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Keiichi Okabe, Kakeru Ishihama, Akitaka Tohyama - The Last S

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Topic Starter
Coro
This beatmap was submitted using in-game submission on Sunday, July 19, 2015 at 10:30:06 PM

Artist: Keiichi Okabe, Kakeru Ishihama, Akitaka Tohyama
Title: The Last Song
Source: ドラッグ オン ドラグーン3
Tags: Emi Evans drakengard drag-on dragoon MONACA
BPM: 120
Filesize: 21384kb
Play Time: 06:52
Difficulties Available:
  1. Last Oni (4.75 stars, 2162 notes)
Download: Keiichi Okabe, Kakeru Ishihama, Akitaka Tohyama - The Last Song
Information: Scores/Beatmap Listing
---------------


そろそろ......時間だ。
Backfire
Last Oni -
00:41:918 - I like kat here, kkk sounds too redundant.
00:45:918 - same here
01:30:918 - finisher doesnt need to be here
01:52:796 - I really like kdddk but you have a finisher so idk if it'll be good
02:07:342 - kdd? sounds good to me ;w;
03:04:073 - k here would be cool ^^ you do it in other parts later
04:10:104 - I think k here and applied to the other parts like this would be great.
04:21:620 - ddkkd?
04:40:711 - kkddk? it has the bell sound at the end, feels a little empty without
04:43:609 - k ? I really dont like the single color 5 plets for this map, it feels so rich and full of variety throughout the song, why make it bland? :)
05:18:147 - a kat here, definitely, just try it ^^
05:18:850 - same here
05:33:850 - ^
06:25:202 - kat here? it has a little intonation I think

Alright that's it! Very fun and interesting map :)
Topic Starter
Coro

Backfire wrote:

Last Oni -
00:41:918 - I like kat here, kkk sounds too redundant. okay~
00:45:918 - same here okay~
01:30:918 - finisher doesnt need to be here okay~
01:52:796 - I really like kdddk but you have a finisher so idk if it'll be good hmm... kdddk sounds okay, even with the finisher~
02:07:342 - kdd? sounds good to me ;w; already kdd so yeah
03:04:073 - k here would be cool ^^ you do it in other parts later okay~
04:10:104 - I think k here and applied to the other parts like this would be great. okay~
04:21:620 - ddkkd? okay~
04:40:711 - kkddk? it has the bell sound at the end, feels a little empty without okay~
04:43:609 - k ? I really dont like the single color 5 plets for this map, it feels so rich and full of variety throughout the song, why make it bland? :) well, it was sort of echoing the sounds of the drums, but okay~
05:18:147 - a kat here, definitely, just try it ^^ okay~
05:18:850 - same here okay~
05:33:850 - ^ okay~
06:25:202 - kat here? it has a little intonation I think okay~

Alright that's it! Very fun and interesting map :)
thanks for mod~
kouzuki_karen
hi, from modding queue :O

General

Audio bitrate is higher than 192kbps. Consider recompressing to CBR 192kbps or VBR ~1.0.
to solve this issue you could use a website such as media.io to convert the song file to a 192kbps quality. if you don't do this your map is unrankable.

source is "ドラッグ オン ドラグーン3". put Drakengard 3 into the tags. yes, the japanese name of the game is in katakana, but since the game was made

Last Oni

02:19:709 (438,439,440) - you could change this to ddk for flow (and I think it matches the melody better). because I think 02:19:918 (440) - especially is a high note compared to the previous in the 1/4.
02:20:126 (441,442,443) - change this one to dkk instead (if you follow the above)
02:21:585 (452) - change to k because it's similar to 02:19:918 (440) - for the guitar melody.
02:23:043 (461,462,463,464,465,466) - if you applied above then change it here as well, since it's the same
02:26:376 (483,484,485) - make this ddk and 02:26:793 (486,487,488) - dkd (a bit similar to before)
02:57:938 (701,702) - even if in this case large note can be used in 1/4, I still think this one might be a bit hard on players (since there is only one note of the opposite colour before the large note). maybe you can Ctrl+G 02:57:743 (699,700) - ?
03:19:853 (881) - you could change this to k instead so this 6-note combo differs from 03:17:807 (863,864,865,866,867,868) - (these are different because the vocal starts again at (881), and also it's a bit boring using the same combo).
04:17:870 - it might be appropriate to increase SV here as well
05:28:460 (194,195,196) - could change to dkd, it would still match the bells and distinguish from 05:29:397 (200,201,202) -
05:42:405 (285) - could change to k and add a 05:42:639 - , would have some variety from the usual 3 or 5 note combos.

that's all from me orz

good luck with app~
Topic Starter
Coro

mrdumpling64 wrote:

hi, from modding queue :O

General

Audio bitrate is higher than 192kbps. Consider recompressing to CBR 192kbps or VBR ~1.0.
to solve this issue you could use a website such as media.io to convert the song file to a 192kbps quality. if you don't do this your map is unrankable. I'll settle it eventually (media.io doesn't work for me)

source is "ドラッグ オン ドラグーン3". put Drakengard 3 into the tags. yes, the japanese name of the game is in katakana, but since the game was made yeah, okay~

Last Oni

02:19:709 (438,439,440) - you could change this to ddk for flow (and I think it matches the melody better). because I think 02:19:918 (440) - especially is a high note compared to the previous in the 1/4. This is mapped to the drums, where there's a very obvious snare at the place where I put k, so no change
02:20:126 (441,442,443) - change this one to dkk instead (if you follow the above) same here ^
02:21:585 (452) - change to k because it's similar to 02:19:918 (440) - for the guitar melody. drums again
02:23:043 (461,462,463,464,465,466) - if you applied above then change it here as well, since it's the same drums again
02:26:376 (483,484,485) - make this ddk and 02:26:793 (486,487,488) - dkd (a bit similar to before) drums again
02:57:938 (701,702) - even if in this case large note can be used in 1/4, I still think this one might be a bit hard on players (since there is only one note of the opposite colour before the large note). maybe you can Ctrl+G 02:57:743 (699,700) - ? Ctrl+G will break pattern, so instead i made it ddddK
03:19:853 (881) - you could change this to k instead so this 6-note combo differs from 03:17:807 (863,864,865,866,867,868) - (these are different because the vocal starts again at (881), and also it's a bit boring using the same combo). okay~
04:17:870 - it might be appropriate to increase SV here as well there's a base BPM increase already, so yeah
05:28:460 (194,195,196) - could change to dkd, it would still match the bells and distinguish from 05:29:397 (200,201,202) - okay~
05:42:405 (285) - could change to k and add a 05:42:639 - , would have some variety from the usual 3 or 5 note combos. left d as d to fit drums, but added the note

that's all from me orz thanks for the mod~

good luck with app~
OzzyOzrock
Howdy!

[General]
Holy moly those rose notes are hard to read ahaha
06:23:458 - 383448 offset?
06:42:540 (559,560,561) - sounds like these need their own point huh

[Last Oni]
I assume you deliberately ignored most of the bass kicks in the intro to simplify it and not spam d d... good!

01:52:796 (293,294) - ddd? drums go a little crazy here
02:06:736 (359,360) - these are pretty overemphasized with these finishers. The notes before are the same sound and have no finishers. I think removing them is a better option.
- However, 02:05:826 (356,357,358,359,360) - k d d k d sounds pretty good if you wanna compliment the different tom hits.
02:49:188 (636,637,638,639,640,641,642) - for all patterns with this dk ddkdd, how about dd dkdkd? I think it fits the sound nicer.
02:59:008 (709,710,711,712,713,714,715) - sounds a bit more like kddkddk
03:06:995 (775) - k? so the stream compliments high guitar without breaking the flow
03:09:528 (796,797,798,799,800) - kdkkd? plays nicer and fits more imo

I'm not sure what's going on in kiai, it's like an improve mash of the chime and drum sounds? I think you're trying to do something pretty difficult to do well, since you seem to at first try to vary patterns as rhythmically as possible, then use them twice in a row each, then abandon them near the end etc.

tl;dr, I think kiai should try and stay with the song, then the parts after can take care of streams.

05:38:889 (261) - k? to fit the pattern of aaa bbb bbb ccc

Overall the map does a good job of keeping things interesting, just at some points the song sort of limits how much you can vary, aha. Good luck!
Topic Starter
Coro

OzzyOzrock wrote:

Howdy!

[General]
Holy moly those rose notes are hard to read ahaha still finding some way to make them better, but yeah :P
06:23:458 - 383448 offset? okay
06:42:540 (559,560,561) - sounds like these need their own point huhI think i found a decent workaround

[Last Oni]
I assume you deliberately ignored most of the bass kicks in the intro to simplify it and not spam d d... good!

01:52:796 (293,294) - ddd? drums go a little crazy here okay~
02:06:736 (359,360) - these are pretty overemphasized with these finishers. The notes before are the same sound and have no finishers. I think removing them is a better option. okay~
- However, 02:05:826 (356,357,358,359,360) - k d d k d sounds pretty good if you wanna compliment the different tom hits. ooh, sounds good~
02:49:188 (636,637,638,639,640,641,642) - for all patterns with this dk ddkdd, how about dd dkdkd? I think it fits the sound nicer. okay~
02:59:008 (709,710,711,712,713,714,715) - sounds a bit more like kddkddk okay~
03:06:995 (775) - k? so the stream compliments high guitar without breaking the flow okay~
03:09:528 (796,797,798,799,800) - kdkkd? plays nicer and fits more imo okay~

I'm not sure what's going on in kiai, it's like an improve mash of the chime and drum sounds? I think you're trying to do something pretty difficult to do well, since you seem to at first try to vary patterns as rhythmically as possible, then use them twice in a row each, then abandon them near the end etc. It's sort of an improvization of the drums

tl;dr, I think kiai should try and stay with the song, then the parts after can take care of streams. revamped the kiai to be more consistent, mainly by following the pattern of the first section

05:38:889 (261) - k? to fit the pattern of aaa bbb bbb ccc okay~

Overall the map does a good job of keeping things interesting, just at some points the song sort of limits how much you can vary, aha. Good luck!
Thanks for mod~
BanchoBot
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