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Kon Natsumi - Niji no Kakera-TV size ver.- [OsuMania]

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Topic Starter
kshkk

PROGUY wrote:

Hi there. Here's my ch-

...Oh, graveyard. Moving on...
ow fudge didn't notice it's in graveyard D: T_T
gonna update this for now
Lirai
Oh it's too late for me to mod this one,

Well good luck for bubble ~
Topic Starter
kshkk

DE-CADE wrote:

Oh it's too late for me to mod this one,

Well good luck for bubble ~
thanks, and also thanks for the star :3/

but mod i still accept mods :< for further enhancement, gonna change this to WIP
Lirai
Hi Mod before Bubble Here ~

EZ
00:04:988 (4988|1) - Move to 1 Then 00:04:988 - Add Note to 4 (Normal:Finish), Same Beat as before

00:05:897 (5897|2) - Add note to 2 (Normal:Finish)

00:13:624 (13624|3) - Move to 1 (col Balance)
00:13:851 (13851|1) - Move to 3 (col Balance)

00:17:488 (17488|0) - seem there no same beat over here, move to col 4

00:25:670 (25670|3,25670|1) - You might Change it to col 1 n 3

00:26:124 (26124|0) - Move to 4

00:27:488 (27488|3) - ah you separated the double with one col for this kind beat so, move ths to 3

00:27:942 (27942|2) - Move to 4

00:29:760 (29760|1) - Nah this one is different with before, Move that note to 1, then 00:30:215 (30215|0) - Move to 2

00:39:154 - After Checking deeply you may use BSD 1/6 from here https://osu.ppy.sh/ss/1812676

00:50:442 (50442|0) - This LN doesn't represent any instrument sound, you should change it to Normal Note

00:51:579 (51579|3) - Move to 2 then 00:52:033 (52033|2) - Move to col 4 for snare (i think)

00:54:760 (54760|2) - Move to 4

00:56:579 (56579|3) - Move to 2

01:09:306 (69306|1) - Move to 4

01:15:215 (75215|1) - it's seems end here 01:15:897

01:16:351 (76351|0) - Move here 01:16:427 - (BSD = 1/6)

01:16:579 (76579|3) - Move here 01:16:654 - (BSD = 1/6)

NM
00:01:806 (1806|0,2033|1,2260|2) - Wrong pitch relevancy, change it to stair 2 3 4

00:02:715 (2715|3,2942|2,3170|0) - ^ Might do same thing with this one 2 3 4

00:31:579 (31579|3) - Move to 2
00:37:942 (37942|0) - ^

00:38:170 (38170|1) - Move to 1

01:18:851 (78851|2) - I feel really bad with this one, delete

01:20:670 (80670|1) - Move to 1

01:25:897 (85897|2,85897|0) - End Here 01:29:306

Well For HD n MX i see no big problem, since Shi-Ra Modded it

And Last Thing Before Bubble
1. Since Hassou Tobii changed his nickname to Qnyxiie, you may change the Tag : Hassou_Tobii Qnyxiie
and ask him to update the diff name too

2. Click and Delete

Good Luck ~ go go for Ranked Kifuera <3
Topic Starter
kshkk

DE-CADE wrote:

Hi Mod before Bubble Here ~

EZ
00:04:988 (4988|1) - Move to 1 Then 00:04:988 - Add Note to 4 (Normal:Finish), Same Beat as before -ok, done

00:05:897 (5897|2) - Add note to 2 (Normal:Finish) -ok, done

00:13:624 (13624|3) - Move to 1 (col Balance) -ok, done
00:13:851 (13851|1) - Move to 3 (col Balance) -ok, done

00:17:488 (17488|0) - seem there no same beat over here, move to col 4 -ok, done

00:25:670 (25670|3,25670|1) - You might Change it to col 1 n 3 -ok, done

00:26:124 (26124|0) - Move to 4 -ok, done

00:27:488 (27488|3) - ah you separated the double with one col for this kind beat so, move ths to 3 -ok, done

00:27:942 (27942|2) - Move to 4 -ok, done

00:29:760 (29760|1) - Nah this one is different with before, Move that note to 1, then 00:30:215 (30215|0) - Move to 2 -ok, done

00:39:154 - After Checking deeply you may use BSD 1/6 from here https://osu.ppy.sh/ss/1812676 - nope, i got to avoid those in EZ diffs because it is hard for the beginners, well still thanks for checkin it :D

00:50:442 (50442|0) - This LN doesn't represent any instrument sound, you should change it to Normal Note - nope, it's kinda hard to hear it but there's a bass here :D

00:51:579 (51579|3) - Move to 2 then 00:52:033 (52033|2) - Move to col 4 for snare (i think) -ok, done

00:54:760 (54760|2) - Move to 4 -ok, done

00:56:579 (56579|3) - Move to 2 -ok, done

01:09:306 (69306|1) - Move to 4 - nope, why move over there, there's an LN

01:15:215 (75215|1) - it's seems end here 01:15:897 -ok, done

01:16:351 (76351|0) - Move here 01:16:427 - (BSD = 1/6) - nope, i think its good here :D

01:16:579 (76579|3) - Move here 01:16:654 - (BSD = 1/6) -ok, done, thx for checking this, i didn't notice it :D

NM
00:01:806 (1806|0,2033|1,2260|2) - Wrong pitch relevancy, change it to stair 2 3 4 -ok, done

00:02:715 (2715|3,2942|2,3170|0) - ^ Might do same thing with this one 2 3 4 -ok, done, yup notice it's better :D


00:31:579 (31579|3) - Move to 2 -ok, done
00:37:942 (37942|0) - ^ -ok, done

00:38:170 (38170|1) - Move to 1 -ok, done

01:18:851 (78851|2) - I feel really bad with this one, delete -hahaha, ok done xD

01:20:670 (80670|1) - Move to 1 -ok, done

01:25:897 (85897|2,85897|0) - End Here 01:29:306 -ok, done


Well For HD n MX i see no big problem, since Shi-Ra Modded it

And Last Thing Before Bubble
1. Since Hassou Tobii changed his nickname to Qnyxiie, you may change the Tag : Hassou_Tobii Qnyxiie -ok, done
and ask him to update the diff name too -ok, i'll contact him :D

2. Click and Delete
-ok, done

Good Luck ~ go go for Ranked Kifuera <3
thank you cade <3
Topic Starter
kshkk
Updated~
LordRaika
Request Mod from Lightning Speed Mania Modding

osuu~ :)
sry for the delay and as i said, i've just returned ^^
Here is my mod as request :

Column |1-4|

Full mod usually points out something important to HELP your beatmap improve, pls dont mistake it as modders
trying to comment or pointing out your mistake or giving bad comment, its jst a suggestion to help mapper :)
Full Mod Inside
[Qnyxiie's MX]
00:05:329 (5329|3,5442|0) - move them to 1 and 2 then
00:05:670 (5670|1,5897|3) - to 4 and 3
00:06:579 (6579|0) - add whistle , yup soft whistle fits this jst fine...
00:07:942 (7942|3,8170|0,8397|2,8624|3) - ^

00:11:806 (11806|3) - move to 1
00:13:624 (13624|1) - move to 4
that will make a CLEAR switch where the softnormal softnormal drumfinish and then normalhit(serve as finish)
which is better imo like u usually did here 00:11:124 (11124|1,12942|2) - to clearly move them into seperate column

00:14:988 (14988|2) - move to 1
00:16:579 (16579|0,16806|1,17033|1) - swap their column
00:18:624 - http://osu.ppy.sh/ss/1850466 hand balance and same reason as above....

00:21:124 (21124|2) - move to 1

00:27:942 (27942|3) - overchording?
00:36:124 (36124|0) - move to 3

00:44:192 (44192|2) - try to add drum clap here, sounds good
00:49:988 (49988|3,50215|0) - move to 3 and 2
01:25:897 (85897|1,86010|3,86010|2,87488|1,87715|0) - add whistle to them?

01:25:954 - at 1/8 u can add 1 note at 3, but u might want to consider to remove 01:26:010 (86010|2) -
yes its stairs sound.... still its your choice....

thts all ^^
nice way of hitsounding and dif

[HD]
00:00:670 (670|2,897|0,1124|1,1351|2) - add soft whistle?
00:01:806 (1806|3,2033|2,2260|1) - ^
00:02:715 (2715|0,2942|1,3170|2) - ^
00:06:579 (6579|0) - ^
00:07:488 (7488|3) - ^

00:09:760 (9760|0) - move to 3, both have the same drum finish sound, its good to mini hammer them
00:11:579 (11579|0) - move to 2
00:13:397 (13397|2) - move to 1

and so on...

00:14:533 (14533|0,14760|2) - move to 3 and 1
00:15:215 (15215|1,15442|0,15670|2) - move to 4 , 3 and 1

01:11:579 (71579|3,72033|2,72942|2) - add whistle
01:20:670 - same case, add whistle ^^

it feels really weird if u jst add 1 whistle for each pattern....

[NM]
same case on whistle sound, please apply them to NM as well ^^
00:14:079 (14079|1) - move to 3?
00:38:397 - add 1 note at 2 with drum finish

01:00:215 - missing 1 hitnormal note? if not, please make this 01:00:215 (60215|3) - normalhit sample

01:06:124 - starting from here, the hitsound is a bit weird, try to check them? for me its quite unconsistent

LIKE this... 01:09:306 (69306|1) - sudden normalhit sample...
but all of them 01:06:579 (66579|1,67488|0,68397|1) - only have softnormalhit sample
01:10:215 (70215|0) - ^
my suggestion is add normalhit sample for them ^^
looks more consistent and sounds good...

01:17:033 (77033|0,77260|1,77488|2) - move them 1 column to the right...
01:17:715 (77715|3,77942|2,78170|1) - move them 1 column to the left
and so on, that will make a good end for 01:18:851 (78851|3) -

[EZ]
00:06:579 (6579|3) - add whistle

00:32:260 (32260|1) - missing finish sound, either normal finish or softfinish will work jst fine
00:29:760 (29760|3) - ^
00:33:397 (33397|0,34079|3) - ^

00:38:397 (38397|0) - drum finish

00:49:988 (49988|2,50215|3,50442|0) - move to 2 3 and 4

01:05:670 (65670|1) - make it normalhit instead of softnormal

01:24:760 (84760|2,84988|1) - move to 2 and 4 , pitch relevancy

Tht's all ^^/
GL both of you...
unique way of hitsounding ^^
Topic Starter
kshkk

lordraika wrote:

Request Mod from Lightning Speed Mania Modding

osuu~ :)
sry for the delay and as i said, i've just returned ^^
Here is my mod as request :

Column |1-4|

Full mod usually points out something important to HELP your beatmap improve, pls dont mistake it as modders
trying to comment or pointing out your mistake or giving bad comment, its jst a suggestion to help mapper :)
Full Mod Inside
[Qnyxiie's MX]
00:05:329 (5329|3,5442|0) - move them to 1 and 2 then -ok, done
00:05:670 (5670|1,5897|3) - to 4 and 3 -ok, done
00:06:579 (6579|0) - add whistle , yup soft whistle fits this jst fine... -ok, done
00:07:942 (7942|3,8170|0,8397|2,8624|3) - ^ -ok, done

00:11:806 (11806|3) - move to 1 -ok, done
00:13:624 (13624|1) - move to 4 -ok, done
that will make a CLEAR switch where the softnormal softnormal drumfinish and then normalhit(serve as finish)
which is better imo like u usually did here 00:11:124 (11124|1,12942|2) - to clearly move them into seperate column
-yup, thanks for this one

00:14:988 (14988|2) - move to 1 -ok, done
00:16:579 (16579|0,16806|1,17033|1) - swap their column -ok, done
00:18:624 - http://osu.ppy.sh/ss/1850466 hand balance and same reason as above.... -ok, done

00:21:124 (21124|2) - move to 1-ok, done

00:27:942 (27942|3) - overchording? -ok, removed
00:36:124 (36124|0) - move to 3 -ok, done

00:44:192 (44192|2) - try to add drum clap here, sounds good -ok, done
00:49:988 (49988|3,50215|0) - move to 3 and 2 -ok, done
01:25:897 (85897|1,86010|3,86010|2,87488|1,87715|0) - add whistle to them? -ok, done

01:25:954 - at 1/8 u can add 1 note at 3, but u might want to consider to remove 01:26:010 (86010|2) -
yes its stairs sound.... still its your choice.... - nope, i think it's okay there

thts all ^^
nice way of hitsounding and dif

[HD]
00:00:670 (670|2,897|0,1124|1,1351|2) - add soft whistle?
00:01:806 (1806|3,2033|2,2260|1) - ^
00:02:715 (2715|0,2942|1,3170|2) - ^
00:06:579 (6579|0) - ^
00:07:488 (7488|3) - ^

^ok, surprisingly good :D

00:09:760 (9760|0) - move to 3, both have the same drum finish sound, its good to mini hammer them
00:11:579 (11579|0) - move to 2
00:13:397 (13397|2) - move to 1

and so on...
^ok, i think i like it too :D

00:14:533 (14533|0,14760|2) - move to 3 and 1 -ok, done
00:15:215 (15215|1,15442|0,15670|2) - move to 4 , 3 and 1 -ok, done

01:11:579 (71579|3,72033|2,72942|2) - add whistle -ok, done
01:20:670 - same case, add whistle ^^ -ok, done thanks for recommending this one :D

it feels really weird if u jst add 1 whistle for each pattern....-yup, i notice it too thanks again :)

[NM]
same case on whistle sound, please apply them to NM as well ^^
00:14:079 (14079|1) - move to 3? - nope, i think it's okay there
00:38:397 - add 1 note at 2 with drum finish -ok, done

01:00:215 - missing 1 hitnormal note? if not, please make this 01:00:215 (60215|3) - normalhit sample -ok, normal hitsample

01:06:124 - starting from here, the hitsound is a bit weird, try to check them? for me its quite unconsistent

LIKE this... 01:09:306 (69306|1) - sudden normalhit sample...
but all of them 01:06:579 (66579|1,67488|0,68397|1) - only have softnormalhit sample
01:10:215 (70215|0) - ^
my suggestion is add normalhit sample for them ^^
looks more consistent and sounds good... -ok, changed :D

01:17:033 (77033|0,77260|1,77488|2) - move them 1 column to the right...
01:17:715 (77715|3,77942|2,78170|1) - move them 1 column to the left
and so on, that will make a good end for 01:18:851 (78851|3) -
-ok, done, that's nice :D

[EZ]
00:06:579 (6579|3) - add whistle -ok, done

00:32:260 (32260|1) - missing finish sound, either normal finish or softfinish will work jst fine -ok, done
00:29:760 (29760|3) - ^ -ok, done
00:33:397 (33397|0,34079|3) - ^ -ok, done

00:38:397 (38397|0) - drum finish -ok, done

00:49:988 (49988|2,50215|3,50442|0) - move to 2 3 and 4 -ok, done

01:05:670 (65670|1) - make it normalhit instead of softnormal -ok, done

01:24:760 (84760|2,84988|1) - move to 2 and 4 , pitch relevancy -ok, done

Tht's all ^^/
GL both of you...
unique way of hitsounding ^^
ohh, another mod :D
ok will try to make changes tommorow :D
ok done,
thank you very much
Topic Starter
kshkk
Updated
arcwinolivirus
"Arcwinolivirus BAT checking/modding"

Take note that I am focusing on note patterns, comfortability, placements and consistency.
Also, do not be afraid to reject some parts of my mod but reason them out with sense.


[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: WARNING: Offset is too early. Change to 720 (Change the offset ONLY after applying the mod below!)
Preview Time: OK!
AiMod:
• If offset is fixed, Snap all inherited points and notes.

Column:
_ _ _ _
4K - |1|2|3|4|

[EZ]
SPOILER
00:38:397 - add note to 2 just like 00:40:215 (40215|1,40215|2)

00:40:215 (40215|1) - change to LN until 00:40:670 - which has consistent long sound.

00:47:942 (47942|2) - move to 4 comfortability

01:12:942 - add LN until 01:13:397 since it feels empty here and there's a long sound.

01:24:533 (84533|3) - move to 2 for pitch
[NM]
SPOILER
00:02:715 (2715|1,2942|2,3170|3) - move 1 column to left. Different pitch.

00:07:942 (7942|1) - move to 4 to avoid stack with the next note.

00:40:215 - add note to 1 which has similar sound to 00:38:397 (38397|3,38397|1)

00:43:624 - add note to 1 for the beat sound there.

00:48:851 (48851|2) - move to 2 for hand balance.

00:49:533 - add note to 4. Strong sound fits to be 2-noted.

00:53:397 (53397|3) - change to LN until 00:53:851 for vocal variation.

00:54:306 (54306|2) - ^ until 00:54:760

00:57:033 (57033|1) - Reduce this LN's length until 00:57:488

00:57:942 (57942|2) - change to LN until 00:58:397

00:58:851 (58851|0) - reduce length until 00:59:306 because the current pitch of the violin-like sound ends there.

01:00:670 (60670|2) - reduce length until 01:01:124 same reason above.

01:04:079 - add note to 1 strong sound.

01:04:533 (64533|1) - move to 3

01:07:033 (67033|1) - ^

01:16:806 (76806|2) - remove. no consistent beat sound here.

01:18:851 - add note to 1 strong sound.
[HD]
SPOILER
This difficulty has a lot of LNs that follows the BGM melody. Listen carefully on it.

00:00:670 - add note to 4 since its a strong start.

00:01:351 (1351|2,2260|1,3170|2) - Extend these LNs until the next 1/2 "red" lines since the guitar sound ends at those.

00:09:760 - add note to 4 beat + guitar.
00:11:579 - ^ to 1
00:13:397 - ^ to 3
00:15:215 - ^ to 2
00:17:033 - ^ to 3
00:18:851 - ^ to 1

00:21:806 - add note to 4. Same sound as 00:22:033 (22033|1,22033|0) -

00:24:306 - Long notes here are quite broken in terms of flow. I suggest this: https://osu.ppy.sh/ss/1993848
• Follows the long sound orderly.
• Hand balance on each notes.

00:31:806 - add note to 3. consistent drum sound.

00:33:170 (33170|0,33397|0) - remove these two first and..
00:32:260 (32260|0) - extend until 00:33:397

00:32:829 (32829|2) - move to 2

00:33:283 (33283|3,33397|1) - ctrl j

00:34:079 (34079|2) - remove. same sound and strength as 00:34:988 (34988|0,34988|2) -

00:34:533 (34533|0) - move to 3

00:37:033 (37033|2) - remove.

00:38:397 (38397|0) - change to LN until 00:38:851 for that bass-like sound.

00:40:215 (40215|3) - ^ until 00:40:670

00:41:579 (41579|3) - move to 2

00:42:260 (42260|1,43170|2) - remove

00:42:942 (42942|0) - move to 3

00:49:988 (49988|1) - move to 4 and add note to 3 then...
00:50:215 (50215|2) - move to 1

00:53:397 (53397|1) - reduce length until 00:54:306 since the long sound changes there.

00:54:760 (54760|0) - move to 4 and...

00:54:306 - add LN to 1 until 00:54:760

00:55:215 (55215|3) - remove. not strong sound to be 3-noted.

00:55:897 (55897|3) - reduce length until 00:56:579

00:56:579 (56579|0) - change to LN until 00:57:033

00:57:033 (57033|2) - reduce length until 00:57:942

00:57:942 (57942|1) - change to LN until 00:58:397

01:05:442 - pattern is quite awkward to play, suggesting this alternative hand balance pattern: https://osu.ppy.sh/ss/1993896

01:08:624 (68624|2) - change to short note and..

01:08:851 - add note to 4 then change 01:08:851 (68851|0) - to become LN until 01:09:306

01:11:579 (71579|3) - reduce length until 01:12:488

01:12:488 - add note to 3 and change 01:12:488 (72488|0) - to LN until 01:12:942

01:13:397 (73397|0) - reduce length until 01:14:760
01:14:760 (74760|3) - change to LN until 01:15:215

01:15:215 (75215|2) - reduce length until 01:15:897 then..
01:16:579 (76579|0) - move this to 2, 01:17:033 (77033|0) - move this to 3 and change 01:15:897 (75897|0) - to LN until 01:17:033

01:21:351 (81351|2,82260|2,83170|1) - just like previous, extend these LNs until the next red 1/2 lines.

01:24:079 (84079|3) - change to short note. inconsistent LN.
[Qnyxiie's MX]
SPOILER
Here's my overview in this difficulty.

• I recommend to remove the SV at intro to avoid bubble/rank delayment. It is better without the SV
.

• Some parts has overdensity notes like 00:53:397 (53397|3,53397|0,53397|1) and 01:00:670 (60670|1,60670|0,60670|2) - which is just a beat but 3-noted press (really awkward to press 3 notes in a normal sound beat). It is not as strong as 00:34:079 (34079|0,34079|3,34079|2) - which has a strong sound impact. I highly suggest to fix those kind of 3-noted notes in this difficulty.

• Avoid inconsistent/abusive LN on such hithats like this 01:06:351 (66351|2,66806|1,67260|0) or guitar pick sounds like 00:07:942 (7942|3,8170|0,8397|2) .It will become an issue in your difficulty and can delay the map's bubble process.

• Listen carefully to the LNs and check if they ends up on time at a measure line. For example, This LN 00:04:306 (4306|2) - which is a bass long sound should end at 00:04:988

• In chorus part also, Focus on the long violin-like sound in the music (You can even look HD's LNs which follows that long instrument sounds). It will make the difficulty more MX-ble and organize rather than 00:52:033 (52033|0,52033|3,52260|1,52488|3,52488|2,52715|1,52942|0,52942|2,53170|3,53397|0,53397|1,53397|3) - which is like simple pattern and boring to play. Make it atleast unique by following every consistent instrument in that part including the long sound.

• With all of my checks/critics above, this difficulty needs renovation.

[Overall]
Good song choice Kiffy! Keep it up and Good luck :)
Topic Starter
kshkk

arcwinolivirus wrote:

"Arcwinolivirus BAT checking/modding"

Take note that I am focusing on note patterns, comfortability, placements and consistency.
Also, do not be afraid to reject some parts of my mod but reason them out with sense.


[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: WARNING: Offset is too early. Change to 720 (Change the offset ONLY after applying the mod below!) -ok, done
Preview Time: OK!
AiMod:
• If offset is fixed, Snap all inherited points and notes.

Column:
_ _ _ _
4K - |1|2|3|4|

[EZ]
SPOILER
00:38:397 - add note to 2 just like 00:40:215 (40215|1,40215|2) -ok, done

00:40:215 (40215|1) - change to LN until 00:40:670 - which has consistent long sound. -ok, done

00:47:942 (47942|2) - move to 4 comfortability -ok, done

01:12:942 - add LN until 01:13:397 since it feels empty here and there's a long sound. -ok, done

01:24:533 (84533|3) - move to 2 for pitch -ok, done
[NM]
SPOILER
00:02:715 (2715|1,2942|2,3170|3) - move 1 column to left. Different pitch.-ok, done

00:07:942 (7942|1) - move to 4 to avoid stack with the next note.-ok, done

00:40:215 - add note to 1 which has similar sound to 00:38:397 (38397|3,38397|1)-ok, done

00:43:624 - add note to 1 for the beat sound there. -ok, done

00:48:851 (48851|2) - move to 2 for hand balance. -ok, done

00:49:533 - add note to 4. Strong sound fits to be 2-noted.-ok, done

00:53:397 (53397|3) - change to LN until 00:53:851 for vocal variation.-ok, done

00:54:306 (54306|2) - ^ until 00:54:760-ok, done

00:57:033 (57033|1) - Reduce this LN's length until 00:57:488 -ok, done

00:57:942 (57942|2) - change to LN until 00:58:397 -ok, done

00:58:851 (58851|0) - reduce length until 00:59:306 because the current pitch of the violin-like sound ends there. -ok, done

01:00:670 (60670|2) - reduce length until 01:01:124 same reason above. -ok, done

01:04:079 - add note to 1 strong sound. -ok, done

01:04:533 (64533|1) - move to 3 -ok, done

01:07:033 (67033|1) - ^ -ok, done

01:16:806 (76806|2) - remove. no consistent beat sound here. -ok, done

01:18:851 - add note to 1 strong sound.-ok, done
[HD]
SPOILER
This difficulty has a lot of LNs that follows the BGM melody. Listen carefully on it.

00:00:670 - add note to 4 since its a strong start. -ok, done

00:01:351 (1351|2,2260|1,3170|2) - Extend these LNs until the next 1/2 "red" lines since the guitar sound ends at those. -ok, done

00:09:760 - add note to 4 beat + guitar. -ok, done
00:11:579 - ^ to 1-ok, done
00:13:397 - ^ to 3 -ok, done
00:15:215 - ^ to 2-ok, done
00:17:033 - ^ to 3-ok, done
00:18:851 - ^ to 1-ok, done

00:21:806 - add note to 4. Same sound as 00:22:033 (22033|1,22033|0) -ok, done

00:24:306 - Long notes here are quite broken in terms of flow. I suggest this: https://osu.ppy.sh/ss/1993848 -ok, done. thanks for the suggestions :3
• Follows the long sound orderly.
• Hand balance on each notes.

00:31:806 - add note to 3. consistent drum sound. -ok, done

00:33:170 (33170|0,33397|0) - remove these two first and..
00:32:260 (32260|0) - extend until 00:33:397 -ok, done

00:32:829 (32829|2) - move to 2 -ok, done

00:33:283 (33283|3,33397|1) - ctrl j -ok, done

00:34:079 (34079|2) - remove. same sound and strength as 00:34:988 (34988|0,34988|2) -ok, done

00:34:533 (34533|0) - move to 3 -ok, done

00:37:033 (37033|2) - remove. -ok, done

00:38:397 (38397|0) - change to LN until 00:38:851 for that bass-like sound. -ok, done

00:40:215 (40215|3) - ^ until 00:40:670 -ok, done

00:41:579 (41579|3) - move to 2 -ok, done

00:42:260 (42260|1,43170|2) - remove -ok, done

00:42:942 (42942|0) - move to 3 -ok, done

00:49:988 (49988|1) - move to 4 and add note to 3 then... -ok, done
00:50:215 (50215|2) - move to 1 -ok, done

00:53:397 (53397|1) - reduce length until 00:54:306 since the long sound changes there. -ok, done

00:54:760 (54760|0) - move to 4 and... -ok, done

00:54:306 - add LN to 1 until 00:54:760 -ok, done

00:55:215 (55215|3) - remove. not strong sound to be 3-noted. -ok, done

00:55:897 (55897|3) - reduce length until 00:56:579 -ok, done

00:56:579 (56579|0) - change to LN until 00:57:033 -ok, done

00:57:033 (57033|2) - reduce length until 00:57:942 -ok, done

00:57:942 (57942|1) - change to LN until 00:58:397 -ok, done

01:05:442 - pattern is quite awkward to play, suggesting this alternative hand balance pattern: https://osu.ppy.sh/ss/1993896 -ok, done

01:08:624 (68624|2) - change to short note and.. -ok, done

01:08:851 - add note to 4 then change 01:08:851 (68851|0) - to become LN until 01:09:306 -ok, done

01:11:579 (71579|3) - reduce length until 01:12:488 -ok, done

01:12:488 - add note to 3 and change 01:12:488 (72488|0) - to LN until 01:12:942 -ok, done

01:13:397 (73397|0) - reduce length until 01:14:760 -ok, done
01:14:760 (74760|3) - change to LN until 01:15:215 -ok, done

01:15:215 (75215|2) - reduce length until 01:15:897 then.. -ok, done
01:16:579 (76579|0) - move this to 2, 01:17:033 (77033|0) - move this to 3 and change 01:15:897 (75897|0) - to LN until 01:17:033 -ok, done

01:21:351 (81351|2,82260|2,83170|1) - just like previous, extend these LNs until the next red 1/2 lines. -ok, done

01:24:079 (84079|3) - change to short note. inconsistent LN. -ok, done
[Qnyxiie's MX]
SPOILER
Here's my overview in this difficulty.

• I recommend to remove the SV at intro to avoid bubble/rank delayment. It is better without the SV
.

• Some parts has overdensity notes like 00:53:397 (53397|3,53397|0,53397|1) and 01:00:670 (60670|1,60670|0,60670|2) - which is just a beat but 3-noted press (really awkward to press 3 notes in a normal sound beat). It is not as strong as 00:34:079 (34079|0,34079|3,34079|2) - which has a strong sound impact. I highly suggest to fix those kind of 3-noted notes in this difficulty.

• Avoid inconsistent/abusive LN on such hithats like this 01:06:351 (66351|2,66806|1,67260|0) or guitar pick sounds like 00:07:942 (7942|3,8170|0,8397|2) .It will become an issue in your difficulty and can delay the map's bubble process.

• Listen carefully to the LNs and check if they ends up on time at a measure line. For example, This LN 00:04:306 (4306|2) - which is a bass long sound should end at 00:04:988

• In chorus part also, Focus on the long violin-like sound in the music (You can even look HD's LNs which follows that long instrument sounds). It will make the difficulty more MX-ble and organize rather than 00:52:033 (52033|0,52033|3,52260|1,52488|3,52488|2,52715|1,52942|0,52942|2,53170|3,53397|0,53397|1,53397|3) - which is like simple pattern and boring to play. Make it atleast unique by following every consistent instrument in that part including the long sound.

• With all of my checks/critics above, this difficulty needs renovation.
-I'll msg tobii about this one

[Overall]
Good song choice Kiffy! Keep it up and Good luck :)
-thank you very much arcs :3//
Topic Starter
kshkk
UPDATED~~
arcwinolivirus
Seems all fine to me now :3/ BUBBLED~!
Topic Starter
kshkk

arcwinolivirus wrote:

Seems all fine to me now :3/ BUBBLED~!
thank you <3 <3
- [ S o r a ] -

kifuera456 wrote:

arcwinolivirus wrote:

Seems all fine to me now :3/ BUBBLED~!
thank you <3 <3
go go ranked x3
Topic Starter
kshkk

- [ S o r a ] - wrote:

go go ranked x3
woohoo \o\ yup <3
Spy
Hello here :)
Check request via PM.

[General]
  1. Artist : 昆夏美
  2. Title : 虹のかけら
  3. Tags : 一週間フレンズ。
[EZ]
00:00:720 - Recommend to put notes :)
00:31:629 (31629|2) - End on 00:32:083
00:32:310 (32310|1) - Start from 00:32:083
00:38:220 - Add a note with drum-finish
00:40:038 - ↑

[NM]
00:18:447 - Add a note with normal
00:18:447 (18447|3) - Change the sample to soft
01:00:265 - Add a note with normal
01:00:265 (60265|3) - Change the sample to soft
01:00:720 - Add a note here with drum-finish
01:00:720 (60720|2) - Change the sample to soft
01:02:538 - Add a note with drum-finish
01:02:538 (62538|1) - Change the sample to soft
01:07:992 - Add a note with drum-finish
01:07:992 (67992|2) - Change the sample to soft
01:08:901 - Add a note with drum-finish
01:08:901 (68901|3) - Change the sample to soft
01:09:356 - Add a note with normal
01:09:356 (69356|1) - Change the sample to soft
01:09:810 - Add a note with drum-finish
01:09:810 (69810|2) - Change the sample to soft
01:11:629 - Add a note with drum-finish
01:11:629 (71629|0) - Change the sample to soft
01:12:992 - Add a note with normal
01:12:992 (72992|3) - Change the sample to soft
01:13:447 - Add a note with drum-finish
01:13:447 (73447|0) - Change the sample to soft
01:15:265 - Add a note with drum-finish
01:15:265 (75265|2) - Change the sample to soft
01:15:947 - Add a note with normal

[HD]
It's ok :D

Call me back when you finish fixing the mod !
Topic Starter
kshkk

Spy wrote:

Hello here :)
Check request via PM.

[General]
  1. Artist : 昆夏美 -ok, done
  2. Title : 虹のかけら -ok, done
  3. Tags : 一週間フレンズ。 -ok, done


[EZ]
00:00:720 - Recommend to put notes :) -ok, done
00:31:629 (31629|2) - End on 00:32:083 -ok, done
00:32:310 (32310|1) - Start from 00:32:083 nope, i believe that the start of this one is correct
00:38:220 - Add a note with drum-finish -ok, done
00:40:038 - ↑ -ok, done

[NM]
00:18:447 - Add a note with normal -ok, done
00:18:447 (18447|3) - Change the sample to soft -ok, done
01:00:265 - Add a note with normal -ok, done
01:00:265 (60265|3) - Change the sample to soft -ok, done
01:00:720 - Add a note here with drum-finish -ok, done
01:00:720 (60720|2) - Change the sample to soft -ok, done
01:02:538 - Add a note with drum-finish -ok, done
01:02:538 (62538|1) - Change the sample to soft -ok, done
01:07:992 - Add a note with drum-finish -ok, done
01:07:992 (67992|2) - Change the sample to soft -ok, done
01:08:901 - Add a note with drum-finish -ok, done
01:08:901 (68901|3) - Change the sample to soft -ok, done
01:09:356 - Add a note with normal -ok, done
01:09:356 (69356|1) - Change the sample to soft -ok, done
01:09:810 - Add a note with drum-finish -ok, done
01:09:810 (69810|2) - Change the sample to soft -ok, done
01:11:629 - Add a note with drum-finish -ok, done
01:11:629 (71629|0) - Change the sample to soft -ok, done
01:12:992 - Add a note with normal -ok, done
01:12:992 (72992|3) - Change the sample to soft -ok, done
01:13:447 - Add a note with drum-finish -ok, done
01:13:447 (73447|0) - Change the sample to soft -ok, done
01:15:265 - Add a note with drum-finish -ok, done
01:15:265 (75265|2) - Change the sample to soft -ok, done
01:15:947 - Add a note with normal -ok, done

[HD]
It's ok :D

Call me back when you finish fixing the mod !
thank you sir Spy for the fast reply :D <3
Topic Starter
kshkk
Updated~
Spy
Recheck :)
No need to kudosu again.

[General]
Title of EZ diff correct to 虹のかけら (TV Size)
(You missed a space)
Source : Isshuukan Friends. ←need the dot.
Tags : 一週間フレンズ。 ←need the dot too.

Just these :D
Topic Starter
kshkk

Spy wrote:

Recheck :)
No need to kudosu again.

[General]
Title of EZ diff correct to 虹のかけら (TV Size)
(You missed a space)
Source : Isshuukan Friends. ←need the dot.
Tags : 一週間フレンズ。 ←need the dot too.

Just these :D
ow I didn't notice that D:
ok fixed in all diffs :D
Spy
Nice job !
Time to !
Congrats :D
Genre: Anime (Japanese)
Akasha-
Yay! Grats kifuera456 \(owo)/
shionelove
[NM]
01:07:992 (67992|2,68901|3,71629|0,72310|1) - idk why they're different

[EZ]
00:52:992 (52992|1) - move to 1
Evening

hutunohito wrote:

[NM]
01:07:992 (67992|2,68901|3,71629|0,72310|1) - idk why they're different

Adding to that, NM has wide screen turned off for some reason?

Edit :

The kiai ends at a rather weird area, on 01:12:992 - ?
I would strongly suggest to extend to 01:18:901 -
Arzenvald
one more thing, according to p/3230766 link on that post (on my beatmap), your HD need at least 2.25 star rating if you want to name it like that (Hard)
https://osu.ppy.sh/wiki/Ranking_Criteria#Mapset

if you agree, you might want to rename it into NM+.. since it's ranking criteria lol

==a don't you think this need more checker + qat?
Rumia-

ExUsagi wrote:

one more thing, according to p/3230766 link on that post (on my beatmap), your HD need at least 2.25 star rating if you want to name it like that (Hard)
https://osu.ppy.sh/wiki/Ranking_Criteria#Mapset

if you agree, you might need to rename it.. since it's ranking criteria lol

==a don't you think this need more checker + qat?
as long as the map is decent enough to be hd the star rating is not matter , dont depend on that bullshit , it can go under our consideration when it comes to this situation

hutunohito wrote:

[NM]
01:07:992 (67992|2,68901|3,71629|0,72310|1) - idk why they're different it suits the right pitch , also it doesnt really bother the consistency

[EZ]
00:52:992 (52992|1) - move to 1 this is not an issue at all , its playable and not really need an unnecessary changes ,

lZenxl wrote:

Adding to that, NM has wide screen turned off for some reason?

Edit :

The kiai ends at a rather weird area, on 01:12:992 - ?
I would strongly suggest to extend to 01:18:901 -
yeah zenx got the point , if it is really necessary to unrank this , u should apply these to ease bats work to check on this , maybe spy may have mischecked this , and also for your further beatmaps in future !
there isnt really a big issue to be highlighted.
imo this map is great , congrats!

have a good day!
Arzenvald
TwT roxas y u do diz..

owell, good luck though... xD
YunoFanatic
ya know just an opinion.

As Kifuera-san's FIRST ranked beatmap. you shouldnt focus in here rather than congratulate him cause he finally got his first ranked map.
second of all, dont need to perfect your first ranked map right? like in my gohan wa okazu even tho they know there is still something wrong ( other modder's view not the BAT ) they didnt even bother to post the problem. cuz you know the reason, FIRST RANKED MAP. thirdly, the reason to unrank this one is because of the unsnapped,wrong tittle source artist, checked letterbox turned off widescreen and enabled countdown. you shouldnt focus on the notes and placement atm. you could do that at his second map so ATLEAST you can improve the map but not in his FIRST ranked map. just let it be. you can do this if this is his 2nd 3rd and so on. just congratulate him at the moment dont give pressure.. OPINION THO. my point of view.

Congrat sa ranked map mo <3 yay more PH Mappurs! continue mo lang ung pag mamap mo magiging expertu kadin! <3 Hart Hart :* GOGOGOGO!!!
shionelove

YunoFanatic wrote:

ya know just an opinion.

As Kifuera-san's FIRST ranked beatmap. you shouldnt focus in here rather than congratulate him cause he finally got his first ranked map.
second of all, dont need to perfect your first ranked map right? like in my gohan wa okazu even tho they know there is still something wrong ( other modder's view not the BAT ) they didnt even bother to post the problem. cuz you know the reason, FIRST RANKED MAP. thirdly, the reason to unrank this one is because of the unsnapped,wrong tittle source artist, checked letterbox turned off widescreen and enabled countdown. you shouldnt focus on the notes and placement atm. you could do that at his second map so ATLEAST you can improve the map but not in his FIRST ranked map. just let it be. you can do this if this is his 2nd 3rd and so on. just congratulate him at the moment dont give pressure.. OPINION THO. my point of view.

Congrat sa ranked map mo <3 yay more PH Mappurs! continue mo lang ung pag mamap mo magiging expertu kadin! <3 Hart Hart :* GOGOGOGO!!!
I don't hate mapper
I hate BAT because some unfound issues is up to them
And for next map improve
arcwinolivirus

hutunohito wrote:

YunoFanatic wrote:

ya know just an opinion.

As Kifuera-san's FIRST ranked beatmap. you shouldnt focus in here rather than congratulate him cause he finally got his first ranked map.
second of all, dont need to perfect your first ranked map right? like in my gohan wa okazu even tho they know there is still something wrong ( other modder's view not the BAT ) they didnt even bother to post the problem. cuz you know the reason, FIRST RANKED MAP. thirdly, the reason to unrank this one is because of the unsnapped,wrong tittle source artist, checked letterbox turned off widescreen and enabled countdown. you shouldnt focus on the notes and placement atm. you could do that at his second map so ATLEAST you can improve the map but not in his FIRST ranked map. just let it be. you can do this if this is his 2nd 3rd and so on. just congratulate him at the moment dont give pressure.. OPINION THO. my point of view.

Congrat sa ranked map mo <3 yay more PH Mappurs! continue mo lang ung pag mamap mo magiging expertu kadin! <3 Hart Hart :* GOGOGOGO!!!
I don't hate mapper
I hate BAT because some unfound issues is up to them
And for next map improve
Let QATs do the work about the true quality control. Its their job.
Posting a mod/Pin pointing a minor problem after qualified is not that bad if its very reasonable like unsnapped notes, incorrect metadata, etc. But if its a suggestive mod like for own reason of comfortability, I think its not a very good idea since you are changing the vision of the mapper to that specific part of song.

As for me, I do not hate. I "dont like" :v
I think I would say "hate" if all BATs ignore my maps and grave forever hhhhhhhhhhhhhh lolol.
shionelove
I forgot QAT
Sorry I'm rude
jyu
so many dramas

anyway congratz!!
KSHR
Sorry for the delay, but I have to disqualified for incorrect metadata.

[Metadata]
  1. Title: 虹のかけら-TV size ver.-
  2. Romanized^: Niji no Kakera-TV size ver.-


According to this map thread, apparently some patterns in EZ and NM should be fixed.
Since I'm not familiar with osu! mania as some of you know, I will leave it to mania BATs.
Roxas

ExUsagi wrote:

TwT roxas y u do diz..

owell, good luck though... xD
Because I was wrong == it's true as Rumia said

hutunohito wrote:

[NM]
01:07:992 (67992|2,68901|3,71629|0,72310|1) - idk why they're different

[EZ]
00:52:992 (52992|1) - move to 1
And this should be a mod worth an unqualify? Seriously? You should mod maps before getting qualified if you want to say things like these... Anyway it's the mapper decision to fix or not to fix :)
Topic Starter
kshkk

hutunohito wrote:

[NM]
01:07:992 (67992|2,68901|3,71629|0,72310|1) - idk why they're different nope, i believe it's just ok in this one

[EZ]
00:52:992 (52992|1) - move to 1 -ok, done.

I'm very thankful for the modders who mod this map, including your mod. but, please don't or avoid modding after the map is ranked. because it's just as arcwin have said that it's the QAT's job. welp still thanks.

lZenxl wrote:

hutunohito wrote:

[NM]
01:07:992 (67992|2,68901|3,71629|0,72310|1) - idk why they're different

Adding to that, NM has wide screen turned off for some reason? -ok, done.

Edit :

The kiai ends at a rather weird area, on 01:12:992 - ?
I would strongly suggest to extend to 01:18:901 - -ok, done.

KSHR wrote:

Sorry for the delay, but I have to disqualified for incorrect metadata.

[Metadata]
  1. Title: 虹のかけら-TV size ver.- -ok, done.
  2. Romanized^: Niji no Kakera-TV size ver.- -ok, done.


According to this map thread, apparently some patterns in EZ and NM should be fixed.
Since I'm not familiar with osu! mania as some of you know, I will leave it to mania BATs.

-thank you sir KSHR :D
Spy
Well,I'll recheck it again after I back to home,sorry.
Spy
OK,seems almost fix :)

- 09/18 Edit -
Sorry I forgot to rebubble it.
Topic Starter
kshkk

Spy wrote:

OK,seems almost fix :)

- 09/18 Edit -
Sorry I forgot to rebubble it.
Ow that's nice, thank you sir spy :D
Spy

kifuera456 wrote:

Spy wrote:

OK,seems almost fix :)

- 09/18 Edit -
Sorry I forgot to rebubble it.
Ow that's nice, thank you sir spy :D
Good luck to get requalify :D
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