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koutaq - Yokan

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Minao
Congrats! You won my Lottery mod from modding queue! :) Here is your "ticket" (it's in french but I think it's quite understandable).
I really like the song ^_^

[General]
Your map respects the Ranking Criteria :) However I think it can be good to consider replacing your BG for a higher quality one ("Although 1366x768 (16:9) is recommended") but as you want :D
Timing is perfect, all notes are snapped too.

[Easy]
00:41:680 (3) - This doesn't fit perfectly with the slider (2) curve. You will need to change a little the placement of following objects.
00:46:180 (5) - It is a little too much curved regarding the (4) approach circle: http://puu.sh/8Zhi0.jpg
00:55:930 (2,3) - Maybe you can try to rework it a little to make (3) fit more with (2) and (3) a more harmonious "wave". I tried this for exemple: http://puu.sh/8ZhVZ.jpg. Changes will be needed for followings objects.
01:03:430 (3) - What about changing the combo color here and not only until the next slider?
01:26:680 (3) - It doesn't fit perfectly with (2): http://puu.sh/8Zidx.jpg
01:40:180 (1) - Same than previously: http://puu.sh/8Zigy.jpg
01:41:680 (3) - Same than previously (a veryyyy little): http://puu.sh/8Zikg.jpg
01:49:180 (1,2,1) - Same than previously, a very very little too: http://puu.sh/8Zioe.jpg
02:05:867 (4) - It can be a very little more curved to fit with (3).
02:16:180 (1) - It doesn't fit perfectly with (2): http://puu.sh/8Ziyr.jpg
02:26:680 (1) - Same than previously: http://puu.sh/8ZiCs.jpg
02:39:430 (2,3) - Are not perfectly aligned: http://puu.sh/8ZiM9.jpg. I made this for exemple: http://puu.sh/8ZiJk.jpg

[Hard]
00:31:180 (1) - What about using the same slider than 00:32:680 (1) and 00:34:180 (1)?
01:04:180 (1) - I think it can be better if this is exactly the same slider than 01:03:430 (7): http://puu.sh/8Zj2Q.jpg
01:39:992 (1) - It can fit better with (9): http://puu.sh/8ZjbI.jpg
02:34:180 (5) - Can fit better with (4): http://puu.sh/8Zji1.jpg
02:35:680 (1) - I think it can be improved if you try to align it better with imaginary (7) continuation. For exemple: http://puu.sh/8Zjsa.jpg

Very nice beatmap and song :3 I hope I helped a little! Good luck for ranking!
Topic Starter
Streliteela

Minao wrote:

Congrats! You won my Lottery mod from modding queue! :) Here is your "ticket" (it's in french but I think it's quite understandable). Yeah lucky~~~I'm so happy~:D~Thx Minao~~:D:D:D
I really like the song ^_^ me too~^_^^_^~

[General]
Your map respects the Ranking Criteria :) However I think it can be good to consider replacing your BG for a higher quality one ("Although 1366x768 (16:9) is recommended") but as you want :D I find quite a long time on the internet and fail to find a larger one...sorry :(
Timing is perfect, all notes are snapped too. ^_^

[Easy]
00:41:680 (3) - This doesn't fit perfectly with the slider (2) curve. You will need to change a little the placement of following objects.
00:46:180 (5) - It is a little too much curved regarding the (4) approach circle: http://puu.sh/8Zhi0.jpg
00:55:930 (2,3) - Maybe you can try to rework it a little to make (3) fit more with (2) and (3) a more harmonious "wave". I tried this for exemple: http://puu.sh/8ZhVZ.jpg. Changes will be needed for followings objects.
01:03:430 (3) - What about changing the combo color here and not only until the next slider?
01:26:680 (3) - It doesn't fit perfectly with (2): http://puu.sh/8Zidx.jpg
01:40:180 (1) - Same than previously: http://puu.sh/8Zigy.jpg
01:41:680 (3) - Same than previously (a veryyyy little): http://puu.sh/8Zikg.jpg
01:49:180 (1,2,1) - Same than previously, a very very little too: http://puu.sh/8Zioe.jpg
02:05:867 (4) - It can be a very little more curved to fit with (3).
02:16:180 (1) - It doesn't fit perfectly with (2): http://puu.sh/8Ziyr.jpg
02:26:680 (1) - Same than previously: http://puu.sh/8ZiCs.jpg
02:39:430 (2,3) - Are not perfectly aligned: http://puu.sh/8ZiM9.jpg. I made this for exemple: http://puu.sh/8ZiJk.jpg
Fixed all above, very useful suggestions, thx~~~ :)

[Hard]
00:31:180 (1) - What about using the same slider than 00:32:680 (1) and 00:34:180 (1)?
01:04:180 (1) - I think it can be better if this is exactly the same slider than 01:03:430 (7): http://puu.sh/8Zj2Q.jpg
01:39:992 (1) - It can fit better with (9): http://puu.sh/8ZjbI.jpg
02:34:180 (5) - Can fit better with (4): http://puu.sh/8Zji1.jpg
02:35:680 (1) - I think it can be improved if you try to align it better with imaginary (7) continuation. For exemple: http://puu.sh/8Zjsa.jpg
Again, fixed all of them~~thx~~:D
Very nice beatmap and song :3 I hope I helped a little! Good luck for ranking!
Not a little actually, you helped a lot~~~:D
Very useful mod, thanks Minao~~give a kudosu to you as a small gift~~ :)
Update
blaterwolf
NM Request from my Queue

that cute BG <3 and song so calm

Normal

00:44:680(3) : move this a little to become Blanket


00:46:180(5) : ^ same


00:58:180 : ^^ same


01:47:305(3) : stack to Slider 3 from 01:49:180

1:49:180(1,2,1,2) : a little again to become blanket


02:06:430(4,1,2,3) : i kinda like this pattern , but its not properly arranged please fix it! :!: :D

02:37:930 : Remove NC

Hard

00:40:930 : stack to hitcircle 6 from 00:39:805

01:24:805 : Remove NC

02:17:305(2,1) : NOPE NOPE NOPE NOPE , that spinner , It's 10ms Apart FIX IT That's not Allowed

Hit Sounds were Great ^__^
Topic Starter
Streliteela

SkyBearer245 wrote:

NM Request from my Queue

that cute BG <3 and song so calm ^.^

Normal

00:44:680(3) : move this a little to become Blanket


00:46:180(5) : ^ same


00:58:180 : ^^ same


01:47:305(3) : stack to Slider 3 from 01:49:180

1:49:180(1,2,1,2) : a little again to become blanket


02:06:430(4,1,2,3) : i kinda like this pattern , but its not properly arranged please fix it! :!: :D

02:37:930 : Remove NC

Fixed all above~ :)

Hard

00:40:930 : stack to hitcircle 6 from 00:39:805

01:24:805 : Remove NC

02:17:305(2,1) : NOPE NOPE NOPE NOPE , that spinner , It's 10ms Apart FIX IT That's not Allowed oops I didn't notice this terrible mistake.... :o

Fixed~

Hit Sounds were Great ^__^ Yea it took me a long time...;w;


Thanks for modding~~it really helps a lot~~ :)
Update
HabiHolic
[Normal]

00:36:055 (4) - Hmm.. why do you 00:34:555 (2) - This is not the same depending on the flow gone? In my opinion, I think the flow to equalize
00:40:180 (1) - Did not start a new rhythm. It has a new combo is not suitable.
00:59:305 (3,1) - Did you check the spacing? This interval is not correct.
01:43:180 (1) - ^(same)

No finish
-Teina-
早晨~

From Teller's team modding queues ( ・´ω・`)

[Gerenal]
  1. Hard : Ar-1 現在感覺幾快 1/4 的距離 但這個預視圈很大.
     
  2. Widescreen Support: 有一個剔 而另一個沒有 ,請選擇你開或否並統一.

Hard
  1. 00:40:930 (1) - remove NC
  2. 00:42:430 (4) - 這個4字的slider 可以做得更溫柔去配合這歌 倒如 線條更配合flow 和 減少違和感. 這是小小建議
  3. 00:45:242 (2) - 因為在這裡00:45:430 (3) - 有個重音 '拍' 一聲的 所以試試將這個slider分柝成2個圈試試.
  4. 00:49:180 (1) - 在主節奏 這個笛聲很長 可以考慮一下用slider 而且你在段面 00:50:680 (1,2,1) - 都是跟了笛聲. 會做成節奏很奇怪. (也可以不改)
  5. 00:50:680 (1) - 建議加長1/4 ,因為這個音感覺上比起 00:51:430 (2) - 更長 如果2個做都做成2/4 bit好似不太好.
  6. 00:55:930 - Remove green line
  7. 00:56:117 (2,4) - remove whistle
  8. 00:56:680 (5) - add whistle here
  9. 00:56:680 - Remove green line
  10. 01:04:180 (8) - NC
  11. 02:18:055 - Remove green line
  12. 02:18:430 - ^
  13. 02:28:930 - Remove NC

Normal
  1. 00:43:180 (1) - CTRL+G 感覺會更好~? 可以順著flow 會比較突出這部份的溫和. 會和00:44:680 (3,4,5) - 類似.
    ~~~
  2. 不錯喔~

祝你好運~
Topic Starter
Streliteela

tellertheworld wrote:

早晨~ Hi~~:3

From Teller's team modding queues ( ・´ω・`)

[Gerenal]
  1. Hard : Ar-1 現在感覺幾快 1/4 的距離 但這個預視圈很大. 好滴~
     
  2. Widescreen Support: 有一個剔 而另一個沒有 ,請選擇你開或否並統一.
Fixed

Hard
  1. 00:40:930 (1) - remove NC Fixed
  2. 00:42:430 (4) - 這個4字的slider 可以做得更溫柔去配合這歌 倒如 線條更配合flow 和 減少違和感. 這是小小建議 OK fixed~
  3. 00:45:242 (2) - 因為在這裡00:45:430 (3) - 有個重音 '拍' 一聲的 所以試試將這個slider分柝成2個圈試試. Good idea~
  4. 00:49:180 (1) - 在主節奏 這個笛聲很長 可以考慮一下用slider 而且你在段面 00:50:680 (1,2,1) - 都是跟了笛聲. 會做成節奏很奇怪. (也可以不改) 这个没有改,改了以后flow怪怪的;w;
  5. 00:50:680 (1) - 建議加長1/4 ,因為這個音感覺上比起 00:51:430 (2) - 更長 如果2個做都做成2/4 bit好似不太好. Fixed
  6. 00:55:930 - Remove green line Fixed~
  7. 00:56:117 (2,4) - remove whistle OK:3
  8. 00:56:680 (5) - add whistle here OK:3
  9. 00:56:680 - Remove green line :)
  10. 01:04:180 (8) - NC 8-)
  11. 02:18:055 - Remove green line :D
  12. 02:18:430 - ^ ;)
  13. 02:28:930 - Remove NC :oops:

Normal
  1. 00:43:180 (1) - CTRL+G 感覺會更好~? 可以順著flow 會比較突出這部份的溫和. 會和00:44:680 (3,4,5) - 類似.
    ~~~ good idea~~fixed that~~:D
  2. 不錯喔~
谢谢~ :)

祝你好運~
再次谢谢:3
谢谢mod~~很有帮助~~ :)
Update
kamisamaaa
from BMT queue

[hard]
00:50:680 (1) - 普通的拖到红线就好 这里蓝线节奏听着很怪
01:03:430 (7,1) - 这么柔和的歌不要用红点 就用圆滑的滑条最合适
01:10:742 (2) - kiai这么小间距 你看看这里的间距
01:14:492 (4) - 这里音乐也是一般强怎么突然距离这么大了
01:26:680 (5) - 真心不建议出现这种生硬的转角 可以换成S型的柔和滑条
01:28:180 (1,2,3,4,5,6) - 这里的音乐是2个2个一组的 建议梗也相对体现两个两个的感觉
01:34:180 (1) - 建议换成1/1滑条比较好 不建议用note 因为这里给人一种拖音的感觉
01:49:180 (1) - 这话条flow不舒服 建议换个摆放
02:24:992 (4) - 这个建议删掉 因为kiai别的地方节奏比较空 这里突然硬加一个不舒服
02:29:680 (1) - 这里音这么重 用个反向flow吧 距离大些
02:30:992 (4,5,6) - 你这三个距离一样时间不同难读 要是实在不想改距离的话就给5加个NC 但是不太推荐这样的
02:33:242 (2) - 这种也是。距离不太好
02:34:180 (5) - 简单的办法 你看看你加了finish的地方都用大间距

音效
...你吧clap的音放到whistle了额0.0 那么我就按照你放的音效来说了额
00:40:930 (2) - 这里开头漏了一个normal-whistle 一个办法是你吧normal-clap换成sooft-whistle 然后这里就能用normal系列然后加clap whistle就能同时有这两个音效。 如果你用了normal-clap的话 你可以吧两个需要同时加的音效都放到Drum系列里面就能同时加了 你现在少一个明显的normal-whistle实在破坏整体性
00:45:430 (3) - 少了normal-whistle
01:28:930 (3) - 少了normal-whistle
01:38:680 (8) - 尾巴去掉normal-whistle 你这一段都是每小节三白线加的 就跟节拍器一样不要乱
01:45:430 (2) - 头去掉normal-whistle
01:47:680 (4) - 尾巴去掉normal-whistle 、
01:49:930 (2) - 加上normal-whistle
02:02:680 (3) - 加上soft-clap 这里是高音。。明明是默认soft whistle为何要把它换到clap 说起来蛋碎啊 老想说加whistle 然后四暗刻之后发现是clap
01:26:680 (5) - 头加soft-clap 以为也是高音 你这个clap也就是默认的soft whistle一般用来强调高音 你就听哪里是高音加一个都很合适的
01:40:180 (1) - 头加soft-clap
01:49:930 (2) - 去掉这个soft-clap
02:02:305 (2) - 加soft-clap
02:02:680 (3) - 头加soft-clap
02:23:680 (1) - 这里尾巴也加一个finish 就像02:31:180 (5,6) -这里一样 这样kiai才是一个整体 没道理后面加前面不加
01:04:180 (1) - 同理 第一个kiai也这么加建议 这里的尾巴也加finish
01:12:055 (2) - 这里finish
整体来说作为新人图相当不错!排版节奏能看出来很有想法额 真心做的挺不错的 音效听起来也很用心了
不过你全程不用DS就是有些距离掌握的不太好 仔细看距离的话有很多很多问题的 建议平时多用用DS控制一下距离 比如kiai五连用1.5 然后平时三连五连用1.0之类的 然后需要用大点间距什么的为了表现音乐的时候关掉就好 这样做出的图看起来非常整洁美观 并且该表现音乐的地方也不会受DS影响

[normal]
音效照着hard补一下看看那里有漏的
我感觉排版什么都不用动直接拿去rank毫无问题

真心好评 这首歌很好听 star
Topic Starter
Streliteela

kamisamaaa wrote:

from BMT queue

[hard]
00:50:680 (1) - 普通的拖到红线就好 这里蓝线节奏听着很怪
01:03:430 (7,1) - 这么柔和的歌不要用红点 就用圆滑的滑条最合适
01:10:742 (2) - kiai这么小间距 你看看这里的间距
01:14:492 (4) - 这里音乐也是一般强怎么突然距离这么大了
01:26:680 (5) - 真心不建议出现这种生硬的转角 可以换成S型的柔和滑条
01:28:180 (1,2,3,4,5,6) - 这里的音乐是2个2个一组的 建议梗也相对体现两个两个的感觉
01:34:180 (1) - 建议换成1/1滑条比较好 不建议用note 因为这里给人一种拖音的感觉
01:49:180 (1) - 这话条flow不舒服 建议换个摆放
02:24:992 (4) - 这个建议删掉 因为kiai别的地方节奏比较空 这里突然硬加一个不舒服
02:29:680 (1) - 这里音这么重 用个反向flow吧 距离大些
02:30:992 (4,5,6) - 你这三个距离一样时间不同难读 要是实在不想改距离的话就给5加个NC 但是不太推荐这样的这里是特意做出来这样的不等距,为了和前面区别我新加了nc;而且之前有特意在这里放了两个finish音效作为提醒,改完以后我试了试dt还可以,先暂时留着
02:33:242 (2) - 这种也是。距离不太好
02:34:180 (5) - 简单的办法 你看看你加了finish的地方都用大间距

音效
...你吧clap的音放到whistle了额0.0 那么我就按照你放的音效来说了额
00:40:930 (2) - 这里开头漏了一个normal-whistle 一个办法是你吧normal-clap换成sooft-whistle 然后这里就能用normal系列然后加clap whistle就能同时有这两个音效。 如果你用了normal-clap的话 你可以吧两个需要同时加的音效都放到Drum系列里面就能同时加了 你现在少一个明显的normal-whistle实在破坏整体性 这个超级纠结因为后面要用到normal-clap的音效所以不能动,调整了半天最后我决定。。加了一个soft系列4组.-.
00:45:430 (3) - 少了normal-whistle
01:28:930 (3) - 少了normal-whistle
01:38:680 (8) - 尾巴去掉normal-whistle 你这一段都是每小节三白线加的 就跟节拍器一样不要乱
01:45:430 (2) - 头去掉normal-whistle
01:47:680 (4) - 尾巴去掉normal-whistle 、
01:49:930 (2) - 加上normal-whistle
02:02:680 (3) - 加上soft-clap 这里是高音。。明明是默认soft whistle为何要把它换到clap 说起来蛋碎啊 老想说加whistle 然后四暗刻之后发现是clap
01:26:680 (5) - 头加soft-clap 以为也是高音 你这个clap也就是默认的soft whistle一般用来强调高音 你就听哪里是高音加一个都很合适的
01:40:180 (1) - 头加soft-clap
01:49:930 (2) - 去掉这个soft-clap
02:02:305 (2) - 加soft-clap
02:02:680 (3) - 头加soft-clap
02:23:680 (1) - 这里尾巴也加一个finish 就像02:31:180 (5,6) -这里一样 这样kiai才是一个整体 没道理后面加前面不加
01:04:180 (1) - 同理 第一个kiai也这么加建议 这里的尾巴也加finish
01:12:055 (2) - 这里finish
整体来说作为新人图相当不错!排版节奏能看出来很有想法额 真心做的挺不错的 音效听起来也很用心了
不过你全程不用DS就是有些距离掌握的不太好 仔细看距离的话有很多很多问题的 建议平时多用用DS控制一下距离 比如kiai五连用1.5 然后平时三连五连用1.0之类的 然后需要用大点间距什么的为了表现音乐的时候关掉就好 这样做出的图看起来非常整洁美观 并且该表现音乐的地方也不会受DS影响

[normal]
音效照着hard补一下看看那里有漏的
我感觉排版什么都不用动直接拿去rank毫无问题

真心好评 这首歌很好听 star
不好意思啊回复晚了,这两天一直在按照你的mod改图,很有帮助的mod;那些红点的滑条和违和的地方我尽力改了一下,音效也按照说的补充和改动了。谢谢你的支持和star~ :)
Vinc_Angel
Hi, I'm here for your mod request.

[GENERAL]
KIAI TIME : First KIAI should be finished at 01:24:430

[NORMAL]
02:19:930 - Spinner's ending too long. Short it until 02:19:180, then fill 02:19:930 with circle.

[HARD]
CS (Circle Size) must be at 5, not 4.
Distance between object must be increase, because it's too tight and look like normal difficult
00:10:930 until 00:28:180 - must adding circles, spinners, or sliders.
00:35:867 - Add circle
01:15:992 - Add circle
01:24:430 - Spinner's ending too long, so short it until 01:23:680 then add circle at 01:24:430
01:34:742 (7) - Slider must be shorten to 01:34:555, then add circle at 01:34:742

By the way, I like your beatmap, especially for you song.
I suggesting for adding a storyboard or adding design in circle and another effect for make you beatmap look more good enough.

Good luck for your map ^^
Topic Starter
Streliteela

Vinc_Angel wrote:

Hi, I'm here for your mod request. Hi~:D

[GENERAL]
KIAI TIME : First KIAI should be finished at 01:24:430 OK fixed~

[NORMAL]
02:19:930 - Spinner's ending too long. Short it until 02:19:180, then fill 02:19:930 with circle.
ehh...I think that's a little bit hard in normal diff...so I didn't change this sorry
[HARD]
CS (Circle Size) must be at 5, not 4. OK~ oh that seems harder in hardrock mod...X)
Distance between object must be increase, because it's too tight and look like normal difficult because it's a very quiet and slow music so I don't want to make the hard diff so hard...so just keep its tight DS~XD
00:10:930 until 00:28:180 - must adding circles, spinners, or sliders. this part is before the red line and its bpm is not stable...so its hard to add notes to this part :(
00:35:867 - Add circle I'm so afraid of overmapping... :(
01:15:992 - Add circle same as above :(
01:24:430 - Spinner's ending too long, so short it until 01:23:680 then add circle at 01:24:430 OK that's sound better, fixed
01:34:742 (7) - Slider must be shorten to 01:34:555, then add circle at 01:34:742 Fixed~:D

By the way, I like your beatmap, especially for you song. :)
I suggesting for adding a storyboard or adding design in circle and another effect for make you beatmap look more good enough.
Yea I'm trying to add a storyboard these days and hope I could finsh that...(so hard... :o )
Good luck for your map ^^
Thx for your modding~~really helps a lot~:D~give a kudosu to you as a small gift~~ :)
Update
kamisamaaa
卧槽这不是胡搞么 为何要改成cs5
你这图cs4正合适 一点用cs5的理由都没有
用cs5的就一般一种是老图 哪时候都是高cs低ar
还有一种是连打多的图 cs4拍防守的限制太厉害摆不开所以用cs5能更好的排版来表现歌曲
但是你这个这么稀疏的节奏用了cs5之后感觉就是版面空空荡荡没有东西的感觉 简直不能多书。。。。 :o
上面那么mod都没给你改成cs5的理由。。。你要好好比较一下感觉再决定改不改额 不要为了追求增加难度0.0
强烈建议改回cs4
Topic Starter
Streliteela

kamisamaaa wrote:

卧槽这不是胡搞么 为何要改成cs5
你这图cs4正合适 一点用cs5的理由都没有
用cs5的就一般一种是老图 哪时候都是高cs低ar
还有一种是连打多的图 cs4拍防守的限制太厉害摆不开所以用cs5能更好的排版来表现歌曲
但是你这个这么稀疏的节奏用了cs5之后感觉就是版面空空荡荡没有东西的感觉 简直不能多书。。。。 :o
上面那么mod都没给你改成cs5的理由。。。你要好好比较一下感觉再决定改不改额 不要为了追求增加难度0.0
强烈建议改回cs4
额不好意思啊我就是之前想改成cs5试试,又改了一些其它的东西;后来因为看到有人接sb做太激动了就马上更新跑去求sb去了。。。我再去改回来orzorz...
Famous
Omg, I love that song. It's so calm. I had much fun while modding that map! :D

Actually I have nothing to say against your mapset, except a few New Combos.

[Normal]

00:51:430 (1) - Remove NC.

01:00:430 (1) - ^

01:01:930 (5) - Add NC.

01:03:430 (1) - Remove NC.

01:19:180 (1) - ^

01:20:305 (6) - Add NC.

01:34:930 (1) - Remove NC.

01:40:180 (1) - ^

01:42:805 (8) - Add NC.

01:43:180 (1) - Remove NC.

02:06:430 (4) - Add NC.

02:07:180 (1) - Remove NC.

02:09:430 (1) - ^

02:10:180 (6) - Add NC.

02:16:180 (1) - Remove NC.

02:23:680 (1) - ^

02:25:555 (6) - Add NC.

02:26:680 (1) - Remove NC.
[Hard]

00:34:180 (1) - Remove NC.

00:37:180 (1) - ^

00:37:930 (6) - Add NC.

00:40:180 (1) - Remove NC.

00:42:055 (8) - Add NC.

00:43:180 (1) - Remove NC.

00:50:680 (1) - ^

00:54:430 (1) - ^

00:57:430 (1) - ^

01:11:680 (1,2) - Change this circles and 01:12:055 (1) - remove NC.

01:12:430 (7) - Add NC.

01:13:180 (1) - Remove NC.

01:19:180 (1) - ^

01:19:555 (8) - Add NC.

01:20:680 (1) - Remove NC.

01:25:180 (1) - ^

01:42:805 (1) - ^

01:46:180 (1) - ^

02:13:180 (1) - ^

02:25:180 (1) - ^

02:26:680 (1) - ^

02:27:055 (8) - Add NC.

02:28:180 (1) - Remove NC.

02:31:180 (1) - ^

Good luck with your map. I hope it get ranked. :)
Topic Starter
Streliteela

-Famous- wrote:

Omg, I love that song. It's so calm. I had much fun while modding that map! :D

Actually I have nothing to say against your mapset, except a few New Combos.

[Normal]

00:51:430 (1) - Remove NC.

01:00:430 (1) - ^

01:01:930 (5) - Add NC.

01:03:430 (1) - Remove NC.

01:19:180 (1) - ^

01:20:305 (6) - Add NC.

01:34:930 (1) - Remove NC.

01:40:180 (1) - ^

01:42:805 (8) - Add NC.

01:43:180 (1) - Remove NC.

02:06:430 (4) - Add NC.

02:07:180 (1) - Remove NC.

02:09:430 (1) - ^

02:10:180 (6) - Add NC.

02:16:180 (1) - Remove NC.

02:23:680 (1) - ^

02:25:555 (6) - Add NC.

02:26:680 (1) - Remove NC.
[Hard]

00:34:180 (1) - Remove NC.

00:37:180 (1) - ^

00:37:930 (6) - Add NC.

00:40:180 (1) - Remove NC.

00:42:055 (8) - Add NC.

00:43:180 (1) - Remove NC.

00:50:680 (1) - ^

00:54:430 (1) - ^

00:57:430 (1) - ^

01:11:680 (1,2) - Change this circles and 01:12:055 (1) - remove NC.

01:12:430 (7) - Add NC.

01:13:180 (1) - Remove NC.

01:19:180 (1) - ^

01:19:555 (8) - Add NC.

01:20:680 (1) - Remove NC.

01:25:180 (1) - ^

01:42:805 (1) - ^

01:46:180 (1) - ^

02:13:180 (1) - ^

02:25:180 (1) - ^

02:26:680 (1) - ^

02:27:055 (8) - Add NC.

02:28:180 (1) - Remove NC.

02:31:180 (1) - ^

Good luck with your map. I hope it get ranked. :)
Thanks for your modding~~I've fixed my nc problems~~give a kudose to you as a small gift~~ :)
Update
Fuuyu
From Mod Q . . desu~

[Geneal]

Suggestion : Make or Find a friend that would be willing to GD Easy

Normal :

HP Drain - OK
OD - OK
Change Circle Size to 3

Mod

[Normal]
00:39:055 Add a note
00:48:055 ^
00:51:055 ^
00:52:555 ^
00:53:305 ^
00:54:055 ^
00:55:555 ^
01:01:555 ^
01:03:055 ^
01:13:555 ^

[Hard]
01:00:242 Remove
01:01:180 Instead of Finish Hitsound Change it to Clap
02:21:055 Add Clap Hitsound


Very Nice Song~
:arrow: Good Luck~
Yauxo
Hi there, coming from your request in my Modding Q

[General]
  1. Imo the 4th combo colour doesnt fit to the bg. You could either change its colour (more purple or reddish) or remove it

[Normal]
  1. 00:31:180 (1,2) - one of these can be moved so that 1 directly flows into 2's trail (see pic)
    http://puu.sh/9bEgs/f3a8feee87.jpg
  2. 00:34:555 (2) - Nazi move this one further away from 00:34:180 (1) - since all the other slidertrails are further away (3 doesnt hit 2 or 4 etc) same with 00:35:680 (3,4) -
  3. 00:58:180 (2) - wrong overlap, correct position would be x89 | also, lower the whistle's volume by a bit
  4. 01:20:680 (3) - wrong overlap, move to y69
  5. 01:59:680 (3) - like this? http://puu.sh/9bEAO/69881d57e3.jpg
  6. 02:41:305 (2) - eventually move this so that there's less zigzag movement from 02:40:180 (1) - , though i see that you want it to fit in with 02:39:430 (2) - feel free to ignore

[Hard]
  1. 00:31:180 (1,2,3,4) - something like this? http://puu.sh/9bEJc/3974ea19ab.jpg 00:31:930 (2) - has a weird flow out of 00:31:180 (1) - (it is curved so I'd assume that the curve should go on to the next circle for more flow)
  2. 00:48:430 (1) - less curve? :x
  3. 01:12:055 (6) - overlap with 01:12:430 (7) - ?
  4. 01:30:430 (7) - overlap wrong, off by 1 on each coord
  5. 01:31:180 (1,2) - wrong overlap, ctrl+g to set the tail's position
  6. 02:13:180 (1) - ^
  7. 02:20:492 (4,1) - I think this jump is rather harsh. the song itself becomes louder and stronger, yes, but assuming that you get used to the combos before, this looks like it has a 1/2 gap in it, yet it's 1/4. consider changing this combo or reducing DS
  8. 02:28:555 (6) - wrong overlap, the tail should be on 245/203
  9. 02:32:680 (1) - rotate by -15 and move to 140/348?
  10. 02:35:680 (1) - this one's too touchy with 02:34:930 (6) - (02:36:055 (2) - as well)
  11. 02:39:430 (1) - consider moving this one further away. right now it looks like this "stream" will happen just after the slider, which is not the case
  12. 02:41:492 (7) - I feel a circle here

Such a nice song, gl :3
neonat
Normal

00:41:680 (3,1) - could blanket better
00:44:305 (2,3) - ^
00:58:180 (2) - you have to shift the slider end slightly to make it perfectly blanket
00:58:180 (2) - the whistle on the end also sounds strange and loud (out-of-place) use a different sound

Hard

00:41:680 (3,4) - I don't think stacking fits here
01:11:492 (4,5,6) - don't have them have equal spacing. 01:11:492 (4,5) only has 1/4 beat between them but 01:11:680 (5,6) has 1/2 but they are the same spacing because 01:11:492 (4,6) stack. Place 01:12:055 (6) elsewhere so the spacing is different and it can be seen that they are different time spacing
01:25:930 (5,6) - blanket better
02:30:992 (4,1,2) - same thing about spacing between different time gap objects


I like these kind of songs, good luck, have a star.
Guu
HARD:

00:37:180 (1,2,3,4) - 这里的排列再调整一下吧,感觉有少许别扭。
01:18:055 (5) - 让这个滑条的结尾缩短一格然后再加一个note比较好。
00:49:555 (2,3,4) - 这种重叠的地方我个人觉得还是尽量改成分散开的,打起来更流畅。毕竟是很舒服的曲子。
01:17:680 (3,4,5) - 同上。
01:35:680 (4,5) - 这两个物件之间衔接有点怪怪的,调整一下角度试试?
02:38:680 (1,2) - 中间再加一个note吧,不然总感觉少了点什么~

好治愈的曲子qwq

补充一下
00:49:555 (2,3,4) - 可以这样摆: http://osu.ppy.sh/ss/1675087
00:54:055 (2,3,4) - 推荐这样摆: http://osu.ppy.sh/ss/1675085
Topic Starter
Streliteela

Yauxo wrote:

Hi there, coming from your request in my Modding Q Hi~:D

[General]
  1. Imo the 4th combo colour doesnt fit to the bg. You could either change its colour (more purple or reddish) or remove it
OK I've changed it to dark purple~

[Normal]
  1. 00:31:180 (1,2) - one of these can be moved so that 1 directly flows into 2's trail (see pic)
    http://puu.sh/9bEgs/f3a8feee87.jpg
    ehh...just keep it
  2. 00:34:555 (2) - Nazi move this one further away from 00:34:180 (1) - since all the other slidertrails are further away (3 doesnt hit 2 or 4 etc) same with 00:35:680 (3,4) -
    OK moved a little
  3. 00:58:180 (2) - wrong overlap, correct position would be x89 | also, lower the whistle's volume by a bit
    Moved as well~sorry I used wrong hitsound... :(
  4. 01:20:680 (3) - wrong overlap, move to y69 Fixed
  5. 01:59:680 (3) - like this? http://puu.sh/9bEAO/69881d57e3.jpg
    ehh considering about the white line on 02:00:430 (4) - I'll keep it
  6. 02:41:305 (2) - eventually move this so that there's less zigzag movement from 02:40:180 (1) - , though i see that you want it to fit in with 02:39:430 (2) - feel free to ignore
Yep you really know my thought~ :)

[Hard]
  1. 00:31:180 (1,2,3,4) - something like this? http://puu.sh/9bEJc/3974ea19ab.jpg 00:31:930 (2) - has a weird flow out of 00:31:180 (1) - (it is curved so I'd assume that the curve should go on to the next circle for more flow)
    Nice idea~~Fixed~~ :)
  2. 00:48:430 (1) - less curve? :x Yes it looks weird...I've changed it
  3. 01:12:055 (6) - overlap with 01:12:430 (7) - ? Yep
  4. 01:30:430 (7) - overlap wrong, off by 1 on each coord OK~
  5. 01:31:180 (1,2) - wrong overlap, ctrl+g to set the tail's position Fixed
  6. 02:13:180 (1) - ^ Fixed
  7. 02:20:492 (4,1) - I think this jump is rather harsh. the song itself becomes louder and stronger, yes, but assuming that you get used to the combos before, this looks like it has a 1/2 gap in it, yet it's 1/4. consider changing this combo or reducing DS
    Yes some other people also told my about it. But I want to make 2nd kiai harder than the first part. So I just keep this jump
  8. 02:28:555 (6) - wrong overlap, the tail should be on 245/203 Fixed
  9. 02:32:680 (1) - rotate by -15 and move to 140/348? ehh...just keep it :P
  10. 02:35:680 (1) - this one's too touchy with 02:34:930 (6) - (02:36:055 (2) - as well) fixed
  11. 02:39:430 (1) - consider moving this one further away. right now it looks like this "stream" will happen just after the slider, which is not the case
    Yes you are right, fixed~
  12. 02:41:492 (7) - I feel a circle here
oh really? I don't hear anything here :o

Such a nice song, gl :3
Thanks for your modding~~very useful suggestions~give a kudosu to you as a gift~~:D
Topic Starter
Streliteela

neonat wrote:

Normal

00:41:680 (3,1) - could blanket better
00:44:305 (2,3) - ^
00:58:180 (2) - you have to shift the slider end slightly to make it perfectly blanket
00:58:180 (2) - the whistle on the end also sounds strange and loud (out-of-place) use a different sound
Fixed all above~ :)
Hard

00:41:680 (3,4) - I don't think stacking fits here OK Fixed~~
01:11:492 (4,5,6) - don't have them have equal spacing. 01:11:492 (4,5) only has 1/4 beat between them but 01:11:680 (5,6) has 1/2 but they are the same spacing because 01:11:492 (4,6) stack. Place 01:12:055 (6) elsewhere so the spacing is different and it can be seen that they are different time spacing Yes I know what you mean...I've changed this part in 1st kiai
01:25:930 (5,6) - blanket better OK fixed~
02:30:992 (4,1,2) - same thing about spacing between different time gap objects
ehh after considering for a long time I finally decide to keep this spacing. As I want to make the 2nd kiai part harder than before, so I add some jump in this part. And this note I've changed it to a new nc and give it a loud finish sound to warn players about the distance change. ;)


I like these kind of songs, good luck, have a star.
Thanks for your modding and star~very helpful~~ :)
Topic Starter
Streliteela
哇~~萌萌小清新的guu阿姨驾到~~呱唧呱唧~~

Guu wrote:

HARD:

00:37:180 (1,2,3,4) - 这里的排列再调整一下吧,感觉有少许别扭。 猴!
01:18:055 (5) - 让这个滑条的结尾缩短一格然后再加一个note比较好。 厚!
00:49:555 (2,3,4) - 这种重叠的地方我个人觉得还是尽量改成分散开的,打起来更流畅。毕竟是很舒服的曲子。 吼!
01:17:680 (3,4,5) - 同上。 同上。
01:35:680 (4,5) - 这两个物件之间衔接有点怪怪的,调整一下角度试试? 后!调了一点点点点点点点点
02:38:680 (1,2) - 中间再加一个note吧,不然总感觉少了点什么~ 喉!不过看起来被我改的好坑。。好坑。。

好治愈的曲子qwq 好萌好萌qwq

补充一下
00:49:555 (2,3,4) - 可以这样摆: http://osu.ppy.sh/ss/1675087
00:54:055 (2,3,4) - 推荐这样摆: http://osu.ppy.sh/ss/1675085
赞爆了~~风骚小排列简直酸爽过瘾@。@
谢谢moe Guuuuuuuuu~~~一碗酸爽过瘾的kudosu已送货上门请查收 8-)
RandF
From my queue~

[General]
  1. Airtist: koutaq
    Ifukube Akira is wrong, imo ( "Ifukube Akira" is the one of the representative composer of Japan and the departed)
  2. this song is from the arrangement album of alt fic. so "月陽炎" is suitable for not source but tags. (but I'm not sure. please ask BAT :? )
  3. combocolor 3 and 4 are too similar to distinguish them
[Normal]
  1. because of easiest diff, I recommend CS(Circle size) -1
  2. 01:06:430 (4,5) - combine into 1 slider (for easiest diff, this 3circles of 1/2 rhythm is difficult, imo)
  3. 01:18:055 (2,3,4) - just a suggetion
  4. 01:30:055 (2,3,4) - ^
  5. 02:25:555 (2,3,4) - ^
  6. 02:01:180 (1,2,3,4) - u~m, how about this?
  7. 02:23:680 (1) - rotate 3 degrees clockwise. it is better to make horizontal pattern
  8. 02:35:680 (1,1,2) - not good flow. for example, how about this?
[Hard]
  1. 01:19:930 (3,4) - i like this
  2. 01:49:180 (1) - Ctrl+G
  3. 01:50:680 (4) - ^
  4. 02:00:430 (5) - I prefer upward slider
  5. 02:12:430 (2) - x:191 y:230 (stack correctly)
I love koutaq <3
good choice ~☆
~Good Luck~
Topic Starter
Streliteela

RandomEffect wrote:

From my queue~ Hi~ :)

[General]
  1. Airtist: koutaq
    Ifukube Akira is wrong, imo ( "Ifukube Akira" is the one of the representative composer of Japan and the departed)
  2. this song is from the arrangement album of alt fic. so "月陽炎" is suitable for not source but tags. (but I'm not sure. please ask BAT :? )
  3. combocolor 3 and 4 are too similar to distinguish them
Yes~good suggestion~I've changed the artist to Koutaq. And about the source, I'm also not sure about it. I search on the internet and find some information which told me that the source of this song is called "月陽炎" . And apart from "予感",there are 5 other songs in this album...never mind, I'll ask BAT to verify those unsure information~
[Normal]
  1. because of easiest diff, I recommend CS(Circle size) -1
  2. 01:06:430 (4,5) - combine into 1 slider (for easiest diff, this 3circles of 1/2 rhythm is difficult, imo)
  3. 01:18:055 (2,3,4) - just a suggetion
  4. 01:30:055 (2,3,4) - ^
  5. 02:25:555 (2,3,4) - ^
  6. 02:01:180 (1,2,3,4) - u~m, how about this?
  7. 02:23:680 (1) - rotate 3 degrees clockwise. it is better to make horizontal pattern OK fixed~
  8. 02:35:680 (1,1,2) - not good flow. for example, how about this? Fixed this part, try to make everything symmetrical
ehh although this is the easiest diff in this map but I still don't want to make it such easy to play... so I choose to keep cs4 and some difficult parts
[Hard]
  1. 01:19:930 (3,4) - i like this
    I think it would be more fun to play with 2 short sliders, so just keep it
  2. 01:49:180 (1) - Ctrl+G OK fixed~
  3. 01:50:680 (4) - ^ Also fixed~
  4. 02:00:430 (5) - I prefer upward slider Let me think where should I put them...oh so tough problem :o
  5. 02:12:430 (2) - x:191 y:230 (stack correctly)
Fixed~

I love koutaq <3 Me too!!! :) :) :)
good choice ~☆
~Good Luck~
Thank you for your modding and star~~ :)
Update
RandF
addition~

Airtist: koutaq

GL ;)

- no kds please-
Topic Starter
Streliteela

RandomEffect wrote:

addition~

Airtist: koutaq

GL ;)

- no kds please-
Thanks again~ fixed~ :)
Arlecchino
Hi! from my Queue

[Normal]
01:21:430 (4) - ctrl + g?

01:43:180 (1,2) - blanket ? and for 01:44:680 (3,4) - you cab place it like 01:19:180 (1,2,3,4) - but 01:44:680 (3) - not stack with tail of 01:43:180 (1) -
maybe you can see this pict
and for 01:46:180 (1,2,3,4) - you can keeping 1.4x ds ,01:46:180 (1) - (296|288) ,01:46:555 (2) - (288|192),01:47:305 (3) - (256|72),01:48:055 (4) - (168|124) or you can see all in this image

[Hard]
00:40:930 (2) - (412|196)

01:50:680 (4) - (300|248) for PF blanket :P


hard looks good! nice diff

just it.. hope this helped..
GL!~ with your map..
Topic Starter
Streliteela

-[ Asuna ]- wrote:

Hi! from my Queue Hi~:D

[Normal]
01:21:430 (4) - ctrl + g? OK~~

01:43:180 (1,2) - blanket ? and for 01:44:680 (3,4) - you cab place it like 01:19:180 (1,2,3,4) - but 01:44:680 (3) - not stack with tail of 01:43:180 (1) -
maybe you can see this pict
and for 01:46:180 (1,2,3,4) - you can keeping 1.4x ds ,01:46:180 (1) - (296|288) ,01:46:555 (2) - (288|192),01:47:305 (3) - (256|72),01:48:055 (4) - (168|124) or you can see all in this image
ehh...I don't want to change this place because I'm not trying to make something not blanket to make the map more variegated (too much blanket in my map now...D:)
[Hard]
00:40:930 (2) - (412|196) Nice idea~~Changed that~ :)

01:50:680 (4) - (300|248) for PF blanket :P OK fixed~:P


hard looks good! nice diff Thanks~ :)

just it.. hope this helped..
GL!~ with your map..
Thanks for your modding~~ :)
Update
Fushimi Rio
From queue

[General]

没啥要说的 我有点强迫症 太主观的意见比较多 还请见谅 code懒得写了 ._.

[Normal]

00:31:180 (1) - 曲子开头没啥明显的音 我觉得滑条起合适一点(打100好烦躁) 像01:54:430 (1) - 这样
00:56:680 (3,2) - 没叠好
01:03:430 (3,1,2) - 我建议直接复制一个旋转120° 这个毕竟不太正
01:09:430 (4,1) - 歪了 这里1直接stack到小格子上就好02:03:430 (6,1) - 同上

[Hard]

00:54:055 (2,3,4) - 感觉有点远 顺便调整一下形状?00:59:305 (4) - 这里4是弱下去的 不过3改成滑条看着也偏零碎 我没啥好主意
01:07:555 (2,4,5) - 个人不是很喜欢2的叠法 不过也没问题01:12:055 (2) - 降一下音量?
02:31:555 (2) - 同上
01:51:805 - 把break开始的地方拖到长白线试试
02:03:430 (4,2) - 叠上了有点可惜 如果是我的话我可能会把6个圈一起转几度躲开
02:20:305 (3,4,1,2) - 这里下跳挺不错的 不过我感觉1急停有点卡手 用滑条试试?

好久没见到这么棒的音效了(之后一看creater words, 原来是Akabato和Narcissu一派的 难怪),看样子多接个req是对的
star
Topic Starter
Streliteela

imoutosan wrote:

From queue 你好~OwO~

[General]

没啥要说的 我有点强迫症 太主观的意见比较多 还请见谅 code懒得写了 ._. 别这么说,这些建议真心相当好!一百个赞!

[Normal]

00:31:180 (1) - 曲子开头没啥明显的音 我觉得滑条起合适一点(打100好烦躁) 像01:54:430 (1) - 这样 这里虽然没有明显音但是节奏和后面是一样的,所以为了统一就没有改这里
00:56:680 (3,2) - 没叠好 确实;w;已改;w;
01:03:430 (3,1,2) - 我建议直接复制一个旋转120° 这个毕竟不太正 好的,已改
01:09:430 (4,1) - 歪了 这里1直接stack到小格子上就好 好的已改~
02:03:430 (6,1) - 同上 已改

[Hard]

00:54:055 (2,3,4) - 感觉有点远 顺便调整一下形状? 嗯修改了一下,向上调整了一些而且弧度也调整了
00:59:305 (4) - 这里4是弱下去的 不过3改成滑条看着也偏零碎 我没啥好主意 这个是因为前面有用了一个类似的地方,而且这里的节奏也和前面类似,所以就用同样的排法了
01:07:555 (2,4,5) - 个人不是很喜欢2的叠法 不过也没问题 看了你给的建议我也好嫌弃自己的排列啊orz...已改
01:12:055 (2) - 降一下音量? 嗯其实这里的finish音效我想让它起的作用是提示玩家此处变距(后面的那个地方也是一样)所以音量就保持100%醒目一些比较好吧orz
02:31:555 (2) - 同上
01:51:805 - 把break开始的地方拖到长白线试试 好的已改
02:03:430 (4,2) - 叠上了有点可惜 如果是我的话我可能会把6个圈一起转几度躲开 嗯这里重新排了一下
02:20:305 (3,4,1,2) - 这里下跳挺不错的 不过我感觉1急停有点卡手 用滑条试试? 好建议!已改

好久没见到这么棒的音效了(之后一看creater words, 原来是Akabato和Narcissu一派的 难怪),看样子多接个req是对的
嗯这二位是我的好友,也是一直指导我作图的前辈了(虽然我的图还是很渣)
star
谢谢star~~提的建议都好棒,基本都修改了 :)
Update
Raose
Hello! o/ from Google docs~

[Hard]

00:46:742 - i think it would be nice to add a note here since there's a sound in the music :D
00:47:492 - here too! Maybe stack triplet circles on top of each other in a triangle?
01:14:680 (5) - i think shortening this by 1/4 will fit the music better. i know the instrumental drags on for a while, but you have similar rhythms at 01:12:430 (3) :D
02:15:430 (4) - imo this slider should be curved similar to 02:14:680 (3) since they're part of the same pattern, and will make it separate from 02:16:180 (1) (idk if that makes sense D:)
02:35:680 (1,2) - this pattern seems a bit strange to me, since (1) doesn't really flow too well from the previous slider, and (2) overlaps with that slider D: try this? http://puu.sh/9q02p/3de06dba05.jpg and then http://puu.sh/9q03Q/1810bbb757.jpg?
02:39:242 (2,4,6) - i don't really hear anything in the music supporting these notes :(( consider removing them
02:41:680 (1) - this might sound crazy, but try ending the spinner at 02:44:773 (1/8 tick), i think that's when the music has the "thud" sound

[Normal]

00:56:680 (3) - adjust the slider to make it look smoother: http://puu.sh/9q0tN/44fac92b86.jpg
00:58:180 (2) - i don't think the hitsound on the tail fits the really quiet and calm song

that's all, such a nice and soothing map! :D goodluck~
Aleks719
General
map has different combocolours in different difficulties. should be same.
both violet colours in Hard(3 and 4) look very close, especially on violet background: http://puu.sh/9q3Gs/3290bbfe61.jpg
try to make them more different?

Hard
00:49:555 (2,3) - curving triple in another side looks and feels better imo: http://puu.sh/9q3jF/b04c5570de.jpg
01:12:055 (2) - this whistle sounds a bit out, not sure it's necessary here
01:11:492 (4,1) - here curving is too strong, what about this: http://puu.sh/9q3uV/254235af60.jpg
01:14:680 (5) - should be 1/4 shorter, sounds better as 1/2 slider, not 3/4
01:22:180 (1) - finish sound doesn't fit here, it sounds too different. I'd prefer here clap or whistle. You can hear similar sounds in time of spinnerbody
01:37:930 (2,3) - slider is close to the next slider. try this pattern (move 2,3 to the corner), imo it plays/looks nicer: http://puu.sh/9q3PQ/16b343badf.jpg
01:40:930 (2,3) - same ^
01:42:805 (5) - same, more spacing?

Normal
00:46:180 (1) - some blankets can be improved, minor suggestion, won't say about it more. if you have time, you can tweak it!
00:58:180 (2) - you use normal whistle in the end of slider, but never used it in hard or normal. wrong sound?
01:03:430 (3) - add nc? combo 8 is quite many for normal
01:22:180 (1) - finish sound doesn't fit here, it sounds too different. I'd prefer here clap or whistle. You can hear similar sounds in time of spinnerbody
01:26:680 (3) - add any hitsound to the end of slider? sounds empty
01:34:930 (1,2,3,1) - take a look, flow has a problems here: http://puu.sh/9q4BU/a2c9347ecb.jpg
I recommend you to remap pattern and place objects in another way. if you need suggestions, pm me
01:52:180 - in Hard your Break starts from this point. do it here too for consistency?
02:37:930 (1) - i do not agree with shape of slider, try to make it at least symmetrical to 02:35:680 (1) - ?


Rest of diffs are fine for me! I like this map, for your 1st map it's very impressive.
Good luck with ranking!
Topic Starter
Streliteela

Raose wrote:

Hello! o/ from Google docs~ Hi~:3

[Hard]

00:46:742 - i think it would be nice to add a note here since there's a sound in the music :D I didn't hear any sound here...D: I need to change my earphone maybe... :o
00:47:492 - here too! Maybe stack triplet circles on top of each other in a triangle? And also here...I hear nothing...D:
01:14:680 (5) - i think shortening this by 1/4 will fit the music better. i know the instrumental drags on for a while, but you have similar rhythms at 01:12:430 (3) :D Yes nice idea~fixed that~
02:15:430 (4) - imo this slider should be curved similar to 02:14:680 (3) since they're part of the same pattern, and will make it separate from 02:16:180 (1) (idk if that makes sense D:) Fixed~change it to the same pattern
02:35:680 (1,2) - this pattern seems a bit strange to me, since (1) doesn't really flow too well from the previous slider, and (2) overlaps with that slider D: try this? http://puu.sh/9q02p/3de06dba05.jpg and then http://puu.sh/9q03Q/1810bbb757.jpg?
ehh...I make 02:35:680 (1,2,3,4,5) - as a pentagon pattern so I didn't change much here...only rotate an very small angle (5°)
02:39:242 (2,4,6) - i don't really hear anything in the music supporting these notes :(( consider removing them
Just keep them and give me some time to consider... :o
02:41:680 (1) - this might sound crazy, but try ending the spinner at 02:44:773 (1/8 tick), i think that's when the music has the "thud" sound
yea~I fixed this part and I do a crazier thing--ending the spinner at 02:44:742 (1/12 tick) :o :o :o
[Normal]

00:56:680 (3) - adjust the slider to make it look smoother: http://puu.sh/9q0tN/44fac92b86.jpg Fixed~
00:58:180 (2) - i don't think the hitsound on the tail fits the really quiet and calm song yea you are right, fixed~

that's all, such a nice and soothing map! :D goodluck~
Thanks for your modding~~:D
Topic Starter
Streliteela
Hi~~:D~~

Aleks719 wrote:

General
map has different combocolours in different difficulties. should be same.
both violet colours in Hard(3 and 4) look very close, especially on violet background: http://puu.sh/9q3Gs/3290bbfe61.jpg
try to make them more different? OK I've changed these colors

Hard
00:49:555 (2,3) - curving triple in another side looks and feels better imo: http://puu.sh/9q3jF/b04c5570de.jpg OK fixed it~
01:12:055 (2) - this whistle sounds a bit out, not sure it's necessary here
Yes that's because imo these note: (01:12:055 (2) - &02:31:555 (2) - ) have different distance (a little jump), so I use a loud finish sound to warn players about the distance changing...and I've low the sound to 50%. I hope it'll not be so out again
01:11:492 (4,1) - here curving is too strong, what about this: http://puu.sh/9q3uV/254235af60.jpg Yes fixed it~
01:14:680 (5) - should be 1/4 shorter, sounds better as 1/2 slider, not 3/4 Fixed it~
01:22:180 (1) - finish sound doesn't fit here, it sounds too different. I'd prefer here clap or whistle. You can hear similar sounds in time of spinnerbody
Ok I've changed it to whistle sound
01:37:930 (2,3) - slider is close to the next slider. try this pattern (move 2,3 to the corner), imo it plays/looks nicer: http://puu.sh/9q3PQ/16b343badf.jpg
OK fixed it~
01:40:930 (2,3) - same ^ Also fixed~
01:42:805 (5) - same, more spacing? OK~ :)

Normal
00:46:180 (1) - some blankets can be improved, minor suggestion, won't say about it more. if you have time, you can tweak it!
Oh yes I think blankets are really a big trouble and I‘ve tried my best to fix again and again but still... :( :( :(
00:58:180 (2) - you use normal whistle in the end of slider, but never used it in hard or normal. wrong sound? Yes I use a wrong sound here :o Fixed~
01:03:430 (3) - add nc? combo 8 is quite many for normal OK~
01:22:180 (1) - finish sound doesn't fit here, it sounds too different. I'd prefer here clap or whistle. You can hear similar sounds in time of spinnerbody
OK changed it to whistle sound~
01:26:680 (3) - add any hitsound to the end of slider? sounds empty OK~Add soft-hitclap to the end of this slider
01:34:930 (1,2,3,1) - take a look, flow has a problems here: http://puu.sh/9q4BU/a2c9347ecb.jpg changed some pattern...well actually I have no idea to make it better... :o
I recommend you to remap pattern and place objects in another way. if you need suggestions, pm me
01:52:180 - in Hard your Break starts from this point. do it here too for consistency? OK~
02:37:930 (1) - i do not agree with shape of slider, try to make it at least symmetrical to 02:35:680 (1) - ?
ehh 02:37:930 (1) - is actually central symmetry to 02:35:680 (1) - imo...so just keep it and give me some time to consider... :(

Rest of diffs are fine for me! I like this map, for your 1st map it's very impressive.
Good luck with ranking!
Thanks for your modding~~I'll try my best to find BATs for help~~ :)
OblivioN
酱油的cp你好:D
from Lazy modding team(¦3[____]
抱歉最近有点忙来晚啦

[Normal]
01:50:680 (1) - ctrl +g试试感觉会不会好一点
01:25:180 (1,2,3) - 里面01:25:180 (1,3) - 的尾巴略近了,试试这样02:16:180 (1,2) - 试试这样02:23:680 (1) - 感觉这样好看一点02:28:180 (3) - 这个的话……
NC是每两个长白线上一个NC,多的地方的NC删一下,有点多;w;

[Hard]
怎么说呢……感觉stack用得有点过度了;w;

[In the end]
加油~good luck~射个星 :)
Topic Starter
Streliteela

OblivioN wrote:

酱油的cp你好:D 你好~嘛...cp什么的...往事不堪回首
from Lazy modding team(¦3[____]
抱歉最近有点忙来晚啦 唔没关系没关系~

[Normal]
01:50:680 (1) - ctrl +g试试感觉会不会好一点 嗯好的
01:25:180 (1,2,3) - 里面01:25:180 (1,3) - 的尾巴略近了,试试这样恩好的这里微调了一下
02:16:180 (1,2) - 试试这样好,已改
02:23:680 (1) - 感觉这样好看一点 额为了flow这里还是先不改了,改完后面接上去感觉怪怪的。。。
02:28:180 (3) - 这个的话……嗯这个也改了
NC是每两个长白线上一个NC,多的地方的NC删一下,有点多;w;
好的重新调整了一下

[Hard]
怎么说呢……感觉stack用得有点过度了;w; 这个嘛。。额。。bpm这么低应该还好吧。。

[In the end]
加油~good luck~射个星 :)
谢谢摸图和star~~ :)
Atrue
Hello~
From your request.

[Notion]
This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.

If you need translation to Chinese, please let me know.(如果你需要中文版,请告诉我)


[General]
Soft and moving music, I like it.
Please snap your preview time to 02:19:930 or 02:19:992 .
As a matter of fact, it's hard to find official stuff related to the music.. If you can provide some evidence that where it come from, please show me.
[Normal]
irc modded this diff
2014-06-17 23:37 Atrue: Hi~ 关于你找我mod的那张图
2014-06-17 23:37 Atrue: ACTION is editing [http://osu.ppy.sh/b/419342 koutaq - Yokan [Hard]]
2014-06-17 23:37 Atrue: 有没有关于作者的详细介绍啊
2014-06-17 23:37 Atrue: 或者有证据说那个是作者啥的。。我这里找不太到。。
2014-06-17 23:39 Streliteela: http://baike.baidu.com/view/2141469.htm?fr=aladdin
2014-06-17 23:39 Streliteela: 我是看到这个
2014-06-17 23:39 Streliteela: 唔。。
2014-06-17 23:40 Streliteela: http://puu.sh/9xCYj/47368df951.png
2014-06-17 23:40 Atrue: 其实要是有官网介绍就好了;w; 不过还是叹气。。
2014-06-17 23:41 Atrue: 我从wiki找了一圈也没找到;w;。。
2014-06-17 23:41 Streliteela: 这个我一开始还把作者弄错了,是一个日本的mapper指出来的,后来一查好像果然。。
2014-06-17 23:41 Streliteela: 嗯wiki上面也没有,那个mapper好像是这个作曲家的粉丝。。所以比较了解orz
2014-06-17 23:42 Atrue: 我去查查source问题,要是同人音乐的话source是不能那么写的。。
2014-06-17 23:42 Streliteela: 哦好的;w;那个地方我也不太会写;w;
2014-06-17 23:43 Atrue: source 去掉吧,我觉得还是跟那个游戏关系不是特别大
2014-06-17 23:43 Atrue: 我把genre改成novelty
2014-06-17 23:44 Streliteela: 嗯好的~
2014-06-17 23:44 Atrue: 另外normal难度其实我觉得要是cs小一号就好了。。
2014-06-17 23:45 Atrue: 但是那样的话要改一堆东西
2014-06-17 23:45 Atrue: 但是要是看normal跟hard一样cs的话我觉得还是不怎么好
2014-06-17 23:45 Streliteela: 唔...
2014-06-17 23:46 Streliteela: 那就改好了...本来觉得这个bpm这么低应该大丈夫的。。
2014-06-17 23:47 Atrue: ;w; 其实cs跟bpm的关系我也不是很清楚
2014-06-17 23:47 Streliteela: ;w;
2014-06-17 23:47 Atrue: 不过难度阶梯控制像这种两diff的图,nm难度还是note大点好
2014-06-17 23:48 Atrue: 另外关于kiai的音效使用我有一点建议,不过改起来也是麻烦,一会post的时候就知道啦`
2014-06-17 23:48 Streliteela: 唔改大以后就没有秀气的感觉了;w;
2014-06-17 23:49 Streliteela: 嘛。。还是改好了;w;
2014-06-17 23:49 Atrue: ;w; 觉得有点对不起。。不过还是改一下好一点。。然后间距控制一下尽量让note不要贴在一起,我帮你检查一下
2014-06-17 23:50 Streliteela: 那我把nm的cs-1然后重新调一下ds?
2014-06-17 23:50 Atrue: 嗯,ds调一点会好些
2014-06-17 23:51 Streliteela: 好的明白~
2014-06-17 23:51 Atrue: 哦哦稍等
2014-06-17 23:51 Atrue: ds不怎么用调
2014-06-17 23:51 Streliteela: 咦?
2014-06-17 23:51 Atrue: 因为单note的话会觉得已经差不多大了
2014-06-17 23:51 Atrue: 但是只是有些部分pattern会显得挤了一点
2014-06-17 23:52 Streliteela: 我还是稍稍调大一些吧...挤在一起不好看.-.( 严重强迫症-。-
2014-06-17 23:52 Atrue: 好。。
2014-06-17 23:52 Atrue: 其实我想说的是这个
2014-06-17 23:53 Atrue: 01:07:180 (1,2,3,4,5) -
2014-06-17 23:53 Atrue: 改了cs会挤在一起
2014-06-17 23:53 Streliteela: ;w;
2014-06-17 23:53 Streliteela: 我也是看着那里...
2014-06-17 23:53 Atrue: 这样的话,稍微调整一下note位置会分开一点,ds是不用调整的
2014-06-17 23:53 Atrue: ww哈哈
2014-06-17 23:54 Atrue: http://puu.sh/9xDYJ/c0e54126cd.jpg
2014-06-17 23:54 Atrue: 我是这么搞的
2014-06-17 23:55 Streliteela: 哦哦~~也行, 那我局部调整一下好了...ds改起来确实麻烦;w;
2014-06-17 23:55 Atrue: 01:20:680 (3,4) - 另外这里pattern会显得挤
2014-06-17 23:55 Atrue: 嗯,局部调整一点,打着没有影响就好~
2014-06-17 23:56 Streliteela: 好的~
2014-06-17 23:56 Atrue: http://puu.sh/9xE9W/b819855ad1.jpg
2014-06-17 23:56 Atrue: 这样改不知道你觉得如何;w;
2014-06-17 23:57 Streliteela: Ooooorz...
2014-06-17 23:57 Streliteela: 我最一开始就是这么做的...
2014-06-17 23:57 Atrue: 01:20:305 (2) - 另外准确而言这里的blanket是不很完美的
2014-06-17 23:58 Atrue: 我是觉得,低难度的话pattern本身对于曲子的意义会减小,显得开阔好看,伸展就变得比较重要
2014-06-17 23:58 Atrue: 在这样的基础上如果还能做到很合曲子
2014-06-17 23:58 Atrue: 那就是超级好的梗了~
2014-06-17 23:59 Streliteela: 嗯确实。。这里一开始做的时候就感觉很牵强
2014-06-18 00:00 Atrue: 01:58:180 (1,2,3) - 这里稍微挪一点吧~
2014-06-18 00:01 Streliteela: 嗯好~
2014-06-18 00:02 Atrue: 02:06:430 (2,3,4,5) - 其实这里的pattern本身对称性值得质疑哦。。
2014-06-18 00:02 Atrue: 理想情况应该是中心对称的~
2014-06-18 00:02 Streliteela: ;w;
2014-06-18 00:02 Streliteela: 超级难调;w;
2014-06-18 00:02 Atrue: 好像现在左右对称也没完全搞定;w;
2014-06-18 00:02 Atrue: 是的
2014-06-18 00:02 Atrue: 我试试给你代码
2014-06-18 00:02 Atrue: 我先看看哈
2014-06-18 00:04 Streliteela: 我想了想还是决定把ds放到1.6
2014-06-18 00:04 Streliteela: 不然好纠结强迫症根本看不下去orz
2014-06-18 00:04 Atrue: 对于normal会显得有点大。。改吧~ 改过之后我再看看
2014-06-18 00:06 Streliteela: 好的~感觉之前那套cs和ds数据间距看着比较舒服,cs大了以后特别挤;w;
2014-06-18 00:06 Atrue: 嗯.. 是啊..
2014-06-18 00:09 Atrue: http://puu.sh/9xF2G/94d45c9a40.txt
2014-06-18 00:10 Atrue: 找normal里面对应的时间点替换一下试试看~
2014-06-18 00:10 Streliteela: 嗯好的~~真是麻烦你了orz
2014-06-18 00:11 Atrue: 应该的..
2014-06-18 00:12 Atrue: 其实我觉得现行ds还行,你看01:30:055 (2,3,4) - 这样的地方,我感觉ds大了难度就上去了
2014-06-18 00:12 Atrue: 另外说个节奏~
2014-06-18 00:13 Atrue: 02:17:305 - 这里note是自创啦~ 有点平淡了,1/2塞满的感觉
2014-06-18 00:13 Streliteela: 好纠结orz
2014-06-18 00:13 Atrue: 可以删掉02:17:680 - 然后加在这里,转盘可以晚起一小会
2014-06-18 00:13 Atrue: 其实看你自己的感觉啦~ 不一定只有一种方案~
2014-06-18 00:14 Streliteela: 感觉直接删掉好像比较好...
2014-06-18 00:15 Atrue: 也行~ 毕竟前边你的转盘也是这样的
2014-06-18 00:16 Streliteela: 对了还是cs的问题。。nm可以用小数么?
2014-06-18 00:16 Atrue: ;w; 求cs不用小数。。。
2014-06-18 00:16 Streliteela: ;w;好吧。。。
2014-06-18 00:21 Atrue: 02:22:180 (3,4,1) - 你看这种排列我觉得挺好的,把ds弄上去就有点开了。。
2014-06-18 00:22 Streliteela: 哦哦这样~
2014-06-18 00:23 Atrue: 所以怎么取舍,还是你自己来定~ ww
2014-06-18 00:23 Atrue: 02:28:180 - 其实要是按照你的hitsound的话应该是有个finish
2014-06-18 00:24 Streliteela: 啊嗯对这里最近重新做了这个滑条然后忘记加finish了/w\
2014-06-18 00:25 Atrue: 但是kiai的音效我觉得是有点吵了,具体的我在mod里面给你写好了,做一下参考吧~ 是英文的,如果觉得需要中文版的话跟我说,我先post咯~
2014-06-18 00:25 Streliteela: 嗯英文的没问题, 谢谢了~:3
Mainly focused on pattern change after changing CS..
[Hard]
General
Some feeling of jump is not that good imo.
Beats
02:39:242 (2,3,4,5,6) - Here the stream is not that reasonable for me, even you want to emphasize the end of the kiai. Removing the note 02:39:617 - would be a good way to solve this, and the pattern is also need to be changed correspondingly. Stacking would be a good choice to make the placement more clear. Example:Placement
02:15:992 (5) - This small jump is a little bit sudden imo, even you stacked the next note. I thiink here the music is relatively low and small distance is better. Example:Hitsound
00:56:680 - Here maybe you also need clap, because you can here some hitsound related to the sound, though not that fit, but would compensate in a way.
01:01:180 - In kiai part, hitsound is a little noisy, especially for finish, I don't want to call it 'Finish spam', but if you turn the volume of hitsound down, and have a listen in this part, you will find there is 3 kind of 'finish' here.
1. 01:02:680 - This kind of finish, you can use about 80%, it's really strong and the artist want to emphasize here.
2. 01:07:180 - For this kind of finish, it's more like a whistle, and you can weaken it here to 50% to fit more.
3. 01:04:180 - sounds like this, I don't think it's suitable for a finish.. Maybe you can change it into N default 40% and only use hit on the note, or just change the hitsound to a more suitable one.
And overall, use 80% is enough to emphasize the part, 100% is noisy.
Based on this, hope you can have a better hitsounding in the part. Same goes in Normal diff and another kiai part
That's my suggestions. Thanks for requesting.:)
Should be good enough for bubbling, I'll give it a pass, please let me know after you get ready.
Fizz
From my queue~

[General]
Very well mapped, only small changes to make

[Normal]
00:31:180 (1) - This can be hard to read because music is quiet, I would remove
00:44:680 (3) - I would change to timing like this to make a little more interesting http://puu.sh/9ytFx/01f7d019bf.jpg
00:49:180 (1) - Make this blanket 00:49:930 (2)?
00:51:055 - I would add a circle here, it seems a bit empty
00:51:430 (3) - I would make this reverse and remove 00:52:930 (4), it felt a bit too slow at this point
01:10:180 (6) - Improve the blanket of the slider end
01:33:430 (3) - This fits the music and doesn't change the difficulty http://puu.sh/9ytS6/fac031a6dc.jpg
01:50:680 (3) - I like the normal-whistle on slider end more than soft-whistle
01:58:930 (2) - Maybe make this blanket slider end of 01:58:180 (1)?
02:28:180 (3) - No finish hitsound?

[Hard]
02:39:242 (2,3,4,5,6) - The only problem I have is with this, I would get rid of the overlap: http://puu.sh/9yv74/4122b4b489.jpg

Good luck! :)
Narcissu
額……如果你的normal和hard打算使用一樣的音效設置的話……那麼這些地方你沒有弄成一樣的↓↓↓

00:40:930 (2) - 這個SC:4只出現一次應該是個槽點吧……

01:25:930 -

01:51:430 (5,6) -

01:49:930 (2,3) -

02:02:680 (3) -

02:14:680 (3,4) -

[hard]

02:30:992 (4,1) - 這應該是誤操作……
Topic Starter
Streliteela

Atrue wrote:

Hello~
From your request. :3

[Notion]
This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.

If you need translation to Chinese, please let me know.(如果你需要中文版,请告诉我)
细心周到给好评!

[General]
Soft and moving music, I like it. :D
Please snap your preview time to 02:19:930 or 02:19:992 . 好像一直设定就是 02:19:930
As a matter of fact, it's hard to find official stuff related to the music.. If you can provide some evidence that where it come from, please show me.
Really tough to find...sorry about that D:
[Normal]
irc modded this diff
2014-06-17 23:37 Atrue: Hi~ 关于你找我mod的那张图
2014-06-17 23:37 Atrue: ACTION is editing [http://osu.ppy.sh/b/419342 koutaq - Yokan [Hard]]
2014-06-17 23:37 Atrue: 有没有关于作者的详细介绍啊
2014-06-17 23:37 Atrue: 或者有证据说那个是作者啥的。。我这里找不太到。。
2014-06-17 23:39 Streliteela: http://baike.baidu.com/view/2141469.htm?fr=aladdin
2014-06-17 23:39 Streliteela: 我是看到这个
2014-06-17 23:39 Streliteela: 唔。。
2014-06-17 23:40 Streliteela: http://puu.sh/9xCYj/47368df951.png
2014-06-17 23:40 Atrue: 其实要是有官网介绍就好了;w; 不过还是叹气。。
2014-06-17 23:41 Atrue: 我从wiki找了一圈也没找到;w;。。
2014-06-17 23:41 Streliteela: 这个我一开始还把作者弄错了,是一个日本的mapper指出来的,后来一查好像果然。。
2014-06-17 23:41 Streliteela: 嗯wiki上面也没有,那个mapper好像是这个作曲家的粉丝。。所以比较了解orz
2014-06-17 23:42 Atrue: 我去查查source问题,要是同人音乐的话source是不能那么写的。。
2014-06-17 23:42 Streliteela: 哦好的;w;那个地方我也不太会写;w;
2014-06-17 23:43 Atrue: source 去掉吧,我觉得还是跟那个游戏关系不是特别大
2014-06-17 23:43 Atrue: 我把genre改成novelty
2014-06-17 23:44 Streliteela: 嗯好的~
2014-06-17 23:44 Atrue: 另外normal难度其实我觉得要是cs小一号就好了。。
2014-06-17 23:45 Atrue: 但是那样的话要改一堆东西
2014-06-17 23:45 Atrue: 但是要是看normal跟hard一样cs的话我觉得还是不怎么好
2014-06-17 23:45 Streliteela: 唔...
2014-06-17 23:46 Streliteela: 那就改好了...本来觉得这个bpm这么低应该大丈夫的。。
2014-06-17 23:47 Atrue: ;w; 其实cs跟bpm的关系我也不是很清楚
2014-06-17 23:47 Streliteela: ;w;
2014-06-17 23:47 Atrue: 不过难度阶梯控制像这种两diff的图,nm难度还是note大点好
2014-06-17 23:48 Atrue: 另外关于kiai的音效使用我有一点建议,不过改起来也是麻烦,一会post的时候就知道啦`
2014-06-17 23:48 Streliteela: 唔改大以后就没有秀气的感觉了;w;
2014-06-17 23:49 Streliteela: 嘛。。还是改好了;w;
2014-06-17 23:49 Atrue: ;w; 觉得有点对不起。。不过还是改一下好一点。。然后间距控制一下尽量让note不要贴在一起,我帮你检查一下
2014-06-17 23:50 Streliteela: 那我把nm的cs-1然后重新调一下ds?
2014-06-17 23:50 Atrue: 嗯,ds调一点会好些
2014-06-17 23:51 Streliteela: 好的明白~
2014-06-17 23:51 Atrue: 哦哦稍等
2014-06-17 23:51 Atrue: ds不怎么用调
2014-06-17 23:51 Streliteela: 咦?
2014-06-17 23:51 Atrue: 因为单note的话会觉得已经差不多大了
2014-06-17 23:51 Atrue: 但是只是有些部分pattern会显得挤了一点
2014-06-17 23:52 Streliteela: 我还是稍稍调大一些吧...挤在一起不好看.-.( 严重强迫症-。-
2014-06-17 23:52 Atrue: 好。。
2014-06-17 23:52 Atrue: 其实我想说的是这个
2014-06-17 23:53 Atrue: 01:07:180 (1,2,3,4,5) -
2014-06-17 23:53 Atrue: 改了cs会挤在一起
2014-06-17 23:53 Streliteela: ;w;
2014-06-17 23:53 Streliteela: 我也是看着那里...
2014-06-17 23:53 Atrue: 这样的话,稍微调整一下note位置会分开一点,ds是不用调整的
2014-06-17 23:53 Atrue: ww哈哈
2014-06-17 23:54 Atrue: http://puu.sh/9xDYJ/c0e54126cd.jpg
2014-06-17 23:54 Atrue: 我是这么搞的
2014-06-17 23:55 Streliteela: 哦哦~~也行, 那我局部调整一下好了...ds改起来确实麻烦;w;
2014-06-17 23:55 Atrue: 01:20:680 (3,4) - 另外这里pattern会显得挤
2014-06-17 23:55 Atrue: 嗯,局部调整一点,打着没有影响就好~
2014-06-17 23:56 Streliteela: 好的~
2014-06-17 23:56 Atrue: http://puu.sh/9xE9W/b819855ad1.jpg
2014-06-17 23:56 Atrue: 这样改不知道你觉得如何;w;
2014-06-17 23:57 Streliteela: Ooooorz...
2014-06-17 23:57 Streliteela: 我最一开始就是这么做的...
2014-06-17 23:57 Atrue: 01:20:305 (2) - 另外准确而言这里的blanket是不很完美的
2014-06-17 23:58 Atrue: 我是觉得,低难度的话pattern本身对于曲子的意义会减小,显得开阔好看,伸展就变得比较重要
2014-06-17 23:58 Atrue: 在这样的基础上如果还能做到很合曲子
2014-06-17 23:58 Atrue: 那就是超级好的梗了~
2014-06-17 23:59 Streliteela: 嗯确实。。这里一开始做的时候就感觉很牵强
2014-06-18 00:00 Atrue: 01:58:180 (1,2,3) - 这里稍微挪一点吧~
2014-06-18 00:01 Streliteela: 嗯好~
2014-06-18 00:02 Atrue: 02:06:430 (2,3,4,5) - 其实这里的pattern本身对称性值得质疑哦。。
2014-06-18 00:02 Atrue: 理想情况应该是中心对称的~
2014-06-18 00:02 Streliteela: ;w;
2014-06-18 00:02 Streliteela: 超级难调;w;
2014-06-18 00:02 Atrue: 好像现在左右对称也没完全搞定;w;
2014-06-18 00:02 Atrue: 是的
2014-06-18 00:02 Atrue: 我试试给你代码
2014-06-18 00:02 Atrue: 我先看看哈
2014-06-18 00:04 Streliteela: 我想了想还是决定把ds放到1.6
2014-06-18 00:04 Streliteela: 不然好纠结强迫症根本看不下去orz
2014-06-18 00:04 Atrue: 对于normal会显得有点大。。改吧~ 改过之后我再看看
2014-06-18 00:06 Streliteela: 好的~感觉之前那套cs和ds数据间距看着比较舒服,cs大了以后特别挤;w;
2014-06-18 00:06 Atrue: 嗯.. 是啊..
2014-06-18 00:09 Atrue: http://puu.sh/9xF2G/94d45c9a40.txt
2014-06-18 00:10 Atrue: 找normal里面对应的时间点替换一下试试看~
2014-06-18 00:10 Streliteela: 嗯好的~~真是麻烦你了orz
2014-06-18 00:11 Atrue: 应该的..
2014-06-18 00:12 Atrue: 其实我觉得现行ds还行,你看01:30:055 (2,3,4) - 这样的地方,我感觉ds大了难度就上去了
2014-06-18 00:12 Atrue: 另外说个节奏~
2014-06-18 00:13 Atrue: 02:17:305 - 这里note是自创啦~ 有点平淡了,1/2塞满的感觉
2014-06-18 00:13 Streliteela: 好纠结orz
2014-06-18 00:13 Atrue: 可以删掉02:17:680 - 然后加在这里,转盘可以晚起一小会
2014-06-18 00:13 Atrue: 其实看你自己的感觉啦~ 不一定只有一种方案~
2014-06-18 00:14 Streliteela: 感觉直接删掉好像比较好...
2014-06-18 00:15 Atrue: 也行~ 毕竟前边你的转盘也是这样的
2014-06-18 00:16 Streliteela: 对了还是cs的问题。。nm可以用小数么?
2014-06-18 00:16 Atrue: ;w; 求cs不用小数。。。
2014-06-18 00:16 Streliteela: ;w;好吧。。。
2014-06-18 00:21 Atrue: 02:22:180 (3,4,1) - 你看这种排列我觉得挺好的,把ds弄上去就有点开了。。
2014-06-18 00:22 Streliteela: 哦哦这样~
2014-06-18 00:23 Atrue: 所以怎么取舍,还是你自己来定~ ww
2014-06-18 00:23 Atrue: 02:28:180 - 其实要是按照你的hitsound的话应该是有个finish
2014-06-18 00:24 Streliteela: 啊嗯对这里最近重新做了这个滑条然后忘记加finish了/w\
2014-06-18 00:25 Atrue: 但是kiai的音效我觉得是有点吵了,具体的我在mod里面给你写好了,做一下参考吧~ 是英文的,如果觉得需要中文版的话跟我说,我先post咯~
2014-06-18 00:25 Streliteela: 嗯英文的没问题, 谢谢了~:3
Mainly focused on pattern change after changing CS..
Fixed CS problems~
[Hard]
General
Some feeling of jump is not that good imo. Fixed these patterns, recheck plz~
Beats
02:39:242 (2,3,4,5,6) - Here the stream is not that reasonable for me, even you want to emphasize the end of the kiai. Removing the note 02:39:617 - would be a good way to solve this, and the pattern is also need to be changed correspondingly. Stacking would be a good choice to make the placement more clear. Example:Placement Also fixed, please recheck~
02:15:992 (5) - This small jump is a little bit sudden imo, even you stacked the next note. I thiink here the music is relatively low and small distance is better. Example:Hitsound
00:56:680 - Here maybe you also need clap, because you can here some hitsound related to the sound, though not that fit, but would compensate in a way. Fixed this~
01:01:180 - In kiai part, hitsound is a little noisy, especially for finish, I don't want to call it 'Finish spam', but if you turn the volume of hitsound down, and have a listen in this part, you will find there is 3 kind of 'finish' here.
1. 01:02:680 - This kind of finish, you can use about 80%, it's really strong and the artist want to emphasize here.
2. 01:07:180 - For this kind of finish, it's more like a whistle, and you can weaken it here to 50% to fit more.
3. 01:04:180 - sounds like this, I don't think it's suitable for a finish.. Maybe you can change it into N default 40% and only use hit on the note, or just change the hitsound to a more suitable one.
And overall, use 80% is enough to emphasize the part, 100% is noisy.
Yea about the hitsound part, I use "格式工厂" to reduce the volumn of normal-hitfinish and normal-hitclap to 80%, and set 80% volumn in game. And after these changes I think they sound much better. And about the problem of finish sound, I solved 1&2; Concerning Q3, I considered for a long time and finially I decided to keep the finish sound here because I want to use only hitsound from the same group of hitsound to make the whole kiai part, in other words, just use normal-hitclap and normal-hitfinish to decorate the rhythm. I think that can keep the whole kiai part sounds in order. And I still can't find other suitable hitfinish to use... :o
Based on this, hope you can have a better hitsounding in the part. Same goes in Normal diff and another kiai part
That's my suggestions. Thanks for requesting.:)
Should be good enough for bubbling, I'll give it a pass, please let me know after you get ready.
Thanks for your modding~ :)
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