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koutaq - Yokan

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OblivioN
酱油的cp你好:D
from Lazy modding team(¦3[____]
抱歉最近有点忙来晚啦

[Normal]
01:50:680 (1) - ctrl +g试试感觉会不会好一点
01:25:180 (1,2,3) - 里面01:25:180 (1,3) - 的尾巴略近了,试试这样02:16:180 (1,2) - 试试这样02:23:680 (1) - 感觉这样好看一点02:28:180 (3) - 这个的话……
NC是每两个长白线上一个NC,多的地方的NC删一下,有点多;w;

[Hard]
怎么说呢……感觉stack用得有点过度了;w;

[In the end]
加油~good luck~射个星 :)
Topic Starter
Streliteela

OblivioN wrote:

酱油的cp你好:D 你好~嘛...cp什么的...往事不堪回首
from Lazy modding team(¦3[____]
抱歉最近有点忙来晚啦 唔没关系没关系~

[Normal]
01:50:680 (1) - ctrl +g试试感觉会不会好一点 嗯好的
01:25:180 (1,2,3) - 里面01:25:180 (1,3) - 的尾巴略近了,试试这样恩好的这里微调了一下
02:16:180 (1,2) - 试试这样好,已改
02:23:680 (1) - 感觉这样好看一点 额为了flow这里还是先不改了,改完后面接上去感觉怪怪的。。。
02:28:180 (3) - 这个的话……嗯这个也改了
NC是每两个长白线上一个NC,多的地方的NC删一下,有点多;w;
好的重新调整了一下

[Hard]
怎么说呢……感觉stack用得有点过度了;w; 这个嘛。。额。。bpm这么低应该还好吧。。

[In the end]
加油~good luck~射个星 :)
谢谢摸图和star~~ :)
Atrue
Hello~
From your request.

[Notion]
This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.

If you need translation to Chinese, please let me know.(如果你需要中文版,请告诉我)


[General]
Soft and moving music, I like it.
Please snap your preview time to 02:19:930 or 02:19:992 .
As a matter of fact, it's hard to find official stuff related to the music.. If you can provide some evidence that where it come from, please show me.
[Normal]
irc modded this diff
2014-06-17 23:37 Atrue: Hi~ 关于你找我mod的那张图
2014-06-17 23:37 Atrue: ACTION is editing [http://osu.ppy.sh/b/419342 koutaq - Yokan [Hard]]
2014-06-17 23:37 Atrue: 有没有关于作者的详细介绍啊
2014-06-17 23:37 Atrue: 或者有证据说那个是作者啥的。。我这里找不太到。。
2014-06-17 23:39 Streliteela: http://baike.baidu.com/view/2141469.htm?fr=aladdin
2014-06-17 23:39 Streliteela: 我是看到这个
2014-06-17 23:39 Streliteela: 唔。。
2014-06-17 23:40 Streliteela: http://puu.sh/9xCYj/47368df951.png
2014-06-17 23:40 Atrue: 其实要是有官网介绍就好了;w; 不过还是叹气。。
2014-06-17 23:41 Atrue: 我从wiki找了一圈也没找到;w;。。
2014-06-17 23:41 Streliteela: 这个我一开始还把作者弄错了,是一个日本的mapper指出来的,后来一查好像果然。。
2014-06-17 23:41 Streliteela: 嗯wiki上面也没有,那个mapper好像是这个作曲家的粉丝。。所以比较了解orz
2014-06-17 23:42 Atrue: 我去查查source问题,要是同人音乐的话source是不能那么写的。。
2014-06-17 23:42 Streliteela: 哦好的;w;那个地方我也不太会写;w;
2014-06-17 23:43 Atrue: source 去掉吧,我觉得还是跟那个游戏关系不是特别大
2014-06-17 23:43 Atrue: 我把genre改成novelty
2014-06-17 23:44 Streliteela: 嗯好的~
2014-06-17 23:44 Atrue: 另外normal难度其实我觉得要是cs小一号就好了。。
2014-06-17 23:45 Atrue: 但是那样的话要改一堆东西
2014-06-17 23:45 Atrue: 但是要是看normal跟hard一样cs的话我觉得还是不怎么好
2014-06-17 23:45 Streliteela: 唔...
2014-06-17 23:46 Streliteela: 那就改好了...本来觉得这个bpm这么低应该大丈夫的。。
2014-06-17 23:47 Atrue: ;w; 其实cs跟bpm的关系我也不是很清楚
2014-06-17 23:47 Streliteela: ;w;
2014-06-17 23:47 Atrue: 不过难度阶梯控制像这种两diff的图,nm难度还是note大点好
2014-06-17 23:48 Atrue: 另外关于kiai的音效使用我有一点建议,不过改起来也是麻烦,一会post的时候就知道啦`
2014-06-17 23:48 Streliteela: 唔改大以后就没有秀气的感觉了;w;
2014-06-17 23:49 Streliteela: 嘛。。还是改好了;w;
2014-06-17 23:49 Atrue: ;w; 觉得有点对不起。。不过还是改一下好一点。。然后间距控制一下尽量让note不要贴在一起,我帮你检查一下
2014-06-17 23:50 Streliteela: 那我把nm的cs-1然后重新调一下ds?
2014-06-17 23:50 Atrue: 嗯,ds调一点会好些
2014-06-17 23:51 Streliteela: 好的明白~
2014-06-17 23:51 Atrue: 哦哦稍等
2014-06-17 23:51 Atrue: ds不怎么用调
2014-06-17 23:51 Streliteela: 咦?
2014-06-17 23:51 Atrue: 因为单note的话会觉得已经差不多大了
2014-06-17 23:51 Atrue: 但是只是有些部分pattern会显得挤了一点
2014-06-17 23:52 Streliteela: 我还是稍稍调大一些吧...挤在一起不好看.-.( 严重强迫症-。-
2014-06-17 23:52 Atrue: 好。。
2014-06-17 23:52 Atrue: 其实我想说的是这个
2014-06-17 23:53 Atrue: 01:07:180 (1,2,3,4,5) -
2014-06-17 23:53 Atrue: 改了cs会挤在一起
2014-06-17 23:53 Streliteela: ;w;
2014-06-17 23:53 Streliteela: 我也是看着那里...
2014-06-17 23:53 Atrue: 这样的话,稍微调整一下note位置会分开一点,ds是不用调整的
2014-06-17 23:53 Atrue: ww哈哈
2014-06-17 23:54 Atrue: http://puu.sh/9xDYJ/c0e54126cd.jpg
2014-06-17 23:54 Atrue: 我是这么搞的
2014-06-17 23:55 Streliteela: 哦哦~~也行, 那我局部调整一下好了...ds改起来确实麻烦;w;
2014-06-17 23:55 Atrue: 01:20:680 (3,4) - 另外这里pattern会显得挤
2014-06-17 23:55 Atrue: 嗯,局部调整一点,打着没有影响就好~
2014-06-17 23:56 Streliteela: 好的~
2014-06-17 23:56 Atrue: http://puu.sh/9xE9W/b819855ad1.jpg
2014-06-17 23:56 Atrue: 这样改不知道你觉得如何;w;
2014-06-17 23:57 Streliteela: Ooooorz...
2014-06-17 23:57 Streliteela: 我最一开始就是这么做的...
2014-06-17 23:57 Atrue: 01:20:305 (2) - 另外准确而言这里的blanket是不很完美的
2014-06-17 23:58 Atrue: 我是觉得,低难度的话pattern本身对于曲子的意义会减小,显得开阔好看,伸展就变得比较重要
2014-06-17 23:58 Atrue: 在这样的基础上如果还能做到很合曲子
2014-06-17 23:58 Atrue: 那就是超级好的梗了~
2014-06-17 23:59 Streliteela: 嗯确实。。这里一开始做的时候就感觉很牵强
2014-06-18 00:00 Atrue: 01:58:180 (1,2,3) - 这里稍微挪一点吧~
2014-06-18 00:01 Streliteela: 嗯好~
2014-06-18 00:02 Atrue: 02:06:430 (2,3,4,5) - 其实这里的pattern本身对称性值得质疑哦。。
2014-06-18 00:02 Atrue: 理想情况应该是中心对称的~
2014-06-18 00:02 Streliteela: ;w;
2014-06-18 00:02 Streliteela: 超级难调;w;
2014-06-18 00:02 Atrue: 好像现在左右对称也没完全搞定;w;
2014-06-18 00:02 Atrue: 是的
2014-06-18 00:02 Atrue: 我试试给你代码
2014-06-18 00:02 Atrue: 我先看看哈
2014-06-18 00:04 Streliteela: 我想了想还是决定把ds放到1.6
2014-06-18 00:04 Streliteela: 不然好纠结强迫症根本看不下去orz
2014-06-18 00:04 Atrue: 对于normal会显得有点大。。改吧~ 改过之后我再看看
2014-06-18 00:06 Streliteela: 好的~感觉之前那套cs和ds数据间距看着比较舒服,cs大了以后特别挤;w;
2014-06-18 00:06 Atrue: 嗯.. 是啊..
2014-06-18 00:09 Atrue: http://puu.sh/9xF2G/94d45c9a40.txt
2014-06-18 00:10 Atrue: 找normal里面对应的时间点替换一下试试看~
2014-06-18 00:10 Streliteela: 嗯好的~~真是麻烦你了orz
2014-06-18 00:11 Atrue: 应该的..
2014-06-18 00:12 Atrue: 其实我觉得现行ds还行,你看01:30:055 (2,3,4) - 这样的地方,我感觉ds大了难度就上去了
2014-06-18 00:12 Atrue: 另外说个节奏~
2014-06-18 00:13 Atrue: 02:17:305 - 这里note是自创啦~ 有点平淡了,1/2塞满的感觉
2014-06-18 00:13 Streliteela: 好纠结orz
2014-06-18 00:13 Atrue: 可以删掉02:17:680 - 然后加在这里,转盘可以晚起一小会
2014-06-18 00:13 Atrue: 其实看你自己的感觉啦~ 不一定只有一种方案~
2014-06-18 00:14 Streliteela: 感觉直接删掉好像比较好...
2014-06-18 00:15 Atrue: 也行~ 毕竟前边你的转盘也是这样的
2014-06-18 00:16 Streliteela: 对了还是cs的问题。。nm可以用小数么?
2014-06-18 00:16 Atrue: ;w; 求cs不用小数。。。
2014-06-18 00:16 Streliteela: ;w;好吧。。。
2014-06-18 00:21 Atrue: 02:22:180 (3,4,1) - 你看这种排列我觉得挺好的,把ds弄上去就有点开了。。
2014-06-18 00:22 Streliteela: 哦哦这样~
2014-06-18 00:23 Atrue: 所以怎么取舍,还是你自己来定~ ww
2014-06-18 00:23 Atrue: 02:28:180 - 其实要是按照你的hitsound的话应该是有个finish
2014-06-18 00:24 Streliteela: 啊嗯对这里最近重新做了这个滑条然后忘记加finish了/w\
2014-06-18 00:25 Atrue: 但是kiai的音效我觉得是有点吵了,具体的我在mod里面给你写好了,做一下参考吧~ 是英文的,如果觉得需要中文版的话跟我说,我先post咯~
2014-06-18 00:25 Streliteela: 嗯英文的没问题, 谢谢了~:3
Mainly focused on pattern change after changing CS..
[Hard]
General
Some feeling of jump is not that good imo.
Beats
02:39:242 (2,3,4,5,6) - Here the stream is not that reasonable for me, even you want to emphasize the end of the kiai. Removing the note 02:39:617 - would be a good way to solve this, and the pattern is also need to be changed correspondingly. Stacking would be a good choice to make the placement more clear. Example:Placement
02:15:992 (5) - This small jump is a little bit sudden imo, even you stacked the next note. I thiink here the music is relatively low and small distance is better. Example:Hitsound
00:56:680 - Here maybe you also need clap, because you can here some hitsound related to the sound, though not that fit, but would compensate in a way.
01:01:180 - In kiai part, hitsound is a little noisy, especially for finish, I don't want to call it 'Finish spam', but if you turn the volume of hitsound down, and have a listen in this part, you will find there is 3 kind of 'finish' here.
1. 01:02:680 - This kind of finish, you can use about 80%, it's really strong and the artist want to emphasize here.
2. 01:07:180 - For this kind of finish, it's more like a whistle, and you can weaken it here to 50% to fit more.
3. 01:04:180 - sounds like this, I don't think it's suitable for a finish.. Maybe you can change it into N default 40% and only use hit on the note, or just change the hitsound to a more suitable one.
And overall, use 80% is enough to emphasize the part, 100% is noisy.
Based on this, hope you can have a better hitsounding in the part. Same goes in Normal diff and another kiai part
That's my suggestions. Thanks for requesting.:)
Should be good enough for bubbling, I'll give it a pass, please let me know after you get ready.
Fizz
From my queue~

[General]
Very well mapped, only small changes to make

[Normal]
00:31:180 (1) - This can be hard to read because music is quiet, I would remove
00:44:680 (3) - I would change to timing like this to make a little more interesting http://puu.sh/9ytFx/01f7d019bf.jpg
00:49:180 (1) - Make this blanket 00:49:930 (2)?
00:51:055 - I would add a circle here, it seems a bit empty
00:51:430 (3) - I would make this reverse and remove 00:52:930 (4), it felt a bit too slow at this point
01:10:180 (6) - Improve the blanket of the slider end
01:33:430 (3) - This fits the music and doesn't change the difficulty http://puu.sh/9ytS6/fac031a6dc.jpg
01:50:680 (3) - I like the normal-whistle on slider end more than soft-whistle
01:58:930 (2) - Maybe make this blanket slider end of 01:58:180 (1)?
02:28:180 (3) - No finish hitsound?

[Hard]
02:39:242 (2,3,4,5,6) - The only problem I have is with this, I would get rid of the overlap: http://puu.sh/9yv74/4122b4b489.jpg

Good luck! :)
Narcissu
額……如果你的normal和hard打算使用一樣的音效設置的話……那麼這些地方你沒有弄成一樣的↓↓↓

00:40:930 (2) - 這個SC:4只出現一次應該是個槽點吧……

01:25:930 -

01:51:430 (5,6) -

01:49:930 (2,3) -

02:02:680 (3) -

02:14:680 (3,4) -

[hard]

02:30:992 (4,1) - 這應該是誤操作……
Topic Starter
Streliteela

Atrue wrote:

Hello~
From your request. :3

[Notion]
This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.

If you need translation to Chinese, please let me know.(如果你需要中文版,请告诉我)
细心周到给好评!

[General]
Soft and moving music, I like it. :D
Please snap your preview time to 02:19:930 or 02:19:992 . 好像一直设定就是 02:19:930
As a matter of fact, it's hard to find official stuff related to the music.. If you can provide some evidence that where it come from, please show me.
Really tough to find...sorry about that D:
[Normal]
irc modded this diff
2014-06-17 23:37 Atrue: Hi~ 关于你找我mod的那张图
2014-06-17 23:37 Atrue: ACTION is editing [http://osu.ppy.sh/b/419342 koutaq - Yokan [Hard]]
2014-06-17 23:37 Atrue: 有没有关于作者的详细介绍啊
2014-06-17 23:37 Atrue: 或者有证据说那个是作者啥的。。我这里找不太到。。
2014-06-17 23:39 Streliteela: http://baike.baidu.com/view/2141469.htm?fr=aladdin
2014-06-17 23:39 Streliteela: 我是看到这个
2014-06-17 23:39 Streliteela: 唔。。
2014-06-17 23:40 Streliteela: http://puu.sh/9xCYj/47368df951.png
2014-06-17 23:40 Atrue: 其实要是有官网介绍就好了;w; 不过还是叹气。。
2014-06-17 23:41 Atrue: 我从wiki找了一圈也没找到;w;。。
2014-06-17 23:41 Streliteela: 这个我一开始还把作者弄错了,是一个日本的mapper指出来的,后来一查好像果然。。
2014-06-17 23:41 Streliteela: 嗯wiki上面也没有,那个mapper好像是这个作曲家的粉丝。。所以比较了解orz
2014-06-17 23:42 Atrue: 我去查查source问题,要是同人音乐的话source是不能那么写的。。
2014-06-17 23:42 Streliteela: 哦好的;w;那个地方我也不太会写;w;
2014-06-17 23:43 Atrue: source 去掉吧,我觉得还是跟那个游戏关系不是特别大
2014-06-17 23:43 Atrue: 我把genre改成novelty
2014-06-17 23:44 Streliteela: 嗯好的~
2014-06-17 23:44 Atrue: 另外normal难度其实我觉得要是cs小一号就好了。。
2014-06-17 23:45 Atrue: 但是那样的话要改一堆东西
2014-06-17 23:45 Atrue: 但是要是看normal跟hard一样cs的话我觉得还是不怎么好
2014-06-17 23:45 Streliteela: 唔...
2014-06-17 23:46 Streliteela: 那就改好了...本来觉得这个bpm这么低应该大丈夫的。。
2014-06-17 23:47 Atrue: ;w; 其实cs跟bpm的关系我也不是很清楚
2014-06-17 23:47 Streliteela: ;w;
2014-06-17 23:47 Atrue: 不过难度阶梯控制像这种两diff的图,nm难度还是note大点好
2014-06-17 23:48 Atrue: 另外关于kiai的音效使用我有一点建议,不过改起来也是麻烦,一会post的时候就知道啦`
2014-06-17 23:48 Streliteela: 唔改大以后就没有秀气的感觉了;w;
2014-06-17 23:49 Streliteela: 嘛。。还是改好了;w;
2014-06-17 23:49 Atrue: ;w; 觉得有点对不起。。不过还是改一下好一点。。然后间距控制一下尽量让note不要贴在一起,我帮你检查一下
2014-06-17 23:50 Streliteela: 那我把nm的cs-1然后重新调一下ds?
2014-06-17 23:50 Atrue: 嗯,ds调一点会好些
2014-06-17 23:51 Streliteela: 好的明白~
2014-06-17 23:51 Atrue: 哦哦稍等
2014-06-17 23:51 Atrue: ds不怎么用调
2014-06-17 23:51 Streliteela: 咦?
2014-06-17 23:51 Atrue: 因为单note的话会觉得已经差不多大了
2014-06-17 23:51 Atrue: 但是只是有些部分pattern会显得挤了一点
2014-06-17 23:52 Streliteela: 我还是稍稍调大一些吧...挤在一起不好看.-.( 严重强迫症-。-
2014-06-17 23:52 Atrue: 好。。
2014-06-17 23:52 Atrue: 其实我想说的是这个
2014-06-17 23:53 Atrue: 01:07:180 (1,2,3,4,5) -
2014-06-17 23:53 Atrue: 改了cs会挤在一起
2014-06-17 23:53 Streliteela: ;w;
2014-06-17 23:53 Streliteela: 我也是看着那里...
2014-06-17 23:53 Atrue: 这样的话,稍微调整一下note位置会分开一点,ds是不用调整的
2014-06-17 23:53 Atrue: ww哈哈
2014-06-17 23:54 Atrue: http://puu.sh/9xDYJ/c0e54126cd.jpg
2014-06-17 23:54 Atrue: 我是这么搞的
2014-06-17 23:55 Streliteela: 哦哦~~也行, 那我局部调整一下好了...ds改起来确实麻烦;w;
2014-06-17 23:55 Atrue: 01:20:680 (3,4) - 另外这里pattern会显得挤
2014-06-17 23:55 Atrue: 嗯,局部调整一点,打着没有影响就好~
2014-06-17 23:56 Streliteela: 好的~
2014-06-17 23:56 Atrue: http://puu.sh/9xE9W/b819855ad1.jpg
2014-06-17 23:56 Atrue: 这样改不知道你觉得如何;w;
2014-06-17 23:57 Streliteela: Ooooorz...
2014-06-17 23:57 Streliteela: 我最一开始就是这么做的...
2014-06-17 23:57 Atrue: 01:20:305 (2) - 另外准确而言这里的blanket是不很完美的
2014-06-17 23:58 Atrue: 我是觉得,低难度的话pattern本身对于曲子的意义会减小,显得开阔好看,伸展就变得比较重要
2014-06-17 23:58 Atrue: 在这样的基础上如果还能做到很合曲子
2014-06-17 23:58 Atrue: 那就是超级好的梗了~
2014-06-17 23:59 Streliteela: 嗯确实。。这里一开始做的时候就感觉很牵强
2014-06-18 00:00 Atrue: 01:58:180 (1,2,3) - 这里稍微挪一点吧~
2014-06-18 00:01 Streliteela: 嗯好~
2014-06-18 00:02 Atrue: 02:06:430 (2,3,4,5) - 其实这里的pattern本身对称性值得质疑哦。。
2014-06-18 00:02 Atrue: 理想情况应该是中心对称的~
2014-06-18 00:02 Streliteela: ;w;
2014-06-18 00:02 Streliteela: 超级难调;w;
2014-06-18 00:02 Atrue: 好像现在左右对称也没完全搞定;w;
2014-06-18 00:02 Atrue: 是的
2014-06-18 00:02 Atrue: 我试试给你代码
2014-06-18 00:02 Atrue: 我先看看哈
2014-06-18 00:04 Streliteela: 我想了想还是决定把ds放到1.6
2014-06-18 00:04 Streliteela: 不然好纠结强迫症根本看不下去orz
2014-06-18 00:04 Atrue: 对于normal会显得有点大。。改吧~ 改过之后我再看看
2014-06-18 00:06 Streliteela: 好的~感觉之前那套cs和ds数据间距看着比较舒服,cs大了以后特别挤;w;
2014-06-18 00:06 Atrue: 嗯.. 是啊..
2014-06-18 00:09 Atrue: http://puu.sh/9xF2G/94d45c9a40.txt
2014-06-18 00:10 Atrue: 找normal里面对应的时间点替换一下试试看~
2014-06-18 00:10 Streliteela: 嗯好的~~真是麻烦你了orz
2014-06-18 00:11 Atrue: 应该的..
2014-06-18 00:12 Atrue: 其实我觉得现行ds还行,你看01:30:055 (2,3,4) - 这样的地方,我感觉ds大了难度就上去了
2014-06-18 00:12 Atrue: 另外说个节奏~
2014-06-18 00:13 Atrue: 02:17:305 - 这里note是自创啦~ 有点平淡了,1/2塞满的感觉
2014-06-18 00:13 Streliteela: 好纠结orz
2014-06-18 00:13 Atrue: 可以删掉02:17:680 - 然后加在这里,转盘可以晚起一小会
2014-06-18 00:13 Atrue: 其实看你自己的感觉啦~ 不一定只有一种方案~
2014-06-18 00:14 Streliteela: 感觉直接删掉好像比较好...
2014-06-18 00:15 Atrue: 也行~ 毕竟前边你的转盘也是这样的
2014-06-18 00:16 Streliteela: 对了还是cs的问题。。nm可以用小数么?
2014-06-18 00:16 Atrue: ;w; 求cs不用小数。。。
2014-06-18 00:16 Streliteela: ;w;好吧。。。
2014-06-18 00:21 Atrue: 02:22:180 (3,4,1) - 你看这种排列我觉得挺好的,把ds弄上去就有点开了。。
2014-06-18 00:22 Streliteela: 哦哦这样~
2014-06-18 00:23 Atrue: 所以怎么取舍,还是你自己来定~ ww
2014-06-18 00:23 Atrue: 02:28:180 - 其实要是按照你的hitsound的话应该是有个finish
2014-06-18 00:24 Streliteela: 啊嗯对这里最近重新做了这个滑条然后忘记加finish了/w\
2014-06-18 00:25 Atrue: 但是kiai的音效我觉得是有点吵了,具体的我在mod里面给你写好了,做一下参考吧~ 是英文的,如果觉得需要中文版的话跟我说,我先post咯~
2014-06-18 00:25 Streliteela: 嗯英文的没问题, 谢谢了~:3
Mainly focused on pattern change after changing CS..
Fixed CS problems~
[Hard]
General
Some feeling of jump is not that good imo. Fixed these patterns, recheck plz~
Beats
02:39:242 (2,3,4,5,6) - Here the stream is not that reasonable for me, even you want to emphasize the end of the kiai. Removing the note 02:39:617 - would be a good way to solve this, and the pattern is also need to be changed correspondingly. Stacking would be a good choice to make the placement more clear. Example:Placement Also fixed, please recheck~
02:15:992 (5) - This small jump is a little bit sudden imo, even you stacked the next note. I thiink here the music is relatively low and small distance is better. Example:Hitsound
00:56:680 - Here maybe you also need clap, because you can here some hitsound related to the sound, though not that fit, but would compensate in a way. Fixed this~
01:01:180 - In kiai part, hitsound is a little noisy, especially for finish, I don't want to call it 'Finish spam', but if you turn the volume of hitsound down, and have a listen in this part, you will find there is 3 kind of 'finish' here.
1. 01:02:680 - This kind of finish, you can use about 80%, it's really strong and the artist want to emphasize here.
2. 01:07:180 - For this kind of finish, it's more like a whistle, and you can weaken it here to 50% to fit more.
3. 01:04:180 - sounds like this, I don't think it's suitable for a finish.. Maybe you can change it into N default 40% and only use hit on the note, or just change the hitsound to a more suitable one.
And overall, use 80% is enough to emphasize the part, 100% is noisy.
Yea about the hitsound part, I use "格式工厂" to reduce the volumn of normal-hitfinish and normal-hitclap to 80%, and set 80% volumn in game. And after these changes I think they sound much better. And about the problem of finish sound, I solved 1&2; Concerning Q3, I considered for a long time and finially I decided to keep the finish sound here because I want to use only hitsound from the same group of hitsound to make the whole kiai part, in other words, just use normal-hitclap and normal-hitfinish to decorate the rhythm. I think that can keep the whole kiai part sounds in order. And I still can't find other suitable hitfinish to use... :o
Based on this, hope you can have a better hitsounding in the part. Same goes in Normal diff and another kiai part
That's my suggestions. Thanks for requesting.:)
Should be good enough for bubbling, I'll give it a pass, please let me know after you get ready.
Thanks for your modding~ :)
Update
Topic Starter
Streliteela

Smug- wrote:

From my queue~ Hi~:3

[General]
Very well mapped, only small changes to make

[Normal]
00:31:180 (1) - This can be hard to read because music is quiet, I would remove
00:44:680 (3) - I would change to timing like this to make a little more interesting http://puu.sh/9ytFx/01f7d019bf.jpg
00:49:180 (1) - Make this blanket 00:49:930 (2)?
00:51:055 - I would add a circle here, it seems a bit empty
00:51:430 (3) - I would make this reverse and remove 00:52:930 (4), it felt a bit too slow at this point
01:10:180 (6) - Improve the blanket of the slider end Fixed this~
01:33:430 (3) - This fits the music and doesn't change the difficulty http://puu.sh/9ytS6/fac031a6dc.jpg
01:50:680 (3) - I like the normal-whistle on slider end more than soft-whistle
01:58:930 (2) - Maybe make this blanket slider end of 01:58:180 (1)?
02:28:180 (3) - No finish hitsound? Fixed~

[Hard]
02:39:242 (2,3,4,5,6) - The only problem I have is with this, I would get rid of the overlap: http://puu.sh/9yv74/4122b4b489.jpg
Remake this part
Good luck! :)
Considering patterns in some parts, I didn't change much things, sorry for that. But still, your mod helps me a lot , thanks~ :)
Topic Starter
Streliteela

Narcissu wrote:

額……如果你的normal和hard打算使用一樣的音效設置的話……那麼這些地方你沒有弄成一樣的↓↓↓
我之前的耳机断了所以换了一个超级渣耳机。。音效根本听不出来orz幸好你来了orz
00:40:930 (2) - 這個SC:4只出現一次應該是個槽點吧…… ……我也不想加这个啊关键是有人提出来这个不同组的clap和whistle要一起用。。然后我就只能这样了orz

01:25:930 -

01:51:430 (5,6) - ^

01:49:930 (2,3) - ^

02:02:680 (3) - ^

02:14:680 (3,4) - ^

[hard]

02:30:992 (4,1) - 這應該是誤操作…… 额。。没。。误。。操。。作。。要不我把4删掉?可是听着挺顺耳的又不舍得删orz

谢谢指导。。我这渣渣太马虎让您费心了orz
Atrue
Ok~ Rechecked and every thing looks fine~
:)
Good luck!
Bubbled~
Topic Starter
Streliteela
Yeah~ thanks for bubbled~ soooo happy~ :)
Nymph
hi.

didn't find things to pick out, good job for the whole mapset. But I think the timing is off for a little bit, I suggest +10 on offset for now, I will try to ask others bat's opinions and make a final result.
Topic Starter
Streliteela

Nymph wrote:

hi.

didn't find things to pick out, good job for the whole mapset. But I think the timing is off for a little bit, I suggest +10 on offset for now, I will try to ask others bat's opinions and make a final result.
Hi~~Thanks for your checking~~ :)
And please let me know if I should change the offset after you affirm with other BATs; Thanks in advance~~
Waiting for your reply~~ :)
Nymph
asked for some different opinions and they think its okey, grats for your 1st map~
Atrue
Gratz!
Crystal
wow gratz for first ranked!
wendao
congratz
NaxelCL
congratz on your first beatmap ranked!!!
Zero__wind
现在的新人太虾仁 嘛 不过这个图还是算不错的
congratz
Koiyuki
又一人脱新了吗?恭喜啊~
Topic Starter
Streliteela
谢谢各位的支持,让我能坚持走到这张图rank的一天。
69653863
Congratulations!
jyu
nice song :3 congratz!!
kamisamaaa
恭喜脱新>.<
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