Generalmap has different combocolours in different difficulties. should be same.
both violet colours in Hard(3 and 4) look very close, especially on violet background:
http://puu.sh/9q3Gs/3290bbfe61.jpgtry to make them more different?
Hard00:49:555 (2,3) - curving triple in another side looks and feels better imo:
http://puu.sh/9q3jF/b04c5570de.jpg01:12:055 (2) - this whistle sounds a bit out, not sure it's necessary here
01:11:492 (4,1) - here curving is too strong, what about this:
http://puu.sh/9q3uV/254235af60.jpg01:14:680 (5) - should be 1/4 shorter, sounds better as 1/2 slider, not 3/4
01:22:180 (1) - finish sound doesn't fit here, it sounds too different. I'd prefer here clap or whistle. You can hear similar sounds in time of spinnerbody
01:37:930 (2,3) - slider is close to the next slider. try this pattern (move 2,3 to the corner), imo it plays/looks nicer:
http://puu.sh/9q3PQ/16b343badf.jpg01:40:930 (2,3) - same ^
01:42:805 (5) - same, more spacing?
Normal00:46:180 (1) - some blankets can be improved, minor suggestion, won't say about it more. if you have time, you can tweak it!
00:58:180 (2) - you use normal whistle in the end of slider, but never used it in hard or normal. wrong sound?
01:03:430 (3) - add nc? combo 8 is quite many for normal
01:22:180 (1) - finish sound doesn't fit here, it sounds too different. I'd prefer here clap or whistle. You can hear similar sounds in time of spinnerbody
01:26:680 (3) - add any hitsound to the end of slider? sounds empty
01:34:930 (1,2,3,1) - take a look, flow has a problems here:
http://puu.sh/9q4BU/a2c9347ecb.jpgI recommend you to remap pattern and place objects in another way. if you need suggestions, pm me
01:52:180 - in Hard your Break starts from this point. do it here too for consistency?
02:37:930 (1) - i do not agree with shape of slider, try to make it at least symmetrical to 02:35:680 (1) - ?
Rest of diffs are fine for me! I like this map, for your 1st map it's very impressive.
Good luck with ranking!