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koutaq - Yokan

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Topic Starter
Streliteela

neonat wrote:

Normal

00:41:680 (3,1) - could blanket better
00:44:305 (2,3) - ^
00:58:180 (2) - you have to shift the slider end slightly to make it perfectly blanket
00:58:180 (2) - the whistle on the end also sounds strange and loud (out-of-place) use a different sound
Fixed all above~ :)
Hard

00:41:680 (3,4) - I don't think stacking fits here OK Fixed~~
01:11:492 (4,5,6) - don't have them have equal spacing. 01:11:492 (4,5) only has 1/4 beat between them but 01:11:680 (5,6) has 1/2 but they are the same spacing because 01:11:492 (4,6) stack. Place 01:12:055 (6) elsewhere so the spacing is different and it can be seen that they are different time spacing Yes I know what you mean...I've changed this part in 1st kiai
01:25:930 (5,6) - blanket better OK fixed~
02:30:992 (4,1,2) - same thing about spacing between different time gap objects
ehh after considering for a long time I finally decide to keep this spacing. As I want to make the 2nd kiai part harder than before, so I add some jump in this part. And this note I've changed it to a new nc and give it a loud finish sound to warn players about the distance change. ;)


I like these kind of songs, good luck, have a star.
Thanks for your modding and star~very helpful~~ :)
Topic Starter
Streliteela
哇~~萌萌小清新的guu阿姨驾到~~呱唧呱唧~~

Guu wrote:

HARD:

00:37:180 (1,2,3,4) - 这里的排列再调整一下吧,感觉有少许别扭。 猴!
01:18:055 (5) - 让这个滑条的结尾缩短一格然后再加一个note比较好。 厚!
00:49:555 (2,3,4) - 这种重叠的地方我个人觉得还是尽量改成分散开的,打起来更流畅。毕竟是很舒服的曲子。 吼!
01:17:680 (3,4,5) - 同上。 同上。
01:35:680 (4,5) - 这两个物件之间衔接有点怪怪的,调整一下角度试试? 后!调了一点点点点点点点点
02:38:680 (1,2) - 中间再加一个note吧,不然总感觉少了点什么~ 喉!不过看起来被我改的好坑。。好坑。。

好治愈的曲子qwq 好萌好萌qwq

补充一下
00:49:555 (2,3,4) - 可以这样摆: http://osu.ppy.sh/ss/1675087
00:54:055 (2,3,4) - 推荐这样摆: http://osu.ppy.sh/ss/1675085
赞爆了~~风骚小排列简直酸爽过瘾@。@
谢谢moe Guuuuuuuuu~~~一碗酸爽过瘾的kudosu已送货上门请查收 8-)
RandF
From my queue~

[General]
  1. Airtist: koutaq
    Ifukube Akira is wrong, imo ( "Ifukube Akira" is the one of the representative composer of Japan and the departed)
  2. this song is from the arrangement album of alt fic. so "月陽炎" is suitable for not source but tags. (but I'm not sure. please ask BAT :? )
  3. combocolor 3 and 4 are too similar to distinguish them
[Normal]
  1. because of easiest diff, I recommend CS(Circle size) -1
  2. 01:06:430 (4,5) - combine into 1 slider (for easiest diff, this 3circles of 1/2 rhythm is difficult, imo)
  3. 01:18:055 (2,3,4) - just a suggetion
  4. 01:30:055 (2,3,4) - ^
  5. 02:25:555 (2,3,4) - ^
  6. 02:01:180 (1,2,3,4) - u~m, how about this?
  7. 02:23:680 (1) - rotate 3 degrees clockwise. it is better to make horizontal pattern
  8. 02:35:680 (1,1,2) - not good flow. for example, how about this?
[Hard]
  1. 01:19:930 (3,4) - i like this
  2. 01:49:180 (1) - Ctrl+G
  3. 01:50:680 (4) - ^
  4. 02:00:430 (5) - I prefer upward slider
  5. 02:12:430 (2) - x:191 y:230 (stack correctly)
I love koutaq <3
good choice ~☆
~Good Luck~
Topic Starter
Streliteela

RandomEffect wrote:

From my queue~ Hi~ :)

[General]
  1. Airtist: koutaq
    Ifukube Akira is wrong, imo ( "Ifukube Akira" is the one of the representative composer of Japan and the departed)
  2. this song is from the arrangement album of alt fic. so "月陽炎" is suitable for not source but tags. (but I'm not sure. please ask BAT :? )
  3. combocolor 3 and 4 are too similar to distinguish them
Yes~good suggestion~I've changed the artist to Koutaq. And about the source, I'm also not sure about it. I search on the internet and find some information which told me that the source of this song is called "月陽炎" . And apart from "予感",there are 5 other songs in this album...never mind, I'll ask BAT to verify those unsure information~
[Normal]
  1. because of easiest diff, I recommend CS(Circle size) -1
  2. 01:06:430 (4,5) - combine into 1 slider (for easiest diff, this 3circles of 1/2 rhythm is difficult, imo)
  3. 01:18:055 (2,3,4) - just a suggetion
  4. 01:30:055 (2,3,4) - ^
  5. 02:25:555 (2,3,4) - ^
  6. 02:01:180 (1,2,3,4) - u~m, how about this?
  7. 02:23:680 (1) - rotate 3 degrees clockwise. it is better to make horizontal pattern OK fixed~
  8. 02:35:680 (1,1,2) - not good flow. for example, how about this? Fixed this part, try to make everything symmetrical
ehh although this is the easiest diff in this map but I still don't want to make it such easy to play... so I choose to keep cs4 and some difficult parts
[Hard]
  1. 01:19:930 (3,4) - i like this
    I think it would be more fun to play with 2 short sliders, so just keep it
  2. 01:49:180 (1) - Ctrl+G OK fixed~
  3. 01:50:680 (4) - ^ Also fixed~
  4. 02:00:430 (5) - I prefer upward slider Let me think where should I put them...oh so tough problem :o
  5. 02:12:430 (2) - x:191 y:230 (stack correctly)
Fixed~

I love koutaq <3 Me too!!! :) :) :)
good choice ~☆
~Good Luck~
Thank you for your modding and star~~ :)
Update
RandF
addition~

Airtist: koutaq

GL ;)

- no kds please-
Topic Starter
Streliteela

RandomEffect wrote:

addition~

Airtist: koutaq

GL ;)

- no kds please-
Thanks again~ fixed~ :)
Arlecchino
Hi! from my Queue

[Normal]
01:21:430 (4) - ctrl + g?

01:43:180 (1,2) - blanket ? and for 01:44:680 (3,4) - you cab place it like 01:19:180 (1,2,3,4) - but 01:44:680 (3) - not stack with tail of 01:43:180 (1) -
maybe you can see this pict
and for 01:46:180 (1,2,3,4) - you can keeping 1.4x ds ,01:46:180 (1) - (296|288) ,01:46:555 (2) - (288|192),01:47:305 (3) - (256|72),01:48:055 (4) - (168|124) or you can see all in this image

[Hard]
00:40:930 (2) - (412|196)

01:50:680 (4) - (300|248) for PF blanket :P


hard looks good! nice diff

just it.. hope this helped..
GL!~ with your map..
Topic Starter
Streliteela

-[ Asuna ]- wrote:

Hi! from my Queue Hi~:D

[Normal]
01:21:430 (4) - ctrl + g? OK~~

01:43:180 (1,2) - blanket ? and for 01:44:680 (3,4) - you cab place it like 01:19:180 (1,2,3,4) - but 01:44:680 (3) - not stack with tail of 01:43:180 (1) -
maybe you can see this pict
and for 01:46:180 (1,2,3,4) - you can keeping 1.4x ds ,01:46:180 (1) - (296|288) ,01:46:555 (2) - (288|192),01:47:305 (3) - (256|72),01:48:055 (4) - (168|124) or you can see all in this image
ehh...I don't want to change this place because I'm not trying to make something not blanket to make the map more variegated (too much blanket in my map now...D:)
[Hard]
00:40:930 (2) - (412|196) Nice idea~~Changed that~ :)

01:50:680 (4) - (300|248) for PF blanket :P OK fixed~:P


hard looks good! nice diff Thanks~ :)

just it.. hope this helped..
GL!~ with your map..
Thanks for your modding~~ :)
Update
Fushimi Rio
From queue

[General]

没啥要说的 我有点强迫症 太主观的意见比较多 还请见谅 code懒得写了 ._.

[Normal]

00:31:180 (1) - 曲子开头没啥明显的音 我觉得滑条起合适一点(打100好烦躁) 像01:54:430 (1) - 这样
00:56:680 (3,2) - 没叠好
01:03:430 (3,1,2) - 我建议直接复制一个旋转120° 这个毕竟不太正
01:09:430 (4,1) - 歪了 这里1直接stack到小格子上就好02:03:430 (6,1) - 同上

[Hard]

00:54:055 (2,3,4) - 感觉有点远 顺便调整一下形状?00:59:305 (4) - 这里4是弱下去的 不过3改成滑条看着也偏零碎 我没啥好主意
01:07:555 (2,4,5) - 个人不是很喜欢2的叠法 不过也没问题01:12:055 (2) - 降一下音量?
02:31:555 (2) - 同上
01:51:805 - 把break开始的地方拖到长白线试试
02:03:430 (4,2) - 叠上了有点可惜 如果是我的话我可能会把6个圈一起转几度躲开
02:20:305 (3,4,1,2) - 这里下跳挺不错的 不过我感觉1急停有点卡手 用滑条试试?

好久没见到这么棒的音效了(之后一看creater words, 原来是Akabato和Narcissu一派的 难怪),看样子多接个req是对的
star
Topic Starter
Streliteela

imoutosan wrote:

From queue 你好~OwO~

[General]

没啥要说的 我有点强迫症 太主观的意见比较多 还请见谅 code懒得写了 ._. 别这么说,这些建议真心相当好!一百个赞!

[Normal]

00:31:180 (1) - 曲子开头没啥明显的音 我觉得滑条起合适一点(打100好烦躁) 像01:54:430 (1) - 这样 这里虽然没有明显音但是节奏和后面是一样的,所以为了统一就没有改这里
00:56:680 (3,2) - 没叠好 确实;w;已改;w;
01:03:430 (3,1,2) - 我建议直接复制一个旋转120° 这个毕竟不太正 好的,已改
01:09:430 (4,1) - 歪了 这里1直接stack到小格子上就好 好的已改~
02:03:430 (6,1) - 同上 已改

[Hard]

00:54:055 (2,3,4) - 感觉有点远 顺便调整一下形状? 嗯修改了一下,向上调整了一些而且弧度也调整了
00:59:305 (4) - 这里4是弱下去的 不过3改成滑条看着也偏零碎 我没啥好主意 这个是因为前面有用了一个类似的地方,而且这里的节奏也和前面类似,所以就用同样的排法了
01:07:555 (2,4,5) - 个人不是很喜欢2的叠法 不过也没问题 看了你给的建议我也好嫌弃自己的排列啊orz...已改
01:12:055 (2) - 降一下音量? 嗯其实这里的finish音效我想让它起的作用是提示玩家此处变距(后面的那个地方也是一样)所以音量就保持100%醒目一些比较好吧orz
02:31:555 (2) - 同上
01:51:805 - 把break开始的地方拖到长白线试试 好的已改
02:03:430 (4,2) - 叠上了有点可惜 如果是我的话我可能会把6个圈一起转几度躲开 嗯这里重新排了一下
02:20:305 (3,4,1,2) - 这里下跳挺不错的 不过我感觉1急停有点卡手 用滑条试试? 好建议!已改

好久没见到这么棒的音效了(之后一看creater words, 原来是Akabato和Narcissu一派的 难怪),看样子多接个req是对的
嗯这二位是我的好友,也是一直指导我作图的前辈了(虽然我的图还是很渣)
star
谢谢star~~提的建议都好棒,基本都修改了 :)
Update
Raose
Hello! o/ from Google docs~

[Hard]

00:46:742 - i think it would be nice to add a note here since there's a sound in the music :D
00:47:492 - here too! Maybe stack triplet circles on top of each other in a triangle?
01:14:680 (5) - i think shortening this by 1/4 will fit the music better. i know the instrumental drags on for a while, but you have similar rhythms at 01:12:430 (3) :D
02:15:430 (4) - imo this slider should be curved similar to 02:14:680 (3) since they're part of the same pattern, and will make it separate from 02:16:180 (1) (idk if that makes sense D:)
02:35:680 (1,2) - this pattern seems a bit strange to me, since (1) doesn't really flow too well from the previous slider, and (2) overlaps with that slider D: try this? http://puu.sh/9q02p/3de06dba05.jpg and then http://puu.sh/9q03Q/1810bbb757.jpg?
02:39:242 (2,4,6) - i don't really hear anything in the music supporting these notes :(( consider removing them
02:41:680 (1) - this might sound crazy, but try ending the spinner at 02:44:773 (1/8 tick), i think that's when the music has the "thud" sound

[Normal]

00:56:680 (3) - adjust the slider to make it look smoother: http://puu.sh/9q0tN/44fac92b86.jpg
00:58:180 (2) - i don't think the hitsound on the tail fits the really quiet and calm song

that's all, such a nice and soothing map! :D goodluck~
Aleks719
General
map has different combocolours in different difficulties. should be same.
both violet colours in Hard(3 and 4) look very close, especially on violet background: http://puu.sh/9q3Gs/3290bbfe61.jpg
try to make them more different?

Hard
00:49:555 (2,3) - curving triple in another side looks and feels better imo: http://puu.sh/9q3jF/b04c5570de.jpg
01:12:055 (2) - this whistle sounds a bit out, not sure it's necessary here
01:11:492 (4,1) - here curving is too strong, what about this: http://puu.sh/9q3uV/254235af60.jpg
01:14:680 (5) - should be 1/4 shorter, sounds better as 1/2 slider, not 3/4
01:22:180 (1) - finish sound doesn't fit here, it sounds too different. I'd prefer here clap or whistle. You can hear similar sounds in time of spinnerbody
01:37:930 (2,3) - slider is close to the next slider. try this pattern (move 2,3 to the corner), imo it plays/looks nicer: http://puu.sh/9q3PQ/16b343badf.jpg
01:40:930 (2,3) - same ^
01:42:805 (5) - same, more spacing?

Normal
00:46:180 (1) - some blankets can be improved, minor suggestion, won't say about it more. if you have time, you can tweak it!
00:58:180 (2) - you use normal whistle in the end of slider, but never used it in hard or normal. wrong sound?
01:03:430 (3) - add nc? combo 8 is quite many for normal
01:22:180 (1) - finish sound doesn't fit here, it sounds too different. I'd prefer here clap or whistle. You can hear similar sounds in time of spinnerbody
01:26:680 (3) - add any hitsound to the end of slider? sounds empty
01:34:930 (1,2,3,1) - take a look, flow has a problems here: http://puu.sh/9q4BU/a2c9347ecb.jpg
I recommend you to remap pattern and place objects in another way. if you need suggestions, pm me
01:52:180 - in Hard your Break starts from this point. do it here too for consistency?
02:37:930 (1) - i do not agree with shape of slider, try to make it at least symmetrical to 02:35:680 (1) - ?


Rest of diffs are fine for me! I like this map, for your 1st map it's very impressive.
Good luck with ranking!
Topic Starter
Streliteela

Raose wrote:

Hello! o/ from Google docs~ Hi~:3

[Hard]

00:46:742 - i think it would be nice to add a note here since there's a sound in the music :D I didn't hear any sound here...D: I need to change my earphone maybe... :o
00:47:492 - here too! Maybe stack triplet circles on top of each other in a triangle? And also here...I hear nothing...D:
01:14:680 (5) - i think shortening this by 1/4 will fit the music better. i know the instrumental drags on for a while, but you have similar rhythms at 01:12:430 (3) :D Yes nice idea~fixed that~
02:15:430 (4) - imo this slider should be curved similar to 02:14:680 (3) since they're part of the same pattern, and will make it separate from 02:16:180 (1) (idk if that makes sense D:) Fixed~change it to the same pattern
02:35:680 (1,2) - this pattern seems a bit strange to me, since (1) doesn't really flow too well from the previous slider, and (2) overlaps with that slider D: try this? http://puu.sh/9q02p/3de06dba05.jpg and then http://puu.sh/9q03Q/1810bbb757.jpg?
ehh...I make 02:35:680 (1,2,3,4,5) - as a pentagon pattern so I didn't change much here...only rotate an very small angle (5°)
02:39:242 (2,4,6) - i don't really hear anything in the music supporting these notes :(( consider removing them
Just keep them and give me some time to consider... :o
02:41:680 (1) - this might sound crazy, but try ending the spinner at 02:44:773 (1/8 tick), i think that's when the music has the "thud" sound
yea~I fixed this part and I do a crazier thing--ending the spinner at 02:44:742 (1/12 tick) :o :o :o
[Normal]

00:56:680 (3) - adjust the slider to make it look smoother: http://puu.sh/9q0tN/44fac92b86.jpg Fixed~
00:58:180 (2) - i don't think the hitsound on the tail fits the really quiet and calm song yea you are right, fixed~

that's all, such a nice and soothing map! :D goodluck~
Thanks for your modding~~:D
Topic Starter
Streliteela
Hi~~:D~~

Aleks719 wrote:

General
map has different combocolours in different difficulties. should be same.
both violet colours in Hard(3 and 4) look very close, especially on violet background: http://puu.sh/9q3Gs/3290bbfe61.jpg
try to make them more different? OK I've changed these colors

Hard
00:49:555 (2,3) - curving triple in another side looks and feels better imo: http://puu.sh/9q3jF/b04c5570de.jpg OK fixed it~
01:12:055 (2) - this whistle sounds a bit out, not sure it's necessary here
Yes that's because imo these note: (01:12:055 (2) - &02:31:555 (2) - ) have different distance (a little jump), so I use a loud finish sound to warn players about the distance changing...and I've low the sound to 50%. I hope it'll not be so out again
01:11:492 (4,1) - here curving is too strong, what about this: http://puu.sh/9q3uV/254235af60.jpg Yes fixed it~
01:14:680 (5) - should be 1/4 shorter, sounds better as 1/2 slider, not 3/4 Fixed it~
01:22:180 (1) - finish sound doesn't fit here, it sounds too different. I'd prefer here clap or whistle. You can hear similar sounds in time of spinnerbody
Ok I've changed it to whistle sound
01:37:930 (2,3) - slider is close to the next slider. try this pattern (move 2,3 to the corner), imo it plays/looks nicer: http://puu.sh/9q3PQ/16b343badf.jpg
OK fixed it~
01:40:930 (2,3) - same ^ Also fixed~
01:42:805 (5) - same, more spacing? OK~ :)

Normal
00:46:180 (1) - some blankets can be improved, minor suggestion, won't say about it more. if you have time, you can tweak it!
Oh yes I think blankets are really a big trouble and I‘ve tried my best to fix again and again but still... :( :( :(
00:58:180 (2) - you use normal whistle in the end of slider, but never used it in hard or normal. wrong sound? Yes I use a wrong sound here :o Fixed~
01:03:430 (3) - add nc? combo 8 is quite many for normal OK~
01:22:180 (1) - finish sound doesn't fit here, it sounds too different. I'd prefer here clap or whistle. You can hear similar sounds in time of spinnerbody
OK changed it to whistle sound~
01:26:680 (3) - add any hitsound to the end of slider? sounds empty OK~Add soft-hitclap to the end of this slider
01:34:930 (1,2,3,1) - take a look, flow has a problems here: http://puu.sh/9q4BU/a2c9347ecb.jpg changed some pattern...well actually I have no idea to make it better... :o
I recommend you to remap pattern and place objects in another way. if you need suggestions, pm me
01:52:180 - in Hard your Break starts from this point. do it here too for consistency? OK~
02:37:930 (1) - i do not agree with shape of slider, try to make it at least symmetrical to 02:35:680 (1) - ?
ehh 02:37:930 (1) - is actually central symmetry to 02:35:680 (1) - imo...so just keep it and give me some time to consider... :(

Rest of diffs are fine for me! I like this map, for your 1st map it's very impressive.
Good luck with ranking!
Thanks for your modding~~I'll try my best to find BATs for help~~ :)
OblivioN
酱油的cp你好:D
from Lazy modding team(¦3[____]
抱歉最近有点忙来晚啦

[Normal]
01:50:680 (1) - ctrl +g试试感觉会不会好一点
01:25:180 (1,2,3) - 里面01:25:180 (1,3) - 的尾巴略近了,试试这样02:16:180 (1,2) - 试试这样02:23:680 (1) - 感觉这样好看一点02:28:180 (3) - 这个的话……
NC是每两个长白线上一个NC,多的地方的NC删一下,有点多;w;

[Hard]
怎么说呢……感觉stack用得有点过度了;w;

[In the end]
加油~good luck~射个星 :)
Topic Starter
Streliteela

OblivioN wrote:

酱油的cp你好:D 你好~嘛...cp什么的...往事不堪回首
from Lazy modding team(¦3[____]
抱歉最近有点忙来晚啦 唔没关系没关系~

[Normal]
01:50:680 (1) - ctrl +g试试感觉会不会好一点 嗯好的
01:25:180 (1,2,3) - 里面01:25:180 (1,3) - 的尾巴略近了,试试这样恩好的这里微调了一下
02:16:180 (1,2) - 试试这样好,已改
02:23:680 (1) - 感觉这样好看一点 额为了flow这里还是先不改了,改完后面接上去感觉怪怪的。。。
02:28:180 (3) - 这个的话……嗯这个也改了
NC是每两个长白线上一个NC,多的地方的NC删一下,有点多;w;
好的重新调整了一下

[Hard]
怎么说呢……感觉stack用得有点过度了;w; 这个嘛。。额。。bpm这么低应该还好吧。。

[In the end]
加油~good luck~射个星 :)
谢谢摸图和star~~ :)
Atrue
Hello~
From your request.

[Notion]
This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.

If you need translation to Chinese, please let me know.(如果你需要中文版,请告诉我)


[General]
Soft and moving music, I like it.
Please snap your preview time to 02:19:930 or 02:19:992 .
As a matter of fact, it's hard to find official stuff related to the music.. If you can provide some evidence that where it come from, please show me.
[Normal]
irc modded this diff
2014-06-17 23:37 Atrue: Hi~ 关于你找我mod的那张图
2014-06-17 23:37 Atrue: ACTION is editing [http://osu.ppy.sh/b/419342 koutaq - Yokan [Hard]]
2014-06-17 23:37 Atrue: 有没有关于作者的详细介绍啊
2014-06-17 23:37 Atrue: 或者有证据说那个是作者啥的。。我这里找不太到。。
2014-06-17 23:39 Streliteela: http://baike.baidu.com/view/2141469.htm?fr=aladdin
2014-06-17 23:39 Streliteela: 我是看到这个
2014-06-17 23:39 Streliteela: 唔。。
2014-06-17 23:40 Streliteela: http://puu.sh/9xCYj/47368df951.png
2014-06-17 23:40 Atrue: 其实要是有官网介绍就好了;w; 不过还是叹气。。
2014-06-17 23:41 Atrue: 我从wiki找了一圈也没找到;w;。。
2014-06-17 23:41 Streliteela: 这个我一开始还把作者弄错了,是一个日本的mapper指出来的,后来一查好像果然。。
2014-06-17 23:41 Streliteela: 嗯wiki上面也没有,那个mapper好像是这个作曲家的粉丝。。所以比较了解orz
2014-06-17 23:42 Atrue: 我去查查source问题,要是同人音乐的话source是不能那么写的。。
2014-06-17 23:42 Streliteela: 哦好的;w;那个地方我也不太会写;w;
2014-06-17 23:43 Atrue: source 去掉吧,我觉得还是跟那个游戏关系不是特别大
2014-06-17 23:43 Atrue: 我把genre改成novelty
2014-06-17 23:44 Streliteela: 嗯好的~
2014-06-17 23:44 Atrue: 另外normal难度其实我觉得要是cs小一号就好了。。
2014-06-17 23:45 Atrue: 但是那样的话要改一堆东西
2014-06-17 23:45 Atrue: 但是要是看normal跟hard一样cs的话我觉得还是不怎么好
2014-06-17 23:45 Streliteela: 唔...
2014-06-17 23:46 Streliteela: 那就改好了...本来觉得这个bpm这么低应该大丈夫的。。
2014-06-17 23:47 Atrue: ;w; 其实cs跟bpm的关系我也不是很清楚
2014-06-17 23:47 Streliteela: ;w;
2014-06-17 23:47 Atrue: 不过难度阶梯控制像这种两diff的图,nm难度还是note大点好
2014-06-17 23:48 Atrue: 另外关于kiai的音效使用我有一点建议,不过改起来也是麻烦,一会post的时候就知道啦`
2014-06-17 23:48 Streliteela: 唔改大以后就没有秀气的感觉了;w;
2014-06-17 23:49 Streliteela: 嘛。。还是改好了;w;
2014-06-17 23:49 Atrue: ;w; 觉得有点对不起。。不过还是改一下好一点。。然后间距控制一下尽量让note不要贴在一起,我帮你检查一下
2014-06-17 23:50 Streliteela: 那我把nm的cs-1然后重新调一下ds?
2014-06-17 23:50 Atrue: 嗯,ds调一点会好些
2014-06-17 23:51 Streliteela: 好的明白~
2014-06-17 23:51 Atrue: 哦哦稍等
2014-06-17 23:51 Atrue: ds不怎么用调
2014-06-17 23:51 Streliteela: 咦?
2014-06-17 23:51 Atrue: 因为单note的话会觉得已经差不多大了
2014-06-17 23:51 Atrue: 但是只是有些部分pattern会显得挤了一点
2014-06-17 23:52 Streliteela: 我还是稍稍调大一些吧...挤在一起不好看.-.( 严重强迫症-。-
2014-06-17 23:52 Atrue: 好。。
2014-06-17 23:52 Atrue: 其实我想说的是这个
2014-06-17 23:53 Atrue: 01:07:180 (1,2,3,4,5) -
2014-06-17 23:53 Atrue: 改了cs会挤在一起
2014-06-17 23:53 Streliteela: ;w;
2014-06-17 23:53 Streliteela: 我也是看着那里...
2014-06-17 23:53 Atrue: 这样的话,稍微调整一下note位置会分开一点,ds是不用调整的
2014-06-17 23:53 Atrue: ww哈哈
2014-06-17 23:54 Atrue: http://puu.sh/9xDYJ/c0e54126cd.jpg
2014-06-17 23:54 Atrue: 我是这么搞的
2014-06-17 23:55 Streliteela: 哦哦~~也行, 那我局部调整一下好了...ds改起来确实麻烦;w;
2014-06-17 23:55 Atrue: 01:20:680 (3,4) - 另外这里pattern会显得挤
2014-06-17 23:55 Atrue: 嗯,局部调整一点,打着没有影响就好~
2014-06-17 23:56 Streliteela: 好的~
2014-06-17 23:56 Atrue: http://puu.sh/9xE9W/b819855ad1.jpg
2014-06-17 23:56 Atrue: 这样改不知道你觉得如何;w;
2014-06-17 23:57 Streliteela: Ooooorz...
2014-06-17 23:57 Streliteela: 我最一开始就是这么做的...
2014-06-17 23:57 Atrue: 01:20:305 (2) - 另外准确而言这里的blanket是不很完美的
2014-06-17 23:58 Atrue: 我是觉得,低难度的话pattern本身对于曲子的意义会减小,显得开阔好看,伸展就变得比较重要
2014-06-17 23:58 Atrue: 在这样的基础上如果还能做到很合曲子
2014-06-17 23:58 Atrue: 那就是超级好的梗了~
2014-06-17 23:59 Streliteela: 嗯确实。。这里一开始做的时候就感觉很牵强
2014-06-18 00:00 Atrue: 01:58:180 (1,2,3) - 这里稍微挪一点吧~
2014-06-18 00:01 Streliteela: 嗯好~
2014-06-18 00:02 Atrue: 02:06:430 (2,3,4,5) - 其实这里的pattern本身对称性值得质疑哦。。
2014-06-18 00:02 Atrue: 理想情况应该是中心对称的~
2014-06-18 00:02 Streliteela: ;w;
2014-06-18 00:02 Streliteela: 超级难调;w;
2014-06-18 00:02 Atrue: 好像现在左右对称也没完全搞定;w;
2014-06-18 00:02 Atrue: 是的
2014-06-18 00:02 Atrue: 我试试给你代码
2014-06-18 00:02 Atrue: 我先看看哈
2014-06-18 00:04 Streliteela: 我想了想还是决定把ds放到1.6
2014-06-18 00:04 Streliteela: 不然好纠结强迫症根本看不下去orz
2014-06-18 00:04 Atrue: 对于normal会显得有点大。。改吧~ 改过之后我再看看
2014-06-18 00:06 Streliteela: 好的~感觉之前那套cs和ds数据间距看着比较舒服,cs大了以后特别挤;w;
2014-06-18 00:06 Atrue: 嗯.. 是啊..
2014-06-18 00:09 Atrue: http://puu.sh/9xF2G/94d45c9a40.txt
2014-06-18 00:10 Atrue: 找normal里面对应的时间点替换一下试试看~
2014-06-18 00:10 Streliteela: 嗯好的~~真是麻烦你了orz
2014-06-18 00:11 Atrue: 应该的..
2014-06-18 00:12 Atrue: 其实我觉得现行ds还行,你看01:30:055 (2,3,4) - 这样的地方,我感觉ds大了难度就上去了
2014-06-18 00:12 Atrue: 另外说个节奏~
2014-06-18 00:13 Atrue: 02:17:305 - 这里note是自创啦~ 有点平淡了,1/2塞满的感觉
2014-06-18 00:13 Streliteela: 好纠结orz
2014-06-18 00:13 Atrue: 可以删掉02:17:680 - 然后加在这里,转盘可以晚起一小会
2014-06-18 00:13 Atrue: 其实看你自己的感觉啦~ 不一定只有一种方案~
2014-06-18 00:14 Streliteela: 感觉直接删掉好像比较好...
2014-06-18 00:15 Atrue: 也行~ 毕竟前边你的转盘也是这样的
2014-06-18 00:16 Streliteela: 对了还是cs的问题。。nm可以用小数么?
2014-06-18 00:16 Atrue: ;w; 求cs不用小数。。。
2014-06-18 00:16 Streliteela: ;w;好吧。。。
2014-06-18 00:21 Atrue: 02:22:180 (3,4,1) - 你看这种排列我觉得挺好的,把ds弄上去就有点开了。。
2014-06-18 00:22 Streliteela: 哦哦这样~
2014-06-18 00:23 Atrue: 所以怎么取舍,还是你自己来定~ ww
2014-06-18 00:23 Atrue: 02:28:180 - 其实要是按照你的hitsound的话应该是有个finish
2014-06-18 00:24 Streliteela: 啊嗯对这里最近重新做了这个滑条然后忘记加finish了/w\
2014-06-18 00:25 Atrue: 但是kiai的音效我觉得是有点吵了,具体的我在mod里面给你写好了,做一下参考吧~ 是英文的,如果觉得需要中文版的话跟我说,我先post咯~
2014-06-18 00:25 Streliteela: 嗯英文的没问题, 谢谢了~:3
Mainly focused on pattern change after changing CS..
[Hard]
General
Some feeling of jump is not that good imo.
Beats
02:39:242 (2,3,4,5,6) - Here the stream is not that reasonable for me, even you want to emphasize the end of the kiai. Removing the note 02:39:617 - would be a good way to solve this, and the pattern is also need to be changed correspondingly. Stacking would be a good choice to make the placement more clear. Example:Placement
02:15:992 (5) - This small jump is a little bit sudden imo, even you stacked the next note. I thiink here the music is relatively low and small distance is better. Example:Hitsound
00:56:680 - Here maybe you also need clap, because you can here some hitsound related to the sound, though not that fit, but would compensate in a way.
01:01:180 - In kiai part, hitsound is a little noisy, especially for finish, I don't want to call it 'Finish spam', but if you turn the volume of hitsound down, and have a listen in this part, you will find there is 3 kind of 'finish' here.
1. 01:02:680 - This kind of finish, you can use about 80%, it's really strong and the artist want to emphasize here.
2. 01:07:180 - For this kind of finish, it's more like a whistle, and you can weaken it here to 50% to fit more.
3. 01:04:180 - sounds like this, I don't think it's suitable for a finish.. Maybe you can change it into N default 40% and only use hit on the note, or just change the hitsound to a more suitable one.
And overall, use 80% is enough to emphasize the part, 100% is noisy.
Based on this, hope you can have a better hitsounding in the part. Same goes in Normal diff and another kiai part
That's my suggestions. Thanks for requesting.:)
Should be good enough for bubbling, I'll give it a pass, please let me know after you get ready.
Fizz
From my queue~

[General]
Very well mapped, only small changes to make

[Normal]
00:31:180 (1) - This can be hard to read because music is quiet, I would remove
00:44:680 (3) - I would change to timing like this to make a little more interesting http://puu.sh/9ytFx/01f7d019bf.jpg
00:49:180 (1) - Make this blanket 00:49:930 (2)?
00:51:055 - I would add a circle here, it seems a bit empty
00:51:430 (3) - I would make this reverse and remove 00:52:930 (4), it felt a bit too slow at this point
01:10:180 (6) - Improve the blanket of the slider end
01:33:430 (3) - This fits the music and doesn't change the difficulty http://puu.sh/9ytS6/fac031a6dc.jpg
01:50:680 (3) - I like the normal-whistle on slider end more than soft-whistle
01:58:930 (2) - Maybe make this blanket slider end of 01:58:180 (1)?
02:28:180 (3) - No finish hitsound?

[Hard]
02:39:242 (2,3,4,5,6) - The only problem I have is with this, I would get rid of the overlap: http://puu.sh/9yv74/4122b4b489.jpg

Good luck! :)
Narcissu
額……如果你的normal和hard打算使用一樣的音效設置的話……那麼這些地方你沒有弄成一樣的↓↓↓

00:40:930 (2) - 這個SC:4只出現一次應該是個槽點吧……

01:25:930 -

01:51:430 (5,6) -

01:49:930 (2,3) -

02:02:680 (3) -

02:14:680 (3,4) -

[hard]

02:30:992 (4,1) - 這應該是誤操作……
Topic Starter
Streliteela

Atrue wrote:

Hello~
From your request. :3

[Notion]
This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.

If you need translation to Chinese, please let me know.(如果你需要中文版,请告诉我)
细心周到给好评!

[General]
Soft and moving music, I like it. :D
Please snap your preview time to 02:19:930 or 02:19:992 . 好像一直设定就是 02:19:930
As a matter of fact, it's hard to find official stuff related to the music.. If you can provide some evidence that where it come from, please show me.
Really tough to find...sorry about that D:
[Normal]
irc modded this diff
2014-06-17 23:37 Atrue: Hi~ 关于你找我mod的那张图
2014-06-17 23:37 Atrue: ACTION is editing [http://osu.ppy.sh/b/419342 koutaq - Yokan [Hard]]
2014-06-17 23:37 Atrue: 有没有关于作者的详细介绍啊
2014-06-17 23:37 Atrue: 或者有证据说那个是作者啥的。。我这里找不太到。。
2014-06-17 23:39 Streliteela: http://baike.baidu.com/view/2141469.htm?fr=aladdin
2014-06-17 23:39 Streliteela: 我是看到这个
2014-06-17 23:39 Streliteela: 唔。。
2014-06-17 23:40 Streliteela: http://puu.sh/9xCYj/47368df951.png
2014-06-17 23:40 Atrue: 其实要是有官网介绍就好了;w; 不过还是叹气。。
2014-06-17 23:41 Atrue: 我从wiki找了一圈也没找到;w;。。
2014-06-17 23:41 Streliteela: 这个我一开始还把作者弄错了,是一个日本的mapper指出来的,后来一查好像果然。。
2014-06-17 23:41 Streliteela: 嗯wiki上面也没有,那个mapper好像是这个作曲家的粉丝。。所以比较了解orz
2014-06-17 23:42 Atrue: 我去查查source问题,要是同人音乐的话source是不能那么写的。。
2014-06-17 23:42 Streliteela: 哦好的;w;那个地方我也不太会写;w;
2014-06-17 23:43 Atrue: source 去掉吧,我觉得还是跟那个游戏关系不是特别大
2014-06-17 23:43 Atrue: 我把genre改成novelty
2014-06-17 23:44 Streliteela: 嗯好的~
2014-06-17 23:44 Atrue: 另外normal难度其实我觉得要是cs小一号就好了。。
2014-06-17 23:45 Atrue: 但是那样的话要改一堆东西
2014-06-17 23:45 Atrue: 但是要是看normal跟hard一样cs的话我觉得还是不怎么好
2014-06-17 23:45 Streliteela: 唔...
2014-06-17 23:46 Streliteela: 那就改好了...本来觉得这个bpm这么低应该大丈夫的。。
2014-06-17 23:47 Atrue: ;w; 其实cs跟bpm的关系我也不是很清楚
2014-06-17 23:47 Streliteela: ;w;
2014-06-17 23:47 Atrue: 不过难度阶梯控制像这种两diff的图,nm难度还是note大点好
2014-06-17 23:48 Atrue: 另外关于kiai的音效使用我有一点建议,不过改起来也是麻烦,一会post的时候就知道啦`
2014-06-17 23:48 Streliteela: 唔改大以后就没有秀气的感觉了;w;
2014-06-17 23:49 Streliteela: 嘛。。还是改好了;w;
2014-06-17 23:49 Atrue: ;w; 觉得有点对不起。。不过还是改一下好一点。。然后间距控制一下尽量让note不要贴在一起,我帮你检查一下
2014-06-17 23:50 Streliteela: 那我把nm的cs-1然后重新调一下ds?
2014-06-17 23:50 Atrue: 嗯,ds调一点会好些
2014-06-17 23:51 Streliteela: 好的明白~
2014-06-17 23:51 Atrue: 哦哦稍等
2014-06-17 23:51 Atrue: ds不怎么用调
2014-06-17 23:51 Streliteela: 咦?
2014-06-17 23:51 Atrue: 因为单note的话会觉得已经差不多大了
2014-06-17 23:51 Atrue: 但是只是有些部分pattern会显得挤了一点
2014-06-17 23:52 Streliteela: 我还是稍稍调大一些吧...挤在一起不好看.-.( 严重强迫症-。-
2014-06-17 23:52 Atrue: 好。。
2014-06-17 23:52 Atrue: 其实我想说的是这个
2014-06-17 23:53 Atrue: 01:07:180 (1,2,3,4,5) -
2014-06-17 23:53 Atrue: 改了cs会挤在一起
2014-06-17 23:53 Streliteela: ;w;
2014-06-17 23:53 Streliteela: 我也是看着那里...
2014-06-17 23:53 Atrue: 这样的话,稍微调整一下note位置会分开一点,ds是不用调整的
2014-06-17 23:53 Atrue: ww哈哈
2014-06-17 23:54 Atrue: http://puu.sh/9xDYJ/c0e54126cd.jpg
2014-06-17 23:54 Atrue: 我是这么搞的
2014-06-17 23:55 Streliteela: 哦哦~~也行, 那我局部调整一下好了...ds改起来确实麻烦;w;
2014-06-17 23:55 Atrue: 01:20:680 (3,4) - 另外这里pattern会显得挤
2014-06-17 23:55 Atrue: 嗯,局部调整一点,打着没有影响就好~
2014-06-17 23:56 Streliteela: 好的~
2014-06-17 23:56 Atrue: http://puu.sh/9xE9W/b819855ad1.jpg
2014-06-17 23:56 Atrue: 这样改不知道你觉得如何;w;
2014-06-17 23:57 Streliteela: Ooooorz...
2014-06-17 23:57 Streliteela: 我最一开始就是这么做的...
2014-06-17 23:57 Atrue: 01:20:305 (2) - 另外准确而言这里的blanket是不很完美的
2014-06-17 23:58 Atrue: 我是觉得,低难度的话pattern本身对于曲子的意义会减小,显得开阔好看,伸展就变得比较重要
2014-06-17 23:58 Atrue: 在这样的基础上如果还能做到很合曲子
2014-06-17 23:58 Atrue: 那就是超级好的梗了~
2014-06-17 23:59 Streliteela: 嗯确实。。这里一开始做的时候就感觉很牵强
2014-06-18 00:00 Atrue: 01:58:180 (1,2,3) - 这里稍微挪一点吧~
2014-06-18 00:01 Streliteela: 嗯好~
2014-06-18 00:02 Atrue: 02:06:430 (2,3,4,5) - 其实这里的pattern本身对称性值得质疑哦。。
2014-06-18 00:02 Atrue: 理想情况应该是中心对称的~
2014-06-18 00:02 Streliteela: ;w;
2014-06-18 00:02 Streliteela: 超级难调;w;
2014-06-18 00:02 Atrue: 好像现在左右对称也没完全搞定;w;
2014-06-18 00:02 Atrue: 是的
2014-06-18 00:02 Atrue: 我试试给你代码
2014-06-18 00:02 Atrue: 我先看看哈
2014-06-18 00:04 Streliteela: 我想了想还是决定把ds放到1.6
2014-06-18 00:04 Streliteela: 不然好纠结强迫症根本看不下去orz
2014-06-18 00:04 Atrue: 对于normal会显得有点大。。改吧~ 改过之后我再看看
2014-06-18 00:06 Streliteela: 好的~感觉之前那套cs和ds数据间距看着比较舒服,cs大了以后特别挤;w;
2014-06-18 00:06 Atrue: 嗯.. 是啊..
2014-06-18 00:09 Atrue: http://puu.sh/9xF2G/94d45c9a40.txt
2014-06-18 00:10 Atrue: 找normal里面对应的时间点替换一下试试看~
2014-06-18 00:10 Streliteela: 嗯好的~~真是麻烦你了orz
2014-06-18 00:11 Atrue: 应该的..
2014-06-18 00:12 Atrue: 其实我觉得现行ds还行,你看01:30:055 (2,3,4) - 这样的地方,我感觉ds大了难度就上去了
2014-06-18 00:12 Atrue: 另外说个节奏~
2014-06-18 00:13 Atrue: 02:17:305 - 这里note是自创啦~ 有点平淡了,1/2塞满的感觉
2014-06-18 00:13 Streliteela: 好纠结orz
2014-06-18 00:13 Atrue: 可以删掉02:17:680 - 然后加在这里,转盘可以晚起一小会
2014-06-18 00:13 Atrue: 其实看你自己的感觉啦~ 不一定只有一种方案~
2014-06-18 00:14 Streliteela: 感觉直接删掉好像比较好...
2014-06-18 00:15 Atrue: 也行~ 毕竟前边你的转盘也是这样的
2014-06-18 00:16 Streliteela: 对了还是cs的问题。。nm可以用小数么?
2014-06-18 00:16 Atrue: ;w; 求cs不用小数。。。
2014-06-18 00:16 Streliteela: ;w;好吧。。。
2014-06-18 00:21 Atrue: 02:22:180 (3,4,1) - 你看这种排列我觉得挺好的,把ds弄上去就有点开了。。
2014-06-18 00:22 Streliteela: 哦哦这样~
2014-06-18 00:23 Atrue: 所以怎么取舍,还是你自己来定~ ww
2014-06-18 00:23 Atrue: 02:28:180 - 其实要是按照你的hitsound的话应该是有个finish
2014-06-18 00:24 Streliteela: 啊嗯对这里最近重新做了这个滑条然后忘记加finish了/w\
2014-06-18 00:25 Atrue: 但是kiai的音效我觉得是有点吵了,具体的我在mod里面给你写好了,做一下参考吧~ 是英文的,如果觉得需要中文版的话跟我说,我先post咯~
2014-06-18 00:25 Streliteela: 嗯英文的没问题, 谢谢了~:3
Mainly focused on pattern change after changing CS..
Fixed CS problems~
[Hard]
General
Some feeling of jump is not that good imo. Fixed these patterns, recheck plz~
Beats
02:39:242 (2,3,4,5,6) - Here the stream is not that reasonable for me, even you want to emphasize the end of the kiai. Removing the note 02:39:617 - would be a good way to solve this, and the pattern is also need to be changed correspondingly. Stacking would be a good choice to make the placement more clear. Example:Placement Also fixed, please recheck~
02:15:992 (5) - This small jump is a little bit sudden imo, even you stacked the next note. I thiink here the music is relatively low and small distance is better. Example:Hitsound
00:56:680 - Here maybe you also need clap, because you can here some hitsound related to the sound, though not that fit, but would compensate in a way. Fixed this~
01:01:180 - In kiai part, hitsound is a little noisy, especially for finish, I don't want to call it 'Finish spam', but if you turn the volume of hitsound down, and have a listen in this part, you will find there is 3 kind of 'finish' here.
1. 01:02:680 - This kind of finish, you can use about 80%, it's really strong and the artist want to emphasize here.
2. 01:07:180 - For this kind of finish, it's more like a whistle, and you can weaken it here to 50% to fit more.
3. 01:04:180 - sounds like this, I don't think it's suitable for a finish.. Maybe you can change it into N default 40% and only use hit on the note, or just change the hitsound to a more suitable one.
And overall, use 80% is enough to emphasize the part, 100% is noisy.
Yea about the hitsound part, I use "格式工厂" to reduce the volumn of normal-hitfinish and normal-hitclap to 80%, and set 80% volumn in game. And after these changes I think they sound much better. And about the problem of finish sound, I solved 1&2; Concerning Q3, I considered for a long time and finially I decided to keep the finish sound here because I want to use only hitsound from the same group of hitsound to make the whole kiai part, in other words, just use normal-hitclap and normal-hitfinish to decorate the rhythm. I think that can keep the whole kiai part sounds in order. And I still can't find other suitable hitfinish to use... :o
Based on this, hope you can have a better hitsounding in the part. Same goes in Normal diff and another kiai part
That's my suggestions. Thanks for requesting.:)
Should be good enough for bubbling, I'll give it a pass, please let me know after you get ready.
Thanks for your modding~ :)
Update
Topic Starter
Streliteela

Smug- wrote:

From my queue~ Hi~:3

[General]
Very well mapped, only small changes to make

[Normal]
00:31:180 (1) - This can be hard to read because music is quiet, I would remove
00:44:680 (3) - I would change to timing like this to make a little more interesting http://puu.sh/9ytFx/01f7d019bf.jpg
00:49:180 (1) - Make this blanket 00:49:930 (2)?
00:51:055 - I would add a circle here, it seems a bit empty
00:51:430 (3) - I would make this reverse and remove 00:52:930 (4), it felt a bit too slow at this point
01:10:180 (6) - Improve the blanket of the slider end Fixed this~
01:33:430 (3) - This fits the music and doesn't change the difficulty http://puu.sh/9ytS6/fac031a6dc.jpg
01:50:680 (3) - I like the normal-whistle on slider end more than soft-whistle
01:58:930 (2) - Maybe make this blanket slider end of 01:58:180 (1)?
02:28:180 (3) - No finish hitsound? Fixed~

[Hard]
02:39:242 (2,3,4,5,6) - The only problem I have is with this, I would get rid of the overlap: http://puu.sh/9yv74/4122b4b489.jpg
Remake this part
Good luck! :)
Considering patterns in some parts, I didn't change much things, sorry for that. But still, your mod helps me a lot , thanks~ :)
Topic Starter
Streliteela

Narcissu wrote:

額……如果你的normal和hard打算使用一樣的音效設置的話……那麼這些地方你沒有弄成一樣的↓↓↓
我之前的耳机断了所以换了一个超级渣耳机。。音效根本听不出来orz幸好你来了orz
00:40:930 (2) - 這個SC:4只出現一次應該是個槽點吧…… ……我也不想加这个啊关键是有人提出来这个不同组的clap和whistle要一起用。。然后我就只能这样了orz

01:25:930 -

01:51:430 (5,6) - ^

01:49:930 (2,3) - ^

02:02:680 (3) - ^

02:14:680 (3,4) - ^

[hard]

02:30:992 (4,1) - 這應該是誤操作…… 额。。没。。误。。操。。作。。要不我把4删掉?可是听着挺顺耳的又不舍得删orz

谢谢指导。。我这渣渣太马虎让您费心了orz
Atrue
Ok~ Rechecked and every thing looks fine~
:)
Good luck!
Bubbled~
Topic Starter
Streliteela
Yeah~ thanks for bubbled~ soooo happy~ :)
Nymph
hi.

didn't find things to pick out, good job for the whole mapset. But I think the timing is off for a little bit, I suggest +10 on offset for now, I will try to ask others bat's opinions and make a final result.
Topic Starter
Streliteela

Nymph wrote:

hi.

didn't find things to pick out, good job for the whole mapset. But I think the timing is off for a little bit, I suggest +10 on offset for now, I will try to ask others bat's opinions and make a final result.
Hi~~Thanks for your checking~~ :)
And please let me know if I should change the offset after you affirm with other BATs; Thanks in advance~~
Waiting for your reply~~ :)
Nymph
asked for some different opinions and they think its okey, grats for your 1st map~
Atrue
Gratz!
Crystal
wow gratz for first ranked!
wendao
congratz
NaxelCL
congratz on your first beatmap ranked!!!
Zero__wind
现在的新人太虾仁 嘛 不过这个图还是算不错的
congratz
Koiyuki
又一人脱新了吗?恭喜啊~
Topic Starter
Streliteela
谢谢各位的支持,让我能坚持走到这张图rank的一天。
69653863
Congratulations!
jyu
nice song :3 congratz!!
kamisamaaa
恭喜脱新>.<
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