish at 02:55:482 (6), im really surprised to find nothing after the last note ;w;

hope it helps~!
Topic Starter
Setz

[_Crystal] wrote:

Hi! from my queue!
all suggestions since im not a experienced modder! ;)

[Insane]
00:15:803 (7,8,9,10,1) - make a blanket with 00:15:187 (4) to have a better sense on looking? I tried, but if I move the notes too much it screws up the spacing, I rather have this part playable rather then pretty looking, if I have to choose 1.
00:16:830 (4,5) - i don't want to be nazi, but is this unblanket on purpose? This is on purpose, the flow becomes kind of awkward if the note is blanketed, because the tail of the slider goes beyond the circle. it makes for a weird zig zag motion to the note after that.
00:20:118 (3,4,5) - try something like this for a better flow
I don't think this is terrible flow, but this did help me spot a spacing problem I created with the last mod, thanks!
00:43:543 (6) - NC No need. I also don't like short combos, it ruins the drain of the map.
01:01:625 (4,5,6) - stack these objects on 01:01:625 (4) to make a stronger sense on clicking I think this is fine for an Insane diff. but if more people feel this way, I will change them.
01:08:200 (4,5,6) - ^ ^
01:09:433 (4,5) - how about this?
I moved stuff around so that it is similar to what you suggested.
01:19:913 (1) - don't you think it should be 1/4? ;) (01:33:063 (1) - is actually 1/3, but here it's 1/4 for sure) you are right actually, that is 1/4. I changed it into a 5 note stream.
01:21:556 (6) - it should also be 1/4, to fit the background music better this is already 1/4
01:48:063 (1,2,3) - stack them, since the 3 rings are pretty the same Same as above.
01:55:050 (1,2,3,4,5,6) - hard to read, imo.. i think it's better to stack 2 of each or don't stack them :) I stacked the 2 notes with the same sound, I've had people play test the map and no one has struggled with this.
02:56:715 - put a spinner here? in fact, the song doesn't finish at 02:55:482 (6), im really surprised to find nothing after the last note ;w; I wanted to do something with the outro, but apparently the timing is super complicated for it. like, you need a red timing point for each note. I spoke to a BAT, and they advised that I don't map it. so sadly, I won't be able to do anything with it :(

hope it helps~!
thanks for the mod!
Minao
Congrats! You won my Lottery mod from modding queue! :) Here is your ticket.

[General]
I think some combo colors are strange, the red and yellow ones, espacially the yellow. Maybe change it for a medium dark purple?

[Lanturn's Normal]
No real problem on this one :)
00:16:214 (1) - Maybe make it a little more curve like this: http://puu.sh/9F99M/7758158d67.jpg I think it's more harmonious like this. Same thing for each similar sliders.
The code if you want it
164,224,16214,6,0,B|92:184|99:133|99:133|72:136|40:108,2,180,4|2|8,0:0|0:0|0:0,0:0:0:0:
00:53:200 (3) - Check (2)'s hitcircle to make a better blanket.
01:03:885 (4,1) - I don't like this pattern because the 2 sliders seems "in conflict". I made this to solve the problem but it changed the rhythm a little: http://puu.sh/9Fako/ac876ca5c3.jpg
The code if you want it
368,249,63885,2,0,P|405:170|486:136,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
488,256,65529,5,0,0:0:0:0:
424,356,65940,2,0,P|373:369|297:346,1,120
280,308,66556,2,0,P|260:276|240:264,1,60
160,353,67173,2,0,P|116:301|120:245,1,120,2|0,0:0|1:0,0:0:0:0:
149,201,67789,2,0,P|161:149|137:85,1,120,2|0,0:0|0:0,0:0:0:0:
186,50,68406,1,8,0:0:0:0:
01:30:187 (3) - You can improve the blanket if you look at (1)'s hitcicle.
01:48:270 (1,2) - My first comment applies well here, if you curve the sliders a little more it will seem more harmonious :D
01:54:640 (1) - You can place it at x:276 | y:253 to make it fit with (4)
02:03:886 (2) - Blanket can be improved to fit better with (1)'s end.
02:12:927 (1,2) - This pattern seems conflicting too. Maybe you will like this: http://puu.sh/9FbpX/b6a3f1b462.jpg
Code
228,292,132927,6,0,P|168:248|151:194,1,120,2|0,0:0|1:0,0:0:0:0:
175,149,133544,2,0,B|231:143|231:143|221:187|235:223|288:232|293:222,1,180,0|8,0:0|0:0,0:0:0:0:
412,236,134570,2,0,P|401:171|356:121,1,120,2|0,0:0|1:0,0:0:0:0:
02:42:516 (1) - You can remork it a little to make it fit better with (3)'s curve.
02:44:160 (3) - Curve the first part more to make it fit better with (1).

[Hard]
Well you have a mapping style very different than mine so I can't say a lot... sorry ^^"
00:32:652 - Hitsounds are too low in my opinion; 45% is better I think :D I can't here anything at 35%
00:49:913 (6) - Maybe curve this slider like this? http://puu.sh/9FctP/50b17a4771.jpg
01:00:187 (4) - You can make a triangle with (2) and (3)'s end; it would seem a less random placement.
01:48:063 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5) - Even if the sliders are a little curved, I think this part is a little too straight... Try to rework it a little if you have other ideas maybe?
02:26:282 (3) - The blanket can be improved to fit better with (2), check the (2)'s hitcircle
02:31:830 (4) - ^ check (2)'s end
02:36:967 (1,2,3,1,2,3) - Make triangles maybe? :3 //I love triangles//
02:40:050 (3) - Blanket can be improved to fit better with (2), check the (2)'s end

[Insane]
I'm bad at modding Insanes :<
My only advice is to check again blankets and curve to make sure everything fit well. For exemple:
00:16:830 (4) - Blanket can be improved to fit better with (5)

Also at 00:32:652 - Same about hitsounds than Hard.

That's all, I hope it was a little helpful! Good luck for ranking!
Topic Starter
Setz

Minao wrote:

Congrats! You won my Lottery mod from modding queue! :) Here is your ticket.

[General]
I think some combo colors are strange, the red and yellow ones, espacially the yellow. Maybe change it for a medium dark purple? I will look at this and see what I can do.

[Hard]
Well you have a mapping style very different than mine so I can't say a lot... sorry ^^"
00:32:652 - Hitsounds are too low in my opinion; 45% is better I think :D I can't here anything at 35% I think this is only a problem with the first couple of notes, the others you can clearly hear with current volume, so i added a timing point for this part slightly louder hitsound volume.
00:49:913 (6) - Maybe curve this slider like this? http://puu.sh/9FctP/50b17a4771.jpg Done.
01:00:187 (4) - You can make a triangle with (2) and (3)'s end; it would seem a less random placement. here it may seem like random placement, but I did it for the sake of flow, so I dont think I will be moving this.
01:48:063 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5) - Even if the sliders are a little curved, I think this part is a little too straight... Try to rework it a little if you have other ideas maybe? I dont think this is necessarily a bad thing. it keeps the map from being repetitive. but if more people feel strongly about this, I will see what i can do.
02:26:282 (3) - The blanket can be improved to fit better with (2), check the (2)'s hitcircle Done
02:31:830 (4) - ^ check (2)'s end Fixed
02:36:967 (1,2,3,1,2,3) - Make triangles maybe? :3 //I love triangles// lol, I think these are fine.
02:40:050 (3) - Blanket can be improved to fit better with (2), check the (2)'s end Fixed

[Insane]
I'm bad at modding Insanes :<
My only advice is to check again blankets and curve to make sure everything fit well. For exemple:
00:16:830 (4) - Blanket can be improved to fit better with (5) this one is actually on purpose because of flow.

Also at 00:32:652 - Same about hitsounds than Hard. same as Hard.

That's all, I hope it was a little helpful! Good luck for ranking!
thanks for the mod!
Lanturn
Minao

Minao wrote:

[Lanturn's Normal]
No real problem on this one :)
00:16:214 (1) - Maybe make it a little more curve like this: http://puu.sh/9F99M/7758158d67.jpg I think it's more harmonious like this. Same thing for each similar sliders. Remade this slider.
00:53:200 (3) - Check (2)'s hitcircle to make a better blanket. Done.
01:03:885 (4,1) - I don't like this pattern because the 2 sliders seems "in conflict". I made this to solve the problem but it changed the rhythm a little: http://puu.sh/9Fako/ac876ca5c3.jpg I don't really have a problem with how it is. Leaving.
01:30:187 (3) - You can improve the blanket if you look at (1)'s hitcicle. Redid this slider.
01:48:270 (1,2) - My first comment applies well here, if you curve the sliders a little more it will seem more harmonious :D I actually think the smaller 'bump' like feature works well here. Leaving as is.
01:54:640 (1) - You can place it at x:276 | y:253 to make it fit with (4) Prefer not to place it there, also wrecks DS and makes the upcoming note a bit awkward to hit.
02:03:886 (2) - Blanket can be improved to fit better with (1)'s end. Not trying to blanket this.
02:12:927 (1,2) - This pattern seems conflicting too. Maybe you will like this: http://puu.sh/9FbpX/b6a3f1b462.jpg I remade this. Looks much better than before.
02:42:516 (1) - You can remork it a little to make it fit better with (3)'s curve. It's actually properly set from the inside of (1) and outside of (3)'s curve
02:44:160 (3) - Curve the first part more to make it fit better with (1). Sure I guess.

Thanks for the mod.

SPOILER
osu file format v13

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Title:Precious Friends
TitleUnicode:Precious Friends
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Setz206
Version:Lanturn's Normal
Source:Yuru Yuri
Tags:ゆるゆり マイペースでいきましょう Yuruyuri Lanturn Happy Go Lily Mikami Shiori Ootsubo Yuka Ookubo Rumi Tsuda Minami Yryr
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492,176,141146,6,0,P|468:112|496:64,1,120,4|2,0:0|0:0,0:0:0:0:
376,32,141968,2,0,P|324:44|276:28,2,90,2|2|0,0:0|0:0|0:0,0:0:0:0:
256,192,142790,12,0,145256,0:0:0:0:
392,96,146078,38,0,L|332:228,1,120,4|0,0:0|1:0,0:0:0:0:
248,280,146900,2,0,P|191:262|136:280,1,120,0|8,0:0|0:0,0:0:0:0:
70,381,147722,2,0,P|15:280|76:177,1,240,2|0,0:0|0:0,0:0:0:0:
192,164,148955,1,8,0:0:0:0:
288,236,149366,22,0,B|248:280|192:280|192:280|120:280,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
376,156,151009,2,0,P|408:228|400:280,1,120,2|0,0:0|1:0,0:0:0:0:
496,192,151831,2,0,B|488:128|432:80,1,120,2|8,0:0|0:0,0:0:0:0:
332,40,152653,54,0,B|284:92|224:56|224:56|164:92|116:40,1,240,4|0,0:0|0:0,0:0:0:0:
32,128,153886,1,8,0:0:0:0:
80,240,154297,2,0,P|128:292|184:296,1,120,2|0,0:0|1:0,0:0:0:0:
280,240,155119,2,0,P|232:188|176:184,1,120,2|8,0:0|0:0,0:0:0:0:
144,68,155941,6,0,P|63:184|144:300,2,300,2|2|0,0:0|0:0|1:0,0:0:0:0:
240,140,158407,1,8,0:0:0:0:
356,108,158818,1,8,0:0:0:0:
436,196,159229,22,0,B|376:300|376:300|356:328|312:332,2,180,4|2|8,0:0|0:0|0:0,0:0:0:0:
356,108,160872,2,0,P|264:92|240:104,1,120,2|0,0:0|1:0,0:0:0:0:
152,180,161694,2,0,P|156:240|200:292,1,120,2|8,0:0|0:0,0:0:0:0:
112,376,162516,54,0,P|36:276|56:148,1,240,2|0,0:0|0:0,0:0:0:0:
94,57,163749,1,8,0:0:0:0:
188,132,164160,2,0,B|239:173|302:154|302:154|340:176|344:224,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
264,40,165804,6,0,P|380:53|455:143,1,240,4|0,0:0|0:0,0:0:0:0:
448,264,167037,1,8,0:0:0:0:
348,328,167448,2,0,P|288:324|232:272,1,120,2|0,0:0|1:0,0:0:0:0:
332,212,168270,2,0,P|292:166|289:90,1,120,2|8,0:0|0:0,0:0:0:0:
404,112,169092,6,0,B|460:164|454:219|454:219|416:240|420:288,1,180,2|0,0:0|1:0,0:0:0:0:
388,312,169914,2,0,P|332:332|276:312,1,120,2|8,0:0|0:0,0:0:0:0:
192,228,170735,2,0,B|148:180|148:180|144:124|144:124|96:72,2,180,4|4|8,0:0|0:0|0:0,0:0:0:0:
256,192,172378,12,0,175482,0:0:0:0:
Kinshara
Hi! From my modding queue.

General

You may have too many combo colors. Try picking out 3 or 4 of the best ones.

Lanturn's Normal

I would suggest sv 1.1 or 1.0 considering the bpm.

I would not suggest having so much slider art. It's unnecessary and doesn't look too nice.

00:27:515 (1) - I would suggest spinner here till 00:27:515 (1) - and a break from 00:27:515 (1) - to 00:27:515 (1) -
00:26:693 (2) - starting a slider on a red tick mark is not recommended in easy and normal.
00:34:091 (3) - ^
00:33:474 (2,3,4) - try this: http://puu.sh/9FumN/96a5c3fdea.jpg
00:35:940 (1,3) - these two overlap slightly; doesn't look nice imo...
00:48:269 (4,1) - this might create a flow issue
00:53:200 (3) - fix blanket slightly
00:53:200 (3) - Also I don't understand this slider... there's a strong beat right in the middle of it, and it's sort of weird. Consider making it a 1/1 reverse slider. Do something like: http://puu.sh/9FuHO/44ac4cb471.jpg
00:57:310 (3) - my opinion: doesn't look nice :/
01:06:351 (3,4) - maybe blanket 4 around 3?
01:29:159 (2) - slider on red tick
01:53:407 (3) - slider on red tick
01:51:556 (1,3) - maybe align 3 in a way so as to make it "fit" in the curve of slider 1.
01:59:777 (1,2) - I like this :3
02:12:927 (1,2) - this is awkward flow-wise.
02:19:503 (1) - blanket around 5 nicely
02:26:900 (2,3) - 02:35:119 (4,1) - YASS - i love this too~ :D
02:29:366 (1) - just stop...i am gonna die...this is too god ;^;
02:31:009 (2) - omg another good one :3

Ok wow, this map got SO MUCH BETTER in the last few seconds of the song!

Hard

I would suggest sv 1.4 considering the bpm. I would also suggest DS 1.1. Please keep consistent spacing with DS.

00:19:502 (1) - may sound strange but try blanketing this around 00:18:680 (3) - the end result will be really nice.
00:51:967 (3) - fix blanket slightly
01:03:063 (3,4,5) - try something different for this pattern, maybe something like: http://puu.sh/9FwBA/e71efeda9c.jpg with correct distance snap and flow.
01:27:721 (1,2) - maybe offset the second slider like: http://puu.sh/9FwSL/e5ff60f57f.jpg
01:41:796 (1) - i would recommend ending the spinner here: 01:41:796 (1) - at the strong beat
01:58:337 (1) - fix blanket
02:07:173 (5) - don't hear anything that would require this slider maybe make 02:06:968 (4) - into a slider
02:26:282 (3) - fix blanket
02:52:378 (1,2,3,4) - okay, over here i would recommend having 4 in the stack because it's not consistent with 1, 2, and 3. http://puu.sh/9FxqH/bf6ecc780e.jpg 1, 2, and 3 are 3/2 beats apart whereas 4 is 1/1 beat apart.

Disclaimer: I made the mod for the "Hard" difficulty before the update, so some suggestions/ errors may not apply anymore.

Insane

Maybe use SV 1.5

Nothing egregious here, I'll just suggest some stuff :)

00:15:803 (7,8,9,10,1) - i feel like this stream is really close to the star pattern and doesn't look too nice.
00:16:830 (4) - blanket nicely
00:24:433 (5) - slightly fix blanket
00:36:556 (5) - i would suggest removing this; i don't hear anything for this hitcircle.
00:44:159 (1,2,3,4,5) - try some new patterns; this star pattern is getting redundant
01:14:228 (1,2,3) - i don't think these really fit the music...consider a spinner?
02:15:803 (6,8) - consider placing 8 in a way so it's not hiding behind 6...

Hope this helped. Good luck!
Topic Starter
Setz

Kinshara wrote:

Hi! From my modding queue.

General

You may have too many combo colors. Try picking out 3 or 4 of the best ones. hmm, I guess I will have to do this.

Hard

I would suggest sv 1.4 considering the bpm. I would also suggest DS 1.1. Please keep consistent spacing with DS. I think that the slider speeds are fine for all my diffs. I am also keeping consistent spacing except for jumps.

00:19:502 (1) - may sound strange but try blanketing this around 00:18:680 (3) - the end result will be really nice. I see what you mean, but I want all the sliders with this sound to have the same shape, if I change this, it will mess that up, and if i copy this slider after blanket, it will mess up spacing. so I dont think i will change this.
00:51:967 (3) - fix blanket slightly Done.
01:03:063 (3,4,5) - try something different for this pattern, maybe something like: http://puu.sh/9FwBA/e71efeda9c.jpg with correct distance snap and flow. I like my current pattern and rhythm, what you suggest puts a strong beat at the tail of a slider.
01:27:721 (1,2) - maybe offset the second slider like: http://puu.sh/9FwSL/e5ff60f57f.jpg I dont think this is good for a hard diff. maybe in an Insane, but not here.
01:41:796 (1) - i would recommend ending the spinner here: 01:41:796 (1) - at the strong beat end the spinner where it starts? im assuming you made a mistake here. but this spinner follows the vocals.
01:58:337 (1) - fix blanket Done.
02:07:173 (5) - don't hear anything that would require this slider maybe make 02:06:968 (4) - into a slider you can hear the bass here.
02:26:282 (3) - fix blanket Done.
02:52:378 (1,2,3,4) - okay, over here i would recommend having 4 in the stack because it's not consistent with 1, 2, and 3. http://puu.sh/9FxqH/bf6ecc780e.jpg 1, 2, and 3 are 3/2 beats apart whereas 4 is 1/1 beat apart. here, i stacked 4 with 3 because they are closer to each other than 1 2 and 3. it just made more sense to me.

Disclaimer: I made the mod for the "Hard" difficulty before the update, so some suggestions/ errors may not apply anymore.

Insane

Maybe use SV 1.5 see hard.

Nothing egregious here, I'll just suggest some stuff :)

00:15:803 (7,8,9,10,1) - i feel like this stream is really close to the star pattern and doesn't look too nice. this looks fine while playing, and in the editor there arent nasty overlaps or anything.
00:16:830 (4) - blanket nicely this is done on purpose, if i blanket this, the tail of the slider goes past the circle, creating a zig zag motion to the slider after the circle that I do not want.
00:24:433 (5) - slightly fix blanket Done.
00:36:556 (5) - i would suggest removing this; i don't hear anything for this hitcircle. I can hear the guitar.
00:44:159 (1,2,3,4,5) - try some new patterns; this star pattern is getting redundant Star is the cleanest looking jump pattern, its only used 3 times in a 2 and a half minute song, I dont think its too repetitive.
01:14:228 (1,2,3) - i don't think these really fit the music...consider a spinner? these map the harp sound.
02:15:803 (6,8) - consider placing 8 in a way so it's not hiding behind 6... it really isn't hiding... the slider track disappears well before you have to hit the note, due to the AR.

Hope this helped. Good luck!
thanks for the mod!
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